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Help Needed Running an Obscure Free Game

20. Juni 2025 - 12:04

Hello I have been trying to get this japanese game called Shigatsu Youka (死月妖花~四月八日~) running, usually I can get them running in one way or another but this one is giving me issues with videos since it seems it has several videos with different video format and no way to skip them.

The first video is some sort of logo intro right after opening the game. The only way I have found of this video playing is using proton-ge 9 as a runner (10 doesn't work), I was using 9-26.

There is a second video that plays right after finishing the first scene of the game (there are a bunch of warnings you need to accept and then the game starts) right here https://i.imgur.com/xfAMHxn.png the game freezes here, this is the relevant log it seems: https://i.imgur.com/XdAfiYh.png

This log mentions asf which usually works when installing codecs like wmp11 and quartz2. The main problem here is that if install them it makes the first logo video to not work and crash right at the start so I can't even test it. I feel like you need to install several codecs that work for all video formats simultaneously or something similar.

I also have a bunch of gstreamer libraries:

gst-libav 1.26.2-2 gst-plugin-pipewire 1:1.4.5-1 gst-plugins-bad 1.26.2-2 gst-plugins-bad-libs 1.26.2-2 gst-plugins-base 1.26.2-2 gst-plugins-base-libs 1.26.2-2 gst-plugins-good 1.26.2-2 gst-plugins-ugly 1.26.2-2 gst-rtsp-server 1.26.2-2 gstreamer 1.26.2-2 lib32-gst-plugins-base-libs 1.26.2-1 lib32-gst-plugins-good 1.26.2-1 lib32-gstreamer 1.26.2-1

which usually makes video works for old Japanese VNs, at least when using a wine runner with wow64. However here I also tried mainline wine, tkg and proton with no luck. Proton-ge 9 (9.26) was the only one I tried that could play that logo video at the start, but not the next one.

The entire game content is also inside the exe file, so no easy way to see what the videos are or reencode them.

Any ideas? It's a free game if anyone wants to try testing by themselves: https://www.freem.ne.jp/dl/win/19917 (you dont need an account, you will need JP Locale, and maybe need to remove JP characters from the path if it's giving you issues)

submitted by /u/unijeje
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Best Distro for playing cracked games

20. Juni 2025 - 11:22

I'm planning to switch to Linux and mainly want it for gaming — specifically installing and playing cracked games like DODI, FitGirl, ElAmigos repacks, etc.

I know Steam with Proton works great for legit games, but what distro would you recommend for good compatibility with Wine/Proton GE, DXVK, and tools like Lutris or Heroic?

Ideally looking for:

Great Windows compatibility (for installers, launchers, cracks)

Easy driver and library setup (NVIDIA system)

Good performance

Not too complicated to maintain

So far, I’ve seen people mention Pop!_OS, Nobara, and Linux Mint. Would love feedback from anyone who's used these specifically for pirated game installs and launches.

Thanks in advance!

submitted by /u/UnboundMint
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Anyone got burnout paradise remastered running recently?

20. Juni 2025 - 10:39

ProtonDB has a bunch of people saying just -skipvideos for the steam launch options to disable the intro and it works.

Then there's guys like https://www.protondb.com/app/1238080#CPpXFr8ewQ saying you have to disable the ea app overlay, and make a exe package to run a batch script, which didn't work either.

This is on linux mint cinnamon 22.1 with kernel v6.11.0-26, nvidia proprietary 550.144.03 driver.

I've tried proton experimental, and proton ge-10.4 aswell, no luck.

Haven't found a manner to get it working yet.

submitted by /u/great_extension
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Can't login into Marvel Rivals after update

20. Juni 2025 - 08:33

After the update today, I get this error when trying to login.

If you click on START NETWORK DIAGNOSTICS, there's something that says probe or something like that.

When I click on that, it said that there was a DNS problem, and asked to contact my provider.

But I then booted into Windows and I was able to play the game there.

So I went back into CachyOS. This uses systemd-resolved, so DNS queries are resolved by 127.0.0.53.

So I deleted my /etc/resolv.conf and re-made it like this: ameserver 8.8.8.8 nameserver 8.8.4.4

To point to explicit DNS servers.

Then tried to run the game again, and it didn't work.

The difference now is that even the probe thingy just hangs. It stays there like doing something, but does not print anything.

Have any of you seen this?

Any help is appreciated.

submitted by /u/Icy_Friend_2263
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What Should I Do?

20. Juni 2025 - 08:02

As A Windows User I Have Been Recently Thinking About Switching To Linux However My Main Problem Is Game Compatibility, Essentially On Games That Prevent Modified Versions From Running. Also If I Do Download Linux What Distro Is Beginner Friendly And Should I Just Dual boot?

submitted by /u/Neat_Acanthaceae8766
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6950xt Flicker Issues

20. Juni 2025 - 07:39

So I upgraded my 2080 super to a 6950xt because I was told that amd is so much better in Linux(I’m new been dailying for 3 weeks now, and absolutely love it, but now if my monitor is over 60hz, it flickers like a black screen on and off in different intervals. I have no idea what to do now as the install is brand new. I’ve tried fresh install and updates of (Mint, endeavor, manjaro, cachy, and they all do the same thing. Windows doesn’t. So it’s not that card.

Thank you!

submitted by /u/Swevenski
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Can’t run mods on Mount and Blade Warband

20. Juni 2025 - 07:30

Right now I’m on Ubuntu 24.10 or so.

Saw a pretty cool mod for Mount and Blade Warband the other day so I installed it on Steam and tried to get the configuration launcher thing (where modules can be selected) going but I can’t. When I try, the game briefly runs but then stops and no window appears.

When I open up the game’s install location and try to run mbw_config.sh in the terminal, I get this:

QSocketNotifier: Can only be used with threads started with QThread [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Steam not running! (Yes steam was running when I tried this)

And when I try to run mbw_config_linux in terminal, I get this: ./mbw_config_linux: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory

Any clue how I can get mods working for this game?

submitted by /u/AzyWng
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optimizing window managment...?

20. Juni 2025 - 06:03

Disclaimers:

I have no idea how to name this post;
I do not come from a english speaking country, prepeare for gramatical errors AND misspelling!!
I am new to Linux (~5 months in)

The post:

So I am playing minecraft with my girl. We both play on the same PC. The way PC can take inputs from both clients at the same time is using a controller and a mod that translates controller inputs to the PC. I do not think this post belongs in Minecraft subreddits/communities, because I think it is based on how to optimize Linux Mint window managment (according to ChatGPT (Yes I use ChatGPT sue me!))

PC specs:
Linux Mint 22.1 Cinamon version 6.4.8
Kernel - 6.8.0-60-generic
CPU AMD Ryzen 5 5600X
GPU RX6700XT
32GB RAM
Display driver X11

Minecraft is very CPU hungry. At the very start of the world, everything was fine. We ran the game with shaders (Makes the games visuals more appealing - GPU hungry). Now our world has grown pretty big and we start to get stutters. Suprise suprise that is what happens. I asked ChatGPT for advise and it said that I need to make a dedicated local server so CPU can handle the server and the cpu-heavy processes in one spot rather than on two individual clients. It helped, CPU usage lowered dramatically and also ChatGPT suggested some tweaks to make the game more optimized. Great success. Now the problem where I am confused here - Why, when fullscreen on both clients, there is screen tearing despite v-sync on. ChatGPT tried to make the game force feed v-sync, but no cigar. Okay, windowed fullscreen - no screen tearing, but awfull frame rate. To give perspective - fullscreen - 60fps, windowed fullscreen (maximised) - 25fps. (Both with v-sync on) When both clients windowed screens where made smaller, everything worked like a charm, smooth, no tearing, just amazing, but the window for the game is small. CPU usage is under 60% and GPU usage is under 50% when maximised or fullscreened on both clients. (You can see GPU usage in the games debug menu) Also, ram is not an issue here, but I highly doubt that RAM is playing a role here.
Also, when ONE client is in fullscreen, BOTH clients have screen tearing. It's like the window manager tool or Cinnamon or Mint or I have no idea who, disables v-sync for the whole system if one screen is in fullscreen.

ChatGPT said that if nothing worked, no game perfomance mods and tweaks and launch properties and game properties (Man I love Linux, haven't seen so many files in my life. Windows OS would never let me in where I cave been with Mint), to use Wayland. Wayland, according to CGPT, is better at rendering windows and handling V-sync.

Should I use wayland or there are any other alternatives? Maybe someone had a similar issue?

Guys what the fuck do I do?

submitted by /u/Serious-Affect-8538
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Graphical Issue with Minecraft

20. Juni 2025 - 05:02

Attached video. Player arm does not move when camera is moved, there is also a ghost arm underneath that shows random textures. I have the latest version of jre installed as well as latest GPU drivers. Anyone see this before and/or have any suggestions? Thanks!

submitted by /u/Bwil34
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Help with an Itch.io issue

20. Juni 2025 - 04:56

Ok, so I use an HP chromebook, and as such I am launching Itch.io and it's games via the Linux system. A few days ago this started happening and I have yet to resolve the issue. I have not had these issues since I first installed Linux and Itch.io a few months ago.

There are also issues such as some games not even opening and all that. I have already disable sandbox mode, and I have both un-installed and reinstalled the Itch.io app...

submitted by /u/Ok_Extension3182
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Trying to get the Voidswrath minecraft launcher running

20. Juni 2025 - 04:04

I know Linux isn't officially supported for Voidswrath, but there is a universal Java jar file that I guess is intended for Mac and Linux.

I'ved tried installing an OpenJDK or default JDK runner and that doesn't seem to be working. While running "java -jar voidlauncher.jar" in my downloads folder gives me this: "xception in thread "AWT-EventQueue-0" java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,

at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.SwingUtilities$SharedOwnerFrame.<init>(SwingUtilities.java:1925)
at java.desktop/javax.swing.SwingUtilities.getSharedOwnerFrame(SwingUtilities.java:2001)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:276)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:210)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:158)
at com.voidswrath.voidlauncher.Start.<init>(Start.java:413)
at com.voidswrath.voidlauncher.Start.getStart(Start.java:408)
at com.voidswrath.voidlauncher.Start$1.run(Start.java:202)
at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:318)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:773)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:720)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:714)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionD
omain.java:87)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:742)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
10.10.10.10
Opening Connection...
java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,

at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.JFrame.<init>(JFrame.java:180)
at com.voidswrath.voidlauncher.VoidLauncher.<init>(VoidLauncher.java:745)
at com.voidswrath.voidlauncher.Start.main2(Start.java:344)
at com.voidswrath.voidlauncher.Start2.main(Start2.java:37)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:10
3)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at com.jdotsoft.jarloader.JarClassLoader.invokeMain(JarClassLoader.java:804)
at com.voidswrath.voidlauncher.Start.main(Start.java:104)
Jun 19, 2025 9:52:44 PM com.voidswrath.voidlauncher.Start main
SEVERE: null
java.awt.HeadlessException:
No X11 DISPLAY variable was set,
or no headful library support was found,
but this program performed an operation which requires it,

at java.desktop/java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:164)
at java.desktop/java.awt.Window.<init>(Window.java:553)
at java.desktop/java.awt.Frame.<init>(Frame.java:428)
at java.desktop/java.awt.Frame.<init>(Frame.java:393)
at java.desktop/javax.swing.SwingUtilities$SharedOwnerFrame.<init>(SwingUtilities.java:1925)
at java.desktop/javax.swing.SwingUtilities.getSharedOwnerFrame(SwingUtilities.java:2001)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:276)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:210)
at java.desktop/javax.swing.JDialog.<init>(JDialog.java:158)
at com.voidswrath.voidlauncher.Start.<init>(Start.java:413)
at com.voidswrath.voidlauncher.Start.getStart(Start.java:408)
at com.voidswrath.voidlauncher.Start.main2(Start.java:376)
at com.voidswrath.voidlauncher.Start2.main(Start2.java:37)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:10
3)
at java.base/java.lang.reflect.Method.invoke(Method.java:580)
at com.jdotsoft.jarloader.JarClassLoader.invokeMain(JarClassLoader.java:804)
at com.voidswrath.voidlauncher.Start.main(Start.java:104)"

Any ideas?

Distro: fedora 42 KDE

RAM: 32gb

CPU: amd ryzen 5 5600x

GPU: amd rx7600 8gb

submitted by /u/ChimeraSX
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No haptic feedback on ps5 controller, need help!

20. Juni 2025 - 02:54

Hi all, I recently bought a PS5 controller for my Steam Deck and am quite disappointed with it.

For some reason I can't feel any haptic feedback in the controller when playing Uncharted 4, yet when I was playing Uncharted 4 on my Windows PC with the same PS5 controller, everything seemed to work fine but on SteamOS it's not working. Adaptive triggers seemed to work okay but they feel a little weak on Uncharted especially.

I am also looking for a tool that lets me enable adaptive triggers for any game, does something like that exist on Linux ? I've seen DualSenseX which is perfect but unfortunately it's Windows Only.

I really want to have that machine gun adaptive trigger... surely there's a tool where I can control the triggers from the desktop and then fire up the game? I was disappointed that Resident Evil games on PC have no adaptive triggers so I thought maybe I could make it work on my own. I think it would be cool for racing games too if I can tweak the left trigger to be more stiff and progressive like a brake pedal.

submitted by /u/spyroz545
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Is it possible to just save shader cache permanently? Linux Mint

20. Juni 2025 - 02:45

Hello, I've recently transitioned to Linux Mint and been loving it so far.

I play a lot of Overwatch on steam via Proton and for the most part it's alright. But there's just this issue where every time I boot the game, I have to wait like 10 minutes for the game to actually start running at a good fps. On windows, I can stable 600 fps, but on linux mint, for the first 10 minutes, I can barely run 60 fps and even once it stabilizes, it occasionally has frame drops.

I'm thinking this is just an issue with shader cache just not being saved at all and being loaded every time the game is launched. The issue with this is that occasionally the game just crashes and rebooting the game, I have to rejoin the match and try to play in a low fps environment.

I am running:

- Linux Mint 22.1 x86_64

- Kernel version: 6.11.0-26-generic

- Specs: Ryzen 7 7700, RTX 3090, 32GB ram

Proton Versions I have tested: GE-Proton10-4, Proton Experimental, Proton9.0-4

Shader Pre-cache is enabled and I have allow background processing of vulkan shaders.

I have tried some launch options including (which i found on the protondb page):

STAGING_SHARED_MEMORY=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=100000000000 gamemoderun %command%

I've tried searching around on google but haven't been able to solve this. To be honest, I don't know how Windows does it so my idea can definitely be wrong. Is this just the inevitable using linux and steam compatibility layers?

Thanks in advanced!

submitted by /u/Economy-Message3554
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I ported Balatro to Linux, because the dev didn't bother to

20. Juni 2025 - 01:35

In my opinion, it's very disappointing. The game as far as I see game relies on fully cross-platform libraries and frameworks, yet it doesn't have a Linux port. It is Steam Deck verified, has a Windows version, a MacOS version, an Android version, an iOS version, a PlayStation version, an Xbox version, a Switch version, but NO Linux version.

You can literally just do love Balatro.exe and the game will run, and will use Wayland and pipewire natively, but it has no Linux version. The controller works fine and the save data is in convenient ~/.local/share/Balatro, but it has no Linux version. The native version launcher at least 2 times faster than one running in Proton, but it has no Linux version.

The only issue that isn't solved with a simple love Balatro.exe is Steam API. But from my understanding, the only thing you have to do is literally just add or "Linux" to the part where it loads luasteam for OS X and download Linux version of luasteam. But I can't properly test that because I don't have steam_api.so.

So FELLAS, tell me, why doesn't a LUA game that can be ported BY A USER has NO Linux version?

For folks who want to do that themselves, here's the script:

#!/usr/bin/env bash cd $(dirname $0) "balamod" -d -b . -o ./Balatro.source (cd Balatro.source && zip -r ../Balatro.love .) cat $(which love) Balatro.love > Balatro chmod u+x Balatro

Drop the script in the game directory together with the balamod executable and run it. You also need zip and love to compile the thing and all the libraries from the game directory, but natively. So something like:

yay -S yay -S love zip lua

for Arch. love drags with it most of the dependencies.

submitted by /u/Damglador
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