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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Aktualisiert: vor 22 Minuten 11 Sekunden

Ps5 Dualsense Controllers Burning out

26. August 2025 - 04:01

Have you guys noticed dualsense controllers burning out when used with Linux while wired? I'm not sure if it behaves the same in Windows, but the Dualsense seems to stay ON whenever it's plugged in to a Linux PC. I've had 2 controllers die while used exclusively with my PC whereas the ones used for the PS5 are still going strong.

submitted by /u/isonlikedonkeykong
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Make Counter strike 2 run great again (I solved)

26. August 2025 - 03:27

Recently, I god some problems running cs2 on Linux with my setup. Each update makes me feel more apprehensive about the performance because it floats between a total fix and improvement to "lets fucking nuke your game stability". I did not have any other resource left and I read something about enable "Resizable bar" on bios interface. Well, I tried and it real fix it, my fps rise from 120 on average to almost 300 on average. It literally does not fucking matter if you use it on Wayland or xWayland its almost same fps.

NOTE: It could not work with your setup but it truly works for me

NOTE2: since my MOBO is a steel legends I could follow this tutorial here

NOTE3: I do not know the drawbacks behind it, I just did, test it and it works.

submitted by /u/Lapeppaplus
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Performance issues with Minecraft, I tried so many things already.

26. August 2025 - 02:53

Hello! So I'm playing Minecraft on Garuda Linux KDE lite with the Prominince 2 modpack Fabric and I run it with shaders, which is quite heavy, but I have Ryzen 7 5800x, RX 6900XT and 32 gigs of ram, I'm using the prism launcher. My issue looks like this - My fps can be smooth 150-200 as it run okay on one session, but usually I play, it's not smooth and then fps drops to 30-80, until I get out of fullscreen, then it can happen again not in fullscreen. Same thing happens without shaders. I tried installing different javas like GraalVM, Adaptium and such with different versions (17,21) and it didn't help, I disabled the compositor but that also didn't help, I tried running the prism launcher with gamescope but that just breaks my game completely, I really don't know what to do about this. Did anyone have similar issues?

submitted by /u/TadiXII
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Wolfenstein BoA not working

26. August 2025 - 00:17

So , I'm just trying to play Wolfenstein blade of agony on my Dell latitude e5440 (Linux mint) , but this keeps happening when I boot the game , it just flashes (but the game plays , I can hear the sounds and I can move around , it just doesn't let me see anything (I can play ather games tho , like 0 A.D.) Can anyone help me out ?

submitted by /u/It_Is_I_TheFool
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Problems with minecraft, general render issues

25. August 2025 - 22:43

https://preview.redd.it/trmoboa478lf1.png?width=1920&format=png&auto=webp&s=8cd1b7cd9da49c77affbb9aebdfabacdeb4368e4

For some reason minecraft has issues rendering shaders. Sometimes there are also crashes with certain mods like rubidium.

Shaders: Bliss by X0nk
Renderer: Embeddium + Oculus
Java ver: OpenJDK 17
Specs: Ryzen 5 5600X, AMD XFX RX 6650 XT, 16 gigs of DDR4 ram, NVMe drive
OS: Arch 6.16.3-zen1-1-zen x86_64
Mesa drivers.

Logs keeps spamming this:

[22:17:46] [Thread-46] [com.mojang.blaze3d.platform.GlDebug/INFO]:OpenGL debug message: id=37, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:344(19): warning: `Coverage' used uninitiali[22:17:46] [Thread-46] [com.mojang.blaze3d.platform.GlDebug/INFO]: OpenGL debug message: id=31, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:187(19): warning: `Coverage' used uninitialized'[22:17:46] [Thread-46] [com.mojang.blaze3d.platform.GlDebug/INFO]: OpenGL debug message: id=32, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:187(29): warning: `Density' used uninitialized'[22:17:46] [Render thread] [com.mojang.blaze3d.platform.GlDebug/INFO]: OpenGL debug message: id=33, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:341(19): warning: `Coverage' used uninitialized' submitted by /u/Chips1248
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Mitigating Steam's Web Helper RAM usage?

25. August 2025 - 20:50

I'm on an 8gb RAM laptop with a ryzen 5 3500U, running Fedora 42, only around 6gb of RAM are usable tho because there is no way to reduce the 2gb of assigned video memory on the bios for this model (thx hp and amd). This is also not upgradeable because of how the laptop is made. This leaves me on a very tight ram budget on an otherwise extremely functional computer.

I've been trying to play Age of Empires 2 DE with my friends but even tho the game runs absolutely great on proton (stable 60fps on low settings), there comes a point after some time on most games during which my system goes out of memory and it just freezes.

I've already changed my desktop to i3wm to minimize ram usage, and I don't run anything else in the background aside from the game and steam itself. But the steam web helper services are always hogging AT LEAST 800mb of ram (some times it goes up to 2gb!!!) and it makes this particular game literally unplayable.

Is there any hope here? Any way to mitigate the problem? I already buy a lot of games on GOG just because I hate having to keep a client open to run my games, but some games like AoE 2 DE are not on GOG (even tho it's a classic retro game). Hell I'll be happy to be able to only play the singleplayer campaigns at this point.

submitted by /u/Nimlouth
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Questions regarding dual boot with external drive

25. August 2025 - 20:34

Hi there,

I'm currently using an Asus Rog X13 Convertible with XG Mobile (AMD CPU, dGPU: GTX 1650 Mobile, eGPU: RTX 3080 Mobile). Right now, I have both Win10 and CachyOS on the built-in nvme. The latter being my daily driver, the first one exclusively for playing Fortnite.

I'm planning to buy a new desktop gaming machine, thinking AMD 7 9800X3D with RX 7900 XTX or RX 9070 XT. I'd love to go with CachyOS exclusively. I'd be keeping the X13 for uni stuff and playing when on the road (almost every other weekend).

I have a WD P50 nvme ssd (500 GB) laying around and was wondering if it would be possible to use that to install Windows & Fortnite and use it on both machines. (Thus kicking the dualboot from my X13; I could use the space).

So here are my questions:

  1. Is that a possible & stable build, since the machines would need different GPU drivers? Alternatively, is it viable to seperate the WD into 3 partitions (one Win per machine; shared Fortnite)?

  2. Is Atlas OS still recommended? I'd like to keep the apparently inevitable Win11 installation to a minimum

  3. Or would you recommend buying a handheld instead of the new desktop for my situation?

submitted by /u/ARC7L
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Low fps and low GPU usage in God of War

25. August 2025 - 20:16

I downloaded God of War and found unexpected problems with fps. I changed the graphics settings to the minimum, but the fps remained the same. At the same time, the video card is used only halfway. This is the first time I encounter such problems. I've played in Cyberpunk, 3 parts of the Mafia and everything worked without problems.

System information:

  • OS: Arch Linux (6.16.3-arch1-1) with Wayland (Hyprland 0.50.1)
  • RAM: 32GB
  • GPU: NVIDIA GeForce RTX 4060 Ti
  • GPU Driver: nvidia 580.76.05-6
  • CPU: Intel Core i5-13400F
  • Storage: 1TB M2 SSD

What i've tried: - add "split_lock_detect=off" to the GRUB file - Proton Experimental and Proton Hotfix - adding PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 - adding __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_PATH="$HOME/.nv/GLCache"

submitted by /u/ash1rawtf
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"Just get Windows for gaming" cloud emulators FTW

25. August 2025 - 18:53

I fucking hate being told to just switch to Windows whenever some fuckass game forgets to support Linux or they dont give a shit. Found out really quick I can just get Boosteroid or GeForce Now on Linux and boom problem solved.

Linux can run cloud gaming, anything just not to go back to that shitty, buggy, resource hogging OS that crashes something with each official update

submitted by /u/AdMedical2860
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Stalker Anomaly on Bazzite

25. August 2025 - 18:24

Hello everyone. I recently installed Bazzite and tried to run Stalker Anomaly, but soon I get shader compilation error. My logs:

· Detected CPU: 13th Gen Intel(R) Core(TM) i7-13620H [GenuineIntel], F6/M10/S2, 2918.00 mhz, 78-clk 'rdtsc' · CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT · CPU cores/threads: 10/16

Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS:50870 files cached 66 archives, 12118Kb memory used. Init FileSystem 1.993194 sec 'xrCore'build 8559, Jul 14 2022

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\system.ltx [2] X-Ray Monolith v1.5.2 Initializing Engine... Starting INPUT device... Loading DLL:xrRender_R3.dll refCount:m_pAdapter 1 Available render modes[1]: [renderer_r3] command line"h:\games\s.t.a.l.k.e.r. anomaly gamma\anomaly\bin\anomalydx10avx.exe" -smap2048 Executing config-script"user.ltx"... ~Invalid syntax in call to 'renderer' ~Valid arguments: renderer_r3 [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\appdata\user.ltx]successfully loaded. Loading DLL:xrRender_R3.dll Loading DLL:xrGame.dll

· [x-ray]: Full Memory Stats · [win32]: free[137438772024 K], reserved[12096 K], committed[169288 K] · [ D3D ]: textures[0 K] · [x-ray]: process heap[48183 K] · [x-ray]: economy: strings[29477 K], smem[0 K] SOUND:OpenAL: enumerate devices... SOUND:OpenAL: EnumerationExtension Present dir[1]=H:\Games\S.T.A.L.K.E.R.Anomaly GAMMA\Anomaly dir[2]=H:\Games\S.T.A.L.K.E.R. Anomaly GAMMA\Anomaly\bin dir[3]=C:\windows\system32 CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND:OpenAL: system default SndDevice name is SOUND:OpenAL: All available devices:

  1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script"h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\default_controls.ltx"... [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\default_controls.ltx]successfully loaded. Executing config-script"user.ltx"... Executing config-script"h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\rspec_default.ltx"... [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\rspec_default.ltx]successfully loaded. Executing config-script"h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\default_controls.ltx"... [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\default_controls.ltx]successfully loaded. !Unknown command: g_end_modif !Unknown command: g_firepos !Unknown command: g_god !Unknown command: g_unlimitedammo !Unknown command: log_missing_ini !Unknown command: ph_gravity ~Invalid syntax in call to 'renderer' ~Valid arguments: renderer_r3 !Unknown command: rs_borderless !Unknown command: rs_fullscreen !Unknown command: rs_borderless !Unknown command: rs_fullscreen [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\appdata\user.ltx]successfully loaded. SOUND:Selected device is OpenAL Soft

· sound: EAX 2.0 extension: absent · sound: EAX 2.0 deferred: absent · sound : cache: 524296 kb, 38848 lines, 13820 bpl Starting RENDER device... · GPU [vendor:8086]-[device:162]: Intel(R) HD Graphics 4000 · CREATE: DeviceREF: 3 · · GPU shading: vs(0/4.0/40), ps(0/4.0/40) · GPU vertex cache: unrecognized, 24 · NVAPI is missing. · Starting rendering as 2-GPU. · DVB created: 4096K · DIB created: 512K · HWDST/PCF supported and used · Managed textures disabled !h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\appdata\shaders_cache\r3\gasmask_drops.ps\20481111001100000001000100000110231113000000000 !error: :759:21: W5300: Implicit truncation of vector type. :779:1:W5300: Implicit truncation of vector type. :784:55:W5300: Implicit truncation of vector type. :816:1:W5300: Implicit truncation of vector type. :1168:38:E5017: Aborting due to not yet implemented feature: Prioritize between multiple compatible function overloads. :1168:31:E5002: Can't implicitly convert from float2 to float3.

submitted by /u/kolinkort
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How to enable Mangohud on lutris ?

25. August 2025 - 17:39

So this is my first time playing game since i switch to Linux i installed lutris connected to gog and installed cyberpunk 2077 launched the game first problem for some reason i cant launch cyberpunk 2077 with mods enable it say the executable has crash but that isn't my main concern my main concern is when i got it game im like 90% im not even at 60 fps thing is im not sure and would need a fps counter to be sure so i installed mangohud but i simply cant find how to enable it on lutris when i click on game options for cyberpunk and go on system option the FPS counter mangohub is grey out i tried a solution i saw online but the game just wont start with that solution. any help would be appreciated, btw my graphic car is a NVIDIA geforce rtx 3080 lite hash rate or something if that helps.

submitted by /u/odomoon
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Just a little warning for people using dolphin on arch Linux

25. August 2025 - 17:11

I have discovered currently when I use the dolphin file manager to copy for example my steam directory which is quite large in size just under a terabyte there seems to be an issue where randomly it will say the copying has finished and when you go to see how many files it finished on the system tray it stops at a random interval for example if I'm copying 375,000 files it will say copying has finished but it may say finished copying 200,000 files I have had this issue happen many times and the only work around I have for it at the moment is to use a completely different file manager so I am currently using Nemo I was going crazy trying to figure out why steam had to download most of my games that I copied over because it never finished copying all the files but if I do the same operations with Nemo there is no problem so I just thought I would let people know because I have experienced this several times in the latest version of kde

submitted by /u/Familiar_Hold8359
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