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Age of Empires IV - Game crashing 30 seconds into Advanced siege scenario
Hello, I am a new player, doing Art of War challenges.
I did Early Combat, Economy and Siege, now when I try Advanced siege, I crash around 30s or so into the game.
I am on Linux openSUSE TW, Proton 9.0.4, latest everything. My PC can play this game normally (16 GB RAM/8GB VRAM, decent framerate). I don't know how to solve this - I can't find any posts on crashing.
submitted by /u/LegatusDivinae[link] [comments]
The Drifter is easily my new favourite point and click adventure
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Read the full article on GamingOnLinux.
How to check dual channel RAM?
I have recently installed cachy os on my asus laptop and was wondering if I am running dual channel ram as I have heard it is better for gaming.
I saw a few other posts and forums and found this command on this post which doesnt give me any out put:
sudo dmidecode -t 17 | awk 'BEGIN { FS=":"; OFS="\t" } /Size|Channel/ { line = (line ? line OFS : "") $2 } /^$/ { print line; line="RAM" }' | grep -iv 'no'does this mean I am running single channel RAM?
Another output I got from this post is
sudo dmidecode | grep Interleaved
[sudo] password for user:
Interleaved Data Depth: 2
Interleaved Data Depth: 2
another commands which I tried :
sudo dmidecode | egrep -i 'locator|width'
egrep: warning: egrep is obsolescent; using grep -E
Partition Width: 2
Total Width: 64 bits
Data Width: 64 bits
Locator: ChannelA-DIMM0
Bank Locator: BANK 0
Total Width: Unknown
Data Width: Unknown
Locator: ChannelA-DIMM1
Bank Locator: BANK 1
Total Width: 64 bits
Data Width: 64 bits
Locator: ChannelB-DIMM0
Bank Locator: BANK 2
Total Width: Unknown
Data Width: Unknown
Locator: ChannelB-DIMM1
Bank Locator: BANK 3
sudo dmidecode | grep -i locator
Locator: ChannelA-DIMM0
Bank Locator: BANK 0
Locator: ChannelA-DIMM1
Bank Locator: BANK 1
Locator: ChannelB-DIMM0
Bank Locator: BANK 2
Locator: ChannelB-DIMM1
Bank Locator: BANK 3
when I was using windows 10 I checked CPUZ which showed I was running dual channel and this is the output I got from dmidecode
sudo dmidecode -t memory
# dmidecode 3.6
Getting SMBIOS data from sysfs.
SMBIOS 3.2.1 present.
Handle 0x0008, DMI type 16, 23 bytes
Physical Memory Array
Location: System Board Or Motherboard
Use: System Memory
Error Correction Type: None
Maximum Capacity: 64 GB
Error Information Handle: Not Provided
Number Of Devices: 4
Handle 0x002D, DMI type 17, 84 bytes
Memory Device
Array Handle: 0x0008
Error Information Handle: Not Provided
Total Width: 64 bits
Data Width: 64 bits
Size: 8 GB
Form Factor: SODIMM
Set: None
Locator: ChannelA-DIMM0
Bank Locator: BANK 0
Type: DDR4
Type Detail: Synchronous
Speed: 2667 MT/s
Manufacturer: SK Hynix
Serial Number: 52D00FC5
Asset Tag: 9876543210
Part Number: HMA81GS6JJR8N-VK
Rank: 1
Configured Memory Speed: 2667 MT/s
Minimum Voltage: 1.2 V
Maximum Voltage: 1.2 V
Configured Voltage: 1.2 V
Memory Technology: DRAM
Memory Operating Mode Capability: Volatile memory
Firmware Version: Not Specified
Module Manufacturer ID: Bank 1, Hex 0xAD
Module Product ID: Unknown
Memory Subsystem Controller Manufacturer ID: Unknown
Memory Subsystem Controller Product ID: Unknown
Non-Volatile Size: None
Volatile Size: 8 GB
Cache Size: None
Logical Size: None
Handle 0x002E, DMI type 17, 84 bytes
Memory Device
Array Handle: 0x0008
Error Information Handle: Not Provided
Total Width: Unknown
Data Width: Unknown
Size: No Module Installed
Form Factor: Unknown
Set: None
Locator: ChannelA-DIMM1
Bank Locator: BANK 1
Type: Unknown
Type Detail: None
Handle 0x002F, DMI type 17, 84 bytes
Memory Device
Array Handle: 0x0008
Error Information Handle: Not Provided
Total Width: 64 bits
Data Width: 64 bits
Size: 8 GB
Form Factor: SODIMM
Set: None
Locator: ChannelB-DIMM0
Bank Locator: BANK 2
Type: DDR4
Type Detail: Synchronous
Speed: 2667 MT/s
Manufacturer: 859B
Serial Number: E904953C
Asset Tag: 9876543210
Part Number: CB8GS2666.C8RT
Rank: 1
Configured Memory Speed: 2667 MT/s
Minimum Voltage: 1.2 V
Maximum Voltage: 1.2 V
Configured Voltage: 1.2 V
Memory Technology: DRAM
Memory Operating Mode Capability: Volatile memory
Firmware Version: Not Specified
Module Manufacturer ID: Bank 6, Hex 0x9B
Module Product ID: Unknown
Memory Subsystem Controller Manufacturer ID: Unknown
Memory Subsystem Controller Product ID: Unknown
Non-Volatile Size: None
Volatile Size: 8 GB
Cache Size: None
Logical Size: None
Handle 0x0030, DMI type 17, 84 bytes
Memory Device
Array Handle: 0x0008
Error Information Handle: Not Provided
Total Width: Unknown
Data Width: Unknown
Size: No Module Installed
Form Factor: Unknown
Set: None
Locator: ChannelB-DIMM1
Bank Locator: BANK 3
Type: Unknown
Type Detail: None
Can someone please help how to Identify if we are actually running dual channel or is the ram running in single channel
submitted by /u/Anurag2405[link] [comments]
Massive input lag with Xbox controller
hello everyone, its been a while since i last played with controller, it used to be as responsive if not more so than windows but now whenever i want to use a controller there seems to be a massive amount of delay, maybe a bit over a second.
additionally buttons seem to sometimes be "sticky" and get pressed for way longer than i held them down for. i originally noticed this in Jedi survivor but it seems to happen across games and even in very easy to run titles.
i use xpad neo on cachyOS if that helps.
any suggestions on how i could fix this?
submitted by /u/Mandoart-Studios[link] [comments]
[Tool] Hecate Moon Gaming Suite - Professional Tournament-Grade Linux Gaming Optimization
[link] [comments]
Dualshock 4 não funciona fora da steam
Meu DualShock 4 não funciona no God of War 2018 (não steam). A única forma que consegui fazer ele funcionar foi usando o Steam Input, mas a Steam pesa bastante no desempenho comparado ao Lutris, o que faz falta num notebook fraco. Alguém conhece alguma solução?
Obs: Uso o cachyos
submitted by /u/Capable-Common-5233[link] [comments]
Jedi Survivor won't launch pass the EA app
Hello everyone,
has someone else experienced a problem similar to mine when launching Jedi Survivor ?
The game start from steam regularly, the EA app preparing game load pop up but then after it goes off the preparing game load screen it only remains a ea app little white rectangle on the top left. But the game doesn't show despite Steam telling me that is running.
Currently I'm launching the game without launch option and with forced proton-experimental.
My spec:
OS: Arch Linux
DE: Hyprland
GPU: Nvidia RTX 4070 Ti
Attached is the screenshot of the ea app rectangle.
Thank in advance to anyone for helping.
submitted by /u/Alviseee[link] [comments]
Return to Moria stopped working (mint, wine)
As title says, I've been plaiyng Return to Moria on Linux Mint for a while, no problems, took a break from it, then when I tried recently the game won't start. I'm using Heroic (game is on Epic) and wine 8-26. I've taken a Verbose Logs printout where there are some error messages, it's the first comment. I've been working on it myself, but without out much success. Any assistance would be greatly appreciated :)
submitted by /u/lezapper[link] [comments]
Heroic Games Launcher: v2.18.1 Hotfix #1 released https://playingtux.com/articles/heroic-games-launcher-v2181-hotfix-1-released?lang=en #Linux #Gaming #LinuxGaming
Heroic Games Launcher: v2.18.1 Hotfix #1 released https://playingtux.com/articles/heroic-games-launcher-v2181-hotfix-1-released?lang=en #Linux #Gaming #LinuxGaming
Heroic Games Launcher v2.18.1 brings more bug fixes for GOG and Epic Games on Linux / SteamOS
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Read the full article on GamingOnLinux.
Grab some friends for some gaming in the Humble Co-Op Bundle
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Read the full article on GamingOnLinux.
gamesir nova lite vs lite 2?
do you guys think lite 2 is worth it over the normal lite? lite 2 is ~40€ and lite is ~25-30€
how well are they supported on Tux?
submitted by /u/SeeMeNotFall[link] [comments]
x86 on ARM64 emulator FEX gets some huge gaming improvements
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Read the full article on GamingOnLinux.
NVIDIA Beta driver 580.65.06 released for Linux with bug fixes and expanded Wayland support
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Read the full article on GamingOnLinux.
Counter-Strike 2 | Linux vs Windows 10 2021 LTSC FPS Test
Specs:
- GPU: 6600 XT
- CPU: Ryzen 5 3600
- Distro: CachyOS
- Kernel: linux-cachyos-bmq
I repeated the test 2-3 times and always got close results, I get more FPS on Windows 10. How much FPS difference is there in your setup compared to Windows?
submitted by /u/lorcaragonna[link] [comments]
Woman told me Linux users conquer the world with “love”. I had to correct her.
Ma’am we are Linux users. We don’t conquer the world with “Love”. That assumes we “ask” a task to close. We don’t ask, we “kill” our tasks. We are gods, the mouse is in our hand with power to kill any task with one click - Unless we decide to outright write their process in the Death Terminal.
submitted by /u/ThornofTwilight[link] [comments]
Current Least Painful Way to Get Mod Manager on Linux
I wish to start modding Skyrim on my current build, and I am looking for a way to get a mod manager working on Linux, preferably MO2, in a relatively convenient manner. What is recommended?
submitted by /u/VHS2red[link] [comments]
Borderlands 2 split screen
Is there any way to play split screen on the Linux version of Borderlands 2 without launching it two times through some mod or something?
submitted by /u/super2061[link] [comments]
Nvidia BETA branch 580.65.06 Released!
- Fixed a bug that could cause Vulkan applications to hang when destroying swapchains after a lost device event.
- Fixed a bug that could allow atomic commit and other DRM operations to return success status despite having failed due to handling an interrupt: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/832
- Fixed a bug that could cause GTK 4 applications to crash when using the Vulkan backend on Wayland.
- Fixed a bug that could intermittently cause llama.cpp to crash on exit when using the Vulkan backend: https://github.com/ggml-org/llama.cpp/issues/10528
- Added support for the fifo-v1 Wayland protocol on Vulkan.
- Updated GPU clock value reporting in nvidia-settings, NVML, and nvidia-smi to show clocks before thermal and idle slowdowns for better consistency with the equivalent functionality on Windows.
- Fixed compatibility with Bigscreen Beyond Head Mounted Displays.
- Fixed a bug that could result in a black screen when setting specific modes on HDMI displays.
- Fixed a bug that caused blank or frozen screens under the following conditions: nvidia-drm is loaded with the modeset=1 and fbdev=1 parameters, using a Maxwell or Pascal series GPU, and more than one display device of differing resolutions are connected.
- Fixed a bug that caused nvidia-suspend.service to fail when available system memory is low.
- Enabled RMIntrLockingMode by default. This feature can help reduce stutter especially when using virtual reality. This feature was originally introduced in the r570 series. It can be disabled by loading nvidia.ko with the \NVreg_RegistryDwords=RMIntrLockingMode=0` kernel module parameter.`
- Implemented another feature that can reduce time spent in the interrupt top half for low latency display interrupts by deferring the work until later. This feature is experimental and disabled by default. This feature can be enabled by loading nvidia.ko with the \NVreg_RegistryDwords=RmEnableAggressiveVblank=1` kernel module parameter.`
- Fixed a bug that could cause blank rendering on some single-buffered GLX applications when running on Xwayland.
- Fixed a bug that could cause a kernel use-after-free on pre-Turing GPUs.
- Fixed a bug that could cause OpenGL applications and compositors to stall when using NVIDIA as a PRIME Display Offload sink ("Reverse PRIME"), potentially resulting in a black screen.
- Fixed a bug that led to increasing memory usage in X11 OpenGL and Vulkan applications after suspend/resume cycles.
- Fixed a bug that could cause 32-bit x86 applications running on recent builds of glibc to crash on dlopen().
[link] [comments]
power-rules-daemon 1.0 has been released
I've coded this little rust daemon as replacement for cachyos game-performance (which doesn't support flatpak), and also for gamemode (which doesn't support flatpak either) entirely, when used along with ananicy-cpp
Elden ring detected? Let's go into performance mode!
How it worksWe read a ~/.config/power-rules/config.toml like this example
[config] default_profile = "balanced" [[rule]] name = "eldenring.exe" profile = "performance" [[rule]] # As many rules as you want.And automatically set the power profile while the game is running using powerprofilectl. Once the game is closed, we go back to the default power profile.
- REPO URL: https://github.com/Zeioth/power-rules-daemon
- RUST CRATE: https://crates.io/crates/power-rules-daemon
- CACHYOS DISCUSSION: https://github.com/CachyOS/CachyOS-Settings/pull/157
- POWER-PROFILES-DAEMON DISCUSSION: https://gitlab.freedesktop.org/upower/power-profiles-daemon/-/work_items/182
[link] [comments]