SuperTuxKart: Version 1.5 veröffentlicht

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SuperTuxKart Screenshot

Die neuste Version 1.5 von SuperTuxKart ist jetzt verfügbar!

SuperTuxKart 1.5

Networking

Improve the track-voting logic when no majority is achieved, by kimden
Prevent tracks missed by spectators from limiting the choice of active players, by kimden
Make bot indices start from one, by JipFr
Various bugfixes, by kimden

Gameplay

Fix start positions for negative sideward distances, by kimden
Make the rescue bird place the kart towards the ball in soccer mode, by Snoker101
Fix a very rare bug where the anchor slowdown was ignored if triggering an instant speed boost on the same physics frame, by Alayan

General

Make the game's window resizable in all menu screens, by Benau and CodingJellyfish
New benchmark mode, by Alayan:

Can be run with a few clicks, allowing to easily test the performance of various settings or to compare different systems
Robust performance metrics that better reflect the impact of varying frametimes than Average FPS and 1% Lows.
Results are displayed along the active graphics settings, and detailed results can be saved to file

Add the benchmark mode to commandline options, by ektor5
Fix incorrect unlock information in Story Mode after a Grand Prix, by CodingJellyfish
Make the progression of audio levels geometrical and increase default steps, allowing to set lower audio levels and better accuracy for low audio levels (especially useful for headphone users), by Alayan
Fix drive-on sound from materials being played when the game is paused, by Alayan
Make the switch powerup sound effect global, by Alayan
Fix a crash trying to read replays when the random starting position setting is enabled, by Alayan
Handle track names with spaces in the replay reader, by Alayan
Enable smooth scrolling for Irrlicht, by CodingJellyfish
Add launchable tag and use rDNS format for AppData file, by AsciiWolf
Fix the last lap music sometimes failing to play, and improvements in the last lap music transition, by Alayan
Tweaks to the camera, by CodingJellyfish
Various build system updates, by deveee, tobbi, ognevny and others
Various compiler fixes, by heirecka, limburgher, nyllet and others
Substantial changes improving code quality, by Alayan and kimden
Ensure proper compilation with newer build environments, especially with cmake 4.0, by deveee
Include glitchless world-record replays for standard tracks, by Haenschen
New fonts to allow rendering several new languages (Georgian, Hindi, Bengali)
Update Wiiuse library to 0.15.6, SIMD-e to 0.8.2, MojoAL to latest (a9e2f30)
Various tweaks, bugfixes and code-quality improvements

Graphics

Many many improvements to the Vulkan renderer, by Benau and CodingJellyfish
Improve the accuracy of the framerate limiter, by Benau
Add more maximum framerate options to the built-in framerate limiter, by Benau
Add some graphical effects for legacy video drivers, by Benau
Improved animations for the parachute and bubblegum shield, by Semphris
Add spotlights, by CodingJellyfish
Replace inaccurate normal compression algorithm with Octahedron Normal Vector, by CodingJellyfish
Fix the Screen-Space Reflection shader, by CodingJellyfish
Fix and improve the Screen-Space Ambiant Occlusion shader, by CodingJellyfish
Implement Percentage-Closer Soft Shadows, by CodingJellyfish
Guarantee an overall bone limit of 2048 for skinned mesh (up from 1024), by CodingJellyfish
Improve Cascaded Shadow Mapping, by CodingJellyfish and Alayan
Improve the performance of scene node iteration, by CodingJellyfish
Various improvements to the automatic computations of Level of Detail (LoD) distances, by Alayan
Enable new higher LoD and shadows settings, by Alayan
Integrate LoD (Geometry Detail) settings in the graphics presets, and add a 7th graphics preset, by Alayan
Prefer displaying a lower quality LoD model over switching to a higher quality one when too close, by Alayan
Allow to run the game's render resolution at higher than native (up to 200%), by Alayan
Remove the distance limit on the display of on-track items (such as gift boxes), by Alayan
Improve image quality on low and medium presets with better anisotropic filtering, by Alayan
Various bugfixes and improvements, by zmike, Icenowy and others

User Interface

Allow users to select favorite karts/tracks/arenas, by Alayan and CodingJellyfish
Five new skin variants for Cartoon, and a new Desert skin variant for Classic, by Alayan and CrystalDaEevee
Allow displaying more elements in kart and track selection, and ensure there is no need to scroll to pick a game mode, by Alayan
Improve the skin selection UX by separating "base theme" and "skin variant" selection, by Alayan
Add a new Display tab in the Settings, by Alayan
Allow to switch the active rendering engine from the options menu, by Benau and Alayan
Allow users to search karts/arenas, by CodingJellyfish
Allow users to group karts by kart classes, by CodingJellyfish
Allow to rate addons with a keyboard or a controller, and notify when trying to rate an addon while not logged in, by CodingJellyfish
Improve the typing bars, especially for the coal theme, by Alayan
Implement a blog announcement system in the Online screen, by CodingJellyfish
Various UI layout improvements (especially for 'tall' resolutions), by CodingJellyfish
Improve the spinner, label and icon-button text-sizing logic to avoid overflows with some language/font size combinations, by Alayan
Add an always visible random track button in track selection, by Hanuko33 and Alayan
Generate higher resolution texture for scalable fonts, by CodingJellyfish
Fix for multiple keyboard navigation issues, by Alayan
Better scaling for font size and for race UI elements across different aspect ratios, by Alayan
Various enhancements, by QwertyChouskie, Nomagno, Nstelt and others

In-race UI

Add color and sound indicators when an elimination is about to happen in Follow-The-Leader, by Alayan
Correctly display the remaining time in FtL when extra-time is added, by Alayan
Show score with color on the center of speedometer in battles, by CodingJellyfish
Display correctly themed attachment icons if the base theme has been changed before the last restart, by CodingJellyfish

Mobile

Don't keep the rescue button active after it stops being touched, when the finger keeps touching the screen (e. g. to handle the steering wheel), by S0nter
Support for Apple CryptoKit, by Benau

Tracks and modeling

Visually improved overworld, by Sven Andreas Belting

Tracks

Fix Northern Resort skybox, by CrystalDaEevee
Various cut/checkline fixes, by CrystalDaEevee
Fix cuts in Hacienda and Gran Paradisio Island, by Sven Andreas Belting
Add egg hunts for Black Forest, Gran Paradisio Island and Old Mine, by Sven Andreas Belting and Alayan

Karts

Update Godette face texture, by ZAQraven99
Update karts with headlights to use spotlights, by Benau and CodingJellyfish

Arenas

XR-4R3N4 (soccer field), by CrystalDaEevee
Hole Drop (soccer field), by CrystalDaEevee, music by DernisNW
Oasis (soccer field), by CrystalDaEevee
New music for Las Dunas Arena/Las Dunas Soccer, by ALBatross