Für die kostenlose Raytracing-Version des klassischen Shooters Quake 2 steht nun der Patch 1.5 auf Steam für Linux bereit:
Quake II RTX 1.5 PATCH Hey, everyone! Today we’re releasing v1.5, featuring the below features, fixed issues, and improvements. New Features: Added support for ray tracing using the
VK\_KHR\_ray\_queryextension API. NOTE: This is an optional feature, and the two previously supported methods,VK\_NV\_ray\_tracingandVK\_KHR\_ray\_tracing\_pipeline, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer. Fixed issues: Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103 Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104 Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105 Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107 Misc Improvements: Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines. Changed the memory type required for the UBO and transparency upload buffers to(HOST\_VISIBLE | HOST\_COHERENT). Improved logging around SLI initialization.
