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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Aktualisiert: vor 31 Minuten 24 Sekunden

how to utilize 9070xt & 7 5800x3d properly in gaming?

01. Januar 2026 - 23:17

i jumped from windows to Linux on new year.
i started on pop os. and it was a bad experience, games ran yeah but like 20 fps.
so next day i went and installed Ubuntu because i get access on drivers in Ubuntu but not in pop os.
now after testing and installing it aint turning on those performances at all.

Processing img q54y0fembtag1...

so yeah how do i get team red to reep the power up?

submitted by /u/CapitalDramatic3990
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Do lutris installed games become portable?

01. Januar 2026 - 23:10

What I mean, is that once a game has been installed and you have all the configuration setup so the game runs, could I just back up the installed folder (in the case I want to get a new drive or reinstall the OS, etc.) and then simply use lutris to point back to the executable after copying the folder back to the new drive/OS? Or does each game have dependencies stores elsewhere on the OS that would break the game?

While I have everything setup and working with my games, it took some time with a few of them to dial in the wine settings, etc. to get them to run. I'd like to avoid that should I need to do a reinstall. Worse case, I'll have to make some notes on each game so I can reinstall fresh if they aren't "portable".

submitted by /u/RazinX
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What is preferred and simple way to virtual gamepad for Steam Remote play?

01. Januar 2026 - 23:08

Hey guys, I would like to play this local co-op game (Tipston Salvage, if that is important) with a friend using Steam Remote play. AFAIK two players can't both use keyboard with Steam Remote play, one has to have a controller. Back in the day on windows, I had some simple program, which created virtual gamepad, using WSAD (plus some other keys for those ABXY). I tried google for something similar for Linux (Arch btw), but found only some low-level and complicated programs, where you need to write JSON configs with exotic key codes etc. Is there simple go-to option for this use case I missed? Thanks!

submitted by /u/rouen_sk
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Advice for handling streaming a second display for Bazzite/SteamOS Game Mode/gamescope session

01. Januar 2026 - 22:27

I have been wanting to make the GitHub project phly95/Deck-Upad into something that works seamlessly in game mode. In other words, I'm looking to make a seamless launch without entering desktop mode or using a keyboard, even if you choose to use the streaming second screen functionality.

Here's what I tried so far:

  • Using obs-vkcapture for capturing the game output directly. I made a basic script that can output the stream live as well as cropping.

  • I tried using obs-vkcapture with separate windows mode in Azahar, but that doesn't work because it causes obs-vkcapture to crash.

  • I tried creating an oversized window and scaling it with something like gamescope -w 2560 -h 3040 -W 2560 -H 1440 -S fill -b -- %command% but it did not work because it seems the "-S fill" flag is broken in gamescope and does not successfully crop the image. Also, gamescope command flags don't work in a gamescope session.

Does anyone know of a clean way to render a Vulkan window at a larger size than what the gamescope session is without leaving game mode or entering desktop mode during each game launch?

If not, here is my current plan for how to set this up in a brute force way:

  • You run a script as an app from gamescope.
  • It starts a daemon.
  • It kills the current desktop/gamescope session.
  • It spins up a podman container that has its own sway desktop session. (No touching the immutable image required)
  • The sway session starts
  • It sets up a 7680x2960 display canvas
  • a gamescope session is placed on the top left 3840x2160 portion of this canvas, which would be the portion you would see on the TV/monitor
  • You then launch your 3DS game from the big picture menu
  • It creates an Azahar window on the right 3840x2960 portion of the screen with obs-vkcapture injected
  • It creates a window within the gamescope portion that output the top part of the Azahar window
  • It streams the bottom 1280x800 portion over the network to the steam deck.

However, I would prefer a solution that works directly in gamescope itself without needing to spawn a Sway environment from a container.

submitted by /u/pneuny
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Minecraft throttling gpu with only 10- frames with mint

01. Januar 2026 - 21:32

Im using the open source drivers because the others don't work with all 3 of my monitors. Roblox played well but minecraft hasn't. Vanilla or modded.

submitted by /u/athentdm2
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D2RMM installation best practice

01. Januar 2026 - 21:32

I am wanting to mod Diablo II Resurrected via D2RMM. I installed D2R through Lutris because I downloaded it because I can not afford it. Which is the preferred method for installing D2RMM, Lutris or right click on the executable file and open with Protontricks launcher?

submitted by /u/SamGamjee71
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A 2025 Gaming Wrap-Up: Thoughts from Developers and Creators

01. Januar 2026 - 21:21

Found an article sharing thoughts from developers. From Heroic Games Launchers to RetroDECK, RomM, RPSC3 and PCSX2. So many. All developers asked the same questions to answer about the gaming year of 2025.

I found it an interesting read, thought it might be worth sharing here since there's lots of Linux devs weighing in.

https://gardinerbryant.com/2025-wrap-up/

submitted by /u/retrowaved
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8BitDo Ultimate 2.4G Wireless Controller back buttons not recognized on Steam

01. Januar 2026 - 20:59

I bought the 8BitDo Ultimate 2.4G controller yesterday and immediately loved it. It's the first controller I have had that has hall effect sticks and really the first controller that isn't a major console brand controller. The one issue I have been running into, however, is that the back buttons aren't being recognized on steam. I can't seem to find any info about it online, so I thought I'd come here and ask for some help.

Has anybody run into this issue? Is there a fix or is it just kind of a waiting game, hoping for support to be added?

submitted by /u/Silver_Bow
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Hey guys it's my turn to repost this!!!

01. Januar 2026 - 20:33

I wonder how many times this kind of image has been posted in a linux sub.

submitted by /u/Kevadro
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Clair Obscur Expedition 33 not running RTX 5090

01. Januar 2026 - 20:25

Operating System: Bazzite 43

KDE Plasma Version: 6.5.4

KDE Frameworks Version: 6.21.0

Qt Version: 6.10.1

Kernel Version: 6.17.7-ba22.fc43.x86_64 (64-bit)

Graphics Platform: Wayland

Processors: 16 × AMD Ryzen 7 7800X3D 8-Core Processor

Memory: 32 GiB of RAM (30.5 GiB usable)

Graphics Processor 1: NVIDIA GeForce RTX 5090

Graphics Processor 2: AMD Ryzen 7 7800X3D 8-Core Processor

Manufacturer: ASUS

First just tried launching it just as it was, it would start the steam bootup, then just instantly crash.

Next i tried skipping the shader loading to no change in success.

I have tried the DX11 force boot in steam, i could launch the game with the menus but all cut scenes are red and is basically crashes there.

I switch back to DX12 (or rather an empty box) but try proton 10.0.3 and i think 9.something for the force boot. With these i can finally play the first cut scene, but it often takes FOREVER to load into it and i hear a bit of the music before it almost seems like it crashes then comes back to with the whole cut scene working fine. But i never make it to the game really. I got to it once, and it was like 5 frames a second and just not playable. I have tried with low med and high settings.

Is there something else i should be doing to make this actually work? I havnt had a tun of Linux experience but with this new build i wanted to not use windows as its become quite awful to deal with.

submitted by /u/notheothernoise
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Where Winds Meet in Linux? Needed Help!!

01. Januar 2026 - 20:22

I recently started playing my first AAA game on Linux and chose Where Winds Meet via Epic Games.

System:

  • Lenovo Legion 5
  • RTX 4060
  • 24 GB RAM
  • 512 GB SSD

For reference, I previously played The Last of Us Part 2 and Spider-Man 2 on the same laptop on Windows, getting ~85–110 FPS and ~80–100 FPS respectively.

On Linux, the game initially froze twice during startup (stuck on early screens). On the third launch, it finally loaded and became playable.

During the first 30 minutes of gameplay, I noticed:

  • Random 1–2 second stutters , rame drops
  • Occasional fast-forward feeling, like the game runs at ~1.5x speed

my question is this a game issue, or Proton or Wine issue, or NVIDIA + Linux issue, or this is how it will run on my laptop

need advice from anyone who has tested this game or has experience with Epic (heroic launcher)+ Proton setups on NVIDIA GPUs.

thank you

submitted by /u/Life-Holiday6920
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Black Ops Cold War now works on linux but....

01. Januar 2026 - 20:14

The game is running flawlessly performance-wise at max settings (no RT) using proton-experimental without getting banned. The only thing I cannot seem to figure out is the texture/shader flickering.
Things I've tried:
-Gamescope on/off

-HD texture pack on/off

-Recompile shaders

-Running battlenet through steam *and* lutris

-d3d11 and -DISABLE_DXR in launch commands

My specs are:
Arch linux - Kernal version 6.18.2-arch2-1 (64-bit)
DE: KDE Plasma 6.5.4 (Wayland)
CPU: 5700X3D
GPU: AMD RX 9070XT
Memory: DDR4 32GB 3800MT/s

I've seen online that users on windows with AMD GPUs also had this issue when the game was more current. I haven't tried different proton version as experimental is the only confirmed way to not get banned. Any help would be greatly appreciated.

submitted by /u/AintNoLaLiLuLe
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One Piece Bounty rush steam issue

01. Januar 2026 - 19:43

https://preview.redd.it/k1055cwf9sag1.png?width=1920&format=png&auto=webp&s=ac8d42f1f7330ba5a33a58482e21c509774d6666

im running linux mint 22.2 and i want to play opbr on steam i tried changing proton and did every thing but i can't and yeah i looked at my storage and i have 100 gb free so any solution

submitted by /u/Willing_Initial_2679
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Trine 4 does have 80ms framedrops every few seconds

01. Januar 2026 - 19:40

When I run Trine 4 on Linux, I have a framedrop of ca 80ms every few seconds. (See screenshot) I have a notebook with an Amd 5600h Cpu and Nvidia 3070 Gpu. I use Manjaro with Kde. I tried both disabling hybrid graphics, so it uses only the Nvidia Gpu for everything and I tried enabling it, so the desktop itself is rendered by the integrated graphics and only the game on the Gpu, but in both cases I have the same framedrops. Even using the integrated Amd graphics for the game causes the same framedrops. Vsync on or off makes no difference, or setting all graphics details on low. I usually use Bottles and tried different runners and dxvk versions and also tried running it on Steam as a non Steam game. The framedrops occur on both X11 and Wayland.

On Windows, it runs smooth without any framedrops. Other games run fine on the same notebook

https://preview.redd.it/c7sm6bfo7sag1.png?width=476&format=png&auto=webp&s=7dd7592e9bd61dae9a333237b53b3acac618b037

submitted by /u/shroddy
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