Ein weiterer neuer stabiler Steam-Client 19.11.2021 wurde für Linux veröffentlicht.
Steam Client Update, November 19 General Various fixes and improvements related to connecting to the Steam servers Fixed a rare crash/black screen loading library pages Fixed a blank screen when loading some announcements Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner Updated embedded Chromium build in Steam to 84.0.4147.105 Steam Cloud Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11 Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog Fixed files not being downloaded on app Install when it had previously been installed on the device Fixed files not being re-downloaded if deleted by the user or some other process outside of the game Steam Input Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs Fixed a crash related to Steam Remote Play Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations Remote Play Updated macOS input and audio drivers for M1 hardware Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings) Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf) Added support for capturing up to 4K using PipeWire Fixed rare crash when streaming a game from a Linux computer Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0 Fixed a rare timeout starting to stream from a Linux computer Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration Library When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items Big Picture Fixed launching games when cloud save updates are pending Soundtracks Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player macOS Fixed SteamInput driver installer on M1 hardware blocking game streaming Fixed minimize/restore buttons not working on some Steam Client windows Linux Updated scout and heavy runtimes: Improve compatibility with recent Let’s Encrypt TLS/SSL certificate chains Added initial support for games using CEG DRM through Proton Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental) Fixed crash at startup with some experimental versions of Mesa Shader Pre-Caching Reduce memory use when processing shader caches Improve performance and reduce disk I/O when updating Mesa caches on Linux SteamNetworkingSockets Reduce the number of rendezvous signals needed to establish a typical P2P session