Wine, the compatibility layer for running Windows applications on Linux, has been released in the development version 11.15.
This release brings in-process NTLM authentication in msv1_0, planar CPU blits in wined3d, and an initial implementation of D3DXIntersect() in d3dx9. Also included are sprite batches in d2d1, a semi-stub for RtlWow64SuspendThread in ntdll, and improved hidraw support for controllers in the winebus driver. Overall, the release includes around 207 changes compared to version 11.14.
The Wine development release 11.15 is now available.
What’s new in this release:
- msv1_0: Implement in-process NTLM local authentication.
- wined3d: Implement planar CPU blits.
- d3dx9: Implement D3DXIntersect() and D3DXIntersectSubset().
- d2d1: Implement sprite batch object methods.
- secur32: Implement SspiMarshalAuthIdentity() and SspiUnmarshalAuthIdentity().
- ntdll: Add RtlWow64SuspendThread() semi-stub implementation.
- rometadata: Implement IMetaDataImport::{EnumMembers, EnumMembersWithName, FindMember}.
- winebus.sys: Prefer hidraw for (some) Switch 1 controllers.
- Various bug fixes.

Source: GitLab