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loading nvapi64.dll with amd card?
I want to turn off TAA in metro exodus using this mod. It needs to load d3d11.dll, d3dcompiler_46.dll and nvapi64.dll. Checking with cat /proc/$(pidof MetroExodus.exe)/maps | lessi can see that d3d11.dll and d3dcompiler_46.dll are loaded correctly (path leads to where game executable resides), but nvapi64.dll is missing.
i use these env variables
WINEDLLOVERRIDES=nvapi64,d3d11,d3dcompiler_46=n,b
PROTON_ENABLE_NVAPI=1
DXVK_ALLOW_OTHER_DRIVERS=1
DXVK_NVAPI_DRIVER=49729
is there any way to load nvapi64.dll on an amd card? i know this mod worked on my 3060ti.
alternatively i can turn off TAA in the game's user.cfg, but that breaks some lightning.
submitted by /u/krobeN[link] [comments]
Hey guys, i just made my first game and its available for Linux. Would love to have some support!!!
How’s 9070 XT on linux?
I bought a 9070 XT and am waiting to be able to get the rest of my components to build my PC, but how is 9079 XT on linux? Last I heard stuff like RT performance was behind windows, but that was several months ago. How’s other stuff like FSR4 and AFMF? I have never used an AMD GPU before (coming from a 3060 Laptop GPU) and I know that the drivers will be light years better but I do like using RT and FSR at times so I want to know if that’s something i should dual boot windows for.
submitted by /u/queenbiscuit311[link] [comments]
How dangerous is it to use an anime game launcher?
I recently switched to linux and I want to play genshin w my friends. Ive heard that it is relatively safe, but Ive also seen that it violates the TOS. Should I just install the official launcher and run it with proton/wine? Im a bit against that since Ive heaard that its hard to set up. Also I think compatibility layers arent exactly allowed. I know very well that Ill be taking on a risk by doing either of these options, but fuck windows
submitted by /u/Unhappy_Meal_8361[link] [comments]
The Witcher 2 on Fedora 42
Hi, I'm having trouble with running The Witcher 2 on Fedora Workstation (Gnome) from GOG, using Heroic Games Launcher.
I found a post from 7 years ago that had basically the exact same problem but nothing that fixed my case. From what I understood it has something to do with 32bit libraries, but I tried everything I could find and still nothing :(.
I could probably run the Windows version but I'd like to stay native.
This is the launch log:
./desktop-launcher: error while loading shared libraries: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directory gamemodeauto: gamemodeauto: ./desktop-launcher failed to start due to the following dependancy problems: linux-gate.so.1 (0xf7f6b000) libgamemodeauto.so.0 => /app/lib32/libgamemodeauto.so.0 (0xf7f4c000) libgtk-x11-2.0.so.0 => not found libgdk-x11-2.0.so.0 => not found libcairo.so.2 => /app/lib/i386-linux-gnu/libcairo.so.2 (0xf7df8000) libglib-2.0.so.0 => /app/lib/i386-linux-gnu/libglib-2.0.so.0 (0xf7c8d000) libgobject-2.0.so.0 => /app/lib/i386-linux-gnu/libgobject-2.0.so.0 (0xf7c24000) libgdk_pixbuf-2.0.so.0 => /app/lib/i386-linux-gnu/libgdk_pixbuf-2.0.so.0 (0xf7bf1000) libstdc++.so.6 => /app/lib/i386-linux-gnu/libstdc++.so.6 (0xf795c000) libm.so.6 => /app/lib/i386-linux-gnu/libm.so.6 (0xf7881000) libgcc_s.so.1 => /app/lib/i386-linux-gnu/libgcc_s.so.1 (0xf7858000) libc.so.6 => /app/lib/i386-linux-gnu/libc.so.6 (0xf7626000) libpthread.so.0 => /app/lib/i386-linux-gnu/libpthread.so.0 (0xf7621000) libz.so.1 => /app/lib/i386-linux-gnu/libz.so.1 (0xf7607000) libpng16.so.16 => /app/lib/i386-linux-gnu/libpng16.so.16 (0xf75c5000) libfontconfig.so.1 => /app/lib/i386-linux-gnu/libfontconfig.so.1 (0xf7570000) libfreetype.so.6 => /app/lib/i386-linux-gnu/libfreetype.so.6 (0xf74af000) libX11.so.6 => /app/lib/i386-linux-gnu/libX11.so.6 (0xf7355000) libXext.so.6 => /app/lib/i386-linux-gnu/libXext.so.6 (0xf733e000) libXrender.so.1 => /app/lib/i386-linux-gnu/libXrender.so.1 (0xf732e000) libxcb.so.1 => /app/lib/i386-linux-gnu/libxcb.so.1 (0xf72fe000) libxcb-render.so.0 => /app/lib/i386-linux-gnu/libxcb-render.so.0 (0xf72ee000) libxcb-shm.so.0 => /app/lib/i386-linux-gnu/libxcb-shm.so.0 (0xf72e9000) libpixman-1.so.0 => /app/lib/i386-linux-gnu/libpixman-1.so.0 (0xf722f000) libpcre2-8.so.0 => /app/lib/i386-linux-gnu/libpcre2-8.so.0 (0xf7192000) libffi.so.8 => /app/lib/i386-linux-gnu/libffi.so.8 (0xf7182000) libgmodule-2.0.so.0 => /app/lib/i386-linux-gnu/libgmodule-2.0.so.0 (0xf717c000) libgio-2.0.so.0 => /app/lib/i386-linux-gnu/libgio-2.0.so.0 (0xf6f5b000) libjpeg.so.62 => /app/lib/i386-linux-gnu/libjpeg.so.62 (0xf6e7c000) /lib/ld-linux.so.2 (0xf7f6e000) libexpat.so.1 => /app/lib/i386-linux-gnu/libexpat.so.1 (0xf6e4e000) libbz2.so.1 => /app/lib/i386-linux-gnu/libbz2.so.1 (0xf6e3b000) libharfbuzz.so.0 => /app/lib/i386-linux-gnu/libharfbuzz.so.0 (0xf6ced000) libbrotlidec.so.1 => /app/lib/i386-linux-gnu/libbrotlidec.so.1 (0xf6cdf000) libXau.so.6 => /app/lib/i386-linux-gnu/libXau.so.6 (0xf6cd9000) libmount.so.1 => /app/lib/i386-linux-gnu/libmount.so.1 (0xf6c57000) libgraphite2.so.3 => /app/lib/i386-linux-gnu/libgraphite2.so.3 (0xf6c33000) libbrotlicommon.so.1 => /app/lib/i386-linux-gnu/libbrotlicommon.so.1 (0xf6c10000) libblkid.so.1 => /app/lib/i386-linux-gnu/libblkid.so.1 (0xf6ba7000) Launch command: ['/app/bin/gamemoderun', '/home/nobita/Games/Heroic/The Witcher 2/start.sh'] All processes exited ============= End of log ============= submitted by /u/29erna[link] [comments]
Sanity check my planned build for gaming/GPU passthrough?
I am primarily concerned with running into driver or compatibility issues in the OS. I don't want this to be a gargantuan task to configure. I've run Ubuntu for the past few years and this build will likely be on Fedora.
Powerful primary GPU for some gaming at 1440p 144hz. Gaming will be done on the host OS, not in a VM. I do not plan to pass this one through. 9070 XT sounds like it'd fit the bill, but I've heard there are some crashing/driver issues with it?
Secondary GPU to pass through to a Windows VM for CAD modeling and other slightly intensive GPU tasks (nothing like 1440p gaming). Was thinking a used RX 580 or maybe something a little newer.
Not sure on CPU. 9900X sounds like it'd fit the bill. I need a decent split of single core performance for games, but still a decent amount of threads for virtualization. I have a separate dedicated server with more cores, so I'm not too concerned with getting as many as possible.
Is it too far fetched for this to be a mini-DTX build? I've built several full size machines in the past and I'm up for a bit of a challenge.
[link] [comments]
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