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Stable Steam client: update 11.11.2026 for Linux desktop, Steam Deck and Steam Frame released

A new Steam client update from November 11, 2026 for the Linux desktop, the Steam Deck and the Steam Frame has been released on Steam.

The patch notes are practically identical for all three platforms. Highlights: Steam Achievement Sets, a 64-bit Steam client on Linux now running inside a Steam Runtime container, and a revamped HDR implementation for Remote Play.

Changes for all (desktop, Steam Deck, Steam Frame):

  • Steam Achievement Sets: games can group achievements for the base game and DLCs. DLC achievements no longer break game completion, completed sets stay completed, and seasonal or unobtainable achievements can be archived. The Achievements page has been updated.
  • Linux: the Steam client is now a 64-bit application and runs inside a Steam Runtime container (the same technology used by games) for a more consistent experience across distributions. The updater has a new look, and crashes when resuming from suspend and when creating a lobby (e.g. Sons of the Forest) were fixed.
  • Hardware Compatibility dialog: now shows the average framerate players get on Steam Deck. The prompt to opt in to anonymized framerate data now also appears in the desktop client.
  • Remote Play / HDR: new “Display Style” setting (stretch and zoom for differing aspect ratios), HDR client setting (Automatic, On, Off), brightness slider in the streaming overlay, HDR capture via PipeWire on desktop Linux and when streaming from macOS, HDR enabled again on Steam Deck OLED, faster stream start on the local network.
  • Big Picture Mode: game invites get a dedicated widget in the chat window, improved group chat layout (no more gamepad navigation dead ends), rolled-up chat notifications, more responsive Quick Access Menu, time zones for regions with daylight saving changes, and background art with High Contrast enabled.
  • Notifications and friends: new settings layout, per-friend settings now correctly override global ones, friends’ voice chat volume persists, fixes for “friend joins a game” notifications and the stuck friends list.
  • Performance and stability: second round of startup performance improvements, various crash and memory leak fixes (streaming, controller code), windows no longer flash black, false Steam Cloud conflicts (e.g. Monster Hunter World) fixed, missing Uninstall Failure dialog fixed.
  • Steam Input: support for GameInput v4, fix for the “Joystick Power Curve” in Gyro to Joystick modes (reset the setting if you changed it before), fix for the binding listen mode on D-pad input, the “…” button on the Steam Controller is passed through in Remote Play.
  • Steam Controller firmware: a controller no longer turns itself back on after shutdown while docked to the puck, reduced thumbstick touch sensitivity.
  • Misc: better offline support for the Library activity feed, updated algorithm for store search suggestions, Steam Frame native-only content is no longer shown as installable on Windows.

Steam Deck only:

  • A workaround for updates occasionally hanging at 99% is only listed in the Steam Deck patch notes.
  • The Big Picture changes are listed under “General” instead of their own section, since the Steam Deck runs in Big Picture Mode anyway.

Linux desktop and Steam Frame only:

  • No exclusive changes. The patch notes match the shared list, including a separate “Big Picture Mode” section.

A new Steam Client update has been released and will be automatically downloaded. (desktop and Steam Frame)

We have just shipped an updated Steam Client update to the Stable channel. (Steam Deck)

The Steam client now runs inside a Steam Runtime container. This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology used by Steam games.

Steam Deck

Steam Frame

Source: Steam (Desktop), Steam (Steam Deck), Steam (Steam Frame)

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