Other News about gaming on Linux
How to correctly report performance to proton project ? (Cities Skylines)
Hello guy,
I have been using linux for almost 4 years now and i found a huge problem with performance in Cities Skylines (The original, not the new Cities Skylines 2).
Windows : 60 FPS on an empty map without mod and with full DLC enable
Linux : 20/25 FPS MAX with proton or proton GE without mod and with full DLC enable
After two hours of playing on linux : 5/10 FPS + huge latency in input.
I have try restart and everything : nothing help.
I need to report the performance problem to what project ? Wine ? Proton ? Proton GE ?
Specs :
Ryzen 5 3600
48GB RAM
AMD 6600 XT
[link] [comments]
NTSync Patch in Linux Kernel Could Help Wine Performance?!
Blurry hair death Stranding
Why is it like this? I use 6800xt and cashyos
submitted by /u/Primary-Discussion19[link] [comments]
Persistent vkAllocateMemory error (Line 93) in DCS World on Pop!_OS / RTX 2050 4GB
Give fascists the finger and a few bullets in Too Many F*cking Nazis
Read the full article on GamingOnLinux.
Chess blended with dungeon crawling, Below the Crown hits 1.0 on April 21
Read the full article on GamingOnLinux.
Classic haunted mansion puzzle adventure The 7th Guest is getting a full remake
Read the full article on GamingOnLinux.
Survival-crafting colony sim Oceaneers washes up onto Early Access shores in April
Read the full article on GamingOnLinux.
CS2 not working
Hey, I have a problem with CS2 on a laptop with this specification:
OS: Arch Linux x86_64
Host: Inspiron 15 3525 (1.25.0)
Kernel: Linux 6.19.9-arch1-1
Uptime: 18 mins
Packages: 1137 (pacman)
Shell: zsh 5.9
Display (BOE0A8A): 1920x1080 in 16", 120 Hz [Built-in]
DE: KDE Plasma 6.6.3
WM: KWin (Wayland)
WM Theme: Breeze
Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GTK3]
Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]
Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
Cursor: breeze (24px)
Terminal: konsole 25.12.3
CPU: AMD Ryzen 5 5500U (12) @ 4.06 GHz
GPU: AMD Lucienne [Integrated]
Memory: 4.17 GiB / 7.11 GiB (59%)
Swap: 1.76 GiB / 4.00 GiB (44%)
Disk (/): 96.48 GiB / 467.40 GiB (21%) - ext4
Battery (0x35,0x33,0x31,0x47,0x00,0x00,0x00): 81% [Charging, AC Connected]
Locale: en_US.UTF-8
I am attaching the logs:
submitted by /u/Left-Pay-4[link] [comments]
NVIDIA Highlights under Linux: Working! I did a thing...
Since I switched to Linux for gaming, the thing i miss the most, is automatic capturing of NVIDIA Highlights when playing Hunt Showdown.
I tried to look for a solution to use NVIDIA Highlights online, but there was nothing I could find. I was not even sure, who I would need to ask or who would need to implement this (proton?).
With general coding experience, but no idea about C++ and Proton I sat down over the weekend with VSCode and ChatGPT to vibecode an idea I had: Overwrite the nvidia highlights SDK dll with a mocked version, that routes the triggered highlight event to gpu-screen-recorder.
I read some docs on the nvidia SDK, I knew proton can overwrite and debug dlls and running gpu-screen-recorder already can be triggered to automatically save a replay.
And after the weekend I can confirm: The idea is working.
I successfully tested it with: MK11, Uncharted Legacy of Thieves and Shadow of the Tomb Raider.
I refrained from testing it with multiplayer games, as I learnt along the way, that anti-cheat measures can be triggered from tampered DLLs. So I chickened out on the original idea.
MK11 was the first game that worked. For the others, some additional functions in the dll had to be mocked, that were not needed for MK11.
So the assumption is: some more iterations might be needed when testing with other games, too.
Here is, how it works in general:
The GfeSDK.dll in the game folder is replaced with the mocked version.
Once a highlight is triggered the DLL sends an UDP package to a listener, that sends a delayed signal to gpu-screen-recorder.
Setup:
- Replace GfeSDK.dll in gamefolder
- set runtime/debug options via start parameters in Steam
- Start gpu-screen-recorder via terminal
- Start listener via terminal
- Start game
This is link to the source code.
https://github.com/IceCodingGH/LinuxGfeHighlights
Compiling the dll is pretty easy. Description in the link.
Keep in mind: The whole code was written by AI and only guided be me, based on docs and debug logs. My goal was to see, if the idea is working in general. Also there are debug outputs, that could be removed but are useful atm. Also I couldn't get this working with gpu-screen-recorder-gui, thus the terminal version, which is working fine.
I am doing this post to see if there might be some "real" developers with interest in this idea, that's why I am sharing the source code.
Plus: There might be some more braver souls than me, who want to test this in other (multiplayer) games, too. If so: Use PROTON_LOG=1. With that you can find out pretty easily which function the game might be missing in the mock.
Have fun!
submitted by /u/IceCodes[link] [comments]
Chaos Cubed announced as another big update for Minecraft with a unique new mob
Read the full article on GamingOnLinux.
Hypervisor on Linux for Denuvo games?
Let's "Hypothetically" say I'm a filthy pirate that refuses to pay for multimillion companies and I want to play a Denuvo game with Hypervisor crack. Would it be possible on Linux?
submitted by /u/TheKaritha[link] [comments]
Minecraft Dungeons II announced for release in 2026
Read the full article on GamingOnLinux.
Thief-like open source game project The Dark Mod 2.14 released
Read the full article on GamingOnLinux.
Pixelation, Graininess, and Ghosting in-game
I have Rx 6650 XT
ryzen 5 7500f
MSI g255f
I use proton GE 10.33
the hair and hairy thing look so pixelated and the NPCs on other games like RDR2 shadows and grace also look pixelated does anyone know how to fix that
submitted by /u/Asta_jjm[link] [comments]
D7VK version 1.6 gets improved vertex processing and VSync handling
Read the full article on GamingOnLinux.
GE-Proton 10-34 brings fixes for God of War Ragnarök, Assassin's Creed, Final Fantasy XIV
Read the full article on GamingOnLinux.
HELP ME ... (Performance issues & input lag in God of War Ragnarök (CachyOS + Hyprland + RTX 3050 Ti))
Hi everyone,
I’m running an HP Omen 16 with the following specs:
CPU: Intel Core i5-11th Gen
GPU: NVIDIA RTX 3050 Ti Mobile
RAM: 16GB
OS: CachyOS (Hyprland WM + end4’s dots)
Kernel: Linux-cachyos-bore
launche options of steam :
SteamDeck=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_ENABLE_WAYLAND=1 PROTON_PRIORITY_HIGH=1 PROTON_USE_WOW64=1 DXVK_ASYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 MANGOHUD=1 game-performance %command%
I installed God of War Ragnarök via Steam using proton-cachyos-10.0. While my average FPS is around 50, the game feels incredibly unsmooth. The frame rates are extremely unstable—dropping to 20 FPS and sometimes spiking over 100 FPS—even though I have a frame rate cap enabled.
I’m also experiencing severe input lag; when I press a button on my controller, there is a noticeable delay before the action happens in-game. Additionally, my performance overlay shows 0% GPU and VRAM utilization, which is very strange.
My questions are:
How can I fix these stability and input lag issues?
What can I do to get better, more consistent performance on this setup?
Would I get significantly better performance if I switched back to Windows for this specific game?
Any help or optimization tips would be appreciated!
submitted by /u/NeitherSyllabub442[link] [comments]
Wine 11.5 released with support for Syscall User Dispatch on Linux
Read the full article on GamingOnLinux.
GE-Proton10-34 Released
Proton:
- update latest wine bleeding-edge
- update latest dxvk
- update latest dxvk-nvapi
- update latest vkd3d-proton
- update latest vkd3d
- update latest FEX
- import proton script game fixes from upstream
- import aarch64 build changes from upstream
Protonfixes:
- added protonfix for god of war ragnarok playstation sdk error
- added protonfix to disable hidraw and enable sdl for gta v
- added protonfix for GOG version of Oddworld: Stranger's Wrath HD
- added protonfix for cpu topology for Assassin's Creed 1
Patches:
- patches: Enable .exe dynamic relocation. For XIV specifically, this fixes issues with low address space being filled up by everyone and everything and, as a result, some plugins failing to apply their hooks and leaving the game in an unstable state.
New Features:
add new PROTON_WAYLAND_MONITOR to allow easier setting of WAYLANDDRV_PRIMARY_MONITOR
attempt to detect and set primary monitor if wayland is enabled and no primary is set
How these work:
You can now specify something like PROTON_WAYLAND_MONITOR=HDMI-A-1 to specify which monitor the wine-wayland driver uses when enabling wayland. Previously you could already do this using WAYLANDDRV_PRIMARY_MONITOR, but it wasn't documented. PROTON_WAYLAND_MONITOR is now an easier to remember envvar for setting that value. Additionally by default if no WAYLANDDRV_PRIMARY_MONITOR is set when enabling wine-wayland, GE-Proton will now attempt to use xrandr to detect the default primary monitor set by the desktop environment, and if found, display on that monitor, just like xwayland does.
submitted by /u/VoriVox[link] [comments]
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