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Mount & Blade Warband: Napoleonic Wars Patch 1.2 mit neuer Fraktion "Rheinund" veröffentlicht

Die Erweiterung Napoleonic Wars zu Mount & Blade Warband hat einen umfangreichen Patch erhalten, der unter anderem eine neue Fraktion hinzufügt: die “Rheinund”.

PATCH NOTES (1.2): New Features

  • Welcome message will be displayed when joining a server. The default message will display the id of the user.
  • Commander battle now has musicians that play music and flag bearers.
  • The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled.
  • A revive and respawn option was added for server admins.
  • God mode was added. It makes you invincible and run faster.
  • There is now a 2 second long restriction on how fast players can construct sapper props.
  • A suicide button was added to the ESC menu.
  • Added a a group fight mode.
  • Added option to disable damage when player is to far away from squad in commander battle.
  • Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select.
  • The # of custom maps available is now 100 instead of 20!
  • Admins can now limit how many people can play as artillery train.
  • Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing.
  • The server now logs when the map or round was changed.
  • Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword.
  • Added the ability for admins to have custom polls.
  • Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail.
  • Added new usable sceneprops for spawning items/horses or cannons.
  • For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients.
  • Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins.
  • Added the ability to add custom flag names for your own conquest maps.
  • Added teleporting door props for mappers to use.
  • Added that server owners can add the CD Key Id’s of their admins to their server console or server config file and they automatically get admin.
  • Added the setting “competitive scoring”. On map reset, scores don’t get reset, when being teamkilled, it does not change the KD ratio.
  • Added a system for mappers to define fog color on their maps.
  • Bonuses now work in commander battle and bots provide bonuses when playing as the right class.
  • Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore.
  • Reduced the server cpu usage overall to increase performance with high player count servers.
  • Increased FPS across the board in all maps.
  • Artillery horses don’t run away anymore even when hit, normal horses also don’t run away anymore, but do when hit.
  • Added the “Rheinund” as a new faction to the game.
  • Added a new musket.
  • Added a usable bandage.
  • Added a usable surgeon class.
  • Added a King of the Hill gamemode.s
  • Added one new map. Changes
  • Faster Artillery Horses
  • Remade almost all collision meshes including the frigate.
  • Prussian Landwehr now has pikes as an option.
  • Added a new admin menu and rearranged some of the admin tools based on usage and importance.
  • Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons.
  • Admin healing now heals a players horse, if they are mounted.
  • Canister rounds now fire more horizontally and less vertically.
  • Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics.
  • Sailor armor was removed, and they were given standard infantry armor in its place.
  • A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor.
  • Pistols damage was nerfed.
  • All bayonets were made 136 length.
  • Changed the collision mesh of troops to better fill the body out, and make the legs smaller.
  • Instruments were found to be over powered, and thus had their melee stats nerfed.
  • Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110.
  • Bavarian AI was nerfed in commander battle.
  • French cavalry musket was brought on par with the Russian cavalry musket.
  • Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry.
  • We changed how many build points it takes to build certain props and adjusted their health.
  • 1Handed axe is now larger, so it can hit props to do the damage it should.
  • Prussia and Rheinbund now have cavalry muskets are a option for their rifleman.
  • Birch of knowledge should now crush through more often.
  • Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased
  • Marine artillery can now ride arty horses.
  • Captains of the marines had their health fixed.
  • Buffed bracing slightly.
  • Heavy and medium horses are slightly more maneuverable.
  • Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets. Bug Fixes
  • Class limits now work in commander battle.
  • The map name should now work so the show game rules doesn’t break when playing a modified map.
  • Double flag glitch that caused servers to crash should be fixed.
  • Fixed issue where players would continue to play music even after the map ended or was switched.
  • Fixed various issues where scene props or agent ids were 0.
  • Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded.
  • Plank towers are no longer possible.
  • Officers voice spam and a few other units who used the same variable now yell every 5 seconds.
  • You can no longer have infinite ammo with artillery.
  • Earthworks can no longer be dug into the sky.
  • Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes.
  • You can no longer do the spyglass animation without a spyglass.
  • Removed message for cheating, so it doesn’t crash the server.
  • The issue where the voltigeur nco for France was an officer was corrected.
  • Build points should now reset properly when the map is reset.
  • Non artillery classes can no longer unlimber artillery.
  • Fixed some bugs with win/loose music not playing correctly.
  • Removed failed loop on sapper props.
  • Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon.
  • Boat health should now reset when the boat respawns.
  • Particles now appear when the boat is hit by a cannon/explosive.
  • Fixed an issue where a sunken boat can keep rotating if you hit it.
  • Dummies now reset properly.
  • Can no longer up attack with lance on horseback.
  • Cannon flash is fixed.
  • Class limits not working on some units when set to 0.
  • Fixed bug where it showed lives left in other modes than siege.
  • Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope.
  • Reset map now works properly on conquest gamemode.
  • Conquest points cannot go negative anymore now.
  • On reset map in siege defender lives are reset properly now.
  • Fixed a large amount of respawn counter bugs, especially with siege.
  • Fixed in siege that you can capture the fort even if there were actually defenders close to the flag.
  • Fixed that bots can capture siege flags.
  • Fixed the spawning bug in siege that you sometimes cannot spawn for no reason.
  • Fixed the invisible banner problems.
  • Fixed the bonuses, they take no performance anymore and don’t cause any lag anymore, it is now recommended to have this setting on for balance.
  • Fixed that destroyed doors would not loose their colmesh if destroyed by explosions.
  • Fixed that players do not fall of horses when hit.

Auch das Hauptspiel selbst erhielt einen Patch auf die Version 1.173, hier sind die Änderungen allerdings überschaubar:

PATCH NOTES (1.173):

  • Stability improvements
  • Anti-Cheat measures

Quelle: Ankündigung auf Steam

mountbladewarbandpatch1173.jpg

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