After build v160.4, the next bugfix release is out: Mindustry v8 build 160.5.
Besides numerous fixes (including logic processors, chain lightning and target dummies), it also brings a few small improvements such as an expanded player list and a mod browser tweak.
Bug fixes:
- Fixed certain popups still displaying on servers when UI is hidden
- Fixed some bugs relating to chain lightning snapping
- Fixed hex/binary values of numbers in logic processors not parsing when above Long.MAX_VALUE
- Fixed shape text marker not being selectable in logic UI
- Fixed target dummy not being able to land when other dummies with large hitboxes are nearby
- Fixed entities with extremely large hitbox sizes causing a thread to freeze
- Fixed processor graphics/text buffer not clearing on restart
- Fixed crafters not being able to output fast enough when output is boosted
- Fixed map descriptions not wrapping
- Potentially fixed iPhones not supporting FPS above 60
Quality of life:
- Player list UI expanded on desktop
- Liquid bars no longer display in data-patched blocks with zero capacity
- Image processing in data patches now includes alpha bleeding and antialiasing
- Mod browser prioritizes releases matching current version numbers

Source: GitHub