Ludusavi: v0.27.0 veröffentlicht

Ludusavi Screenshot

Ludusavi, das Tool um Backups von Speicherständen von Spielen anzufertigen, ist in der Version v0.27.0 veröffentlicht worden.

v0.27.0 (2024-11-19) Latest

Added:
Support for installing via cargo-binstall.

Changed:

Windows registry backups are now saved as *.reg files instead of *.yaml. Existing backups will not be affected.

On Linux, Ludusavi previously reported its application ID as just ludusavi, which meant the desktop file should be named ludusavi.desktop to show the right icon. However, that name does not follow the Freedesktop.org desktop-entry specification.

To better conform, Ludusavi now reports its ID as com.mtkennerly.ludusavi (except for Flatpak, which will use com.github.mtkennerly.ludusavi for legacy reasons). If you need to preserve the original behavior, you can set LUDUSAVI_LINUX_APP_ID=ludusavi in your environment variables.

(Prototyped by OlegAckbar)

Dialogs (folder picker and wrap --gui prompts) now use GTK on Linux. The previous system relied on Zenity/KDialog, which could behave poorly depending on the version or in a Flatpak context.

The standalone Mac release is now compiled on Mac OS 13 instead of Mac OS 12 because of a change by GitHub.

Updated translations. (Thanks to contributors on the Crowdin project)

Fixed:
The registry format change also resolved an issue where very large (over 100 MB) registry.yaml files could be slow to read and consume a lot of extra memory, whereas the same data in .reg format can be loaded without issue.
When set to only keep 1 full backup and 0 differential backups using the simple format, Ludusavi keeps the existing backup in place and just adds/removes any changed files. However, after removing obsolete files, Ludusavi could leave empty directories behind. Now, Ludusavi will clean these up as well after creating a new backup for a game.
GUI: After a backup, if a file were removed, its change status wouldn't immediately refresh. * GUI: When performing a multi-game scan with a filter active, the visible games would be backed up or restored even if they were disabled.
GUI: When performing a multi-game scan on the restore screen with a filter active, the scan would exclude games that were disabled for backup rather than disabled for restore.
Ludusavi would try to scan games (custom or from secondary manifest) with a blank title. In the GUI, they would be omitted from the results, while on the CLI, they would be reported without a title. Now such games are ignored when scanning.

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