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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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Guys i folded...

10. November 2025 - 21:18

So i wanted to play Fortnite, even tho i hate it my friend really wants to and apperantly they hate linux so much it's impossible to run it on there 😭 so i took this chance to install windows, i do also have other reasons for it like fall guys and some pirated games that just can't work. Now my plans are simple, im gonna delete all bloat and make it as minimal as it can ever get, install some kinda ext4 support and a tiling manager cuz after switching to hyprland i can never go back to the caveman era of traditional DEs. And lastly of course install the few games i gotta install

Btw if you're wondering, the top monitor is my laptop's and the other one is my external monitor which i have mounted upsidedown. Thats why it's upsidedown at the moment

submitted by /u/NEMOalien
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Multi GPU system refuses to run on the B580

10. November 2025 - 21:15

I used to use my B580 alone a while ago and it worked great.

Now I was able to upgrade my motherboard and I decided to put my old 1650 on it. The issue is that now my games through wine and dxvk refuses to run on the B580 and only run on the 1650. I am using Lutris and I tried proton 10-25 from ProtonPlus, latest dxvk from git, but that still happens. If I disable dxvk and run on WineD3D it works.

Now

What can I do to fix this?

Ubuntu 25.04, Gnome, 6.17.7-061707-generic
7 5700X3D
Tuf Gaming B550M-Plus

submitted by /u/WizardlyBump17
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Strange artifacts while playing minecraft with shaders

10. November 2025 - 20:49

https://reddit.com/link/1otny5k/video/ia2qpwyvfh0g1/player

When i try to play minecraft with shaders, i get those strange screen glitches, it happens with every shaders i try to use. The captured one happens on an iris port for neoforge but i tried different versions of minecraft and different shader loaders but it's still the same. I didn't have these issues on windows but i don't want to come back to it. Does someone have any solution to this?

OS: Gentoo Linux with latest updates

Mesa version: 25.2.6

GPU: AMD Radeon RX 7800XT

CPU: AMD Ryzen 7 5700X3D

submitted by /u/AdLeading4203
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Guide to my janky SteamOS-like setup on TTY using gamescope

10. November 2025 - 20:36

Hello, since I made a comment describing this setup and had some upvotes I'd like to create a guide on how I setup TTY3 to auto-launch Steam Big Picture using gamescope as the compositor.

I am running full AMD build with latest OpenSuse Tumbleweed. Steam and Gamescope are installed via package manager (Zypper) and not through flatpak.

Current Versions are:

  • Steam: 1.0.0.85-2.1
  • Gamescope: 3.16.17-1.1
  • Mesa: 25.26-1699.3.pm.1
  • Vulkan: 1.4.328

First I created a new User called steamconsole and configured TTY3 to auto-login to this user using

$ sudo systemctl edit getty@tty3

and added the lines

[Service]
ExecStart=-/sbin/agetty --autologin steamconsole --noclear %I $TERM

Then I created this bash script to launch steam in big picture using gamescope

#!/bin/bash
clear
exec gamescope -f -e -O card1-HDMI-A-1 -w 3840 -h 2160 -W 3840 -H 2160 -r 60 --adaptive-sync --hdr-enabled -- steam -gamepadui > /dev/null 2>&1

which I named gamescope-launch and put it in /bin with -rwxr-xr-x root root permissions

and then edited /etc/passwd to point to this script instead of /bin/bash.

As for the command in gamescope-launch script

  • -f is for fullscreen
  • -e is to enable steam integration (I do not really know if this is needed)
  • -O is to specify display output, you can find yours using cat /sys/class/drm
  • -w and -h are to specify resolution for the game window
  • -W and -H are to specify resolution of the output, set both to your displays res
  • -r is to specify refresh rate set this also according to your display
  • --adaptive-sync should be self-explanatory, it enables VRR (needs display support)
  • --hdr-enabled same as above

The rest is to launch steam using the -gamepadui switch to start in big picture and capture input from HID devices and > /dev/null 2>&1 is to suppress stdout and stderr

After all that you should be able to switch to TTY3 or the TTY of your choice and have big picture autolaunch ready to run games.

But wait! There are no games!

Proton does this thing which creates a pfx directory that mimics the Windows file system so the game can be installed and run properly. This directory needs to be owned by the user running it so you have to manage game installs separately (which is what I am doing) or configure ACLs and black magic to have a single game installation be able to run via normal steam and the TTY version.

I would love to make this more production grade and have it on GitHub as a project but I have no idea how to approach it from the correct angle.

submitted by /u/HumongusFridge
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What do you think about distro userflairs

10. November 2025 - 20:34

Hey guys, what do you guys think about having distro userflairs on here?

That way you could have a flair next to your name repping whatever distro you're on. I just thought about this after seeing other subreddits with similar things, I think it could be useful to immediately know what distro someone is on for debugging, and it would just be cool in general to show off what you use.

Of course this is if the mods are willing to add it.

Signed, a Gentoo user.

submitted by /u/Ahmouse
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gaming os is a gimmick

10. November 2025 - 19:48

I find it funny seeing things being advertised as a gaming os. Outside of a custom kernel that might help a tiny bit for performance. It’s mostly a gimmick to get new Linux user to use that distro. And generally just has a bunch of programs preinstalled most new Linux users wouldn’t know how to use. When ever friends ask me what distro etc. I just tell them not to worry. Start with steam games then learn how to play non steam games .

Outside of steamOS on the supported handhelds since they include clocking tweaks for the apu on those hand held the distro dose not matter much.

submitted by /u/Puzzled_Hamster58
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New project brings strong Linux compatibility to more classic Windows games

10. November 2025 - 19:25

Reading the article now, but seeing as there have been complaints about compatibility with older games, I thought the sub might find this interesting.

submitted by /u/shadedmagus
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How to combine these steam launch parameters?

10. November 2025 - 19:14

WINEDLLOVERRIDES="winmm,version=n, b" %command% --launcher-skip

~/fgmod/fgmod ~/lsfg %command%

Would it be like this maybe:

WINEDLLOVERRIDES="winmm,version=n, b"; ~/fgmod/fgmod ~/lsfg %command% --launcher-skip

submitted by /u/Master_Dilbert
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monitor refresh rate being limited

10. November 2025 - 19:00

i have no clue why this is a thing, but judging by the way that the "feature" is presented i feel like it is somehow intentional

i own this 2021 acer nitro 5 (an515-55-55dw). it has a rtx 3060 laptop and an intel igpu (but it is NOT optimus, even though there is no multiplexer inside the laptop...???)

the specs really are besides the point though, i'm using fedora kde with the open nvidia modules (i'm NOT using nouveau, i'm using the rpmfusion-(free?) package (the license being dual mit/gpl, not "nvidia")) and the game explicitly set to "use dedicated graphics" (this "feature" happens on most games, even super tux) and i spent quite a while trying to troubleshoot the issue and scouring online for breadcrumbs, but nada. i'll drop a video that explain whatever the hell i'm experiencing... (https://youtu.be/HQkQauf6CMs)

i have dropped every single setting to low and loaded an empty world to further emphasize that this is not an "underpowered gpu" issue; for whatever reason frames get limited depending on the window size: if i set it to roughly 1/4th of the screen then it gets limited to the native refresh rate, but if i set it to 1/3 it gets limited to 120, with 1/2 it gets limited to 90 and if i set it to roughly full screen (doesn't have to be full screen, it has to be roughly 1/1.1 to 1/1 the size of the screen) it's set to 60. it's not just a gradual shift, it stairsteps. if i precisely set the window to the 120hz "range" limit and then i increase the size by 1 pixel, the frames drop to 90. i also have tried to change the game's default resolution (the size of the window when the game launches) but nada.

those tests were done with vsync enabled mainly because it represents the current cap (i was recording, frames may be slightly lower). i do not play with vsync, but i can clearly tell that fullscreen is capped at 60hz, not only by the choppiness but also by the input lag, but the gpu can easily smash the 200fps. also, when enabling vsync without manually capping the frames to 60 (or whatever cap there currently is) there's an insane input lag of about half a second (yes, half a second) (this doesn't happen with vsync disabled). i do not have a 360hz monitor, but i'm sure that if i were to try to play with that one with vsync enabled the latency would jump to multiple seconds (the input lag goes down the smaller the window)

i also have tried using the integrated graphics, but they can only push about 20fps (also with that insane input lag issue). i have been encountering this issue since quite a while honestly, but i always thought it was my hardware being trash (which it kinda is) but it works fine without those issues with Microsoft Windows...

idk man, i went online and tried to get to the root cause, but i have no clue why the hell the refresh rate gets limited so randomly. also, to add to the absolutely insanity of the situation, the refresh cap (not the frames that it can do, the refresh cap) increases the more i cover the game with a different window... wtf

i would gladly make a bug report, but since i don't know who the culprit is... yk

submitted by /u/Ema-yeah
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CS2 on old hardware gtx870TM

10. November 2025 - 18:25

https://preview.redd.it/rfjmc5h1sg0g1.png?width=422&format=png&auto=webp&s=345f29766de4f508c80805a8a49f23f643c14c24

I get this when I try to run CS2. Any way to bypass this and play? Edit: my GPU is 860TM.

submitted by /u/PEITZ_FIN
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INAZUMA ELEVEN: Victory Road works flawlessly on Linux! (EAC)

10. November 2025 - 18:07

Looks like the development team toggled EAC to work on Linux, absolute cinema.

submitted by /u/PutridJaguar3836
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AC Odyssey has around 30 minutes of loading screens

10. November 2025 - 17:36

I have quite a few Ubisoft games running on Linux, and they all work fine: Far Cry 6, AC Valhalla, Shadows, etc. But AC Odyssey doesn’t run properly. After the splash screen, a small black window appears, and if I leave it for about half an hour, the game finally starts. The problem is that every loading screen takes around half an hour. Other than that, once I’m in-game, everything runs perfectly until the next loading screen.

Does anyone know how to fix this?

I’m on Ubuntu x11 with the NVIDIA 580 driver and using Steam Proton, testing different versions including Proton SE.

submitted by /u/Storrox
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Games Launched Via Faugus Launcher Cause Long Shutdown Times

10. November 2025 - 17:33

I've noticed that when I launch a game via Faugus launcher, that when I eventually shutdown my system, it can take up to two minutes.

Checking journalctl, I found that it was indeed Faugus:

https://preview.redd.it/p2rylxefig0g1.png?width=1982&format=png&auto=webp&s=00b10af58677a46da19514d25fecd790af640486

The game in question is Dead Space Remake via EA Launcher.

It might just be EA Launcher itself, but I wasn't sure. I do know that after I exit the game, it still shows as running in Faugus until I stop it even though the game has stopped.

I have also exited out of Faugus as it doesn't show up in my KDE icon tray anymore, but it looks like it's still there and hasn't stopped completely.

submitted by /u/Bolski66
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Linux gaming survey

10. November 2025 - 17:26

Hey everyone, I am a college student doing a quick survey on gaming with Linux. It’s anonymous and helps me with a research paper. It is very short, and I just need 50 responses.

https://forms.gle/wR1KDahCxjK2LhFy7

Thank you!

submitted by /u/Finn800x
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Second monitor stuck to 60hz after updating to nvidia 580.105.08

10. November 2025 - 16:59

After updating to nvidia 580.105.08 I noticed my second display (1080p HDMI) lost its 75hz option, the main monitor (1080p DP) still works fine.

Downgrading to 580.95.05 fixes the issue.

Anyone else ran into the same issue?

Using:
- CPU: i7 8700
- GPU: RTX 2070
- WM: niri (Wayland)
- Distro: Endeavour (Arch)

EDIT: Looks like the issue is known:
- https://discuss.cachyos.org/t/after-updating-linux-cachyos-nvidia-linux-cachyos-rc-nvidia-linux-cachyos-lts--nvidia-nvidia-driver-version-580-105-08-the-dual-screen-display-resolution-is-incorrect/

- https://bbs.archlinux.org/viewtopic.php?id=310035

submitted by /u/I-amKira
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Anybody gaming on Secureblue?

10. November 2025 - 16:47

I'm Migrating from Windows to Linux, and had gotten a decent way into Linux Mint, though I hadn't started installing Steam or getting my games to work. I've heard that Secureblue is more secure than Mint. I see on their FAQ that you can run Steam, but I didn't see anything about dGPU passthrough (I'm running an nvidia dGPU in my laptop).

Before I go much further, I was wondering if anybody here is using Secureblue for gaming? Specifically with dGPU hardware acceleration?

Thanks!

submitted by /u/IDtheTarget
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Using Gamescope/Mangohud in Steam is tanking performance

10. November 2025 - 16:32

I'm using Fedora 43 and playing PGA 2K23. It plays fine. However, if I add "gamescope -w 2560 -h 1440 -f -- mangohud %command%" to Steam, is displays mangohud but the performance is abysmal to the point of being unplayable. What am I doing wrong?

submitted by /u/TheKodebreaker
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