Featured image of post AppGameKit Version 2017.01.09 released

AppGameKit Version 2017.01.09 released

Only short after the release of v2.0.22, there is today a new version of AGK2 available, which mainly concentrates on fixing bugs:

From this point forward we’re using a new versioning number system for AppGameKit based on the date of release - so this one is called Build 2017.01.09 This maintenace build brings you these vital fixes and additions. Thanks for the feedback which helped us stabalise AppGameKit. First here are some extra commands; Added a new “GetImageMemoryUsage” command to return the amount of GPU memory currently being used to store images Added “SetPrintFont” to use fonts loaded with LoadFont with the Print command Added “SetEditBoxFont” to use fonts loaded with LoadFont with edit boxes The fixes and tweaks are; Fixed LoadFont failing in exported Android apps Fixed FindStringCount causing an infinite loop if the second parameter was an empty string Fixed Android export not working when a Firebase config file is used Fixed Unicode characters in file paths not working properly on Windows Fixed local arrays in functions not setting their default value if given Fixed GameCenter commands sometimes failing to login on Android Fixed TrueType fonts becoming corrupt when the app is minimised on some Android devices Fixed SetWindowSize with the fullscreen parameter set to 1 on Windows not creating a proper fullscreen window SetWindowSize with the fullscreen parameter set to 1 now works on Linux Fixed SetObjectMeshFromMemblock sometimes corrupting the vertices of another object Fixed a crash when trying to export an APK in the Mac version Fixed GetFacebookFriends on iOS appending to the friends list each time it was called instead of clearing the list first

I’m very happy that also one bug which I’ve reported (no fullscreen on Linux) has been fixed so quick!

PlayingTux – Playing Games on Linux - since 1995.