Featured image of post Dungeons 3: Update to Version 1.4 adds Sandbox-Mode and Multiplayer-Deathmatch

Dungeons 3: Update to Version 1.4 adds Sandbox-Mode and Multiplayer-Deathmatch

The update to version 1.4 of Dungeons 3 adds a lot of Community-requested features like Multiplayer-Deathmatch, a Sandbox-Mode and much more! The full changelog:

Major Changes (incl. many evil multiplayerchanges!) Multiplayer deathmatch available. Enter enemy dungeons and destroy their dungeon hearts. New skirmish map “Sandbox”. Create the dungeon of your dreams! New game mode “Sandbox”. Spawn enemy heroes yourself! Quickslotbar added. You can now set troops, spells, traps, rooms, etc. for quick reusability Multiplayer teams. Play 2vs2 or 3vs1? New “Show duel during play” option in multiplayer menu. Notfies you, when someone is ready for a duel while playing the game normally! Multiplayer game announcements. Also coop game announcements! F3 now picks all idle creatures, F4 picks a random snot Your snots now fetch boni and potions to your treasuries New option for no camera movement over world map Performance improvements Balancing and campaign improvements Rebalanced Gob-O-Bot (less damage) Rebalanced Vampire (More life, improved life stealing) Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage) Cannon towers now do proper area damage! Minor fixes for map “Prince of Hell” Minor fixes for map “The Titan of Alphaas” Minor fixes for map “Two Sides of a Medal” Minor fixes for map “The Crossing” Minor fixes for map “The End of Yaina Overproud” Minor fixes for map “The Shadow of Absolute Evil” Fixes in map “Everything has and end…” Fixed Shadow getting stuck in a small area of map “The Shadow of the Absolute Evil” No more spiders in tutorial mission “Dungeons for Advanced Students” General fixes Improved subtitle visibility during boss fights Improved tooltip visibility Improved tile selection when moving over the GUI Improved stairs placement in generated maps Auto-size for research titles Improved tutorial marker visualisation Showing an animated image while waiting for a duel Improved mini map icon sorting Campaign reset now resets the world map properly Hide tooltips in cutscenes Improved guard room details Mana bombs no longer trigger on defeated heroes Mission goals now stay the same after loading a saved game Show tooltip for creatures that have picked up a bonus Better pathfinding for snots in the prison chamber Dungeon critters can now be marked with a slap Added option to force keyboard/mouse into options menu Better pillar placement in temple Heroes now drop of their “used” torture device when they die Different colors for Hands of Terror in Coop Fixed minor picking issues with Hand of Terror and resources Fixed minor pathfinding issues Hovering over faction icons now works correctly Fixed chain lighting visualisation Almanach Image update Icon Improvements Thalya now reacts to the Guard Room signal Fixed some crashes Fixed a memory leak Heroes no longer think that they can use the player’s portal spell

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