Featured image of post Update 1.5 of Dungeons 2 for Linux now available on Steam

Update 1.5 of Dungeons 2 for Linux now available on Steam

It is 1.9 GB in size: the Update 1.5 of Dungeons 2, a “Dungeon-Master”-like game. It is available now for Linux on Steam. This Update includes many smaller and big changes. Here is the complete Changelog:

General: Performance improvements Added reset button for campaign progress Enemy units can now be selected to see their names, descriptions and stats Changed font type and font handling for readability and performance Improved automatic work unit selection for research Free Chaos Forge/Hell Forge researches now save their progress when interrupted Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key It is no longer possible to “dismiss” a health potion or medal Minor controller improvements Singleplayer games will now be paused if the player opens the steam overlay It is no longer possible to control the paused game and game menus while the steam overlay is opened Added new sounds Corrected some sounds Added a “Play” button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu New grayscale effect for some deactivated GUI to make their state clearer Dependency errors are now being shown in tooltip while research is in progress Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB Multiselection now has tooltips Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game Area traps like the thrasher can no longer be built next to a room Chat log is now limited to 100 lines Chaotic / Absolute / Ultimate Evil now has a minimap icon Rework of mission goal display Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available Improved error message when not enough gold is available to build even 1 room tile Game now shows a unit as having 1 HP when it’s actual HP would be rounded down to 0 Armor is shown as precise number with one digit after comma Unit details tab now shows real speed, not base speed of unit Research is now disabled but visible if only requirement is not met Maximum unit level is at 11 and is shown as yellow number instead of white Units without level information are by default displayed as maxed out (NPCs like Barthas, …) New icon for room upgrade submenu Evil hand now can hold no more than one special item (medals, health potions) at a time Introduced minimap icon for spider spawner It is no longer possible to zoom with the mousewheel while using the unit pickup UI Multiplayer map “Ultimate Carnage”: Added granite behind all portals Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.) Sent Halloween invitations to elven ranger, pikeman and crossbowman. They’ll bring their costumes! Balancing: Changed conversion rate of demon “gold to mana” spell Bards now switch to a better trap if they find one while deactivating another trap Fixes: Fixed a bug that lead to players being stuck in loading screen when switching back to main menu Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly Fixed stat-based steam achievements sometimes being unlocked incorrectly Fixed floating numbers sometimes being shown incorrectly Fixed a problem with fog of war being uncovered due to switching resolutions Players may now drag monsterst with more than 1 HP onto healing stations Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport Map “Hatchlings”: Fixed broken lava sound Map “The Oasis”: Fixed alliance units bringing spiders along to combat Fixed wall of ice sometimes being shown as pink Map “The Mountain Pass”: Fixed minor graphic inconsistencies Map “Smog!”: Fixed a group of 3 drakes in the sothernmost secret room not acting as a group Map “Hatchlings”: Fixed a bug with the spider room walls Fixed damage numbers sometimes stacking indefinitely Fixed enemy unit’s weapons sometimes being visible through fog of war in multiplayer Fixed various graphical glitches with floors and walls Fixed particle rendering glitches Fixed decoration clipping in the throne room Fixed some problems with destructable objects Fixed transparency issues with mission goal icons Units are no longer able to shoot through doors (not working for older savegames) Fixed a bug that resulted in units being stuck to the hand of terror Units can no longer be selected through fog of war Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.) Reworked digged mana crystal default representation GUI of guard room now works correctly Fixed a problem when hand of terror pickups something already gone in multiplayer Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working Job information for units not currently working is now being hidden Fixed a potential blocker on map “In the swamplands” due to the crystal chamber Fixed highlights around weapons Guarding monster now work correctly with savegames Fixed a problem with doors staying open Fixed a problem with gimmick holograms floating in some cases in build mode Fixed a problem with displaying tooltips during multiselection Units will no longer follow destroyed entities Taunt effect now stops when the target dies Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor) Fixed dead units rotating in place Fixed invisibility shader Fixed some areas between UI elements not to be treated as UI space Fixed an experimental fullscreen error Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps Fixed error message if skill target is not reachable Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping Fixed save game names not fitting into the designated text box

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