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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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Moving over?

15. Januar 2026 - 17:11

I'm considering moving over to Linux but I wonder about the state of nvdia 50 series drivers for it (5080) I'm not a super hard core gamer but my factory in satisfactory is getting pretty big and I don't wanna deal with my graphics screwing up in warthunder. Any advice?

submitted by /u/Colorado-Guy-69
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Linux noob, need assistance with nvidia bs.

15. Januar 2026 - 16:53

Okay so I recently switched from windows when they force updated me to 11 while I was asleep. On windows I could get 120 frames on almost any game I played with the exact same hardware. I've narrowed down the issue to the graphics cards drivers through some trial and error. After trying all the avalable drivers default on the mint distro im still getting seconds per frame and massive performance issues. I'm using a "NVIDIA Corporation TU116 [GeForce GTX 1650 SUPER]". Before like I said I could play damn near anything at at least 60fps now I'm lucky if a game loads entirely and the performance typically looks like this:

https://preview.redd.it/du371kvibjdg1.png?width=1920&format=png&auto=webp&s=200e488dbe57b13cfcb3e41fc7303b7e82fae30a

The Driver I've had the best sucess with is the xserver-xorg-video-nouveau driver. I've even tried downloading official nvidia linux drivers from the website but at best I can now get 10 frames a second with the xserver driver.

If I can't find a solution at the very least, what new graphics card do you guys recommend I'm using mint btw.

submitted by /u/SchrodingersWriter
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Hey Linux community I need help

15. Januar 2026 - 16:41

i dont know if this is the right place but i ran into problems for that i cant find any documentation

im trying to set up wivrn on my system and i am runing into problem when i try to start games

specs of pc :

arch with wayland hyprland

Nivida 3060ti drivers ver 590.48.01

Ryzen 7 3700X

32 gig ddr 4

Headset: Pico 4 ultra

so i am trying to use wivrn and i try to use xrizer as my compatibility tooll couse its the only one that gives me an error that i can work with

i cant find any documentation on the following error:

panicked at src/compositor.rs:969:17:

Failed to create swapchain: the runtime failed to handle the function in an unexpected way that is not covered by another error result (info: [

(

"create_flags",

"SwapchainCreateFlags(0)",

),

(

"width",

"2160",

),

(

"height",

"2160",

),

(

"sample_count",

"1",

),

])

submitted by /u/ConsequenceFun435
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Hytale crashing after about 5-10 minutes of gameplay everytime

15. Januar 2026 - 16:35

On NixOS using a flake, launcher works, game works, for about 5-10 minutes, and then amd gpu ring timeout happens and resets. Crashing game

AMD 9070XT AMD Ryzen 9950x3d

This is the only game that does this. I assume because its early access? but I have heard nothing but success on this subreddit about this game so idk

Jan 15 10:19:55 void kernel: amdgpu 0000:03:00.0: amdgpu: Process HytaleClient pid 40543 thread HytaleClie:cs0 pid 40557 Jan 15 10:19:55 void kernel: amdgpu 0000:03:00.0: amdgpu: Starting gfx_0.0.0 ring reset Jan 15 10:19:55 void kernel: amdgpu 0000:03:00.0: amdgpu: Ring gfx_0.0.0 reset succeeded Jan 15 10:19:55 void kernel: amdgpu 0000:03:00.0: [drm] device wedged, but recovered through reset

submitted by /u/NeonVoidx
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Slow download speeds on steam

15. Januar 2026 - 15:38

literally just changed from Xubuntu to pop_os 24.04 and the download speed just dropped like crazy, it's taking around 30 minutes to download CS2 for example and I don't know why, my pc is a Omen 16L desktop (I haven't changed anything so it's still stock)

submitted by /u/Single-Helicopter-75
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Lenrual is out now for Linux!

15. Januar 2026 - 15:17

Hi y'all. Just recently released the Linux build for my game.

Lenrual is a weird environmental puzzle game.
If you're into a mini-myst-like with ghibli/Journey-esque aesthetics and The Witness style interactions, you might like this.

You can check it out on Steam here:
https://store.steampowered.com/app/3340160/Lenrual/

submitted by /u/awd3n
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Even more AMD ray tracing performance improvements heading to Mesa on Linux

15. Januar 2026 - 14:28

More improvements coming for ray-tracing performance with Mesa. There was recently mentioned other work, most recent involves compiling any-hit/intersection shaders separately, which leads to massive improvements.

submitted by /u/ilep
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Is MHWilds Performance Throttled by an Expensive Instruction Loop?

15. Januar 2026 - 14:15

I did some additional investigation on Linux (Arch Linux + ProtonGE) and noticed an interesting behavior worth sharing.

While monitoring logs, I observed that the game frequently executes the SGDTinstruction. The spam is so heavy that the kernel had to suppress the output to prevent log flooding:

https://preview.redd.it/nrgenn2diidg1.png?width=1113&format=png&auto=webp&s=936204557da3e4091a33aaae9ec0e52e46d91d63

SGDT is a low-level x86 instruction often associated with environment probing, anti-tamper, or DRM-related logic. On systems with UMIP (User-Mode Instruction Prevention) enabled, this instruction is blocked in user space and handled via "expensive software emulation" in the kernel.

Executing this "expensive" emulation in a tight loop during gameplay creates significant CPU overhead, which likely contributes to:

  • Frametime Spikes & Intermittent FPS drops
  • Abnormal CPU usage
  • Higher CPU temperatures (I observed spikes up to 90°C during stutter events)

Additional Observation: When testing with the kernel parameter: clearcpuid=514 (or using clearcpuid=umip to effectively disable UMIP), stuttering was noticeably reduced and frametime appeared more stable on the test system.

For those using GRUB, you can test this by adding the parameter to your config: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash clearcpuid=umip"

This may indicate that the performance hit is related to CPU feature probing or environment checks, though this was only observed on Linux + Proton.

submitted by /u/RelationshipSea5102
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Trying to set up a PC as a living-room gaming console, can’t get 4K 144Hz to work

15. Januar 2026 - 14:11

I’m trying to set up a PC with an AMD 7800X3D and AMD 7900 XTX as a “console-like” gaming system connected to my TV with Bazzite (Big Picture mode, controller, etc.). Overall it works great, but I can’t get the PC to output 4K at 144Hz, which the screen is supposed to support.

The system is stuck at 4K 60Hz. If I drop the resolution to 1440p or 1080p, 144Hz works without any issues.

I’ve already tried swapping the cable to a verified HDMI 2.1 cable that I know can do 4K 120Hz on my main rig, which uses an LG C2 as a monitor. That system runs CachyOS with an NVIDIA 5090 and an AMD 9950X3D, and it works perfectly there.

At this point I’m a bit stuck. Is it a limitation with Bazzite? Would it be better if i also ran CachyOS on this PC?

Any insight would be appreciated.

submitted by /u/EvilDuck91
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New PC start with Linux

15. Januar 2026 - 13:40

Hey there!

I will have a new PC soon.

Want to start fresh with Linux. (Only used IT oartially in Steam Deck).

Any Tips? For Games, But for daily App usage aswell (picture etc.)

Greetings

submitted by /u/D3athpoodle
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Genshin network error after new update

15. Januar 2026 - 13:14

Is anyone else facing the network error 4201 after the new update? I am using anime game launcher, worked very well until now but it has been giving the same error when i try to log in, i reinstalled and sadly still facing the same issue.

submitted by /u/Wrong-Adhesiveness46
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Why does the cursor size change for the game's window?

15. Januar 2026 - 11:32

The games running natively its not through wine/proton
https://flathub.org/en/apps/sh.fhs.ksre

submitted by /u/_riyann
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Latency, worse performance and bad framepacing on external monitor

15. Januar 2026 - 11:30

New to Linux and running Nobara on a laptop with Nvidia graphics.

For general purposes the experience has been great - better web browsing, faster file browsing etc. Pretty seamless.

Gaming is a little awkward. Performance is generally quite good, but only if I play on my laptop display. As soon as I connect to my external monitor (over USB C displayport) I get significantly worse performance and increased lag.

Taking Hades 2 as an example, I can run it maxed out no issues at my laptop's refresh rate (120hz) with decent latency and even frame pacing. But when I switch to my monitor, frame pacing goes out the window, and the only way to make it smooth is to turn vsync on, which not only makes it incredibly laggy (far beyond vsync on Windows) but also reduces framerate to below 80 fps. For comparison I usually run it at 165 fps locked on my external monitor in Windows with even framepacing.

My monitor runs at a higher resolution, so I tested it at my laptop screen's resolution for a more even comparison, and the results barely changed, almost as if the issue has nothing to do with actual GPU performance.

From what I can understand, the issue seems to be some unholy combination of Nvidia drivers, optimus hybrid laptop, and VRR support. I've tried other distros and keep running into the same issue.

I'm wondering if there are any experienced Linux users who might have a fix. If I can just get this one thing worked out I can probably drop Windows for good.

submitted by /u/mragentofchaos
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Linux software for elgato stream deck

15. Januar 2026 - 11:05

Hello everybody, I am a new Linux user and I am experiencing the need of a really good modern functioning software that is capable to fully work with elgato stream deck. There are a lot of solution in the community but none of them does really meet my requirements. So I started developing my own. The premises are it has to work with X11 and Wayland seamlessly with all the kdes around there and I am developing on cashyOS which is an arch Linux distribution. My goal is to create a clone of the original Windows software by elgato. But what I need are peer reviews and what I mean is someone willing to help with suggestions to improve the user experience and the functionality of that sad piece of software. Now this is my first approach on developing a software in my entire life, so please be gentle 🙂. Who of you would be willing to participate in a screen sharing? Wir discord to explore the current state of the software, the future of the functions which have to be implemented and maybe also give advice and opinions?

submitted by /u/caponski
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This MR Improve RT for UE4 games

15. Januar 2026 - 10:16

Now, let's use them for really cool stuff.

With this MR, RADV can compile any-hit and intersection shaders separately. No more forced inlining of everything into one humongous megashader!

In games that heavily use/compile any-hit/intersection shaders, this entails some really crazy improvements across all GPU generations:

Compiling RT pipelines in UE4 games with raytracing (e.g. Ghostwire Tokyo, The Callisto Protocol) becomes 10 times faster. Yes, an order of magnitude! In one Ghostwire Tokyo Fossilize capture I gathered, time to replay went from 4 minutes and 20 seconds to just 20 seconds.

These UE games also tended to have quite terrible stuttering whenever a new RT pipeline was compiled.

That stuttering is gone completely.

On top of that, runtime performance improves by a lot [in affected applications] as well. Who knew that inlining hundreds of shaders into an incredibly hot loop might be bad for performance?!

From quick napkin math, I think the pure RT performance in Ghostwire Tokyo improves by over 2x. In any case, FPS goes from ~30 to ~40 on my 7900XTX.

It seems like with the MR, we roughly match Windows performance in the Ghostwire Tokyo scene I tested, as well.

Performance improvements on different apps/non-UE4 titles may vary, but I'm pretty sure quite a few apps should benefit. (Cyberpunk 2077 doesn't, though. It only really uses 1 any-hit shader at the maximum and is therefore unaffected by this MR.)

submitted by /u/fyzeera
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