Other News about gaming on Linux
Wochenendrückblick-2025-13 - Sommerzeit-Edition - Open Source Game-Party! Race Into Space 2.0 - Azahar ist der neue Nintendo 3DS-Emulator - Maia aktualisiert Feuer-Sim - Rosewater nach Jahren veröffentlicht! Folklands verfügbar!
Ein herzliches Willkommen zu unserem, bislang unglaublichsten, Linux-Gaming Wochenend-Rückblick Nr. 13 im Jahre 2025! Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 22.03.2025 und dem 29.03.2025 (Redaktionsschluss ca. 15:15 Uhr) zusammengetragen haben.
Woche für Woche tragen für euch meldrian, Nascher, Xilef, Lucki, NoXPhasma und comrad zahlreiche News und Informationen aus der großen, weiten Linux-Gaming-Welt zusammen. Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf Libera.chat), im Matrix oder im Discord oder quatscht mit uns im Mumble (play.holarse.de, Server-Passwort ist 'holarse')!
Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Mastodon im Fediverse-Kanal. Unsere Reviews landen hier und auf unserer Steam-Curator-Seite.
Frage der Woche- Hat euch die Zeitumstellung schon einmal irgendwas zerhauen?
- Brickadia fast das Steam Next Fest zusammen und verkündet die Pläne für das kommende Early Access. Link
- Euro Truck Simulator 2 stellt euch das Team hinter dem Benelux Rework vor. Link
- Thrive Progress Update 3/22/2025 erzählt euch mehr über die neuen Informationspopups. Link
- Easy Red 2 hat sein neuestes DLC "Shanghai-Nanking" erhalten. Es sind neue riesige Karten und die Fraktionen der Japaner und Chinesen aus dem 1937er-Konflikt enthalten. Link
- Folklands, der gemütliche Siedlungsbau, ist nun verfügbar! Link
- Path of Titans macht einen auf König: Tyrannosaurus TLC veröffentlicht! Link
- Rosewater, ein pixeliges Steampunk-Adventure im Stil der 90er Jahre, wurde am 27. März nach vielen vielen vielen Jahren der Entwicklung veröffentlicht. Das eigens dafür eingesetzt AGS musste sogar angepasst werden, damit das Spiel seinen Funktionsumfang abbilden kann. GOG-News-Link, Steam-Link, grundislav.games-Link (Webseite), youtube.com-Link
- Airships: Conquer the Skies Version 1.2.7.6 bringt Performance- & Bug- Fixes. Link
- American Truck Simulator schaut einmal näher in das kommende Missouri-DLC hinein und wirft einen Blick auf das passende "Special Transport Update". Link
- American Truck Simulator erneuert im 1.54-Update das Cargo-System, was nun pflegeleichtere und kleinere Modelle ermöglicht. Ausserdem wurde ein neues Physik-System eingeführt (PhysX 1.54). Und das Cockpit-Anpassungsmenü wurde umgestaltet. Link
- Cities: Skylines hat neue Inhalt zum 10.-Jährigem Jubiläum. Und noch mehr im Patch 1.18.1-f3. Link
- City Game Studio hat im "The Architect"-Update v1.22 neben vielen anderen Features nun die Möglichkeit eigene Möbeldesigns von einem Studio in ein anderes zu übernehmen. Link
- Civilization VII liest hier mit, anders sind die Vorkommnisse der vergangenen Woche nicht zu erklären denn meldrian wird nicht nur EINS sondern gleich ZWEINS Mal beglückt!
- Dota 2 7.38c Gameplay Patch hat für ein derart etabliertes Spiel ein ziemlich großes Changelog. So viele behobene Fehler. Link
- Dotage ging in den Full Metal Spam Modus und das tragen wir selbstverständlich an euch weiter:
- Empires of the Undergrowth veröffentlicht das "Art Remaster" mit der 1.1 und gibt auch gleichzeitig sein Exploding Ants DLC heraus. Fetzig! Link
- Das hat wohl zu sehr gesplittert, direkt ein paar Fixes hinterher: V1.101073. Link
- Factorio perfektioniert sich selbst weiter vor sich hin und lieferte Version 2.0.43 mit vielen(!) Bugfixes aber auch neuen kleinen Inhalten. Link
- Folklands
- Hearts of Iron IV mit Operation SHOULDER und dem War Effort Patch 1.16.3. Link
- Learning Factory aktualisiert auf v1.1.5 und enthält verbesserten Controller-Support. Link
- Maia, der Koloniesimulator, hat nach dem letzten Update im Januar '23 wieder ein Update für uns. Es enthält wichtige Änderungen bei Savegames, aber auch eine deutlich detaillierte Verbrennungssimulation und trägt daher auch den passenden Namen "Burn Baby". Link
- Quake II RTX mit dem v1.8.0 Update zieht einige Features aus Q2PRO. Link
- Rosewater Patch - 3/28/25. Link
- Starsector, ein eher stiller Vertreter des Weltraumshooters, hat auf Java 17 aktualisiert und bringt im Release 0.98a neue Schiffe, Waffen und Missionen mit. Ausserdem wurden die UIs für Codex und Planetensuche runderneuert. Link
- Stellaris kündigt die Staffel 9 an und die dazugehörige neue "BioGenesis" mit etwas das den Zerg ähnlich sieht. Link
- Summer Islands Kampagne Teil 2 hat fünf neue Missionen für euch im Update für Version 1.0.2. Link
- The Wandering Village hält schön aussehende Patchnotes von Version v0.10.8 bereit. Ein bisschen Bugfixing (4), ein bisschen Balancing (1), alles in allem ein solides kleines Update. Link
- Total War: WARHAMMER III Patch 6.1 ist jetzt verfügbar und bringt mitunter Nan-Gau Grenadiere für Cathay and Gnoblar Flingers für das Oger Königreich als neue Einheiten. Link
- Northgard: Beta Patch notes vom 27.03.2025. Link
- Space Haven 20th Major Update - Unstable Branch aktualisiert. Link
- X4: Foundations Öffentliche Beta 7.60 startet jetzt!. Link
- Akhenaten, ein Phararo-Remake, verspricht und hält das Ding mit den Mauern: ra0325. Link
- Battle for Wesnoth hat im neuen Entwicklungsrelease 1.19.10 die Grundlage für Multiplayer-Queuing gelegt. Link (Changelog)
- Combined Arms 1.06 Combined Arms - Pre Release #2 korrigiert den kleinen Umstand, dass die KI auf "leicht" und "mittel" keine Einheiten mehr rausgeschickt hat, wird also ab jetzt deutlich(!!) schwerer im Gefecht zu besiegen sein! Link
- fheroes2 version 1.1.7 erlaubt nun das Wechseln der Schwierigkeitsstufe während der Kampagne. Link
- FreeDoom AI Upscale. Jeah. Es ist genau das wonach es klingt. Link
- G-Engine v0.2.0 hat sich vorgenommen alles zu implementieren, was für ein erfolgreiches Durchspielen notwendig ist. Link
- Isleward Version v0.18.0 bringt, ähm ..., "Merge branch 'master' into 'release'". Wurde auch Zeit! Link
- MegaMek, MegaMekLab, and MekHQ 0.50.04 in diesem großen Release veröffentlicht. Link
- Momime, "The project is effectively finished at this point with no major new features planned." und doch gab es auf der Sourceforce-Seite ein neues Paket von Version 1.6.8 sourceforge-link; readme.txt-Link
- Race into Space, die Open Source-Weiterführung des 1992er-Klassikers Buzz Aldrin'S Race into Space erhält ein riesiges v2.0-Release. Link, Press-Release (danke an @hweimer für den Mention im Fediverse)
- Space Station 14 warf seiner verehrten Spielerschaft ein "Launcher Update" zum Fraß vor. Ein verhältnismäßig kleines Update tbh. Link
- The Dark Mod 2.13 ist mit deutlichen Verbesserungen veröffentlicht worden. Link
- The Force Engine Version ...
- UltraStar Deluxe v2025.3.0 veröffentlicht, beinhaltet "webp support" im AppImage und verbesserte die polnische Übersetzung. Link
- Unciv beinhaltet seit Update 4.15.19 "animierte healthbards im battle menu". Link
- VASSAL Pax Viking version 1.2 steht seit kurzem zu unser aller Verfügung. Link
- Bazzite 41.20250325: Stable (F41.20250325). Link
- ChimeraOS Version 48 ist da und liefert, mitunter, Support für AMD Radeon RX 9070 and 9070 XT! Worauf wartet ihr noch? Link (Changelog)
- GDevelop steht seinen Anwendern in zwei neuen Versionen zur Verfügung
- Godot Engine präsentierte sich uns gegenüber gleich doppelt komunikativ:
- NeoForge, eine freie, open-source, community-orientierte modding API für Minecraft, steht allen da draußen aktualisiert in Version 21.5 zur Verfügung. Link
- OBS Studio 31.0.3 als Hotfix-Release. Link
- Steam Client Beta: March 27th. Link
- Steam Deck Beta Client Update: March 27th. Link
- Mesa 25.0.2 als Bugfix-Release veröffentlicht. Link
- NVIDIA (Open Source Module) 570.123.07. Link
- Das PhysX-Rennspiel Tile Racer ist in unser Archiv gewandert. Link
Wir stellen für folgende Spiele einen oder mehrere Gameserver über unseren Server play.holarse.de und dem Server-Passwort holarse zur Verfügung. Den Status und die Version der Spielserver könnt ihr über unser Dashboard einsehen.
Spiel Port Anmerkung 7 Days To Die 26900 ARK: Survival Evolved 7777 TheIsland/PVE ECO 3000 Factorio 34197 Neue Karte mit Space Age DLC Minecraft 25565 Whitelist-Only, Karte Voxelibre (ehem. MineClone 2) 30009 Whitelist-Only, Karte (im Incognito-Mode öffnen wg. TLS) OpenRA (Tiberian Dawn) 1237 Release OpenRA (Red Alert) 1236 Release OpenHV 1234 stable Version OpenHV 1235 neueste (Vorab-)Version Stendhal Valheim 2456 Linux-Streamer und Linux-Gaming-Youtuber- As Reiter spielt ausschließlich unter Linux sowohl Open Source, nette Indietitel aber auch Windows-Spiele unter Proton. Youtube-Link
- Corben78, VR-, Sci-fi- oder Horrorspiele unter Linux. Twitch-Link
- derhass bezeichnet sich - paradoxerweise - selbst nicht als Streamer, streamt aber ab und an! Hauptsächlich Overload Multiplayer. Aber immer Linux. Twitch-Link
- GTuxTV spielt gerne neue Titel und bedient sich allem, was Wine und Proton aber auch nativ zu bieten hat. Youtube-Link
- hatniX zockt an 5 Abenden in der Woche (Mi - Mo) stets zur Prime Time bis spät in die Nacht nativ oder via wine Spiele unter Linux und bezieht seinen "hatclan" per Chat mit ein. Hier geht es zum aktuellen Streamplan (hatnix.net-Link).
- Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch-Link
- Open Source Games stellt hauptsächlich, wie der Name schon vermuten lässt, Open Source Spiele vor. Youtube-Link
- opensource_gaming: Nicht zwingend Linux-Only aber dafür Open Source. Zu sehen auf Twitch-Link.
- Z-Ray Entertainment spielt alles unter Linux, was nicht bei drei auf den virtuellen Bäumen ist. Twitch-Link
Das war's wieder einmal von uns, viel Spaß beim Linuxgaming in der kommenden Woche und bis zum nächsten Drückblick.
Euer Holarse-Team
MultimediaSharing Steam library between two local users is impossible(-ish) on Linux
I have a laptop with additional 1TB drive, I decided to mount it somewhere and make a Steam library that I can share with my dad on the other account on the same system. Downloading games twice is not an option, because internet gets 2MB/s on a good day and drive only has 200GB left, while we want to play Stalker 2, which takes 155GB
Issues: - You can't have the drive mounted in someone's home directory. But okay, I admit it's a stupid idea anyway. Still worth mentioning (solvable) - When the library is created, despite the drive having permissions for all, Steam will assign it to group of your user, and your user, in my case damglador:damglador (solvable) - To solve this you have to create a group, assign the library to that group with chgrp -R group /path/libraryfolder. Change permissions chmod -R 775 /path/libraryfolder (this allows everything for group and owner and only view for others). Then for new folders to follow the owner group chmod g+s /path/libraryfolder (NOT recursively). The library is now owned and can be acessed by the group and new content in it SHOULD be owned by it, I say SHOULD, because Dolphin doesn't give a fuck: https://bugs.kde.org/show_bug.cgi?id=399270. Now you can add all needed users in the group with usermod -a -G group user, usermod -a -G group user2. - When you seemingly have done it all and it should just work like it would on Windows, nothing can go wrong, right? WRONG. Now if you try to start a game from that library, you'll get: wine: /Path/wine_prefix is not owned by you - Proton prefixes are stored in SteamLibrary/steamapps/compatdata/$APPID/. And you would think "What's the problem? Permissions are right". Wine won't use prefixes not owned by your user specifically. This means you can't play Windows games on that library, at least on every user except one. - What are the solutions? There kinda isn't, they all suck. 1. You can symlink everything except compatdata to another folder and user that 1. Steam may change permissions of the files to something you don't want, breaking games for other users. 2. Long. You can't just symlink steamapps folder, because that's where compatdata is, but at the same time, that's where Steam keeps track of all installed games, so you would need to move/symlink each new appmanifest_$APPID.acf manually 2. Use btrfs or something with deduplication. Downsides: 1. Game library is not synced. This might be a plus, but you'll have to either move game installation and needed files manually to each library in need of it, or redownload them each time 3. Patch Proton https://github.com/ValveSoftware/Proton/pull/4861. Downsides: 1. You have to manually patch each version and update of official Proton or/and your custom proton versions 2. Steam can still mess up permissions in the library 3. Moving the disk to another PC will mess up the prefixes, because they're bind to your user ID (not the Steam one, the system one) and it can and will repeat on different systems. So for example user1 can be 1000 on the first system, user2 will be 1001, but on another system user1 can be 1001 and user2 will be 1000. If you now move the library, user1 will get prefixes of user2 1. Possible solution: move prefixes to compatdata in ~/.steam/steam (or whatever is for flatpak). Downsides: 1. These prefixes can take up considerable amount of space, so if you use a second drive because you're tight on space, you'll still get some space loss :.|;: on the main drive 2. Prefixes won't be moved with the library, though I guess that's the way it is on Windows, so doesn't really matter.
The ideal solution, in my opinion, would be to have Proton store prefixes in the main compatdata instead of the one located in the library, but even the PR mentioned above is already 4 years old, there's a bunch of reports of this issue, and Valve doesn't seem to care. Patching each Proton version manually is more than annoying. You'll still have to hope that Steam doesn't create a file with you as the owner instead of the group.
Perhaps later I'll make a guide for this on ArchWiki, but right now I've wasted on this much more time than I would ever expect and I just want to play some Satisfactory.
Edit: with btrfs route you'll have to create a subvolume for the second library instead of a regular folder, because otherwise Steam will add the whole drive as a library after restart
submitted by /u/Damglador[link] [comments]
Why cant vote on the blizzard games in protondb?
You can report for games that u play through lutris, but not battlenet games? Why?
submitted by /u/OddPreparation1512[link] [comments]
Pro Soccer Online not working
When I try to play Pro Soccer Online on Steam in Linux Mint, I get a black screen and then an error appears. After that, the game doesn't launch anymore.
submitted by /u/Miserable_Steak_3179[link] [comments]
Mangohud
I have been using linux for like 1 and a half , I tried to find some tools that could read and help me to measure a lot of things and get the best performance for gaming , the thing is , I've been searching for a long time to find a program that could measure the input lag in every game just like how nvidia's overlay on windows dose , and I just wanna know why mangohud doesn't have this USEFUL option alongside the other things I see ?
submitted by /u/3ZOOZAZ[link] [comments]
Game freeze on debian
I am on debian bookworm with latest driver installed from the repo but games sometimes freeze. I have had this in multiple games. Are there logs for freezes?
submitted by /u/AdLost4647[link] [comments]
Question about flatpak & Bottles
I am using flatpak & Bottles, and installed Battle.net on Bottles.
Could possible execute Battle.net on command line directly?
Thank you.
submitted by /u/Sufficient-Laugh-491[link] [comments]
It IS possible to 4K/120/HDR/VRR 444 chroma on Linux/Bazzite with AMD 9070XT with this DP to HDMI cable...but it's tricky
I have tried getting some help or some suggestions in several forums, but I rarely get a response or anything helpful, since this seems to be the premier Linux forum, I am hoping I can get some tips.
Keep in mind, I am still VERY new to Linux, but am a rather experienced Windows user and I have tried getting help on this in several forums,
Long story short:
I have found a way to get reliably get 4K/120/VRR/ HDR 10-bit 444 in Gamescope using my AMD 9070XT on my LG C1 OLED, but it has a very annoying issue and I am hoping someone here might have a script or something I can try that will remove some of the tediousness of getting it to work.
I am posting this in this thread as I feel this is information that many of you will find VERY valuable and maybe it can promote better development in this area. I am sharing my setup as this could completely depend on my setup and I just got lucky having the right hardware.
My setup:
TV: LG C1 65 inch OLED (only 40 GBps HDMI 2.1)
CPU: AMD Ryzen 7800X3D undervolted to -30
Mobo: Gigabyte AORUS X870I mini-ITX
Memory: 32GB 6000
GPU: Asus Prime 9070XT
PSU: Lian Li 850 SFX PSU
Case: Fractal Ridge
Storage: Crucial 4TB NVME
Controller: Xbox Elite 2 w/ dongle (unreliable)
OS: Bazzite/SteamOS Fedora
It is well known that HDMI 2.1 is not supported in Linux when using AMD GPUs.
However, I have discovered a workaround that when it works is AMAZING..when it works.
I had read on reddit/gitlab that one way people have been able to get full bandwidth 4K/120 10-bit HDR 444 AND VRR using a DP-to-HDMI 2.1 cable from CableMatters using custom firmware.
https://www.amazon.com/dp/B094XR43M5...fed_asin_title _0_0
Custom firmware:
[https://www.dropbox.com/scl/fi/re1oa...x7u81j&e=1&st= q5nesci4&dl=0 ]
I was able to get it to work on my system as you can see from the readout.
Sounds great, but whats the catch?
The catch is that after an extended shutdown the display will go back to 4K/60 w/ only 422 and I cannot change it back to 4K/120 in Gamescope or in desktop mode. It was so frustrating.
Through several cable exchanges, I finally found a solution that seems to have fixed it and its kind of pain, but I am hoping that sharing this solution will encourage others to try out this cable and see if there is much less of a hassle to get the cable to work correctly.
- I boot the PC with the HDMI connection. This will load Gamescope with 4K/120 w/ VRR/HDR w/8-bit 420...which honestly doesn't look bad. You would think there is a night and day difference between 8-bit 420 than 10-bit 444, but to my eyes there really isn't.
- Go into desktop mode, disable the TV (this will require a secondary monitor) output.
- Unhook the HDMI cable.
- Hook up the DP2HDMI cable into the SAME HDMI port (yes, the TV is set to PC mode cuz I know that will get asked).
Bam! 4K/120 VRR HDR 10-bit 444 is working again.
As to why? I have no idea why that worked but my only guess is that the TV somehow “remembers” a 4K/120 signal from original HDMI cable and tries to pull that same info from the DP cable and activates all the correct instructions.
I’ll try this again when the TV inevitably goes back to 4K/60.
And yes, the above method seems to work well every time. The only oddity I still notice is rather the Gamebar on my C1 says Freesync Premium or just VRR.
I hope this can lead to a suggestion on some sort of script development so that this can work with a command line as I’d rather not have to do this cycle every time.
My question is:
Is there not some sort of script someone could run? come up with that would potentially eliminate the need to constantly plug and replug.
There is a lot to be gained by sharing this solution and I am hoping the Linux community can figure something out so that we can enjoy HDMI 2.1 features without the bullcrap of the HDMI Forum.
submitted by /u/Character-Vacation-6[link] [comments]
GameMode installation
Free GOG Game codes: Deus Ex: Invisible War / Gamedec - Definitive Edition
How to improve my gaming setup?
My current gaming setup is pretty simple, lenovo ideapad slim 5 gen 9 as the laptop, connected to a monitor (dell) and a razer mouse and some random rgb keyboard (also speaker/headphones). I use linux (ofc) Popos and need some ideas to make it look good (i am very new so idk how)
i can change my distro (am planning too) so if anyone has any ideas what i should use its appreciated!
submitted by /u/Dizzy_Accident7960[link] [comments]
Steam double-click, a minor inconvenience
Hey!
So, I got a new problem recently, which is that I cannot double-click desktop icons to open games in steam while it is running anymore.
Errout when trying to start a game while steam is running: steam-runtime-supervisor[511176]: E: Unable to acquire exclusive lock on /home/arokan/.steam/debian-installation/ubuntu12_64/steam
-runtime-sniper.lock: file is busy
Still works when it is closed; steam then boots up and starts the game.
History: This started after I accidentally 7z-d (-sdel) my entire home-folder. After some wild things happened, I started noticing it and unpacked it again. Everything went back to normal, except this.
Permissions seem fine and I can't quite figure out what's going on. Maybe you have an idea.
SR, Arokan
Edit: Debian 12/KDE
submitted by /u/Arokan[link] [comments]
Problem installing GOG offline installer game (No Man's Sky) with Lutris
Hello, I'm new to Linux gaming. I was able to download and install some games via Steam and Lutris (GOG) and play them without any problems. 🙂
I have many offline game installers from GOG locally (I use lgogdownloader to archive them) and would like to use them instead of downloading the games again. Unfortunately, I get an error when trying to install No Man's Sky. I proceed as follows:
- GOG → No Man's Sky → Right Click → Install
- First Entry (wine, GOG) → Install
- Installation directory: "/run/user/1000/doc/664853ab/Lutris/gog/no-mans-sky" → Continue
- Change source from "Download" to "Select file"
- Select file: "/home/wanderduene/Games/GOG/setup_no_mans_sky_5.60_relics_140919_(80921).exe"
- Install
After some seconds of loading I get the following error:
Started initial process 213 from /home/wanderduene/.var/app/net.lutris.Lutris/data/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /run/user/1000/doc/599584bf/Installers/no-mans-sky/gog/setup_no_mans_sky_5.61_relics_141040_(80967).exe Start monitoring process. fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely wine: failed to open "/run/user/1000/doc/599584bf/Installers/no-mans-sky/gog/setup_no_mans_sky_5.61_relics_141040_(80967).exe": c0000135 Monitored process exited. Initial process has exited (return code: 13568) Exit with return code 13568Can you tell me what I am doing wrong?
-------------------------
My specs
System:
- Kernel: 6.8.0-56-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 clocksource: tsc
- Desktop: Cinnamon v: 6.4.8 tk: GTK v: 3.24.41 wm: Muffin v: 6.4.1 vt: 7 dm: LightDM v: 1.30.0
- Distro: Linux Mint 22.1 Xia base: Ubuntu 24.04 noble
Machine:
- Type: Desktop Mobo: ASUSTeK model: PRIME X570-P v: Rev X.0x serial: <superuser required>
- part-nu: SKU uuid: <superuser required> UEFI: American Megatrends v: 1407 date: 04/02/2020
CPU:
- Info: 8-core model: AMD Ryzen 7 3700X bits: 64 type: MT MCP smt: enabled arch: Zen 2 rev: 0
- cache: L1: 512 KiB L2: 4 MiB L3: 32 MiB
Graphics:
- Device-1: NVIDIA AD104 [GeForce RTX 4070 Ti] vendor: ASUSTeK driver: nvidia v: 550.120
- arch: Lovelace pcie: speed: 16 GT/s lanes: 16 ports: active: none off: DP-1,DP-3,HDMI-A-1
- empty: DP-2,HDMI-A-2 bus-ID: 09:00.0 chip-ID: 10de:2782 class-ID: 0300
Software
- Lutris 0.5.18, Flatpak, installed via Softwaremanager
Lutris Config
- Game library: /run/user/1000/doc/664853ab/Lutris
- Installer Cache: /run/user/1000/doc/599584bf/Installers
- Default installation directory (global config): /run/user/1000/doc/664853ab/Lutris
Offline installer file location
- /home/wanderduene/Games/GOG/
Offline installer files
- setup_no_mans_sky_5.60_relics_140919_(80921).exe
- setup_no_mans_sky_5.60_relics_140919_(80921)-1.bin
- setup_no_mans_sky_5.60_relics_140919_(80921)-2.bin
- setup_no_mans_sky_5.60_relics_140919_(80921)-3.bin
- setup_no_mans_sky_5.60_relics_140919_(80921)-4.bin
- setup_no_mans_sky_5.60_relics_140919_(80921)-5.bin
- setup_no_mans_sky_5.60_relics_140919_(80921)-6.bin
[link] [comments]
Discord (yes I'm on Canary) screen sharing on Wayland will NOT work no matter what I try
So, now that overclocking, fan control, and power limit control on Nvidia works in Wayland, as well as VRR with more than one monitor, and otherwise the experience is basically the same as X11 (only maybe a bit better), I finally moved to Wayland like 4 months ago? Well before that, screen sharing on X11 obviously worked perfectly fine.
Well when I saw that it worked on Wayland now (but only with Canary at the moment), I went ahead and tried it (using the AUR package at first). But every single time I join a voice channel and go to share my screen, I get the window that asks if I want to share my entire screen or a single window, I select single window, then it goes to the options page where you select resolution, framerate (but you don't get to pick which window you wanna share or anything), etc. At first I just accepted the defaults but I assumed they might be too high so after that didn't work I tried 720, 30 fps.
Then I hit next, and it ALWAYS does the same thing:
**Screen Share** Whoops, something went wrong. Give it another try? Back Cancel Make Selection
I'm on KDE, and yes I have kde-desktop-portal installed (and running), and it systemctl --user status plasma-xdg-desktop-portal-kde gives no errors. Nor does pipewire, pipewire-pulse, pipewire-media-session, or wireplumber.
It's been like 5 or 6 years since something that's supposed to "just work" absolutely refuse to work for me without me being able to figure it out myself.
If it matters, here's some log output from the terminal when running Discord from the terminal when I try to screen share:
04:38:34.174 › [RTCConnection(1335587140666658960, default)] Received MLS external sender package 04:38:34.174 › [Connection(default)] DAVE protocol state update: {"version":1,"epochAuthenticator":""} 04:38:34.174 › [RTCConnection(1335587140666658960, default)] Got MLS key package, sending to RTC server 04:38:34.174 › [RTCControlSocket(default)] Sending MLS key package 04:38:34.658 › [Routing/Utils] transitionTo - Transitioning to /channels/1335587140666658960/1335587140666658964 04:38:34.674 › [HDStreamingConsumableModal] Setting bitrates 04:38:39.135 › [AVError] AV error reported: no-audio-input-detected {"channelId":"1335587140666658964","mediaSessionId":"9e194a5ae7daf9628457d751a30cbe42","rtcConnectionId":"fd61326f-1b71-42de-a194-c9712794d478","mediaContext":"default","videoDeviceName":"No Video Devices","audioInputDeviceName":"HyperX 7.1 Audio Pro","audioOutputDeviceName":"Default: VIZIO SB362An"} 04:38:39.135 › [AVError] AV error reported: audio-capture-sample-rate-mismatch {"audioCaptureSampleRateMismatchPercent":-99,"channelId":"1335587140666658964","mediaSessionId":"9e194a5ae7daf9628457d751a30cbe42","rtcConnectionId":"fd61326f-1b71-42de-a194-c9712794d478","mediaContext":"default","videoDeviceName":"No Video Devices","audioInputDeviceName":"HyperX 7.1 Audio Pro","audioOutputDeviceName":"Default: VIZIO SB362An"} 04:38:44.806 › [HDStreamingConsumableModal] Setting bitrates 04:38:44.806 › [HDStreamingConsumableModal] Setting bitrates 04:38:47.742 › [RTCControlSocket(default)] Sending heartbeat with last received sequence number: 1 04:38:47.768 › [RTCControlSocket(default)] Heartbeat ACK received 04:38:49.134 › [ConnectionEventFramerateReducer] BaseConnection.userSpeakingChange: Reduced framerate after 15000 ms. 04:38:49.134 › [Connection(default)] updateVideoQuality: {"remoteSinkWantsMaxFramerate":20} 04:38:54.831 › [HDStreamingConsumableModal] Setting bitrates 04:38:54.832 › [HDStreamingConsumableModal] Setting bitrates 04:38:56.027 › [AVErrorManager] Error resolved: audio-capture-sample-rate-mismatch {"audioCaptureSampleRateMismatchPercent":-99,"channelId":"1335587140666658964","mediaSessionId":"9e194a5ae7daf9628457d751a30cbe42","rtcConnectionId":"fd61326f-1b71-42de-a194-c9712794d478","mediaContext":"default","videoDeviceName":"No Video Devices","audioInputDeviceName":"HyperX 7.1 Audio Pro","audioOutputDeviceName":"Default: VIZIO SB362An"}
I do NOT think the audio thing has anything to do with it, as I'm pretty sure that even when my headset has been plugged in I still get the same issue.
AND YES, I'VE TRIED FLATPAK TOO.
I'd really appreciate any help. Like I said, I never really need to ask for help with this stuff and usually I'm the one giving the help, so this is an awkward and frustrating spot to be in.
submitted by /u/gardotd426[link] [comments]
Opening the same game twice. So i always play Metin 2 with two accounts, 1 for the main, 1 for the buff. Somebody can help me with this? I just need to open the game twice. I'm using Lutris.
Bluetooth not working on Kubuntu 24.04.2
I am trying to use my Xbox controller for some games, but bluetooth will not work. I tried making a post on r/linux4noobs, but sadly the one person that tried helping me had their account deleted.
When I try to turn on bluetooth from my taskbar, it will say that it is searching for devices yet never find one. When I tried turning it on from system settings, I clicked the button and nothing happens. Bluetooth was working just fine on 24.04.1 when I installed it.
So far i've tried:
- Restarting the bluetooth service with sudo systemctl restart bluetooth.service
- Using the commands lsmod | grep bt and ls /sys/class/bluetooth/
pcbcat@pcbcat-kubuntu:\~$ lsmod | grep bt btusb 69632 0 btrtl 36864 1 btusb btintel 69632 1 btusb btbcm 24576 1 btusb btmtk 36864 1 btusb bluetooth 1028096 15 btrtl,btmtk,btintel,btbcm,bnep,btusb btrfs 2076672 0 xor 20480 1 btrfs raid6\_pq 126976 1 btrfs libcrc32c 12288 2 btrfs,xfs pcbcat@pcbcat-kubuntu:\~$ ls /sys/class/bluetooth/ hci0 pcbcat@pcbcat-kubuntu:\~$- Using the command bluetoothctl devices with and without sudo
pcbcat@pcbcat-kubuntu:~$ bluetoothctl devices No default controller available pcbcat@pcbcat-kubuntu:~$ sudo bluetoothctl devices No default controller available- Checking if the bluetooth adapter was blocked via rfkill
pcbcat@pcbcat-kubuntu:~$ rfkill ID TYPE DEVICE SOFT HARD 0 bluetooth hci0 unblocked unblocked 1 wlan phy0 unblocked unblocked- Adding myself to the bluetooth group
pcbcat@pcbcat-kubuntu:~$ groups pcbcat adm cdrom sudo dip plugdev bluetooth lpadmin sambashare pcbcat@pcbcat-kubuntu:~$ sudo usermod -a -G bluetooth pcbcat [sudo] password for pcbcat: pcbcat@pcbcat-kubuntu:~$- Checking the system logs via Ksystemlog (I will attach the output of the logs in a comment below, because I don't want to make this post too long.)
Nothing has worked.
Here are my system details so someone can help me with this problem:
- Kernel 6.11.0-21-generic (64-bit)
- Kubuntu 24.04.2 with Windows 11 (same drive dual-boot)
- Wireless-AC 9260 Bluetooth Adapter
Also, here are the firmware security details (no clue if this is needed but i will include it anyways): ``` Idle…: 0% Host Security ID: HSI:1! (v1.9.28)
HSI-1 ✔ BIOS firmware updates: Enabled ✔ Fused platform: Locked ✔ Supported CPU: Valid ✔ TPM empty PCRs: Valid ✔ TPM v2.0: Found ✔ UEFI bootservice variables: Locked ✔ UEFI platform key: Valid
HSI-2 ✔ IOMMU: Enabled ✔ Platform debugging: Locked ✔ TPM PCR0 reconstruction: Valid ✘ SPI write protection: Disabled
HSI-3 ✔ CET Platform: Supported ✘ SPI replay protection: Not supported ✘ Pre-boot DMA protection: Disabled ✘ Suspend-to-idle: Disabled ✘ Suspend-to-ram: Enabled
HSI-4 ✔ SMAP: Enabled ✘ Processor rollback protection: Disabled ✘ Encrypted RAM: Not supported
Runtime Suffix -! ✔ fwupd plugins: Untainted ✔ CET OS Support: Supported ✘ Linux kernel lockdown: Disabled ✘ Linux swap: Unencrypted ✘ Linux kernel: Tainted ✘ UEFI secure boot: Disabled
This system has HSI runtime issues. » https://fwupd.github.io/hsi.html#hsi-runtime-suffix
Host Security Events 2025-03-28 04:50:20: ✘ Kernel is tainted ```
submitted by /u/ForrestFrom2016[link] [comments]
RX 9070 throttling on Ubuntu 24.04/Mesa 25.0.2
Recently switched to an AMD card (Sapphire Pure RX 9070). I believe I've sorted out the drivers (card shows up in the settings, multiple displays working), but the GPU seems to be throttling itself quite hard. As a test after installation, I booted up some games but they chug along at ~10fps while the utilization is below 10% and the power consumption sits at a dozen watts.
Notably, Mission Center also shows a clock speed of 96 MHz. Looking online, this seems to be an old "bug" without any documented solutions. https://bbs.archlinux.org/viewtopic.php?id=287990 I would have thought this issue would be solved with a 6.8 kernel but that seems to not be the case. I'm somewhat stumped, so I'd appreciate any input.
You may have seen a previous post of mine. This is a follow up.
submitted by /u/Keitiek[link] [comments]
mangohud
I have been using linux for like 1 and a half , I tried to find some tools that could read and help me to measure a lot of things and get the best performance for gaming , the thing is , I've been searching for a long time to find a program that could measure the input lag in every game just like how nvidia's overlay on windows dose , and I just wanna know why mangohud doesn't have this USEFUL option alongside the other things I see ?
submitted by /u/3ZOOZAZ[link] [comments]
how can i record my mic with gpu screen recorder
i've been trying to find an app where i can clip games and i found gsr but the issue it dose not record my mic
submitted by /u/Electrical-Ad-7264[link] [comments]