Reddit Linux_Gaming
Can’t enable DLSS Frame Generation
I’m running Debian Unstable (sid) with an RTX 4070 Super and I’m trying to use DLSS Frame Generation on Linux via Steam Proton.
No matter what game I try, the DLSS Frame Generation option is always greyed out. I’ve tested several Proton versions including GE-Proton, but nothing changes.
My NVIDIA drivers are fully up to date, and I’m using X11
I’ve also heard from multiple places that you might need to do something with Lutris to make DLSS Frame Generation work on Linux, but I honestly don’t know what exactly that means. I’m still pretty new to Linux gaming, so I’m not sure if that’s about launch options, libraries, or a completely different setup.
So my main question is simply:
Is DLSS Frame Generation actually usable on Linux right now, or is it still basically unsupported / broken even on RTX 40-series GPUs?
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Asus TUF Gaming X870-Plus
So I need to replace my motherboard on my gaming rig and I went with the Asus TUF Gaming X870-Plus - but now that I'm looking around I can see some notes here and there about issues in Linux particularly around the WiFi card. In February 2026 is there anything outstanding that folks know about?
submitted by /u/TXFlank[link] [comments]
Lossless scaling on non steam games
I am completely new to Linux and would like to use lossless scaling on star citizen. How the fuck do I activate this? I installed the Linux version, opened the gui, selected the right dll and starcitizen.exe and nothing happens.
submitted by /u/ReinhartLangschaft[link] [comments]
Minecraft Java camera feels slightly “stepped” / not fully smooth (Linux Mint 21.3 Cinnamon X11, MX350, i5-1135G7)
Hi, I’m trying to figure out a camera smoothness issue in Minecraft Java Edition.
The game runs at a stable 60 FPS most of the time, but the camera movement feels slightly “stepped” or subtly granular. It’s not a major stutter or FPS drop — it just doesn’t feel fully fluid.
The camera feels like it “moves” instead of “glides”. When I make very small mouse movements, I can clearly notice that the rotation updates in tiny increments or steps. It almost feels like it slightly “teleports” to the side in small sections rather than smoothly sliding.
This causes a mild visual discomfort and feels strange to the eyes, even though performance appears stable.
This happens:
- In vanilla (no mods)
- With mods (Fabric + optimization mods)
- On both the dedicated GPU (NVIDIA MX350) and the integrated GPU (Intel Iris Xe)
- At stable 60 FPS
- With VSync on and off
- With FPS limited and unlimited
- With different sensitivity settings
System details:
- OS: Linux Mint 21.3 Cinnamon (X11 session)
- Laptop: Acer Aspire 5 (N20C4)
- CPU: i5-1135G7
- GPU (dGPU): NVIDIA MX350
- GPU (iGPU): Intel Iris Xe
- Internal 60Hz display
It does not appear to be related to FPS drops. The FPS counter usually stays at 60, but the camera still feels slightly quantized at all times.
This is not a major stutter or lag spike — just a persistent micro “stepping” sensation in camera rotation.
Things already tested:
- Clean vanilla profile
- Switching between dedicated GPU and integrated GPU
- Different FPS caps
- VSync on/off
- No background applications running
Is this normal behavior for Minecraft Java on Linux / 60Hz / X11, or is there something specific I should investigate (raw input handling, mouse polling rate, compositor settings, frame pacing tools, etc.)?
Any suggestions are appreciated.
submitted by /u/bOYTO_[link] [comments]
Simagic Alpha Evo wheelbase with no FFB
I know there is the simagic-ff gitrepo which seems to be upstreamed to recent kernel versions, but this seems to only work with the older Alpha wheelbases, not with the Alpha Evos.
Has anyone here got those to work? I just bought them to replace an old T300RS and love them so far. They work, but without FFB, a direct drive wheel is kinda pointless.
I'd hate to have to switch to windows just so I can keep racing :'(
I have tried installing simagic-ff and I am running Fedora 43 with Kernel 6.18.6-200 at this moment.
submitted by /u/Star-ismIsTheEnemy[link] [comments]
The only feature thay prevent me to ditch windows for linux
nothing launches with faugus
Im on linux mint and ive installed a few different launchers on faugus. Nothing i do starts them, they install perfectly fine but then they just wont launch can anyone help?
submitted by /u/GiftAccomplished2167[link] [comments]
Not able to type in steam overlay in game
I'm using pop os and I can't type in the overlay when the game opens it. I can sometimes copy text and bring it over but it doesn't always work. Is there a way to fix it
submitted by /u/vrases1[link] [comments]
Why does ets 2 crash if i open the ets 2 settings in game?
And things like buildings look horrible sometimes. If i test on sober (yea roblox is trash but i dont have so much games) feels like 25hz and i have 45 fps. Newest kernel and the newest mint update i think. Mint cinnamon 22.3 Edit: i dont run ets 2 with sober...
submitted by /u/InevitableDrive300[link] [comments]
how to get polytoria on a chromebook?!?!? please help
so uh i know this probably isn't the right group to be posting this in and most of you probably don't know what polytoria is its like a roblox copy anyways ive been trying to get it for the past week now and have looked at countless tutorials but none of them worked so if any of you know how to get it on chromebook please tell me
submitted by /u/Exotic-Explorer-8894[link] [comments]
Moza vs PXN
After I switched to Linux, my Thrustmaster T300 wheel and TLCM pedals keep having occasional issues. It seems that Bazzite is the most stable distro with my setup.
The wheel is old anyway, so I thought of getting an upgrade, a DD wheel. Between Moza and PXN, which has the best compatibility with linux?
I'm split between the two because:
-PXN has USB-C connectors, which are more resilient and it's easy to find replacement cables
-Moza has the "trucking" and load cell brake upgrade, but those RJ11 connectors look flimsy and I don't know if they can be fixed with a new connector and a crimping tool
submitted by /u/seamasam[link] [comments]
2 Questions about save files when moving from Windows to Linux
I have save files that are stored in the appdata folder in Windows, so I'll obviously back those up, but can Linux/Steam/Proton or whichever handles this bit, still read save files from games that were not originally made in Linux?
For the files I didn't back up, will Steam on Linux still grab my save files from the Steam Cloud (as they are enabled) and function still, or is it going to look for a different extension or a location that's not native to windows, etc.
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I've had to admit defeat
I have been running Linux as my main driver for the last 6 months. Started with just Arch and hyprland, then moved to cachyOS and KDE.
And to begin with things were great, everything pretty much worked out of the box, and I was able to do a bunch of home lab stuff with my server and nas. Productivity on hyprland is brilliant I still mistakenly use the shortcuts on windows they're that intuitive.
But gaming reached a point where it just got a bit too hard, there were fixes for lots of things but it was a lot of work and troubleshooting.
Many games would CTD on hyprland as it's still a relatively young WM.
And modding.... What a nightmare this was. I tried all sorts of tools, managed to get modded Skyrim and fallout running but it was so much effort, and not exactly stable.
The other element that made me admit defeat was VR. Managed to get my hands on a quest 3 and couldn't get it to work on cachyOS KDE (Wayland), again there's fixes but it's just a shed load of effort. Where as it just works on windows.
I absolutely love Linux and loathe windows bs, but fuck me if it isn't just easier on windows. Which is to be expected as most games are designed for windows.
I'll still have Linux as dual boot but not for gaming unfortunately.
submitted by /u/DrShadyBusiness[link] [comments]
The verified GOG representative replied that Linux support is in a very early stage of development.
Rust players, should we play GRust (Garry's Mod Rust gamemode)?
I did a full wipe once and I found it very identical to what Rust really is, just more like 2020 update, but player count barely could surpass 5.
The map is small and maximum per server is 20. Given the effort of the developers with some small funding, it is still a good Rust clone.
I tried to search about it here, but no luck. Did you all know about this? Runs great on native GMod, crashing sometimes.
Edit: https://github.com/Down-s/gRust
submitted by /u/KanuX14[link] [comments]
Problem with my USB controller, my computer doesn't detect it
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probleme avec ma manette USB , mon ordi ne la detecte pas
probleme avec ma manette USB , mon ordi ne la detecte pas
Bonjour je viens d'acheter une manette filaire USB et en la connectant a ma machine tournant sous Ubuntu 24.04.3 LTS , ma manette n'est pas détectée
elle est bien notée comme étant branchée dans le terminal avec la commande lsusb mais par contre pas du tout detectée ou que ce soit ailleurs , j'ai essayé d'installer plusieurs pilotes et logiciels de configuration mais rien ne fonctionne , j'aurais besoin d'un petit coup de main parce que la ca fait 2 jours que je suis perdue
submitted by /u/RoundStatus2808[link] [comments]
Our Linux-native scrappy-realistic space sim got a huge update, and it is packed with new mechanics. Need Linux gamers for this Sunday playtest.
This Sunday we're going to try the new survival-crafting-building mechanics in our space sim, Junkyard Space Agency. It is a KSP-inspired simulator with realistic orbital mechanics and flight model, but with survival and colony building gameplay and Rust-y vibes.
100% human slop, developed on Linux and aiming at Linux gamers first. We need your help to make it cool!
Enroll on Steam, then jump into our Discord, if you have a couple of hours on Sunday, without better to do, than playing a space bum making fuel from potatoes on a damned asteroid.
submitted by /u/voidexp[link] [comments]
