The free open-source RTS Zero-K has been updated to v1.14.5.3. The update introduces visible energy grid wires connecting structures and Commander Eggs that let players rebuild lost commanders.
This update adds wires between structures to visually connect energy grids. This makes grids easier to use and more satisfying to build. We have also added commander eggs, which let players rebuild lost commanders. The egg can also be transported and thrown, to take advantage of its disabling explosion.
On the more regular side of things we have a revert of the Hermit regeneration experiment, and numerous features and fixes. These include a new attrition graph for the endgame stats, and a lighting system update to fix the Pylon light bug.
Balance
- Fixed commander morph costs being unintentionally far too high.
- Added Commander Egg. Costs 600 metal. Morphs to commander for free if the team has lost commanders. Hatched commanders are given to players without a commander. Can be thrown and detonated for 20k disarm and slow damage.
- Hermit loses its regeneration. Idle auto heal time 10 -> 60 seconds. Idle auto heal rate 10 -> 5 hp/s
- Singularity Reactors can be built on the edge of the map again.
- Discouraged movement blocking via nanoframe spam. Nanoframes placed in quick succession can be passed through until 15 metal is spent.
Features
- Added grid wires between Metal Extractors and energy structures. Flow shows energy use and colour shows efficiency. Grid thorns flash when the grid is at capacity.
- Added two attrition endgame graphs.
- Ronin treats Scalpel and Moderator as skirmish targets, so tries to stay at max range.
- Solar and Wind generators are now harder to select accidentally.
Fixes
- Panning with middle mouse button no longer deselects terraform commands.
- Fixed Pylon lights sometimes jittering around or drawing somewhere else.
- Overhauled the entire weapon lighting system. Lights should render faster and generally look better.
- Fixed the first Sparrow of the match being able to hover mid air.
- Fixed incorrect burst damage for Starlight in the unit stats window.
- Windmills no longer crash all gadgets when the energy multiplier option is set to zero.


Source: Steam