GE-Proton, the unofficial Proton build by GloriousEggroll, has been released in version GE-Proton 11-4.
Dubbed the “Controller fixup” release, it focuses mainly on controller support: haptics and hotplug handling for DualShock 4, DualSense, and DualSense Edge have been finalized. Three new configuration options were also added - DS4 Spoof (presents DualSense as a DS4 for games with native PlayStation support), XInput Convert (maps Sony controllers, including rumble, to XInput format), and Steam Input Fallback (provides a compatible fake Steam Input device for games that require it).
Wine and Graphics
- Updated Wine base and rebased GE patch sets
- Updated DXVK, DXVK-NVAPI, VKD3D, and VKD3D-Proton
- Rebased OptiScaler/upscaler support
- Refreshed the Wine-Wayland/EM-11 patch set with fullscreen, focus, scaling
- Stopped auto-displaying DXVK shader compiler text unless requested
Video and Audio
- Fixed Media Foundation source-reader race condition affecting Street Fighter 6
- Rebased GE FFmpeg/WineDMO video playback patches
- Added socket validation for Killing Floor 3
- Continued WinePulse timing recovery work
- Packaged PipeWire ALSA plugin for x86_64 and aarch64
Controller Support
- Finalized DualShock 4, DualSense, and DualSense Edge haptics and hotplug handling
- Added Sony controller support in non-Sony titles
- Added DualSense-to-DualShock 4 spoofing and Sony HID-to-XInput conversion
- Fixed Black Desert controller detection
- Added Monster Hunter Wilds support
Game Fixes & ARM64
- Fixed Star Citizen crash
- Disabled executable ASLR for Assassin’s Creed Revelations
- Added support for numerous titles
- Backported LLVM-mingw ARM64X support

Source: GitHub