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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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GTX 1080 Compatibility Farming Simulator 22

20. Februar 2026 - 16:04

I've just installed a 1080 and am getting some weird issues and crashes in Farming Simulator 22 -- typically, black artifacts followed by a crash.

I have the latest NVIDIA drivers and have been using Claude to try and get to the root of the issue.

Have any fellow farmers had the same experience and managed to fix?

Here's what I'm working with:

  • GPU: GTX 1080 (Pascal), driver 580
  • OS: Debian 12, kernel 6.1.0-43
  • Error: Xid 13, Class 0000c197, Offset 00002388
  • Tried: GE-Proton7-55, GE-Proton9-27, multiple VKD3D settings
submitted by /u/CuriousPianist4688
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How are native games on steam ?

20. Februar 2026 - 15:50

I’m asking because I once bought the never winter nights Linux native from GOG and couldn’t play it due to not having the 32bit libs I know steam installs 32bit libs upon installation so I’m wondering if anyone has faced compatibility issues with native steam games.

submitted by /u/NeonMusicWave
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Looking for coders for vulkan and OpenGL for a game

20. Februar 2026 - 15:40

🟢 THE GENESIS ARCHIVE: TECHNICAL MASTER MANIFEST (Ver. 3.0)

Project Lead: Systems Architect (Physics & Logic)

Hardware Focus: Linux-Native / SteamOS (Proton Optimized)

Fidelity Standard: ufotable "Fate/UBW" & "Heaven’s Feel" (No Cutscenes)

  1. THE CORE ENGINE SPECIFICATIONS

• Rendering: Vulkan API with ufotable-style digital compositing. No Nintendo-style flat shading.

• Performance: Universal 30 FPS Baseline (Surface/Steam Deck) to 120+ FPS Uncapped (Desktop).

• Zero Slowdown Policy: Asynchronous compute and GPU-driven instance culling to handle thousands of entities (Shadow Soldiers/Factories) without a hitch.

• 1:1 Manual Physics: NO CANNED ANIMATIONS. All combat, chemistry, and surgery use 1:1 Vector Tracking via joystick/mouse. The blade/tool mesh follows your hand exactly.

• Destruction Engine: Hybrid Teardown-style Voxel splitting for environments and Model-based 15+ Gore for characters/monsters.

  1. THE FIVE UNIVERSE INTEGRATION

  2. SOLO LEVELING (Ragnarok Scale): Featuring Jin-woo, Su-ho, Bellion, and the Shadow Monarch army. Shadows regenerate as long as a Monarch has Mana. No data dissipation—fallen shadows remain as "embers" until re-summoned.

  3. FATE/STAY NIGHT (UBW Edition): Featuring Shirou Emiya & Rin Tohsaka. Focus on Manual Tracing/Projection (1:1 drawing of weapons) and high-fidelity gem-casting.

  4. TENSEI SLIME (V21+ Epilogue): Featuring Rimuru Tempest & The Primordials. Ciel (Intelligent AI) manages the Linux Terminal and the 50-hour Live Narrative.

  5. DR. STONE (Science Kingdom): Featuring Senku Ishigami. Scientifically Accurate 1:1 Chemistry Engine. Manual titration and stoichiometry. Senku synthesizes the "Full Potions" for surgery.

  6. NEON GENESIS EVANGELION: Featuring Eva Units 01, 00, 02. Persistent 1:100 scale corpses in an NMS-scale world. Industrial horror aesthetic.

  7. PERSISTENT LOGISTICS & MEDICAL

• No Data Dissipation: Dead enemies and fatally wounded allies stay in the world.

• The Retrieval Squad: Jin-woo’s Shadow Soldiers and Souei (Shadow Movement) physically transport mangled character models to the hospital.

• Tempest Royal Hospital: Managed by Mjurran (Barriers) and Shuna (Holy Anesthesia).

• Manual Surgery: Vesta performs mouse-point mesh surgery. Players physically "stitch" the 15+ gore on the high-poly models using the 1:1 physics engine.

  1. INDUSTRIAL & COSMIC EXPANSION

• Satisfactory-Level Automation: Build industrial factories for Mana, Potions, and LCL-fluid.

• Type II Civilization: Construct Dyson Spheres and Space Stations in No Man's Skyscale space.

• Helldiver-Style Deployment: Launch Shadow Soldiers in Drop Pods to colonise distant planets.

  1. THE COLLECTOR’S EDITION (CE) & DRM

• Purchase Model: $200 One-Time Purchase. 100% DRM-FREE.

• Physical Artifacts:

o 1:1 Superior Earth Spirit Core: (Diablo-crushed) Translucent PETG (P1S) with LED sync.

o Handcrafted Weapons: 1:1 Dull-Steel forged replicas of Kanshou & Bakuya or Jin-woo’s daggers.

o The Schematic Poster: Real-world science and in-universe magic/shadow formulas.

• The Linux Key: A hardware-based USB key (Bootable Linux Distro) to register the game to the Archive Terminal.

  1. THE ARCHITECT’S ROADMAP

  2. Modeling Phase: Start with the Spirit Core (Sphere + Boolean cracks) in Tinkercad/Nomad.

  3. Prototyping Phase: Unbox the Bambu Lab P1S. Print the Core and weapon templates.

  4. Community Phase: Launch the Discord and YouTube Devlog ("Forging the Archive").

  5. Linux/Vulkan Coder on r/linuxgaming needed

Please help everyone involved gets a free copy of the game if it gets made ill 3d printed the spirit cores each with your desired Linux distro

submitted by /u/gamergojo
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Weston 15.0 is here: Lua shells, Vulkan rendering, and a smoother display stack

20. Februar 2026 - 14:47

Weston 15.0 has arrived, bringing a brand new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a host of improvements to color handling, media playback, and display performance.

https://www.collabora.com/news-and-blog/news-and-events/weston-15-here-lua-shells-vulkan-rendering-smoother-display-stack.html

submitted by /u/mfilion
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Questions on Opendeck

20. Februar 2026 - 14:38

Hey everyone, I'm planning on finally switching to Linux and I have a few questions about Opendeck before I take the plunge.

Does Opendeck support virtual buttons? I have a Corsair Xeneon Edge and run a virtual deck on that display.

Are there plugins for pc sleep/restart/power functions?

Thanks!

submitted by /u/faultyspoon
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Best way to play non-steam games on steam directly?

20. Februar 2026 - 14:36

I currently use HGL for non-steam games, it works good enough but the issue is that because it's a flatpak the steam overlay does not work on its games and it's annoying because I use my controller to navigate

I could add the games as non-steam games as a workaround but then I can't use umu-launcher and would need more manual configurations and need to manually add the art for them, so kinda annoying when HGL takes care of that

submitted by /u/AvailableGene2275
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Can't get Vulkan working, striking out on all help sources.

20. Februar 2026 - 14:23

I'm running Ubuntu 24, and everything is pretty default. GTX 1080, with the 580 drivers. Native linux games run fine. Windows games also run fine when booted in to Windows.

When I run steam in terminal, I get multiple vulkan errors. The first of which is:

CVulkanTopology: failed to get physical device count Failed to query vulkan gpu topology

Full startup log here: https://pastebin.com/CkdMPf1Z

When I try to run a windows game I get ELFCLASS32 errors, and the game just removes it's processes. Here is one of the errors (there are usually 5 or 6):

chdir "/home/username/snap/steam/common/.local/share/Steam/steamapps/common/Dwarfs - F2P" ERROR: ld.so: object '/home/username/snap/steam/common/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

Stackexchange, google, and chatgpt are all failing to get me a way in to this. I've even gone so far as to completely reinstall the system. I've also logged in using Wayland and X11, same problem in both cases.

submitted by /u/___xXx__xXx__xXx__
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Graphics glitches in Manor lords

20. Februar 2026 - 14:01

Hi guys, I asked the same on the Manor lords sub as well. I get wierd artifacts since the last update. It's a Fedora laptop. Intel 11th gen, onboard graphics. Can someone point me to where I can start figuring out what the issue is?

submitted by /u/Vinol026
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NEED HELP MIXING THESE 3 STEAM LAUNCH ARGUMENTS!!!

20. Februar 2026 - 13:44

soo... short story short, there are 3 commands i want to actually use together in binding of isaac:

my gamescope parameters:

gamescope --backend wayland -w 480 -h 270 -W 1920 -H 1080 -F nearest -S integer -f --

I also want to use gamemode's parameters for obvious reasons, which is used like this on steam:

gamemoderun %command%

AND the command repentogon uses to be able to run on linux:

echo "%command%" | sed -e 's/isaac-ng.exe/REPENTOGONLauncher\/REPENTOGONLauncher.exe/' | sh submitted by /u/Due_Context3973
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Need help: fallout 2 keep crashing when loading an older save

20. Februar 2026 - 13:27

I'm playing fallout 2 right now, but everytime I load an older save (usually from vault 15, when fighting raiders), my screen goes black and a message appears saying "the instruction at 00429021 referenced memory at 00000004 The memory could not be read from Click on OK to terminate the application", what do I do? Distro: Arch Linux I've downloaded fallout 2 from Steam. Help would be appreciated, thanks 👍.

submitted by /u/freaky_niga
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I have a rant to make

20. Februar 2026 - 13:00

Tl;Dr do the fucking jump to linux, it's worth it. Dont be afraid.

I have w pretty old machine (but gold), ryzen 5 2600 + gtx 1080ti rog strix, the usual other parts.

And I had been eyeing linux for quite a while, but never did the jump because every damn video I saw (even recent ones), told me I would lose about 25% to 50% performance because of my gpus architecture and the drivers etc, the frame time would be ass and more.

The past 3 weeks I have been without energy and started using my even older and ass laptop, a i5-3330u + gtx 940mx + 8gb ram, heey what do we have here? They say this would have the same issues as my main pc because of gpu architecture, I say fuck it lets go.

My cousin recommended me Omarchy and here I went (love it btw), as I didn't really play any heavy games on it (just tibia and tft thanks to waydroid and the igpu), I didn't really test for those issues.

Now we skip to 3 days ago, energy is back, I turn my pc on, HOLY FUCK it's so damn ass to use windows 10, nah man I can't, fuck it, fuck the performance issues, lemme boot some Omarchy here not even leaving space for a dual boot windows.

I download my heavy games (so far Arc Raiders and NRftW), and what does it happen? Wow, I actually have good frametimes (thanks mangohud), I have low latency, hey even my fps is higher, my ram isn't sitting full at 16gb, wtf, where are those issues every damn video said it had, even some OSes would tell me they had limited support for my machine complementing the fear of jumping ship.

So yeah, fuck all that, if they didn't do that I would be on linux long long ago, well, never too late I guess.

Rant over. Thanks and sorry.

submitted by /u/11ELFs
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Games crash after a while

20. Februar 2026 - 12:45

For around a year I am trying linux gaming now. I tried Nobara with a RTX 4070 Super Ti, then I switched to an ATI 9070 RX. With that card I tried Nobara and CachyOs. And I tried several fixes from protondb.

But its always the same. The Games can be started and seem to run well. Good FPS and everything. But they all will crash after a while. Sometimes I have 2 days without a crash, but then it will crash.

That is for Arc Raiders, The Finals, Space Marines 2, Doom the Dark Ages - mostly all games I try.

I have my old Win 10 and there the games never crash.

Now I wonder if all the people that say that it runs perfectly are right or if they just accept the crashes from time to time?

How can it be when I testet on several distinct hardware and several distros and always have the same problems?

submitted by /u/RikyHo
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Best lightweight gaming distro for these specs? (Btrfs + Nvidia support)

20. Februar 2026 - 12:13

Hi everyone! I'm looking for a snappy, lightweight distribution for gaming based on my specs in the photo. My priorities are: Excellent Btrfs support. Nvidia drivers/support included if possible, as I want a 'ready to go' experience for gaming. Since I'm on integrated graphics for now but care about performance, what would you recommend?

submitted by /u/Helpful_Win_2600
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[Dev] Looking for 2 Linux gamers to test "Lexitris" – a mix of Tetris and Typing/Math (Free Steam Keys!)

20. Februar 2026 - 11:29

Hi everyone!

I’m an indie developer and I’ve just created Lexitris, a game that combines classic block-stacking mechanics with the speed of a typing tutor. I’m looking for two Linux enthusiasts to help me verify if it runs smoothly on your systems (Native or Proton).

About the game: Lexitris is the next evolution of the puzzle genre. You have to type the letters of falling blocks to unlock them and clear rows.

  • Word-Tetris: Fast-paced typing meets block stacking.
  • Three Modes: Classic, Frantic Speed Typing, and a Brain-Challenging Math mode.
  • Pro Controls: Features the Super Rotation System (SRS) and Wall Kicks for precision movement.
  • Dynamic Atmosphere: Hand-drawn backgrounds and evolving music tracks.

What I'm looking for: I need to know if the typing mechanics and the "SRS" movement feel responsive on Linux.

  • Are you running a Linux distro (Ubuntu, Arch, Fedora, etc.) or a Steam Deck?
  • Can you give me quick feedback on performance and any potential graphical glitches?

I have 2 Steam Keys for the first two people who are interested and have time for a quick test session.

If you're interested, please drop a comment with your specs (Distro/GPU/Steam Deck), and I'll send you a DM!

Thanks a lot for helping an indie dev out!

submitted by /u/FuelAbject3439
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funny thing about Stallman

20. Februar 2026 - 10:20

I think it is a bit funny that R. Stallman dont like that I use my freedom that he gave me to remove GNU from the name of the OS that I am using but still keep the software that GNU has made.
What a child ... :)

submitted by /u/beer120
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Unreal Tournament 2004 released for free by OldUnreal with linux installers

20. Februar 2026 - 08:51

FullGameInstallers/Linux at master · OldUnreal/FullGameInstallers · GitHub

I'm not sure about the licensing on this one, but I wonder if it'll eventually make it into the repos since it's on github.

submitted by /u/ZarathustraDK
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Mouse does not work in Sons Of The Forest

20. Februar 2026 - 07:30

Im running Pop!_OS and installed steam. I downloaded sons of the forest and fired it up. But when i try to click on anything, it does nothing. I cant start a game, or check settings, nothing. Everything works fine when im playing Project zomboid, but sons is impossible to play. I dont have any controllers connected, only my wired keyboard, and USB mouse. What gives?

submitted by /u/EmotionalEase4626
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ioquake3 on Linux PowerPC64 LE (thanks to box64)

20. Februar 2026 - 06:10

The POWER CPU line from IBM might sound exotic to many of us but did you know it's still going strong? The architecture is super reliable and amazing for work but it could be fun too if it could play games from Linux x86_64. The box64 project is AMAZING! it translates x86_64 to PPC64LE instructions opening up pathways for users to enjoy many games with minor performance tradeoff (you would NEVER get 1:1 performance to that of the native version btw).

So the box64 does not perform very well on PowerPC64 LE because it lacks JIT recompilation. And that's exactly what I am going at it atm, the work is still in progress and to be fair not ready but right now it could handle core functions and SSE instructions. In this demo, I would like to show you my current progress by playing ioquake3 x86_64.

What's next? I am trying to polish lots of bugs and hopefully could get onto adding support AVX instructions.

submitted by /u/runlevel_5
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Assetto Corsa VR

20. Februar 2026 - 06:00

Hello everyone. I am pretty new around here and I will plainly say I have no idea what's going on but I'm willing to learn. That is to say if i'm missing any critical information, just let me know and I can provide. My goal is to play Assetto corsa with content manager in VR.

I am running POP!_OS cosmic and I also have GNOME installed and I have Content manager for Assetto corsa installed. Everything seems to be working without introducing VR. I am planning on using WiVRN as I have gotten it to connect to my headset and recognize it.

So, I have installed WIVRN both on my VR headset (Oculus quest 3s) and on my desktop. WIVRN on the headset seems to see Assetto corsa but clicking it does nothing. This is a wired connection.

Within content manager video settings, I have tried running OpenVR and Oculus rift (with WIVRN app open both on the headset itself and on the desktop.). Additionally, I have tried getting SteamVr to recognize my headset to no avail.

What is it that i'm missing to get Assetto corsa to talk with the headset?

If I'm missing any info, please let me know. I have been struggling to find any resources online. I have seen videos of people playing Assetto Corsa VR with the Oculus quest 3s. Thank you!

submitted by /u/Cluckclop
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