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        <title>Remake on PlayingTux</title>
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        <description>Recent content in Remake on PlayingTux</description>
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            <title>Black Mesa: Hotfix 1.1 veröffentlicht</title>
            <link>https://playingtux.com/articles/2020/04/black-mesa-hotfix-11-veroffentlicht/</link>
            <pubDate>Sun, 19 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/articles/2020/04/black-mesa-hotfix-11-veroffentlicht/</guid>
            <description>&lt;p&gt;Zu dem Half-Life-Remake &lt;strong&gt;Black Mesa&lt;/strong&gt; wurde der &lt;strong&gt;Hotfix 1.1&lt;/strong&gt; auf &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/362890/Black_Mesa/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; für Linux veröffentlicht:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hotfix 1.1&#xA;We have tested a patch extensively on public beta and have switched it over to the mainline for everyone to use. This fix should not affect saves, but please let us know on the Steam forums or Discord if you have any issues.&#xA;Patch Notes&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Fixed a bug related to the engine not detecting controllers&lt;/li&gt;&#xA;&lt;li&gt;Fixed HECU bullet spread distribution not changing based on difficulty&lt;/li&gt;&#xA;&lt;li&gt;Decreased HECU reaction time&lt;/li&gt;&#xA;&lt;li&gt;Balanced damage of frag grenades used by NPCs (higher damage radius)&lt;/li&gt;&#xA;&lt;li&gt;Added an option in new UI to toggle classic iron sights ON/OFF&lt;/li&gt;&#xA;&lt;li&gt;Fixed Xbow classic iron sights not rendering crosshair&lt;/li&gt;&#xA;&lt;li&gt;Fixed a crash related to marionettist&lt;/li&gt;&#xA;&lt;li&gt;ToGL/Linux: Changed/tweaked internal texture formats and video options to avoid visual issues on different dynamic lighting quality levels&#xA;Hope everyone is doing well. Good luck and stay safe!&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Black Mesa: verlässt Early Access, Version 1.0 offiziell veröffentlicht</title>
            <link>https://playingtux.com/articles/2020/03/black-mesa-verlasst-early-access-version-10-offiziell-veroffentlicht/</link>
            <pubDate>Fri, 06 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/articles/2020/03/black-mesa-verlasst-early-access-version-10-offiziell-veroffentlicht/</guid>
            <description>&lt;p&gt;&lt;strong&gt;Black Mesa&lt;/strong&gt;, das Remake zu Half-Life 1, hat offiziell den Early Access verlassen und die Version 1.0 wurde heute auf &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/362890/Black_Mesa/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; für Linux veröffentlicht!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello, Science Team!&#xA;Launch day is finally here, complete with a brand new trailer! We are making a big push to let everyone know that Black Mesa 1.0 is OUT! Please share this great news with your friends and followers on any social media platform.&#xA;New Trailer&#xA;1.0 Patch Notes!&#xA;We have been working exceedingly hard to bring you Black Mesa. Since the full release of Xen (0.9) we have done a complete overhaul pass on the combat design and guidance for all the earthbound levels, redesigned the HECU marine AI, upgraded the Vortigaunts AI, and built a new, modern user interface.&#xA;At launch, we’ll be right here to fix bugs and add quality of life improvements. After that, we will be taking a break before starting up on any big updates.&#xA;So, without further delay, here is a detailed change list for Black Mesa 1.0!&#xA;Overhaul&#xA;Game-Wide&#xA;Our time in Early Access gave us lots of opportunities to beta test new content and talk with our community. We took what we learned during the development of Xen, and applied it to the Earthbound Chapters.&lt;/p&gt;</description>
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