Die neuste Version 1.5 von SuperTuxKart ist jetzt verfügbar!
SuperTuxKart 1.5 Networking Improve the track-voting logic when no majority is achieved, by kimden Prevent tracks missed by spectators from limiting the choice of active players, by kimden Make bot indices start from one, by JipFr Various bugfixes, by kimden Gameplay Fix start positions for negative sideward distances, by kimden Make the rescue bird place the kart towards the ball in soccer mode, by Snoker101 Fix a very rare bug where the anchor slowdown was ignored if triggering an instant speed boost on the same physics frame, by Alayan General Make the game’s window resizable in all menu screens, by Benau and CodingJellyfish New benchmark mode, by Alayan: Can be run with a few clicks, allowing to easily test the performance of various settings or to compare different systems Robust performance metrics that better reflect the impact of varying frametimes than Average FPS and 1% Lows. Results are displayed along the active graphics settings, and detailed results can be saved to file Add the benchmark mode to commandline options, by ektor5 Fix incorrect unlock information in Story Mode after a Grand Prix, by CodingJellyfish Make the progression of audio levels geometrical and increase default steps, allowing to set lower audio levels and better accuracy for low audio levels (especially useful for headphone users), by Alayan Fix drive-on sound from materials being played when the game is paused, by Alayan Make the switch powerup sound effect global, by Alayan Fix a crash trying to read replays when the random starting position setting is enabled, by Alayan Handle track names with spaces in the replay reader, by Alayan Enable smooth scrolling for Irrlicht, by CodingJellyfish Add launchable tag and use rDNS format for AppData file, by AsciiWolf Fix the last lap music sometimes failing to play, and improvements in the last lap music transition, by Alayan Tweaks to the camera, by CodingJellyfish Various build system updates, by deveee, tobbi, ognevny and others Various compiler fixes, by heirecka, limburgher, nyllet and others Substantial changes improving code quality, by Alayan and kimden Ensure proper compilation with newer build environments, especially with cmake 4.0, by deveee Include glitchless world-record replays for standard tracks, by Haenschen New fonts to allow rendering several new languages (Georgian, Hindi, Bengali) Update Wiiuse library to 0.15.6, SIMD-e to 0.8.2, MojoAL to latest (a9e2f30) Various tweaks, bugfixes and code-quality improvements Graphics Many many improvements to the Vulkan renderer, by Benau and CodingJellyfish Improve the accuracy of the framerate limiter, by Benau Add more maximum framerate options to the built-in framerate limiter, by Benau Add some graphical effects for legacy video drivers, by Benau Improved animations for the parachute and bubblegum shield, by Semphris Add spotlights, by CodingJellyfish Replace inaccurate normal compression algorithm with Octahedron Normal Vector, by CodingJellyfish Fix the Screen-Space Reflection shader, by CodingJellyfish Fix and improve the Screen-Space Ambiant Occlusion shader, by CodingJellyfish Implement Percentage-Closer Soft Shadows, by CodingJellyfish Guarantee an overall bone limit of 2048 for skinned mesh (up from 1024), by CodingJellyfish Improve Cascaded Shadow Mapping, by CodingJellyfish and Alayan Improve the performance of scene node iteration, by CodingJellyfish Various improvements to the automatic computations of Level of Detail (LoD) distances, by Alayan Enable new higher LoD and shadows settings, by Alayan Integrate LoD (Geometry Detail) settings in the graphics presets, and add a 7th graphics preset, by Alayan Prefer displaying a lower quality LoD model over switching to a higher quality one when too close, by Alayan Allow to run the game’s render resolution at higher than native (up to 200%), by Alayan Remove the distance limit on the display of on-track items (such as gift boxes), by Alayan Improve image quality on low and medium presets with better anisotropic filtering, by Alayan Various bugfixes and improvements, by zmike, Icenowy and others User Interface Allow users to select favorite karts/tracks/arenas, by Alayan and CodingJellyfish Five new skin variants for Cartoon, and a new Desert skin variant for Classic, by Alayan and CrystalDaEevee Allow displaying more elements in kart and track selection, and ensure there is no need to scroll to pick a game mode, by Alayan Improve the skin selection UX by separating “base theme” and “skin variant” selection, by Alayan Add a new Display tab in the Settings, by Alayan Allow to switch the active rendering engine from the options menu, by Benau and Alayan Allow users to search karts/arenas, by CodingJellyfish Allow users to group karts by kart classes, by CodingJellyfish Allow to rate addons with a keyboard or a controller, and notify when trying to rate an addon while not logged in, by CodingJellyfish Improve the typing bars, especially for the coal theme, by Alayan Implement a blog announcement system in the Online screen, by CodingJellyfish Various UI layout improvements (especially for ’tall’ resolutions), by CodingJellyfish Improve the spinner, label and icon-button text-sizing logic to avoid overflows with some language/font size combinations, by Alayan Add an always visible random track button in track selection, by Hanuko33 and Alayan Generate higher resolution texture for scalable fonts, by CodingJellyfish Fix for multiple keyboard navigation issues, by Alayan Better scaling for font size and for race UI elements across different aspect ratios, by Alayan Various enhancements, by QwertyChouskie, Nomagno, Nstelt and others In-race UI Add color and sound indicators when an elimination is about to happen in Follow-The-Leader, by Alayan Correctly display the remaining time in FtL when extra-time is added, by Alayan Show score with color on the center of speedometer in battles, by CodingJellyfish Display correctly themed attachment icons if the base theme has been changed before the last restart, by CodingJellyfish Mobile Don’t keep the rescue button active after it stops being touched, when the finger keeps touching the screen (e. g. to handle the steering wheel), by S0nter Support for Apple CryptoKit, by Benau Tracks and modeling Visually improved overworld, by Sven Andreas Belting Tracks Fix Northern Resort skybox, by CrystalDaEevee Various cut/checkline fixes, by CrystalDaEevee Fix cuts in Hacienda and Gran Paradisio Island, by Sven Andreas Belting Add egg hunts for Black Forest, Gran Paradisio Island and Old Mine, by Sven Andreas Belting and Alayan Karts Update Godette face texture, by ZAQraven99 Update karts with headlights to use spotlights, by Benau and CodingJellyfish Arenas XR-4R3N4 (soccer field), by CrystalDaEevee Hole Drop (soccer field), by CrystalDaEevee, music by DernisNW Oasis (soccer field), by CrystalDaEevee New music for Las Dunas Arena/Las Dunas Soccer, by ALBatross
