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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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screen tearing in where winds meet

29. Dezember 2025 - 19:08

I don't want to use vsync because it adds input lag, I want the game to use freesync from my TV. In monitor settings I can see refresh rate says adaptive but there is clearly screen tearing so it's not working properly. Is there any command line or anything in steam to force using either freesync or HDMI's VRR?

submitted by /u/beerninja88
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How can I set up the Logitech G923?

29. Dezember 2025 - 18:51

I'm new to Linux and want to set up my steering wheel, but I don't know how. I use the Xbox version.

I'm using Linux Mint 22.2.

submitted by /u/Dumani02
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I'm trying to connect a controller to parrot OS, but it's not registering any input

29. Dezember 2025 - 18:43

I have a knock-off switch pro controller, which works on Windows 11 (last tested yesterday), but when I boot into Parrot OS and connect it (I have tried both a wired and a bluetooth connection), it doesn't register any input, and when I load ryujinx (which is what I'm planning on using the controller for), it doesn't register the existence of the controller. Does anybody know what the problem is. I have tried rebooting the controllers, testing multiple controllers, connecting both through bluetooth and wired connection. I am using ryujinx v1.1.1403, and 21.0 prod keys and firmware.

submitted by /u/Vegetable_Hyena2559
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Whats the difference between steam (local) and steam (system)?

29. Dezember 2025 - 18:32

I downloaded steam (installer) deb from the cosmic store and got 2 steam clients labeled different.

submitted by /u/Walter2025
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GTA V enchanced via Heroic ? How well does it run ?

29. Dezember 2025 - 18:14

I saw the page to do this

This I think I may just missed something during moving files around

So does it work okay? At first I wasn't getting anything but then I moved it to nvme and it launched lol. But I think I did force update at one point and only got part redownloaded during move around on hdds.

Doing a re-download now as was hoping to see what enhanced looked like. Don't really care about online just play through single tbh.

submitted by /u/bkomnimon
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CS2 on linux

29. Dezember 2025 - 17:43

Pls help, im running Endeavour on a surface laptop 4... my game gets shut off for memory usage.

submitted by /u/Main_Finding7574
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I have to switch back

29. Dezember 2025 - 17:36

​I really wanted to give Linux a shot, so I connected an old HDD to my PC (I didn't want to fully commit as I still need some Windows apps for school). First, I went for Mint, but in search of something more gaming-focused, I moved to Pop!_OS. However, after the new update, it became so laggy (I have an NVIDIA GTX 1650 GPU) that it was unusable, so I switched to Bazzite. ​Everything worked for a while, and I thought I finally found a home, but the second I tried to open a slightly heavier game like OW2, everything lagged, and eventually, my PC completely froze. It's kinda sad that I have to switch back to Microsoft's "spyware OS," but at least until Linux has enough support for my studying needs or gets optimized enough to actually run smoothly, I have to switch back... If you have a recommendations I would appreciate any help. Might try cachy before going back to shitdows do y'all think its worth it? Specs: CPU: Intel I5-9600KF GPU: NVIDIA GTX 1650 RAM: 16 GB

submitted by /u/Penguinzz1304
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So i have a question

29. Dezember 2025 - 17:31

So ive downloaded roblox and t launcher but i have seen a glaring problem they both run at 60 hz when i have a 144hz display how do i turn them on?

submitted by /u/Happy-Ad-4696
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AMD FMF on Ubuntu

29. Dezember 2025 - 17:11

Is it possible to get this in any way?

If not... I have tried Lossless Scaling through lsfg-vk. But it has way less options (unless I am missing something) than Lossless Scaling on Windows. I also tried it with Diablo IV, doing 2x framegen from native 60fps, it was super stuttery and the image was poor. Is there any way to also get an overlay from Lossless Scaling, to know when the framegen is working? I mean I can use my eye, I feel like I can generally tell when something has hit at least 90fps (I notice way less going from 90 to 120 then pretty much nothing after), but it would be nice to have an overlay that takes into account the framegen frames to tell me whether or not it was technically working.

I have also looked into global frame capping, I installed MangoHud and GOverlay. But GOverlay seems to be not working at all. I have a frame cap set to 90, when I use the Steam metrics overlay, it will still report 120fps in games, sometimes 180fps when a game first launches and I haven't set a frame cap ingame yet, so it is doing max refresh rate of my monitor. And then pressing Right Shift + F12 won't bring up any kind of overlay. Do I still need to run Steam launch options even with GOverlay? I would kind of just like a global frame cap of 90 so I don't have to worry about games launching and just maxing out my GPU for most frames possible until I can set an in-game limit.

If it matters for any of this, my specs:

9700X
9070 XT
32gb DDR5 RAM
Ubuntu 24.0.3
everything on SATA SSD

submitted by /u/getpoundingjoker
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Is AMD Anti-Lag worth enabling in cs2?

29. Dezember 2025 - 17:09

The title. I have ryzen 7700 and 9070 xt, 60hz monitor. Play with fps capped at 120. CachyOS, GNOME on Wayland. Anti-Lag isn't even available by default, you have to use ENABLE_LAYER_MESA_ANTI_LAG=1 env. variable to enable it. I tried to play with it, but don't really notice any difference. What was your experience with it?

submitted by /u/Superok211
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GTA iv won’t launch on Debian 13 and Intel arc gpu

29. Dezember 2025 - 16:38

I’m transitioning from win11 to Debian 13 stable. It’s been overall going great. Steam and proton has been working flawlessly with my library except for one game. GTA iv will just go through the rockstar game launcher, do the game intro then will just crash. Every single time. And it will also crash the steam client in the process

I’ve tried changing to multiple versions of proton 7-10, experimental and hotfix and they give all the same results. Although 10 just freezes and hangs.

Looked on protonDB and the fixes people suggest lead to the same conclusion or the game not launching at all. Adding dx9 dlls with protontricks doesn’t work either.

I’ve even tired installing fusionfix and using a downgraded 1.0.7.0 copy I had on windows with no better results.

Genuinely at a loss of what to do, never had a game just fail this much on my. The only thing I can think of this being is it not playing well with the intel arc card

Should mention the card it an arc b580 the one made by Intel. Paired with a ryzen 7 5700x

Using Debian 13 stable with backports installed

So I’m currently on the 6.17.8 kernel and mesa 25.2.6

I don’t have any extra packages installed for the gpu aside from the kernel and intel non free firmware package included with stable

submitted by /u/nickisdoge
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why do i get 60-27fps on a mid-range build 1440p in war thunder only

29. Dezember 2025 - 16:24

my specs rtx 5070 cpu R5 9600x and 32 gigs of ddr5 6400 cl36

now i had FSR on instead of dlss4 but when i dropped down settings 1 notch and turned DLSS4 on it got me like 70-90 fps

i launch the game from steam but i go to the files and manually launch the game because i have my gajin account and steam auto logs me in with steam account so theres that

im on Pop_Os if that helps

submitted by /u/ARJHA2
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Heavy Stuttering in Ghost of Tsushima

29. Dezember 2025 - 16:14

0:13 sec mark
The stuttering happens randomly in game, or when there's a cut scene or when i fast travel.
I'm on a laptop with amd igpu + nvidia gpu (rtx 3050 4gb) running Arch Linix Hyprland, the game works fine on windows, all other games work fine (i tried RDR2, CP2077, Forza5 etc and none of them have this problem) apart from Ghost of Tsushima...

This is what i have tried so far:

-changed the proton versions, (proton 10, 9 8 etc, experimental, ge, hotfix, wine ge, literally everything) -changed my nvidia driver versions (570-590) -tried running with and without gamescope
-tried adding env's like LD_PRELOAD or PROTON_ENABLE_WAYLAND=1
-tried running this on luris as well as steam -tried switching distros (from hyprland to gnome to kde etc)

can you guys help me out please this does not happen in any other game apart from ghost of tsushima

submitted by /u/came_too_soon69
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Doom Eternal crashes after the Bethesda video plays. All other games work

29. Dezember 2025 - 16:12

Have been trying to play Doom Eternal, but every time I try to open it, I go to the launcher, then it opens the game to get through the Bethesda logo, and then it crashes. It used to run perfectly fine in the past. I already reinstalled and verified game files. I also tried both proton Experimental and hotfix, neither of which worked. I did copy and paste where the game crashes in the terminal, and I was wondering what other people could make of this.

12/29 09:07:52 minidumps folder is set to /tmp/dumps 12/29 09:07:52 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20251223004807)/tid(18332) 12/29 09:07:52 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(18332) terminate called without an active exception terminate called recursively terminate called recursively terminate called recursively terminate called recursively terminate called recursively terminate called recursively terminate called recursively terminate called recursively terminate called recursively terminate called recursively pid 17992 != 17991, skipping destruction (fork without exec?) Game Recording - game stopped [gameid=782330] Removing process 18253 for gameID 782330 Removing process 18235 for gameID 782330 Removing process 18123 for gameID 782330 Removing process 18115 for gameID 782330 Removing process 18098 for gameID 782330 Removing process 18073 for gameID 782330 Removing process 18045 for gameID 782330 Removing process 18022 for gameID 782330 Removing process 18015 for gameID 782330 Removing process 18010 for gameID 782330 Removing process 18000 for gameID 782330 Removing process 17997 for gameID 782330 Removing process 17994 for gameID 782330 Removing process 17991 for gameID 782330 Removing process 17990 for gameID 782330 Removing process 17989 for gameID 782330 Removing process 17988 for gameID 782330 Removing process 17912 for gameID 782330 Removing process 17911 for gameID 782330 Removing process 17910 for gameID 782330 Removing process 17909 for gameID 782330 reaping pid: 18332 -- gameoverlayui reaping pid: 18185 -- gameoverlayui

If you need any more information, I can send it in a reply.

submitted by /u/TimmyJimmy256
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Lutris vs Faugus

29. Dezember 2025 - 15:31

I guess the usp for lutris is community scripts?

whats your take?

https://github.com/Faugus/faugus-launcher

submitted by /u/No-Fault2772
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SuperTux 0.7 Beta 1 released

29. Dezember 2025 - 15:26

The first BETA for SuperTux v0.7.0 is out now! You can download it from https://github.com/SuperTux/supertux/releases/tag/v0.7.0-beta.1

Check out the development summary for 0.7 on https://www.youtube.com/watch?v=PczyNWV8gI0 for all the changes!

Please try it out and report issues on GitHub here: https://github.com/SuperTux/supertux/issues

Thank you all for playing SuperTux and supporting us throughout the years!

submitted by /u/SuperTuxTeam_Tobbi
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How I think Valve could solve Linux kernel level anticheat

29. Dezember 2025 - 15:24

I've been thinking about how Valve could potentially solve the linux kernel level anti cheat issue. While there is technically anti cheat support on linux already, it just runs in user space in a free environment making it not as good at preventing cheats as kernel level anticheat on windows. This may be one of the reasons why some game devs choose to not support linux currently, even if it's as easy as flipping a toggle on their side.

However I also don't think it's a good idea to just reimplement those kernel level anticheat solutions on linux. Game devs won't bother doing this for the relatively small portion of linux users, and this creates additional security vulnerabities (afaik Microsoft is also looking into ways to reduce third party code in the kernel).

So I think one of the ways to accomplish a better linux anticheat solution is by locking the system down while you play such a competitive game.

The basic idea would be a 2 tier system:

Default - This is what we basically have now. Games run in Steam's existing container runtime, you can use any distro, modding works fine. It's not really resistant against determined cheaters due to anticheat engines running in user space and allowing all sorts of different environments (kernel, drivers etc.) but it's fine for casual play.

Competitive - When you play a game that requires a higher level of anticheat (battlefield etc.), Steam does a quick warm reboot into a locked down, Valve signed environment. Essentially like temporarily booting into a console-like state for that game. Secure boot + TPM measured boot lets servers verify the client booted the expected build (including kernel and shipped runtime stack). If the environment is modified, the attestation should fail. On a game level I think you could make the game directory immutable or detect changes with fs-verity.

The key points are:

  • You only do the reboot when you play these competitive games with strict anticheat. Your daily driver can still be used for less competitive games (like now).
  • Game devs don't need to ship kernel drivers. They just set a Steamworks policy saying "ranked requires Competitive Session" and the Steam backend then does the check that the system is not tampered with using TPM attestation.
  • Existing anticheat (EAC/Battleye) still does the actual cheat detection work, but now it's running in a known good environment instead of trying to reason about thousands of different distro configurations which could inject cheats in various parts of the stack (kernel, mesa etc.).
  • Valve could roll this out on Steam Deck first where they control the hardware, then expand to linux PCs as an optional boot partition.

The goal of this would be is just getting linux to parity with what kernel anticheat provides on windows, without the downsides of a persistent kernel driver on your daily OS.

Unfortunately it would only work with TPM hardware support, but I don't think there is an easy way to make it work without TPM in a way that doesn't compromise the efficacy.

So why do this over booting into windows?

  • It should often be faster end to end than rebooting into windows and spinning up Steam, because the competitive environment can be minimal and purpose built.
  • No windows maintenance needed: no updates randomly installing, no dealing with two separate OS configurations, no windows bloat / data harvesting.
submitted by /u/RandomTrollface
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Borderlands 4: What on earth is this square thing?

29. Dezember 2025 - 13:35

Disclaimer: I've no other frame of reference, as I've never booted this in Windows or on a console, but I have also never seen this in any screenshot or review video on the game. This is so minor and inconsequential, but being unable to solve it is driving me insane.

You may need to click the photo below to expand it. On the top right corner, there is a small square. I have no idea what the hell it is, or how to get rid of it, but it is always there. It never goes away. It never expands into usefulness, either. I really have no idea what on earth this is.

I've tested GE-Proton 10-27, cachyOS 10.0.20251126. I've tried with no launch parameters, but generally run with: PROTON_FSR4_UPGRADE=1 %command% -NoStartupMovies

Why? WHY?

I am running:

Ryzen 7 5700X3D
Radeon RX 9070 XT
CachyOS, fully up to date, KDE 6.5.4

Does anyone else have this? Any idea what on earth it could be!? Thank you!

submitted by /u/sluzi26
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