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Testing Valve’s New VRAM Optimization on a 4GB GPU - Free FPS Boost for Linux Gamers
Cannot run Oneshot: WME on Hyprland, but can run with Gamescope and standalone KDE
I am trying to play the demo of Oneshot: WME (Steam ID 3298810) through Hyprland on my laptop, but it always fails to start and shows a popup of "Error: Failed to create graphics device!" I have been able to run the game on KDE without any manual configuration, and I am able to run it through Gamescope under Hyprland. Using Gamemoderun does not fix this.
Is there some option or way to get the game to run without using Gamescope? I don't like that I have to manually set display settings for it.
Software versions:
Latest Arch packages as of 2026-04-14
Game installed on 2026-04-12
No Proton version manually set (although Hotfix and Experimental both don't work if I manually set them)
Intel i5-1340P (no dGPU)
Only interesting thing from Steam logs is that it attempts to start up xrizer (openvr/openxr runtime), but other non-VR Steam games show this as well and they run just fine.
Proton logs: https://gist.github.com/hackysphere/e269237b2c6ec309da16818c8de53f6e
The game seems to send the error on line 5370
inxi (hopefully this is enough system information):
System: Host: fr-endeavour Kernel: 6.19.11-arch1-1 arch: x86_64 bits: 64 compiler: gcc v: 15.2.1 Desktop: Hyprland v: 0.54.3 dm: SDDM Distro: EndeavourOS base: Arch Linux CPU: Info: 12-core (4-mt/8-st) model: 13th Gen Intel Core i5-1340P bits: 64 type: MST AMCP arch: Raptor Lake rev: 2 cache: L1: 1.1 MiB L2: 9 MiB L3: 12 MiB Speed (MHz): avg: 1200 min/max: 400/4600:3400 cores: 1: 1200 2: 1200 3: 1200 4: 1200 5: 1200 6: 1200 7: 1200 8: 1200 9: 1200 10: 1200 11: 1200 12: 1200 13: 1200 14: 1200 15: 1200 16: 1200 bogomips: 70041 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx Graphics: Device-1: Intel Raptor Lake-P [Iris Xe Graphics] vendor: Framework driver: i915 v: kernel arch: Xe ports: active: eDP-1 empty: DP-1, DP-2, DP-3, DP-4 bus-ID: 00:02.0 chip-ID: 8086:a7a0 Display: wayland server: X.org v: 1.21.1.22 with: Xwayland v: 24.1.10 compositor: Hyprland v: 0.54.3 driver: X: loaded: modesetting alternate: fbdev,intel,vesa dri: iris gpu: i915 display-ID: 1 Monitor-1: eDP-1 model: BOE Display 0x0bca res: 2256x1504 hz: 60 dpi: 201 diag: 343mm (13.5") API: EGL v: 1.5 platforms: device: 0 drv: iris device: 1 drv: swrast gbm: drv: iris surfaceless: drv: iris wayland: drv: iris x11: drv: iris API: OpenGL v: 4.6 compat-v: 4.5 vendor: intel mesa v: 26.0.4-arch1.1 glx-v: 1.4 direct-render: yes renderer: Mesa Intel Iris Xe Graphics (RPL-P) device-ID: 8086:a7a0 API: Vulkan v: 1.4.341 surfaces: N/A device: 0 type: integrated-gpu driver: mesa intel device-ID: 8086:a7a0 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor wl: nwg-displays,wayland-info x11: xdpyinfo, xprop, xrandr Audio: Device-1: Intel Raptor Lake-P/U/H cAVS vendor: Framework driver: snd_hda_intel v: kernel bus-ID: 00:1f.3 chip-ID: 8086:51ca API: ALSA v: k6.19.11-arch1-1 status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 1.6.3 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin submitted by /u/No_Comparison4153[link] [comments]
How to build the Linux kernel with sched_ext without bloating the size during build itself?
The general approach to reduce the size of Linux kernel when building it with some debug symbols is to use make INSTALL_MOD_STRIP=1 ....
This helps installation or something like the size of produced packages, but it still uses huge amount of space during the build itself, since stripping happens only in the very end.
I generally therefore built kernels just completely disabling debug symbols during build, something like:
scripts/config --disable CONFIG_DEBUG_INFO_BTF scripts/config --disable CONFIG_DEBUG_INFO_DWARF_TOOLCHAIN_DEFAULT scripts/config --disable DEBUG_INFO scripts/config --enable DEBUG_INFO_NONE
However looks like that interferes with requirements for sched_ext which has hard dependency on CONFIG_DEBUG_INFO_BTF.
How can that be built without bloating the build to something like 30+GB before it even gets to space savings from using INSTALL_MOD_STRIP=1 part?
Note: I want to make a normal distro-like kernel, not a minimal one with only very narrow list of modules.
submitted by /u/shmerl[link] [comments]
Steam Crux.node not found error
Hey gang! I installed Zorin OS and skeep getting error when installing steam. I have tried reinstalling steam and even did system format but no luck. Anyone had similar experience before
submitted by /u/Ok_Hom[link] [comments]
Fable Anniversary windowed fullscreen?
has anyone managed to get fable anniversary working windowed fullscreen? ive tried playing with windows rule settings in KDE but when i tell it to never minimize alt tabbing causes it to become a black screen with the game being rendered as a 100x50px thing in the corner, whereas using windowed mode but removing the title/border and forcing it to maximize X and Y leaves black bars at the bottom and right side.
is this something gamescope can help with? any other solutions?
EDIT: gamescope indeed seems to have fixed the issue.
gamemoderun gamescope -W 2560 -H 1440 -f -- %command%
DOUBLE EDIT: -f made it run unimaginably choppy, removing that made it run in a window but you can fullscreen gamescope apps with super+f keys
submitted by /u/Jas0rz[link] [comments]
I need a help with old Windows games
It's wonderful to be able to run a lot of games nowadays thanks to Proton that Valve has set up for Steam, in addition of course to several versions of Proton that add more things to further improve compatibility (ProtonGE, ProtonCachy and etc)
But my question involves older games, dating from the 80s, 90s and even those of the 2000s, I'm interested in running Windows 95, 98 and XP games, it doesn't matter if it's Bottles or Lutris. Which versions of Proton and Wine do you guys recommend to be able to use?
For now on, I'm interested in running Need For Speed II SE, III Hot Pursuit, High Stakes and specially... Sports Car GT (the PS1 version sucks)
Oh, and one more question, how do i play the game "Let's Pretend Space is our Playground!" from Mind Magic Productions, "Microsoft Golf 1999", "Monster Truck Madness 2" and "Disney's Animated Storybook: The Hunchback of Notre Dame"?
These four games only works in a Win98/XP VM, and the MTM2 i never tested on Linux...
[link] [comments]
audio sounds just plain bad on linux
im dualbooting linux and windows rn, mostly wanna have linux as my default and windows is for a few games. i have noticed while switching back and forth tho, that my audio sounds far better on windows. i think it might be my headphones just not playing nice with linux. the bass is gone, and theyre pretty quite, along with people telling me the mic sounds uncharacteristically bad on calls. its a roccat elo 7.1 air headset if it helps. anyone know why this is happening?
submitted by /u/NarzanGrover10[link] [comments]
Mouse locking issues on Niri (Wayland) + Gamescope: Sensitivity feels "off" with --force-grab-cursor
Hi everyone,
I'm using CachyOS with Niri (Wayland) and I'm having trouble with the mouse cursor in games using Gamescope.
The issue:
Sometines the mouse doesn't "lock" to the game window or its block in the game so i can't look around in the game (it works in the menu but i can't use the view), and I can't look around properly. To fix this, I have to use --force-grab-cursor, but this makes the mouse sensitivity feel "floaty" or completely different from my desktop/raw input settings.
My current command:
gamescope -w 1280 -h 960 -W 1920 -H 1080 -r 240 -f -S stretch --force-grab-cursor -- %command%
What I've tried:
Using --backend sdl (didn't fix the lock).
Adjusting --mouse-sensitivity (it didn't work).
--relative-scale-override 1 (command failed to launch).
Questions:
Is there a way to get the mouse to lock in Niri without using --force-grab-cursor?
If --force-grab-cursor is mandatory, how can I ensure the same "sensibility" in the mouse?
Any help would be appreciated. Thanks!
submitted by /u/Ranteck[link] [comments]
Crimson Desert completely broken on RDNA1 (RX 5700 XT) via Proton - anyone else?
Spent two days trying to get Crimson Desert running on Nobara (Fedora 43) with an RX 5700 XT. Game crashes instantly on startup every time with this error in the launcher logs:
RenderPassFilename: RenderPass/RenderPassShadow.xml RenderPassName: SceneDynamicShadowBindless PipelineName: TreeLeafShadow8 MaterialName: TreeLeaf Failed to load cache blob 592764d1_a691b44a_0_cd11d946_2_deba1dcd_c3aa1085What I tried (all failed):
- GE-Proton10-34, Proton Hotfix, Proton Experimental, Proton 9, proton-cachyos v4
- Built VKD3D-Proton 3.0 from source
- Mesa stable 26.0.4 and bleeding-edge git 26.1.0
- Cleared all shader caches + vkd3d-proton.cache
- VKD3D_CONFIG=nodxr, RADV_PERFTEST=nosam, PROTON_VKD3D_HEAP=1
- Low preset via config file edit
- Nuked shader cache multiple times
The game's shadow pipeline uses bindless rendering that seems incompatible with RADV on Navi 10. Worked fine on Windows with the same GPU. Every success report I've found online is RDNA2 or newer.
Has anyone with an RDNA1 card (RX 5500/5600/5700) gotten this game running on Linux? Submitted a bug report to Pearl Abyss via PERS but not expecting a fast response.
submitted by /u/Shadupie4[link] [comments]
Can't run steam game with NVIDIA GPU due to an Vulkan related error
Hi, everyone.
I'm new to Linux Mint and right now I'm having a hard time trying to run Resident Evil 4 (2005) on Steam (slow motion / very low FPS).
Problem:
The game runs with very low FPS. Executing 'nvidia-smi' doesn't show the game's process. So I guess Steam is not recognizing my GPU. Previously, my NVIDIA driver was on version 580, and this specific problem didn't occur, but then the game immediately crashed a few seconds after starting the gameplay.
By now, I've tried everything I could. I'd appreciate any suggestions to fix it.
System Specification:
Dedicated GPU: Device-2: NVIDIA GP107M [GeForce GTX 1050 Ti Mobile] driver: nvidia v: 535.288.01
Integrated GPU: Intel HD Graphics 630 driver: i915
OS: Linux Mint Mate 22.3 (kernel: 6.8.0-110-generic)
Details:
- I already disabled secure boot and fast boot on BIOS;
- I tried installing Steam through Mint's Software Manager (prior) and through Steam's official .deb (current);
- Tried different Proton versions (Experimental, HotFix, 9.0-4, GE 10.29);
- GE Proton 10.29 was installed through ProtonUp-Qt
- Tried launch options with 'PROTON_USE_WINED3D=1', '__NV_PRIME_RENDER_OFFLOAD=1', '__GLX_VENDOR_LIBRARY_NAME=nvidia' and 'gamemoderun';
- 'vulkaninfo | grep NVIDIA' shows the GPU correctly;
- Executing 'vkcube' and checking nvidia-smi shows its execution on the GPU;
- Installed NVIDIA driver with Driver Manager (535 was the recommended option);
- Proton log includes the following info:
info: Game: bio4.exe
info: DXVK: v2.7.1-384-gc27ef1c43a93741
info: Build: x86 gcc 14.2.0
45572.255:0130:017c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winevulkan.dll" at 783D0000: builtin
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x783e35f0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 535.32.1)
info: Skipping: Device does not support required feature 'maintenance5' (extension: VK_KHR_maintenance5)
info: Found device: Intel(R) HD Graphics 630 (KBL GT2) (Intel open-source Mesa driver 25.2.8)
info: Found device: llvmpipe (LLVM 20.1.2, 256 bits) (llvmpipe 25.2.8)
info: Skipping: Software driver
info: D3D9: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
info: device description: AMD Radeon RX 6700 XT
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
45572.373:0130:017c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\winevulkan.dll" : builtin
info: Game: bio4.exe
info: DXVK: v2.7.1-384-gc27ef1c43a93741
info: Build: x86 gcc 14.2.0
45572.378:0130:017c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winevulkan.dll" at 783D0000: builtin
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x783e35f0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 535.32.1)
info: Skipping: Device does not support required feature 'maintenance5' (extension: VK_KHR_maintenance5)
info: Found device: Intel(R) HD Graphics 630 (KBL GT2) (Intel open-source Mesa driver 25.2.8)
info: Found device: llvmpipe (LLVM 20.1.2, 256 bits) (llvmpipe 25.2.8)
info: Skipping: Software driver
info: D3D9: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
info: device description: AMD Radeon RX 6700 XT
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
info: D3D9: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
info: device description: AMD Radeon RX 6700 XT
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
submitted by /u/Queijim_Minas[link] [comments]
VK_EXT_descriptor_heap merged into RADV, though not enabled by default, for Mesa 26.1
Finding something for my GTX 1060
Hey there, so I have a work laptop with Fedora that I really enjoy, and I thought about getting Bazzite for my gaming laptop, but performances are tricky. UIs like Steam or the browser feel laggy/choppy, steam big picture mode is unusably laggy, and CS2 barely runs 30fps, when it had 200+fps in Windows 11. After looking into it it's something about XWayland adding lag.
What should be the best distro to try out that will support my hardware?
Lenovo Legion Y530 15ICH, i5 8th, gtx1060 6gb, 32gb ddr4
submitted by /u/FlaSHbaNG78[link] [comments]
CS2 not shutting down?
Hello, I've been playing CS2 on my Linux Mint 22.2 install through Proton 3.0 and whenever I quit the game, it continues to run? I have to go to through steam and select stop. Any ideas?
submitted by /u/Anonymous61134[link] [comments]
Windrose fatal error
I had played the demo a bit and it worked fine but now getting a bunch of fatal errors running it. I don’t seem to be the only one looking around online, but wonder if anyone has overcome it.
I’m using an NVIDIA 5080 on CachyOS. I’ve been trying Cachy Proton, Proton GE, Experimental, Hotfix, 10, etc.
I actually got it through character creator on Proton 8 but then it hung trying to join a session.
Might be something that needs to wait for a fix, but just brainstorming here.
submitted by /u/leonredhorse[link] [comments]
Performance issues after switching from Nvidia to AMD
Hey guys, I just switched from a GTX 1660 Super to a RX 9060xt (I uninstalled the Nvidia drivers from Gnome Software) and I witnessed some weird behaviors. Cyberpunk 2077 installed through Heroic (GOG) works perfectly, while Steam games ran extremely poorly, with ridiculously high CPU usage. It turned out that that was Steam Replay. Disabling it avoided the issue. My first question lies there, why? I'd like to use that feature, since it worked no problem with my old GPU. Second, I'm currently playing Elden Ring, and I noticed 0 improvements. I still drop into the low 40s. I know that the game is not optimised really well, but that's a drastic difference in GPU.
I know this is a lot to ask, but can somebody help me? The only thing that I can think of is that something is not recognising right my new GPU.
My specs:
CPU: Ryzen 5 5600x
RAM: 16gb DDR4
GPU: RX 9060xt 16gb
SSD: 2tb SSD NVME
OS: Fedora Workstation 43 (Gnome)
Thanks in advance :)
submitted by /u/29erna[link] [comments]
How to work-around the RetroArch Fullscreen bug when using the Flatpak
I'm not sure why I'm only realizing this now but it's possible for you to run AppImages inside your Flatpaks.
This is useful when you encounter an issue with the latest Flatpak release and you don't want to waste your time copying/creating symlinks to a bunch of configuration files just so that you can run it outside of your existing Flatpak.
So we have for example the following patch which for some reason has not yet been tagged:
https://github.com/libretro/RetroArch/pull/18717
This means that it will not be available via RetroArch's Flatpak.
The temp. solution in most cases would be to either build the source code yourself or you can even grab the latest build off their github action/release page.
Unfortunately, nightly builds are only distributed by RetroArch using an AppImage:
https://buildbot.libretro.com/nightly/linux/x86_64/RetroArch.7z
---------------------------
Extracting the AppImage:
./RetroArch-Linux-x86_64.AppImage --appimage-extract
Then when you launch the Flatpak:
flatpak run --command="/path/to/RetroArch-Linux-x86_64/squashfs-root/AppRun" org.libretro.RetroArch
Just make sure that the Flatpak has access to the extracted files using Flatseal, etc.
submitted by /u/slickyeat[link] [comments]
Warframe not working anymore
Has anyone encountered this issue running Warframe lately? I found someone with the same issue on the Warframe Forum but it wasn't resolved.
I have no idea what's going on, it used to work perfectly then yesterday I tried to launch it and I got this error.
What I've tried so far:
- Deleted and recreated the prefix
- Reinstalled the game
- Different proton versions
- Setting the windows version in winecfg
- Disabled shader pre caching
- Rollback Bazzite.
I'm not sure what's going on here/ what else to try.
I did have Goverlay with Optiscaler auto enable on but I've turned that off. Could that be causing this?
I'd appreciate any help with this.
submitted by /u/SlightlyUglyBastard[link] [comments]
WoW stutters on Mint
Hello,
I'm very new to linux and want to play wow classic on it. I have installed battle-net via steam, since when I've installed battle net via Lutris it can't find my GPU. When I've played WoW the previous days on Mint it has run fine, but I've had some stutter when I turn the camera around. Today when I logged in it stutters even more, even without camera movement. The stutters during camera movement are very noticable, more than before. Steps I've tried:
Installed protonGE and run it with that, no change.
Added to launch options: __GL_SHADER_DISK_CACHE=1 PROTON_ENABLE_NVAPI=1 %command%, no change.
I'm running the recommended Nvidia driver, 580-open (haven't tried any others).
What am I doing wrong?
Some speccs:
Mint 22.3 x86_64
GPU: NVIDIA GeForce RTX 4090
CPU: AMD Ryzen 7 7800X3D (16) @ 5.05
[link] [comments]
Monster Hunter in Mint
A little over a month ago, I decided to switch completely to Linux, specifically to the Mint distribution’s Cinnamon edition, and I haven’t had any issues with the games I usually play—except for Monster Hunter World. I have to set the graphics to the lowest settings, but on Windows I always played at 30–40 fps, whereas on Linux it doesn’t go above 10 fps.
What can I do?
Here are my hardware specs:
Processor: Intel Core i7-8565U (1.80GHz, 8th generation)
RAM: 8GB
GPU: NVIDIA GeForce MX150 + Intel UHD Graphics 620
Storage: 238GB SSD + 1TB HDD
submitted by /u/More_Chef4426[link] [comments]
