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Need help diagnosing a FPS drop problem I see in multiple games

16. Juni 2024 - 01:35

In Star Wars Squadrons (Frostbite engine) and Jedi Fallen Order (Unreal engine), both games have a bug where if a certain menu is invoked, the fps will drop to like 2fps.

In both games, the issue can be cleared by changing from fullscreen to borderless/windowed, or repeatedly invoking/exiting that same menu until the FPS returns to normal.

In the case of Squadrons, minimizing and then restoring a few times will bring the FPS back to 60.

In both games, running the AMDVLK driver resolves that FSP drop issue, but induces severe shader stutter (which I have managed to work around in Fallen Order with launch options, but cannot solve in Squadrons).

I would like to think that since it's almost identical in behavior between both games that it's a matter of something happening somewhere at the driver or system level.

What can be done to diagnose and solve this?

Help much appreciated.

submitted by /u/DarthZiplock
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Okay I've been trying to find out how to fix this.

16. Juni 2024 - 00:35

https://preview.redd.it/da645kgy8t6d1.png?width=388&format=png&auto=webp&s=91027d82397264d233ba0db2d192437d7ba65de1

I've been trying play shin megami tensei: 3 nocturne hd remaster but I get this error

I use pop OS

my computer is a thinkpad T440

drivers are up date

and 3D acceleration isn't

I wanted to not if someone can help me with this error

submitted by /u/Flat_Cheesecake_6507
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Permission error at removing mod from Vortex Mod Manager

16. Juni 2024 - 00:16

I'm using Linux Mint (less than a week of experience using this os) and I have manage to install Vortex using Lutris (no flatpack) and it work for adding mods, but when I try to remove a mod it shows this error (image). The problem is that I have no idea how to give the permission necessary to Vortex. Sadly, my Google-fu have fail me this time. I'll be thankful for any pointers you can give me.

submitted by /u/GryphusDaeron
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Can´t move or aim in Ultrakill

15. Juni 2024 - 23:58

So I wanted to play Ultrakill again, but I can´t move or aim when the level starts.
I've tried Proton, GE-Proton, Proton Experimental.
But Wayland and X11 net the same result
Here's some system specs, I play on an MSI Delta 15 laptop:
OS: CachyOS x86_64
Kernel: 6.9.3-4-cachyos
DE: Plasma 6.0.5
WM: KWin
CPU: AMD Ryzen 7 5800H with Radeon Graphics (16) @ 4
GPU: AMD ATI Radeon RX 6700M
GPU: AMD ATI Radeon Vega Series / Radeon Vega Mobile

Thanks in advance!

submitted by /u/Miniheadshot
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[Arch] Elden Ring suddenly started crashing after few seconds without error or launches in glitched window mode

15. Juni 2024 - 21:55

Hello!
I have a problem with Elden Ring and i am a bit clueless what's going on. Game for a over 35 hours was working just fine, but suddenly became unplayable. Most of the time game just crashes to desktop in a few seconds after loading a game. I tried various versions of Proton, but none is working. Sometimes game not crash, but instead changes to a kind of windowed mode, where i only hear music and sound effects, graphics is completely black. I don't have any mods installed.

Previously it crashed when loading bar reaches the end. I tried reinstall the game, for some time it solves the issue, but after problem returns i tried to reinstall game again and this time it's crashing always. I tried these versions of Proton, but all have issues:

  • Proton 8.0-5 - crashing (previously this version works fine)
  • Proton 9.0-2 - crashing
  • Proton Experimental - crashing
  • GE-Proton9-2 - crashing
  • ProtonGE - game don't detect my Xbox One controller (connected via USB cable)

Now i will try to reinstall it again, but i will be glad if maybe someone has similar issue and found a way to fix it. Also i tried google this issue but found nothing.

System info i got from "inxi -xxACGS" command:

System: Host: maciek-workstation Kernel: 6.9.4-arch1-1 arch: x86_64 bits: 64 compiler: gcc v: 14.1.1 Desktop: KDE Plasma v: 6.0.5 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: Arch Linux CPU: Info: 8-core model: AMD Ryzen 7 7800X3D bits: 64 type: MT MCP arch: Zen 4 rev: 2 cache: L1: 512 KiB L2: 8 MiB L3: 96 MiB Speed (MHz): avg: 2858 high: 4986 min/max: 400/5050 cores: 1: 3988 2: 4986 3: 400 4: 3987 5: 400 6: 400 7: 400 8: 3389 9: 3991 10: 4985 11: 3328 12: 3991 13: 400 14: 3615 15: 3988 16: 3491 bogomips: 134209 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX/7900M] vendor: Sapphire NITRO+ driver: amdgpu v: kernel arch: RDNA-3 pcie: speed: 16 GT/s lanes: 16 ports: active: DP-1,DP-2 empty: HDMI-A-1,HDMI-A-2,Writeback-1 bus-ID: 03:00.0 chip-ID: 1002:744c Device-2: AMD Raphael driver: amdgpu v: kernel arch: RDNA-2 pcie: speed: 16 GT/s lanes: 16 ports: active: none empty: DP-3, DP-4, DP-5, HDMI-A-3, Writeback-2 bus-ID: 1b:00.0 chip-ID: 1002:164e temp: 50.0 C Device-3: Microdia USB 2.0 Camera driver: snd-usb-audio,uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 5-2:2 chip-ID: 0c45:636d Device-4: Elgato Systems GmbH HD60 X driver: hid-generic,snd-usb-audio,usbhid,uvcvideo type: USB rev: 3.0 speed: 5 Gb/s lanes: 1 bus-ID: 8-2:2 chip-ID: 0fd9:008a Display: wayland server: X.org v: 1.21.1.13 with: Xwayland v: 24.1.0 compositor: kwin_wayland driver: X: loaded: amdgpu unloaded: modesetting alternate: fbdev,vesa dri: radeonsi gpu: amdgpu,amdgpu d-rect: 5120x1440 display-ID: 0 Monitor-1: DP-1 pos: primary,left res: 2560x1440 size: N/A Monitor-2: DP-2 pos: right res: 2560x1440 size: N/A API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: radeonsi device: 2 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11: drv: radeonsi API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 24.1.1-arch1.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 7900 XTX (radeonsi navi31 LLVM 17.0.6 DRM 3.57 6.9.4-arch1-1) device-ID: 1002:744c display-ID: :1.0 API: Vulkan v: 1.3.279 surfaces: xcb,xlib,wayland device: 0 type: discrete-gpu driver: amd device-ID: 1002:744c device: 1 type: discrete-gpu driver: amd device-ID: 1002:744c device: 2 type: integrated-gpu driver: amd device-ID: 1002:164e device: 3 type: integrated-gpu driver: amd device-ID: 1002:164e Audio: Device-1: AMD Navi 31 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 03:00.1 chip-ID: 1002:ab30 Device-2: AMD Rembrandt Radeon High Definition Audio driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 1b:00.1 chip-ID: 1002:1640 Device-3: AMD Family 17h/19h HD Audio vendor: ASRock driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 1b:00.6 chip-ID: 1022:15e3 Device-4: Microdia USB 2.0 Camera driver: snd-usb-audio,uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 5-2:2 chip-ID: 0c45:636d Device-5: JBL Quantum One driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 2.0 speed: 12 Mb/s lanes: 1 bus-ID: 7-1:2 chip-ID: 0ecb:203a Device-6: Elgato Systems GmbH HD60 X driver: hid-generic,snd-usb-audio,usbhid,uvcvideo type: USB rev: 3.0 speed: 5 Gb/s lanes: 1 bus-ID: 8-2:2 chip-ID: 0fd9:008a API: ALSA v: k6.9.4-arch1-1 status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 1.0.7 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin submitted by /u/Pajacykowatyyy
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playstation button prompts

15. Juni 2024 - 21:55

All my proton games default to xbox 360 buttons, usually I just install a mod for the proper buttons but for Dark Souls III to replace textures I have to get one of two other mods that run through an exe and unpack then repack the entire game...

I'm having issues with this.

Is there a way I can make the playstation buttons go on? A solution I see a lot on the internet is to disable steam input but that literally makes the game not detect the controller so

submitted by /u/RPInjectionToTheVein
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Is 4gb vram too low for gaming on linux?

15. Juni 2024 - 21:42

I have a rtx 3050 laptop which is a couple years old and I am been thinking about switching to linux due to windows' bs.

I am not expecting to run modern AAA at max settings but if I can run at low to medium I am fine, I play a lot of old games and low intensity games like factorio, oxygen not included, etc.

I occassionally play souls likes like elden ring, sekiro, etc. I rarely or never play multiplayer games. Please advise me on what to do, fellow laptop gamers on linux, how has been your experience?

Also I wanna run my laptop cooler and extend its life.

submitted by /u/xXInviktor27Xx
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How do you all feel about adaptive sync support atm?

15. Juni 2024 - 21:06

I’ve been trying out the Variable Refresh Rate (VRR) support in Gnome in Fedora 40, which you can get by enabling a feature flag.

It seems to work but my only problem is I can’t verify it’s functioning correctly since my monitor, the LG 34GN850B doesn’t have a function to display the monitor’s current refresh rate, which is helpful to see it go up and down and verify it is working.

This matters since there are some caveats like the game having to be fullscreen for adaptive sync to work.

I did used to have an AOC CU34G2X which could display the refresh rate, but it didn’t really matter because adaptive sync caused it to flicker a distracting amount.

I tried using this tool called https://github.com/Nixola/VRRTest but I really can’t see a difference

I think VRR is important for the time being since it seems like framerates fluctuate a lot on Wayland, at least on the games I play (borderlands 3 and helldivers 2 [which sadly is broken with the latest patch])

I noticed on the mangohud readme that gamescope will be able to report the monitor’s refresh rate so I’m excited for that when that project matures more.

Curious how other people feel about the topic, as well as if anyone has any advice for how to verify VRR is working correctly?

submitted by /u/A_Namekian_Guru
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One fans RGB won't Turn, but does in Windows. Is there something I am missing?

15. Juni 2024 - 21:02

Just wondering if there is something Windowsbis doing that Linux isn't?? On Windows lights up all fans but on Linux one doesn't.

I have told OpenRGB how many fans and leds etc but no dice.

submitted by /u/Logical-Razzmatazz17
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Ubisoft Connect "lost connection"

15. Juni 2024 - 20:50

Good afternoon. I'm trying to install and get XDefiant working. In Bottles I can at least run the launcher but in Lutris and Heroic it gives me the "connection lost" error and it is impossible for me to log in. I have already tried to modify values related to mtu, either with the command modifying sysctl or including it to start at each boot. And yet he keeps throwing the sign at me. I honestly don't know what to try anymore.

submitted by /u/kjjjnob
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Feasible? And how feasible?: Running distro on my 6800 XT, while passing thru RTX 3080 to a Windows VM

15. Juni 2024 - 20:20

I am currently a Windows user, always have been. Right now I have a 3080, and I'm quite happy with it. I'm just not happy at Windows anymore. Linux gaming sounds very promising, but I know it's not always perfect, and I know that AMD hardware is what's recommended. I also work on creative applications, and I know I'll still need Windows for those (plus other gaming situations where Windows will fare better). Is acquiring an AMD GPU just to run the main Linux environment, while passing through my 3080 to the Windows VM feasible? How about stable?

I know single GPU passthrough exists, but it sounds like dual booting with extra steps. I don't want to suspend the distro. I want to do as little as possible on Windows, and I think a VM would suit that case. I'd like to mention that I would hook up my monitors only to the AMD card. Perhaps I won't need to install Nvidia drivers to Linux itself?

No, I don't mind missing out on live service slop that hates VMs.

No, I don't mind how complicated or long this would take. I would spend whatever the necessary amount of time is to get this right.

Thank you! And leave a comment as you downvote.

submitted by /u/BeastMsterThing2022
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Skyrim SE modding: what doesn't work yet?

15. Juni 2024 - 18:57

There have been such topics before of course. The goal of this one is to exchange what works and what does not.

I'd be cautious about ConsoleUtilSSE, one of the DLL mods that seems to be causing crashes on main menu. Not the only one, I'm still trying to track things down.

ENB seems a hard mess and Linux version is not present in the newest zip. Community Shaders and ReShade do work though.

Combat mods require a tremendous number of SKSE plugins and DLLs and it seems that while at one point I had ADXP+MCO and MCO Dodge working (used Pandora Behavior Engine), some of it must be another reason of game crashing on main menu.

I know that if I create a new profile in MO2 it is all fine.

Anyone managed to track which mods (I suspect some of DLL mods) simply can't be made to work under Linux?

submitted by /u/Mordimer86
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is the NVIDIA driver support really that bad?

15. Juni 2024 - 18:28

i've been thinking about switching back to linux for a while now, but i've heard that the NVIDIA driver support is horrible on linux, is this still true?

submitted by /u/tri-lights
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Nvidia 555.52.04 VRR on games

15. Juni 2024 - 18:23

Im testing 555.52.04 nvidia driver on Ubuntu 24.04, i installed using the ppa and applied the fixes mentioned on this guide https://github.com/oddmario/NVIDIA-Ubuntu-Driver-Guide i also updated mutter to 46.1. Wayland is working and gsync works if i disable the second monitor by testing on gl-gsync-demo it shows Vsync ON and GSync N/A but i can confirm its working by the fps counter in the monitor changing.

On steam i tried on helldivers 2 which is working better than on X11 when running on fullscreen now but the monitor fps stays locked on 144, do i need to use any parameter when launching the game to force gsync to work?

submitted by /u/brenosabino
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