DXVK, die Vulkan-Implementierung von Direct3D 9/10/11, wurde in Version 3.0.1 veröffentlicht.
Im Fokus stehen Bugfixes: Ein Rendering-Fehler, der zahlreiche D3D9-Spiele betraf (darunter Black Mesa, Gothic 3 und GTA IV), wurde behoben, ebenso ein Absturz beim Entladen von D3D-Bibliotheken bei noch aktivem Device.
Bug fixes and Improvements
- Disabled secondary command buffer usage on all desktop GPUs. This may slightly impact performance in a small number of games with suboptimal MSAA resolve patterns, but has been a constant source of hard-to-debug rendering issues and GPU hangs, and the main benefits are only seen on tiling GPUs anyway.
- Fixed a rendering regression affecting numerous D3D9 games (including Black Mesa, Gothic 3 and GTA IV) on some drivers.
- Fixed a crash when games unload D3D libraries while the D3D device is still alive.
- Fixed an issue that would cause stuttering on 32-bit Nvidia drivers with descriptor heaps enabled.
- Improved GPU synchronization around stream output. This may affect older Unity Engine games using D3D11.
- Worked around a Windows-specific issue where sampler creation would fail on Nvidia.
- Worked around a Windows-specific Intel driver bug that would cause all games to hang after a short time with graphics pipeline libraries enabled.
- Empire Earth 2: Fixed a regression where certain fixed-function setups were not handled correctly.
- Fallout 3: Fixed shader compiler regression that would cause rendering issues with MSAA.
- Fruit Ninja: Fixed long-standing lighting issue.
- Kane & Lynch: Dead Men: Fixed severe performance regression.
- King’s Bounty: The Legend: Fixed performance regression.
- Manhunt: Enabled 60 FPS limit to work around game issues.
- Splinter Cell 3: Fixed a rendering regression when enabling the Shader Model 3.0 option.
- Total War: Medieval II: Fixed a water rendering regression.

Quelle: GitHub