Ludusavi: v0.30.0 veröffentlicht

Ludusavi Screenshot

Ludusavi, das Tool um Backups von Speicherständen von Spielen anzufertigen, ist in der Version v0.30.0 veröffentlicht worden.

v0.30.0 (2025-11-09) Latest

Added:
You can now configure game-specific Wine prefixes in a custom entry.
GUI: In the scan results, there is a button to copy registry key paths. On Windows, there is also a button to open the key in Regedit.
GUI: Backup comments may now contain multiple paragraphs.
CLI: backups edit command to update a backup's lock state and comment. The api command now also supports an editBackup request.
CLI: config path command to print the path to the active config file.
CLI: The backup and restore commands now have an --include-disabled option when you want to bulk process games that were disabled in the config.
CLI: Global --debug option to increase log level and open log folder after running. This is mainly to help users who are submitting bug reports.
CLI: The backup/restore/wrap commands now support an --ask-downgrade option. This is intended as a protection for cases such as when you launch games with wrap and --force, but if the backup didn't happen after your last session (e.g., your computer crashed), then on the next launch, an outdated backup would be restored.
CLI: gui --custom-game Title command to open a specific entry on the custom game screen.
Fixed:
The cloud "synchronize automatically" setting did not work in GUI mode, even though it did work correctly in CLI mode. This issue was introduced in v0.26.0. Please use the upload icon on the "other" screen to ensure your existing backups are synchronized.
Changed:
If the WGPU_POWER_PREF environment variable is not set, then Ludusavi will automatically set it to high while running. This has fixed application crashes on several users' systems, but is ultimately dependent on graphics hardware and drivers. If you experience any issues with this, please report it.
Updated translations, including partial support for Norwegian. (Thanks to contributors on the Crowdin project)

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