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SteamVR: Version 2.17 veröffentlicht

SteamVR wurde in der Version 2.17 veröffentlicht und macht mehr Steam-Features in VR nutzbar, bringt 32-Bit-OpenXR-Support und verbessert das Streaming-Erlebnis.

Unter anderem lassen sich nun Achievements, Community-Guides und Notizen direkt in VR einsehen, das vom Steam Deck bekannte Quick Access Menu wandert auf die VR-Dashboard-Leiste. Für Linux gibt es Verbesserungen beim Support für kabelgebundene Headsets, mehr Stabilität sowie Fixes für Abstürze bei ungültigen Texturen und bessere Streaming-Recovery mit Steam Link.

General:

  • More in-game Steam features are now accessible in VR, including viewing achievements, community guides, and notes.
  • The Quick Access Menu (familiar to Steam Deck users) is now available on the VR Dashboard bar, integrating notifications, volume, brightness, and battery status.
  • The VR Dashboard bar now exposes shortcuts to common tasks on hover, such as exiting and redocking.
  • Added new slider in Quick Access to control environmental and camera brightness.
  • Overlay apps can be quit directly within the dashboard.
  • Improved orientation of overlays positioned above or below the player.
  • Quick Access Menu shows batteries for additional VR devices.
  • Refined appearance of grab handles (for moving / resizing frames)
  • Grab handles (theater / dashboard / torn-off / keyboard) can be moved in depth using thumbstick
  • Keep floating frames centered when resizing
  • Updated Laser Mouse appearance
  • Updated theater mode placement
  • Recenter (long press system button) is cancellable (B button)
  • Fixed cases of SteamVR dashboard bar disappearance
  • Show user notification when headset framerate changes
  • Move less frequently used window controls to “Additional Options” Menu, and added option to toggle curvature.
  • Improve dashboard placement and motion behavior. New user preference tune laser pointer length (Advanced -> Dashboard -> Laser Pointer Length)
  • Fix missing dashboard icons for non-Steam VR apps.
  • Fix stale Per-App Video Settings when switching the dialog from one app to another, then back again.
  • Environment dimming now handled in a unified manner. Users may tune environment brightness in both theater and non-theater modes under VR Settings.
  • Fixed some rendering issues related to dashboard / overlay cursor visibility
  • Room view now only pauses input to apps when intentionally enabled and set to a style other than “Translucent”
  • Fix for crash when taking screenshots.
  • Fix bug with headset initialization on 3rd party headset when many body trackers are in use.

Steam Link (Streaming):

  • Improved VR streaming on slow connections
  • Fix stutters when using Steam Link on NVIDIA cards.
  • Fix an issue causing 1 frame to be dropped every few seconds.
  • Fixed being unable to switch active laser pointer hand when using hand tracking
  • Numerous stability improvements
  • Adds initial support for USB streaming. Note: Requires new Steam Client Beta.
  • Fix loading spinner flickering when framerate in game is low.
  • Fix case where wrong framerates could show in SteamVR Settings.
  • Latency improvements.
  • Fixed scene dimming when dashboard is up.
  • Added support for Contrast Adaptive Sharpening (CAS) prior to encoding. Can be tweaked in SteamVR Settings -> Steam Link -> Sharpen image before encoding.
  • Prevent several cases that would cause video corruption on NVIDIA cards when using Steam Link.

OpenXR:

  • Fix XR_EXT_view_configurations_changed event returning width for both the recommended width and height.
  • Fix XrEventDataUserPresenceChangedEXT’s session parameter being unset when using XR_EXT_user_presence
  • Improved integrations between HMDs with cameras and chaperone
  • Added support for 32-bit OpenXR applications. Users will be prompted to set SteamVR as their default OpenXR runtime after installing this Beta, which will set up the 32-bit runtime alongside the 64-bit runtime.

Linux:

  • Additional improvements to wired headset support on Linux (which previously required third-party add-on layers)
  • Improvements to stability and logging of error states on Linux.
  • Fix crash using Steam Link on Linux when games submit invalid textures.
  • Improve streaming recovery when using Steam Link on Linux.
  • Improved support on vrgames that invert nearZ/farZ

Developers:

  • Added setting to disable vr streaming auto-connect on resume
  • Added setting to disable chaperone bounds
  • Fix for EVROverlayFlags.MinimalControlBar overlay handling
  • Fix OpenXR bug with image submission for certain non-standard image sizes

SteamVR 2.17

Quelle: Steam

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