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Mindustry: bugfix release v160.5 released

After build v160.4, the next bugfix release is out: Mindustry v8 build 160.5.

Besides numerous fixes (including logic processors, chain lightning and target dummies), it also brings a few small improvements such as an expanded player list and a mod browser tweak.

Bug fixes:

  • Fixed certain popups still displaying on servers when UI is hidden
  • Fixed some bugs relating to chain lightning snapping
  • Fixed hex/binary values of numbers in logic processors not parsing when above Long.MAX_VALUE
  • Fixed shape text marker not being selectable in logic UI
  • Fixed target dummy not being able to land when other dummies with large hitboxes are nearby
  • Fixed entities with extremely large hitbox sizes causing a thread to freeze
  • Fixed processor graphics/text buffer not clearing on restart
  • Fixed crafters not being able to output fast enough when output is boosted
  • Fixed map descriptions not wrapping
  • Potentially fixed iPhones not supporting FPS above 60

Quality of life:

  • Player list UI expanded on desktop
  • Liquid bars no longer display in data-patched blocks with zero capacity
  • Image processing in data patches now includes alpha bleeding and antialiasing
  • Mod browser prioritizes releases matching current version numbers

Mindustry

Source: GitHub

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