Featured image of post We Are The Dwarves: major update released after 10 years

We Are The Dwarves: major update released after 10 years

The major update for We Are The Dwarves is now available on Steam.

It is the first major update since the 2016 release and follows the announcement in July. The focus is on overhauled camera controls, a more convenient upgrade menu, more responsive controls and more reliable stealth for Shadow.

Ten Years Later: Our First Major We Are The Dwarves Update Is Live!

We’re back with new camera controls, smoother gameplay, improved stealth, and a host of fixes in our biggest update since launch.

Hello, Dwarves!

We Are The Dwarves launched on Steam in 2016. Ten years later, we’re finally returning with our first major update since release.

Overhauled Camera Controls

  • Tilt up and down: Adjust your viewing angle to get a better look at the terrain, enemies, and your route.
  • Save your preferred view: Save the camera’s rotation, tilt, and zoom, then return to that view with a single button press.
  • Move the camera around the active dwarf: Peek behind obstacles and explore nearby surroundings without moving your entire squad.
  • Smoother rotation: A new dynamic rotation speed system makes camera movement smoother and more comfortable.

A More Convenient Upgrade Menu

You can now switch between all three dwarves directly in the upgrade menu. There’s no need to close it and select a different active character. We’ve also improved the menu’s layout and navigation, and added the repair cost for each layer of your suit’s armor.

More Responsive Controls

  • Abilities can now be canceled by pressing the same button used to activate them.
  • Mouse targeting is more reliable.
  • Fixed cases where a dwarf would run toward an enemy instead of attacking.

Improved Tutorials

We’ve added new tutorial tips and clarified explanations of the game’s mechanics. Loading screens no longer close automatically, giving you time to read the tips before continuing.

Revised Quest Requirements and Level Fixes

  • Removed certain requirements to kill multiple enemies simultaneously, including shamans and fishmen who raise the alarm.
  • Moved Dwarven Stones to more visible locations.
  • Fixed various quest-related bugs.
  • Losing a dwarf in a swamp no longer automatically ends the game. Their body is moved to the nearest patch of solid ground, allowing you to continue the mission.

More Reliable Stealth for Shadow

We’ve fixed an issue that allowed enemies to determine which hiding spot Shadow had moved to using his ability. His stealth movement is now more reliable, giving you more confidence when scouting, slipping past enemies, and taking them out unseen.

Optimization and Bug Fixes

We’ve also worked on performance, fixed numerous interface bugs, and resolved technical issues that affected the gameplay experience.

The update is available now to everyone who owns We Are The Dwarves on Steam.

We Are The Dwarves Update

Source: Steam

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