Sammlung von Newsfeeds
Fedora KDE or CachyOS
Hey guys I’m planning on switching to Linux sometime soon, it will be my first time and I’ve been doing some research here and there. I’m a bit torn on whether I should use Fedora KDE 43 when it comes out or install cachyos as I’ve read quite a lot of good stuff about it.
I mainly use my PC for gaming and content consumption. I do a bit of office work here and there but nothing major. If anyone could point me to which is the more suitable district that’d be great.
Thanks.
submitted by /u/Eredin_The_King[link] [comments]
Ajuda para rodar Delta Force
Eu uso o CachyOs e acho que tudo o que precisam esta nos prints
submitted by /u/cimetto[link] [comments]
Mario Kart 64 got another PC port, this time with HD texture pack support
Satisfactory freezing pc completely
I tried dx11, dx12, vulkan. used 3 versions of proton (hotfix, experimental, 10.1) but it still is doing the exact same thing, I can play for a bit 3-5 minutes, then the game just randomly freezes or black screens, sometimes artifacting weirdly on the screen. Then my pc isn't responding to anything and i have to reboot it.
im using arch with kde running on a r5 8400f with a rx5700xt if that matters. Complete noob btw
submitted by /u/gihdor[link] [comments]
How big of a hurdle is it to switch to linux without using steam?
I understand valve does a lot for linux gaming but for personal reasons id rather not use steam. would i be handicapping myself by doing this or is gaming on linux just as easy without it?
submitted by /u/SApA64[link] [comments]
Torchlight Infinite stand alone version with Bottles : game is not "starting"
Hello, I'm trying to use Bottles to launch the stand-alone version of Torchlight Infinite (not possible to use the steam version because it is not available in my region).
When I click on the start button, nothing happens (video below).
https://reddit.com/link/1lz7t0a/video/ro3qvn8z8qcf1/player
I tried multiple runners; the result did not change at all.
The runner used in the video is "kron4ek-wine-10.9-amd64".
The version of DXVK is "dxvk-2.7" (i also tried 2.6, 2.6-1, 2.6-2)
The neofetch of my system is below.
When i launch the bottle with the terminal, i have this output (Clicking on "start game" does not change the terminal output).
01:51:14 (INFO) Forcing offline mode
Windows path detected. Avoiding validation.
002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2).
info: Game: TorchlightLauncher.exe
info: DXVK: v2.7
info: Build: x86_64 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6ffffd27e3a0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: DXGI: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
warn: D3D11DeviceFeatures: External memory features not supported
info: D3D11InternalCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info: D3D11InternalCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Creating device:
info: NVIDIA GeForce RTX 2060:
info: Driver : NVIDIA 575.64.3
info: Queues:
info: Graphics : (0, 0)
info: Transfer : (1, 0)
info: Sparse : (0, 0)
info: Memory:
info: Heap 0: 6.0 GiB (DEVICE_LOCAL)
info: Budget: 4.88 GiB
info: Type 1: DEVICE_LOCAL
info: Type 2: DEVICE_LOCAL
info: Heap 1: 11.65 GiB
info: Budget: 11.65 GiB
info: Type 0: (None)
info: Type 3: HOST_VISIBLE | HOST_COHERENT
info: Type 4: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
info: Heap 2: 246 MiB (DEVICE_LOCAL)
info: Budget: 214 MiB
info: Type 5: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT
info: Enabled extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_depth_bias_control
info: VK_EXT_descriptor_buffer
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_line_rasterization
info: VK_EXT_memory_priority
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_pageable_device_local_memory
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_load_store_op_none
info: VK_KHR_maintenance5
info: VK_KHR_maintenance6
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_swapchain_mutable_format
info: VK_NV_low_latency2
info: VK_NV_raw_access_chains
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: Enabled features:
info: depthBiasClamp : 1
info: depthBounds : 1
info: depthClamp : 1
info: drawIndirectFirstInstance : 1
info: dualSrcBlend : 1
info: fillModeNonSolid : 1
info: fragmentStoresAndAtomics : 1
info: fullDrawIndexUint32 : 1
info: geometryShader : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: multiViewport : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: robustBufferAccess : 1
info: sampleRateShading : 1
info: samplerAnisotropy : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderImageGatherExtended : 1
info: shaderInt16 : 1
info: shaderInt64 : 1
info: shaderSampledImageArrayDynamicIndexing : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: tessellationShader : 1
info: textureCompressionBC : 1
info: variableMultisampleRate : 1
info: vertexPipelineStoresAndAtomics : 1
info: wideLines : 1
info: shaderDrawParameters : 1
info: storagePushConstant16 : 1
info: bufferDeviceAddress : 1
info: descriptorIndexing : 1
info: descriptorBindingSampledImageUpdateAfterBind : 1
info: descriptorBindingUpdateUnusedWhilePending : 1
info: descriptorBindingPartiallyBound : 1
info: drawIndirectCount : 1
info: hostQueryReset : 1
info: runtimeDescriptorArray : 1
info: samplerFilterMinmax : 1
info: samplerMirrorClampToEdge : 1
info: shaderInt8 : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: timelineSemaphore : 1
info: uniformBufferStandardLayout : 1
info: vulkanMemoryModel : 1
info: dynamicRendering : 1
info: maintenance4 : 1
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 1
info: synchronization2 : 1
info: VK_EXT_attachment_feedback_loop_layout:
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization:
info: extConservativeRasterization : 1
info: VK_EXT_custom_border_color:
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable:
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control:
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_descriptor_buffer:
info: descriptorBuffer : 1
info: VK_EXT_extended_dynamic_state3:
info: extendedDynamicState3AlphaToCoverageEnable : 1
info: extendedDynamicState3DepthClipEnable : 1
info: extendedDynamicState3RasterizationSamples : 1
info: extendedDynamicState3SampleMask : 1
info: extendedDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock:
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive:
info: extFullScreenExclusive : 0
info: VK_EXT_graphics_pipeline_library:
info: graphicsPipelineLibrary : 1
info: VK_EXT_hdr_metadata:
info: extHdrMetadata : 0
info: VK_EXT_line_rasterization:
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget:
info: extMemoryBudget : 1
info: VK_EXT_memory_priority:
info: memoryPriority : 1
info: VK_EXT_multi_draw:
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map:
info: nonSeamlessCubeMap : 1
info: VK_EXT_pageable_device_local_memory:
info: pageableDeviceLocalMemory : 1
info: VK_EXT_robustness2:
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier:
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export:
info: extShaderStencilExport : 0
info: VK_EXT_swapchain_colorspace:
info: extSwapchainColorSpace : 0
info: VK_EXT_swapchain_maintenance1:
info: swapchainMaintenance1 : 1
info: VK_EXT_transform_feedback:
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor:
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32:
info: khrExternalMemoryWin32 : 0
info: VK_KHR_external_semaphore_win32:
info: khrExternalSemaphoreWin32 : 0
info: VK_KHR_load_store_op_none:
info: khrLoadStoreOpNone : 1
info: VK_KHR_maintenance5:
info: maintenance5 : 1
info: VK_KHR_maintenance6:
info: maintenance6 : 1
info: VK_KHR_maintenance7:
info: maintenance7 : 0
info: VK_KHR_pipeline_library:
info: khrPipelineLibrary : 1
info: VK_KHR_present_id:
info: presentId : 1
info: VK_KHR_present_wait:
info: presentWait : 1
info: VK_KHR_swapchain:
info: khrSwapchain : 1
info: VK_KHR_swapchain_mutable_format:
info: khrSwapchainMutableFormat : 1
info: VK_KHR_win32_keyed_mutex:
info: khrWin32KeyedMutex : 0
info: VK_NV_descriptor_pool_overallocation:
info: descriptorPoolOverallocation : 0
info: VK_NV_low_latency2:
info: nvLowLatency2 : 1
info: VK_NV_raw_access_chains:
info: shaderRawAccessChains : 1
info: VK_NVX_binary_import:
info: nvxBinaryImport : 1
info: VK_NVX_image_view_handle:
info: nvxImageViewHandle : 1
info: Descriptor sizes (set alignment: 64)
info: Sampler : 4
info: Uniform buffer : 8
info: Storage buffer : 16
info: Uniform texel buffer : 16
info: Storage texel buffer : 16
info: Sampled image : 4
info: Storage image : 4
info: Memory type mask for sparse resources: 0x2
info: Memory type mask for buffer resources: 0x3b, usage: 0x219ff
info: Creating sampler descriptor heap (8 kB)
info: DXVK: Graphics pipeline libraries supported
info: Creating resource descriptor heap (8192 kB)
info: DXVK: Using 12 compiler threads
01ec:err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
warn: 0ec870a6-5d7e-4c22-8cfc-5baae07616ed
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)
info: Buffer size: 700x424
info: Image count: 5
info: Game: EpicWebHelper.exe
info: DXVK: v2.7
info: Build: x86_64 gcc 15.1.0
err: readMonitorEdidFromKey: Failed to get EDID reg key size
err: DXGI: Failed to parse display metadata + colorimetry info, using blank.
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6ffffd27e3a0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: DXGI: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
info: DXGI: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
info: Presenter: Got VK_SUBOPTIMAL_KHR, recreating swapchain
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)
info: Buffer size: 700x424
info: Image count: 5
info: Game: EpicWebHelper.exe
info: DXVK: v2.7
info: Build: x86_64 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6ffffd27e3a0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: Found device: NVIDIA GeForce RTX 2060 (NVIDIA 575.64.3)
info: DXGI: Hiding actual GPU, reporting:
info: vendor ID: 0x1002
info: device ID: 0x73df
warn: D3D11DeviceFeatures: External memory features not supported
info: D3D11InternalCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info: D3D11InternalCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
info: Creating device:
info: NVIDIA GeForce RTX 2060:
info: Driver : NVIDIA 575.64.3
info: Queues:
info: Graphics : (0, 0)
info: Transfer : (1, 0)
info: Sparse : (0, 0)
info: Memory:
info: Heap 0: 6.0 GiB (DEVICE_LOCAL)
info: Budget: 4.76 GiB
info: Type 1: DEVICE_LOCAL
info: Type 2: DEVICE_LOCAL
info: Heap 1: 11.65 GiB
info: Budget: 11.65 GiB
info: Type 0: (None)
info: Type 3: HOST_VISIBLE | HOST_COHERENT
info: Type 4: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
info: Heap 2: 246 MiB (DEVICE_LOCAL)
info: Budget: 200 MiB
info: Type 5: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT
info: Enabled extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_depth_bias_control
info: VK_EXT_descriptor_buffer
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_line_rasterization
info: VK_EXT_memory_priority
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_pageable_device_local_memory
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_load_store_op_none
info: VK_KHR_maintenance5
info: VK_KHR_maintenance6
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_swapchain_mutable_format
info: VK_NV_low_latency2
info: VK_NV_raw_access_chains
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: Enabled features:
info: depthBiasClamp : 1
info: depthBounds : 1
info: depthClamp : 1
info: drawIndirectFirstInstance : 1
info: dualSrcBlend : 1
info: fillModeNonSolid : 1
info: fragmentStoresAndAtomics : 1
info: fullDrawIndexUint32 : 1
info: geometryShader : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: multiViewport : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: robustBufferAccess : 1
info: sampleRateShading : 1
info: samplerAnisotropy : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderImageGatherExtended : 1
info: shaderInt16 : 1
info: shaderInt64 : 1
info: shaderSampledImageArrayDynamicIndexing : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: tessellationShader : 1
info: textureCompressionBC : 1
info: variableMultisampleRate : 1
info: vertexPipelineStoresAndAtomics : 1
info: wideLines : 1
info: shaderDrawParameters : 1
info: storagePushConstant16 : 1
info: bufferDeviceAddress : 1
info: descriptorIndexing : 1
info: descriptorBindingSampledImageUpdateAfterBind : 1
info: descriptorBindingUpdateUnusedWhilePending : 1
info: descriptorBindingPartiallyBound : 1
info: drawIndirectCount : 1
info: hostQueryReset : 1
info: runtimeDescriptorArray : 1
info: samplerFilterMinmax : 1
info: samplerMirrorClampToEdge : 1
info: shaderInt8 : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: timelineSemaphore : 1
info: uniformBufferStandardLayout : 1
info: vulkanMemoryModel : 1
info: dynamicRendering : 1
info: maintenance4 : 1
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 1
info: synchronization2 : 1
info: VK_EXT_attachment_feedback_loop_layout:
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization:
info: extConservativeRasterization : 1
info: VK_EXT_custom_border_color:
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable:
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control:
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_descriptor_buffer:
info: descriptorBuffer : 1
info: VK_EXT_extended_dynamic_state3:
info: extendedDynamicState3AlphaToCoverageEnable : 1
info: extendedDynamicState3DepthClipEnable : 1
info: extendedDynamicState3RasterizationSamples : 1
info: extendedDynamicState3SampleMask : 1
info: extendedDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock:
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive:
info: extFullScreenExclusive : 0
info: VK_EXT_graphics_pipeline_library:
info: graphicsPipelineLibrary : 1
info: VK_EXT_hdr_metadata:
info: extHdrMetadata : 0
info: VK_EXT_line_rasterization:
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget:
info: extMemoryBudget : 1
info: VK_EXT_memory_priority:
info: memoryPriority : 1
info: VK_EXT_multi_draw:
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map:
info: nonSeamlessCubeMap : 1
info: VK_EXT_pageable_device_local_memory:
info: pageableDeviceLocalMemory : 1
info: VK_EXT_robustness2:
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier:
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export:
info: extShaderStencilExport : 0
info: VK_EXT_swapchain_colorspace:
info: extSwapchainColorSpace : 0
info: VK_EXT_swapchain_maintenance1:
info: swapchainMaintenance1 : 1
info: VK_EXT_transform_feedback:
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor:
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32:
info: khrExternalMemoryWin32 : 0
info: VK_KHR_external_semaphore_win32:
info: khrExternalSemaphoreWin32 : 0
info: VK_KHR_load_store_op_none:
info: khrLoadStoreOpNone : 1
info: VK_KHR_maintenance5:
info: maintenance5 : 1
info: VK_KHR_maintenance6:
info: maintenance6 : 1
info: VK_KHR_maintenance7:
info: maintenance7 : 0
info: VK_KHR_pipeline_library:
info: khrPipelineLibrary : 1
info: VK_KHR_present_id:
info: presentId : 1
info: VK_KHR_present_wait:
info: presentWait : 1
info: VK_KHR_swapchain:
info: khrSwapchain : 1
info: VK_KHR_swapchain_mutable_format:
info: khrSwapchainMutableFormat : 1
info: VK_KHR_win32_keyed_mutex:
info: khrWin32KeyedMutex : 0
info: VK_NV_descriptor_pool_overallocation:
info: descriptorPoolOverallocation : 0
info: VK_NV_low_latency2:
info: nvLowLatency2 : 1
info: VK_NV_raw_access_chains:
info: shaderRawAccessChains : 1
info: VK_NVX_binary_import:
info: nvxBinaryImport : 1
info: VK_NVX_image_view_handle:
info: nvxImageViewHandle : 1
info: Descriptor sizes (set alignment: 64)
info: Sampler : 4
info: Uniform buffer : 8
info: Storage buffer : 16
info: Uniform texel buffer : 16
info: Storage texel buffer : 16
info: Sampled image : 4
info: Storage image : 4
info: Memory type mask for sparse resources: 0x2
info: Memory type mask for buffer resources: 0x3b, usage: 0x219ff
info: Creating sampler descriptor heap (8 kB)
info: DXVK: Graphics pipeline libraries supported
info: Creating resource descriptor heap (8192 kB)
err: D3D11VideoDevice::GetVideoDecoderProfileCount: Stub
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: Presenter: Actual swapchain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: yes)
info: Buffer size: 1344x755
info: Image count: 5
01ec:err:ole:com_get_class_object class {47dfbe54-cf76-11d3-b38f-00105a1f473a} not registered
01ec:err:ole:com_get_class_object no class object {47dfbe54-cf76-11d3-b38f-00105a1f473a} could be created for context 0x1
info: DXVK: Using 12 compiler threads
warn: D3D11Texture2D::QueryInterface: Unknown interface query
warn: f8fb5c27-c6b3-4f75-a4c8-439af2ef564c
[link] [comments]
Issue with wired headphones in a DS5 controller
whenever i try to use wired headphones with a dualsense controller, the headphones will only play audio from the front left and right of whatever game i'm playing. i know that the ds5 controller needs to use a 4.0 audio format for vibrations, but i think it's confusing games i'm playing and causing them to attempt to play audio in a 4.0 format instead of a 2.0 stereo format. does anybody know of any fix or work around i could try to use to get games to only play stereo audio?
submitted by /u/Sexy_McSexypants[link] [comments]
Lossless Scaling + Wayland + NTSYNC = Peak of Linux Gaming?
Ok, after seeing few posts here and on Steam Deck subreddit about Lossless Scaling, NTSync and Wine Wayland I've decided to try it and, well, I am impressed. I've tested it on few games, like Baldur's Gate 3, Kingom Come Deliverence 1 and Path of Exile 2 and it went great except the last one. On example of Kingdom Come Deliverence, which, on my gaming laptop with RX 7600S, it went from fluctuating 55-80 fps to very nice looking, smooth 150-165 fps on high settings on Heroic. On PoE2 on the other hand Lossless Scaling go full blur, so it's definitely room for improvement (or maybe I need spend more than hour to properly set it up...).
If anyone is curious I am using Arch Linux with 6.15.6-zen kernel on KDE Plasma Wayland. I've also used latest Proton-EM. Parameters looked like this:
ENABLE_LSFG=1 LSFG_MULTIPLIER=4 PROTON_USE_WAYLAND=1 PROTON_USE_NTSYNC=1 %command%
Please note, that the biggest improvement from these three is Lossless Scaling, but I think that with Wine Wayland and NTSync enabled it is smoother? More consistent?
Did any of you tried this combo? What is your experience?
submitted by /u/ascril[link] [comments]
Is linux a good fit for my pc for gaming
Okay so before I give any specs, I will say that I do not really have money to upgrade rn and it does have some very old hardware, anyway:
Specs:
CPU: Intel i5-9400f GPU: (The really bad one) Nvidea GT 730 RAM: (Actuallyt decent, but i upgraded it a while back) 16gb copsare vengance pro (DDR4, 2x 8gb sticks at 3200MHz)
I just wanted to ask cause right now, I have steam, firefox, discord amd task manager open and am using 8.3gb of memory (how the fuk did this thing run when it only had 8gb I will never know) and I know alto of it will just be windows, like my 4 apps that are open take up like 2 gb)
I also heard that older nvidea cards (Like mine) can perform worse on linux, but it mentioned direct X 12, and I don't think mine can actually run that...
Any way, is linux a good fit?
(I might look into arch, if thats good, but im good with ubuntu aswell)
UPDATE: Thank you for the comments, I will be continuing with my currewnt graphics card fior now just due to where I live, and will be saving for a budget pc thats a bit better than this one.
submitted by /u/SmoothTurtle872[link] [comments]
Emulators Kubuntu 24.04
What are good emulators to use for Nintendo DS/3DS and wii u on Linux? I've already got dolphin, parallel launcher, and mgba, but I've never heard about any for the ds family or wii u
submitted by /u/Hanak0u[link] [comments]
Lossless Scaling on Linux! Info, Install and Configuration
I try to make higher quality videos in the future. Still new to all of this.
submitted by /u/Skaredogged97[link] [comments]
Issues with syncing steam cloud progress.
I’ve been trying to sync my Steam Cloud for RimWorld for a bit now, but it keeps saying it’s out of date and that the last time it synced on my main PC was April 27th. I’ve played since then on that PC, and when I check there, it also says it’s synced. Any ideas on how to fix this? I've uninstalled and reinstalled twice and still nothing but it telling me the last time it has it marked as synced was April 27th. My PC says otherwise.
submitted by /u/FriendlyAd1186[link] [comments]
RTX 5070 Ti or RX 9070 XT?
I'm looking to upgrade my GPU (been using a GTX 1060 6GB that I got around release date) and where I live I can get an RTX 5070 Ti for ~50 USD more than an RX 9070 XT. I know that the Nvidia card is a faster card compared to the RX on Windows, but with Nvidia cards generally having worse performance on linux I'm not sure how much of a performance difference there would be between those two cards on linux.
I dont really care that much about RT (though admittedly I haven't had that much experience with it), but DLSS is really nice to have, even though from what I heard FSR is really catching up.
So which one should I get?
submitted by /u/Lilokos[link] [comments]
Mangohud says I'm being throttled by temperature but my temps seems normal?
Left Windows and leaving Nvidia
I’ve been using Mint 100% for 3 months now and I love it. I used to game a lot but since becoming a Dad I’ve fallen out. I really want to get into playing games with my younger siblings but I need some help upgrading my graphics card. I want something decent (not the best) that isn’t going to absolutely destroy the bank max $600 and AMD. Right now I have a 1650 super I got during Covid prices. Any recommendations? It can be older if it’s known to be a good deal. I’m not a complete noob just new to AMD cards.
Any help is appreciated.
submitted by /u/ImJohnnyV[link] [comments]
The Wait is Over / Lossless Scaling Plugin for Steam Deck is Out NOW / How to Install + Game Test
Faltal error on steam (Ubuntu system dead)
Today I tried to install Steam on my PC, but the operating system is Ubuntu Mate, I installed it and everything was fine, but when I opened it the message appeared: fatal error: steam needs to be online to update. Please confirm your network connection and try again. Can anyone please resolve this?
submitted by /u/dudukeddk[link] [comments]
Clash Royale on CahyOS?
Hello, i've been searching and trying for a while, and can't make it work.
I'm new to linux and to this distro. I've tried to install waydroid but it seems that doesn't work
Help please!
submitted by /u/Paisitaw[link] [comments]