The Update 2.1 for the funfair-simulator Virtual Rides 3 contains a lot of improvements. Also the (paid) DLC “Flipping Disc” has been released.
Update 2.1 Strobe colors & hex colors Many of you wished different colors for the strobe light, so we added a selection for it. We also added a hex input field for color selection so it should be much easier to set the perfect colors. Modding improvements We added custom font modding support. In the modding folder (Documents/VR3) you can find “Custom Fonts” now. Throw in .ttf or .otf files and they’ll be made accessible in the game. This feature is experimental for now, so please give us your feedback about it. Additionally some of you players had plenty of custom themes in the game which could lead to memory problems (because all these themes were loaded). Now we just fully load the themes that are actually used by a fully loaded ride. If the ride is unloaded and no other ride uses the theme we unload the theme again. Other changes Added: Setting to select from different microphones (under “Audio”) Added: Setting to disable vomiting of visitors (under “Game”) Improved: Camera bounds for free cam Improved: The additional logo support frame is hidden now when entering no logo text Improved: When strobe is active material based lights are also deactivated (like Hurricane gondola headlights) Improved: Increased Big spin arm acceleration a bit Improved: Flic Flac gondolas should be a bit more dampened now Fixed: Clicking map item multiple times would start loading loop Fixed: Cashbox were not correctly mapped with cashbox texture (important for custom themes) Fixed: Memory issue with custom themes Fixed: Fog going in weird directions Fixed: Big Spin automatically putting podest in safety position when arms are parked Fixed: Chopper gondola physics acting weird Fixed: Titan gondola physics acting weird Fixed: Casino swing backwall being transparent in lower model detail Fixed: Hurricane gondola decoration being hidden in lower model detail situations Fixed: Astronaut ride parking upside down Fixed: “The Falcon” gondola grid texture being invisible sometimes Fixed: “Giant Mill” engine not rotating correctly when controlled with panel Fixed: “Giant Mill” not parking correctly Fixed: Wrong flag order on “Handstand” ride Unity Engine Update 2019.4 We hope you like the update and are happy to receive your feedback. As always thanks to the whole community without you this would not be possible. Feel free to join our Pixelsplit Simulations Discord server: https://discord.gg/fDV3YPA
