Featured image of post Brotato: Balancing-Patch für Primal Dread veröffentlicht

Brotato: Balancing-Patch für Primal Dread veröffentlicht

Für Brotato ist ein erster großer Balancing-Patch auf Steam erschienen.

Der Patch überarbeitet vor allem den Primal Dread-DLC: Mecha war zu stark und wird abgeschwächt, Mutant wird gestärkt, dazu kommen das neue Item Chimera Cells, ein angepasster Dschungel-Schwierigkeitsgrad, mehr Bans und diverse Bugfixes. Waffen-Balancing soll in einem späteren Patch folgen.

Hello Brotatoes! We’re back with a first HEAVY balancing patch.

Since the release of Primal Dread, we’ve seen a lot of feedback around the balance of the game. We wanted to take some time before rushing into it so we tried our hand at balancing in beta first. And now it’s out for everyone!

We wanted to address:

  • Balancing Mecha that felt overpowered
  • Balancing Mutant that felt underpowered
  • Balancing the Jungle Nightmare experience
  • Adding more bans that comes during your run
  • Changing some frustrating character design like the Variant
  • Improving some items
  • Bug fixing and Quality of Life features

There’s still some work to do. We plan to address the balancing of weapons in an upcoming patch. And once again, we need your feedback!

Base game

  • Ban: gain 1 ban token every 4 waves, up to wave 20
  • Endless: Piggy Bank and Crown no longer appear in the shop after wave 20 again
  • Fixed random zone selection when some DLCs are disabled
  • Fixed challenge rewards not being unlocked on some saves, and rewards being locked again on “unlock all” saves
  • Codex: fixed the 100% completion count per DLC

Primal Dread - Mutation

  • New item: Chimera Cells, tier 2 mutant item: +10% chance to mutate an item when equipped (max 5)
  • Variant: the 50% better-tier mutation is replaced by a 25% chance to mutate an item when equipped from the shop or a crate
  • Copied effects now reach 70% strength at 40 Evolution and 100% at 100 (was ~67 and 150)
  • Mutation Fruit: base drop chance increased from 3% to 4%, then reduced by 1% every 10 waves from wave 30 (minimum 1%)

Primal Dread - Mechanize

  • Weapon damage bonus reduced: +3% per meca power point instead of +5% (a weapon mechanized 8 times now deals 208% of its base damage instead of 280%)
  • No longer gives extra piercing or bounces
  • Mecha Parts drop chance reduced from 2% to 1.5%
  • Hovering the Mechanize button previews the upgraded stats in green

Primal Dread - Items, shop and characters

  • Fossils rebalanced: higher bonuses, lower maluses
  • New “Sorted by mutation” option for the items inventory
  • Explorer, Caveman, Vagabond: Boomerang added to starting weapons
  • Wildling: Blowgun added to starting weapons
  • Generalist: Molotov Cocktail removed from starting weapons
  • Mad Scientist: Awl and Blowgun replaced by Laser Gun and Carbon Bow

Primal Dread - Jungle

  • Better economy: more basic enemies in waves 2 to 5 and in low material waves
  • Waves 7, 11, 12, 16 and 17 rebalanced
  • Jeholopterus no longer spawns
  • Pterosaur: speed greatly reduced
  • Spinosaurus: dash cooldown increased
  • Baby T-Rex: health reduced from 10 to 8

Primal Dread - Fixes

  • Fixed crash on death while Brachiosaurus Foot is active
  • Whip and Flail now hit enemies right next to the player
  • Lystrosaurus: fixed wrong sprite and stats
  • Holes no longer appear at the bottom edge of the screen or outside the map

Brotato: Primal Dread

Quelle: Steam

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