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Shader compilation on Monster Hunter Wilds takes nearly an hour

Reddit Linux_Gaming - 08. Oktober 2025 - 11:39

Hey everyone, so I'm aware that the game has several issues ofc but I recently faced a problem where the game would only crash on a very specific setup, which is an RTX 50 series GPU on Linux with the latest 580 version drivers, so I had to downgrade to 575 to make it work, I also checked protondb and turns out that its better to recompile shaders in-game every single time you launch the game to not get any stutters, so I tried to do just that but the shader compilation takes nearly an hour which is too long. For reference, my specs are as below:

CPU: i5 11400f GPU: 5070ti RAM: 24GB Distros: Fedora 42

Now Ik that the CPU is obv a heavy bottleneck factor but I dont think the CPU itself is so bad to the point where shader compilation would take almost an hour, no? Specially since for some of my friends and others, it seems to take only about a minute. Anyone have any idea what might be happening and if theres any fix? Thanks.

submitted by /u/ActualSaltyDuck
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