VCMI has been released in version 1.7.5.
VCMI is an open-source reimplementation of the Heroes of Might and Magic III game engine, making the game compatible with higher resolutions, modern operating systems and mod support.
This update focuses on stability: numerous crashes were fixed, including issues when starting random maps, loading corrupted saves, or during certain combat situations. Saves from version 1.6 can still be loaded in 1.7.
Stability
- Fix possible crash on starting random map with random number of players
- Fixed crash on updating a mod in which mod description file has been removed
- Block special creatures from being selected for special weeks even if they are marked as allowed to prevent crash
- Fixed crash on failure to load H3 bitmap font, in favor of using true type font provided by VCMI
- Fixed possible crash on starting a save with eliminated human player
- Fixed possible crash on Android on displaying message boxes when VCMI is inactive
- Game will now stop video playback on stream corruption instead of crashing
- Fixed failure to open .zip archive on systems that use minizip-ng library, such as Fedora
- Fixed crash on attempt to create zero-sized slider
- Fixed crash on right-clicking on configurable map object with empty config
- Fixed several possible crashes on shutdown
- Fix potential crash due to use-after-free in movement animation
- Fix possible crash on hero with invalid starting army escaping a battle
- Fix concurrency race in NKAI’s
- Fixed crash on manual import of mod with unsatisfied deppendency
- Fix crash on having ADVANCED_NECROMANCY bonus when loading game started in 1.6 release
- Fix possible crash on object fade-out
Other
- Do not allow targeting unavailable hexes with area attacks
- Fix saving of server port number

VCMI is available for Linux via Flathub and for Ubuntu via a PPA, among other platforms.
Source: GitHub