Other News about gaming on Linux
Is linux gonna streamline hdr eventually?
I just wanna toggle hdr and play my games like windows.
submitted by /u/Trikkstergaming[link] [comments]
New to Linux, PC will not completely shutdown or restart. Need help please.
I am currently running Bazzite OS on my new second m.2 SSD, set the bios to have it boot up into that instead of Windows 11 on my other m.2 ssd. Everything is fine and dandy until I decide to shut down the pc. Regardless if I use the regular shut down method via the gui or use a command line. I will get logged out, both monitors will stop receiving singles. However, the PC itself will stay on. (Fans will still spin, the lights are on, etc). I can manually shut it down via holding down the power button. I have tried different bashes in the terminal, in some cases it will shut down perfectly. And I’m like yay it worked! I started it back up, play some games, go shut it down and it’s back to square one.
Note: I am running an Nvidia gpu and a AMD Ryzen cpu. I do have secure boot disabled when I was trying out dual booting. As well as Power Down Enable changing from Auto to Enabled. Wake Up Event By changing from BIOS to OS. ErP is enabled
submitted by /u/No-Main6695[link] [comments]
Potential secure boot problem for dual booters
A video explains an upcoming certificate deadline.
Coming in June, you may have update problems unless you update your BIOS.
https://www.youtube.com/watch?v=cEMyYQqUnrE
Problem is, if the vendor has cut off your BIOS update, you are having problems when the MS certificate expires.
submitted by /u/SebastianLarsdatter[link] [comments]
I get this wherever I connect a controller or bring up the on-screen keyboard, how can I automate confirm it?
"An application is asking for special privileges"
I'm on Fedora 44 KDE, but this issue was there when I was using Fedora 33 KDE, I turned on the application permission for Steam in the system setting already.
submitted by /u/Sober_Muscle[link] [comments]
FSR4 not working on Arc Raiders
I’m not sure why, but “PROTON_FSR4_UPGRADE=1 %command%” doesn’t seem to be working with Proton GE nor Proton EM. Somehow, the command still works on Marvel Rivals, with FSR4 being available as an upscaler option. I’m using a 9060XT on the latest version of Nobara. Anyone know of a solution to this?
submitted by /u/Bamuel_5[link] [comments]
VRAM filling up help
Battle.net under bazzite gives me constant errors
I used it without problems with steam and proton experimental for at least 10 days. So today at launching WoW it just said update and comes with this error message. I tried with fungus which resaults in freez. with lutris it isntalled battlenet but then cant connect to anything. and under steam now days aswell as with bottles he wants that i run it wit admin rights. cant run games now. so anybody a latest guess or solution for this? thx <3
submitted by /u/Nebula2076[link] [comments]
Why do Gamescope/Wayland feel more input laggy than Windows?
Initially, I want to make my goals clear:
I’m trying to build a “Steam Machine” setup that will run 100% of the time on a TV that I still plan to buy: a TCL 75C7K (4K 144Hz VRR HDR).
Hardware:
- Intel i5-14600K
- B660M Aorus PRO DDR4
- 64GB DDR4 3200MHz
- RX 570 4GB (I already bought a 9070 XT and I’m currently waiting for delivery)
- 1TB Kingston Renegade Gen4 NVMe
A couple of observations before people focus on the wrong thing:
- I’m fully aware of the RX 570 VRAM limitations. I only used it to get a feeling for how Game Mode + Gamescope currently behave during gameplay. I obviously monitored VRAM usage.
- I also know the limitations of HDMI 2.0, and I’m aware of AMD’s future HDMI 2.1 support implementation on Linux.
About a month ago, I tested Bazzite (handheld mode) on this hardware using my 60Hz Dell UltraSharp monitor.
I had basically the exact same experience as this user:
https://www.reddit.com/r/linux\_gaming/s/hZ4uYIM1rh
That “input lag” feeling.
It happens both in desktop mode and in Game Mode. Even with KDE tearing enabled (which apparently is already enabled by default), I never actually see screen tearing. It almost feels like there’s some kind of constant buffering layer happening all the time.
This does NOT happen on Windows 11.
It becomes much more noticeable in competitive games like Rocket League (Steam version). Even with:
- uncapped FPS
- VSync disabled in-game
- VSync disabled in Gamescope/panel
- FPS around 180
…the input lag on Linux still feels noticeably higher. Even when Linux is generating MORE frames.
I understand that a 60Hz monitor limits perceived smoothness compared to a high refresh display, but my intention here is specifically NOT to mask responsiveness issues behind higher refresh rates.
On the exact same monitor, Windows 11 has lower input lag, even at lower FPS.
I’m not saying Linux is unplayable — far from it — but it definitely does not feel as responsive as Windows in my case.
So I’d like to know what paths I can still explore to solve this problem.
I already tried most of the things suggested in the thread above.
I tested:
- Proton GE (multiple versions)
- Proton-CachyOS
- Proton Experimental
- Proton 11 Beta
- Proton 10
- etc.
I also tested several launch variables such as:
PROTON_ENABLE_WAYLAND=1
ENABLE_MESA_ANTI_LAG=1
ENABLE_LAYER_MESA_ANTI_LAG=1
PROTON_DXVK_LOWLATENCY=1
DXVK_FRAME_RATE=60 (120/160/180)
…and many others, both individually and combined.
So far, still nowhere near parity with Windows 11.
I also tested multiple controllers:
- Flydigi Direwolf 2 via dongle
- Flydigi Direwolf 2 wired
- DualShock 4 wired
- DualSense wired
- keyboard + mouse as well
Handheld/Game Mode is essential for me because I want a true console-like living room experience.
What I find curious is that I NEVER see tearing. Ever.
It always feels like there’s some cursed buffering layer permanently present.
submitted by /u/EduardoFradique[link] [comments]
Steam Controller Impressions: Linux and DPad Discussion, Issues with Steam Input
Window Games on Linux
There has to be a way right? Playing BO6 on a Linux, Not everyone cheats on a Linux. Most of us just likes Linux better than windows that don’t mean we can’t use the hardware that we have on our computers to play a game that you can play everywhere!
submitted by /u/Broad-Environment348[link] [comments]
AMD System optimization guide
Hi guys, i wanted to let you know that i created a performance optimization guide for AMD cpu and gpu systems.
But a lot of stuff can also be applied to intel and nvidia systems, so yeah, maybe optimization guide in general i guess.
https://github.com/WhitePeace36/LinuxAMDGamingOptimizationGuide
I described every tweak and what it does. Because the last time i posted my settings some people ragebaited me... and now i made that guide.
Furthermore i also ran into issues recently which i documented the fixes here.
I hope it helps. 😄
submitted by /u/WhitePeace36[link] [comments]
xwayland vs native wayland
Hi!
Quick question because the difference in performance between xwayland and native wayland is very surprising to me.
In some games, like for example Diablo 4, Dead as Disco, Metal Gear Solid 5, TW:WH3 enabling native wayland using Proton-GE or CachyOS parameter PROTON_ENABLE_WAYLAND=1 gives even 30-40 more FPS. Is it normal that xwayland is underdelivering so much?
I've been using linux for a year now and it has always been a thing practically.
I'm on Fedora 44 KDE, AMD 9070 and 5700x3D with 32GB 3600Mhz DDR4 RAM.
Currently i'm on MESA 26.0.5
[link] [comments]
How do I move the onscreen keyboard?
So I have tried suggestions from the other post but nothing seems to work, Im thinking it might have to do with a scaling issue, as it does work on my 1080p display at 100% kde scaling, but not on the 4k display on 225% scaling, im on cachyOS using plama desktop and wayland, any suggestions what could be the problem here? Much appreciated!
submitted by /u/ValuxTheRuthless[link] [comments]
Leverless Haute42 controller not working
I used this controller just fine a few days ago but now my system is refusing to detect it. My xbox controller works fine, and this leverless should read as an xbox controller to the system as well but nada. I've changed nothing with the controller. In my system I've just ran updates. Nothing else changed.
submitted by /u/Stramtsein[link] [comments]
Monster Hunter Wilds FSR4 water grainy, noisy artifacting
I am on CachyOS, latest 26.1 mesa drivers, DLL swapped to fsr 4.1. cachyos proton 11, 9060XT 16gb
i hope the video isnt too blurry and laggy, you can see the water near the trees in the focus of the video have subtle grainy effects, akin to white noise, that take time to resolve and stabilize, when i turn my camera. it is mainly the water that gets this artifacting, mainly at an angle. In the past ive also had the grass and tree foliage in the plains have a similar issue. I'll assume youtube's compression will have made it harder to notice but i assure you all that it is quite noticable and distracting for me.
The issue persists regardless of proton ge, or CachyOS proton. The Issue persists whether it's the built in fsr 4.0.3 or the dll swapped 4.1. persists on all fsr presets. If I turn off FSR the flickering artifacting is gone entirely. This persists with or without framegen too. The game's built in xess doesnt have this issue (tho id rather not play on that bcz its lower quality). Currently not using any mods, only ReFramework.
I've tried swapping different protons, swapping back and forth FSR versions, adding and removing steam launch args to no avail. I've tried to google for similar problems but i've been unsuccessful, hence the post. I don't know if this is an issue exclusive to linux or not so any addifional info, if available would be appreciated!!!
submitted by /u/tren0r[link] [comments]
While playing a racing game I felt TMR/Hall Effect sticks sluggish on Linux. So I checked the driver Fuzz/Flat settings.
I finally figured out why my TMR controller (GuliKit ES PRO/Vader 4 PRO) felt like it was smoothing my inputs on CachyOS and u/DraugerOS. It turns out the xpad driver applies a default "fuzz" (anti-jitter) and "flat" (deadzone) that basically kills the 11-bit precision of these sensors.
If you run evtest, you'll probably see a fuzz of 16 or more. For a high-res stick, that's way too much.
So I got evdev-joystick (part of the joystick package on Debian or game-devices-udev on Arch/AUR).
Then: sudo evdev-joystick --evdev /dev/input/event29 --deadzone 2 --fuzz 8
This configuration is helping me a lot! It made my inputs so much more responsive and precise in Asphalt Legends (I really love this game) — I'm actually top 1000 in a competition right now because of this "speed trick".
Use evdev-joystick -h to see what can be useful to you.
I believe that these tweaks on fuzz and deadzone might not be necessary for games that don't rely on aiming or steering, but for racing, it's a game-changer.
P.S: My older post was removed cos I used AI. Sorry, bros. Here is my genuine text. I hope it helps someone.
images: my CachyOS terminal while I was doing "the speed trick", screenshots from Asphalt lederboard, some of my controllers and a book from Samuel Rawet.
Cheers
submitted by /u/C0ds_[link] [comments]
CachyOS desktop edition on handheld?
So.. after trying out Bazzite and steamOS I'm starting to get frustrated with the immutability of both OSs. I want to try out CachyOS, but the restriction of only being able to use KDE is frustrating (ironically, given that it's the default for SteamOS and Bazzite, it's not a particularly touch-friendly interface).
What would I lose out on if I were to just install the desktop edition on my handheld, and are there workarounds for this? Alternatively, am I better off just forcing a different DE onto the handheld edition?
submitted by /u/AirportIndependent81[link] [comments]
Linux Gaming / RTX 3080 & Ryzen 5800X 8 core
Hey guys, basically the title. I have dual monitor, 240hz and 60hz and 32gb RAM.
Would like to know the ""best"" distro for gaming besides Bazzite since it's immutable.
I'm not really updated on nvidia drivers on linux so i would appreciate any help.
submitted by /u/p1errotlefou[link] [comments]
Which Steam page looks better for my indie horror game?
We’re currently improving the Steam page for our horror FPS The Infected Soul.
Which version do you think looks better visually? (1 or 2)
Any feedback on layout, readability, or overall feel would really help us.
You can also wishlist the game from the link it would mean a lot to us 🙏
The Infected Soul – Steam Page
submitted by /u/Guilty_Weakness7722[link] [comments]
Input lag benchmarks. Issues with wayland
I tested input latency (mouse-movement to photon) across a few Linux setups. The main takeaway is that Wayland doesn’t behave well when your in-game FPS goes above the monitor’s refresh rate, whereas X11 scales exactly the way you’d expect.
These are my results in kovaaks when capping below refresh rate and leaving it uncapped (not gpu limited):
As you can see, x11s latency decreases, but for some reason the latency with wayland increases.
I tried the same, but setting my monitor to 240hz instead of 480hz, where the same pattern is visible:
I also tested this in cs2 where the same pattern emerges. x11 gets faster and wayland gets slower:
I think this is the main issue, why most input lag tests that are going around right now are showing that wayland has higher input lag. Especially since not everyone has a 480hz monitor and will easily get more fps than their refresh rate in games like CS or Overwatch.
I compared them in other games as well, where latency differences were mainly margin of error, or even better latency on wayland. In all those tests fps was below the refresh rate:
Another thing i noticed is, that KDE has higher latency with wayland than Niri. But only when using vrr:
The issue with niri is that it doesnt support tearing right now, so it forces vsync.
I think if those issues get fixed, we will have nearly the same latency in wayland as in x11 or Windows
submitted by /u/Raedon7[link] [comments]
