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Laptop vs desktop build
Do you prefer building your own pc or buying a laptop?
What is your favorite part of customizing your build?
submitted by /u/More-Cabinet4202[link] [comments]
[Open Source] InterMux - Route Linux app traffic through specific network interfaces
Delta Force developers single out review about their kernel level anti-cheat and disable comments
Is Nvidia worse with power usage on Linux?
I have noticed higher electricity bills lately for the past months, so I decided to check power usage between Linux and Windows 11.
I switched to Windows and noticed lower power usage on my next eletricity bills. Later I bought a power usage meter device that you can see actual Watts usage. While on idle Linux actually uses less but gaming wise it can differ from 10-20 Watts more than on Windows. Can't seem to find the culprit except NVIDIA GPU I think.
Arch linux, Intel CPU 11th gen 8 cores. RTX 3070.
Tried both nvidia-dkms, and nvidia-open-dkms, same usage.
submitted by /u/Mr_Corner_79[link] [comments]
DualSense Haptic Support?
Hi all,
I've just started playing The Last of Us Part 1 on my PC using a DualSense controller, have been playing wired. Adaptive triggers work great, but I have no haptic support. In game, it says "Vibrations are currently unavailable because the controller's audio is disabled. Re-enable the sound playback device.".
I've tried Proton-GE 10.8 and 10.4, as I saw posts mentioning it working there, but I haven't been able to get it working, I also tried ClearlyClaire's fork of Proton but it didn't work either. I'm on Arch.
I've also tried a wireplumber rules configuration file to spoof the name of the device, but for some reason the device nickname and description just won't change. To be honest, I've never messed with wireplumber configs and had ChatGPT write that file, so I wouldn't be surprised at all if the file just is broken, so if that was someone's fix that would also be appreciated.
Let me know if I can share any more information on my system, any help is extremely appreciated! Thanks.
submitted by /u/RandomFun32[link] [comments]
linux gaming is in an amazing spot-but linux game modding could be better
I am someone who loves modding their games. The state of modding games through proton/wine really could use some work. From the proton file browser being forced white mode, having to scale it properly so the text isn't tiny and the file browser really sucking to having to go through proton in the first place because a lot of tools don't have linux builds yet, I think that this is a space that needs to reach at least a little more parity with windows. I desperately want to move away from windows but unfortunately I really can't until there is more work in this department. I saw that valve added support for automatic recognition of dinput DLL files so there's no need to put a wine command in the launch options whenever you want to use a modded one, and this is a great first step but work still needs to continue. Tools like mod organizer, wabbajack and fluffy mod manager need linux builds, and/or in general the experience of file management and modding through proton/wine needs more work.
I am incredibly grateful for the work the community has put in up to this point and I am not trying to say that it's bad or anything. I'm just saying that the work is far from over. 99% or more of games are absolutely playable now on linux and even a better experience performance wise, but until modding reaches a point where it is almost the same and not nearly as annoying I can't quite say linux gaming overall is truly a headache free experience, as I consider modding to be absolutely essential to PC gaming as a whole. I know a lot of this has to do with individual programs and creators, but I suppose this is a plea for people to begin recognizing the growing audience for their tools on linux. Shout out to tools like hedgehog mod manager, olympus mod manager, opengoal launcher and outer wilds mod manager among others which have distro agnostic native linux builds. if you are a developer of mods or mod tools please consider making a linux build or at least having your code be open source so that other people can port your tools.
submitted by /u/Subject_Swimming6327[link] [comments]
Play Roblox on Linux
Has anyone gotten lsfg-vk working on linux mint?
It was working yesterday with the old build but the new one has much better support (newer version of lossless scaling) so I have been trying to install it but it always fails to compile at the last steps. I'm not really sure what I am doing wrong here.
OS: Linux Mint 22.1 x86_64
Kernel: 6.8.0-63-generic
CPU: AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx (8) @ 2.000GHz
GPU: AMD ATI Radeon Vega Series / Radeon Vega Mobile Series
Memory: 5202MiB / 14881MiB
Errors message in console:
[91/92] Building CXX object CMakeFiles/lsfg-vk.dir/src/extract/trans.cpp.o
FAILED: CMakeFiles/lsfg-vk.dir/src/extract/trans.cpp.o
/usr/bin/clang++ -DLSFG_NO_DEBUG -Dlsfg_vk_EXPORTS -I/home/microwavedthebaby/lsfg-vk/include -I/home/microwavedthebaby/lsfg-vk/lsfg-vk-v3.1/public -isystem /home/microwavedthebaby/lsfg-vk/build/peparse_git-p
refix/src/peparse_git/pe-parser-library/include -isystem /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/build-native/include/dxvk -isystem /home/microwavedthebaby/lsfg-vk/build/dxvk_git-p
refix/src/dxvk_git/src -isystem /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/include/spirv/include -O3 -DNDEBUG -std=gnu++20 -flto=thin -fPIC -MD -MT CMakeFiles/lsfg-vk.dir/src/extract/
trans.cpp.o -MF CMakeFiles/lsfg-vk.dir/src/extract/trans.cpp.o.d u/CMakeFiles/lsfg-vk.dir/src/extract/trans.cpp.o.modmap -o CMakeFiles/lsfg-vk.dir/src/extract/trans.cpp.o -c /home/microwavedthebaby/lsfg-vk/sr
c/extract/trans.cpp
In file included from /home/microwavedthebaby/lsfg-vk/src/extract/trans.cpp:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/dxbc_modinfo.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/dxbc_options.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_adapter.h:6:
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device_info.h:33:5: error: unknown type name 'VkPhysicalDeviceMaintenance7PropertiesKHR'
33 | VkPhysicalDeviceMaintenance7PropertiesKHR khrMaintenance7;
| ^
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device_info.h:77:5: error: unknown type name 'VkPhysicalDeviceMaintenance7FeaturesKHR'
77 | VkPhysicalDeviceMaintenance7FeaturesKHR khrMaintenance7;
| ^
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device_info.h:83:5: error: unknown type name 'VkPhysicalDeviceRawAccessChainsFeaturesNV'; did you mean 'VkPhysicalDevi
ceMeshShaderFeaturesNV'?
83 | VkPhysicalDeviceRawAccessChainsFeaturesNV nvRawAccessChains;
| ^
/usr/include/vulkan/vulkan_core.h:13909:3: note: 'VkPhysicalDeviceMeshShaderFeaturesNV' declared here
13909 | } VkPhysicalDeviceMeshShaderFeaturesNV;
| ^
In file included from /home/microwavedthebaby/lsfg-vk/src/extract/trans.cpp:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/dxbc_modinfo.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/dxbc_options.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_adapter.h:7:
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_extensions.h:324:51: error: use of undeclared identifier 'VK_KHR_LOAD_STORE_OP_NONE_EXTENSION_NAME'
324 | DxvkExt khrLoadStoreOpNone = { VK_KHR_LOAD_STORE_OP_NONE_EXTENSION_NAME, DxvkExtMode::Optional };
| ^
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_extensions.h:326:51: error: use of undeclared identifier 'VK_KHR_MAINTENANCE_7_EXTENSION_NAME'
326 | DxvkExt khrMaintenance7 = { VK_KHR_MAINTENANCE_7_EXTENSION_NAME, DxvkExtMode::Optional };
| ^
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_extensions.h:335:51: error: use of undeclared identifier 'VK_NV_RAW_ACCESS_CHAINS_EXTENSION_NAME'
335 | DxvkExt nvRawAccessChains = { VK_NV_RAW_ACCESS_CHAINS_EXTENSION_NAME, DxvkExtMode::Optional };
| ^
In file included from /home/microwavedthebaby/lsfg-vk/src/extract/trans.cpp:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/dxbc_modinfo.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/dxbc_options.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_adapter.h:6:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device_info.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_include.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/../util/log/log.h:8:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/../util/log/../thread.h:15:
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/../util/log/.././rc/util_rc_ptr.h:154:9: error: cannot initialize object parameter of type 'dxvk::RcObject' with an express
ion of type 'dxvk::DxvkAdapter'
154 | m_object->incRef();
| ^~~~~~~~
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/../util/log/.././rc/util_rc_ptr.h:29:13: note: in instantiation of member function 'dxvk::Rc<dxvk::DxvkAdapter>::incRef' re
quested here
29 | this->incRef();
| ^
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_adapter.h:297:37: note: in instantiation of member function 'dxvk::Rc<dxvk::DxvkAdapter>::Rc' requested here
297 | dgpu->m_linkedIGPUAdapter = this;
| ^
In file included from /home/microwavedthebaby/lsfg-vk/src/extract/trans.cpp:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/dxbc_modinfo.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/dxbc_options.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_adapter.h:6:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_device_info.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_include.h:3:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/../util/log/log.h:8:
In file included from /home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/../util/log/../thread.h:15:
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/../util/log/.././rc/util_rc_ptr.h:159:47: error: cannot initialize object parameter of type 'dxvk::RcObject' with an expres
sion of type 'dxvk::DxvkAdapter'
159 | if constexpr (std::is_void_v<decltype(m\_object->decRef())>) {
| ^~~~~~~~
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/../util/log/.././rc/util_rc_ptr.h:91:13: note: in instantiation of member function 'dxvk::Rc<dxvk::DxvkAdapter>::decRef' re
quested here
91 | this->decRef();
| ^
/home/microwavedthebaby/lsfg-vk/build/dxvk_git-prefix/src/dxvk_git/src/dxbc/../dxvk/dxvk_adapter.h:297:37: note: in instantiation of member function 'dxvk::Rc<dxvk::DxvkAdapter>::~Rc' requested here
297 | dgpu->m_linkedIGPUAdapter = this;
| ^
8 errors generated.
ninja: build stopped: subcommand failed.
[link] [comments]
I'm working on a app similar to Lutris or Bottles but for Termux
Modded Minecraft refuses to capture mouse on Wayland (Plasma 6.4)
Out of everything that would make me use X11, I never thought it'd be the block game.
My experience with modded MC on Wayland has been nothing but actual torture. For example, I'm running a 1.20.1 instance with Forge, it just refuses to capture your mouse, which means you won't get cursor recentering. As small as this sounds this is alone makes it unbearable.
So, try the Wayland patch I thought, and I did, it fixes the capture thing, but somehow makes my cursor use a fallback cursor(?), and reduces my framerate nearly by 25%, okay, that's not great.
I'm on an Nvidia GPU, I'm assuming that causes the 25% framerate reduction, Wayland is the future sure, but why does it feel like every other game I play has a horrible time trying to capture my mouse.
I don't particularly like X11 either, so I'm essentially swapping just to play Minecraft, which is rather tedious.
If literally anyone has tips or suggestions in regards to this or even just mouse capturing in general I would be truly grateful, this small thing makes so many games just awful to play because they're built around the mouse not moving.
submitted by /u/Apprehensive_Floor25[link] [comments]
Steam Directory When Switching to Linux
Hello,
As the title says, I am going to be switching to Linux. I already have a sizeable Steam library. My Steam Games Directory is on a separate SSD than my current OS (Windows 10 lol). I plan on switching to Bazzite as my distro, and I was wondering how the Steam directory worked in that case. I know Steam comes pre-installed, is there a way to direct the OS installation's Steam Installation to use my pre-existing Steam Directory that I have on my SSD? Or would I just have to redownload everything again?
submitted by /u/vinnabon[link] [comments]
GPU passthrough toggle?
I am a newer linux user, and dealing with windows/linux gaming scenarios via dual boot is a pain.
I've tried GPU passthrough a few weeks ago but always found rebinding the GPU to back from win11 to Cachyos tedious, is there a github guide or some script that can help automate some or most of the process?
I have a 7800xt and 7700x (I know dual passthrough is possible with the iGPU but game performance is lackluster)
submitted by /u/QueueExe[link] [comments]
in light of all the 64 bit controversy, I just discovered I'm running a 64 bit only distro, and Steam as well as 32 bit Linux native games run just fine. How can that be?
So I'm running KDE Neon User Edition 6.4.2, and before anyone says anything - I've been running this distro since 2018 and I've encountered very few issues, even running the Nvidia proprietary drivers installed via the Launchpad PPA.
Just getting that out of the way, it's not the point of this thread.
As evidenced by this point under the KDE Neon FAQ page:
Is KDE neon 64bit only? 🔗
Yes. As computers without 64bit have become increasingly rare, we have chosen to focus our resources on higher-quality 64bit builds.
Furthermore, KDE Neon has been 64bit only since ~2016. Looking at my kernel version, I see the following:
I have Steam installed via the official .deb as downloaded from Valve's site, and it runs perfectly. What's more, even 32bit Linux native games run perfectly, I can play Black Mesa just fine.
Based on discussion from when Fedora decided changing to 32bit only would be a good thing, I was under the impression that running Steam on a 64bit only OS wouldn't be possible, let alone 32bit Linux native games? So why is everything running faultlessly here?
Any insight would be appreciated, I'm genuinely curious.
submitted by /u/BulletDust[link] [comments]
the lego batman videogame graphic glitch
this is what the game looks like, i tried with proton 9, 10(beta) , hotfix and experimental, idk what to do now
submitted by /u/CookieBlast313[link] [comments]
Passthrough Nvidia GPU not recognized in Windows 11 guest qemu
# My Problem
I passed through my nvidia gtx 1650 laptop gpu along with its audio (they were in a iommu group) to windows11 guest while installing but when i install drivers for it from nvidia site, it says "hardware not found for this driver" but i'm 101% sure that the drive i'm using is correct, i even tried using previous versions and even nvcleanstall but they can't detect my gpu.
So i though it was not passed properly, i go inside "device manager" and see 2 unknown pci devices and it even knows that one of them is a communication device (probably gpu's audio pci).
Now i was confused so i created a arch linux guest this time and passed the same 2 pci (my gpu and its audio which are in an iommu group), after properly installing drivers for gpu in arch it worked as intended and even hashcat was running properly.
Now i'm even more confused on why my pass through works on linux guest and not on windows guest. So if any of you have any suggestion then pls tell
here is my windows11 guest xml
here is my arch linux guest xml
submitted by /u/0xhanu58[link] [comments]
Banned from Call of Duty: Black Ops Cold War for launching the game on Linux
There are tons of cheaters on this game. Do they get in trouble? OF COURSE NOT! THEN WHY DO I GET BANNED FOR HITTING PLAY?????? This in no way circumvents the anti-cheat, and nowhere in your terms of service does it say anything about simply launching the game on Linux being against TOS. HELP!! I've put so many hours into this game and now it's all just nothing.
submitted by /u/Flimbamafoo[link] [comments]
Fallout 4 Proton Intermittent Screen Tearing Ubuntu 24.04 NVidia 3080
All, I've tried every possible solution offered by protondb.com and am still having intermittent screen tearing 3/4th up the top of screen. I am running Ubuntu 24.04 on AMD system using an NVidia 3080 graphics card. Any help would be greatly appreciated. Also, tried setting "Force Full Composition Pipeline" in advanced NVidia X Server settings, which made things much worse.
submitted by /u/OldBeardedCoder[link] [comments]
Unofficial Linux Port of Lossless Scaling Frame Gen (lsfg-vk) Now Supports LSFG 3.1 and Flow Scale
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