The InkQuest: Text Game Engine has been released for Linux on Steam.
InkQuest is an editor for creating text adventures without any programming: rooms are drawn on a map, rules are set via dropdown menus. It costs €13.49, with a launch discount of 19% (€10.92).
Finished games can be exported as a web version (runs offline in the browser) or as a desktop app for Windows, macOS and Linux - with no watermark, royalties or revenue share.
InkQuest is a program for making text games — the kind you play by reading a description of where you are and deciding what to do next. Think of a book where the reader chooses what happens.
You build the game like this: you draw a map of rooms, you write what the player sees in each one, and you set the rules by choosing from menus. Then you press one button and you have a finished game you can share with anyone.
You do not write any code. Not one line.
Draw the world. Double-click to add a room, drag a line to connect it to the next one. Fill the rooms with things, people and doors.
Set the rules. Every rule is one sentence you build from dropdown menus: WHEN the player enters the vault, IF they carry the lamp, THEN show this text.
Press play. Your game runs in the same window you are editing in, so you can try an idea and see it working seconds later.
Classic text games ask the player to type (take the lamp, go north). Newer ones show a list of choices to click. InkQuest does both, and it is one setting.
InkQuest works out what the player meant - misspellings, wrong endings, words that only sound right - and asks a friendly “did you mean the lamp?” when it genuinely cannot tell.
What you can put in your game: Rooms, objects and characters, rules, branching conversations, scenes, fights, stats and status effects, shops and money, custom commands and ASCII art. Every piece of text is translatable; the editor itself is available in English and Polish.

Source: Steam