Other News about gaming on Linux

Mouse locking issues on Niri (Wayland) + Gamescope: Sensitivity feels "off" with --force-grab-cursor

Reddit Linux_Gaming - 15. April 2026 - 04:37

Hi everyone,

I'm using CachyOS with Niri (Wayland) and I'm having trouble with the mouse cursor in games using Gamescope.

The issue:

Sometines the mouse doesn't "lock" to the game window or its block in the game so i can't look around in the game (it works in the menu but i can't use the view), and I can't look around properly. To fix this, I have to use --force-grab-cursor, but this makes the mouse sensitivity feel "floaty" or completely different from my desktop/raw input settings.

My current command:

gamescope -w 1280 -h 960 -W 1920 -H 1080 -r 240 -f -S stretch --force-grab-cursor -- %command%

What I've tried:

Using --backend sdl (didn't fix the lock).

Adjusting --mouse-sensitivity (it didn't work).

--relative-scale-override 1 (command failed to launch).

Questions:

Is there a way to get the mouse to lock in Niri without using --force-grab-cursor?

If --force-grab-cursor is mandatory, how can I ensure the same "sensibility" in the mouse?

Any help would be appreciated. Thanks!

submitted by /u/Ranteck
[link] [comments]

Crimson Desert completely broken on RDNA1 (RX 5700 XT) via Proton - anyone else?

Reddit Linux_Gaming - 15. April 2026 - 04:02

Spent two days trying to get Crimson Desert running on Nobara (Fedora 43) with an RX 5700 XT. Game crashes instantly on startup every time with this error in the launcher logs:

RenderPassFilename: RenderPass/RenderPassShadow.xml RenderPassName: SceneDynamicShadowBindless PipelineName: TreeLeafShadow8 MaterialName: TreeLeaf Failed to load cache blob 592764d1_a691b44a_0_cd11d946_2_deba1dcd_c3aa1085

What I tried (all failed):

  • GE-Proton10-34, Proton Hotfix, Proton Experimental, Proton 9, proton-cachyos v4
  • Built VKD3D-Proton 3.0 from source
  • Mesa stable 26.0.4 and bleeding-edge git 26.1.0
  • Cleared all shader caches + vkd3d-proton.cache
  • VKD3D_CONFIG=nodxr, RADV_PERFTEST=nosam, PROTON_VKD3D_HEAP=1
  • Low preset via config file edit
  • Nuked shader cache multiple times

The game's shadow pipeline uses bindless rendering that seems incompatible with RADV on Navi 10. Worked fine on Windows with the same GPU. Every success report I've found online is RDNA2 or newer.

Has anyone with an RDNA1 card (RX 5500/5600/5700) gotten this game running on Linux? Submitted a bug report to Pearl Abyss via PERS but not expecting a fast response.

submitted by /u/Shadupie4
[link] [comments]

Can't run steam game with NVIDIA GPU due to an Vulkan related error

Reddit Linux_Gaming - 15. April 2026 - 03:01

Hi, everyone.

I'm new to Linux Mint and right now I'm having a hard time trying to run Resident Evil 4 (2005) on Steam (slow motion / very low FPS).

Problem:
The game runs with very low FPS. Executing 'nvidia-smi' doesn't show the game's process. So I guess Steam is not recognizing my GPU. Previously, my NVIDIA driver was on version 580, and this specific problem didn't occur, but then the game immediately crashed a few seconds after starting the gameplay.

By now, I've tried everything I could. I'd appreciate any suggestions to fix it.

System Specification:

Dedicated GPU: Device-2: NVIDIA GP107M [GeForce GTX 1050 Ti Mobile] driver: nvidia v: 535.288.01
Integrated GPU: Intel HD Graphics 630 driver: i915
OS: Linux Mint Mate 22.3 (kernel: 6.8.0-110-generic)

Details:

- I already disabled secure boot and fast boot on BIOS;
- I tried installing Steam through Mint's Software Manager (prior) and through Steam's official .deb (current);
- Tried different Proton versions (Experimental, HotFix, 9.0-4, GE 10.29);
- GE Proton 10.29 was installed through ProtonUp-Qt
- Tried launch options with 'PROTON_USE_WINED3D=1', '__NV_PRIME_RENDER_OFFLOAD=1', '__GLX_VENDOR_LIBRARY_NAME=nvidia' and 'gamemoderun';
- 'vulkaninfo | grep NVIDIA' shows the GPU correctly;
- Executing 'vkcube' and checking nvidia-smi shows its execution on the GPU;
- Installed NVIDIA driver with Driver Manager (535 was the recommended option);
- Proton log includes the following info:

info: Game: bio4.exe

info: DXVK: v2.7.1-384-gc27ef1c43a93741

info: Build: x86 gcc 14.2.0

45572.255:0130:017c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winevulkan.dll" at 783D0000: builtin

info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x783e35f0

info: Extension providers:

info: Platform WSI

info: OpenVR

info: OpenXR

info: Enabled instance extensions:

info: VK_EXT_surface_maintenance1

info: VK_KHR_get_surface_capabilities2

info: VK_KHR_surface

info: VK_KHR_win32_surface

info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 535.32.1)

info: Skipping: Device does not support required feature 'maintenance5' (extension: VK_KHR_maintenance5)

info: Found device: Intel(R) HD Graphics 630 (KBL GT2) (Intel open-source Mesa driver 25.2.8)

info: Found device: llvmpipe (LLVM 20.1.2, 256 bits) (llvmpipe 25.2.8)

info: Skipping: Software driver

info: D3D9: Hiding actual GPU, reporting:

info: vendor ID: 0x1002

info: device ID: 0x73df

info: device description: AMD Radeon RX 6700 XT

info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT

info: Process set as DPI aware

45572.373:0130:017c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\winevulkan.dll" : builtin

info: Game: bio4.exe

info: DXVK: v2.7.1-384-gc27ef1c43a93741

info: Build: x86 gcc 14.2.0

45572.378:0130:017c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\winevulkan.dll" at 783D0000: builtin

info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x783e35f0

info: Extension providers:

info: Platform WSI

info: OpenVR

info: OpenXR

info: Enabled instance extensions:

info: VK_EXT_surface_maintenance1

info: VK_KHR_get_surface_capabilities2

info: VK_KHR_surface

info: VK_KHR_win32_surface

info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 535.32.1)

info: Skipping: Device does not support required feature 'maintenance5' (extension: VK_KHR_maintenance5)

info: Found device: Intel(R) HD Graphics 630 (KBL GT2) (Intel open-source Mesa driver 25.2.8)

info: Found device: llvmpipe (LLVM 20.1.2, 256 bits) (llvmpipe 25.2.8)

info: Skipping: Software driver

info: D3D9: Hiding actual GPU, reporting:

info: vendor ID: 0x1002

info: device ID: 0x73df

info: device description: AMD Radeon RX 6700 XT

info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT

info: Process set as DPI aware

info: D3D9: Hiding actual GPU, reporting:

info: vendor ID: 0x1002

info: device ID: 0x73df

info: device description: AMD Radeon RX 6700 XT

info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT

info: Process set as DPI aware

submitted by /u/Queijim_Minas
[link] [comments]

NTSync Patch in Linux Kernel Could Help Wine Performance?!

Gamers on Linux - 15. April 2026 - 01:16
I don't know enough to evaluate this, but it sure sounds interesting.

Finding something for my GTX 1060

Reddit Linux_Gaming - 15. April 2026 - 00:56

Hey there, so I have a work laptop with Fedora that I really enjoy, and I thought about getting Bazzite for my gaming laptop, but performances are tricky. UIs like Steam or the browser feel laggy/choppy, steam big picture mode is unusably laggy, and CS2 barely runs 30fps, when it had 200+fps in Windows 11. After looking into it it's something about XWayland adding lag.

What should be the best distro to try out that will support my hardware?

Lenovo Legion Y530 15ICH, i5 8th, gtx1060 6gb, 32gb ddr4

submitted by /u/FlaSHbaNG78
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CS2 not shutting down?

Reddit Linux_Gaming - 14. April 2026 - 23:08

Hello, I've been playing CS2 on my Linux Mint 22.2 install through Proton 3.0 and whenever I quit the game, it continues to run? I have to go to through steam and select stop. Any ideas?

submitted by /u/Anonymous61134
[link] [comments]

Windrose fatal error

Reddit Linux_Gaming - 14. April 2026 - 23:02

I had played the demo a bit and it worked fine but now getting a bunch of fatal errors running it. I don’t seem to be the only one looking around online, but wonder if anyone has overcome it.

I’m using an NVIDIA 5080 on CachyOS. I’ve been trying Cachy Proton, Proton GE, Experimental, Hotfix, 10, etc.

I actually got it through character creator on Proton 8 but then it hung trying to join a session.

Might be something that needs to wait for a fix, but just brainstorming here.

submitted by /u/leonredhorse
[link] [comments]

Performance issues after switching from Nvidia to AMD

Reddit Linux_Gaming - 14. April 2026 - 22:51

Hey guys, I just switched from a GTX 1660 Super to a RX 9060xt (I uninstalled the Nvidia drivers from Gnome Software) and I witnessed some weird behaviors. Cyberpunk 2077 installed through Heroic (GOG) works perfectly, while Steam games ran extremely poorly, with ridiculously high CPU usage. It turned out that that was Steam Replay. Disabling it avoided the issue. My first question lies there, why? I'd like to use that feature, since it worked no problem with my old GPU. Second, I'm currently playing Elden Ring, and I noticed 0 improvements. I still drop into the low 40s. I know that the game is not optimised really well, but that's a drastic difference in GPU.

I know this is a lot to ask, but can somebody help me? The only thing that I can think of is that something is not recognising right my new GPU.

My specs:

CPU: Ryzen 5 5600x

RAM: 16gb DDR4

GPU: RX 9060xt 16gb

SSD: 2tb SSD NVME

OS: Fedora Workstation 43 (Gnome)

Thanks in advance :)

submitted by /u/29erna
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How to work-around the RetroArch Fullscreen bug when using the Flatpak

Reddit Linux_Gaming - 14. April 2026 - 22:49

I'm not sure why I'm only realizing this now but it's possible for you to run AppImages inside your Flatpaks.

This is useful when you encounter an issue with the latest Flatpak release and you don't want to waste your time copying/creating symlinks to a bunch of configuration files just so that you can run it outside of your existing Flatpak.

So we have for example the following patch which for some reason has not yet been tagged:

https://github.com/libretro/RetroArch/pull/18717

This means that it will not be available via RetroArch's Flatpak.

The temp. solution in most cases would be to either build the source code yourself or you can even grab the latest build off their github action/release page.

Unfortunately, nightly builds are only distributed by RetroArch using an AppImage:

https://buildbot.libretro.com/nightly/linux/x86_64/RetroArch.7z

---------------------------

Extracting the AppImage:

./RetroArch-Linux-x86_64.AppImage --appimage-extract

Then when you launch the Flatpak:

flatpak run --command="/path/to/RetroArch-Linux-x86_64/squashfs-root/AppRun" org.libretro.RetroArch

Just make sure that the Flatpak has access to the extracted files using Flatseal, etc.

submitted by /u/slickyeat
[link] [comments]

Warframe not working anymore

Reddit Linux_Gaming - 14. April 2026 - 22:24

Has anyone encountered this issue running Warframe lately? I found someone with the same issue on the Warframe Forum but it wasn't resolved.

I have no idea what's going on, it used to work perfectly then yesterday I tried to launch it and I got this error.

What I've tried so far:

  • Deleted and recreated the prefix
  • Reinstalled the game
  • Different proton versions
  • Setting the windows version in winecfg
  • Disabled shader pre caching
  • Rollback Bazzite.

I'm not sure what's going on here/ what else to try.

I did have Goverlay with Optiscaler auto enable on but I've turned that off. Could that be causing this?

https://preview.redd.it/pbayjzwus7vg1.png?width=667&format=png&auto=webp&s=a8477a8ad867264f81846b7a8a9aa8889fa2b628

https://preview.redd.it/z208cxkws7vg1.png?width=1024&format=png&auto=webp&s=2ea7469ca32b8d96b1e9d5e354d037e488805a03

I'd appreciate any help with this.

submitted by /u/SlightlyUglyBastard
[link] [comments]

WoW stutters on Mint

Reddit Linux_Gaming - 14. April 2026 - 21:43

Hello,

I'm very new to linux and want to play wow classic on it. I have installed battle-net via steam, since when I've installed battle net via Lutris it can't find my GPU. When I've played WoW the previous days on Mint it has run fine, but I've had some stutter when I turn the camera around. Today when I logged in it stutters even more, even without camera movement. The stutters during camera movement are very noticable, more than before. Steps I've tried:

Installed protonGE and run it with that, no change.

Added to launch options: __GL_SHADER_DISK_CACHE=1 PROTON_ENABLE_NVAPI=1 %command%, no change.

I'm running the recommended Nvidia driver, 580-open (haven't tried any others).

What am I doing wrong?

Some speccs:

Mint 22.3 x86_64
GPU: NVIDIA GeForce RTX 4090
CPU: AMD Ryzen 7 7800X3D (16) @ 5.05

submitted by /u/Hallon92
[link] [comments]

Monster Hunter in Mint

Reddit Linux_Gaming - 14. April 2026 - 21:30

A little over a month ago, I decided to switch completely to Linux, specifically to the Mint distribution’s Cinnamon edition, and I haven’t had any issues with the games I usually play—except for Monster Hunter World. I have to set the graphics to the lowest settings, but on Windows I always played at 30–40 fps, whereas on Linux it doesn’t go above 10 fps.

What can I do?

Here are my hardware specs:

Processor: Intel Core i7-8565U (1.80GHz, 8th generation)

RAM: 8GB

GPU: NVIDIA GeForce MX150 + Intel UHD Graphics 620

Storage: 238GB SSD + 1TB HDD

submitted by /u/More_Chef4426
[link] [comments]

Genshin Impact freezing on Linux 7.0

Reddit Linux_Gaming - 14. April 2026 - 21:20

Title. Genshin Impact randomly freezes, sometimes instantly and sometimes after a few minutes. I've done almost no troubleshooting, but strace says it's hung on an ntsync ioctl.

Runs just fine on Linux 6.19.12, so if you're having issues, revert to that. When I can, I'll build kernels from upstream sources and try to bisect.

submitted by /u/anh0516
[link] [comments]

[Help] GTA V Standard (Epic) on Arch (Omarchy) + Heroic - Rockstar Launcher CEF crash / Path not found

Reddit Linux_Gaming - 14. April 2026 - 21:15

Hey everyone,

I'm trying to get GTA V Standard Edition (from Epic Games) running on Omarchy (Arch-based) using Heroic Games Launcher 2.14.1. I've been documenting my troubleshooting process in a GitHub repo, but I've hit a wall and could use some fresh eyes.

Current Status: The Rockstar Games Launcher either crashes with a "CEF browser crashed" error or fails to launch the game with a "Path Not Found" error.

System Specs:

  • Distro: Omarchy (Arch)
  • WM: Hyprland
  • GPU: NVIDIA GTX 1650
  • Heroic Version: 2.14.1

What I've tried (detailed logs and scripts in the repo):

  • Proton Versions: GE-Proton9-26, GE-Proton9-27, and custom GTA-patched versions.
  • Environment Variables: USE_FAKE_EPIC_EXE=true, PROTON_NO_NTSYNC=1, SteamDeck=1, WINEDLLOVERRIDES="dxgi=n,b;d3d9=b".
  • Scripts: Created both .bat wrappers and a Python script (launch_heroic.py) to force the correct working directory and launch parameters.
  • Prefix: Attempted clean prefix generation.

Repo with full logs, scripts, and configs:
Link to GitHub Repo: 5PAC3/gtaV-on-Omarchy

Specific Questions:

  1. Is this CEF browser crash just a cache corruption issue? I've seen suggestions to wipe .../Rockstar Games/Launcher/Cache manually. Is there an automated way to do this in Heroic?
  2. Does this specific GPU (GTX 1650) require any special DXVK or VKD3D flags on Arch?
  3. I've seen conflicting reports that Proton 8.x works better for Rockstar launchers than Proton 9.x on Arch+NVIDIA. Has anyone had success with a specific GE-Proton8 build?

I know GTA Online doesn't work, I'm purely focused on Story Mode. Any pointers would be massively appreciated. Thanks!

submitted by /u/Ok-Spinach2168
[link] [comments]

Wine prefix dosent detect

Reddit Linux_Gaming - 14. April 2026 - 21:15

Hello!

i need help with a wine prefix. It is for Epic games store that is launched from Faugus Game Launcher

It wont detect the /media directory where my second SSD is mounted.

I have tried to do it by my self, didint work out.

The directory has permission to create and delete files (and the ones in it have read and wright permissions), tried to bind mount, created links nothing worked.

It may be the prefix insist allowed to access /media. But i dont know how to change that.

https://preview.redd.it/1k5b5sevg7vg1.png?width=650&format=png&auto=webp&s=ce0e0423b77a0bf6247a8588f54c6abc690a3f35

https://preview.redd.it/lcfqqlxwg7vg1.png?width=644&format=png&auto=webp&s=c1f66fcd15b96e73351bd976f928348eeb06abb3

submitted by /u/AndreiV2008
[link] [comments]

Logitech Pro X 2 DEX, support anywhere?

Reddit Linux_Gaming - 14. April 2026 - 21:08

Piper doesn't work :(
Solaar will detect but only gives me options for profile and report rate

i would like to change the DPI and Profiles but haven't been able to find anything

submitted by /u/Shinatora
[link] [comments]

Is it possible to play CS2 at 4:3 stretched on linux just as in windows?

Reddit Linux_Gaming - 14. April 2026 - 20:59

I tried playing but it was an awful experience for me.
I play at 4:3, 1280x1024 on Windows 10 (yesterday I switched to Win 11, debloated).
My specs are Ryzen 5 5600X, RTX 3060 Ti, 16gb ram ddr4 3200mhz. I am also connected to a KVM all the time because I use one screen for a macbook (work) and my PC (this is the KVM, it supports 144hz for my 1080p monitor: https://cklkvm.com/products/2-port-usb-3-0-hdmi-kvm-switch-dual-monitor-4k-60hz )

I was planning on using CachyOS+KDE as my daily driver, so I installed Steam+CS2.
I learnt that on Linux, apparently "full screen windowed" is the new "full screen", there is no full screen setting. The game was very pixelated, and I learnt that using X11 gave me more config options for Nvidia than Wayland, so I installed it (by default CachyOS gave me Wayland). I checked something like "Full pipeline optimization" on advanced settings to activate GPU scaling, but it was still pixelated. I installed something called `gamescope` and tried some commands. It fixed the pixelation/scaling but I couldn't move the mouse normally (apparently because of the way it fixed the scaling), big swings only made the mouse move a little bit, like 0.00005 sensitivity.

I don't remember exactly how I fixed it, I think the fix was in this post: https://www.filiprojek.cz/posts/cs2-4-3-resolution/

But when I played I felt like a latency all the time. Whenever I got a kill, the kill appeared to register after the fact, or when people killed me, it felt like I couldn't even react anyway because it already happened, enemies appeared on my screen and I was dead. And even then, the scaling wasn't completely solved, it still didn't look as sharp as it did on Windows. I really wanted it to work but with my many years playing, I know when something is "off", and this was the case.

So I went back and reinstalled Windows 11 in my main partition and left like 256 GB for linux (still free, haven't installed it). So I'm looking for advice on what distro and method to use to be able to play cs2 in 4:3 stretched normally, just like in Windows. I'm willing to install any distro that lets me do that more easily.

submitted by /u/Sebasuraa
[link] [comments]

Forza Horizon 4 not working on heroic games launcher

Reddit Linux_Gaming - 14. April 2026 - 20:26

I tried launching forza horizon 4 on heroic using proton but it throws this error: failed to load original steamclient. Error code: 126

Here's the log:

(20:24:09) [INFO]: Launching "Forza Horizon 4" (sideload)

(20:24:09) [INFO]: Native? false

(20:24:09) [INFO]: Installed in: /home/luca/Giochi/Giochi PC/Forza Horizon 4/Forza Horizon 4

(20:24:09) [INFO]: System Info:

CPU: 12x Intel(R) Core(TM) i7-10850H CPU @ 2.70GHz

Memory: 33.41 GB (used: 5.94 GB)

GPUs:

GPU 0:

Name: NVIDIA Corporation TU117GLM [Quadro T2000 Mobile / Max-Q]

IDs: D=1fb8 V=10de SD=8780 SV=103c

Driver: nvidia

GPU 1:

Name: Intel Corporation CometLake-H GT2 [UHD Graphics]

IDs: D=9bc4 V=8086 SD=8780 SV=103c

Driver: i915

OS: Nobara Linux 43 (KDE Plasma Desktop Edition) (linux)

The current system is not a Steam Deck

We are not running inside a Flatpak container

We are not running from an AppImage

Software Versions:

Heroic: 2.20.1 Punk 02 - Pythagoras

Legendary: 0.20.42 Riding Shotgun (Heroic)

gogdl: 1.2.1

comet: comet 0.2.0

Nile: 1.1.2 Will A. Zeppeli

(20:24:09) [INFO]: Game Settings: {

"autoInstallDxvkNvapi": true,

"preferSystemLibs": false,

"enableEsync": true,

"enableFSR": true,

"enableFsync": true,

"enableWineWayland": false,

"enableHDR": false,

"enableWoW64": false,

"nvidiaPrime": false,

"enviromentOptions": [],

"wrapperOptions": [],

"showFps": false,

"useGameMode": false,

"battlEyeRuntime": true,

"eacRuntime": true,

"language": "",

"beforeLaunchScriptPath": "",

"afterLaunchScriptPath": "",

"verboseLogs": true,

"enableQuickSavesMenu": false,

"wineVersion": {

"bin": "/home/luca/.local/share/Steam/steamapps/common/Proton - Experimental/proton",

"name": "Proton - Experimental",

"type": "proton"

},

"winePrefix": "/home/luca/Games/Heroic/Prefixes/default/Forza Horizon 4"

}

(20:24:09) [INFO]: Winetricks packages:

Wine Command: /usr/bin/umu-run /home/luca/Giochi/Giochi PC/Forza Horizon 4/Forza Horizon 4/ForzaHorizon4.exe

Game Log:

INFO: umu-launcher version 1.4.0 (3.14.3 (main, Feb 4 2026, 00:00:00) [GCC 15.2.1 20260123 (Red Hat 15.2.1-7)])

INFO: No GAMEID set, using umu-default

INFO: steamrt3 is up to date

INFO: Running 'Proton - Experimental' using runtime 'sniper'

INFO: Running 'steamrt3' using runtime 'host'

Starting program with command-launcher service.

To run commands in the per-app container, use a command like:

/home/luca/.local/share/umu/steamrt3/pressure-vessel/bin/steam-runtime-launch-client \

\--bus-name=:1.315 \\ \-- \\ bash

fsync: up and running.

00ac:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000142

003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1114

0088:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\X:\\.local\\share\\Steam\\steamapps\\common\\Proton - Experimental\\files\\share\\wine/../xalia/xalia.exe"

0088:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\X:\\.local\\share\\Steam\\steamapps\\common\\Proton - Experimental\\files\\share\\wine/../xalia/xalia.exe"

0088:fixme:file:GetLongPathNameW UNC pathname L"\\\\?\\X:\\.local\\share\\Steam\\steamapps\\common\\Proton - Experimental\\files\\share\\wine/../xalia/xalia.exe"

0110:fixme:oleacc:find_class_data unhandled window class: L"#32769"

0110:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.

0110:fixme:uiautomation:default_uia_provider_callback Default ProviderType_NonClientArea provider unimplemented.

0110:fixme:oleacc:find_class_data unhandled window class: L"#32769"

0110:fixme:uiautomation:base_hwnd_fragment_get_FragmentRoot 000000000081D578, 000000000021F9A0: stub!

0110:fixme:uiautomation:base_hwnd_fragment_GetEmbeddedFragmentRoots 000000000081D578, 000000000021F9B0: stub!

0024:fixme:steamclient:setup_steam_registry Game language "english", defaulting LC_CTYPE / LC_MESSAGES to en_US.UTF-8.

0024:err:steam:setup_steam_files Could not convert "" to win path.

0024:err:steam:setup_steam_files Could not convert "" to win path.

0118:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.8" not implemented

0118:fixme:mscoree:parse_supported_runtime sku=L".NETFramework,Version=v4.8" not implemented

0118:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION

info: Game: xalia.exe

info: DXVK: v2.7.1-509-g1676dcaf342a9b1

info: Build: x86_64 gcc 14.2.0

info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6ffffce1fbf0

info: Extension providers:

info: Platform WSI

info: OpenVR

info: OpenXR

warn: OpenXR: Unable to get required Vulkan instance extensions size

info: Enabled instance extensions:

info: VK_KHR_get_surface_capabilities2

info: VK_KHR_surface

info: VK_KHR_surface_maintenance1

info: VK_KHR_win32_surface

info: Found device: Intel(R) UHD Graphics (CML GT2) (Intel open-source Mesa driver 26.0.99)

info: Found device: Quadro T2000 with Max-Q Design (NVIDIA 595.58.3)

info: Found device: llvmpipe (LLVM 21.1.8, 256 bits) (llvmpipe 26.0.99)

info: Skipping: Software driver

warn: OpenXR: Unable to get required Vulkan Device extensions size

0118:fixme:setupapi:CM_Get_Parent 000000000011F318 0x00000003 0x00000000 stub

0118:fixme:setupapi:CM_Get_Parent 000000000011F318 0x00000004 0x00000000 stub

014c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000003FAFF50

013c:fixme:vcruntime:__telemetry_main_invoke_trigger (00006FFFFCD50000)

013c:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems

013c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems

013c:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00006FFFFC65B885, 52) stub

013c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {b895a8ee-76c9-4fb5-af4b-6beb6b4e05a0}

013c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000001}

013c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {4e8f98a2-3dc0-4dd8-bb6f-7335068650a5}

013c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {b895a8ee-76c9-4fb5-af4b-6beb6b4e05a0}

013c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {00000000-0000-0000-0000-000000000001}

013c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {4e8f98a2-3dc0-4dd8-bb6f-7335068650a5}

0118:fixme:sync:SetWaitableTimerEx (000000000000017C, 000000000011F0E8, 0, 0000000000000000, 0000000000000000, 0000000000000000, 0) semi-stub

013c:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 00006FFFF2EDB8BE, 52) stub

013c:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {b895a8ee-76c9-4fb5-af4b-6beb6b4e05a0}

013c:fixme:heap:SetThreadSelectedCpuSets thread 00000000000000EC, cpu_set_ids 0000000000000000, count 0 stub.

013c:fixme:heap:SetThreadSelectedCpuSets thread 0000000000000118, cpu_set_ids 0000000000000000, count 0 stub.

0124:fixme:oleacc:find_class_data unhandled window class: L"Button"

0124:fixme:uiautomation:msaa_provider_GetPatternProvider Unimplemented patternId 10002

0124:fixme:uiautomation:base_hwnd_provider_GetPatternProvider 0000000000883800, 10002, 000000000192F8A0: stub

0124:fixme:oleacc:find_class_data unhandled window class: L"#32770"

0124:fixme:oleacc:find_class_data unhandled window class: L"#32769"

0124:fixme:uiautomation:msaa_provider_GetPatternProvider Unimplemented patternId 10002

0124:fixme:uiautomation:base_hwnd_provider_GetPatternProvider 000000000086BA90, 10002, 000000000192F8A0: stub

0124:fixme:oleacc:find_class_data unhandled window class: L"#32769"

submitted by /u/Happy-Abrocoma-3658
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