Sammlung von Newsfeeds

BUSCANDO nececito ayuda ñara encontrar un juego de mi infancia en la play store

Reddit Linux_Gaming - 01. März 2026 - 17:28

hola un gusto quería pedir su ayuda para encontrar un juego que jugaba de niño en la play store les explico tiene apariencia 2D como crazy zombie pero no lo es tiene 5 personajes un ninja un soldado una chica de escuela con katana y un chico que usaba poderes de hielo y otro que también tenia poderes nosotros luchabamos contra zombies y usábamos ataques especiales contra ellos ahora adjuntare una imagen que es parecida al juego pero no es ya que es de crazy zombie y el otro juego estaba en la play store yo lo jugaba por ay 2016

submitted by /u/rexkito
[link] [comments]

Texture flickering bug in Monster Hunter Rise on Linux (Intel UHD 620)

Reddit Linux_Gaming - 01. März 2026 - 17:15

CPU: i5-8350U GPU: Intel UHD 620 (Gen9.5 – 8086:5917) RAM: 16GB DDR4 (shared memory) Mesa: 26.0.1-arch2.3 Kernel: (add your uname -r output here) Session: Tested on KDE Wayland and KDE X11 Distro: CachyOS

There is constant terrain and object texture flickering during gameplay (see attached video). The textures rapidly flash or glitch, especially on the ground and environment surfaces.

What I tested Proton Experimental Vulkan (DXVK) → flickering OpenGL (PROTON_USE_WINED3D=1) → flickering KDE Wayland session → flickering KDE X11 session → flickering Lower graphics settings → issue persists

The issue does NOT happen on Windows using the official Intel driver on the same hardware. Since it occurs in both Vulkan and OpenGL on Linux, and works correctly on Windows, this might indicate a Mesa rendering issue affecting Intel Gen9.5 GPUs. Has anyone with UHD 620 or similar Intel Gen9 hardware experienced something similar, especially in RE Engine games? Any suggestions or similar reports would be appreciated.

submitted by /u/Any_Recognition_3443
[link] [comments]

Modded minecraft slowly leaks 15gb of ram till system locks up, need help!

Reddit Linux_Gaming - 01. März 2026 - 17:05

I am playing the gtnh modpack on a high end system with 32gb of ram, and I allocate 10gb min 10gb max memory with 512mb permgensize, and I have a problem where the game runs smoothly, no stutters at all, high fps, good performance with shaders, but during hours of gameplay, the system ram usage rises constantly, and is not shown in the process tab, which leads me to believe this is some sort of memory leak. The problem is the fact that the leak goes from 16gb usage starting position with 10gb allocation, and 3-4gb heap for garbage collection presumably, and the rest is the browser etc. But then system usage steadily rises to 20gb, then 22, then 26, all the way till it reaches max, and my system locks up and completely freezes (like I said, no stutters beforehand at all, it's all instant). I've tried many things, at first I changed version from java 8 to java 25 (not because of the ram problem, but still changed it during my session to just be on a newer version), i've tested if it's the same without shaders turned on, i've tried different memory allocations, and nothing works.

Also important info is the fact that when I exit the game, the leaked memory does not go back into the system, but the phantom 8 or 10gb leaked is just in use, and the only way to get it back is to restart the pc, i've tried to look at different forums, but nothing helped tbh, so I decided to post about it and see if someone knew wtf was going on, as a side note gtnh runs on minecraft 1.7.10, and has 310 mods.

I've read some forums that detailed some small memory leaks, but 15 damn gb over a few hours of gameplay (5-10)???

This may be a kernel thing I hope this is not a hardware thing (brand new pc), and I do hope it has something to do only with minecraft.

I'm very new to linux so this may be something simple that i'm completely missing in all this.

Specs:

OS:Linux fedora plasma kde, newest version, and gpu drivers are automatically supported so I did not download any

Gpu:9070xt 16gb vram

Cpu:Ryzen 7 9700x

32gb ddr5 cl 30 6000mhz ram overclocked to xmp 1

Psu: rm850x atx 3.1

Motherboard: b650e-e ASUS tuf

The temps are all around in their recommended values

It may be something with the software level garbage collection, or incompatibilities with the old mc version, and the current distro i'm using, but i'm too inexperienced to actually diagnose anything.

I'd appreciate if someone has any ideas what causes it and ways to fix it! Also I use prism launcher.

submitted by /u/Successful-Nerve-589
[link] [comments]

Red Dead Redemption 2 - Error: 0x21002001

Reddit Linux_Gaming - 01. März 2026 - 16:46

Hey guys, i am getting this error, when i try to launch the online edition in red dead redemption 2.

I tried the following things:

- reinstall the game

- deleted the 1174180 folder in shadercache and compadata

- validated the game

- deactivated IPv6 and firewall

- using DNS 1.1.1.1 and 8.8.8.8

- set MTU to 1492 or 1450

- used different Proton Version (experimental, GE-10.15, proton-cachyos-10.0)

- UPnP is on

I am using cachy os.

Does somebody else had this problem and could fix it?

https://preview.redd.it/r9zjre9pfgmg1.png?width=512&format=png&auto=webp&s=eb3fa0b746b7b685047d0689105fde9a74d0f1d5

submitted by /u/Ace0Eka
[link] [comments]

Halo Master Chief Collection, Halo Reach Crashes after turning V-Sync Off

Reddit Linux_Gaming - 01. März 2026 - 15:32

Hi.

I started having lag out of nowhere and decided to try turning off V-Sync for a minute to see if it helps. The game crashed instantly and even after turning it back on, it keeps crashing with similar logs. What gives? Stuck temp file or something? It has been rock solid through every other Halo campaign until I tried turning V-Sync Off.

AMD Ryzen 5800X3D 32G AMD 9070XT
Fedora KDE 43
Proton-GE 10-32
Launch Options used globally in User_Settings.py:

#Disable eventfd-based in-process synchronization primitives "PROTON_NO_ESYNC": "1", #Disable futex-based in-process synchronization primitives "PROTON_NO_FSYNC": "1", #Enable NTSync "PROTON_USE_NTSYNC": "1", #Enable Wayland "PROTON_ENABLE_WAYLAND": "1", #Enable HDR "PROTON_ENABLE_HDR": "1", #Enable per-game shader cache "PROTON_LOCAL_SHADER_CACHE": "1", #Enable experimental WOW64 "PROTON_USE_WOW64": "1", #Set primary monitor #"WAYLANDDRV_PRIMARY_MONITOR": "DP-1", #FSR4 Upgrade "PROTON_FSR4_UPGRADE": "1", #Enable MangoHUD for every game "MANGOHUD": "1",

Setting PROTON_USE_WOW64=0 just for Halo fixes it, but it was never necessary before I tried to disable V-Sync in Halo Reach

Logs:

PID: 152956 (MAIN_THREAD) UID: 1000 (techa) GID: 1000 (techa) Signal: 11 (SEGV) Timestamp: Sun 2026-03-01 16:14:02 EET (30s ago) Command Line: $'Z:\\mnt\\Games-1\\SteamLibrary\\steamapps\\common\\Halo The Master Chief Collection\\MCC\\Binaries\\Win64\\MCC-Win64-Shipping.exe' Executable: /home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/bin/wine64-preloader Control Group: /user.slice/user-1000.slice/user@1000.service/app.slice/app-steam@autostart.service Unit: user@1000.service User Unit: app-steam@autostart.service Slice: user-1000.slice Owner UID: 1000 (techa) Boot ID: REDACTED Machine ID: REDACTED Hostname: ph-kiara Storage: /var/lib/systemd/coredump/core.MAIN_THREAD.1000.REDACTED.152956.1772374442000000.zst (present) Size on Disk: 288.9M Message: Process 152956 (MAIN_THREAD) of user 1000 dumped core. Module /run/host/usr/lib64/libvulkan_radeon.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libvulkan_lvp.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libvulkan_dzn.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/mangohud/libMangoHud.so from rpm mangohud-0.8.2-2.fc43.x86_64 Module /run/host/usr/lib64/libsystemd.so.0.41.0 from rpm systemd-258.4-1.fc43.x86_64 Module /run/host/usr/lib64/libspdlog.so.1.15.3 from rpm spdlog-1.15.3-3.fc43.x86_64 Module /run/host/usr/lib64/libfmt.so.11.2.0 from rpm fmt-11.2.0-3.fc43.x86_64 Module /run/host/usr/lib64/libVkLayer_MESA_device_select.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libdrm_amdgpu.so.1.131.0 from rpm libdrm-2.4.131-1.fc43.x86_64 Module /run/host/usr/lib64/libelf-0.194.so from rpm elfutils-0.194-1.fc43.x86_64 Module /run/host/usr/lib64/liblzma.so.5.8.1 from rpm xz-5.8.1-4.fc43.x86_64 Module /run/host/usr/lib64/libxml2.so.2.12.10 from rpm libxml2-2.12.10-5.fc43.x86_64 Module /run/host/usr/lib64/libedit.so.0.0.76 from rpm libedit-3.1-57.20251016cvs.fc43.x86_64 Module /run/host/usr/lib64/libcap.so.2.76 from rpm libcap-2.76-3.fc43.x86_64 Module /run/host/usr/lib64/libSPIRV-Tools.so from rpm spirv-tools-2026.1-2.fc43.x86_64 Module /run/host/usr/lib64/libudev.so.1.7.11 from rpm systemd-258.4-1.fc43.x86_64 Module /run/host/usr/lib64/libxshmfence.so.1.0.0 from rpm libxshmfence-1.3.2-7.fc43.x86_64 Module /run/host/usr/lib64/libxcb-shm.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-randr.so.0.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-sync.so.1.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-xfixes.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-present.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libzstd.so.1.5.7 from rpm zstd-1.5.7-2.fc43.x86_64 Module /run/host/usr/lib64/libdrm.so.2.131.0 from rpm libdrm-2.4.131-1.fc43.x86_64 Module /run/host/usr/lib64/libvulkan.so.1.4.341 from rpm vulkan-loader-1.4.341.0-1.fc43.x86_64 Module /run/host/usr/lib64/libffi.so.8.2.0 from rpm libffi-3.5.2-1.fc43.x86_64 Module /run/host/usr/lib64/libwayland-client.so.0.24.0 from rpm wayland-1.24.0-1.fc43.x86_64 Module /run/host/usr/lib64/libxcb.so.1.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libGLdispatch.so.0.0.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libXext.so.6.4.0 from rpm libXext-1.3.6-4.fc43.x86_64 Module /run/host/usr/lib64/libX11.so.6.4.0 from rpm libX11-1.8.12-1.fc43.x86_64 Module /run/host/usr/lib64/libGLX.so.0.0.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libGL.so.1.7.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libunistring.so.5.0.0 from rpm libunistring-1.1-10.fc43.x86_64 Module /run/host/usr/lib64/libXau.so.6.0.0 from rpm libXau-1.0.12-3.fc43.x86_64 Module /run/host/usr/lib64/libidn2.so.0.4.0 from rpm libidn2-2.3.8-2.fc43.x86_64 Module /run/host/usr/lib64/libxcb-dri3.so.0.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libX11-xcb.so.1.0.0 from rpm libX11-1.8.12-1.fc43.x86_64 Module /run/host/usr/lib64/libexpat.so.1.11.1 from rpm expat-2.7.3-1.fc43.x86_64 Module /run/host/usr/lib64/libz.so.1.3.1.zlib-ng from rpm zlib-ng-2.3.3-1.fc43.x86_64 Stack trace of thread 152958: #0 0x00007f13da188c20 save_context (/home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/lib/wine/x86_64-unix/ntdll.so + 0x4ac20) #1 0x00007f13da18aaa4 segv_handler (/home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/lib/wine/x86_64-unix/ntdll.so + 0x4caa4) #2 0x00007f13da273290 __restore_rt (/run/host/usr/lib64/libc.so.6 + 0x1a290) #3 0x00007f13da39fe01 __memmove_avx_unaligned (/run/host/usr/lib64/libc.so.6 + 0x146e01) #4 0x00007f13d961dea7 n/a (/memfd:1289a019-64ac-6bbb-2ea5-c778a2 (deleted) + 0x1dea7) ELF object binary architecture: AMD x86-64

At this point I just want to know what is wrong and if it can be fixed by deleting whatever change in the prefix is causing issues all of a sudden

submitted by /u/TechaNima
[link] [comments]

nexus mods linux tool

Reddit Linux_Gaming - 01. März 2026 - 14:58

Hey all,

I'm a veteran modded game lover from the days before terraria and tmodloader were working together. I recently tried to do a modded playthrough of BG3 with friends and found it.... very painful. They wanted to use a ~900 mod collection on Nexus Vortex and the NexusMods app are both Windows-only, so I was stuck either downloading each mod one at a time or dual booting just to use Vortex. I even tried to use AI to manage load order, etc. and it still took 2 days of troubleshooting by myself and with my friends before we could play.

I could not find anything that solved this well so I ended up building my own personal tool. It pulls the collection from the Nexus API, downloads all the mods, extracts them, and generates the load order. Figured I would share it in case anyone else has run into the same problem.

This should work for most games and most collections. Sharing in case someone else has a similar frustration.

https://github.com/scottmccarrison/nexus-collection-dl

EDIT: Exploring a non-premium path as well for you masochists.

submitted by /u/drawing_
[link] [comments]

What to do when a Steam game doesnt launch?

Reddit Linux_Gaming - 01. März 2026 - 14:40

Hi all,

New Linux user here. So far very happy with Ubuntu, but today I had my first experience with something not working.

I bought the game Songs of Syx on Steam. When I launch the game the launcher just freezes.

What do you recommend I do from here?

Thanks in advance

submitted by /u/Absjalon
[link] [comments]

RDR2 Redm cachyos

Reddit Linux_Gaming - 01. März 2026 - 14:19

okay so i am trying to play on my server i have made but cant fined anywhere that makes it simple to do but i need to run the Redm.exe in the same proton as rdr2 but i am having some sort of problem but i was wondering if theres is a easy or more simple way to do it i am still new ish to all this but i have some knolage but still trying to figer out some stuff but is there a easy way to use the redm clinet to play on my redm server ?

submitted by /u/Worth_Willow9305
[link] [comments]

Blurry sprites in Monster Hunter Wilds

Reddit Linux_Gaming - 01. März 2026 - 13:43

Sprites in the grid view appear blurry

One of the few games that I still use windows for. I have been trying to get it to work on Linux and, apart from the occasional one-off crash it seems to work fine. But this one minor issue bothers me and I cannot find anyone with the same issue.

In the screenshot you should be able see how blurry the tiny sprites in the grid appear. I have checked for half rate shading, it was disabled. I turned off any sort of upscaling or anti aliasing. The games resolution matches my monitor. I am playing the game through Steam with GE-Proton10-32, I have tried experimental and it had the same issue. The issue also persists with or without Gamescope. I'm not sure where to go from here. If anybody has an idea about what it could be I would love to hear it.

I'll include some system information:
vulkaninfo output: https://pastebin.com/0ZnkyGrQ
Steam log: https://gist.github.com/fuhrizzy/31be84c84ce5a5302090279e2059cd91 (had to use a different site due to pastebins size limit)

submitted by /u/fuhrizzy
[link] [comments]

Heavy screen corruption in CP2077 with AI upscaling

Reddit Linux_Gaming - 01. März 2026 - 13:18

XeSS or FSR doesn't matter, using either renders the game basically unplayable when under Gamescope. In gnome, both work just fine.

Anyone seen similar issues?

Nixos Unstable
Mesa 26.0.1, Proton 10 with a 9070XT

submitted by /u/_WasteOfSkin_
[link] [comments]

Can Linux run fifa and pes?

Reddit Linux_Gaming - 01. März 2026 - 12:49

Bout to get a pc and it only has windows 11 and ive had issues with it in the past and dont really want to downgrade to windows 10 Not sure about pes bout fifa has always been difficult with flexibility, does anyone know if it runs fine on Linux? Particularly fifa 07-16 and including mods, for pes just need pes 2021 modded. Thanks in advance!

submitted by /u/OddPomegranate5211
[link] [comments]

Fedora or Ubuntu ?

Reddit Linux_Gaming - 01. März 2026 - 12:37

Hey, I’m currently on Ubuntu, but I’ve been thinking about moving to Fedora.

I feel like trying something different, but I’m not sure whether Fedora is actually better than Ubuntu overall.

For those who’ve used both, what do you think?

submitted by /u/PrettySuspect3625
[link] [comments]

Ghostrunner 2 is now playable with Ray Tracing enabled on AMD GPUs

Reddit Linux_Gaming - 01. März 2026 - 11:15

After all these years, following the release of Mesa 26, Ghostrunner 2 has finally become playable. To enable the Ray Tracing option, select DirectX 11 as the launch option in Steam, but add the launch parameters -nolauncher -dx12. Before Mesa 26, the game was unplayable due to stuttering during shader compilation.
Here's my full launch command:
PROTON_USE_NTSYNC=1 gamescope -W 2560 -H 1080 -f --hdr-enabled --mangoapp --force-grab-cursor -- gamemoderun %command% -nolauncher -dx12

submitted by /u/Alexander_ShK
[link] [comments]

Seiten