Other News about gaming on Linux
SuperTux 0.7.0 released
The SuperTux Team is pleased to announce the stable release of version 0.7.0! You may wonder what took us so long to develop another release. Over the past couple of years, we've made dozens of changes and improvements to the game, bringing it to a much more polished state. As such, this is likely one of the biggest releases since Milestone 2! Never fear, SuperTux remains a fun run'n'jump game, but with this update, it should bring it into a much more finishable state moving forward.
Here are some of the most notable changes since the previous release: - Brand new sprites and abilities for Tux: slope sliding, strong buttjumping, rock rolling, and crawling - Revamped graphics for most backgrounds, tiles, objects, and badguys - Complete level design + story rework of the Story Mode, Revenge in Redmond, and Bonus Island I - Not only new NPCs (e.g: Granito) and enemies (e.g: DiveMine, Fish, and Corrupted Granito), but also revamps for numerous enemies such as: GoldBomb, Igel, Ghoul, and both bosses (Yeti and Ghost Tree) - New music - Level editor revamp - Local multiplayer mode - New gameplay mechanics such as glinted enemies, keys, the item pocket, and unlockable bonus islands via Tux Dolls - Many improvements to engine mechanics, such as moving to SimpleSquirrel - Improvements to compilation/porting, including CMake refactor, Android revival, and Flatpak builds
And many more changes and bugfixes not listed here! Really, check the game out to see all the changes!
Thank you so much for the patience everyone had regarding this update. Feel free to report any bugs to our GitHub. We appreciate everyone's support in keeping this game alive! Happy SuperTuxing! -- The SuperTux Team
You can download the release from here: https://github.com/SuperTux/supertux/releases/tag/v0.7.0
Android NOTE: For most modern Android phones, you'll likely want armv8a. Savegame NOTE: If you played during the betas for v0.7.0, note that your savegames will not work right away, as they are saved as .old files, which can be easily converted back into proper savegames.
submitted by /u/SuperTuxTeam_Tobbi[link] [comments]
FF7 Rebirth camera stutter
Has anyone been able to fix the sttutter on FF7 Rebirth where when you turn the camera, the game stutters a lot?
I am on a 5700x, AMD RX 7700xt, 32GB ram system btw with a 1 TB nvme SSD.
I have read on protonDB that the only solution that kind of works is lowering the background detail setting. I have tried lowering this to the lowest setting, and it does improve the frame time, but it still has the camera stutter just not to the same extent. Windows doesn't have this problem. I also would like to not lower a graphical setting if possible especially cause pop-in is an issue for this game.
It's interesting cause while the stutter makes me have to use windows only for this game, the actual overall FPS I have observed is higher on linux, at least for AMD gpus.
submitted by /u/Appropriate_Fix_5500[link] [comments]
Horrible performance on cyberpunk 2077, compared to windows.
I was able to get great (90) frame rates with windows 10 a year ago. Now im on linux with proton 10 on steam w/ flatpack and i can barely get 35 with the lowest settings possible, compared to pretty high settings, with barely no dlss and no raytracing.
I have a 3080 with 10gb of vram, 32gb of ddr4/3600mhz ram, an amd 3600 cpu (yes i know theres a bottleneck, but its not relevant in this afaik). OS is endavour os
I'm wondering if theres any way for me to get better frames, or if i should just dual boot and put windows on my other drive. Thank you for your time on reading this and processing it in ur minds <3 (slightly more in depth data in images attached)
submitted by /u/Monfitis[link] [comments]
Debian 13 New User Guide for Casual Use and Gaming
Essential Tip for new Debian users Don't Break your Debian What I mean is don’t just randomly install packages you’re unfamiliar with or unsure about in terms of compatibility. Do your research first, and make sure the process is straightforward and safe to execute.
Before Installing Debian 13 or any other distro
* Secure Boot: Turn this OFF.
Skip MOK key management for now. If you are blocked from installing Debian, use Ventoy to boot your ISO. If the MOK manager appears before Debian boots, enroll the keys—especially if you want Secure Boot to remain active. This is particularly helpful when dual-booting.
if you really cannot install Debian 13 using your usb installer:
Reset all variable keys in bios
then restore all default keys in key management in bios
- Installation
* Use the NetInst ISO: Download the Network Installer rather than the full offline package. This ensures your /etc/apt/sources.list is configured automatically during setup. you will have to connect to internet also safe way if you are dual booting it will install grub.
* Root Password: Leave the root password blank. This automatically gives your user sudo privileges, which is easier to manage.
- Update & Repositories
After logging in, run a full update and enable essential repositories for drivers and codecs:
sudo apt update && sudo apt upgrade
* Note: You will need to add contrib and non-free-firmware to your sources list (see other tips from below).
- Disk Management (NTFS / dual booting tips)
if you have NTFS partition files use Gnome Disks to "Edit Mount Options" for your NTFS partitions so they mount automatically on startup. toggle off user session defaults. so you can mount your NTFS.
- Browser Setup
Use the default Firefox ESR, or install the Flatpak version for more up-to-date releases install the original one which has more steps on it.
Download The Original Firefox
- Gaming on NTFS Steam
While it is possible to play games off an NTFS drive, it is highly recommended to use a Linux native format (Ext4) for better compatibility and performance.
If you really want to do it check this out = https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
- Display Settings
* Navigate to Settings > Displays.
* Ensure your Refresh Rate is set to its maximum (e.g., 144Hz).
- Power Management Settings
* Screen Blank: Set to "Off" or increase the timer to prevent the screen from locking too quickly. or you will have to press your power button in your pc over and over
- Privacy & Security Settings for more Optimization
* File History: Turn Off.
* Automatic Trash/Temp Cleanup: Set to "On" with a 1-hour threshold.
- Mouse Settings
* Mouse Acceleration: Turn this "Off" for a more consistent, linear feel (especially for gaming if playing FPS).
- Install Steam
Download the .deb file directly from the official Steam website. It is often easier to manage than the version in the default repos.
- you may need to tinker what proton version your game will run best debian 13 more tinkering compare to other distros.
- Enable Flatpak
Install Flatpak to access a wider range of modern applications:
sudo apt install flatpak
- UI Customization (Gnome)
To get a proper taskbar, install Dash to Dock:
sudo apt install gnome-shell-extensions gnome-shell-extension-dashtodock
- NVIDIA Driver Installation
Debian 13 requires manual repository configuration for proprietary drivers.
- Open your sources list: sudo nano /etc/apt/sources.list
- Add contrib non-free-firmware after main on your active repo lines. see the other tips below to manually do it.
- Save (Ctrl+X, then Y, then Enter).
- Run the following:
sudo apt update
sudo apt install linux-headers-$(uname -r) build-essential dkms nvidia-detect // for users who does not update their system always
nvidia-detect
sudo apt install nvidia-driver nvidia-kernel-dkms
sudo reboot
* Verify: Run nvidia-smi after rebooting.
- Desktop Environments
You can install both Gnome and Plasma, but it is better to stick to one. Installing both can cause conflicting settings and "bloat" your application menu.
I do have some problems with it like slow restarts and shutdowns.
- Remove some apps
Remove pre-installed apps you don’t use to keep the system lean and fast.
Other Tips.
if you want to manually do your sources.list copy paste
sudo nano /etc/apt/sources.list
deb http://deb.debian.org/debian/ trixie main contrib non-free non-free-firmware
deb-src http://deb.debian.org/debian/ trixie main contrib non-free non-free-firmware
deb http://security.debian.org/debian-security trixie-security main contrib non-free non-free-firmware
deb-src http://security.debian.org/debian-security trixie-security main contrib non-free non-free-firmware
deb http://deb.debian.org/debian/ trixie-updates main contrib non-free non-free-firmware
deb-src http://deb.debian.org/debian/ trixie-updates main contrib non-free non-free-firmware
Save (Ctrl+X, then Y, then Enter).
installing GOG games from lutris tips
if you are a gamer tips
so after installing your main setup file then you still have some dlc to install installing DLC games in lutris from GOG
Downloading DLC Select Run EXE inside Wine prefix. select your dlc then download....
If you have SecureBoot enabled, you need to enroll your machine owner's key (MOK) to use DKMS modules. Detailed instructions are available here. It's recommended to do this before installing nvidia-driver so that you do not have to rebuild the kernel modules.
if you want to run secure boot for both Windows 11 or Debian 13 you need to do this.
Has the system booted via Secure Boot? = sudo mokutil --sb-state
if you want to know what keys are in use on your system, various other mokutil calls will help, e.g. sudo mokutil --list
sudo mokutil --import /var/lib/dkms/mok.pub # prompts for one-time password
$ sudo mokutil --list-new # recheck your key will be prompted on next boot
sudo reboot then go to bios enable secure boot. make sure you do this or you will not see the mok manager
Once you boot back to the OS, you can verify in the logs that the key is loaded: sudo dmesg | grep cert
If you have other tips that I may have missed, feel free to share them below. I might add them the next time I break my Debian setup again, since I’m sure I’ll keep tinkering here and there.
submitted by /u/CCabage93778[link] [comments]
protontricks can't see second steam library folder (trying to mod Starfield)
I'm running PopOS with X11 and Chrome, I've got Steam installed (.deb) but have a second library location of /games/linux/SteamLibrary, which set as the default game install folder. Starfield is installed there, Proton Experimental is enabled and the game runs fine.
I'm trying to install Mod Organizer 2 for Starfield but it seems that during the installation, protontricks can find both steam libraries but then can't find the prefix directories for the second library.
Here's what I get:
INFO: Installer is up to date (6.0.6). INFO: all dependencies met INFO: selected game 'starfield' INFO: found Steam in '/home/<me>/.steam/debian-installation' INFO: game not found in '/home/<name>/.steam/debian-installation' INFO: game found in '/games/linux/SteamLibrary' INFO: No script extender provided for 'starfield'. <lines about metadata for plugins> protontricks (INFO): Found Steam directory at /home/<name>/.steam/debian-installation protontricks (INFO): Using default Steam Runtime at /home/<name>/.steam/debian-installation/ubuntu12_32/steam-runtime protontricks (INFO): WINETRICKS environment variable is not available. Searching from $PATH. protontricks (INFO): Found 2 Steam library folders protontricks (INFO): Currently logged-in Steam user: <SteamName> protontricks (INFO): Couldn't find custom shortcuts. Maybe none have been created yet? protontricks (INFO): Found Steam directory at /home/<name>/.steam/debian-installation protontricks (INFO): Using default Steam Runtime at /home/<name>/.steam/debian-installation/ubuntu12_32/steam-runtime protontricks (INFO): WINETRICKS environment variable is not available. Searching from $PATH. protontricks (INFO): Found 2 Steam library folders protontricks (INFO): Currently logged-in Steam user: <SteamName> protontricks (INFO): Couldn't find custom shortcuts. Maybe none have been created yet? Traceback (most recent call last): File "/usr/bin/protontricks", line 8, in <module> sys.exit(cli()) ^^^^^ File "/usr/lib/python3/dist-packages/protontricks/cli/main.py", line 32, in cli main(args) File "/usr/lib/python3/dist-packages/protontricks/cli/util.py", line 149, in wrapper return cli_func(self, *args, **kwargs) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3/dist-packages/protontricks/cli/main.py", line 329, in main proton_app = find_proton_app( ^^^^^^^^^^^^^^^^ File "/usr/lib/python3/dist-packages/protontricks/steam.py", line 821, in find_proton_app tool_app = find_steam_compat_tool_app( ^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/usr/lib/python3/dist-packages/protontricks/steam.py", line 610, in find_steam_compat_tool_app appinfo_sections = [ ^ File "/usr/lib/python3/dist-packages/protontricks/steam.py", line 540, in iter_appinfo_sections raise SyntaxError("Invalid file magic number") SyntaxError: Invalid file magic number ERROR: Protontricks did not find a valid prefix directory. Stdout was:\nChatGPT suggested doing export STEAM_COMPAT_DATA_PATH=/games/linux/SteamLibrary/steamapps/compatdata/1716740 but that didn't change anything. Also tried it without the AppID on the end and with and without the slash, all same result. The Post‐Install-Instructions on the github page for MO2 says to use STEAM_COMPAT_MOUNTS for install locations outside $HOME so I tried that too but no change.
As a relative newbie, I'm out of ideas so I'm turning to the wisdom of random internet strangers. Does anyone have any suggestions?
submitted by /u/Zippo179[link] [comments]
Why cant i use one 60hz and ome 180hz display on X11
I dont realy want to switch to wayland it is still very unstable and not usable especaly on an nvidia gpu but x11 always lockes your refresch rate to the lowest why
submitted by /u/Strict-Maize7494[link] [comments]
click e scoll funciona e para no hytale e luanti
quando to jogando e clico, o sistema reconhece o click mas o jogo não e a mesma coisa do scroll. só tenho esse problema no hytale e luanti
System: Kernel: 6.17.0-19-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 clocksource: tsc Desktop: Cinnamon v: 6.6.7 tk: GTK v: 3.24.41 wm: Muffin v: 6.6.3 with: plank vt: 7 dm: LightDM v: 1.30.0 Distro: Linux Mint 22.3 Zena base: Ubuntu 24.04 noble Machine: Type: Desktop System: Gigabyte product: B360M AORUS Gaming 3 v: N/A serial: <superuser required> Mobo: Gigabyte model: B360M AORUS Gaming 3-CF v: x.x serial: <superuser required> uuid: <superuser required> UEFI: American Megatrends v: F13 date: 06/05/2019 CPU: Info: quad core model: Intel Core i3-9100F bits: 64 type: MCP smt: <unsupported> arch: Coffee Lake rev: B cache: L1: 256 KiB L2: 1024 KiB L3: 6 MiB Speed (MHz): avg: 4002 high: 4003 min/max: 800/4200 cores: 1: 4003 2: 4003 3: 4000 4: 4003 bogomips: 28800 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx Graphics: Device-1: AMD Lexa PRO [Radeon 540/540X/550/550X / RX 540X/550/550X] driver: amdgpu v: kernel arch: GCN-4 pcie: speed: 8 GT/s lanes: 8 ports: active: HDMI-A-1 empty: DP-1,DVI-D-1 bus-ID: 01:00.0 chip-ID: 1002:699f class-ID: 0300 temp: 47.0 C Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X: loaded: amdgpu unloaded: fbdev,modesetting,vesa dri: radeonsi gpu: amdgpu display-ID: :0 screens: 1 Screen-1: 0 s-res: 1366x768 s-dpi: 96 s-size: 361x203mm (14.21x7.99") s-diag: 414mm (16.31") Monitor-1: HDMI-A-1 mapped: HDMI-A-0 model: AOC 1619w serial: <filter> res: 1366x768 hz: 60 dpi: 101 size: 344x194mm (13.54x7.64") diag: 395mm (15.5") modes: max: 1366x768 min: 720x400 API: EGL v: 1.5 hw: drv: amd radeonsi platforms: device: 0 drv: radeonsi device: 1 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi x11: drv: radeonsi inactive: wayland API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 25.2.8-0ubuntu0.24.04.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 550 / 550 Series (radeonsi polaris12 ACO DRM 3.64 6.17.0-19-generic) device-ID: 1002:699f API: Vulkan v: 1.3.275 layers: 7 surfaces: xcb,xlib device: 0 type: discrete-gpu driver: N/A device-ID: 1002:699f device: 1 type: cpu driver: N/A device-ID: 10005:0000 Audio: Device-1: Intel Cannon Lake PCH cAVS vendor: Gigabyte driver: snd_hda_intel v: kernel bus-ID: 00:1f.3 chip-ID: 8086:a348 class-ID: 0403 Device-2: AMD Baffin HDMI/DP Audio [Radeon RX 550 640SP / 560/560X] driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 8 bus-ID: 01:00.1 chip-ID: 1002:aae0 class-ID: 0403 API: ALSA v: k6.17.0-19-generic status: kernel-api Server-1: PipeWire v: 1.0.5 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin Network: Device-1: Intel Ethernet I219-V vendor: Gigabyte driver: e1000e v: kernel port: N/A bus-ID: 00:1f.6 chip-ID: 8086:15bc class-ID: 0200 IF: eno1 state: up speed: 100 Mbps duplex: full mac: <filter> IF-ID-1: ham0 state: unknown speed: 10000 Mbps duplex: full mac: <filter> IF-ID-2: tailscale0 state: unknown speed: -1 duplex: full mac: N/A Drives: Local Storage: total: 558.93 GiB used: 229.03 GiB (41.0%) ID-1: /dev/sda vendor: Kingston model: SA400S37240G size: 223.57 GiB speed: 6.0 Gb/s tech: SSD serial: <filter> fw-rev: 0102 ID-2: /dev/sdb vendor: KingSpec model: P4-120 size: 111.79 GiB speed: 6.0 Gb/s tech: SSD serial: <filter> fw-rev: 2c02 scheme: GPT ID-3: /dev/sdc vendor: A-Data model: SU630 size: 223.57 GiB speed: 6.0 Gb/s tech: SSD serial: <filter> fw-rev: 4c18 Partition: ID-1: / size: 108.98 GiB used: 99.52 GiB (91.3%) fs: ext4 dev: /dev/sdb2 ID-2: /boot/efi size: 511 MiB used: 6.1 MiB (1.2%) fs: vfat dev: /dev/sdb1 Swap: ID-1: swap-1 type: file size: 2 GiB used: 12 KiB (0.0%) priority: -2 file: /swapfile USB: Hub-1: 1-0:1 info: hi-speed hub with single TT ports: 16 rev: 2.0 speed: 480 Mb/s lanes: 1 chip-ID: 1d6b:0002 class-ID: 0900 Device-1: 1-2:2 info: CASUE USB KB type: keyboard,HID driver: hid-generic,usbhid interfaces: 2 rev: 1.1 speed: 1.5 Mb/s lanes: 1 power: 100mA chip-ID: 2a7a:959f class-ID: 0300 Device-2: 1-8:3 info: [Maxxter] Optical gaming mouse type: mouse,keyboard driver: hid-generic,usbhid interfaces: 2 rev: 1.1 speed: 1.5 Mb/s lanes: 1 power: 100mA chip-ID: 18f8:0f99 class-ID: 0300 Hub-2: 2-0:1 info: super-speed hub ports: 6 rev: 3.1 speed: 10 Gb/s lanes: 1 chip-ID: 1d6b:0003 class-ID: 0900 Sensors: System Temperatures: cpu: 45.0 C pch: 49.0 C mobo: 45.0 C gpu: amdgpu temp: 46.0 C Fan Speeds (rpm): N/A Repos: Packages: 2734 pm: dpkg pkgs: 2653 pm: flatpak pkgs: 76 pm: snap pkgs: 5 No active apt repos in: /etc/apt/sources.list No active apt repos in: /etc/apt/sources.list.d/amdgpu-proprietary.list Active apt repos in: /etc/apt/sources.list.d/amdgpu.list 1: deb [arch=amd64,i386 signed-by=/etc/apt/keyrings/rocm.gpg] https: //repo.radeon.com/amdgpu/30.30/ubuntu noble main Active apt repos in: /etc/apt/sources.list.d/microsoft-edge.list 1: deb [arch=amd64] https: //packages.microsoft.com/repos/edge stable main Active apt repos in: /etc/apt/sources.list.d/moonlight-game-streaming-moonlight-qt.list 1: deb [signed-by=/usr/share/keyrings/moonlight-game-streaming-moonlight-qt-archive-keyring.gpg] https: //dl.cloudsmith.io/public/moonlight-game-streaming/moonlight-qt/deb/linuxmint wilma main 2: deb-src [signed-by=/usr/share/keyrings/moonlight-game-streaming-moonlight-qt-archive-keyring.gpg] https: //dl.cloudsmith.io/public/moonlight-game-streaming/moonlight-qt/deb/linuxmint wilma main Active apt repos in: /etc/apt/sources.list.d/official-package-repositories.list 1: deb http: //packages.linuxmint.com zena main upstream import backport 2: deb http: //archive.ubuntu.com/ubuntu noble main restricted universe multiverse 3: deb http: //archive.ubuntu.com/ubuntu noble-updates main restricted universe multiverse 4: deb http: //archive.ubuntu.com/ubuntu noble-backports main restricted universe multiverse 5: deb http: //security.ubuntu.com/ubuntu/ noble-security main restricted universe multiverse Active apt repos in: /etc/apt/sources.list.d/rocm.list 1: deb [arch=amd64 signed-by=/etc/apt/keyrings/rocm.gpg] https: //repo.radeon.com/rocm/apt/7.2 noble main 2: deb [arch=amd64,i386 signed-by=/etc/apt/keyrings/rocm.gpg] https: //repo.radeon.com/graphics/7.2/ubuntu noble main Active apt repos in: /etc/apt/sources.list.d/tailscale.list 1: deb [signed-by=/usr/share/keyrings/tailscale-archive-keyring.gpg] https: //pkgs.tailscale.com/stable/ubuntu noble main Active apt repos in: /etc/apt/sources.list.d/vivaldi.list 1: deb [arch=amd64] https: //repo.vivaldi.com/stable/deb/ stable main Active apt repos in: /etc/apt/sources.list.d/warpdotdev.list 1: deb [arch=amd64 signed-by=/etc/apt/trusted.gpg.d/warpdotdev.gpg] https: //releases.warp.dev/linux/deb stable main Info: Memory: total: 16 GiB available: 15.55 GiB used: 4.02 GiB (25.8%) Processes: 657 Power: uptime: 3h 57m states: freeze,mem,disk suspend: deep wakeups: 0 hibernate: platform Init: systemd v: 255 target: graphical (5) default: graphical Compilers: clang: 18.1.3 gcc: 13.3.0 Client: Unknown python3.12 client inxi: 3.3.34https://reddit.com/link/1ru3g85/video/8s8y4ihzn4pg1/player
submitted by /u/kayronnBR[link] [comments]
Weighing distro options as a newbie
I have been unhappy with Windows for quite some time. Until very recently, I didn't realize Linux gaming had come so far. My first exposure was Ubuntu back in the early 2010s. I really liked it, but it was not a gaming option.
A friend of mine uses Fedora KDE and is very happy with it. He uses Mint for his productivity computer. I've also read a lot about Bazzite, but I've also read it makes it more like a TV console experience, which I don't want.
My use is generally browsing/productivity, videos, music, with gaming maybe 25% of the time.
What distro would be good for a newbie?
submitted by /u/Avarria587[link] [comments]
FPS drops after opening a menu in Arknights: Endfield (Debian)
I'm pretty new to linux and I changed from Windows 10 to Debian and I managed to get Endfield working trough steam with DW-Proton and it works fine at 60 FPS at Low (I have GTX 1650) pretty similar how it was on Windows, but as soon I open and close a menu it starts lagging a lot, like from 60 FPS to about 10 FPS, when I'm at the menu it runs fine is only when it's on game that it goes very bad. I think I installed the Nvidia drivers correctly but I don't know if I need to install something else. Does anyone also had this issue and/or know a fix?
submitted by /u/PEROLOKO[link] [comments]
Need help for playing Wuthering Waves on Linux
- Distro: Ubuntu 24.04.4 LTS (Noble Numbat)
- CPU: Info: 6-core model: AMD Ryzen 5 5500
- GPU: NVIDIA AD104 [GeForce RTX 4070 SUPER]
- Driver: NVIDIA Driver (open kernel) metapackage from nvidia-driver-580-server-open (proprietary)
- Launch Options: STEAMDECK=1 SteamOS=1 PROTON_LOG=1 %command%
For those familiar with Linux, I'm trying to play Wuthering Waves on Ubuntu and while the game does run smoothly, cutscenes do not load and instead I get this for video or it abruptly stops then loads this rainbow of colors and the cutscene does not load. Yet the audio will play just fine all the same.
Looking at the logs from PROTON_LOG and launching Steam in Terminal, I got the following error:
ERROR: ld.so: object '/snap/steam/common/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/snap/steam/common/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
I know this has something to do with the compatibility and Proton, but I've yet to figure out how to solve it or what version of Proton I need to ensure things run smoothly.
Switching between Hotfix, Experimental, and Proton 10.0-4 have not yielded answers.
Among Us, Hades 1 and 2, Tetris Effect, Darkest Dungeon, Spiritfarer, Pyre, Bastion, Transistor, Long Live the Queen, Starcom: Unknown Space, UNSIGHTED, and VA-11 Hall-A seem to work just fine.
Does anyone have any advice on what to do? What to test?
submitted by /u/Koanos[link] [comments]
Looking to move to Cachy from Windows. Can I get some advice?
Pirated Games
Hi,
I recently reinstalled CachyOS and I am a pretty big fan of sailing the seven seas when i want to try out a game before buying it, but thats where i get stuck because its not as easy as on windows
I would be using a program called bottles to run them..
My question is how do i know what dependencies i am gonna need for the game in question? is there somewhere i can check? If i knew this i would fully switch to linux no questions..
submitted by /u/ChuppaTricky[link] [comments]
Wondering if anyone ran into issues with Nvidia 595.45.04? Had to rollback.
Also potentially an FYI to anyone updating. I was on 590.48.01, after the update, Elden Ring wouldn't load (unfortunately I went straight into fix-it mode since that's like... all I play lately, so I didn't think to try anything else). The loading bar resets, gets stuck at around 20%, then the FPS counter drops, and everything freezes. Have to kill the process. On GE-Proton10-32, tried a bunch of other Proton versions as well as deleting the shader cache, and it didn't help. Launching steam from the terminal to see logs also didn't show anything useful. Kernel is 6.19.6-2-cachyos. Trying other kernels did not help either. Pretty certain it's the newest drivers.
Funny enough, I was too lazy to use pacman so I bricked my system using Btrfs Assistant to restore to the pre-update snapshot. It tripped up Limine, and I booted into emergency mode and fucked up trying to fix it, and had no console access on the next boot. Had to make pull out a USB stick and boot into SystemRescue (seriously recommend looking into that if you've never heard about it). Thankfully I backed up before the restore so it was just a matter of renaming entries in my /mnt/ directory.
So yeah, in case you update and suddenly have problems, probably the cause. Back to normal after downgrading. I'm curious if anyone else ran into issues, looked around a bunch and found nothing. Update just happened for me on CachyOS so maybe it's too early.
If there's more info, I'd really love to know since I was excited about this particular update, you might know why, VK_EXT_descriptor_heap and some actual hope for DX12.
submitted by /u/IchBinMalade[link] [comments]
HDR with new Nvidia Drivers 595.45
So yesterday i installed CachyOS, i installed the vk_hdr_layer, today i upgraded to 595 and removed the layer as it seems it's not necessary anymore, HDR works, the games enable it but when they do the screen is unnaturally dim. Surely, the layer boosted brightness a good deal but it seems a bit too dim, did someone have the same experience as me?
submitted by /u/Joruko_[link] [comments]
I built a free open-source reference site for all Linux Gaming flags & environment variables
I built a free open-source reference site for all Linux Gaming flags & environment variables
Sick of googling the same Proton/DXVK/Gamescope flags every time I set up a new game, I built a clean static site that centralizes everything in one place.
🔗 https://black0s.github.io/Linux-gaming-flags/
What's covered (200+ flags):
- Proton / Wine
- DXVK / Vulkan
- NVIDIA / OpenGL
- Wayland / X11 / Audio
- Gamescope / Upscaling (FSR, DLSS, NIS…)
- GameMode / CPU
- Wine DLL Overrides
- Steam Launch Options
- MangoHud / Overlay
- Mesa / AMD / Intel
Features:
- Live search with highlight across all flags and descriptions
- Filter by category
- One-click copy for every flag
- FR / EN language toggle
- Zero dependencies, fully static — works offline
It's open source and I'd love contributions. If you know a flag that's missing, a correction, or just a better description — PRs are open. The goal is to make this the go-to reference for the whole community, not just my personal cheatsheet.
GitHub: https://github.com/black0s/Linux-gaming-flags
Hope it saves someone a few DuckDuckGo searches 🐧
submitted by /u/AlphaX-S00999[link] [comments]
Trying to install Chaos Zero Nightemare I get this bug in the installer, any workaround?
Would someone please make sure my experimental game works on Linux?
If you're willing, please message me what your setup's like, how many screens you're using and if they're ultra-wides or if there's anything special about them and what kind of linux you'd be running it with and I'll send a key out or put the demo back up temporarily and send a link, not sure which I'll do yet.
Looking for gamers only, no gamedevs please (looking for the average joe's initial impression while making sure it'll work on linux)
submitted by /u/Significant-Snow-351[link] [comments]
The Double MO2 Gambit: How I finally conquered Skyrim/Nemesis on Linux (MCO/Precision/SCAR/XPMSSE)
To whoever this can help. I have went on a massive trip with modding on Linux/Ubuntu as my first time proper modding of skyrim and I must say what a ride. (I did mod Skyrim in the past, but we are talking 15 years back and not so heavy as it was impossible almost). But I want to write not about the ride, yet about a solution that I banged my head for some hours.
I used STL for the mo2 handling as I traversed from snap, then debian based installs and was faced with many issues. Yet STL "Steam tinker launch" created a good and stable ground.... But then my last problem, Nemesis engine. So below I summarize the process so it could help any on Linux fighting same battle.
What was actually happening. Whenever under STL when I launched Nemesis, he just wouldn't see my installed mods that needed patching. I tried many ways how to make it all visible to Nemesis, but was failing continuously. I even tried to bury Nemesis and go for Pandora, but that was just another headache. So I finally come up with a possible solution.
This is the "Double MO2 Gambit"—a specialized Linux workaround for when the standard Steam Tinker Launch (STL) or Protontricks methods fail to give 32-bit tools like Nemesis the DLL access or folder visibility they need.
The Double MO2 Gambit: A Linux Nemesis Guide When modding Skyrim on Linux, Nemesis often runs into a "VFS Blindness" or DLL error because Proton handles virtual file systems differently than Windows. This process bypasses those hurdles by creating a dedicated "Construction Site" environment.
Most important to have: - Spare prefix that has installed all necessary dlls, generally the vcrun2022 - proton, I use proton 9 that comes with steam.
Step 1: The Standalone MO2 Setup
- Instead of relying only on your main Steam MO2, you create a "Shadow" MO2 to act as the tool runner.
- Unpack a fresh MO2 .exe into a separate folder (e.g., ~/Games/MO2 Tool Builder).
- Point it to your existing mod, overwrite, and profile folders so it sees all your data.
- Add to Steam: Add this standalone ModOrganizer.exe as a Non-Steam Game. Here I am not sure if it really was necessary
Step 2: The Physical Bridge (Symlinks)
Nemesis is hardcoded to look for files in specific Data paths. We trick it into seeing your mods as if they are installed manually. 1. Nemesis Tool: Copy the Nemesis_Engine folder from your mod directory physically into your real Skyrim Special Edition/Data folder. 2. The Output Portal: Create a Symlink from your real Skyrim/Data/meshes/actor/character folder to a new mod folder in your MO2 directory (e.g., Nemesis_Output_Native). - Why? When Nemesis "writes" to the game, the files automatically teleport into a manageable MO2 mod. 3. The Mirror: Create a Nemesis_Mirror in Skyrim/Data pointing back to your mods folder as a fallback.
Step 3: The Terminal Power-Run
To give the standalone MO2 access to the Windows DLLs and the Proton environment it needs to process behavior files, launch it via the terminal. I used a spare prefix as the prefix for Skyrim was handled by STL, it didn't allow proton to bypass it. So my spare prefix had all dlls as it was my backupd from my time of snap version.
The Command (Adjust paths for your system):
export STEAM_COMPAT_CLIENT_INSTALL_PATH="/home/user/.local/share/Steam" && \ export STEAM_COMPAT_DATA_PATH="/home/user/.local/share/Steam/steamapps/compatdata/489830_FACTORY" && \ WINEPREFIX="/home/user/.local/share/Steam/steamapps/compatdata/489830_FACTORY/pfx" \ "/home/user/.local/share/Steam/steamapps/common/Proton 9.0 (Beta)/proton" run \ "/home/user/Games/MO2 Tool Builder/ModOrganizer.exe"
(Also using a dedicated _FACTORY compatdata folder prevents your main game prefix from getting cluttered. I did clutter a lot of them).
This command launches your MO2.
Step 4: The Nemesis Run
- Launch Nemesis from the standalone MO2 UI. 2. Update Engine: It should now reach 100% without DLL errors.
- Check Patches: Select your mods (MCO, Precision, SCAR, etc.).
- Launch Behavior Engine: It will process your animations (e.g., 1,000+) and write them directly into your symlinked output folder.
The Result You now have a "Baked" animation mod (Nemesis_Output_Native). You can close the terminal and the standalone MO2. Launch your game through your regular STL/Steam setup. Make sure your new Output mod is at the bottom of your load order.
For those interested. I run a modlist with a 1300 mods, including Community shaders, ELFX, many atmospheric, texture replacing mods. Quest lands, armors and quite some animation suite of mods, further is a classic jk's all and ryn's almost all. Now all is stable and works well. And no I don't use dyndolod, that would just be a new crusade which I am not willing to make yet 😂.
submitted by /u/Haunting-Engine-8533[link] [comments]
Current state of Ray Tracing on Linux?
How's Ray Tracing performance on Linux nowadays compared to Windows? I remember reading somewhere that new Mesa updates would try to lessen the gap in RT performance (specially for UE5) that was a couple months ago.
So what's it's current state? I'm planning on replacing my 7700xt for a 9070 (non XT) just for the better RT and FSR4 but if RT on Linux is still like 40 to 60% worst than on Windows then I really see no point.
Something about a PS5 pro having better results at RT than my PC wouldn't sit right with me lol
[link] [comments]
