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        <title>Update on PlayingTux</title>
        <link>https://playingtux.com/en/tags/update/</link>
        <description>Recent content in Update on PlayingTux</description>
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        <lastBuildDate>Wed, 06 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/update/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Euro Truck Simulator 2: huge update 1.59 released</title>
            <link>https://playingtux.com/en/articles/2026/05/euro-truck-simulator-2-huge-update-159-released/</link>
            <pubDate>Wed, 06 May 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/05/euro-truck-simulator-2-huge-update-159-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blog_ets2_1.59-update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.59 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2026/05/euro-truck-simulator-2-159-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.59&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Benelux Rework Release&#xA;Volvo Trucks Experience Center&#xA;Vehicles&#xA;Thermo King Update&#xA;Gameplay&#xA;Tow to Road Feature&#xA;UI/UX&#xA;Advisor Update - Finances &amp;amp; Damage Widgets&#xA;Skills UX Redesign&#xA;QoL UI/UX Changes&#xA;Improved News Banner Readability&#xA;World Map Pin Enhancements&#xA;Save Icon Update&#xA;Garage Cutscene Skipping&#xA;D-pad Accessibility Improvements&#xA;Visuals&#xA;Height Blend Improvements&#xA;Sounds&#xA;Traffic Sound Rework&#xA;Other&#xA;Detour Feature Maintenance&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge update 1.59 veröffentlicht</title>
            <link>https://playingtux.com/en/articles/2026/05/american-truck-simulator-huge-update-159-veroeffentlicht/</link>
            <pubDate>Tue, 05 May 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/05/american-truck-simulator-huge-update-159-veroeffentlicht/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blog_ats_1.59_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.59 veröffentlicht&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt;, the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2026/02/american-truck-simulator-159-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.59&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog:&#xA;Gameplay&#xA;Tow to Road Feature&#xA;UI/UX&#xA;Advisor Update - Finances &amp;amp; Damage Widgets&#xA;Skills UX Redesign&#xA;QoL UI/UX Changes&#xA;Improved News Banner Readability&#xA;World Map Pin Enhancements&#xA;Save Icon Update&#xA;Garage Cutscene Skipping&#xA;D-pad Accessibility Improvements&#xA;Visuals&#xA;Height Blend Improvements&#xA;Sounds&#xA;Traffic Sound Rework&#xA;Other&#xA;Detour Feature Maintenance&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Revhead: Update 56 released </title>
            <link>https://playingtux.com/en/articles/2026/04/revhead-update-56-released/</link>
            <pubDate>Thu, 16 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/revhead-update-56-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revhead_update_header.png&#34; alt=&#34;Featured image of post Revhead: Update 56 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 56&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 56&#xA;Date: 16th April , 2026&#xA;Version: 1.9.11728&#xA;Dear Revheads,&#xA;This is a quick bugfix based on our players feedbacks.&#xA;Changes:&#xA;Fix missing UI focus after selling a car&#xA;Some smaller bugfixes&#xA;Updated localization&#xA;Enjoy!&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>OpenRCT2: v0.5.0 &#34;The Caesar-Augustus memorial sewer&#34; released</title>
            <link>https://playingtux.com/en/articles/2026/04/openrct2-v050-caesar-augustus-memorial-sewer-released/</link>
            <pubDate>Mon, 13 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/openrct2-v050-caesar-augustus-memorial-sewer-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.5.0 &#34;The Caesar-Augustus memorial sewer&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.5.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.5.0&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;The Caesar-Augustus memorial sewer&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.5.0 - “The Caesar-Augustus memorial sewer” (2026-04-12)&#xA;Feature: [#23465] Change plugin JavaScript engine from Duktape to QuickJS-NG, allowing ES6+ features to be used in plugins.&#xA;Feature: [#26178] Port of the Spinning Cars from RollerCoaster Tycoon 1.&#xA;Improved: [#25314] Add unbanked and banked quarter helices to the Alpine, Corkscrew, Giga, Hybrid, Looping, Mine Ride, Mini, Multi-Dimension, Single Rail, Stand Up, Steeplechase and Twister tracks.&#xA;Improved: [#26044] Simplify Android installation by bundling OpenRCT2 assets in APK.&#xA;Improved: [#26293] Objects extracted from saves now have more information in their filenames.&#xA;Improved: [objects#432] Allow saving scenery from RCT1 with track designs.&#xA;Change: [#25962] The station style dropdown now shows entrance icons next to the labels for easier selection.&#xA;Change: [#26175] The ride colour tab is made more compact by collapsing unavailable sections instead of only hiding them.&#xA;Change: [#26178] Symmetric spinning trains and legacy ‘pre-reversed’ trains can no longer be reversed.&#xA;Fix: [#10616] Quarter-tile trees cannot be placed on dry portions of half-water tiles.&#xA;Fix: [#25128] Mute button displayed in wrong state after load.&#xA;Fix: [#25460] Infinite loop when moving track design ghost queue over queue loop with zero clearances.&#xA;Fix: [#25735] Ride synchronisation z-check works incorrectly.&#xA;Fix: [#25919] Path drag tool error sound stacks when placement fails.&#xA;Fix: [#25926] Path drag tool shows cost for single tile instead of total.&#xA;Fix: [#25927] Wall drag tool error sound stacks and shows wrong cost.&#xA;Fix: [#25962] Dropdown triangle glyphs are not optically centred.&#xA;Fix: [#25993] Toggling “allow arbitrary ride type changes” does not resize open ride windows.&#xA;Fix: [#26111] Vehicle colours tab can go out of bounds in certain edge cases.&#xA;Fix: [#26118] Windows installers for releases are not signed properly.&#xA;Fix: [#26128] The loan spinner widget does not appear on the same baseline as the text around it.&#xA;Fix: [#26140] The time a guest has spent in a queue overflows back to 0 after it reaches 65535 (about a year).&#xA;Fix: [#26159] The map generator window is not resized correctly in Enlarged UI mode.&#xA;Fix: [#26196] The sprites of one angle of the Steeplechase left large turn are misaligned (original bug).&#xA;Fix: [#26214] The wrong sprite is used for one angle of the gentle diagonal slope of Alpine, Hybrid and Single Rail tracks.&#xA;Fix: [#26243] Increase max dropdown size from 512 to 1024 to accommodate parks with more than 512 rides.&#xA;Fix: [#26306] Platform::FindApp fails to locate Homebrew-installed tools on macOS.&#xA;Fix: [#26339] Crash when setting up a marketing campaign.&#xA;Fix: [objects#430] The RCT1 Reverse Freefall car can be reversed and show broken sprites when doing so.&lt;/p&gt;</description>
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            <title>OpenTTD: Version 15.3 released</title>
            <link>https://playingtux.com/en/articles/2026/04/openttd-version-153-released/</link>
            <pubDate>Mon, 06 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/openttd-version-153-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 15.3 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/04/04/openttd-15-3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 15.3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 15.3&#xA;2026-04-04&#xA;Posted by 2TallTyler&#xA;It’s April, time for a new OpenTTD version?&#xA;Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes.&#xA;Fixes incude:&#xA;Don’t desync multiplayer clients when a train crashes&#xA;When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)&#xA;Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD&lt;/p&gt;</description>
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            <title>ScummVM 2026.2.0 (Codename &#34;Railmonicon&#34;) released</title>
            <link>https://playingtux.com/en/articles/2026/03/scummvm-202620-codename-railmonicon-released/</link>
            <pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/scummvm-202620-codename-railmonicon-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2026.2.0 (Codename &#34;Railmonicon&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2026.2.0 (Codename &amp;ldquo;Railmonicon&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates and new supported games.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Mar 28, 2026 ScummVM 2026.2.0 &amp;ldquo;Railmonicon&amp;rdquo; sees the light&#xA;Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster.&#xA;Let&amp;rsquo;s talk about the release scope. Three months have passed, but the amount of new features is very noticeable.&#xA;Newly Supported Games:&#xA;Necronomicon: The Dawning of Darkness&#xA;Crime Patrol&#xA;Crime Patrol 2: Drug Wars&#xA;The Last Bounty Hunter&#xA;Mad Dog McCree&#xA;Mad Dog II: The Lost Gold&#xA;Space Pirates&#xA;Who Shot Johnny Rock?&#xA;Besides these newly supported games, which come from two new engines, we improved PC Speaker emulation, support multiselect (with Shift/Ctrl keys) in the Launcher, made our internal Help system more noticeable by adding buttons “Help” to several dialogs, and made several improvements to make the lives of our GUI translation team easier.&#xA;Regarding improvements to specific engines and games, the notable changes are: music support to Atari ST releases of Elvira 1, Elvira 2, I, and MIDI music for Ripley&amp;rsquo;s Believe It or Not!: The Riddle of Master Lu. After intensive testing, we improved the overall stability of Hodj&amp;rsquo;n&amp;rsquo;Podj, Might and Magic: Book One - Secret of the Inner Sanctum, Myst III: Exile, Pilots Brothers 3D and 3D-2, The Lost Files of Sherlock Holmes: Case of the Rose Tattoo, Nathan&amp;rsquo;s Second Chance, Broken Sword II: The Smoking Mirror, Discworld 1 and numerous WAGE engine-based games.&#xA;For the platform-specific fixes, Broken Sword 1 plays better on big-endian systems such as PS3, Wii, and OSXPPC. The Atari port has some handcrafted optimizations in the SCUMM engine. On iOS, we now support Text-to-Speech, and there is better support for external MIDI devices.&#xA;These are only the highlights of the release; the release notes contain the full list.&#xA;Since this is our first release in the new format, the number of ports ready on day one is limited. Please be patient with us when looking for your specific platform updates. You will find them on our downloads page. The iOS version Store and the Android versions should soon be available in their respective platform&amp;rsquo;s app stores.&lt;/p&gt;</description>
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            <title>Revhead: Update 55 &#34;Get it right!&#34; released </title>
            <link>https://playingtux.com/en/articles/2026/03/revhead-update-55-get-it-right-released/</link>
            <pubDate>Wed, 25 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/revhead-update-55-get-it-right-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revhead_update_header.png&#34; alt=&#34;Featured image of post Revhead: Update 55 &#34;Get it right!&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 55 &amp;ldquo;Get it right!&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 55&#xA;Date: 25th March, 2026&#xA;Version: 1.9.11718&#xA;Dear Revheads,&#xA;Happy to announce our 55th update during Spring Sales! This update brings smaller bugfixes and performance updates, mostly related to our new online advertisement feature.&#xA;We are listening and watching our players to play, and fixing what annoys you the most, what missing the most or what would make things better.&#xA;This time, we were collecting ideas and problems about our latest features, the online advertisement.&#xA;Changes:&#xA;Fix car being stuck in parking as on-sold due to client id mismatch&#xA;Fix missing UI focus after a car sold on a lift&#xA;Fix race points and top speed for online advertised cars&#xA;Randomize online ads after buying newspaper&#xA;Speed up online pages (newspaper, leaderboards)&#xA;Set fix 60 fps for start screen&#xA;Remove dialog in photo mode&#xA;Some smaller bugfixes&#xA;Updated localization&#xA;The cream on top: During the time of Steam Spring Sales, we offer 40% discount!&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>OpenRCT2: v0.4.32 &#34;It&#39;s only a model&#34; released</title>
            <link>https://playingtux.com/en/articles/2026/03/openrct2-v0432-its-only-model-released/</link>
            <pubDate>Sun, 01 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/openrct2-v0432-its-only-model-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.32 &#34;It&#39;s only a model&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.32&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.32&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;It&amp;rsquo;s only a model&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.32 - &amp;ldquo;It&amp;rsquo;s only a model&amp;rdquo; (2026-03-01)&#xA;Feature: [#22704] Rides can be made invisible more easily.&#xA;Improved: [#21753] Tracked rides with cheated powered launch mode can change powered launch speed without extra cheats.&#xA;Improved: [#25526] When a shop item cannot be recoloured, show a preview of the building instead.&#xA;Improved: [#25941] The command line sprite build command is now faster.&#xA;Improved: [#26002] Rides with newer track elements (like the zero G roll or diagonal brakes) can now be saved as track designs.&#xA;Improved: [#26026] Profiler is now thread safe and supports JSON export with call graph data.&#xA;Improved: [#26050] Add Danish translation to Windows installer.&#xA;Improved: [#26091] When all rides are closed, the marketing window will no longer show the ride advertisement campaign.&#xA;Change: [#26011] Audio resampling no longer depends on the third-party library libspeexdsp.&#xA;Change: [#26049] Guest generation now starts slowing down above 52000 guests instead of 7000.&#xA;Fix: [#14686, #23996, #25981] Preview images from different windows overwrite each other when using OpenGL.&#xA;Fix: [#15128, #15626, #16331, #17443, #18626, #21597, #24175, #24971, #25963] Crash when loading corrupted RCT2/RCT1 save files with duplicate entity indices.&#xA;Fix: [#23519] Title sequence cannot open .sea scenarios from RCTC.&#xA;Fix: [#25237] Wrong colours on the Knight costume (original bug).&#xA;Fix: [#25712, #25727] Crash during startup from window list race condition.&#xA;Fix: [#25763] Crash when opening the Footpath window in Multiplayer.&#xA;Fix: [#25910] Folders starting with numbers are sorted incorrectly (e.g. 1, 10, 2 instead of 1, 2, 10).&#xA;Fix: [#25954] Guests display hats, balloons, and umbrellas while puking.&#xA;Fix: [#25961] Fix crash when rendering malformed vehicles in the ride window.&#xA;Fix: [#25978] Frozen peeps start clapping when the scenario is won.&#xA;Fix: [#25999] Scenery picker tool does not pick the tertiary colour of large scenery correctly.&#xA;Fix: [#26037] Selecting elements in the tile inspector list and changing all tiles of a track piece does not redraw correctly.&#xA;Fix: [#26057] In the scrolling intro, the Infogrames logo is taken off the screen before it reaches the bottom (original bug).&#xA;Fix: [#26058] RCT Classic scenarios with packed objects missing from scenario index.&#xA;Fix: [#26083] You can advertise for closed food &amp;amp; drink stalls.&lt;/p&gt;</description>
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            <title>OpenTTD: Version 15.2 released</title>
            <link>https://playingtux.com/en/articles/2026/02/openttd-version-152-released/</link>
            <pubDate>Thu, 19 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/openttd-version-152-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 15.2 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/02/18/openttd-15-2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 15.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 15.2&#xA;2026-02-18&#xA;Posted by peter1138&#xA;Hopefully the last bug fix release in this series, OpenTTD 15.2:&#xA;refix FluidSynth and badge filters which were meant to be fixed in 15.1.&#xA;crash on start up on mac OS with 2x or more interface scaling.&#xA;and a few fixes for various crashes reported in 15.1.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Full changelog: &lt;a class=&#34;link&#34; href=&#34;https://cdn.openttd.org/openttd-releases/15.2/changelog.md&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://cdn.openttd.org/openttd-releases/15.2/changelog.md&lt;/a&gt;&#xA;Downloads: &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/downloads/openttd-releases/latest.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.openttd.org/downloads/openttd-releases/latest.html&lt;/a&gt;&lt;/p&gt;</description>
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            <title>Revhead: Update 54 &#34;Find a new owner&#34; released </title>
            <link>https://playingtux.com/en/articles/2026/02/revhead-update-54-find-new-owner-released/</link>
            <pubDate>Sun, 15 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/revhead-update-54-find-new-owner-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 54 &#34;Find a new owner&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 54 &amp;ldquo;Find a new owner&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 54&#xA;Date: 13 Feb. 2026&#xA;Version: 1.9.11679&#xA;Update 54 brings the Community to Life!&#xA;Dear Revheads,&#xA;We’re excited to introduce new features that bring players closer together than ever before!&#xA;📰 Online Car Ads – Buy &amp;amp; Sell with Other Players&#xA;Got a build you’re proud of? Ready to move on to your next project?&#xA;You can now place your car in the in-game newspaper and sell it directly to other players — just like any dealership listing!&#xA;Online Advertisements are another big step toward our upcoming Multiplayer experience. You can now buy and sell cars between players, creating a real player-driven marketplace.&#xA;📸 Photo Mode – Capture Your Ride&#xA;One of the most requested features is finally here!&#xA;Find the perfect location, set the mood, and capture your build in style. Whether it’s parked outside the Pub or tearing up the streets, Photo Mode lets you showcase your ride at its best.&#xA;And with built-in Steam sharing features, you can easily share your creations with the community.&#xA;🏁 Dynamic Top Speed System&#xA;To support online ads and future multiplayer competition, we’ve introduced a new dynamic top speed system.&#xA;Every car still starts with its preset performance — but now:&#xA;The highest speed you achieve will be recorded.&#xA;If you make major modifications, the recorded top speed resets.&#xA;You’ll need to prove your car’s performance again!&#xA;This ensures fairness, realism, and a competitive edge — especially when buying or selling vehicles.&#xA;These updates bring us one step closer to a fully connected Revhead Multiplayer world — and we can’t wait to see what you build, sell, and share next.&#xA;See you at the Pub.&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge update 1.58 released</title>
            <link>https://playingtux.com/en/articles/2026/02/euro-truck-simulator-2-huge-update-158-released/</link>
            <pubDate>Thu, 12 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/euro-truck-simulator-2-huge-update-158-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blog_ets2_1.58-update_0.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.58 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2026/02/euro-truck-simulator-2-158-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.58&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Gameplay&#xA;Driving Academy - Double Trailer Handling&#xA;Vehicles&#xA;Renault Trucks T Update&#xA;Scania R &amp;amp; S Update&#xA;IVECO S-Way 6x2 Update&#xA;Vehicle Behaviour Physics Update&#xA;Map&#xA;Map Changes in Preparations for Coaches&#xA;UI&#xA;Tutorial Redesign &amp;amp; Contextual Hints&#xA;Route Advisor Redesign&#xA;Quick Info Feature&#xA;Management Screen Improvements&#xA;Truck Configurator Improvements&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge Update 1.58 released</title>
            <link>https://playingtux.com/en/articles/2026/02/american-truck-simulator-huge-update-158-released/</link>
            <pubDate>Wed, 11 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/american-truck-simulator-huge-update-158-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blog_ats_1.58-update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge Update 1.58 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2026/02/american-truck-simulator-158-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.58&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog:&#xA;Gameplay&#xA;Driving Academy - Double Trailer Handling&#xA;Vehicles&#xA;Vehicle Behaviour Physics &amp;amp; Collisions Update&#xA;Map&#xA;Route 66 Rework Project&#xA;Map Changes In Preparations for Road Trip&#xA;New Truck Garages&#xA;UI&#xA;Tutorial Redesign &amp;amp; Contextual Hints&#xA;Route Advisor Redesign&#xA;Quick Info Feature&#xA;Management Screen Improvements&#xA;Truck Configurator Improvements&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>OpenRCT2: v0.4.31 &#34;Live from the Grill-O-Mat&#34; released</title>
            <link>https://playingtux.com/en/articles/2026/02/openrct2-v0431-live-grill-o-mat-released/</link>
            <pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/openrct2-v0431-live-grill-o-mat-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.31 &#34;Live from the Grill-O-Mat&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.31&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.31&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Live from the Grill-O-Mat&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.31 (2026-02-01)&#xA;Feature: [#25844] The sprite builder now also supports adding JSON-based palettes.&#xA;Improved: [#3788] Self-intersecting track designs can now be placed.&#xA;Improved: [#25719] The weather change dropdown now shows icons next to the weather types for easier selection.&#xA;Improved: [#25765] The ‘View options’ and ‘Special track elements’ dropdowns no longer need click-and-hold.&#xA;Improved: [#25858] macOS now supports the onboarding menu.&#xA;Improved: [#25882] Maze construction now auto-removes trees.&#xA;Improved: [objects#421] The vehicle tab of some rides now shows more of the vehicle.&#xA;Change: [#25018] Add upkeep cost to booster pieces.&#xA;Fix: [#4643, #25167] Many metal supports draw with a filled in top when they didn’t in vanilla, causing some slight misalignment and glitching.&#xA;Fix: [#15009] Landscaping tools do not display estimates when the game is paused (original bug).&#xA;Fix: [#18441] Replacing footpaths sometimes results in a spurious “Footpath in the way” error (original bug).&#xA;Fix: [#20620] In-game console caret does not update when pasting.&#xA;Fix: [#20652] Twister Roller Coaster design ‘u(0241)’ has no preview and cannot be built (bug in track design).&#xA;Fix: [#23859] Wrong banner text displayed after loading a different park.&#xA;Fix: [#25221] When trying to cancel game file discovery, the prompt reappears.&#xA;Fix: [#25703, #25889] Crash when scanning scenarios with packed objects in parallel.&#xA;Fix: [#25739] Game freezes when a tab in the New Ride window contains more than 384 items.&#xA;Fix: [#25745] Crash when a player connection is aborted early.&#xA;Fix: [#25775] Network download sizes are in bytes instead of the listed kibibytes.&#xA;Fix: [#25799] The animated options tab icon of the news window does not always redraw.&#xA;Fix: [#25850] Guests do not have their happiness penalised by low energy, high hunger, high thirst, high toilet.&#xA;Fix: [#25850] Ride nausea generation is different compared to vanilla.&#xA;Fix: [#25854] When a guest is at 0 happiness or energy, the game draws too big of a bar in the guest stats window.&#xA;Fix: [#25862] Diagonal and inclined brakes are not counted when calculating upkeep cost.&#xA;Fix: [#25873] Repainting a banner in OpenRCT2-specific colours results in an error message.&#xA;Fix: [#25879] Guest window viewport doesn’t follow vehicle when they board a ride.&#xA;Fix: [#25908] Crash from use-after-free in banner text formatting during multithreaded rendering.&#xA;Fix: [objects#419] Alignment of RCT2 red, yellow and green queue previews is off.&#xA;Fix: [objects#424] Jet Aeroplane decor has a hole in it.&#xA;Fix: [objects#425] Capacity of ‘Blob from outer space ride’ is incorrectly listed.&lt;/p&gt;</description>
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            <title>ScummVM 2026.1.0 (Codename &#34;Like a Version&#34;) released</title>
            <link>https://playingtux.com/en/articles/2026/02/scummvm-202610-codename-version-released/</link>
            <pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/scummvm-202610-codename-version-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2026.1.0 (Codename &#34;Like a Version&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2026.1.0 (Codename &amp;ldquo;Like a Version&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates and new supported games.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Jan 31, 2026: ScummVM 2026.1.0 &amp;ldquo;Like a Version&amp;rdquo; is finally released&#xA;Posted by sev&#xA;Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on sev’s blog.&#xA;This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, SLUDGE and WAGE are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles.&#xA;Newly Supported Games:&#xA;Dark Seed&#xA;God of Thunder&#xA;The Adventures of Willy Beamish&#xA;Heart of China&#xA;Nancy Drew: Secret of the Scarlet Hand&#xA;Nancy Drew: Ghost Dogs of Moon Lake&#xA;Ripley&amp;rsquo;s Believe It or Not!: The Riddle of Master Lu&#xA;Little Longnose&#xA;Pilot Brothers 3: Back Side of the Earth&#xA;Pilot Brothers 3D. The Case of Garden Pests&#xA;Pilot Brothers 3D-2. Kennel Club Secrets&#xA;Features of National Fishing&#xA;Mom Don&amp;rsquo;t Worry&#xA;Dog-n-cat: In the Footsteps of Unprecedented Beasts&#xA;Dog-n-cat: Island of Dr Ratiarty&#xA;Out of this World (Another World)&#xA;SLUDGE-based games&#xA;Adibou 2: Nature &amp;amp; Sciences&#xA;WAGE-based games&#xA;Penumbra: Overture&#xA;Tex Murphy: Martian Memorandum&#xA;Mort&amp;amp;Phil: A Movie Adventure (Special Edition)&#xA;Trick or Treat&#xA;Hodj &amp;rsquo;n&amp;rsquo; Podj&#xA;The Last Express And probably various other games…&#xA;Apart from the games and engines, two very noticeable features are the massive improvement of Keymapper and Text-to-Speech. We ran a successful Google Summer of Code last year - Ellen Moon (ellen) worked on TTS and Aun Noman (Prime) added keymapper support to a huge amount of games. TTS is currently limited to desktops (Win/Lin/Mac), but we are working on support on the mobile platforms.&#xA;As usual, we have added support for more localizations - we love them! We also squashed a number of nasty bugs - we do not love them so much.&#xA;Engines and Games Improvements&#xA;The Private Eye engine got a major sound subsystem update, in addition to support for external subtitles. The SCUMM engine had a significant overhaul, and it now supports the original in-game GUI for DOS, Macintosh and Windows. The Humongous Entertainment subengine was fully revisited with practically impeccable compatibility, thanks to the efforts of Bosca. The Stark engine for The Longest Journey now has much better compatibility with graphics cards. The Wintermute engine is undergoing a complete code review with the game compatibility improving daily. Last but not least, the ZVision engine, running Zork Nemesis and Zork: Grand Inquisitor has acquired widescreen support, better sound, and better panorama rendering, upgrading your game experience to a new level all thanks to the work of Thomas N McEwan, who joined our team last year.&lt;/p&gt;</description>
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            <title>OpenTTD: Version 15.1 released</title>
            <link>https://playingtux.com/en/articles/2026/01/openttd-version-151-released/</link>
            <pubDate>Sun, 25 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/openttd-version-151-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 15.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/01/24/openttd-15-1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 15.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 15.1&#xA;2026-01-24&#xA;Posted by 2TallTyler&#xA;Brr, it’s cold out, especially in the subarctic climate where we’ve been testing some snowy bugfixes.&#xA;Yes, it’s time for a bug fixing release, OpenTTD 15.1. The list of fixes include:&#xA;Trees grow on partially-snowy tiles again&#xA;Town cargo graphs show correct dates&#xA;The online content list no longer loses name and version at some font sizes&#xA;A variety of other bugfixes, including a critical security fix; see the full changelog for more details&lt;/p&gt;</description>
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            <title>OpenRCT2: v0.4.30 &#34;Have you in fact got any cheese here at all?&#34; released</title>
            <link>https://playingtux.com/en/articles/2026/01/openrct2-v0430-have-you-fact-got-any-cheese-here-all-released/</link>
            <pubDate>Sun, 04 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/openrct2-v0430-have-you-fact-got-any-cheese-here-all-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.30 &#34;Have you in fact got any cheese here at all?&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.30&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.30&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Have you in fact got any cheese here at all?&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.30 (2026-01-04)&#xA;Improved: [#24912] Staff now use an appropriate standing animation while waiting at level crossings.&#xA;Improved: [#25515] Path dragging can now be disabled via multiplayer group permissions.&#xA;Improved: [#25529] The map selection grid no longer redraws every frame if it has not changed.&#xA;Improved: [#25530] Wall dragging can now be cancelled without closing the Scenery window.&#xA;Improved: [#25575] Updated the network protocol to a new format that supports larger packets, allowing clients to connect reliably to servers with many objects or large maps.&#xA;Improved: [#25621] Added the Polish Złoty (PLN) to the list of available currencies.&#xA;Improved: [#25625] Renewing and refurbishing rides now also resets the downtime.&#xA;Improved: [#25662] The sprite build command is faster when building sprites from the same image file.&#xA;Change: [#21912] Toilet income is now categorised as shop sales instead of ride tickets.&#xA;Change: [#25403] Guests will not slide down the Spiral Slide if it&amp;rsquo;s broken, even if they have already entered the ride structure.&#xA;Change: [#25485] Make the enlarged pressed swatch sprite more pronounced.&#xA;Change: [#25544] The default game window size is now 1280×720px instead of 640×480px.&#xA;Fix: [#9895] Stand-up coaster gets wrong intensity boost from the synchronisation bonus.&#xA;Fix: [#11617] Path corner connections are broken when hovering track design ghosts with paths over them in zero clearances.&#xA;Fix: [#22484] Lingering ghost entrance after placing park entrance.&#xA;Fix: [#24952] Duplicate track designs when running via Steam without having RCT1 linked.&#xA;Fix: [#25187] On-ride photo platform does not render as ghost when placing track design.&#xA;Fix: [#25229] Excessive logging of game actions, reduced to top-level game actions and filters ghost related ones.&#xA;Fix: [#25469] Drawing in the ui.imageManager.draw callback causes an assertion.&#xA;Fix: [#25524] The track construction arrow does not immediately change position when deleting track pieces.&#xA;Fix: [#25552] Clear Scenery does not show an error message about insufficient money if cash is negative.&#xA;Fix: [#25565] Chairlift station ends are missing tunnels at certain rotations.&#xA;Fix: [#25569] Placing park entrances in multiplayer does not show for other players, causing desyncs.&#xA;Fix: [#25571] Potential crash due to drawing a Crooked House ride.&#xA;Fix: [#25588] When the master server becomes unreachable the server would not register again until a restart.&#xA;Fix: [#25592] Log flume, river rapids, &amp;amp; splash boats can get control failure breakdown instead of brakes failure.&#xA;Fix: [#25595] Invisible entrance is added to imported SV4 saves.&#xA;Fix: [#25601] Inspection interval of a ride gets reset when opening the construction window.&#xA;Fix: [#25628] Availability of AVX2 and SSE4.1 is not detected correctly.&#xA;Fix: [#25639] Scenery window crashes when a no longer present object is still selected.&#xA;Fix: [#25641] Desync because of mismatching inspection intervals.&#xA;Fix: [#25642] The selection marker for purchasing land rights is not drawn with the correct colours.&#xA;Fix: [#25646] It is possible to remove scenery and paths when setting staff patrol areas and purchasing land.&#xA;Fix: [#25660] After saving a track design with scenery, that ride’s entrances and exits are visible in ‘Highlight path issues’ mode.&#xA;Fix: [#25717] Umbrellas given to guests by means of cheats do not use the full (extended) range of colours.&lt;/p&gt;</description>
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            <title>OpenTTD: Version 15.0 released</title>
            <link>https://playingtux.com/en/articles/2026/01/openttd-version-150-released/</link>
            <pubDate>Fri, 02 Jan 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/01/openttd-version-150-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 15.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2026/01/01/openttd-15-0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 15.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 15.0&#xA;2026-01-01&#xA;Posted by 2TallTyler&#xA;New Year, New You, New OpenTTD!&#xA;OpenTTD 15 is now out and ready for you to play!&#xA;New features include:&#xA;Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead&#xA;Island maps can be surrounded by infinite water instead of void&#xA;Rivers can end in wetlands if unable to reach sea&#xA;Bridges can be placed over stations and road stops&#xA;Roads can now have waypoints&#xA;Houses can be placed manually&#xA;Industries and towns have graphs of their cargo history&#xA;Improvements to menus, including a new main menu and a combined game options and settings window&#xA;Many more features, changes, and fixes&lt;/p&gt;</description>
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            <title>Revhead: Update 53 &#34;Pub with Online Leaderboard&#34; released </title>
            <link>https://playingtux.com/en/articles/2025/11/revhead-update-53-pub-online-leaderboard-released/</link>
            <pubDate>Thu, 27 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/revhead-update-53-pub-online-leaderboard-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 53 &#34;Pub with Online Leaderboard&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 53 called &amp;ldquo;Noordu&amp;rsquo;s Pub Open for Mates&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 53&#xA;Date: 26. Nov. 2025&#xA;Version: 1.9.11499&#xA;Dear Revheads!&#xA;This is a Great Day for all Revheads!&#xA;Noordu had a pub since day 1, but it was abandoned. Not anymore! Thanks to DocOld, to our drag master, we have now a new owner!&#xA;Doc&amp;rsquo;s opened the PUB for the public TODAY!&#xA;As we are moving towards to our multiplayer release we needed a place to hang out. The place for meet with friends, make new friends, trade, share, invite! All social activities centralized in the Pub.&#xA;As a start, we have added an ONLINE LEADERBOARD. A global list of the best times and highest speed records, where you can find other player&amp;rsquo;s (and yours) best times.&#xA;You can find the leaderboard in the Pub or in the race lobby.&#xA;As we are moving further, we will add more and more features to the pub in the next weeks and months, including trading, inviting friends, share ideas, etc.&#xA;List of changes:&#xA;added Pub as central page for future social meeting (multiplayer global lobby)&#xA;added online Leaderboards for all timetrials + Bullet Run top speed&#xA;added confirmation dialogs to boxes (safeguard to accidental removing items)&#xA;remove dialogs from shop&#xA;re-balanced aerodynamics of cars (highest top speed slightly reduced)&#xA;added missing Share button icons (steam linux)&#xA;added missing L3/R3 button icon (steam osx)&#xA;fixed Magura starter sound effect&#xA;fixed Miduga SE R4 model year&#xA;fixed 21:9 resolution for dashboards&#xA;fixed Notepad scroll for Boxes&#xA;fixed floating Supercharger Tower image, when installed in Jingu&#xA;update privacy policy with reflects to personal gameplay data (collect, store, share) - required for online Leaderboard and further multiplayer features&#xA;updated game engine&#xA;Have Fun &amp;amp; Stay Tuned!&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.29 &#34;A new bucket for monsieur!&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/11/openrct2-v0429-new-bucket-monsieur-released/</link>
            <pubDate>Sun, 23 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/openrct2-v0429-new-bucket-monsieur-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.29 &#34;A new bucket for monsieur!&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.29&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.29&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;A new bucket for monsieur!&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.29 (2025-11-22)&#xA;Feature: [#25459] Wall line dragging tool.&#xA;Improved: [#25028] Stalls now support colour presets, just like regular rides.&#xA;Improved: [#25426] Building the track designs index is now quicker.&#xA;Improved: [#25490] The ‘New Ride’ window can now be resized.&#xA;Fix: [#6228] The saved queue line path connections are not preserved when placing track designs (original bug).&#xA;Fix: [#14365] Track designs with scenery below the lowest track piece do not preview correctly.&#xA;Fix: [#25451] Dropdown item tooltips stay open if the mouse is moved over an empty space.&#xA;Fix: [#25454] Opening the land tool while building a path bridge or tunnel closes the Footpaths window.&#xA;Fix: [#25461] Path connections in raised track designs are sometimes broken when placed.&#xA;Fix: [#25467] Paths are not connected together correctly in track design previews.&#xA;Fix: [#25476] When both RCT2 and RCT1 are present, autodetection fails.&#xA;Fix: [#25480] The mini track design preview and price are misaligned in Enlarged UI mode.&#xA;Fix: [#25488] Crash in headless mode.&#xA;Fix: [#25494] The Go-Karts steep to flat track does not draw correctly in the flat side tunnel.&#xA;Fix: [#25518] The virtual floor does not draw correctly if expanded on the positive x and y axes.&#xA;Fix: [#25519] Crackling audio when sampling frequencies do not match.&#xA;Fix: [objects#401] Round tunnels on down slopes glitch.&#xA;Fix: [objects#404] Wooden Wild Mine cars incorrectly allow setting a third remap colour.&#xA;Fix: [objects#408] Australian fountain sets have confusing naming.&#xA;Fix: [objects#409] LIM Launched Coaster trains incorrectly have a 10% intensity modifier set (original bug).&#xA;Fix: [objects#410] Large scenery from the Wacky Worlds Africa theming have incorrect previews when using specific versions of the RCT2 base game.&#xA;Fix: [objects#415] Penguin bobsleigh trains show incorrect sprites on the 12° down slope (original bug).&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2: huge update 1.57 released</title>
            <link>https://playingtux.com/en/articles/2025/11/euro-truck-simulator-2-huge-update-157-released/</link>
            <pubDate>Fri, 21 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/euro-truck-simulator-2-huge-update-157-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets_157_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.57 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2025/11/euro-truck-simulator-2-157-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.57&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Vehicles&#xA;Dynamic Cargo Loading and Unloading&#xA;Scania R/S SUPER, 770 V8 + Smart Dash&#xA;Special Transport DLC Update&#xA;Krone Trailer Pack DLC Update&#xA;Added new AI truck variants to traffic&#xA;Adjustable trailer suspension height controls added&#xA;Map&#xA;Scandinavia Refresh&#xA;Visual&#xA;HDR Support&#xA;Reworked Players&amp;rsquo; Company Logos &amp;amp; Paint Jobs&#xA;UX&#xA;Cursor Navigation Enhancements&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge update 1.57 released</title>
            <link>https://playingtux.com/en/articles/2025/11/american-truck-simulator-huge-update-157-released/</link>
            <pubDate>Tue, 18 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/american-truck-simulator-huge-update-157-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_157_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.57 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/app/270880/view/599669065780297854&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.57&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Minor Existing Gas Stations Changes (Preparation for Road Trip)&#xA;Visual&#xA;HDR Support&#xA;Reworked Players&amp;rsquo; Company Logos&#xA;UX&#xA;Cursor Navigation Enhancements&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.28 &#34;Mr. Creosote&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/11/openrct2-v0428-mr-creosote-released/</link>
            <pubDate>Sat, 01 Nov 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/11/openrct2-v0428-mr-creosote-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.28 &#34;Mr. Creosote&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.28&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.28&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Mr. Creosote&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.28 (2025-11-01)&#xA;Feature: [#25286] Footpath area dragging tool.&#xA;Feature: [#25379] Add an option to the command line screenshot function to draw debug segment heights.&#xA;Improved: [#21375] The load_object console command now allows loading JSON objects.&#xA;Improved: [#25297] Paths on the ground in SV4/SC4 no longer block supports of the paths above.&#xA;Improved: [#25349] ‘Recent Messages’ window can now be fully themed.&#xA;Improved: [#25433] Colour dropdown now uses bigger images in Enlarged UI mode.&#xA;Change: [#25089] Peep actions and animations that cause them to stop moving no longer trigger when they are on a level crossing.&#xA;Change: [#25337] Placing track designs with scenery that is obstructed no longer disables all of the scenery.&#xA;Fix: [#20198] Guest inventory from RCT1 base game saves is not imported.&#xA;Fix: [#20486] Multiplayer desync when placing track designs without any scenery.&#xA;Fix: [#22779, #25330] Incorrect queue paths in Nevermore Park and Six Flags Holland scenarios (bug in the original scenarios).&#xA;Fix: [#24975] The Corkscrew and LIM Launched (original bug) roller coaster quarter loop tunnels are too high.&#xA;Fix: [#25139] Steam locomotive and tram claxons can sound louder than normal when approaching crossings that span multiple tiles.&#xA;Fix: [#25190] Inserting a block brake while a coaster is simulating will cause the simulation to behave strangely.&#xA;Fix: [#25206] System file picker does not show up on the Steam Deck.&#xA;Fix: [#25272] Text colour dropdown in the Banner window is too narrow, resulting in truncated labels.&#xA;Fix: [#25299] The Mine Train Coaster left large helix draws incorrect sprites at certain angles (original bug).&#xA;Fix: [#25328] Spiral Slide in Blackpool Pleasure Beach has its entrance and exit the wrong way round (bug in the original scenario).&#xA;Fix: [#25342] The Go-Karts medium right gentle sloped turn does not have a tunnel at the end.&#xA;Fix: [#25349] Items in Recent Messages are too narrow if there is no scrollbar visible.&#xA;Fix: [#25350] The scrolling intro background switches colour halfway through (original bug).&#xA;Fix: [#25350] When skipping the scrolling intro, the screen does not get cleared properly.&#xA;Fix: [#25350] Scrolling intro cannot be skipped using a mouse click.&#xA;Fix: [#25358] The Stand Up Roller Coaster left corkscrew does not block supports correctly.&#xA;Fix: [#25363] The Mine Train Coaster flat-to-steep track pieces do not block all metal supports.&#xA;Fix: [#25369] The Go-Karts medium turns and small flat and sloped turns do not block metal supports correctly.&#xA;Fix: [#25370] The Hybrid Coaster diagonal brakes and block brakes do not block metal supports consistently.&#xA;Fix: [#25371] The Wooden Roller Coaster small banked turns block too many metal supports.&#xA;Fix: [#25378] The land tool sometimes allows land to be raised through a maze.&#xA;Fix: [#25380] The Lay-down Roller Coaster left corkscrew supports are incorrect at one angle (original bug).&#xA;Fix: [#25388] The Shortcut Keys window uses the wrong colours for separators, scrollbars and buttons.&#xA;Fix: [#25401] Mazes can be built 2 units higher than their support limits.&#xA;Fix: [#25404] Guests that have been removed with the remove all guests cheat will still be visible if they were sliding down the Spiral Slide.&#xA;Fix: [#25410] Guest flags (e.g. tracking) not imported from RCT1.&lt;/p&gt;</description>
        </item><item>
            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-17 released</title>
            <link>https://playingtux.com/en/articles/2025/10/neverwinter-nights-enhanced-edition-patch-89819337-17-released/</link>
            <pubDate>Thu, 09 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/neverwinter-nights-enhanced-edition-patch-89819337-17-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-17 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-17) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Release, 89.8193.37-17&#xA;Greetings, Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&#xA;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;You are cordially invited to join the NWN community developer Discord, here:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Added&#xA;scriptcomp: Support for binary (prefix 0b) and octal (prefix 0o) integers.&#xA;scriptcomp: Added support for unary plus operations.&#xA;scriptcomp: Allow use of double-bang to &amp;ldquo;booleanize&amp;rdquo; a constant/variable integer value without requiring the second boolean negation to be parenthesized.&#xA;Changed&#xA;Crash reports now end in .txt for easier uploading/sharing.&#xA;Removed&#xA;Removed the popover News panel from the main menu, and the button no longer flashes even if there are unread news.&#xA;Suppressed some log spam.&#xA;Fixed&#xA;Corrected store links for the Pirates of the Sword Coast and Doom of Icewind Dale premium modules.&#xA;nui: Fixed a rare crash when using a window event script override.&#xA;Fixed an issue where negative level or hitpoint updates were sent erroneously.&#xA;Fixed regression with GetStringLeft/GetStringRight/GetSubString not returning &amp;quot;&amp;quot; on bad input.&#xA;Fixed DNS resolves on the master hanging the game when internet is unreliable.&#xA;Fixed script compiler sometimes generating incorrect bytecode. Scripts that were compiled on 37-15 will need to be recompiled only if they exhibit incorrect behaviour.&#xA;Fixed keybinds sometimes not working when using a non-english language.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.27 &#34;We have a duck, a cat and a lizard&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/10/openrct2-v0427-we-have-duck-cat-and-lizard-released/</link>
            <pubDate>Sat, 04 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/openrct2-v0427-we-have-duck-cat-and-lizard-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.27 &#34;We have a duck, a cat and a lizard&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.27&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.27&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;We have a duck, a cat and a lizard&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.27 (2025-10-04)&#xA;Feature: [#25218] sprite exportobject command, which allows extracting images from an object.&#xA;Feature: [#25274] New title sequence (see &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/OpenRCT2/title-sequences/releases/tag/v0.4.26&lt;/a&gt; for credits).&#xA;Improved: [#2296, #2307] The land tool now takes sloped track and paths into account when modifying land.&#xA;Change: [#25111] Frozen guests no longer finish consuming any food or drink they are carrying.&#xA;Change: [#25161] Revert to the ‘fair ride price’ calculation of vanilla RCT2.&#xA;Change: [#25201] Ride List: put unknown popularity and satisfaction last when sorting.&#xA;Change: [#25228] [Plugin] The available staff costumes array is now ordered alphabetically by name.&#xA;Change: [#25240] The LIM Launched Coaster now defaults to powered launch without passing station again (as it did in vanilla RCT2).&#xA;Change: [#25248] Revert Crooked House &amp;amp; Circus default prices to vanilla values.&#xA;Change: [#25266] Lightning and thunder have less chance of occurring during blizzards.&#xA;Removed: [#25225] sprite exportalldat, replaced with sprite exportobject.&#xA;Fix: [#24513] Ride/track designs can now be shifted underground as well.&#xA;Fix: [#24682] The scenery window isn&amp;rsquo;t high enough to accommodate all tool buttons when there are multiple rows of groups/tabs.&#xA;Fix: [#24882] Guests are shown with hats and umbrellas whilst clapping.&#xA;Fix: [#24998] Some custom small scenery objects do not load.&#xA;Fix: [#25131] The Reverse Freefall Coaster On-ride photo section track has incorrectly coloured ties.&#xA;Fix: [#25132] Crash when trying to use simulate on incomplete ride.&#xA;Fix: [#25134] Vehicles visually glitch on diagonal steep slopes.&#xA;Fix: [#25146] The support clearance height of the diagonal brakes for the Junior, inverted Flying and inverted Lay-down Roller Coasters is too high.&#xA;Fix: [#25147] The wooden support clearance heights for steep Log Flume track pieces are too low.&#xA;Fix: [#25159] One of the tiles on the Hybrid Coaster diagonal flat track does not block metal or wooden supports correctly.&#xA;Fix: [#25160] The Go-Karts steep to flat track piece has incorrect wooden support clearance heights.&#xA;Fix: [#25163] Some of the Junior Roller Coaster flat to steep track wooden support clearance heights are different to RCT1.&#xA;Fix: [#25173] Desync when placing a park entrance in multiplayer.&#xA;Fix: [#25179] The LIM Launched Roller Coaster inline twists have incorrect wooden support clearance heights (original bug).&#xA;Fix: [#25201] Ride list sort order can be unstable when sorted in descending order.&#xA;Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode.&#xA;Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla.&#xA;Fix: [#25288] Water ride “chain” sound does not loop.&lt;/p&gt;</description>
        </item><item>
            <title>SteamOS 3.7.15 &#34;The Sound of Silence&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/09/steamos-3715-sound-silence-released/</link>
            <pubDate>Sat, 27 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/steamos-3715-sound-silence-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_deck_header.png&#34; alt=&#34;Featured image of post SteamOS 3.7.15 &#34;The Sound of Silence&#34; released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/app/1675200/view/498333631688737191&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;update to &lt;strong&gt;SteamOS 3.7.15&lt;/strong&gt;&lt;/a&gt; for the Steam Deck has been released in the &amp;ldquo;&lt;strong&gt;stable&lt;/strong&gt;&amp;quot;-channel.&#xA;Among other things, &lt;strong&gt;experimental Wake-on-Bluetooth support for Steam Deck LCD has been reactivated, including support for LE peripherals&lt;/strong&gt;.&#xA;This means that it should now be possible to wake up the Steam Deck with an Xbox controller, for example.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fri, September 26, 2025 12:14 AM CEST&#xA;SteamOS 3.7.15: The Sound of Silence&#xA;General&#xA;Fixed power and clock limits sometimes getting reset after sleep&#xA;Fixed a case where WiFi would fail to connect after sleep&#xA;Improved battery charge time estimation&#xA;Bluetooth&#xA;Re-enabled experimental wake-on-bluetooth support for Steam Deck LCD, including support for LE peripherals&#xA;Accessibility&#xA;Enabled multi-language support for the screen reader. The screen reader will default to the language configured under Settings-&amp;gt;General.&#xA;The screen reader language may also be manually configured under Settings-&amp;gt;Accessibility&#xA;Audio&#xA;Fixed volume jumping to 100% upon removing 3.5mm headphones&#xA;Fixed USB audio devices not being automatically switched to when connected&#xA;Removed non-functional &amp;ldquo;Pro Audio&amp;rdquo; profile setting in desktop mode, which would disable audio until deselected&#xA;Fixed audio glitches in Ori and the Will of the Wisps&#xA;Fixed audio distortion with the Steam Deck microphone in game recordings&#xA;Non-Deck&#xA;Fixed grip buttons after sleep on the original Asus ROG Ally&#xA;Improved support for the Lenovo Legion Go when using controllers detached in FPS mode&#xA;Added support for updated Legion Go Controller Firmware&#xA;Misc&#xA;Fixes for security advisories CVE-2025-55188, CVE-2025-6021, CVE-2025-6170, CVE-2025-49794, CVE-2025-49795, CVE-2025-49796, CVE-2025-6395, CVE-2025-32989, CVE-2025-32988, CVE-2025-32990, CVE-2024-23337, CVE-2024-53427, CVE-2025-48060, CVE-2025-49014, CVE-2025-8067, CVE-2025-8067, CVE-2025-7425, and GHSA-f946-j5j2-4w5m&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 52 &#34;Performance and stability&#34; released </title>
            <link>https://playingtux.com/en/articles/2025/09/revhead-update-52-performance-and-stability-released/</link>
            <pubDate>Sat, 20 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/revhead-update-52-performance-and-stability-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revhead_update_header.png&#34; alt=&#34;Featured image of post Revhead: Update 52 &#34;Performance and stability&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 52 &amp;ldquo;Performance and stability&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #52&#xA;Performance and stability update&#xA;Date: 19. Sept. 2025&#xA;Version: 1.9.11340&#xA;Dear Revheads!&#xA;During the past months, we have collected and analyzed many bug reports and logs. As a results, we have fixed tons of bugs, made some significant memory improvements.&#xA;Thank you for everyone who helped us with sending bug reports or just allowing the game to send analytics, so we can make the game better.&#xA;Since the changes would be endless long, also some is specific for other platforms, here is a summarized list of changes:&#xA;fixed broken garage, where no wall was visible and game could freeze&#xA;fixed pricing, some missing info in catalog and newspaper&#xA;changed Boodja salt lake to lighting a bit darker, not so bright&#xA;fixed Kanji boost gauge&#xA;fixed starting sound effects when leaving garage or shop (it was stuck in a loop for few sec)&#xA;fixed starter sound effects to better reflect the battery&#xA;fixed battery charging, broken and used battery can&amp;rsquo;t be charged up to 100% anymore&#xA;added skip to intro&#xA;updated game controller and steering wheel support&#xA;performance and memory optimization (mostly for low end HW, esp. at load another level)&#xA;and many more bug fixes&amp;hellip;&#xA;Have Fun!&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2: huge update 1.56 released</title>
            <link>https://playingtux.com/en/articles/2025/09/euro-truck-simulator-2-huge-update-156-released/</link>
            <pubDate>Fri, 19 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/euro-truck-simulator-2-huge-update-156-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blog_ets2_1.56_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.56 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2025/09/euro-truck-simulator-2-156-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.56&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Gameplay&#xA;Camera Zoom - Hold/Toggle&#xA;Vehicles&#xA;HS-Schoch Tuning Pack DLC Update&#xA;Special Transport DLC Update - CZ LOKO&#xA;Schmitz Cargobull Trailer Pack DLC Update&#xA;Visual&#xA;Height Blend&#xA;UI&#xA;New Career Creation and Start-up Flow&#xA;Management UI/UX Improvements&#xA;Other&#xA;DLC Browser&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge update 1.56 released</title>
            <link>https://playingtux.com/en/articles/2025/09/american-truck-simulator-huge-update-156-released/</link>
            <pubDate>Tue, 16 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/american-truck-simulator-huge-update-156-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/blog_ats_1.56_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.56 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2025/09/american-truck-simulator-156-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.56&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Gameplay&#xA;Dynamic cargo improvements&#xA;Camera zoom - hold/toggle&#xA;Visual&#xA;Height blend&#xA;UI&#xA;Career creation – redesigned UI/UX and start-up flow&#xA;Management UI/UX improvements&#xA;Other&#xA;DLC browser - redesigned&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.26 &#34;Climbing the North Face of the Uxbridge Road&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/09/openrct2-v0426-climbing-north-face-uxbridge-road-released/</link>
            <pubDate>Sun, 07 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/openrct2-v0426-climbing-north-face-uxbridge-road-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.26 &#34;Climbing the North Face of the Uxbridge Road&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.26&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.26&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Climbing the North Face of the Uxbridge Road&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.26 (2025-09-06)&#xA;Feature: [#24949] Add an option to the command line screenshot function to draw debug bounding boxes.&#xA;Improved: [#9890, #18714] Rides using block-sectioned operating modes can now enter simulating mode without having to complete the circuit first.&#xA;Improved: [#24734] Save files now use Zstd compression for faster saving and smaller files.&#xA;Improved: [#24890] The ride list is now searchable.&#xA;Improved: [#24893] The ride list now has headers, and can be sorted in both directions.&#xA;Improved: [#24921] The command line sprite build command now prints out the images table entry for the compiled sprite file.&#xA;Improved: [#24953] Opening the Scenario Editor, Track Designer or Track Designs Manager now display the progress bar.&#xA;Improved: [#25027] Land style dropdown now has tooltips with the name of the land types.&#xA;Improved: [#25057] The progress window now has a Go Karts variant.&#xA;Change: [#23351] Diagonal sloped Go-Kart track can no longer be built without cheats if the karts do not have sprites for them.&#xA;Change: [#24606] Increase Misc Entity limit from 1600 to 3200.&#xA;Change: [#24974] Raise the Go-Karts maximum support height to allow 2 large sloped turns to be built on flat ground.&#xA;Change: [#25024] Guests in mazes no longer jump during heavy snow or blizzards, as they would when it rains.&#xA;Fix: [#12831] Zooming to cursor on land edges sometimes causes the camera to move to the wrong position.&#xA;Fix: [#16988] AppImage version does not show changelog.&#xA;Fix: [#19137] Non-inverted left corkscrew supports are incorrect at one angle (original bug).&#xA;Fix: [#23440] Quarter loops do not block metal supports correctly (original bug).&#xA;Fix: [#24001] Sloped diagonal metal supports that are offset with a crossbeam draw incorrectly.&#xA;Fix: [#24151] Sprites are cut off by 1 row of pixels when using OpenGL on Intel Macs.&#xA;Fix: [#24173] Allow all game speeds between 1 and 8 when debugging tools are enabled.&#xA;Fix: [#24745] Potential crash when lighting effects are enabled and loading a save or a new scenario.&#xA;Fix: [#24835] Dive loop track pieces do not have tunnels.&#xA;Fix: [#24884] Smooth map and add beaches functions use incorrect map size with height map image files.&#xA;Fix: [#24915] LIM Launched (original bug), Corkscrew and Twister Roller Coaster inline twists have some incorrect tunnels.&#xA;Fix: [#24916] LIM Launched inline twists can draw over land edges when built underground (original bug).&#xA;Fix: [#24953] Crash when opening the Scenario Editor, Track Designer or Track Designs Manager.&#xA;Fix: [#24955] Hybrid Zero G Rolls do not fully block metal supports.&#xA;Fix: [#24958] Android: fix crash when device is offline.&#xA;Fix: [#24961] Queues with corner connections set with the tile inspector draw incorrect sprites.&#xA;Fix: [#24972] Fix crash when closing windows would open other windows.&#xA;Fix: [#24986] LIM Launched Roller Coaster inline twists block metal supports on the wrong side (original bug).&#xA;Fix: [#24989] Classic Wooden Roller Coaster small banked turns do not block metal supports correctly.&#xA;Fix: [#24993] The Mine Train Coaster sloped left medium turn has an incorrectly rotated support at one angle.&#xA;Fix: [#24994] The Alpine Coaster and Mine Ride left s-bends have an incorrectly rotated support at certain angles.&#xA;Fix: [#25001] The Hybrid Coaster small banked sloped right turn and large sloped right turn to orthogonal have some incorrectly rotated supports.&#xA;Fix: [#25002] The large right turn to diagonal on the Miniature Railway draws incorrectly at certain angles.&#xA;Fix: [#25005] The Corkscrew Roller Coaster inline twist inverted supports draw below the track.&#xA;Fix: [#25006] The Twister Roller Coaster inline twists do not draw in tunnels at some angles.&#xA;Fix: [#25046] Zooming with the zoom buttons on the extra viewport is not focused on the centre of the viewport.&#xA;Fix: [#25054] Panning a viewport in a window that is partially outside the game’s window can draw incorrectly or crash in software rendering.&#xA;Fix: [#25062] Certain peep actions cannot be triggered if they are under or inside a track piece due to faulty verification of them being on a level crossing.&#xA;Fix: [#25067] Progress bars can flicker when downloading maps in multiplayer mode.&#xA;Fix: [#25075] The Hybrid Coaster quarter loops draw over land edges and walls directly next to them.&#xA;Fix: [#25080] Water has missing land edges when opposite corners of the tile and adjacent tile are the same height and the others are lower.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.25 &#34;Peeps Falling from Buildings&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/08/openrct2-v0425-peeps-falling-buildings-released/</link>
            <pubDate>Sun, 03 Aug 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/08/openrct2-v0425-peeps-falling-buildings-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.25 &#34;Peeps Falling from Buildings&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.25&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.25&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Peeps Falling from Buildings&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.25 (2025-08-03)&#xA;Feature: [#24468] [Plugin] Add awards to plugin API.&#xA;Feature: [#24702] [Plugin] Add bindings for missing cheats (forcedParkRating, ignoreRidePrice, makeAllDestructible).&#xA;Feature: [#24794] The load/save browser can now optionally show mini map previews instead of screenshots.&#xA;Improved: [#24812] Taiwan Park has been added to the Extras tab if it is present.&#xA;Improved: [OpenSFX#12] Add Brake Fix, Buy and Dinghy Slide running sounds.&#xA;Change: [#24730] Security guards now only walk slowly in crowded areas.&#xA;Change: [#24843] Update android targetSDK to 36.&#xA;Fix: [#24598] Cannot load .park files that use official legacy footpaths by accident.&#xA;Fix: [#24611] The confirmation prompt for track file deletion is not vertically aligned.&#xA;Fix: [#24711] The map smoothing function only partially works for custom height map image files.&#xA;Fix: [#24761] The reliability bar in the ride window visually does not go below 10%.&#xA;Fix: [#24773] The new ride window debug authors does not show the correct authors for non legacy ride objects.&#xA;Fix: [#24775] The scenery and new ride windows do not filter by file name or identifier correctly for non legacy objects.&#xA;Fix: [#24777] The stall item preview cycles between all possible colours when random checkbox is ticked.&#xA;Fix: [#24794] The load/save browser does not resize cleanly when toggling the preview sidebar.&#xA;Fix: [#24824] The Air Powered Vertical Coaster top section track piece has vertical tunnels (original bug).&#xA;Fix: [#24825] The River Rapids flat-to-gentle track piece tunnels are incorrect on the gentle side.&#xA;Fix: [#24826] The Junior Roller Coaster flat-to-steep track piece tunnels are incorrect.&#xA;Fix: [#24829] The pattern of long grass across tiles is different to RCT1 and RCT2.&#xA;Fix: [#24831] Park names are being overwritten for custom RCT1 scenarios that use competition id slots.&#xA;Fix: [#24838] Not using localized word for conjunction when having multiple shortcuts for the same action.&#xA;Fix: [#24841] Fullscreen options do not work correctly with Emscripten.&lt;/p&gt;</description>
        </item><item>
            <title>Virtual Rides 3: Update 2.7 and DLC &#34;Ride Pack #3 (Noise Machine &amp; Power Dive)&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/07/virtual-rides-3-update-27-and-dlc-ride-pack-3-noise-machine-power-dive-released/</link>
            <pubDate>Wed, 16 Jul 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/07/virtual-rides-3-update-27-and-dlc-ride-pack-3-noise-machine-power-dive-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/virtualrides3_header.jpg&#34; alt=&#34;Featured image of post Virtual Rides 3: Update 2.7 and DLC &#34;Ride Pack #3 (Noise Machine &amp; Power Dive)&#34; released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;funfair simulator &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/515260/Virtual_Rides_3__Funfair_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Virtual Rides 3&lt;/a&gt;&lt;/strong&gt; receives with the new &lt;strong&gt;Update 2.7&lt;/strong&gt; some more improvements.&#xA;Also the (paid) DLC &amp;ldquo;&lt;strong&gt;Ride Pack #3 (Noise Machine &amp;amp; Power Dive)&lt;/strong&gt;&amp;rdquo; &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/3463040/Virtual_Rides_3__Ride_Pack_3_Noise_Machine__Power_Dive/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;has been released&lt;/a&gt;, which includes two new rides.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 2.7: More rides &amp;amp; fixes&#xA;Hello,&#xA;today we present you the latest update 2.7.&#xA;New rides&#xA;This update also includes two new rides! &amp;ldquo;Noise Machine&amp;rdquo; and &amp;ldquo;Power Dive&amp;rdquo; are now available.&#xA;Other Changes:&#xA;Improved: Background walls and lightbox signs are now slightly illuminated at night.&#xA;Fixed: The Chopper ride&amp;rsquo;s damping was too aggressive when parking.&#xA;Fixed: An issue where restraints on the Chopper ride could be opened while upside down.&#xA;Fixed: Visitors no longer being pushed into the moving parts on certain rides.&#xA;Fixed: An issue preventing visitors from queuing up properly for the Astronaut ride.&#xA;Fixed: Missing Level of Detail (LOD) on the Haunted Spin ride.&#xA;Fixed: Effects are now controllable after switching design presets.&#xA;Fixed: Removed a duplicate dual-color option from the lighting menu and replaced it with a new combination.&#xA;Fixed: The Salsa ride&amp;rsquo;s damping was too aggressive.&#xA;Fixed: A trailer clipped through a building on one map tile.&#xA;Fixed: The player&amp;rsquo;s default starting position has been corrected.&#xA;Fixed: Several other minor issues have been resolved.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.24 &#34;Encyclopaedia Salesman&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/07/openrct2-v0424-encyclopaedia-salesman-released/</link>
            <pubDate>Sat, 05 Jul 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/07/openrct2-v0424-encyclopaedia-salesman-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.24 &#34;Encyclopaedia Salesman&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.24&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.24&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Encyclopaedia Salesman&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.24 (2025-07-05)&#xA;Feature: [#24411] Vanilla scenarios now also have previews in the scenario selection window.&#xA;Feature: [#24616] Add ability to scroll map with gamepad sticks.&#xA;Feature: [#24662] Add optional screenshot argument for Z coord.&#xA;Improved: [#22684] The limit of 2000 animated tile elements has been removed.&#xA;Improved: [#23228] Landscape edge doors now animate opening and closing and play a sound.&#xA;Improved: [#24026] Notification settings have been made into a tab of the Recent Messages window.&#xA;Improved: [#24569, #24710] Add ten additional translations to the Windows installer.&#xA;Change: [#24559] Scenario options are now disabled rather than hidden when disabling money makes them non-applicable.&#xA;Change: [objects#383] Disable all base colours on non-remappable WWTT vehicles, change black to light_blue.&#xA;Change: [objects#384] Remove erroneously enabled WWTT third remaps.&#xA;Removed: [#24628] “Pause game when Steam overlay is open” feature (already broken for a long time).&#xA;Removed: [#24640] Grouping by difficulty (instead of per campaign) in the scenario selector.&#xA;Fix: [#15846] Rightclicking on track piece when there is construction below does not work.&#xA;Fix: [#16176, #23113] Animated tile elements do not always redraw when there is over 2000.&#xA;Fix: [#17365] The slope of new land surfaces is only correct on one side when shifting and resizing the map.&#xA;Fix: [#18080] Obsolete official .DAT files can be loaded accidentally.&#xA;Fix: [#21703] Scenery wall doors get stuck open if the game is saved and loaded whilst they are open.&#xA;Fix: [#24456] Zoomed out vehicles on the ride window tab can sometimes draw incorrectly.&#xA;Fix: [#24458] Vehicles in the ride window vehicle tab are offset differently than vanilla RCT2, and the sprites are cut off at the bottom.&#xA;Fix: [#24576] It is possible to edit open rides in certain circumstances.&#xA;Fix: [#24589] Music tab doesn’t fully render in multiplayer.&#xA;Fix: [#24615] Blank strings in Windows installer.&#xA;Fix: [#24617] ‘Divide by zero’ error when updating boat hire acceleration.&#xA;Fix: [#24626] Viewports that only follow sprites (e.g. in the Ride and Guest windows) can be made to unfollow them.&#xA;Fix: [#24661] convert console command always crashes with a segmentation fault.&#xA;Fix: [#24666] convert console command rejects files with an SV7 extension.&#xA;Fix: [objects#388] ‘Italian Police Ride’ has a non-functional first remap colour.&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2: huge update 1.55 released</title>
            <link>https://playingtux.com/en/articles/2025/07/euro-truck-simulator-2-huge-update-155-released/</link>
            <pubDate>Thu, 03 Jul 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/07/euro-truck-simulator-2-huge-update-155-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1.55_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.55 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2025/07/euro-truck-simulator-2-155-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.55&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Gameplay&#xA;Driving Academy - Truck Driving Proficiency&#xA;Map improvements - &amp;ldquo;My Location&amp;rdquo; hotkey&#xA;Vehicles&#xA;FH Tuning Pack DLC Update for Volvo FH Series 6&#xA;Visual&#xA;Custom city intros for Vive la France ! DLC&#xA;Mail UX redesign&#xA;Options QoL Improvements - Graphics settings visualisation&#xA;Other&#xA;Steam achievements update with text and icon improvements&#xA;Save manager improvements&#xA;Asynchronous loading&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge update 1.55 released</title>
            <link>https://playingtux.com/en/articles/2025/07/american-truck-simulator-huge-update-155-released/</link>
            <pubDate>Tue, 01 Jul 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/07/american-truck-simulator-huge-update-155-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1.55_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.55 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2025/06/american-truck-simulator-155-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.55&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Gameplay&#xA;Driving Academy - Truck Driving Proficiency&#xA;Map Improvements - &amp;ldquo;My Location&amp;rdquo; Hotkey&#xA;Map&#xA;New additional content for the Nebraska DLC - US-20, US-81, US-75 &amp;amp; the settlement of Laurel&#xA;Vehicles&#xA;Fifth Generation Freightliner Cascadia Update&#xA;Kenworth T680 Update&#xA;FlowBelow Painted Parts&#xA;Farm Machinery DLC Update&#xA;Visual&#xA;Custom city intros for New Mexico DLC&#xA;Mail UX redesign&#xA;Options QoL Improvements - Graphics settings visualisation&#xA;Other&#xA;Steam achievements update with text and icon improvements&#xA;Save manager improvements&#xA;Asynchronous loading&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.23 &#34;Canned Salmon&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/06/openrct2-v0423-canned-salmon-released/</link>
            <pubDate>Sat, 07 Jun 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/06/openrct2-v0423-canned-salmon-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.23 &#34;Canned Salmon&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.23&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.23&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Canned Salmon&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.23 (2025-06-07)&#xA;Feature: [#22476] “Time since last inspection” statistic is available in the rides window.&#xA;Feature: [#24313] [Plugin] Add API for setting a ride vehicle’s sprite to a smoke plume.&#xA;Improved: [#24345] Vehicle fallback sprites are less likely to glitch with the track.&#xA;Improved: [#24362, #24491] The Windows installer is now translated as well.&#xA;Improved: [#24364] Improve the fallback vehicle sprites for Zero G Rolls, and allow small ones to be built without cheats if the fallbacks are available.&#xA;Improved: [#24368] Clicking the in-game update notication now leads to a more user-friendly download page.&#xA;Improved: [#24400] Ride list in preservation window is now sorted alphabetically.&#xA;Improved: [#24409] Steam installs of RCT Classic are now detected automatically.&#xA;Improved: [#24413] Better performance when moving the viewport on Windows and Linux platforms.&#xA;Improved: [#24417] Improve the fallback vehicle sprites for Dive Loops.&#xA;Improved: [#24433] The ride, new ride, scenery, path, viewport, park and tool windows no longer redraw every frame if they have not changed.&#xA;Improved: [#24467] Apply tweening only to on-screen entities when not zoomed out for better performance with uncapped FPS.&#xA;Improved: [#24474] More efficiently search viewports when playing Audio.&#xA;Improved: [#24479] More descriptive error messages for set commands in the in-game console.&#xA;Improved: [#24563] The Linux .desktop file will now request the more powerful dedicated GPU on hybrid graphics systems.&#xA;Change: [#24342, #24484] g2.dat is now split into g2.dat, fonts.dat and tracks.dat.&#xA;Change: [#24362] The Windows installer now prevents installing to the same folder as RollerCoaster Tycoon 2 or Classic.&#xA;Change: [#24418] Small &amp;amp; Large Zero G Rolls can now be built on the LIM Launched RC without cheats if vehicle sprites are available.&#xA;Fix: [#5269] Font bugs when using the Russian release of RCT2 as the base game.&#xA;Fix: [#11071, #22958] The virtual floor does not always draw correctly.&#xA;Fix: [#18220] Some custom RCT1 scenarios are detected as competition DLC scenarios.&#xA;Fix: [#20095] UCES Halloween - Cemetery Ridge scenario has mismatched entrance/exit on haunted house.&#xA;Fix: [#20158] Custom animated scenery .DATs with frame offsets draw a random sprite at the end of their animation.&#xA;Fix: [#22628] Potential crash while rebuilding the scenario index.&#xA;Fix: [#23289] Dodgems and Flying Saucer cars can spawn on top of each other when the ride is opened.&#xA;Fix: [#24332] Banner font renders differently when using RCT Classic as the base game.&#xA;Fix: [#24343] Large gently sloped turns are buildable without cheats when the vehicles do not have sprites for them.&#xA;Fix: [#24346] Possible crash during line drawing in OpenGL mode.&#xA;Fix: [#24353] ‘Show dirty visuals’ is off by one pixel and does not work correctly with higher framerates.&#xA;Fix: [#24362] When upgrading from an older version on Windows, old versions of official objects are not always removed.&#xA;Fix: [#24366] Zero G Rolls have some incorrect vehicle yaw rotations.&#xA;Fix: [#24371] Fix divide by zero in the scenery window when there is no scenery.&#xA;Fix: [#24378] Prevent ride and stall statistics from overflowing.&#xA;Fix: [#24388] Shortcut keys are not localised based on the user’s language settings.&#xA;Fix: [#24403] Park fences draw underneath and through opaque water.&#xA;Fix: [#24406] The network status window uses an undefined string for its title.&#xA;Fix: [#24444] In the object load error window, the guide text overlaps when the title bar is enlarged.&#xA;Fix: [#24446] [Plugin] Fix regression breaking the track iterator on specific track pieces.&#xA;Fix: [#24447] Shortcut list is not refreshed when changing language.&#xA;Fix: [#24448] Shortcuts involving the Caps Lock key are wrongly localised to NumPad Dot.&#xA;Fix: [#24464] Window and viewport visibility is not calculated correctly causing minor performance issues.&#xA;Fix: [#24488] Objects are not always redrawn immediately when they are reloaded from the Object Selection window.&#xA;Fix: [#24544] RCT1 Maze designs with wooden walls are not imported correctly.&#xA;Fix: [#24567] Long flat-to-steep wooden mine support sprites don&amp;rsquo;t connect to flat supports exactly.&lt;/p&gt;</description>
        </item><item>
            <title>ScummVM 2.9.1 (Codename &#34;Slappin da BASS&#34;) released</title>
            <link>https://playingtux.com/en/articles/2025/05/scummvm-291-codename-slappin-da-bass-released/</link>
            <pubDate>Mon, 26 May 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/05/scummvm-291-codename-slappin-da-bass-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.9.1 (Codename &#34;Slappin da BASS&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.9.1 (Codename &amp;ldquo;Slappin da BASS&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates among other things.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; and other games can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;May 25, 2025: ScummVM 2.9.1 “Slappin da BASS” is here!&#xA;Posted by The ScummVM Team&#xA;Get ready to jam and slap da BASS!&#xA;Yes, it is this time of the year again! Please welcome the first ScummVM release of the year: ScummVM 2.9.1.&#xA;This maintenance release mainly focused on fixing bugs that our developers and users have uncovered since our last stable release.&#xA;As usual, several engines and platforms received their fair share of bug fixes and improvements: AGI, AGS, Asylum, BAGEL, Bladerunner, Hopkins, MADS, NGI, SCI, SCUMM, Sky, Sword1, Tetraedge, Tinsel, Tucker, TwinE, and TWP.&#xA;Our porters also went on a bug-hunting spree, so all we can provide is a small summary of the latest and greatest fixes!&#xA;The Nintendo 3DS (yes, we do not care about end-of-life dates!) has the GUI appropriately displayed if it is configured to use the top screen only.&#xA;Android now provides an option to save and restore your configuration file and save games, and the vast majority of older Android devices will see increased performance thanks to the ARM NEON optimizations, which are now enabled by default. And the Beneath a Steel Sky game is not crashing in the intro anymore!&#xA;The Atari port received some internal backend, GUI, and audio fixes. Speaking of audio: iOS/iPad will now always properly recognize FluidSynth soundfonts, macOS has support for Audio CD playback from original discs on Snow Leopard and earlier, and Windows 9x (yes, EOL…) can use FLAC files again!&#xA;The detailed list of improvements is available here.&#xA;Head over to our downloads page and grab it while it’s hot! As usual, macOS and Windows users can update ScummVM with our integrated, magical auto-upgrade solution.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.22 &#34;Jump across the English Channel&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/05/openrct2-v0422-jump-across-english-channel-released/</link>
            <pubDate>Tue, 06 May 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/05/openrct2-v0422-jump-across-english-channel-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.22 &#34;Jump across the English Channel&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.22&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Jump across the English Channel&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.22 “Jump across the English Channel” (2025-05-04)&#xA;Feature: [#24206] [Plugin] Add APIs for breaking down rides, reading the current breakdown, and for fixing broken down rides.&#xA;Improved: [#20073] The OpenGL drawing engine now supports screen invalidation which avoids the redrawing of unchanged regions.&#xA;Improved: [#21767] RCT Classic for macOS can now be used as the source game.&#xA;Improved: [#23590] Title bars are now drawn bigger when “Enlarged UI” is enabled.&#xA;Improved: [#23626] Add small, medium and large flat and sloped turns, S-bends and diagonal track to the Go-Karts.&#xA;Improved: [#23982] The scenario objective window has been merged into the scenario options window.&#xA;Improved: [#24233] RCT Classic+ from Apple Arcade can now be used as the source game, and is detected automatically.&#xA;Improved: [#24260] Better performance on parks that have a lot of Guests and Entertainers.&#xA;Improved: [#24319] RCT Classic installs via Steam are now detected automatically on Windows.&#xA;Change: [#23803] Lightning strikes and thunder now happen at the same frequency independently of the game speed.&#xA;Change: [#23857] Replace display options tab with custom sprites.&#xA;Change: [#24069] [Plugin] Plugins are now available in the scenario editor and track designer.&#xA;Change: [#24135] Compress Emscripten js/wasm files.&#xA;Change: [#24194] The advanced options tab has been reworked to make it easier to find the RCT1 path setting.&#xA;Change: [#24235] Small changes to RCT1 theme.&#xA;Change: [#24236] Controls and Interface options now both have their own tabs in the Options window.&#xA;Change: [#24308] “Software” and “Software (hardware display)” renderers have been merged into a single “Software” renderer.&#xA;Change: [#24317] The scenery window now shows at least one row of scenery objects, even if there are multiple rows of tabs.&#xA;Fix: [#18479] Tile elements ordered beneath water do not draw correctly.&#xA;Fix: [#19782] Game stops counting inversions and golf holes after 31 (original bug).&#xA;Fix: [#21207] Track List window gets positioned incorrectly.&#xA;Fix: [#21919] Non-recolourable cars still show colour picker (original bug).&#xA;Fix: [#22182] [Plugin] Crash when using map.getAllEntities(&amp;ldquo;car&amp;rdquo;).&#xA;Fix: [#22634] Asset packs with sound effect overrides are not loaded correctly at startup.&#xA;Fix: [#23108] Missing pieces on Hypercoaster and Hyper-Twister, even with the ‘all drawable track pieces’ cheat enabled.&#xA;Fix: [#24013] Failure to load a scenario preview image (minimap) could lead to an uncaught exception error message.&#xA;Fix: [#24045] [Plugin] Data storage is not cleared when converting save game to scenario.&#xA;Fix: [#24121] Checkbox labels run beyond the edge of the window if they’re too long to fit.&#xA;Fix: [#24142] [Plugin] Track origin is miscalculated on downward slopes.&#xA;Fix: [#24220] Narrow station platforms have missing sides on certain rotations.&#xA;Fix: [#24286] Steam installs of RCT1 and RCT2 are not autodetected on macOS.&#xA;Fix: [#24310] [Plugin] Missing invalidation on various plugin api setters for entities.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.21 &#34;What have the Romans ever done for us?&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/04/openrct2-v0421-what-have-romans-ever-done-us-released/</link>
            <pubDate>Sun, 06 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/openrct2-v0421-what-have-romans-ever-done-us-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.21 &#34;What have the Romans ever done for us?&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.21&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.21&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;What have the Romans ever done for us?&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.21 “What have the Romans ever done for us?” (2025-04-05)&#xA;Feature: [#22646] New scenario files now contain a minimap image, shown in the scenario selection window.&#xA;Feature: [#23774] Climates can now be customised using objects.&#xA;Feature: [#23876] New park save files now contain a preview image, shown in the load/save window.&#xA;Improved: [#24078] Handrails on Wooden Roller Coaster station sprites with no platforms have been removed.&#xA;Improved: [objects#379] Add additional colour schemes to Mine Train.&#xA;Change: [#23932] The land rights window now checks “Land Owned” by default.&#xA;Change: [#23936] The ‘guests prefer less/more intense rides’ settings have been turned into a dropdown.&#xA;Change: [#24059] The ‘select other ride’ button is now available in the track designs manager.&#xA;Change: [#24067] [Plugin] Registered menu items are now listed alphabetically.&#xA;Change: [#24070] Footpath selection menus now show object names on hover using a tooltip.&#xA;Change: [#24101] Frozen peeps are no longer removed when using the &amp;lsquo;remove all guests&amp;rsquo; cheat.&#xA;Fix: [#4225] Ride Construction window offers non-existent banked sloped to level curve (original bug).&#xA;Fix: [#5281] Missing supports on miniature railways built backwards.&#xA;Fix: [#7222] Transparent pixels in sloped path tunnels (original bug).&#xA;Fix: [#10379] Banners outside the park can be renamed and modified (original bug).&#xA;Fix: [#10582] Low clearance tunnels below water are drawn incorrectly (original bug).&#xA;Fix: [#17524, #23710] Station bases are drawn on many ride types when the “No entrance, no platform station” style is selected.&#xA;Fix: [#18169] CJK, Arabic and Vietnamese display all text as ‘???’ on Android.&#xA;Fix: [#18309] Flying and Multi Dimension trains glitch when changing between inverted and uninverted track when uncap fps is on.&#xA;Fix: [#19506] Queue paths can be placed on level crossings by replacing an existing regular path.&#xA;Fix: [#21803] The park fence is drawn differently in OpenGL compared to software rendering when zoomed out.&#xA;Fix: [#21824] Some sprites are drawn incorrectly when zoomed out in OpenGL rendering.&#xA;Fix: [#21908] Ride mode warnings when hovering track designs.&#xA;Fix: [#22820] OpenGL does not draw masked sprites correctly.&#xA;Fix: [#22961] Clicking on the construction preview places duplicate flat rides and stalls.&#xA;Fix: [#23359] Scripting: Add car.moveToTrack, an easier API than setting car.trackLocation directly.&#xA;Fix: [#23443] New GOG version of RCT2 is not extracted correctly.&#xA;Fix: [#23484] Stray coloured pixels on castle-themed stations and Roman-themed entrances/exits (original bug).&#xA;Fix: [#23486] Object selection minimum requirements can be bypassed with close window hotkey.&#xA;Fix: [#23743] Parks with guest goals over 32767 do not appear in the scenario list.&#xA;Fix: [#23844] Sound effects keep playing when loading another save.&#xA;Fix: [#23881] Compiling on Raspbian/arm-linux-gnueabihf fails.&#xA;Fix: [#23891] Inverted Hairpin Coaster track can draw over things above it (original bug).&#xA;Fix: [#23892] Gentle banked Wooden Roller Coaster track glitches as trains pass (original bug).&#xA;Fix: [#23897] Reverse Freefall Coaster slope up to vertical track piece does not draw a vertical tunnel.&#xA;Fix: [#23910] Heartline Twister Coaster track can draw over things above it (original bug).&#xA;Fix: [#23939] Incorrect assertion when trying to load heightmap.&#xA;Fix: [#23941] Underflow in “Repay loan and achieve a certain park value” objective when using Japanese.&#xA;Fix: [#23949] Walls draw over sloped rear water edges and those edge sprites are misaligned (original bug).&#xA;Fix: [#23960] Corner path fences can draw over adjacent sloped land (original bug).&#xA;Fix: [#23961] Lamps and queue line tvs draw incorrectly on paths with fences.&#xA;Fix: [#23983] Ordering files by size does not work and occasionally crashes the game.&#xA;Fix: [#24009] [Plugin] The object manager API does not identify recently introduced object types.&#xA;Fix: [#24028] Giga and LSM Launched Coaster booster sprites have pixels that draw over transparent pixels.&#xA;Fix: [#24077] Track Designer crashes when clicking the park fence.&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2: huge update 1.54 released</title>
            <link>https://playingtux.com/en/articles/2025/04/euro-truck-simulator-2-huge-update-154-released/</link>
            <pubDate>Wed, 02 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/euro-truck-simulator-2-huge-update-154-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets_154_header.png&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.54 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2024/11/euro-truck-simulator-2-153-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.54&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Gameplay&#xA;Cargo System Redefined&#xA;Driving Academy Rewards&#xA;Vehicles&#xA;Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way added to Driving Academy&#xA;Visual&#xA;Truck Adjustment Menu Redesign&#xA;Other&#xA;PhysX Implementation&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Quake II RTX: Update 1.8.0 released for Linux</title>
            <link>https://playingtux.com/en/articles/2025/03/quake-ii-rtx-update-180-released-linux/</link>
            <pubDate>Fri, 28 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/quake-ii-rtx-update-180-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/quake_2_rtx_header.jpg&#34; alt=&#34;Featured image of post Quake II RTX: Update 1.8.0 released for Linux&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;free Raytracing-enabled version&lt;/strong&gt; of the classic shooter &lt;strong&gt;Quake 2&lt;/strong&gt;, the &lt;strong&gt;update 1.8.0&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1089130/Quake_II_RTX/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Quake II RTX v1.8.0 Update&#xA;Maintenance update that includes the fixes and features introduced in the past two years.&#xA;Highlights:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Added screen warping when underwater&lt;/li&gt;&#xA;&lt;li&gt;Added an option to shoot at the crosshair (aimfix)&lt;/li&gt;&#xA;&lt;li&gt;Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator&lt;/li&gt;&#xA;&lt;li&gt;Added limited compatibility with Quake 2 Remastered maps&lt;/li&gt;&#xA;&lt;li&gt;Merged lots of changes and fixes from Q2PRO&lt;/li&gt;&#xA;&lt;li&gt;Fixed various system compatibility and rendering issues&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;The full &lt;strong&gt;Changelog&lt;/strong&gt; can be found &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/blob/master/changelog.md#180&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge update 1.54 released</title>
            <link>https://playingtux.com/en/articles/2025/03/american-truck-simulator-huge-update-154-released/</link>
            <pubDate>Thu, 27 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/american-truck-simulator-huge-update-154-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_153_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.54 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2025/03/american-truck-simulator-154-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.54&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Gameplay&#xA;Cargo System Redefined&#xA;Driving Academy Rewards&#xA;Visual&#xA;Truck Adjustment Menu Redesign&#xA;First Launch Screen Flow Refresh&#xA;Vehicles&#xA;Lode King &amp;amp; Prestige Trailers Pack bug fixes&#xA;Other&#xA;PhysX Implementation&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Revhead: Update 51 &#34;Easy Steering Wheel Setup&#34; released </title>
            <link>https://playingtux.com/en/articles/2025/03/revhead-update-51-easy-steering-wheel-setup-released/</link>
            <pubDate>Sun, 16 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/revhead-update-51-easy-steering-wheel-setup-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revhead_update_header.png&#34; alt=&#34;Featured image of post Revhead: Update 51 &#34;Easy Steering Wheel Setup&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 51 &amp;ldquo;Easy Steering Wheel Setup&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #51&#xA;Easy Steering Wheel Setup&#xA;Date: 16. Marc. 2025&#xA;Version: 1.9.11233&#xA;Dear Revheads!&#xA;We have further tuned our Steering Wheel support to ease the setup.&#xA;While previously the &amp;ldquo;Set Layout&amp;rdquo; was pretty confusing, and all steering settings were shared between each controllers, now we save these settings per controller. This gives better support playing with multiple controllers or switching between them.&#xA;Also we are now automatically set the proper values at first connection, recognizing if the controller is a known steering wheel. (*only for supported wheels)&#xA;!!! NOTE&#xA;Since existing controllers map already been saved, if you have already used a controller, click on &amp;ldquo;reset to defaults&amp;rdquo; to get the mapping we have set as defaults. After that, you can try to alter it for your preference.&#xA;We also fixed few bugs related to use multiple controllers.&#xA;add automated Wheel settings for known Steering Wheel types&#xA;fix multiple controllers steering issues&#xA;save each controller steering setup apart, allowing to use multiple controller without reset&#xA;updated our supported controller lib and database (bunch of smaller fixes for some controllers)&#xA;add support for Thrustmaster TMX Pro wheel&#xA;performance optimization for low end HW&#xA;bugfixes&lt;/p&gt;</description>
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            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-15 released</title>
            <link>https://playingtux.com/en/articles/2025/03/neverwinter-nights-enhanced-edition-patch-89819337-15-released/</link>
            <pubDate>Fri, 14 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/neverwinter-nights-enhanced-edition-patch-89819337-15-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-15 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-15) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Release, 89.8193.37-15&#xA;Hello again Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;You are cordially invited to join the NWN community developer Discord, here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Added&#xA;Added Doom of Icewind Dale to the Premium menu&#xA;Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn&amp;rsquo;t running&#xA;Changed&#xA;scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop&#xA;ASSERT prints are now opt-in via a DEBUG log flag&#xA;Removed&#xA;Removed useless log reporting duplicate fire and forget attack animations in the queue&#xA;Fixed&#xA;Fixed a regression where the DM JumpAllPlayersToPoint command did not work&#xA;Resolved a bug that would make some model parts appear as rotated when rendered in the toolset&#xA;Quickbar slots with equipped items are saved correctly during polymorph&#xA;VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.&#xA;Fixed a character creation crash when having a lot of portraits&#xA;Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;nwneeshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/nwneeshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.23) &#34;Eternamente Verde&#34; and DLC &#34;Return to Nature&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/03/tropico-6-update-v23-eternamente-verde-and-dlc-return-nature-released/</link>
            <pubDate>Thu, 06 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/tropico-6-update-v23-eternamente-verde-and-dlc-return-nature-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.23) &#34;Eternamente Verde&#34; and DLC &#34;Return to Nature&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 23&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Eternamente Verde&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Additionally the new (paid) DLC &amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/3391380/Tropico_6__Return_to_Nature/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Return to Nature&lt;/a&gt;&amp;rdquo; was released.&#xA;&lt;strong&gt;Description DLC:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;“Penultimo, where are you? – I can’t find my registration for that ‘Forest Bathing for Beginners’ course!” Something seems a bit off with El Presidente today… and you might be right if you suspect Sunny Flowers has got something to do with this!&#xA;El Prez is branching out: In Tropico 6 – Return to Nature you will reap the benefits of nature with the help of a mysterious new world wonder – the Biggdrasil – as well as blooming new buildings. Well, there we are – sounds much more like El Prez, right? From Forest Schools to Tree Houses and the Beekeeper you’ll cultivate the green side of dictatorship like never before!&#xA;Treehugger’s Paradise: In Tropico 6 – Return to Nature you build your way to a greener Tropico with 15 new buildings, including Forest Schools, Tree Houses and the iconic Biggdrasil – the island’s first homegrown world wonder and the first one you can customize.&#xA;‘El Árbol De Maravilla’: Play through a new scenario, designed to help you find your way to get the most out of nature’s abundance. The scenario map is also available for you to tinker around in sandbox mode.&#xA;Make Tropico Green Again: Flex your power with 3 new edicts like ‘Reforestation’, ‘Natural Reaction’ and ‘Tropical Paradise’ edicts – because you care.&#xA;No Greens, No Glory: Introducing the new ‘Nature’ value, a fresh, not to say organic, metric that works similar to the ‘Beauty’ value. Keep it high and revel in the ‘harvest’ from your new buildings.&#xA;Impress Sunny Flowers: Spruce up your style with your new Nature Suit and adorn your palace garden with one of 4 scenic Biggdrasil statues.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.20 &#34;Both peaks of Mount Kilimanjaro&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/02/openrct2-v0420-both-peaks-mount-kilimanjaro-released/</link>
            <pubDate>Wed, 26 Feb 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/02/openrct2-v0420-both-peaks-mount-kilimanjaro-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.20 &#34;Both peaks of Mount Kilimanjaro&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.20&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.20&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Both peaks of Mount Kilimanjaro&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.20 - “Both peaks of Mount Kilimanjaro” Latest (2025-02-25)&#xA;Feature: [#22905] Add diagonal downward-inclined brakes to hybrid coaster and single rail coaster.&#xA;Feature: [#23759] Add see-through option to the “Cut-away View“.&#xA;Improved: [#23677] Building new ride track now inherits the colour scheme from the previous piece.&#xA;Improved: [#23720] Text fields now allow cutting to clipboard (Ctrl+X) in addition to copy and paste.&#xA;Improved: [#23874] The load/save file browser window now uses icons for its action buttons.&#xA;Improved: [#23875] Rides forbidden to be modified or destroyed can now be edited with the All destructible cheat.&#xA;Improved: [#23879] Unique weather icons for snow, heavy snow and blizzard.&#xA;Fix: [#1972, #11679] Vehicles passing by toilets can cause them to glitch (original bug).&#xA;Fix: [#9999, #10000, #10001, #10002, #10003] Truncated scenario strings when using Catalan, Czech, Japanese, Polish or Russian.&#xA;Fix: [#14486] Guests will fall through upwards sloped paths when making their way through a park entrance or ride exit (original bug).&#xA;Fix: [#15826, #23835] Wooden Roller Coaster steep turn supports glitch when train goes over them (original bug).&#xA;Fix: [#16357] Chairlift station covers draw incorrectly.&#xA;Fix: [#16657] Mine Ride right S-bend uses Mini Roller Coaster sprite (original bug).&#xA;Fix: [#18376] Ghost train gentle to flat track is not visible in tunnels.&#xA;Fix: [#18389] Gentle sloped track pieces are not visible in low clearance height tunnels (original bug).&#xA;Fix: [#18423] Underground Mini Golf holes can draw over land edges (original bug).&#xA;Fix: [#18433] CJK TrueType fonts cannot be located when font names are translated by the OS.&#xA;Fix: [#18436] Scenery on the same tile as steep to vertical track can draw over the track (original bug).&#xA;Fix: [#18711] Park entrances with their sides underground can cause glitching.&#xA;Fix: [#20848] Junior Roller Coaster booster track does not draw correctly in tunnels.&#xA;Fix: [#20948] Incorrect diagonal brakes supports on the Giga Coaster, Looping Roller Coaster and Wooden Roller Coaster.&#xA;Fix: [#21768] Dirty blocks debug overlay is rendered incorrectly on high DPI screens.&#xA;Fix: [#22229] Opening a park save file from a newer version of OpenRCT2 yields an unhelpful error message.&#xA;Fix: [#22617] Sloped Wooden and Side-Friction supports draw out of order when built directly above diagonal track pieces (original bug).&#xA;Fix: [#22620] Mine Train Coaster trains glitch on large banked turns.&#xA;Fix: [#23522] Diagonal sloped Steeplechase supports have glitched sprites at the base.&#xA;Fix: [#23580] Table header labels may overlap if the window is made very small.&#xA;Fix: [#23641] Steep to flat track is not drawn correctly in tunnels (original bug).&#xA;Fix: [#23795] Looping Roller Coaster vertical loop supports are drawn incorrectly.&#xA;Fix: [#23797] 3D Text cut off too early on multi-line signs.&#xA;Fix: [#23809] Trains glitch on Bobsleigh Coaster small helixes.&#xA;Fix: [#23811] Land edges glitch when vehicles go through gentle to flat tunnels.&#xA;Fix: [#23814] Scenarios not indexed on first start.&#xA;Fix: [#23818] Spinning tunnels can draw over sloped terrain in front of them.&#xA;Fix: [#23828] Vehicles passing by station entrances and exits can cause them to glitch (original bug).&#xA;Fix: [#23831] Hybrid Coaster large gentle banked right turns glitch when diagonal track is above them.&#xA;Fix: [#23832] Hybrid Coaster large gentle banked left turns supports glitch as train passes.&#xA;Fix: [#23836] Adjacent track can draw over large turns (original bug).&#xA;Fix: [#23858] LSM launched lift hill has a misaligned sprite.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.19.1 &#34;The Holy Hand Grenade of Antioch&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/02/openrct2-v0419-just-harmless-little-bunny-released/</link>
            <pubDate>Sun, 02 Feb 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/02/openrct2-v0419-just-harmless-little-bunny-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.19.1 &#34;The Holy Hand Grenade of Antioch&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Update:&lt;/strong&gt;&#xA;Short after, the bugfix-update &lt;strong&gt;[v0.4.19.1 &amp;ldquo;The Holy Hand Grenade of Antioch&amp;rdquo;](&lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.19.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.19.1&lt;/a&gt; target=)&lt;/strong&gt; has been released.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;0.4.19.1 (2025-02-03)&#xA;Fix: [#23771] Weather transitions are horribly broken.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Original article:&#xA;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.19&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.19&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Just a harmless little bunny&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.19 “Just a harmless little bunny”&#xA;Feature: [#23328] Introducing peep animation objects, enabling custom entertainer costumes.&#xA;Feature: [#23569] Add large diagonal flat to steep and dive loop track pieces.&#xA;Improved: [#20683] Allow Giga Coaster cable lift to start after block brake section.&#xA;Improved: [#23328] The costume list in the staff window is now ordered alphabetically.&#xA;Improved: [#23540] The file browser now optionally shows a file size column.&#xA;Improved: [#23640] Building sprite repository with command line can use images array of JSON parkobj.&#xA;Improved: [#23660] The ‘special elements’ dropdown has been reorganised, now using multiple columns and separators.&#xA;Improved: [#23730] Added optional button to toolbar to rotate view anti-clockwise.&#xA;Change: [#23328] All RCT2 entertainer costumes are now available in legacy parks.&#xA;Fix: [#1479] Incorrect values provided by the in game console “get location” command.&#xA;Fix: [#21794] Lay-down coaster cars reverse on first frames of downwards corkscrew.&#xA;Fix: [#23221] Track designs are saved with an incorrect ‘air’ time statistic.&#xA;Fix: [#23368] Incorrect refund amount when deleting track pieces at or above 96m.&#xA;Fix: [#23508] Simultaneous virtual floors shown for ride and footpath.&#xA;Fix: [#23512] Holding brakes are skipped if they’re too close together.&#xA;Fix: [#23581] [Plugin] Food/drink items given to guests have no consumption duration set.&#xA;Fix: [#23591] “Install new track” button in Track Designs Manager is misaligned.&#xA;Fix: [#23618] Can no longer build diagonal brakes &amp;amp; block brakes on Steeplechase, Inverted Lay-down, &amp;amp; Inverted Multi-Dim roller coasters.&lt;/p&gt;</description>
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            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-13 released</title>
            <link>https://playingtux.com/en/articles/2025/01/neverwinter-nights-enhanced-edition-patch-89819337-13-released/</link>
            <pubDate>Thu, 09 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/neverwinter-nights-enhanced-edition-patch-89819337-13-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-13 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-13) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New Patch Now Live&#xA;After 3 months in testing, a new build is now live!&#xA;Hello again Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;With thanks to:&#xA;Cormyr Dalelands players and staff for testing this build and providing invaluable feedback.&#xA;Thomas Dubier at Synacktiv for vulnerability reports.&#xA;All NWN authors and players keeping this game alive. &amp;lt;3&#xA;You are cordially invited to join the NWN community developer Discord, here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Key Features&#xA;Multisample anti-aliasing and anisotropic filtering now built in&#xA;Tracy profiler with an extensive collection of instrumentation points now compiled in and available to all players and server admins&#xA;Many new NWScript functions&#xA;New logging framework&#xA;Major networking code improvements&#xA;Major performance improvements&#xA;Script compiler improvements from the open-source release&#xA;Toolset quality of life improvements&#xA;Tracy documentation can be found here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.wiki/display/NWN1/Tracy&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.wiki/display/NWN1/Tracy&lt;/a&gt;&#xA;See &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/docs/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/docs/&lt;/a&gt; for the full list of over 100 changes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;nwneeshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/nwneeshot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>OpenRCT2: v0.4.18 &#34;Unladen swollow&#34; released</title>
            <link>https://playingtux.com/en/articles/2025/01/openrct2-v0418-unladen-swollow-released/</link>
            <pubDate>Thu, 09 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/openrct2-v0418-unladen-swollow-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.18 &#34;Unladen swollow&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.18&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.18&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Unladen swallow&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.18 - &amp;ldquo;Unladen swallow&amp;rdquo;&#xA;Improved: [#23200] Add banked sloped turns and many other pieces to the Stand-Up and Classic Stand-Up Roller Coaster.&#xA;Improved: [#23260] Add diagonal (block) brakes to LSM Launched Roller Coaster.&#xA;Improved: [#23350] Increased the maximum width of the ride graph window.&#xA;Improved: [#23404] Folders are now paired with an icon in the load/save window.&#xA;Improved: [#23405] Filenames can now be input directly into the file browser (load/save) window.&#xA;Improved: [#23431] Opaque water and Corkscrew Roller Coaster boosters now show up if RCT1 isn’t linked.&#xA;Improved: [objects#369] Updated Russian translation.&#xA;Change: [#23413] The max number of park entrance objects has been raised to 255.&#xA;Fix: [#1122] Trains spawned on a cable lift hill will fall down and crash (original bug).&#xA;Fix: [#19780] Guest screams loop on long drops.&#xA;Fix: [#22742, #22793] In game console does not handle format tokens properly.&#xA;Fix: [#23135] Map generator tree placement has noticable patterns.&#xA;Fix: [#23286] Currency formatted incorrectly in the in game console.&#xA;Fix: [#23348] Console set commands don&amp;rsquo;t print output properly.&#xA;Fix: [#23376] Peeps with balloons, hats and umbrellas may leave artifacts on screen.&#xA;Fix: [#23496] Newly spawned vehicles are invisible when spawned while the game is paused.&#xA;Fix: [#23509] Map generator window reverts to flatland after selecting a heightmap image.&#xA;Fix: [objects#359] Fix water colours in Hover Cars preview image.&#xA;Fix: [objects#361] Fix water colours in River Styx boats preview image.&#xA;Fix: [objects#362] Fix water colours in Neptune Ride preview image.&#xA;Fix: [objects#363] Fix water colours in Harpies Trains preview image.&lt;/p&gt;</description>
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            <title>ScummVM 2.9.0 (Codename &#34;Close Encounters of the 2.9th Kind&#34;) released</title>
            <link>https://playingtux.com/en/articles/2024/12/scummvm-290-codename-close-encounters-29th-kind-released/</link>
            <pubDate>Mon, 23 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/scummvm-290-codename-close-encounters-29th-kind-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.9.0 (Codename &#34;Close Encounters of the 2.9th Kind&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.9.0 (Codename &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates among other things.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; and other games can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dec 22, 2024: ScummVM 2.9.0 &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo; has landed&#xA;Posted by criezy&#xA;Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo; has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.&#xA;New games&#xA;The Adventures of the Good Soldier Schweik&#xA;Backyard Basketball&#xA;Castle Master&#xA;Marvellous Mice Adventures: Meeting Sea Rat&#xA;Marvellous Mice Adventures: Sea Rat&amp;rsquo;s Birthday&#xA;Mask Show&#xA;Moonbase Commander&#xA;Orion Burger&#xA;Rise of the Dragon&#xA;The Space Bar&#xA;Thimbleweed Park[^1]&#xA;Total Eclipse&#xA;Total Eclipse 2&#xA;Unrest&#xA;Wait for it! Issue 3. Song for a Hare&#xA;New platform&#xA;ScummVM now has an official Sailfish OS port. While we are waiting for official builds to appear, adventurous users are welcome to build their own and very personalized copy!&#xA;Notable engine enhancements&#xA;The AGS engine has been brought up to version 3.6.1.30 from upstream, which adds support for some recently released games, such as Stranger in Utopia, The Phantom Fellows, and It Takes Two to Tangle.&#xA;Keymapper support was added to more than 20 engines, allowing customization of the keys, mouse buttons, and joystick buttons used to play the games.&#xA;The SCI engine benefits from numerous script fixes for various games and an impressive speech repair feature for Gabriel Knight 1 CD.&#xA;The SCUMM engine sees graphics and audio improvements for the Macintosh version of several games.&#xA;Notable platform enhancements&#xA;The macOS release for recent Intel and Apple Silicon systems has been signed and notarized, so it has been accepted by Apple Gatekeeper.&#xA;The Android release now supports Android 15 and has improved gamepad support.&#xA;The iOS release adds support for the Apple Pencil, which was one of the most requested features.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.17 &#34;I wonder where that fish has gone&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/12/openrct2-v0417-i-wonder-where-fish-has-gone-released/</link>
            <pubDate>Mon, 09 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/openrct2-v0417-i-wonder-where-fish-has-gone-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.17 &#34;I wonder where that fish has gone&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.17&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.17&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;I wonder where that fish has gone&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.17 - &amp;ldquo;I wonder where that fish has gone&amp;rdquo;&#xA;Feature: [#23166] Add Galician translation.&#xA;Feature: [#23227] Add Classic Wooden Twister roller coaster, for better compatibility with RCT1.&#xA;Improved: [#23051] Add large sloped turns and new inversions to the Twister, Vertical Drop, Hyper and Flying Roller Coasters.&#xA;Improved: [#23123] Improve sorting of roller coasters in build new ride menu.&#xA;Improved: [#23211] Add boosters to classic wooden roller coaster (cheats only).&#xA;Improved: [#23229] Add debug option for making the sprite sorting algorithm stable.&#xA;Improved: [#23233] Add diagonal booster to LSM Launched Coaster.&#xA;Improved: [#23277] Add small, medium and large turns, diagonal track and S-bends to the Boat Hire.&#xA;Fix: [#20070, #22972] Missing and mismatched flat and sloped footpaths on several scenarios.&#xA;Fix: [#22726] ‘Force park rating’ cheat is not saved with the park.&#xA;Fix: [#23064] Stand-Up Roller Coaster unbanked to banked track pieces are misaligned.&#xA;Fix: [#23066] Stand-Up Roller Coaster has many supports that don&amp;rsquo;t join up to the track.&#xA;Fix: [#23206] Multiplayer desyncs when FPS is uncapped.&#xA;Fix: [#23238] Updating a guest’s favourite ride works differently from vanilla RCT2.&#xA;Fix: [objects#355] Fix colour preset settings of the Stand-Up Roller Coaster trains.&#xA;Fix: [objects#355] Fix colour preset settings of many vehicles from Wacky Worlds and Time Twister.&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge update 1.53 released</title>
            <link>https://playingtux.com/en/articles/2024/11/american-truck-simulator-umfangreiches-update-153-released/</link>
            <pubDate>Thu, 28 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/american-truck-simulator-umfangreiches-update-153-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_153_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.53 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://https://blog.scssoft.com/2024/11/american-truck-simulator-153-update_28.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.53&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;California Rework - Phase 4 release&#xA;Gameplay&#xA;Dynamic cargo loading &amp;amp; unloading of logs available throughout the USA&#xA;New Special Transport route from Los Angeles to San Diego&#xA;Raised speed limit for Special Transport jobs from 40 mph to 55 mph&#xA;Vehicles&#xA;The new Fifth Generation Freightliner Cascadia® added to Driving Academy&#xA;Fully functional sliding tandems and fines system&#xA;UI&#xA;Visualization of changed options in the settings&#xA;Smooth and Auto camera centering&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2: huge update 1.53 released</title>
            <link>https://playingtux.com/en/articles/2024/11/euro-truck-simulator-2-huge-update-153-released/</link>
            <pubDate>Tue, 26 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/euro-truck-simulator-2-huge-update-153-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets_153_update_header.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.53 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2024/11/euro-truck-simulator-2-153-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.53&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Germany Rework project - München, Mannheim, Leipzig, Dresden and Berlin&#xA;Vehicle&#xA;Volvo FH Series 4 Rework&#xA;UI&#xA;Visualization of changed options in the settings&#xA;Smooth and Auto camera centring&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
        </item><item>
            <title>Revhead: Update 50 &#34;Konnichiwa Rotary 4&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/11/revhead-update-50-konnichiwa-rotary-4-released/</link>
            <pubDate>Sun, 10 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/revhead-update-50-konnichiwa-rotary-4-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 50 &#34;Konnichiwa Rotary 4&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 50 called &amp;ldquo;Konnichiwa Rotary 4&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 08. Nov. 2024&#xA;Version: 1.9.11044&#xA;Dear Revheads!&#xA;Update #50 is here with long waited new contents!&#xA;First of all, we have added Japanese localization to support our upcoming PlayStation release and our players in Japan!&#xA;As part of the &amp;ldquo;Japanese line&amp;rdquo;, we brought to you a new Miduga convertible version.&#xA;Also, new parts arrived to make your Miduga upgrade complete with built-in new headlights (with better aerodynamics), race lights, and new parts such as turbos, coolers and more.&#xA;Finally, the long waited Rotary 4 engine is here! If you think you already built a real beast, think again, this time with Rotary 4! Reaching 3000hp or more will make your car a real beast, nothing like before! Try it out and build your beast using Rotary 4 engines and parts!&#xA;Changes:&#xA;Japanese version&#xA;New Rotary 4 engine and parts (Turbo DLC)&#xA;Extra light setup for Miduga (Nigh Vision DLC)&#xA;Miduga Convertible version (Convertible DLC)&#xA;Dashboards with instruments available in newspaper&#xA;Fixed female avatar&amp;rsquo;s cockpit camera&#xA;Always turn lights on for instruments for better visibility at daylight&#xA;Separate lights category for newspaper&#xA;Fix custom box names on consoles&#xA;Fixed Miduga Taillight position&#xA;Engine update&#xA;Performance optimization&#xA;Bug fixes&#xA;Updated localisation&#xA;Stay with us and be prepared! A new contest is coming soon!&#xA;Have Fun!&lt;/p&gt;</description>
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            <title>OpenRCT2: v0.4.16 &#34;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/11/openrct2-v0416-brave-sir-robin-not-quite-so-brave-sir-lancelot-released/</link>
            <pubDate>Mon, 04 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/openrct2-v0416-brave-sir-robin-not-quite-so-brave-sir-lancelot-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.16 &#34;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.16&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.16&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot&amp;rdquo;&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.16 - &amp;ldquo;Brave Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot&amp;rdquo;&#xA;Feature: [#20810] New ride type: LSM Launched Roller Coaster.&#xA;Improved: [#22937] Add banked sloped turns and many other pieces to the Corkscrew, Hypercoaster and Lay-down Roller Coaster.&#xA;Improved: [#22967] Add medium and large half loops to the Wooden and Classic Wooden Roller Coasters.&#xA;Improved: [#23010] Make AppImage compatible with Ubuntu 22.04 and Debian Bookworm again.&#xA;Change: [#20810] Giga Coaster boosters and launched lift hill track pieces are now locked behind cheats.&#xA;Fix: [#21221] Trains use unbanked sprites on flat to gentle diagonal banked track pieces.&#xA;Fix: [#22615] Crash when drawing Space Rings with an invalid ride entry.&#xA;Fix: [#22633] Crash when drawing loading screen with an outdated g2.dat.&#xA;Fix: [#22908] Crash when passing through a door from an invalid wall type.&#xA;Fix: [#22918] Zooming with keyboard moves the view off centre.&#xA;Fix: [#22920] Crash when sacking a staff member.&#xA;Fix: [#22921] Wooden RollerCoaster flat to steep railings appear in front of track in front of them.&#xA;Fix: [#22962] Fuzzy horizontal-to-vertical line transitions in charts.&#xA;Fix: [#23009] Scenarios from RCT Classic (.sea files) are not included in the scenario index.&#xA;Fix: [#23015] Crash when loading a save game when the construction window is still open.&#xA;Fix: [#23018] Crash when loading a new game when the construction window is still open.&#xA;Fix: [#23023] Large scenery clearance height interpreted as negative when greater than 127.&#xA;Fix: [#23044] &amp;ldquo;remove_unused_objects&amp;rdquo; command causes blank peep names.&#xA;Fix: [#23048] Map generator allows map sizes out of range through text input.&#xA;Fix: [#23058] [Plugin] Changing window colours doesn’t trigger the window to be fully redrawn.&#xA;Fix: [#23085] LIM Launched Roller Coaster medium half loops clip into each other when built back-to-back.&lt;/p&gt;</description>
        </item><item>
            <title>Vampire Survivors: DLC &#34;Ode to Castlevania&#34; and Patch 1.12 released</title>
            <link>https://playingtux.com/en/articles/2024/10/vampire-survivors-dlc-ode-castlevania-and-patch-112-released/</link>
            <pubDate>Thu, 31 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/vampire-survivors-dlc-ode-castlevania-and-patch-112-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vampire_survivors_castlevania_header.jpg&#34; alt=&#34;Featured image of post Vampire Survivors: DLC &#34;Ode to Castlevania&#34; and Patch 1.12 released&#34; /&gt;&lt;p&gt;The new (paid) DLC for &lt;strong&gt;Vampire Survivors&lt;/strong&gt; called &amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/3210350/Vampire_Survivors_Ode_to_Castlevania/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Ode to Castlevania&lt;/a&gt;&amp;rdquo; is now available on &lt;strong&gt;Steam&lt;/strong&gt;.&#xA;Vampire Survivors runs great on Linux via &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/forumposts/useful-tools-and-links-proton-aka-steamplay&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Proton&lt;/a&gt;&lt;/strong&gt;. :-)&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Our dreams have come true and Castlevania is now officially part of Vampire Survivors. Thank you so much to KONAMI, the team at poncle, our partners, and all the fans for making this a reality at last!&#xA;And remember: it&amp;rsquo;s big. IT&amp;rsquo;S BIG.&#xA;Vampire Survivors: Ode to Castlevania&#xA;20+ new characters&#xA;40+ new weapons and evolutions&#xA;30+ new music tracks&#xA;1 HUGE CASTLE&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2 &amp; American Truck Simulator: new mode &#34;Driving Academy&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/10/euro-truck-simulator-2-american-truck-simulator-new-mode-driving-academy-released/</link>
            <pubDate>Fri, 18 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/euro-truck-simulator-2-american-truck-simulator-new-mode-driving-academy-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/socmedia_1920x1080_driving_academy.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2 &amp; American Truck Simulator: new mode &#34;Driving Academy&#34; released&#34; /&gt;&lt;p&gt;The latest update for &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; and &lt;strong&gt;American Truck Simulator&lt;/strong&gt; adds a &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2024/10/driving-academy-release.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;new mode&lt;/a&gt; to both games: the ‘&lt;strong&gt;Driving Academy&lt;/strong&gt;’.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Today, we are very happy to announce that Driving Academy is now available for Euro Truck Simulator 2 and American Truck Simulator!&#xA;[&amp;hellip;]&#xA;This new game module will provide you with various scenarios of increasing difficulty inspired by instructions given to real-life students.&#xA;You will go from basic driving to navigating intricate courses and complex parking maneuvers with a detailed explanation via driving instructions including diagrams, pointers, and directions.&#xA;We also wanted to allow drivers to analyze their drive so we have implemented a new replay feature into this game module as well.&#xA;[&amp;hellip;]&lt;/p&gt;</description>
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            <title>OpenRCT2: v0.4.15 &#34;And your father smelt of elderberries!&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/10/openrct2-v0415-and-your-father-smelt-elderberries-released/</link>
            <pubDate>Mon, 07 Oct 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/10/openrct2-v0415-and-your-father-smelt-elderberries-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.15 &#34;And your father smelt of elderberries!&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.15&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.15&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;And your father smelt of elderberries!&amp;rdquo;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.15 - “And your father smelt of elderberries!”&#xA;Feature: [#775] Add 2x and 4x zoom levels to software renderer (previously limited to OpenGL).&#xA;Feature: [#15642] Track design placement can now use construction modifier keys (ctrl/shift).&#xA;Feature: [#20539] [Plugin] Add API for getting a ride’s statistics.&#xA;Feature: [#21521] [Plugin] Add hook &amp;lsquo;park.guest.softcap.calculate&amp;rsquo; called before calculating the soft guest cap.&#xA;Feature: [#22383] Add downward-inclined brakes to hybrid coaster and single rail coaster.&#xA;Feature: [#22694] Park graphs have tooltips and can be resized like finance graphs.&#xA;Feature: [#22758] The table of ‘real’ peep names can now be changed using Peep Names objects.&#xA;Feature: [#22842] [Plugin] Expose large scenery object tiles to the plugin API.&#xA;Feature: [#22883] [Plugin] Add plugin API for spawning guests.&#xA;Improved: [#22470] Android: automatically detect RCT2 installs in /sdcard/rct2.&#xA;Improved: [#22735] The map generator has a redesigned interface that is much more user friendly.&#xA;Improved: [#22777] Add long flat-to-steep track pieces to the Wooden and Classic Wooden Roller Coasters.&#xA;Improved: [#22815] Add long flat-to-steep track pieces to the Mine Train Coaster.&#xA;Change: [#22494] Themes window now displays colours and checkboxes vertically.&#xA;Change: [#22596] Land ownership fixes described by .parkpatch files are now only considered on scenarios.&#xA;Change: [#22724] Staff now have optional ‘real’ names as well.&#xA;Change: [#22740] Add virtual floor to shifted track design placement.&#xA;Change: [#22795] Replace Giga Coaster and Twister Roller Coaster booster images.&#xA;Fix: [#2614] The colour tab of the ride window does not hide invisible cars (original bug).&#xA;Fix: [#7672] Wide path status is set to all ‘wide’ paths, instead of only a quarter, impeding pathfinding.&#xA;Fix: [#15406] Tunnels on steep Side-Friction track are drawn too low.&#xA;Fix: [#21959] “Save this before&amp;hellip;?” message does not appear when selecting “New Game”.&#xA;Fix: [#22072] Objective date string and staff tenure date string cannot be reused on agglutinative languages.&#xA;Fix: [#22133] Ride time is incorrect for extremely slow speeds.&#xA;Fix: [#22231] Invalid object version can cause a crash.&#xA;Fix: [#22479] Crash when a ride has no valid music object.&#xA;Fix: [#22562] Bottom row of pixels is not always drawn by the OpenGL renderer when zoomed in.&#xA;Fix: [#22653] Missing water tiles in RCT1 and RCT2 scenarios.&#xA;Fix: [#22654] Misplaced scenario elements in RCT1 and RCT2 scenarios.&#xA;Fix: [#22655] Incorrectly set surface style around missing water tiles on Botany Breakers.&#xA;Fix: [#22729] Invisibility settings persist after reloading OpenRCT2.&#xA;Fix: [#22734] Support clearance above steep Side-Friction track is too low.&#xA;Fix: [#22774] Fix entities leaving stale pixels on the screen when the framerate is uncapped.&#xA;Fix: [#22805] Fix deadzone when panning the view in positive axis directions.&#xA;Fix: [#22808] Incorrect support rotation on some Mini Roller Coaster track pieces.&#xA;Fix: [#22857] Side-Friction Roller Coaster train clips through slopes.&#xA;Fix: [#22880] macOS builds lack asset packs and scenario patches.&#xA;Fix: [#22891] [Plugin] getInstalledObject API function not implemented.&#xA;Fix: [objects#346] Invalid refund price for Brick Base Block scenery item.&lt;/p&gt;</description>
        </item><item>
            <title>Virtual Rides 3: Update 2.6 and DLC &#34;Ride Pack #2 (Power Spin &amp; Continuum)&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/09/virtual-rides-3-update-26-and-dlc-ride-pack-2-power-spin-continuum-released/</link>
            <pubDate>Sat, 21 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/virtual-rides-3-update-26-and-dlc-ride-pack-2-power-spin-continuum-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/virtualrides3_header.jpg&#34; alt=&#34;Featured image of post Virtual Rides 3: Update 2.6 and DLC &#34;Ride Pack #2 (Power Spin &amp; Continuum)&#34; released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;funfair simulator &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/515260/Virtual_Rides_3__Funfair_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Virtual Rides 3&lt;/a&gt;&lt;/strong&gt; receives with the new &lt;strong&gt;Update 2.6&lt;/strong&gt; some more improvements.&#xA;Also the (paid) DLC &amp;ldquo;&lt;strong&gt;Ride Pack #2 (Power Spin &amp;amp; Continuum)&lt;/strong&gt;&amp;rdquo; &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/3010360/Virtual_Rides_3__Ride_Pack_2_Power_Spin__Continuum/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;has been released&lt;/a&gt;, which includes two new rides.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 2.6: New rides and bug fixes&#xA;Hello,&#xA;today we present you the latest update 2.6.&#xA;New rides&#xA;This update also includes two new rides (as with version 2.5)! &amp;ldquo;Continuum&amp;rdquo; and &amp;ldquo;Power Spin&amp;rdquo; are now available.&#xA;New: Save your light settings&#xA;Added: Light settings can now be saved and automatically reactivate as soon as you enter the ride&#xA;Improved speed sliders&#xA;Improved: Speed sliders now show the &amp;ldquo;actual&amp;rdquo; value in the fill (instead of target value)&#xA;Bugfixes:&#xA;Fixed: Speed up / slow down time did not work with keyboard (now works with frame up / frame down keys)&#xA;Fixed: Upside Down was missing a tank model at low detail settings&#xA;Fixed: Glider On Ride camera was not centered&#xA;Fixed: Truck clipping in Salsa ride&#xA;Fixed: Visitors jittering when boarding in &amp;ldquo;Forge&amp;rdquo;&#xA;Fixed: Sometimes visitors perform &amp;ldquo;Buy&amp;rdquo; interaction in center of square instead of in front of cashier/booth&#xA;Fixed: Upside Down + Glider had issues in the VR Experience&#xA;Fixed: Glider one fence was offset in LOD1&#xA;Fixed: Giant Mill did not park properly when riding clockwise&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2: huge update 1.51 released</title>
            <link>https://playingtux.com/en/articles/2024/09/euro-truck-simulator-2-huge-update-151-released/</link>
            <pubDate>Thu, 12 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/euro-truck-simulator-2-huge-update-151-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1.51-release.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.51 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2024/09/euro-truck-simulator-2-151-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.51&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Germany Rework project - Bremen, Kassel, Osnabrück and Magdeburg&#xA;Gameplay&#xA;Custom city intros for Italia and Beyond the Baltic Sea DLCs&#xA;Automatic differential lock option&#xA;Automatic blind spot sensor option&#xA;Visuals&#xA;Enhanced interior cabin shadows in the truck cabin&#xA;UI&#xA;New title screen&#xA;Search bar added to the settings menu&#xA;Accessibility and Interface categories added to the settings menu&#xA;Improved changing of desktop background&#xA;New controller config&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge update 1.51 released</title>
            <link>https://playingtux.com/en/articles/2024/09/american-truck-simulator-huge-update-151-released/</link>
            <pubDate>Wed, 11 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/american-truck-simulator-huge-update-151-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_51_update_header.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.51 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2024/09/american-truck-simulator-151-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.51&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;I-44 update for the Oklahoma DLC&#xA;Vegetation update for the Texas DLC&#xA;Gameplay&#xA;Dynamic cargo (un)loading of grain hoppers&#xA;Automatic differential lock option&#xA;Automatic blind spot sensor option&#xA;Vehicles&#xA;FlowBelow update for various trucks&#xA;Mack Black Anthem added&#xA;UI&#xA;New Title Screen&#xA;Search bar added to the settings menu&#xA;Accessibility and Interface categories added to the settings menu&#xA;Improved changing of desktop background&#xA;New Controller Config&#xA;Visuals&#xA;Enhanced interior cabin shadows in the truck cabin&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.14 &#34;You mother was a hamster&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/09/openrct2-v0414-you-mother-was-hamster-released/</link>
            <pubDate>Wed, 04 Sep 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/09/openrct2-v0414-you-mother-was-hamster-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.14 &#34;You mother was a hamster&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.14&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.14&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;You mother was a hamster&amp;rdquo;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release v0.4.14 - &amp;ldquo;You mother was a hamster&amp;rdquo; Latest&#xA;Feature: [#15750] Allow using different types of park entrance in one park.&#xA;Feature: [#20942] Allow removing all park fences from the Cheats window.&#xA;Feature: [#21675] Guests ignore price limit cheat.&#xA;Feature: [#22206] Add option to randomise train or vehicle colours.&#xA;Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API.&#xA;Feature: [#22414] Finance graphs can be resized.&#xA;Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift).&#xA;Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code.&#xA;Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph).&#xA;Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair.&#xA;Change: [#22490] The tool to change land and construction rights has been moved out of the Map window.&#xA;Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling.&#xA;Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing.&#xA;Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom.&#xA;Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather.&#xA;Fix: [#21123] Transparency options are not respected on startup.&#xA;Fix: [#21189] Additional missing/misplaced land &amp;amp; construction rights tiles in Schneider Shores and Urban Park.&#xA;Fix: [#21908] Errors showing up when placing/moving track design previews.&#xA;Fix: [#22307] Hover tooltips in financial charts are not invalidated properly.&#xA;Fix: [#22316] Potential crash when switching the drawing engine while the game is running.&#xA;Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug).&#xA;Fix: [#22457] Potential crash opening the scenario select window.&#xA;Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction.&#xA;Fix: [#22527] Forcing an element type to “wall” via scripts can crash the game.&#xA;Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen.&#xA;Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios.&#xA;Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths.&#xA;Fix: [#22625] Fix compilation with orignal ride ratings.&#xA;Fix: [#22663] Additional missing/misplaced land &amp;amp; construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas.&#xA;Fix: [#22671] Game default to hide supports on startup.&#xA;Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa.&#xA;Fix: [#22677] Hovering the file list in the load/save window causes a slowdown.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.13 &#34;Blessed are the cheesemakers!&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/08/openrct2-v0413-blessed-are-cheesemakers-released/</link>
            <pubDate>Mon, 05 Aug 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/08/openrct2-v0413-blessed-are-cheesemakers-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.13 &#34;Blessed are the cheesemakers!&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.13&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.13&lt;/a&gt; called &lt;strong&gt;&amp;ldquo;Blessed are the cheesemakers!&amp;rdquo;&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.13 - &amp;ldquo;Blessed are the cheesemakers!&amp;rdquo; Latest&#xA;Feature: [#19596] Allow for playing back a replay without camera movement or alert box.&#xA;Feature: [#20831] The ride selection window now shows object authors if debugging tools are active.&#xA;Feature: [#20832] The ride music tab now shows a track listing for the current music style.&#xA;Feature: [#22172] [Plugin] Expose ride satisfaction ratings to the plugin API.&#xA;Feature: [#22184] [Plugin] Expose staff statistics to the plugin API.&#xA;Feature: [#22213] [Plugin] Allow plugins to focus on textboxes in custom windows.&#xA;Feature: [#22272] [Plugin] Expose ride vehicle’s current track type via car trackLocation.&#xA;Feature: [#22301] Loading save games or scenarios now indicates loading progress.&#xA;Feature: [OpenMusic#54] Added Progressive ride music style (feat. Approaching Nirvana).&#xA;Improved: [#22352] The object selection window now groups relevant object tabs together.&#xA;Improved: [#22357] Error messages are now themeable and easier to read.&#xA;Improved: [#22361, objects#342, objects#343] Add additional colour presets to the Observation Tower, Twist, and Ferris Wheel.&#xA;Improved: [#22433] Increase the network timeout from 7 to 20 seconds, should help slow clients getting disconnected.&#xA;Improved: [#22437] File indexing now properly uses all CPU power, improving object and scenario indexing.&#xA;Improved: [#22449] Reduced the time it takes to load and index objects, scenarios and tracks.&#xA;Change: [#12292] The ‘Toggle visibility of toolbars’ shortcut is no longer assigned by default.&#xA;Change: [#21494] Display pixel density is now taken into account for the initial window scale setting.&#xA;Change: [#22230] The plugin/script engine is now initialised off the main thread.&#xA;Change: [#22251] Hide author info in the scenery window unless debug tools are active.&#xA;Change: [#22283] Let heavy snow and blizzard increase chance of brakes failure.&#xA;Change: [#22309] The scenario editor now supports loading landscapes from .sea save files.&#xA;Fix: [#17390] Glitchy animations for the ride type tabs in the object selection window.&#xA;Fix: [#19210] The load/save window executes the loading code twice, resulting in a slowdown.&#xA;Fix: [#21175] Terraform tool hotkeys don&amp;rsquo;t work when toolbars are hidden.&#xA;Fix: [#22056] Potential crash upon exiting the game.&#xA;Fix: [#22101] Wrong tunnel shapes on Log Flume and Giga, Hybrid, Single-Rail and Alpine Coasters.&#xA;Fix: [#22208] Cursor may fail to register hits in some cases (original bug).&#xA;Fix: [#22209] Water tool selection may disappear near edge of map.&#xA;Fix: [#22222] Staff list may remain invalid when changing tabs.&#xA;Fix: [#22265] Button for switching covered tracks on slides doesn’t stay pressed.&#xA;Fix: [#22284] Unrated rides cause high amount of nausea.&#xA;Fix: [#22292] Progress bar widgets in guest and ride windows are not updating correctly.&#xA;Fix: [#22304] Graphs don’t draw lines on the left edge of the screen.&#xA;Fix: [#22308] OpenGL draws lines incorrectly in some cases.&#xA;Fix: [#22318] Water sparkles are missing if transparent water is enabled without RCT1 linked.&#xA;Fix: [#22333] Tile inspector closes other tool windows.&#xA;Fix: [#22339] Printing ui.tool.cursor in console crashes the game.&#xA;Fix: [#22348] Progress bar screen doesn’t handle window resizing.&#xA;Fix: [#22389] Alpine coaster has wrong tunnel entrance type.&#xA;Fix: [#22435] [Plugin] Off-by-one pixel issue in active widget width and height setters.&lt;/p&gt;</description>
        </item><item>
            <title>OpenRCT2: v0.4.12 &#34;The Ministry of Silly Walks&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/07/openrct2-v0412-ministry-silly-walks-released/</link>
            <pubDate>Sun, 07 Jul 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/07/openrct2-v0412-ministry-silly-walks-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.12 &#34;The Ministry of Silly Walks&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt;, has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.12&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.12&lt;/a&gt; called &amp;ldquo;The Ministry of Silly Walks&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.12 - &amp;ldquo;The Ministry of Silly Walks&amp;rdquo; Latest&#xA;Feature: [#622] Add option to align the top toolbar buttons horizontally centred (off by default).&#xA;Feature: [#20263] Ability to increase the size of the map in the (0, 0) direction.&#xA;Feature: [#21714] [Plugin] Costume assignment is now tailored to each staff type.&#xA;Feature: [#21853] Enlarged UI mode.&#xA;Feature: [#21893, #22065] On launch, the game now indicates what system is being initialised.&#xA;Feature: [#21913] [Plugin] Allow precise and safe control of peep animations.&#xA;Feature: [#22046] [Plugin] Add interface for crashed vehicle particle.&#xA;Feature: [#22085] [Plugin] The result of actions that create banners now includes the bannerIndex.&#xA;Feature: [#22087] [Plugin] Expose guests’ favourite rides to the plugin API.&#xA;Feature: [#22090] [Plugin] Allow writing of paused state in non-networked settings.&#xA;Feature: [#22140] Add option to automatically close dropdown menus if Enlarged UI is enabled.&#xA;Feature: [#22150] [Plugin] Expose monthly expenditure history to the plugin API.&#xA;Feature: [#22210] [Plugin] Peeps can now be made stationary or completely frozen.&#xA;Feature: [#22210] [Plugin] The direction in which a peep is facing can now be manipulated.&#xA;Improved: [#19870] Allow using new colours in UI themes.&#xA;Improved: [#21774] The Alpine Coaster now supports using the alternative colour schemes.&#xA;Improved: [#21853] Dropdowns now automatically use multiple columns if they are too tall for the screen.&#xA;Improved: [#21981] Rendering performance of the map window has been improved considerably.&#xA;Improved: [#21981] The map window now defaults to showing as much of the map as fits the screen.&#xA;Improved: [#21983] Taking a screenshot now shows a message again, closing when taking another.&#xA;Improved: [#22026] The options window now stays centred when window scaling is changed.&#xA;Improved: [#22060] [Plugin] The scroll wheel can now be used to modify spinner widget values in custom/script windows.&#xA;Improved: [#22065] Joining a network game now indicates progress using coaster trains.&#xA;Improved: [#22075] [Plugin] Plugins can now use G1 Icons.&#xA;Improved: [#22084] The game now temporarily pauses while the load/save window is open.&#xA;Improved: [#22217] See-through items are ignored again in viewport/pointer interaction.&#xA;Improved: [objects#238] Add preview image for invisible queue.&#xA;Improved: [objects#329] Add RCT1AA lay-down coaster trains (for import only).&#xA;Change: [#7248] Small mini-maps are now centred in the map window.&#xA;Change: [#20240] Heavy snow and blizzards now make guests buy and use umbrellas.&#xA;Change: [#21043] The new music styles are no longer added to old parks automatically.&#xA;Change: [#21214] Wacky Worlds and Time Twister’s scenario names now match their park names.&#xA;Change: [#21991] UI themes JSON now use colour names and a translucency bool, instead of a number (old themes still work).&#xA;Change: [#22057] Reorder Time Twister’s scenarios and adjust their difficulty classification.&#xA;Change: [#22173] Patrol path selection is visible over existing patrol paths.&#xA;Change: [#22196] Make track navigation buttons holdable.&#xA;Change: [#22227] [Plugin] Ride prices are now constrained for plugins as well.&#xA;Fix: [#13234] Vehicle weight sometimes wrong after using Remove All Guests cheat.&#xA;Fix: [#13294] Map corners are cut off in some directions (original bug).&#xA;Fix: [#14630] Non-ASCII thousands and decimal separators not processed correctly.&#xA;Fix: [#21496] Some RCT1 scenery is hidden after saving and reloading.&#xA;Fix: [#21533] Support glitches on Hybrid Coaster.&#xA;Fix: [#21974] No reason specified when attempting to place benches, lamps, or bins on path with no unconnected edges (original bug).&#xA;Fix: [#21987] [Plugin] API cannot handle negative removal prices.&#xA;Fix: [#22008] Uninverted Lay-down roller coaster uses the wrong support type.&#xA;Fix: [#22012] [Plugin] Images on ImgButton widgets cannot be updated.&#xA;Fix: [#22121] Some news items in the “Recent Messages” window have the wrong text colour.&#xA;Fix: [#22152] [Plugin] Negative signed integers are truncated.&#xA;Fix: [#22161] Using arrow keys in textboxes crashes the game.&#xA;Fix: [#22174] Cheats are reset when starting a server.&#xA;Fix: [#22185] Intensity and nausea are incorrectly sorted in the rides list after ratings invalidation.&#xA;Fix: [#22226] Red traffic light shows incorrect sprite when pressed.&#xA;Fix: [objects#323] Incorrect wall boundaries on large WW/TT scenery objects.&#xA;Fix: [objects#331] Incorrect hover car capacity string.&#xA;Fix: [objects#334] Incorrect school bus capacity string.&#xA;Fix: [objects#337] Swan Boats use an incorrect third remap colour (original bug).&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 49 &#34;Working with Controller&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/07/revhead-update-49-working-controller-released/</link>
            <pubDate>Fri, 05 Jul 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/07/revhead-update-49-working-controller-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 49 &#34;Working with Controller&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 49 &amp;ldquo;Working with Controller&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #49 - Working with Controller&#xA;Date: 04. July 2024&#xA;Version: 1.9.10813&#xA;Dear Revheads!&#xA;We have made the work in the garage easier by replacing the old and ugly parts selector with a new list view. It is much more elegant and fits into the game well, but most importantly, it will make it easier to use, especially if you are using a controller or keyboard to work in the garage.&#xA;This new list gives you easy access and a categorized way to see your installed parts. Better overview, better access, better understanding about your parts.&#xA;If you want to play the game just as you did before (mostly for users on PC with the mouse), you can do it just like before. However, you can also take advantage of the new parts list if you wish.&#xA;We have also fixed several bugs, we have captured with our latest error logging and reporting tool. Thanks to everyone who help us catch these bugs by allowing the user data and error logging in the game options!&#xA;We also updated our game engine, which gives us some performance improvements.&#xA;Changes:&#xA;Replaced parts selector with a notepad-like list to ease the process of finding and fixing parts in the car&#xA;Small update in the shop UI to ease the use of a controller&#xA;Fixed a nasty bug when the player used Persian locals and special characters in the user name&#xA;Performance improvements&#xA;Bugfixes&lt;/p&gt;</description>
        </item><item>
            <title>Tropico 6: Update (v.22) &#34;Acuerdos entre amigos&#34; and DLC &#34;Tropican Shores&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/06/tropico-6-update-v22-acuerdos-entre-amigos-and-dlc-tropican-shores-released/</link>
            <pubDate>Wed, 19 Jun 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/06/tropico-6-update-v22-acuerdos-entre-amigos-and-dlc-tropican-shores-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.22) &#34;Acuerdos entre amigos&#34; and DLC &#34;Tropican Shores&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 22&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Acuerdos entre amigos&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also a new (paid) DLC is now available: &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2938080/Tropico_6__Tropican_Shores/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Tropical Shores&lt;/a&gt;.&#xA;The changelog to the &lt;strong&gt;update&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 22 - Acuerdos entre amigos&#xA;Fellow Tropicans,&#xA;We have just released Update 22 for Steam, PC, Xbox Series X/S, Xbox One and PlayStation 4 | 5.&#xA;With Update 22, we have added new free content with the “Trading Post” building, which allows you to send wares to other players in multiplayer and foreign superpowers and create trade routes for that ware.&#xA;Furthermore, we have various other fixes in our update repertoire.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;New Building:&#xA;Added the “Trading Post” to the game, which can be found in the “Traffic &amp;amp; Infrastructure” construction menu).&#xA;The Trading Post enables you to send wares to foreign superpowers, which creates a trade route for that ware. Trade routes improve the more goods you send. In Multiplayer Mode, you can use the Trading Post to send wares to other players who also own a Trading Post.&#xA;The “More Samples” building upgrade reduces the time until you can ship to the same superpower again by -25%. Existing cooldowns are not affected.&#xA;Gameplay Adjustments:&#xA;Pirate attacks have been adjusted. Once a building with resources got destroyed, they plunder the resources. When they have plundered enough, they leave Tropico again if not defeated by the player. Adjustments to the amount of plunder scales are possible with the &amp;ldquo;Pirate Difficulty&amp;rdquo; in the Sandbox settings.&#xA;This change was based on your community feedback as it fits the pirate theme more.&#xA;Fixes:&#xA;Fixed some issues with old generated random map codes, where landscape features and resources were displaced after loading.&#xA;Fixed some issues with road placement when demolishing Tunnels.&#xA;Fixed an issue where plantations were granted the “Multiculture” workmode bonus while paused.&#xA;Fixed an issue where soldiers from Barracks and Army Bases were not immediately running to the workplace during an attack.&#xA;Reduced the size for militia-squads from 5 to 4, so that Police Stations can now spawn a squad without the “second shift” upgrade.&#xA;Fixed an issue where Militia squads spawned from Police Stations without a Military Minister of Defense existing in the game.&#xA;Fixed an issue where the “Survivor” Achievement was not unlocked after completion on the Acantilado Humeante sandbox map.&#xA;Fixed an issue where the “Golden Silverware” workmode of the Gourmet Restaurant wrongly gave a bonus to superpower standing.&#xA;Fixed several issues with the “Lure Fish” workmode of the Snorkel Bay. In addition, a display for the replenishing rate to fish deposits has been added.&#xA;Fixed an issue where the “Tourist only”button showed up in the UI of Tourist Buildings, where it was already redundant.&#xA;Fixed an issue where the radiobroadcasts for Landmarks were not playing when they were built within less than 1 year of each other.&#xA;Fixed an issue where the babies’ ethnicity was random and independent from its parents.&#xA;Fixed an issue with odd values in workmode-descriptions of the Childhood Museum. (T6DEV-7063)&#xA;Fixed an issue where the Fire-Fighting Helicopter was still usable while the Fire Station was paused.&#xA;Fixed an issue where rubble appeared under stackable buildings when adding new stacks.&#xA;Fixed an issue where the Dock was wrongly placed on the ocean on randomly generated maps.&#xA;Fixed an issue where several Props did not show up in some buildings.&#xA;Fixed an issue where the consequences when ending work shifts were applied multiple times under certain circumstances (for example during an industrialist escalation).&#xA;Fixed an issue with homeless citizens not leaving their last visited building while the “No more Shacks” edict is active.&#xA;Fixed an issue where visitor agents got stuck after relocating a building through the &amp;ldquo;Relocate&amp;rdquo; interaction button.&#xA;DLC Fixes:&#xA;[Caribbean Skies/Festival DLC] Fixed an issue where Balloon Tours and Ticket Booths accepted Tropicans as visitors, despite being a Tourist only building.&#xA;[New Frontiers DLC] Fixed an issue where a third Layer of the Capsule Hotel only added 5 visitor slots instead of 6.&#xA;[New Frontiers DLC] Fixed an issue where the Moon Space Mission prevented disasters forever, and being enabled though disasters are disabled in sandbox games.&#xA;[New Frontier DLC] Fixed an issue where all immigrants that were awarded by the “Filming on Location” quest were male.&#xA;[Going Viral DLC] Fixed an issue where the happiness-reduction for red Panic-level did not work correctly.&#xA;Multiplayer Fixes:&#xA;Fixed some graphical issues when saving and loading a multiplayer savegame during a Drought or Thunderstorm Disaster.&#xA;Fixed an issue where the Task List was not working correctly in multiplayer.&#xA;Fixed an issue where players were sometimes switching positions after loading a multiplayer savegame.&#xA;Fixed some issues where loading big multiplayer games could lead to desync problems.&#xA;Fixed an issue where the &amp;ldquo;Repair&amp;rdquo; button shows up after clicking on an opponent&amp;rsquo;s Palace or Outpost.&#xA;Other:&#xA;Several localization fixes and improvements, especially regarding feedback from the Russian modding community.&#xA;Fixed several rare issues that could lead to corrupted savegames.&#xA;Fixed a rare crash after choosing an option in the dialog shown when loading a savegame with different mods loaded.&#xA;Several further crashes have been fixed.&lt;/p&gt;</description>
        </item><item>
            <title>American Truck Simulator: huge update 1.50 released</title>
            <link>https://playingtux.com/en/articles/2024/05/american-truck-simulator-huge-update-150-released/</link>
            <pubDate>Wed, 15 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/american-truck-simulator-huge-update-150-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_update_1_5_0.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.50 released&#34; /&gt;&lt;p&gt;Also for the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2024/05/american-truck-simulator-150-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.50&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;California Rework – Phase 3&#xA;Vehicles&#xA;International LT S13&#xA;International LoneStar (interior) and LT (exterior &amp;amp; interior) rework&#xA;Lane assistant feature added&#xA;New exhausts added for Western Star 49X&#xA;UI&#xA;Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)&#xA;Settings options show information about what they do&#xA;Visual&#xA;Improvements in the rendering system&#xA;Temporal Anti-Aliasing feature added&#xA;Cascaded shadow updates&#xA;Soft particles&#xA;Lit/shadowed smoke&#xA;Far shadows&#xA;Optimized light computation&#xA;Frame rate limiter added&#xA;Sound&#xA;Brake squeaking sounds added&lt;/p&gt;</description>
        </item><item>
            <title>Euro Truck Simulator 2: huge update 1.50 released</title>
            <link>https://playingtux.com/en/articles/2024/05/euro-truck-simulator-2-huge-update-150-released/</link>
            <pubDate>Tue, 14 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/euro-truck-simulator-2-huge-update-150-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_update_1_5_0.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.50 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2024/05/euro-truck-simulator-2-150-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.50&lt;/a&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Switzerland Rework&#xA;Germany Rework - Rhine region&#xA;Scania Demo Centre&#xA;Vehicles&#xA;MAN TGX Update&#xA;Lane assistant feature added&#xA;Wielton Trailer Pack DLC Update&#xA;UI&#xA;Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)&#xA;Settings options show information about what they do&#xA;Visual&#xA;Improvements in the rendering system&#xA;Temporal Anti-Aliasing feature added&#xA;Cascaded shadow updates&#xA;Soft particles&#xA;Lit/shadowed smoke&#xA;Far shadows&#xA;Optimized light computation&#xA;Frame rate limiter added&#xA;Sound&#xA;Brake squeaking sounds added&lt;/p&gt;</description>
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            <title>Revhead: Update 48 &#34;Bug Reporter&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/05/revhead-update-48-bug-reporter-released/</link>
            <pubDate>Fri, 10 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/revhead-update-48-bug-reporter-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 48 &#34;Bug Reporter&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 48 &amp;ldquo;Bug Reporter&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #48 Bug Reporter&#xA;Date: 10-05-2024&#xA;Version: 1.8.10703&#xA;Dear Revheads&#xA;As we are moving further with other platforms, a wider audience playing with our game and runs into problems, hidden for years.&#xA;We take all bugs seriously and to ease the process of hunting them down and help our players to report these issues, we have developed a Bug Reporter.&#xA;Players can send their problems including their game save file without leaving the game. Just open the main menu, click on Options, and find the bug reporter in the development section.&#xA;Apart from reporting a bug by the player, we have also implemented an automatic error logger and bug reporting system, including analytics data collections. All these are for helping future development and ease the process of hunting down hidden bugs.&#xA;As we must comply with GDPR, users will be notified about these data collections and can opt in or out via the options development section.&#xA;As part of this change, we have already caught some nasty bugs thanks to our beta testers. This small update includes bug fixes for such problems.&#xA;Changes:&#xA;Added Bug Reporter into Options&#xA;Added Error logger via network&#xA;Added analytics data logging via network&#xA;Fixed a bug, where UTF8 characters in profile names could end up with lost items or lost car setups. (aka car reset)&#xA;Fixed loud engine sound issues&#xA;Change some unlock requirements to make it easier to unlock new tracks (don&amp;rsquo;t need to be 1st)&#xA;Smaller bug fixes&#xA;Localization update&#xA;Have Fun!&lt;/p&gt;</description>
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            <title>Parkitect: Update 1.10a released</title>
            <link>https://playingtux.com/en/articles/2024/05/parkitect-update-110a-released/</link>
            <pubDate>Tue, 07 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/parkitect-update-110a-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_header.jpg&#34; alt=&#34;Featured image of post Parkitect: Update 1.10a released&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;update 1.10a&lt;/strong&gt; for the theme park management game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; mostly fixes some bugs:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;This months update contains the following changes:&#xA;added modding support for River Rapids boats&#xA;fixed guests could sometimes get unhappy about how long a transport ride is taking but stay on anyways&#xA;fixed playing custom mp3s through a controlled speaker could loop the audio sometimes&#xA;fixed not being able to adjust water color of Boat Dark Ride&#xA;fixed &amp;ldquo;Start in multiplayer&amp;rdquo; button getting cut-off on HappyCo Harbour scenario when playing in French&#xA;multiplayer: fixed a desync that could happen when building near boat rides&#xA;multiplayer: should fix certificate errors some people were getting (hopefully for real this time?)&lt;/p&gt;</description>
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            <title>OpenRCT2: v0.4.11 &#34;A nice, woody sound&#34; released</title>
            <link>https://playingtux.com/en/articles/2024/05/openrct2-v0411-nice-woody-sound-released/</link>
            <pubDate>Mon, 06 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/openrct2-v0411-nice-woody-sound-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openrct2_logox128.png&#34; alt=&#34;Featured image of post OpenRCT2: v0.4.11 &#34;A nice, woody sound&#34; released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenRCT2&lt;/strong&gt;, the open source re-implementation of &lt;strong&gt;RollerCoaster Tycoon 2&lt;/strong&gt; has been &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.11&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released in version 0.4.11&lt;/a&gt; called &amp;ldquo;A nice, woody sound&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;v0.4.11 - &amp;ldquo;A nice, woody sound&amp;rdquo; Latest&#xA;Feature: [#11512] Coloured usernames by group on multiplayer servers.&#xA;Feature: [#21734] Park admittance price can now be set via text input.&#xA;Feature: [#21957] [Plugin] Expose whether the game is paused to the plugin API.&#xA;Improved: [#21728] “Fix all rides” cheat now also works if a mechanic is already fixing the ride.&#xA;Improved: [#21769] Expose “animation is backwards” wall property in Tile Inspector.&#xA;Improved: [#21855] Add a separator between “Load Game” and “Save Game”, to avoid accidental overwriting.&#xA;Change: [#21715] [Plugin] Remove access to the internal owner property. Note: ownership is still accessible.&#xA;Change: [#21855] Cheats menu dropdown no longer requires dragging.&#xA;Change: [#21866] Hide the FPS Counter when the top toolbar/widgets have been toggled off.&#xA;Change: [#21950] Construction and removal buttons can now be held down for repeated placement.&#xA;Fix: [#866] Boat Hire boats get stuck entering track (original bug).&#xA;Fix: [#10701] No reason specified when placing door over unsuitable track.&#xA;Fix: [#18723, #21870] Attempting to demolish a flat ride in pause mode allows you to place multiple copies.&#xA;Fix: [#19559] Custom rides with long descriptions extend into lower widgets.&#xA;Fix: [#21696] Fullscreen window option not correctly applied on macOS.&#xA;Fix: [#21749] Crash when loading park bigger than current limits.&#xA;Fix: [#21787] Map generator heightmap should respect increased height limits.&#xA;Fix: [#21829] When creating a new scenario, the default name contains formatting codes.&#xA;Fix: [#21937] Build errors with the ORIGINAL_RATINGS flag.&#xA;Fix: [objects#324] Cannot build Colosseum inside a turn or helix.&#xA;Fix: [objects#325] Sloped castle walls are vertically offset by one pixel (original bug).&lt;/p&gt;</description>
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            <title>OpenTTD: Version 14.1 released</title>
            <link>https://playingtux.com/en/articles/2024/05/openttd-version-141-released/</link>
            <pubDate>Sat, 04 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/openttd-version-141-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 14.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2024/05/03/openttd-14-1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 14.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 14.1&#xA;2024-05-03&#xA;Posted by michi_cc&#xA;Our players have played a lot of OpenTTD 14 since it was released a few weeks ago – in last week alone those who opted into our survey played 34,700 hours across 17,219 games.&#xA;In all those hours, you’ve found some bugs, and we’ve done our best to fix them. The first maintenance release for OpenTTD 14 fixes a multiplayer desync bug and cleans up a few rough edges with the new ship pathfinder and the unbunching feature. As always, there are plenty of other bugfixes, which you can find in the changelog.&lt;/p&gt;</description>
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            <title>Total War WARHAMMER III: DLC &#34;Thrones of Decay&#34; and Update 5.0 released for Linux</title>
            <link>https://playingtux.com/en/articles/2024/05/total-war-warhammer-iii-dlc-thrones-decay-and-update-50-released-linux/</link>
            <pubDate>Thu, 02 May 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/05/total-war-warhammer-iii-dlc-thrones-decay-and-update-50-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/totalwar2_logo2x.png&#34; alt=&#34;Featured image of post Total War WARHAMMER III: DLC &#34;Thrones of Decay&#34; and Update 5.0 released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral Interactive&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://www.feralinteractive.com/en/news/1196/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;have announced&lt;/a&gt;, that for &lt;strong&gt;Total War WARHAMMER III&lt;/strong&gt; the DLC &amp;ldquo;&lt;strong&gt;Thrones of Decay&lt;/strong&gt;&amp;rdquo; and the &lt;strong&gt;Update 5.0&lt;/strong&gt; is now available for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Embrace the Chaos in Thrones of Decay — Out Now for Total War: WARHAMMER III on macO &amp;amp; Linux&#xA;Last Updated: 2 May 2024&#xA;The latest DLC for the gargantuan strategy title introduces three new Legendary Lords across Nurgle, the Empire and the Dwarfs. They each bring unique campaign mechanics to their respective races, with a brand-new objective in Realm of Chaos. All that, plus new Units and Legendary Heroes to help their races achieve total victory and secure the Nemesis Crown.&#xA;Completionists can purchase the entire pack from Steam or the Feral Store for $22.92 / £19.10 / €22.92. Individual lords can be purchased separately on Steam, for $8.99 / £7.49 / €8.99 each.&#xA;Also released today is Update 5.0, free to all owners of the game — introducing quality-of-life improvements and bug fixes. For those with a linked CA account, Update 5.0 also adds an extra free Legendary Lord for the Nurgle race, Epidemius.&#xA;More information about the Thrones of Decay DLC and the latest update for Total War: WARHAMMER III is available on the Total War Blog.&lt;/p&gt;</description>
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            <title>Revhead: Update 47 &#34;Miduga SE&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/04/revhead-update-47-miduga-se-released/</link>
            <pubDate>Fri, 19 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/revhead-update-47-miduga-se-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 47 &#34;Miduga SE&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 47 &amp;ldquo;Miduga SE&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #47 Miduga SE&#xA;Date: 19th, April 2024&#xA;Version: 1.8.10648&#xA;Dear Revheads!&#xA;The high-performance Miduga Special Edition has arrived!&#xA;Last month, we added a new import car to our game known as Miduga. Now, we brought to you the upgraded version of this beauty.&#xA;Equipped with a new Rotary 3 engine, custom body panels for better aerodynamics, diffuser, wider rear tracks, factory racing suspension, and a new low-drag high-performance rear wing for better traction. All these make this car a unique, one of its kind car in our game. A true hero of the 90&amp;rsquo;s era.&#xA;Contest Finalist&#xA;Last month, we had multiple contests known as the Miduga Series. We would like to thank everyone who participated. If you are interested in the results, you can see the final scores on the Newspaper&amp;rsquo;s community page.&#xA;The winners will be included in our game as NPCs with their creations.&#xA;Well done, mate!&#xA;Changes:&#xA;New car &amp;ldquo;Miduga SE&amp;rdquo;&#xA;New engine type: Rotary 3&#xA;New low-drag, high-performance wing&#xA;New rims and tires&#xA;New Miduga racing suspension and anti-rollbars&#xA;Updated newspaper community page&#xA;Fixed Miduga twin mid-pipe smoke issues&#xA;Fixed EUROA rotary manifold extra performance&#xA;Bugfixes&#xA;Updated localization&#xA;Stay tuned!&lt;/p&gt;</description>
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            <title>OpenTTD: Version 14.0 released</title>
            <link>https://playingtux.com/en/articles/2024/04/openttd-version-140-released/</link>
            <pubDate>Sat, 13 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/openttd-version-140-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openttd-logo.gif&#34; alt=&#34;Featured image of post OpenTTD: Version 14.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;OpenTTD&lt;/strong&gt;, the open source implementation of &lt;strong&gt;Transport Tycoon Deluxe&lt;/strong&gt;, has been released in &lt;a class=&#34;link&#34; href=&#34;https://www.openttd.org/news/2024/04/13/openttd-14-0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 14.0&lt;/a&gt;.&#xA;The project is now officially 20(!) years old. :D&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;OpenTTD 14.0&#xA;2024-04-13&#xA;Posted by TrueBrain&#xA;Welcome to 14.0!&#xA;OpenTTD’s first release was in March of 2004. Now twenty years later, we are proud to present to you: release 14.0.&#xA;And boy, what a release it is. Do I dare to say: this has been the biggest release yet?&#xA;Sometimes people try to tell us OpenTTD is dead. Well, 14.0 shows you it really isn’t. There are so many new goodies in 14.0, that I don’t even know where to start! Let’s go over a few, just to get you a feel for what to expect when you launch OpenTTD 14.0.&#xA;Read more about our birthday celebration here.&#xA;When one day isn’t a day&#xA;It is now possible to make the calendar time walk slower, up to a point it is frozen. This doesn’t influence vehicle movement at all, nor the amount of goods transported, town growth, etc. But it does influence vehicle introduction dates, inflation, and aging.&#xA;With this feature, we hope to enable different game-plays, where people want to have more time to build out their empire before vehicles expire, inflation gets too big, etc.&#xA;A brand new day! For some a bit slower than others.&#xA;Read more about this new feature in the devblog.&#xA;Ship Pathfinder&#xA;The ship pathfinder got some great love. It is now capable of directing ships over vast distances without the need for buoys. In fact, one could say, you don’t need buoys anymore at all. The ships will still find their way!&#xA;Finally, no more “Ship is lost” non-sense. This enables ship-only games.&#xA;Read more about this new feature in the devblog.&#xA;Unbunching&#xA;Do you also hate when busses start hugging each other on a route? And you did your best to ensure you send them out the depot with a good distance between them. But something must have happened down the road, and now they are very close to each other!&#xA;Introducing: unbunching.&#xA;A new feature that allows you to tell all vehicles in a shared order pool to keep their distance; automatically, done for you.&#xA;Read more about this new feature in the devblog.&#xA;Social Platform integration&#xA;OpenTTD 14.0 allows better integration with Social Platforms. This is totally optional, and has to be installed separately. But once done, OpenTTD can talk to platforms like Steam, Discord and GOG Galaxy.&#xA;For now, the functionality is limited: friends can see you play OpenTTD, if you are in a server or not, and what kind of map you are playing. For future versions, we intend to expand on that, making more possible. But, small steps.&#xA;Read more about this new feature in the devblog.&#xA;Survey support&#xA;To finally put a rest to endless debates about what setting is used and which is not, OpenTTD now has an opt-in survey tool built-in. Over time this will allow us, developers, to better understand how OpenTTD is played, so we can better anticipate what will be a hit or a miss.&#xA;You can, at any time, opt in or out from the survey.&#xA;Read more about this new feature in the devblog&#xA;GUI improvements / scalable font&#xA;There has been a huge effort in making all our windows just a tiny bit better. Fixing pixel-errors, moving things around a bit, fixing colouring issues.&#xA;But .. not less important, we now also have a built-in scalable font! Zephyris created a real (TTF) font heavily inspired by the sprite font. This means that scaling looks a lot better, especially for zoom levels like 1.5x.&#xA;We love it so much, it is the default when you launch the game! (but no worries, you can revert to the sprite font if you really want to).&#xA;Read more about this new feature in the devblog.&#xA;New players experience&#xA;First of all, there is now a Help and Manuals button in-game, that helps you through the basic information of the game. Bringing information closer to the user, and the game more accessible to everyone, has been a path we have been on for a while.&#xA;Second, we revised a lot of settings, what their default value should be. Many settings have had their defaults changed, mostly towards enabling modern features by default.&#xA;Lastly, we also renamed Cheats to Sandbox. We noticed people were struggling with using “cheats”, as we have been conditioned that cheats in games are bad. But Cheats in OpenTTD context is much more “play how you like” (read: Sandbox). So we renamed it, hopefully making it more clear to new players that it is perfectly okay to use these Sandbox options any time they like.&#xA;Hopefully this helps new players get into the game easier.&#xA;So much more …&#xA;In total OpenTTD 14.0 comes with roughly 40 new features, over 500 bug-fixes, 200 changes, and many many code improvements.&#xA;It took us 2,000 commits to get from 13.4 to 14.0, we touched 140,000 lines of code and removed 74,000 of them. This was all done by over 60 contributors.&#xA;Interested how this all came together? Check out our blog post explaining it all.&#xA;A great thank you to all who contributed, with code or support; it is truly appreciated! Here’s to another twenty years of OpenTTD development!&lt;/p&gt;</description>
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            <title>Revhead: Update 46 &#34;Bug Reporter&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/04/revhead-update-46-bug-reporter-released/</link>
            <pubDate>Tue, 09 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/revhead-update-46-bug-reporter-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 46 &#34;Bug Reporter&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 46 &amp;ldquo;Bug Reporter&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #46 - Bug Reporter&#xA;Date: 4. April 2024&#xA;Version: 1.8.10580&#xA;This minor update closes the community contest and brings a new feature: Bug Reporter.&#xA;We have implemented a new way to easily send us bug reports including your game save and other important information. All anonymously, and always initiated by you! So no hidden data whatsoever!&#xA;Currently, the Bug reporter is still in a testing phase and it will automatically pop up after the profile load IF it finds some nasty issue with your game save file. Next week, we will open this feature and allow the user to open it and send us bug reports directly from the game. No more steam/discord/email will be required!&#xA;Removed Miduga contests&#xA;Add BugReporter&#xA;Localization updates&lt;/p&gt;</description>
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            <title>Virtual Rides 3: Update 2.5.1 released</title>
            <link>https://playingtux.com/en/articles/2024/04/virtual-rides-3-update-251-released/</link>
            <pubDate>Tue, 09 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/virtual-rides-3-update-251-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/virtualrides3_header.jpg&#34; alt=&#34;Featured image of post Virtual Rides 3: Update 2.5.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;funfair simulator &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/515260/Virtual_Rides_3__Funfair_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Virtual Rides 3&lt;/a&gt;&lt;/strong&gt; gets more improvements with the new &lt;strong&gt;update 2.5.1&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 2.5.1&#xA;Hi,&#xA;We have been spending some time over the last few weeks fixing problems with new and old rides.&#xA;Changes&#xA;Fixed: VR Experience not showing up in main menu&#xA;Improved: Follower camera limits on several rides&#xA;Improved: &amp;ldquo;Upside Down&amp;rdquo; Hub is now slider-controllable (instead of toggle)&#xA;Fixed: &amp;ldquo;Glider&amp;rdquo; gondolas not in correct rotation when parked&#xA;Improved: Increased Light range on &amp;ldquo;Upside Down&amp;rdquo; ride&#xA;Fixed: &amp;ldquo;Northstar&amp;rdquo; - Seat Bucket and Seat Cover customization flipped&#xA;Improved: &amp;ldquo;Northstar&amp;rdquo; activation trigger now bigger&#xA;Fixed: &amp;ldquo;Roundtrip&amp;rdquo; ride camera clipping in visitor&#xA;Improved: Parking Speeds for Glider, Astronaut and Upside Down&#xA;Fixed: &amp;ldquo;Glider&amp;rdquo; Seat entering from behind&#xA;Fixed: &amp;ldquo;Giant Mill&amp;rdquo; ride gondolas different rotation speeds&#xA;Potentially improved: &amp;ldquo;Haunted Spin&amp;rdquo; gondolas not doing flips&#xA;Fixed: &amp;ldquo;Forge&amp;rdquo; ride jittering (especially if gondola engine oposing main engine direction)&#xA;Fixed: Cross on &amp;ldquo;Glider&amp;rdquo; was a bit offset to arm&#xA;Fixed: &amp;ldquo;Prism&amp;rdquo; ride visitors entering only slugishly&#xA;Changed: &amp;ldquo;Glider&amp;rdquo; damper and weight box&#xA;Fixed: &amp;ldquo;Tentacle&amp;rdquo; - Crosses drifting away from arm&#xA;Fixed: &amp;ldquo;Rising Sun&amp;rdquo; - Cover bar for running lights in mid section were not colorable&#xA;Fixed: Border / warning textures (e.g. on Hurricane), reworked 2 textures to match better&#xA;Fixed: Missing seat on &amp;ldquo;Upside Down&amp;rdquo; ride,&#xA;Fixed: Wrong polygons on &amp;ldquo;Krake&amp;rdquo; ride arm&#xA;Fixed: &amp;ldquo;Upside Down&amp;rdquo; rotation and position of some podium light caps&#xA;Fixed: For a few users MyDocuments / Personal Folder could not be found. If so -&amp;gt; We fall back to VR3_Data/../VR3 (so besides .exe)&#xA;Thank you for your continued support, your bug reports and your commitment to the community! Feel free to join our Discord server or use the Bug Report Form.&lt;/p&gt;</description>
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            <title>ScummVM 2.8.1 (Codename &#34;Oh MMy&#34;) released</title>
            <link>https://playingtux.com/en/articles/2024/04/scummvm-281-codename-oh-mmy-released/</link>
            <pubDate>Tue, 02 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/scummvm-281-codename-oh-mmy-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.8.1 (Codename &#34;Oh MMy&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.8.1 (Codename &amp;ldquo;Oh MMy&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Mar 31, 2024: Please welcome ScummVM 2.8.1: Oh MMy!&#xA;Posted by The ScummVM Team&#xA;Oh MMy — a new ScummVM release!&#xA;Please welcome the first ScummVM release of the year: ScummVM 2.8.1.&#xA;ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release.&#xA;This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.&#xA;The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances.&#xA;The detailed list of improvements is available here.&#xA;As always, you can find the latest release on our Downloads page.&#xA;Go grab it while it&amp;rsquo;s hot — enjoy!&lt;/p&gt;</description>
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            <title>Revhead: Update 44 &#34;Miduga&#34; released </title>
            <link>https://playingtux.com/en/articles/2024/03/revhead-update-44-miduga-released/</link>
            <pubDate>Fri, 08 Mar 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/03/revhead-update-44-miduga-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 44 &#34;Miduga&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 44 &amp;ldquo;Miduga&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 8th, Mart 2024&#xA;Version: 1.8.10487&#xA;Dear Revheads!&#xA;During this month, we are celebrating our 7th Birthday with new content and new contests!&#xA;Miduga&#xA;Bringing a new import car into our game with a high rpm rotary 2 engine gives a fresh breath to those who love to tinker around or just like something new! Based on a legendary classic, a sporty car with a pop-up headlight and a rotary engine makes this new car stand out from the rest. Easy to drive, fun to race!&#xA;As a new brand, over 100 new parts are added, which gives you new possibilities, even when you want to upgrade your existing cars.&#xA;We are introducing a new section in the newspaper: Pro Hints. A help from local revheads, they share the most important setups of their beloved beast. Starting with the first three revheads you have to challenge, so you can check their specs before putting your car on the line!&#xA;During this month, we are going to celebrate our birthday with special events, with more content to come, and most importantly, with more races to win!&#xA;Stay tuned!&#xA;A new brand &amp;ldquo;Miduga&amp;rdquo; has been added, with standard and SE parts&#xA;New car Miduga, with a standard, a turbo and a twin-turbo factory setup&#xA;New engine type: Rotary&#xA;EUROA tunned version of the stock Rotary&#xA;107 new parts! Yeah, that&amp;rsquo;s how much a new brand brings in the game!&#xA;Extra manifolds for compatibility of Rotary for Walea, Kanji, Panania&#xA;New tires and rims&#xA;Updated newspaper with some Revhead&amp;rsquo;s car info&#xA;Updated newspaper community page&#xA;Updated credit including our new translators&#xA;Common bugfixes&lt;/p&gt;</description>
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            <title>Tropico 6: Update 21.5  released</title>
            <link>https://playingtux.com/en/articles/2024/01/tropico-6-update-215-released/</link>
            <pubDate>Tue, 23 Jan 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/01/tropico-6-update-215-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update 21.5  released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 21.5&lt;/strong&gt;  has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 21.5&#xA;Fellow Tropicans,&#xA;We have just released the minor Update 21.5 for Steam, Windows PC, Xbox series X | S, Xbox One and PlayStation 4 | 5.&#xA;With Update 21.5, we have fixed several uncommon issues that could lead to corrupted savegames, several “Going Viral” DLC specific issues, and an issue that led to very large savegames.&#xA;Among other fixes we have also included some balance changes, like the reduced pollution cleansing effect of Inspiring Billboard &amp;ldquo;Recycle!&amp;rdquo;.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;Balancing:&#xA;The Efficiency bonus of the Immigration Office is now limited and cannot completely stop immigration anymore when multiple bonuses are combined.&#xA;The pollution cleansing effect of Inspiring Billboard &amp;ldquo;Recycle!&amp;rdquo; has been greatly reduced.&#xA;The Opera House efficiency is now affected by surrounding beauty as intended and stated in its efficiency tab. Updated the building description accordingly.&#xA;[Going Viral]: In campaign mission 4 “Tropico’s Healing Hands”, completing the side quest “Infection Clean-up” now rewards the delays of Wyndham’s attacks for the current chemtrail interval.&#xA;[Going Viral]: Greatly reduced the time until an active disease ends when only a few infected are left in the world and on Tropico.&#xA;Fixes:&#xA;Fixed rare savegame corruptions related to the “Sea Disposal” edict.&#xA;Fixed rare savegame corruptions related to destroyed buildings.&#xA;Fixed rare savegame corruptions related to El Presidente Club.&#xA;Fixed an issue where savegames would become large in size when relocating the Drone to Home Delivery while the Zeppelin is moving.&#xA;Fixed an issue where citizens could get stuck or corrupt the savegame when inside Drone Taxis&#xA;Fixed an issue where the player was able to build roads through the Fourth Dungeon Entrance.&#xA;Fixed an issue where the wrong voice line was played when borrowing The Eternal Flame.&#xA;Fixed an issue where Coconut Harvesters and Mines could not be relocated when their resource was depleted.&#xA;Fixed an issue where Random Map Generation would generate slightly different terrains when loading a game on Mac, Linux, and PlayStation.&#xA;Fixed an issue where the selection arrow clipped into the Inspiring Statue&#xA;Fixed an issue where Inspiring Statue did not show its effect during placement. A tooltip was added.&#xA;Increased resolution of blurry building overhead icons for the Reclaimer, Fresh Water Well, and Fresh Water Tower&#xA;Fixed overlay display of The Great Wall.&#xA;Mod compatibility is now also checked when using &amp;ldquo;Continue&amp;rdquo; from the main menu.&#xA;[Multiplayer]: Fixed an issue where players sometimes had the wrong quests or constitution options assigned.&#xA;[Going Viral]: Fixed an issue where citizens in a coma (Lethargic Plague) got permanently stuck when getting immunized through a quest reward.&#xA;[Going Viral]: Added description of the effect of a pandemic on the Martial Law edict.&#xA;[Going Viral]: Fixed some issues with the text layout on the Disease UI.&#xA;[Going Viral]: Fixed an issue where the yellow &amp;lsquo;!&amp;rsquo; marker in the Disease UI button did not show up when testing the cure multiple times in a row.&#xA;[Going Viral]: Disease UI no longer closes when selecting Tropicans from the Disease Overview&#xA;[Going Viral]: &amp;ldquo;Testing&amp;rdquo; of any different ingredients is instant when the cure is already known.&#xA;[Going Viral]: Fixed money awarded through the “Tri-Monthly Booster” edict not showing up in Almanac statistics.&#xA;[Going Viral] [Multiplayer]: In multiplayer, fixed display of Swiss Money prices when &amp;ldquo;Closed Borders&amp;rdquo; edict is running.&lt;/p&gt;</description>
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            <title>Revhead: Update 43 &#34;Map&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/12/revhead-update-43-map-released/</link>
            <pubDate>Sat, 30 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/revhead-update-43-map-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 43 &#34;Map&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 43 &amp;ldquo;Map&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 29-12-2023&#xA;Version: 1.7.10164&#xA;Dear Revheads!&#xA;Here comes a long waited feature: The Map!&#xA;Many of you were asking for it since years, finally it has arrived!&#xA;A map from the time when no GPS nor Navigation devices helped you. An old-school paper based road map, which helps you to navigate, but won&amp;rsquo;t do it for you by its own. You still need to figure out where you are, just like it was in those old times.&#xA;Remember, the game is set back to 1997!&#xA;Currently, the map is only available during drive and walk. (We will replace the old map in the garage later.)&#xA;We have marked all important location on the map, from shops to parking areas, race locations, petrol stations and even the garages you can buy.&#xA;We are introducing speech as the first time. During the intro scene a typical Aussie voice will guide you through. While this is helpful for the starters, we are aiming to add more speech to the game to increase the immersion in Australia.&#xA;NOTE!&#xA;If you are playing with an existing profile, you need to manually assign a control to the map! We don&amp;rsquo;t want to screw with your existing controller setup. New profile will map it correctly.&#xA;Added Road Map to driving and walking mode&#xA;Added speech to the intro scene&#xA;Updated localization&#xA;Minor bugfixes&#xA;Happy Holidays and Happy New Year!&lt;/p&gt;</description>
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            <title>Indoorlands: Update 1.3 released</title>
            <link>https://playingtux.com/en/articles/2023/12/indoorlands-update-13-released/</link>
            <pubDate>Mon, 18 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/indoorlands-update-13-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Update 1.3 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.3&lt;/strong&gt; for the Indoorpark-Management-Simulation &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.3 - New rides, QoL and many fixes&#xA;Hi,&#xA;we have an update for you!&#xA;Two new rides: Tilt Tower and Megashot&#xA;Quality of Life&#xA;We have received and implemented a lot of feedback on how to improve the quality of life in &amp;ldquo;Indoorlands&amp;rdquo;.&#xA;Undo / Redo for &amp;ldquo;Create Your Ride&amp;rdquo;&#xA;You can now find an undo / redo functionality for CyR.&#xA;Coaster auto curve option&#xA;You can now enable / disable auto curve in the settings if you want to tune the track completely by yourself.&#xA;UI Scaling&#xA;You can now increase / decrease the scale of the UI to make the text easier to read.&#xA;Shop management&#xA;Clicking on a building in the park overview will highlight other buildings of the same type. For example, if you click on the burger restaurant, it&amp;rsquo;ll highlight all the other burger restaurants. This gives you an idea of how well distributed the building type is.&#xA;We have also added an &amp;lsquo;apply to all&amp;rsquo; functionality to the price and quality sliders.&#xA;Improved loading times&#xA;We have improved the loading times by about 30% (also when switching between detail mode and park overview).&#xA;New CyR parts&#xA;For even more customisation we have added 18 new parts.&#xA;Other changes&#xA;Added&#xA;Integrated 2023 coaster challenge winner blueprints! Congrats to ZeeLeit, RanFox, player_uci, MikaGaming, flixbus!&#xA;Integrated new supporter names. Thanks to everyone who supported us!&#xA;Improved&#xA;Since Unity finally fixed our &amp;ldquo;Graphic Jobs&amp;rdquo;, we have enabled them again. You should have better performance now :)&#xA;CyR: Copy/Paste buttons in the top bar (still works with CTRL+C and CTRL+V)&#xA;CyR: You can zoom out more now&#xA;Ride hall height calculation (halls should be flatter now, especially for custom rides)&#xA;Performance tweaks here and there&#xA;Fixed&#xA;Shiny facade upgrade not working on toilets (+ made the effect stronger on other buildings)&#xA;Problems when placing decorations while paused&#xA;CyR: Cloning broke after depth of more than 2 cloners&#xA;CyR: &amp;ldquo;Mirror&amp;rdquo; cloning removed. It led to so many nasty bugs that it wasn&amp;rsquo;t worth maintaining. (still works for old rides that already had mirroring disabled)&#xA;CyR: Some objects were not offset correctly when using scale modifier&#xA;CyR: Sometimes parts were not selectable where they are rendered (because colliders were not synced)&#xA;Tutorial: Unlocking a research goal sometimes couldn&amp;rsquo;t be completed if the player was already researching.&#xA;Tutorial: Case where player could get stuck when building too many research buildings in advance&#xA;Tutorial: Pathway building step could be checked by just hovering and not actually building.&#xA;Research building buff could sometimes lead to negative research production.&#xA;Wrong preview icon for inverted coaster skin&#xA;Renamed &amp;ldquo;active research buildings&amp;rdquo; to &amp;ldquo;constructed research buildings&amp;rdquo;&#xA;Some background exceptions&#xA;Many small issues&#xA;Removed&#xA;Twitch integration: Removed the &amp;ldquo;non-chatter&amp;rdquo; option for name pulling as Twitch has closed the corresponding APIs.&#xA;We hope you enjoy the update. Let us know. Thanks to everyone who has provided feedback! Feel free to join us on our Discord server ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ). Or: You can still submit bug reports and feedback in-game by pressing the bug button in the top left corner of the game.&lt;/p&gt;</description>
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            <title>Revhead: Update 42 &#34;Full Steam Ahead&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/12/revhead-update-42-full-steam-ahead-released/</link>
            <pubDate>Sun, 03 Dec 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/12/revhead-update-42-full-steam-ahead-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 42 &#34;Full Steam Ahead&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 42 &amp;ldquo;Full Steam Ahead&amp;rdquo;&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #42 - Full Steam Ahead!&#xA;Date:01-12-2023&#xA;Version: 1.7.10115&#xA;Dear Revheads!&#xA;We are going ahead with full Steam!&#xA;The upcoming months will bring many new updates. As our community grows and Revhead arrives to new platforms, we find it important to reach out our users more than ever!&#xA;First, we want to make sure all Steam users, including SteamDeck and Mac Apple Silicon versions are fully supported.&#xA;Next, we are bringing community news into the game. What better place for it then the newspaper you already use every day! The newspaper now includes a community / dev page, where we can share news, contests and more! Also, in-game ads helps to find local shops and hints. More informational, helping contents coming soon!&#xA;The community page will be available only in English!&#xA;Finally, we are rolling out new contests, where winners has the chance to be included in our game as NPC or Revheads or win a free key for Revhead and its DLCs. Check out the game newspaper for more information about actual contest!&#xA;Also, to be able to push our game further in our own way, we have decided to leave PlayWay as our publisher! We both agreed that our way is not exactly the PlayWay&amp;rsquo;s way and would be better for everyone to do it on our own as we did it in the past 6 years! No hard feeling left, we are all agreed what is best for our players!&#xA;Full support of SteamDeck (text size increased for better reading, fixed text type-in, etc)&#xA;Special build for native support of Mac Apple Silicon&#xA;Newspaper extended with cover and community page, including developer news&#xA;Newspaper extended with in-game ads for local shops as help for our players (more to come)&#xA;Tweaked humanoid animation for better quality and added sprint animation for faster movement&#xA;Fixed OSX M1 visual glitch reported by our Steam users&#xA;Some bugfixes&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge update 1.49 released</title>
            <link>https://playingtux.com/en/articles/2023/11/euro-truck-simulator-2-huge-update-149-released/</link>
            <pubDate>Tue, 28 Nov 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/11/euro-truck-simulator-2-huge-update-149-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_49_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.49 released&#34; /&gt;&lt;p&gt;Also for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2023/11/euro-truck-simulator-2-149-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.49&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Visual&#xA;HDR Skyboxes, Moon and New Weather Effects&#xA;Vehicle&#xA;Automatic Headlights&#xA;Other&#xA;Used Truck Dealers&#xA;Keybind Modifiers&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>American Truck Simulator: huge update 1.49 released</title>
            <link>https://playingtux.com/en/articles/2023/11/american-truck-simulator-huge-update-149-released/</link>
            <pubDate>Thu, 23 Nov 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/11/american-truck-simulator-huge-update-149-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_49_release.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.49 released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2023/11/american-truck-simulator-149-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.49&lt;/a&gt; for the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;PACCAR Technical Centre added to Washington State&#xA;Mountains reworked around Salt Lake City (Utah DLC)&#xA;Visual&#xA;HDR Skyboxes, Moon and New Weather Effects&#xA;Vehicle&#xA;New Special Transport DLC Cargoes &amp;amp; Kansas Routes&#xA;Automatic Headlights and High Beam&#xA;Other&#xA;Used Truck Dealers&#xA;Keybind Modifiers&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Euro Truck Simulator 2: Update 1.48.5 released</title>
            <link>https://playingtux.com/en/articles/2023/10/euro-truck-simulator-2-update-1485-released/</link>
            <pubDate>Thu, 12 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/euro-truck-simulator-2-update-1485-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets_1_485_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: Update 1.48.5 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2023/10/ets2-1485-update-release.htmll&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;update 1.48.5&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;ETS2: 1.48.5 Update Release&#xA;With the West Balkans DLC just around the corner, we are releasing the 1.48.5 Update for Euro Truck Simulator 2. We haven’t bumped the game version all the way up by a whole number, as this update is focused on some specific content additions as well as some under the hood maintenance with code-based improvements.&#xA;With the West Balkans DLC on the horizon, we are hard at work behind the scenes, bug-fixing and polishing; making sure everything is in place for a smooth release. This includes tirelessly iterating over multiple databases with the world economy and route access topology, and sometimes implementing related code changes and cleanups.&#xA;In addition to under-the-hood data changes, there are still some visible highlights of this update - the inclusion of new map content! Players can look forward to exploring the newly added city of Trieste, along with the updated cities of Ancona and Bari. These changes were previously described on our blog, so for more details, check out the dedicated articles here (Ancona + Bari) and here (Trieste).&#xA;As you can tell, the ETS2 1.48.5 Update is an important step in preparing for the West Balkans release, as it brings with it not only bug fixes but also exciting new map content that will allow better connection to the new part of the games universe.&#xA;However that isn&amp;rsquo;t all, as there are some changes coming in this release that were not originally a part of the 1.48.5 Open Beta, including the fact that American Truck Simulator will also be receiving the 1.48.5 update later in the month too. This is because we are introducing 2 new changes which we believe players will benefit from. These are Faster Loading Times and an FPS Limiter.&#xA;Faster Loading Times&#xA;After an update, it has historically taken our titles a while to re-cache and update navigation data. Recently we were able to optimise this data and speed up the process considerably. Thanks to this update, the loading process is around 6 times faster! This also includes loading times for the company directory, which is loaded each time you start the game, which is 23 times faster than previous builds. We hope that you enjoy this small quality of life change.&#xA;Frame Rate Limiter&#xA;This was a feature that was quite highly requested by our community. This limiter is aimed mostly at those with a more powerful GPU. It was reported that when alt-tabbed outside the sim, GPUs would run at 100% since it was still trying to render the maximum number of frames possible. Because of this, we have placed a cap of 300 FPS to limit GPU usage, while not limiting most monitors. While this is still a bit experimental, we look forward to hearing your feedback.&#xA;We hope you enjoy the little features and updates that 1.48.5 offers! We&amp;rsquo;d like to thank all those who participated in the Open Beta and helped us tweak and provided feedback. Your time and reports helped our team make changes that will benefit all players. We look forward to sharing more updates and changes in the future. Until then, keep on Truckin&#39;!&lt;/p&gt;</description>
        </item><item>
            <title>Revhead: Update 41 &#34;The Change of Balance&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/09/revhead-update-41-change-balance-released/</link>
            <pubDate>Wed, 06 Sep 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/09/revhead-update-41-change-balance-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 41 &#34;The Change of Balance&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 41 &amp;ldquo;The Change of Balance&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #41- The Change of Balance&#xA;Date:06-09-2023&#xA;Version: 1.7.10001&#xA;Dear Revhead,&#xA;Update #41 brings some long awaited changes. The AI became more fierce and cunning, they won&amp;rsquo;t push you out off tracks,but will give you the run for your money.&#xA;We rebalanced our racing events according to the changes made to our AI. The events vary in difficulty, they all should be more enjoyable now.&#xA;Now you will truly feel the dopamin rush trough your veins after beating the races on the various tracks.&#xA;Not only did we update the AI and ecents, we also continued our quest of bettering the performance and fixing bugs for a smoother gameplay.&#xA;Changes:&#xA;Game:&#xA;upgraded AI for much faster pace, better overtaking and general behaviour&#xA;re-balanced the races for better progress at the start while having more challenge in some limited races&#xA;fixed the memory usage (caused crash after longer game sessions)&#xA;much better shadow resolution&#xA;fixed engine&amp;rsquo;s HP/Torque info in shops and newspaper&#xA;volumetric clouds were disabled in &amp;ldquo;fastest&amp;rdquo; and &amp;ldquo;fast&amp;rdquo; quality to get significantly higher fps on low end systems&#xA;fixed a dealer mission bug where chassis damage affected generic parts condition task&#xA;fixed tow mission penalty decision when declining the mission&#xA;fixed missing gearshift (to 1st gear) at race start in some cases&#xA;fixed some NPC cars to avoid flipovers in several situations&#xA;fixed a bug causeing missing cloud render after each 2nd race restart&#xA;fixed the spectator cam after race restart&#xA;added missing supporter animations on Gutta Raceway&#xA;fixed a bug causeing the Backyard jump on the map loaded the AirStrip race instead&#xA;fixed the Panania sport airfilter ad title&#xA;fixed the Walea fuel, water temp, clock and boost gauges to show the proper value in cockpit mode&#xA;fixed some floating vegetation (Redland)&#xA;better looking skidmarks&#xA;refined the Imalona road and trackside bumps&#xA;added trackside bumps for Yanagin tracks to penalize corner cuts&#xA;added profile save on forced quit to disable cheating and avoid profile integrity issues&#xA;updated localizations&#xA;small fixes&#xA;Sound:&#xA;tow sfx and environmental sfx now conforms to cockpit camera mode&#xA;refined some car sfx volume level for better overall sound experience&#xA;UI:&#xA;hints for mechanic button (garage) and group selector button (racelobby) now shows controller/keyboard buttons dynamically&#xA;fixed a bug causeing the collect racepoints task were shown unfinished after a successful mission on the summary page&#xA;updated hints in shop&#xA;refined focus behaviour in shop and garage notepad for easier navigation&#xA;updated highlight in shop and newspaper (car ads) for better visibility&#xA;added and connected Euroa brand badges in notepad&#xA;fixed mission button issue (double click was needed in some cases)&#xA;better focus visibility on mission race event cards (in race lobby)&#xA;better focus handling in race lobby for vertical navigation&#xA;added more sophysticated race category selector in race lobby&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge update 1.48 released</title>
            <link>https://playingtux.com/en/articles/2023/08/euro-truck-simulator-2-huge-update-148-released/</link>
            <pubDate>Tue, 08 Aug 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/08/euro-truck-simulator-2-huge-update-148-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_48_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.48 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; is now also the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2023/08/euro-truck-simulator-2-148-release.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.48&lt;/a&gt; available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Germany Rework&#xA;Vehicles&#xA;Electronic Stability Controls (Anti-Lock Braking System + Traction Control)&#xA;Reworked Vehicle Transport Trailers&#xA;UI&#xA;Per-Country Map Exploration&#xA;Cities in the Gallery&#xA;Options Sliders now feature numbers&#xA;Input Wizard Control Selection UI Overhaul&#xA;Other&#xA;Third-Party Mod Structure Change&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>American Truck Simulator: huge update 1.48 released</title>
            <link>https://playingtux.com/en/articles/2023/07/american-truck-simulator-huge-update-148-released/</link>
            <pubDate>Thu, 27 Jul 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/07/american-truck-simulator-huge-update-148-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_48_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.48 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2023/07/american-truck-simulator-148-release.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.48&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;New Texas DLC Content&#xA;Vehicles&#xA;Electronic Stability Controls (Anti-Lock Braking System + Traction Control)&#xA;Reworked Vehicle Transport Trailers&#xA;Gameplay&#xA;Custom City Intros (Washington DLC)&#xA;Special Transport New Routes (Montana &amp;amp; Texas DLC)&#xA;UI&#xA;Per-State Map Exploration&#xA;Cities in the Gallery&#xA;Options Sliders now feature numbers&#xA;Input Wizard Control Selection UI Overhaul&#xA;Other&#xA;Third-Party Mod Structure Change&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V2023.07.17 released</title>
            <link>https://playingtux.com/en/articles/2023/07/appgamekit-studio-v20230717-released/</link>
            <pubDate>Mon, 17 Jul 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/07/appgamekit-studio-v20230717-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_shot1.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V2023.07.17 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2023.07.17&lt;/strong&gt; of the (game-)development-tools &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2023.07.17 update released!&#xA;Welcome to this new update for AppGameKit Studio!&#xA;iOS Exporting Upated&#xA;The exporting of iOS apps has recently been made impossible due to changes enforced by Apple on Mac devices.&#xA;We have now updated the export process in the Mac version and can confirm that builds can now be exported and should work fine when you submit them for publishing to the iOS app store.&#xA;Please let us know how you get on if you are an active developer who creates and publishes iOS apps.&lt;/p&gt;</description>
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            <title>Revhead: Update 40 &#34;Song of the Engines&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/06/revhead-update-40-song-engines-released/</link>
            <pubDate>Sat, 24 Jun 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/06/revhead-update-40-song-engines-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 40 &#34;Song of the Engines&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 40 &amp;ldquo;Song of the Engines&amp;rdquo;&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #40-Song of the Engines&#xA;Introducing a sound overhaul.&#xA;Date:24-06-2023&#xA;Version: 1.6.9739&#xA;Dear Revheads,&#xA;Update #40 breaths new life to the sounds you hear in the game. From the engines to noise of the wind crashing againts your windshield everything is changed for better immersions.&#xA;The change of the sense of speed while throwing around your car on the various tracks is immense, makes you feel like you are really there chasing the perfect laptime.&#xA;Backing up into your driveway also feels different, the whine of the straight cut gears going reverse is also there.&#xA;Now the neighbours will hear you cold starting your Buthangbang Special, from the American V8s and the Italian of the Magura, to the Japanese engines of the Panania and Kanji everíthing got a new and more fitting tone.&#xA;Not only we updated the sounds and background noises of the game, we also continued our quest of bettering the performence and fixing bugs for a smoother gamplay.&#xA;brand new unique and much more detailed sounds for each engines&#xA;fixed visibility of trees and trackside objects on Yanagin map&#xA;fixed external camera views (to eliminate bouncing) and better transition&#xA;removed unused RaceMusic slider in settings&#xA;shorter car loading times&#xA;significant memory usage optimization&#xA;fixed notepad when trying to install subpart on component selected from a category filtered list&#xA;fixed look back camera switch&#xA;better UI response time in race lobby after selecting a card&#xA;fixed restoration start on cars without chassis damage&#xA;fixed UI focus horizontal position in garage when moving between bottom and top menus&#xA;larger newspaper ad and font sizes for better readability&#xA;updated localizations&#xA;small fixes&lt;/p&gt;</description>
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            <title>Revhead: Update 39 and DLC &#34;Nightvision Pack&#34; released </title>
            <link>https://playingtux.com/en/articles/2023/04/revhead-update-39-and-dlc-nightvision-pack-released/</link>
            <pubDate>Fri, 21 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/revhead-update-39-and-dlc-nightvision-pack-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 39 and DLC &#34;Nightvision Pack&#34; released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 39&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Also the (paid) DLC &amp;ldquo;&lt;strong&gt;Night Vision Pack&lt;/strong&gt;&amp;rdquo; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/2378430/Revhead__Night_Vision_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 21-04-2023&#xA;Version: 1.5.9507&#xA;Dear Revheads!&#xA;Update #39 brings some modifications and new free content in the game as supporting our new Night Vision DLC.&#xA;As always, we give aways some content for free in the main game. This time you can win or found in newspaper some of the Night Vision DLC contents. While you would need to buy the DLC to unlock all the features, this update brings some of the content for your for free.&#xA;We have fixed several bugs, updated our translations, modified environment lights at night as well as tweaked our headlights for better performance. Also, added some new limited night races, which has time limits to enter.&#xA;Support for Night Vision DLC&#xA;Added some free content from Night Vision DLC&#xA;Tweaked environment lighting for nights&#xA;Updated road materials for better lighting effects at night&#xA;Added new Night Races&#xA;Limits of taking petrols moved down from 1000 to 50 for Gas Guzzler Achievement (so you can unlock in one lifetime)&#xA;Show times in Race Lobby&#xA;Bug fixes&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge Update 1.47 released</title>
            <link>https://playingtux.com/en/articles/2023/04/euro-truck-simulator-2-huge-update-147-released/</link>
            <pubDate>Thu, 13 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/euro-truck-simulator-2-huge-update-147-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_47_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge Update 1.47 released&#34; /&gt;&lt;p&gt;Also for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; is &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2023/04/euro-truck-simulator-2-147-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the huge update 1.47&lt;/a&gt; now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Several Cities in Germany Reworked&#xA;Vehicles&#xA;Ownable Gas Cisterns&#xA;Ownable Livestock Trailers&#xA;Adaptive Cruise Control &amp;amp; Emergency Braking System&#xA;Gameplay&#xA;Custom City Intros for Road to the Black Sea DLC&#xA;Addition of Sound Direction Filter&#xA;Uneven Surface Simulation&#xA;Performance Improvements (night, bad weather, dense traffic)&#xA;UI&#xA;Career History UI Redesign&#xA;In-Game Update Log&#xA;Economy Reset Teleport&#xA;Editor&#xA;New Editor Features added - more details on Modding Wiki&lt;/p&gt;</description>
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            <title>American Truck Simulator: huge update 1.47 released</title>
            <link>https://playingtux.com/en/articles/2023/04/american-truck-simulator-huge-update-147-released/</link>
            <pubDate>Wed, 12 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/american-truck-simulator-huge-update-147-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_47_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.47 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2023/04/american-truck-simulator-147-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.47&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;World Ambient Sounds&#xA;Trivision billboards&#xA;Vehicles&#xA;Ownable Gas Cisterns&#xA;Adaptive Cruise Control &amp;amp; Emergency Braking System&#xA;Kenworth W900&#xA;DEF-less fuel tank options returned for certain engine types (150, 220 &amp;amp; 300 gal)&#xA;Reinstated Cruise Control speed display on dashboard&#xA;Gameplay&#xA;Custom City Intros for Utah and Idaho&#xA;Sound Direction Filter&#xA;Performance Improvements (night, bad weather, dense traffic)&#xA;Uneven Surface Simulation&#xA;UI&#xA;Career History UI Redesign&#xA;In-Game Update Log&#xA;Economy Reset Teleport&lt;/p&gt;</description>
        </item><item>
            <title>ATOM RPG: Update 1.187 released</title>
            <link>https://playingtux.com/en/articles/2023/04/atom-rpg-update-1187-released/</link>
            <pubDate>Thu, 06 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/atom-rpg-update-1187-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1187.jpg&#34; alt=&#34;Featured image of post ATOM RPG: Update 1.187 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.187&lt;/strong&gt; for &lt;strong&gt;ATOM RPG&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Greetings, friends!&#xA;Today we are happy to finally present you with a full Brazilian Portuguese translation of the game many of you asked of us. The translation, which contains over 1 million words, is authored solely by the talented translator Edson Belo de Oliveira Júnior. He can be found via his @mundonasher account on Twitter. If you liked his work be sure to stop by! Our team is extremely thankful for his effort.&#xA;Apart from the PT-BR translation, this patch adds a few important fixes, based on the bug reports and suggestions you have made on the forums:&#xA;Steam Deck sound issues fixed;&#xA;Optimized overall performance on PC;&#xA;Added helpful fixes to ModKit;&#xA;And much more smaller fixes.&#xA;We hope you enjoy, and as always feedback is very welcome.&#xA;Atom Team&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.20) &#34;Tropico Arde Eternamente&#34; released</title>
            <link>https://playingtux.com/en/articles/2023/04/tropico-6-update-v20-tropico-arde-eternamente-released/</link>
            <pubDate>Tue, 04 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/tropico-6-update-v20-tropico-arde-eternamente-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.20) &#34;Tropico Arde Eternamente&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 20&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Tropico Arde Eternamente&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;Tropico 6 Update 20 – Tropico Arde Eternamente has just been released for Steam,Xbox series X/S, Xbox One and PlayStation 4 | 5.&#xA;With update 20, we have added a true Tropican Easter wonder, a new, free landmark: The Eternal Flame, for the Modern Times era. In addition, we have, among other changes, made it clearer that tourists are needed to complete mission 3 of the New Frontiers DLC.&#xA;Furthermore, we have fixed an issue, where selecting celebrities no longer disables the happiness and thoughts tabs of regular tourists. We have also implemented a change which leads to bus stations shutting down if the driver is stuck in traffic for too long, so passengers can take other routes to their destinations.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;Changelog Update 20&#xA;New Features&#xA;A new landmark has been added to the Modern Times era: The Eternal Flame. While providing fun for visiting Tropicans and tourists, it can also influence visiting citizens politically, grant permanent personal experience or help in foreign aid finances.&#xA;Changes&#xA;If a bus driver is completely stuck in traffic and cannot reach the destination stop in a reasonable amount of time, the bus stop will be closed after 20 days so that waiting passengers can take other routes to their destination.&#xA;Building driveways will now update their road access correctly if a road building (like a Checkpoint) in front of them has been demolished.&#xA;Selecting a celebrity no longer disables the tabs for happiness and thoughts of normal tourists.&#xA;Fixed an issue where teamsters would only transport small amounts of manure.&#xA;The manure stockpile for the Agriculture Tower is now visualized.&#xA;Fixed an issue that prevented the Offshore Wind Turbine from being repaired after it was damaged.&#xA;Fixed an issue where Tropicans could walk directly through some buildings on some maps.&#xA;Fixed an issue where the status-icon when moving the Aircraft Carrier or Cruise Ship, was not adjusted properly to the new location.&#xA;Fixed an issue where continuing a heist after it was cancelled caused problems with the individual tasks that needed to be completed in the heist.&#xA;Fixed an issue where prisoners did not disappear from the list of detention if they were killed on the way to the prison.&#xA;Fixed an issue where the player was unable to progress, if the Cristo Rendentor landmark was obtained through a heist during the ‘Battle Royal’ map.&#xA;[Festival DLC]&#xA;Fixed an issue where the mission ‘A party for the ages!’ couldn’t be completed when choosing to heist the Great Wall landmark.&#xA;[Lobbyistico DLC]&#xA;Fixed an issue, where demolishing an El Presidente Club after a conservative has been invited within the ‘Once And Forever’ mission would corrupt the save file.&#xA;[New Frontiers DLC]&#xA;Fixed an issue in the ‘Too Smart for Her Own Good’ mission where the construction of the required buildings next to the Research Lab was sometimes not counted towards mission progress correctly.&#xA;[New Frontiers DLC]&#xA;Fixed the cheese produced in the ‘Harvest Cheese’ option, available upon completion of a successful moon mission, not being delivered to warehouses.&#xA;[New Frontiers DLC]&#xA;In mission ‘Stack &amp;rsquo;em high’ a hint was added, indicating that the capsule hotel needs to have rich tourists to complete the mission.&#xA;[New Frontiers DLC]&#xA;In mission 3 it is now clearly stated that tourists are needed to complete the space mission task.&#xA;[New Frontiers DLC]&#xA;Adjusted the ending sequence of mission 4 so that the Spaceport Complex is now displayed correctly in the ending cutscene.&#xA;[New Frontiers DLC]&#xA;Fixed the Radio Broadcast of El Prez repeating itself when visiting the Spaceport Complex.&#xA;[New Frontiers DLC]&#xA;Removed the ‘hidden’ modifications that the Mars-workmode in the Spaceport Complex gave.&#xA;[Multiplayer]&#xA;Fixed an issue where Tropocoin value was displayed with the value zero.&#xA;[Localization]&#xA;Implemented several text and menu fixes.&#xA;[Localization]&#xA;The character ‘Patch’ now has the appropriate voice modifier to sound like a robot in French and Spanish.&lt;/p&gt;</description>
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            <title>Revhead: Update 38 released </title>
            <link>https://playingtux.com/en/articles/2023/03/revhead-update-38-released/</link>
            <pubDate>Thu, 23 Mar 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/03/revhead-update-38-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 38 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 38&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 22-03-2023&#xA;Version: 1.5.9378&#xA;Dear Revheads!&#xA;We are starting this year with a new update to improve underground racing. The last update introduced a new Airport, while it was &amp;ldquo;empty&amp;rdquo;, without any racing. Now we have brought night races in the airfield, in a bit of a special way. it is only available at night with some party feeling.&#xA;The airport works as an airport at daytime, but at night it will be a location for drag race.&#xA;We hope this little update will make the game more enjoyable, especially for those who likes underground drag racing.&#xA;Also, we have added support of Steam Deck.&#xA;Added new race location to the Airport (only open at late night)&#xA;Added some new brand limited race for night race at Airport&#xA;Fixed some AI related braking issue at drag races&#xA;Fixed duplicated controller issues&#xA;Fixed some localizations&#xA;Game now supports Steam Deck&#xA;Enjoy!&lt;/p&gt;</description>
        </item><item>
            <title>Proton 7.0-6 released</title>
            <link>https://playingtux.com/en/articles/2023/02/proton-70-6-released/</link>
            <pubDate>Sat, 04 Feb 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/02/proton-70-6-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;Valve&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released&lt;/a&gt; the new stable &lt;strong&gt;version 7.0-6&lt;/strong&gt; of &lt;strong&gt;Proton&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;7.0-6:&#xA;Now playable:&#xA;Gotham Knights&#xA;UNCHARTED: Legacy of Thieves Collection&#xA;Heroes of the Dark&#xA;Super Arcade Racing&#xA;Crazy Machines 3&#xA;King under the Mountain&#xA;NinNinDays2&#xA;雀姬 (Mahjong ladies)&#xA;Fix Ubisoft Connect launcher failure caused by launcher update.&#xA;Fix Septerra Core hanging on redistributables installation.&#xA;Fix Persona 5 Royal crashing when creating game save data.&#xA;Fix Vampire Survivors intermittent error message.&#xA;Fix Super House of Dead Ninjas, Enemy Mind, and Out There Somewhere frame hitching every few seconds.&#xA;Fix Zeepkist freezing when using controller.&#xA;Fix Overcooked! All You Can Eat being unable to add a second controller-using player.&#xA;Fix Quake III: Arena and Quake III: Team Arena displaying weird texture over the menu.&#xA;Fix the new EA launcher displaying a blank window.&#xA;Fix Marvel Snap not being able connect to online services.&#xA;Fix Microsoft Flight Simulator crashing during longer flights.&#xA;Fix Microsoft Flight Simulator not displaying live traffic.&#xA;Fix Microsoft Flight Simulator not starting after a recent game update.&#xA;Fix Microsoft Flight Simulator crashing when starting next to big cities.&#xA;Fix Sackboy: A Big Adventure failing to start the first time it&amp;rsquo;s launched.&#xA;Fix Spyro Reignited Trilogy playing intro video in a wrong language.&#xA;Fix Jurassic World Evolution 2 bad performance with recent Proton versions.&#xA;Fix multiple monitor support in Project Cars 2 and Project Cars 3.&#xA;Fix Korean not being rendered correctly in Romance of the Three Kingdoms XIII launcher.&#xA;Fix multiple languages not rendering correctly in Sins of a Solar Empire: Rebellion.&#xA;Fix Lost Lands: Dark Overlord, Lost Lands: Dark Lord, Lost Lands: Redemption, and Haunted Hotel: Silent Waters Collector&amp;rsquo;s Edition crashing when trying to set a wallpaper.&#xA;Fix video playback regression with Chronos: Before the Ashes.&#xA;Improve video playback with OUTRIDERS and ToGather: Island.&#xA;Update wine-mono to 7.4.0.&#xA;Update dxvk-nvapi to v0.6.&lt;/p&gt;</description>
        </item><item>
            <title>AppGameKit Classic Version 2023.01.26 released for Linux</title>
            <link>https://playingtux.com/en/articles/2023/01/appgamekit-classic-version-20230126-relased-linux/</link>
            <pubDate>Thu, 26 Jan 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/01/appgamekit-classic-version-20230126-relased-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2023.01.26 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;version 2023.01.26&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for this version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2023.01.26 update released!&#xA;Welcome to a new update for AppGameKit Classic.&#xA;This small update includes these few changes:&#xA;Fixed Android export using the AGK adaptive icon if only a legacy icon was supplied&#xA;Added support for BMP image files&#xA;Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V2023.01.25 released</title>
            <link>https://playingtux.com/en/articles/2023/01/appgamekit-studio-v20230125-released/</link>
            <pubDate>Wed, 25 Jan 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/01/appgamekit-studio-v20230125-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_20230125.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2023.01.25 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;version 2023.01.25&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2023.01.25 update released!&#xA;Welcome to this new update for AppGameKit Studio. It focuses on improvements to the Visual Studio CODE extension and a range of important bug fixes and improvements.&#xA;Visual Studio Code Extension&#xA;Now has buttons in the top right for compile, run, broadcast, and debug&#xA;Allows only one broadcast or debug session at a time&#xA;Code completion now suggests user functions and variables&#xA;The go to declaration now handles local and type variables&#xA;Hover now handles local and type variables&#xA;Go to declaration on an include path will now go to that file&#xA;Bug Fixes and changes&#xA;Added support for BMP image files&#xA;Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android&#xA;Fixed a crash when creating a banner ad with CreateAdvert and then sending the app to the background&#xA;Fixed DeleteAdvert not removing the banner ad&#xA;Removed joystick support on Mac due to unsupported library&#xA;Mac version now compiles to both arm64 and x86_64&#xA;Updated to MoltenVK 1.2.1 on Mac and iOS&#xA;iOS and MacOS Tier 2 apps now require XCode 14 or higher&#xA;Tier 1 Compiler is now faster at compiling large projects&#xA;Compiler will output stats such as the number of lines parsed and language tokens generated&#xA;Tier 1 Compiler will now be more thorough in finding undefined variables in functions&#xA;IDE now reports up to 30 errors at a time, increased from 10&#xA;Removed support for Windows XP and Vista&#xA;Removed 32-bit support on Windows&lt;/p&gt;</description>
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            <title>Revhead: Update 37 released </title>
            <link>https://playingtux.com/en/articles/2022/12/revhead-update-37-released/</link>
            <pubDate>Fri, 30 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/revhead-update-37-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 37 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 37&lt;/strong&gt; for the racing-aimulation &lt;strong&gt;Revhead&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #37 - Achievements&#xA;Date: 29-12-2022&#xA;Version: 1.5.9265&#xA;Dear Revheads!&#xA;A long time waited wishes is Achievement. Xmas just passed, New Year is almost here, so what better time to give you this new feature!&#xA;Achievements are now available for all Revheads!&#xA;Since the game is out since years, not all achievements can be automated. If you&amp;rsquo;ve played the game already, some of them will be added automatically after loading your profile. Those which had no information in your game save will need some actions to activate.&#xA;i.e. if you already have all gold medals you will automatically get the awards, however the &amp;ldquo;First Car&amp;rdquo; award will come only when you buy a car, even if you did it already.&#xA;We wish you a Merry Xmas and also 30% discount during Winter Sale!&#xA;Added 39 Achievements&#xA;Added Polish localization&#xA;Added music to Intro&#xA;Fixed showing start balance on profile page (Easy:$100K, Med:$10K, Hard:$100)&#xA;Stability fixes&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>UPDATE: SteamOS 3.4 (inkl. Hotfixes 3.4.1 und 3.4.2) released, disables hardware de- and encoding</title>
            <link>https://playingtux.com/en/articles/2022/12/steamos-34-inkl-hotfixes-341-und-342-released-disables-hardware-de-and-encoding/</link>
            <pubDate>Thu, 22 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/steamos-34-inkl-hotfixes-341-und-342-released-disables-hardware-de-and-encoding/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_deck_header.png&#34; alt=&#34;Featured image of post UPDATE: SteamOS 3.4 (inkl. Hotfixes 3.4.1 und 3.4.2) released, disables hardware de- and encoding&#34; /&gt;&lt;p&gt;The long-awaited &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/1675200/announcements/detail/3646258449514531839&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;update to &lt;strong&gt;SteamOS 3.4 (incl. hotfixes 3.4.1 and 3.4.2)&lt;/strong&gt;&lt;/a&gt; for the Steam Deck was released today in the &amp;ldquo;stable&amp;rdquo; channel.&#xA;Unfortunately, besides all the nice improvements, there is also a less nice change: &lt;strong&gt;hardware de- and encoding (for video streams) has been disabled with this update&lt;/strong&gt;.&#xA;This means that, for example, &lt;strong&gt;streaming FROM or TO the Steam Deck&lt;/strong&gt; is now done exclusively in software (&lt;strong&gt;with corresponding effects on the CPU and battery&lt;/strong&gt;).&#xA;If and when this change will be reversed is currently unknown.&#xA;More informationen:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://github.com/ValveSoftware/SteamOS/issues/903&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/ValveSoftware/SteamOS/issues/903&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/1675200/eventcomments/3727323242807343433&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://steamcommunity.com/app/1675200/eventcomments/3727323242807343433&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/1675200/discussions/0/3541546590709961979/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://steamcommunity.com/app/1675200/discussions/0/3541546590709961979/&lt;/a&gt;&#xA;&lt;strong&gt;UPDATE&lt;/strong&gt;&#xA;The &lt;strong&gt;Hotfix 3.4.2&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;https://github.com/ValveSoftware/SteamOS/issues/903#issuecomment-1362769505&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;seems to have reverted this change&lt;/a&gt;.&lt;/p&gt;</description>
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            <title>Indoorlands: Update 1.2 and Hotfix 1.2.1 released</title>
            <link>https://playingtux.com/en/articles/2022/12/indoorlands-update-12-and-hotfix-121-released/</link>
            <pubDate>Wed, 21 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/indoorlands-update-12-and-hotfix-121-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Update 1.2 and Hotfix 1.2.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.2&lt;/strong&gt; as well as the &lt;strong&gt;Hotfix 1.2.1&lt;/strong&gt; for the Indoorpark-management-simulation &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.2 - Less winter, more roller coaster&#xA;Hi,&#xA;The year is coming to an end and we have an update for you!&#xA;Rollercoaster skins&#xA;You can make your coasters, using car theming, even more appealing.&#xA;New coaster type&#xA;We&amp;rsquo;ve added a new roller coaster type that promises plenty of exciting rides for your visitors. The cars have physically rotating gondolas mounted.&#xA;New ride: Reacher&#xA;You can now find another ride in the game, a high ride called Reacher.&#xA;New CyR parts&#xA;We&amp;rsquo;ve also added new parts for CyR that will let you build even more exciting rides. In particular, two tower variants.&#xA;Other changes&#xA;Added&#xA;New coaster templates with the new coaster type.&#xA;Added new supporter names. Thanks to everyone who supported us!&#xA;Improved&#xA;You can now copy and paste parts with CTRL-C and CTRL-V. So you can also replace parts at the origin by copying, deleting and pasting into the new structure.&#xA;Supporter names now appear in credits&#xA;Some small performance improvements&#xA;Fixed&#xA;Small memory leak on every cleaning process&#xA;The walls at the 4D-Cinema were always on top&#xA;Tooltip from cleaning tool was not localized&#xA;Hotfix 1.2.1 &amp;ndash; 12/21/2022&#xA;Fixed: Car spacing was not correct on rotating coaster type.&#xA;Fixed: Roller coasters do not ride in the park overview when a new blueprint is selected&#xA;Fixed: Automatic program &amp;ldquo;Reacher&amp;rdquo; did not work in the park overview&#xA;We hope you like the update. Let us know. Thanks to everyone who submitted feedback! Also feel free to come to our Discord server ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the bug in the top left corner of the game.&lt;/p&gt;</description>
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            <title>AppGameKit Classic Version 2022.12.13 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/12/appgamekit-classic-version-20221213-released-linux/</link>
            <pubDate>Tue, 20 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/appgamekit-classic-version-20221213-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2022.12.13 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;Version 2022.12.13&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The &lt;strong&gt;changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2022.12.13 update released!&#xA;Welcome to the quarterly update for AppGameKit Classic. This update focuses on a range of important bug fixes.&#xA;Bug Fixes&#xA;Fixed Alt key combinations causing a system sound on Windows&#xA;Fixed InAppPurchaseSetup failing unless both a normal and subscription product are added&#xA;Fixed text shaders not receiving shader constant updates&#xA;Fixed IndexOf when used on arrays of types&#xA;Fixed text not rendering with the correct default shader&#xA;Fixed JSON parser not decoding \u characters&#xA;Fixed apps including the User Tracking description when it isn&amp;rsquo;t used, causing rejections by Apple&#xA;Fixed Chartboost not setting the COPPA restrictions if SetAdMobChildRating is set&#xA;Fixed AdMob not setting MaxAdContentRating if SetAdMobChildRating is set&#xA;Merry Christmas to you all and see you soon in 2023!&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V2022.12.12 released</title>
            <link>https://playingtux.com/en/articles/2022/12/appgamekit-studio-v20221212-released/</link>
            <pubDate>Tue, 20 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/appgamekit-studio-v20221212-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agkstudio_20221212.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2022.12.12 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2022.12.12&lt;/strong&gt; of the (game-)development tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2022.12.12 update released!&#xA;Welcome to the quarterly update for AppGameKit Studio.&#xA;The build is slightly delayed from its intended release date of 12th December due to a code signing issue, but we managed to get it out before Christmas!&#xA;This update focuses on a new way to code AppGameKit Studio with Visual Studio CODE and a range of important bug fixes.&#xA;Visual Studio CODE&#xA;We&amp;rsquo;ve created an extension for Visual Studio CODE that lets you edit, compile, broadcast and run your AppGameKit projects. This early Alpha version is available to anyone to try and we&amp;rsquo;d like to hear your feedback on it. Please post your experiences into this forum thread.&#xA;The VSCode extension can be installed using the &amp;ldquo;vsix&amp;rdquo; file located in the VSCode folder in your AppGameKit Studio install folder. Then in the extension settings set the AppGameKit Path setting to the folder where you installed AppGameKit Studio. E.g. &amp;ldquo;C:\Program Files\AGK Studio&amp;rdquo;.&#xA;You can use the same shortcuts F5 (Run), F6 (Broadcast), F7 (Compile), and F8 (Debug) as the original AppGameKit IDE, however the debug option currently only runs the app, it does not provide any debugging features yet.&#xA;We intend to publish the VSCode extension to the market place in the near future.&#xA;Bug Fixes and changes&#xA;Exported Amazon APKs now target API 31 (Android 12)&#xA;Fixed Alt key combinations causing a system sound on Windows&#xA;Fixed APK export causing a warning in google Play about the billing library version&#xA;Fixed InAppPurchaseSetup failing unless both a normal and subscription product are added&#xA;Fixed IndexOf when used on arrays of types&#xA;Fixed JSON parser not decoding \u characters&#xA;Fixed apps including the User Tracking description when it isn&amp;rsquo;t used, causing rejections by Apple&#xA;Fixed Chartboost not setting the COPPA restrictions if SetAdMobChildRating is set&#xA;Fixed AdMob not setting MaxAdContentRating if SetAdMobChildRating is set&#xA;Added VSCode extension to allow compiling, running, and broadcaster for VSCode&#xA;Merry Christmas to you all and see you soon in 2023!&lt;/p&gt;</description>
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            <title>Revhead: Update 36 released </title>
            <link>https://playingtux.com/en/articles/2022/12/revhead-update-36-released/</link>
            <pubDate>Thu, 15 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/revhead-update-36-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 36 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 36&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 36&#xA;Date: 15-12-2022&#xA;Version: 1.5.9234&#xA;Dear Revheads!&#xA;Silence is always a sign of some big work in the background!&#xA;This time we had a lot to introduce to you! Almost all of it was requested by our players and since XMas is coming, we decided to give you those as our gift. While we are not finished all we wanted, we believe it is a good time to release what we have so far!&#xA;First of all, the game has a new beginning with a cut-scene intro, which starts from a newly added Airport. While your Uncle Charlie drives you back to your Motel, he introduce the game for new players. He gives you hints about what can you do in the game and put you into the motel as start.&#xA;Many users complained about our tutorial, since it was a bit too hard for some players and took too much time for those who knows what and how to do. So we made a new in-game tutorial, which is balanced for both groups, much easier, yet introduce everything you really need to know to get started.&#xA;The game also comes with new game modes: Easy, Medium and Hard. While in Easy mode you get plenty of money and an already ready to race car, the hard mode gives you not much to start with, so you have to work hard to get your first race car ready to race. Game modes also changes AI and race times, to make it easier to win if that is what you choose for.&#xA;Another major changes is the full controller support! This means you can now play through the game from start to finish using your game controller. You won&amp;rsquo;t need switch between game controller and mouse or keyboard during the game. For those, who don&amp;rsquo;t have game controller, we also made it easier to use everything from keyboard with shortcuts. All important shortcuts is shown on the screen to make it even more easier for you.&#xA;As always, we did many bug-fixes and this time another huge performance optimisation. Our beta testers sent us very positive results, the game started up on old computers, which was not even able to play it before.&#xA;We are also worked - and still working on Achievements. We have added dozens of it to the game, but this is still under testing, so you have to wait a bit to get it released. It is very close, but need more time to test properly, that is why we decided to delay this part and not include it in this release.&#xA;Finally, we have 2 more new languages Italian and Polish. While Italian is already in this release, the Polish will be released in the next update or patch.&#xA;So, here we go:&#xA;Added cut-scene intro for new start&#xA;New tutorials, much easier, yet introduce everything you really need to know&#xA;Full Controller Support - you can play through the game from start to end without a need of mouse or keyboard&#xA;Selectable Easy/Medium/Hard game modes for new profiles (old profiles start as Medium)&#xA;Dynamic hints on loading screen to help you solving common problems&#xA;Added Airport as new location (races will be added soon)&#xA;Major Performance optimisation&#xA;Added Italian language&#xA;Fixed many visual glitches, including Trees and some cars&amp;rsquo;s body&#xA;Bugfixes&#xA;Achievements are under beta testing, will be released as soon testing is done&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.19) &#34;De sopetón&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/12/tropico-6-update-v19-de-sopeton-released/</link>
            <pubDate>Thu, 01 Dec 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/12/tropico-6-update-v19-de-sopeton-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.19) &#34;De sopetón&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 19&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;De sopetón&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;Tropico 6 update 19 – De sopetón has just been released for Steam. The update will follow for Xbox series X/S, Xbox One and PlayStation 4 | 5 on Dec 15th.&#xA;With update 19, we have added a new, free Landmark: The Moonlander, for the Cold War era. In addition, we have adjusted the costs for relocating buildings as well as the fluctuation of Tropocoins and removed the monthly upkeep for the “Funhouser Special” edict.&#xA;Amongst several fixes, update 19 also solves an issue that led to the Housing-Quality Bonus from Metro Station not being updated correctly when relocating the Metro Station or correspondingly affected residential buildings were relocated. Fixes also include an issue with crashes that could occur in multiplayer, when building bridges or saves included bridges were loaded.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;New Features&#xA;A new Cold War landmark has been added: The Moon Lander&#xA;The cost of relocating buildings has been adjusted. Instead of always being at least 500$, the relocation costs can now be below this value.&#xA;Bugfixes&#xA;Fixed an issue where the superpower relationship would decay too quickly after loading a save game.&#xA;Fixed an issue where the ‘Disable Invasions’ option in the Creative Mode was blocking the era-progression when choosing to go to war in Colonial Times (now you can progress to the next era after waiting for two years).&#xA;The Tropocoin price fluctuations have been adjusted.&#xA;The monthly upkeep cost for the ‘Funhouser Special’ edict has been removed.&#xA;Fixed an issue that led to the Housing-Quality Bonus from Metro Station not being updated correctly when relocating the Metro Station, or correspondingly affected residential buildings were relocated.&#xA;Fixed an issue that resulted in the foliage of the palace not being loaded correctly after the building was relocated.&#xA;Fixed an issue that caused the money reward for the ‘Commercial Space Mission’ being not listed in the Almanac.&#xA;[Multiplayer] Fixed an issue where the game could become unstable when building a bridge or loading a save game with bridges.&#xA;[Multiplayer] Fixed an issue where objects from the Tropocoin Farm were not removed correctly after quickly demolishing multiple Tropocoin Farms.&#xA;[Localization] Several text and menu fixes.&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge update 1.46 released</title>
            <link>https://playingtux.com/en/articles/2022/11/euro-truck-simulator-2-huge-update-146-released/</link>
            <pubDate>Thu, 10 Nov 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/11/euro-truck-simulator-2-huge-update-146-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets_1_46_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.46 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2022/11/euro-truck-simulator-2-146-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.46&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;New Explorable Iberian Settlement and Company&#xA;Iberian Regional Signage&#xA;Vehicles&#xA;Ownable Cisterns - Chemical Trailers&#xA;DAF 2021 got custom infotainment implementation&#xA;Infotainment/GPS screens on all trucks have switched off state separated from map zoom&#xA;Cellphones and navigational devices got a custom implementation&#xA;Gameplay&#xA;New Gallery Feature&#xA;Company Browser&#xA;Custom City Intros&#xA;Driveshaft Torque&lt;/p&gt;</description>
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            <title>American Truck Simulator: huge update 1.46 released</title>
            <link>https://playingtux.com/en/articles/2022/11/american-truck-simulator-huge-update-146-released/</link>
            <pubDate>Tue, 08 Nov 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/11/american-truck-simulator-huge-update-146-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_46_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.46 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2022/11/american-truck-simulator-146-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.46&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;US-20 road between Idaho and Montana&#xA;Idaho Viewpoints Redesign&#xA;Vehicles&#xA;Ownable Cisterns - Chemical Trailers&#xA;Cascadia and Western Star 57X got custom infotainment implementation&#xA;Infotainment/GPS screens on all trucks have switched off state separated from map zoom&#xA;Cellphones and navigational devices got a custom implementation&#xA;Gameplay&#xA;New Gallery Feature&#xA;Company Browser&#xA;Custom City Intros&#xA;Driveshaft Torque&lt;/p&gt;</description>
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            <title>Indoorlands: leaves Early Access and releases full version</title>
            <link>https://playingtux.com/en/articles/2022/10/indoorlands-leaves-early-access-and-releases-full-version/</link>
            <pubDate>Sat, 15 Oct 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/10/indoorlands-leaves-early-access-and-releases-full-version/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_full_release.jpg&#34; alt=&#34;Featured image of post Indoorlands: leaves Early Access and releases full version&#34; /&gt;&lt;p&gt;After almost three years of development and over a year in Early Access, the &lt;strong&gt;full release&lt;/strong&gt; of the Indoorpark-management-simulator &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello,&#xA;after almost three years of development and over a year in Early Access, Indoorlands goes into full release today!&#xA;We would like to take this opportunity to thank all Early Access players, beta testers, friends and family members who supported us during the development period. Without you this would not have been possible.&#xA;For the Full Release we have now also added some new features &amp;amp; changes. The roadmap is now complete!&#xA;Below is an overview of all the new changes:&#xA;Tutorial&#xA;For all new players: the game has now got a tutorial, which explains you the basics and for the first time the interaction of visitors, economy and research. If you follow the tips and work through your milestones and contracts quickly, you can progress faster than ever in the game and build huge indoor parks.&#xA;We think that the basic game mechanics are now so well explained that you won&amp;rsquo;t have to experiment around as much (as you did in Early Access) and can focus on building parks. This should result in a relaxed yet challenging gameplay experience.&#xA;We tried to explain only the essentials and not to be too annoying. Feel free to give us feedback if you need more explanation. Also feel free to tell us what you think about the gameplay and balancing in the full version of Indoorlands now!&#xA;To all the previous players who taught themselves the game without a tutorial: We are proud of you :) But if you are interested, feel free to try the new tutorial. We would highly recommend it to everyone! To do that, you just have to go to the settings in the main menu and reset the tutorial progress.&#xA;New decorations&#xA;We have now added a whole new theming package to the game: medieval.&#xA;New coaster content&#xA;We had added &amp;ldquo;Indoorlands&amp;rdquo; coasters in the last major update. Now we made some more small improvements, but there is also new content for you. For one, there is a new coaster type: inverted coaster.&#xA;We also added 3 more coaster halls. We are excited to see what kind of coaster creations you will load into STEAM Workshop in the future.&#xA;Achievements &amp;amp; community items&#xA;A bigger item on our roadmap was still the missing achievements. You can now unlock over 30 of them.&#xA;We also created lots of STEAM community items &amp;amp; trading cards.&#xA;New languages&#xA;Integrating new languages into the game was also something we had in mind, so we had the following languages translated with professional help:&#xA;French&#xA;Chinese (simplified)&#xA;Korean&#xA;We also had the following automatic translations added with DeepL:&#xA;Dutch&#xA;Spanish&#xA;Italian&#xA;If you have feedback, especially on the automatically translated languages, feel free to get in touch.&#xA;Depending on demand, we will have more languages professionally translated over time. Let us know.&#xA;Other changes&#xA;Added&#xA;Added new main menu&#xA;Credits added&#xA;Many new blueprints (incl. the winning halls from our last community challenge)&#xA;3 new entertainment halls&#xA;Improved&#xA;The last node when building a roller coaster can now be explicitly connected to the entrance of the roller coaster station&#xA;Models of roller coaster track types revised.&#xA;Roller coasters now generate more tags, depending on track configuration&#xA;Some sounds adjusted&#xA;Milestone tasks now have a name&#xA;Visitors should now be more willing and more correct to put their hands up when riding a roller coaster&#xA;Balancing&#xA;The visitor requirement milestone now requires a bit more experience in the later levels&#xA;Impact on satisfaction by park impression slightly reduced for later levels&#xA;Fixed&#xA;Sometimes the navmesh was not generated correctly, so halls were not visited by visitors&#xA;The 3D icons above broken halls did not disappear when you sold the hall&#xA;Sometimes inserted roller coaster nodes could not be moved&#xA;The roller coaster did not need to be revalidated when changing the type of roller coaster&#xA;Sometimes the coaster colors were reset when adding new nodes&#xA;The &amp;ldquo;Machine&amp;rdquo; ride did not work anymore (brackets could not be closed)&#xA;Rollercoaster inputs XAM NIM mirroring fixed&#xA;Log spamming reduced a bit&#xA;In a few halls the wall textures were distorted&#xA;A few buildings didn&amp;rsquo;t have the right tags, names and icons assigned to them&#xA;Sometimes important menus could not be opened if others were not closed&#xA;Quick placement of decorations was sometimes interrupted&#xA;Outlook&#xA;So&amp;hellip; the Early Access roadmap has been worked through. And now? Where do we go from here? There is no lack of ideas from you and the team!&#xA;The motto now is: After the release is before the release. In particular, we will now spend the next few weeks analyzing your feedback and making further improvements based on it. The feedback from new players, who are now playing the game for the first time, is also important to us and will flow into the planning of future updates. A small content update, which will be released later this year, is already planned - but more on that when the time comes.&#xA;Our suggestion would be this: get comfortable, take some time and start a completely new park. After you&amp;rsquo;ve played for a while, write us your opinion and your suggestions for improvement. Feel free to leave a review on Steam if you haven&amp;rsquo;t done so yet.&#xA;We are looking forward to your messages and wish you a relaxing time in your unique indoor park!&#xA;We would also be happy to welcome you on our Discord server ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ). Otherwise: you can still submit bug reports and feedback in-game at any time by pressing the button with the beetle in the upper left corner.&lt;/p&gt;</description>
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            <title>Indoorlands: Patch 0.10.3 released</title>
            <link>https://playingtux.com/en/articles/2022/10/indoorlands-patch-0103-released/</link>
            <pubDate>Sat, 08 Oct 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/10/indoorlands-patch-0103-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Patch 0.10.3 released&#34; /&gt;&lt;p&gt;While still preparing for the full release, another new &lt;strong&gt;patch 0.10.3&lt;/strong&gt; for the Indoorpark-management-simulation &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 0.10.3&#xA;Hi,&#xA;today we have a small update, while we continue to work on the full version in parallel.&#xA;Rollercoasters: Track visualization and validation&#xA;We have added a few basic features to the roller coaster editor. First, the track segments now have a suitable visualization, depending on the selected type.&#xA;We also added a track validation, which means that when you edit, you can start a test. Mainly we test here if the coaster can go reach the station again, but we also added some smaller structural checks, if the track clips through the wall or the floor for example. But we also tried not to be too restrictive, so that the creative freedom remains. We hope we found a good balance here.&#xA;Important! If a roller coaster has not been tested successfully (green), then it can no longer be visited by visitors. In addition, it is then not possible to save as a blueprint. Accordingly, go through the roller coaster halls in your savegame and perform the test. In addition, we would like to ask all those who have already uploaded coasters in the workshop to upload their coasters again after validation.&#xA;Other changes&#xA;Fixed: The repair staff often didn&amp;rsquo;t feel like working anymore&#xA;Fixed: Thematization could not be changed in deco halls&#xA;Fixed: The staff didn&amp;rsquo;t work through some rides properly&#xA;Fixed: Visitors and staff simply stopped on some rides&#xA;Fixed: The controls for the coasters stopped working when the coaster type was changed&#xA;Fixed: Some of the rides were still smoking, even though they were repaired&#xA;Fixed: The reward windows sometimes didn&amp;rsquo;t show up when other menus were open&#xA;Fixed: The visitor difficulty setting for sandbox mode could sometimes not be used&#xA;Fixed: The &amp;ldquo;# buildings of type&amp;rdquo; counter increased when you just repositioned the halls&#xA;Fixed: Localization and naming adjustments in the roller coaster node windowlet.&#xA;Fixed: A few typos&#xA;Balancing: Selling buildings now always gives 70% money back (before you got 100% back under some circumstances)&#xA;Balancing: Swapping rides now also gives 70% money back (before 50%)&#xA;Balancing: The roller coasters broke too fast&#xA;Improved: A few more button hover sounds&#xA;Improved: Small animations for the environments&#xA;Remember, feel free to report bugs and feedback via the in-game form (red beetle on the top left). Otherwise, maybe see you on our Discord?&lt;/p&gt;</description>
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            <title>AppGameKit Classic Version 2022.09.28 released for Linux</title>
            <link>https://playingtux.com/en/articles/2022/09/appgamekit-classic-version-20220928-released-linux/</link>
            <pubDate>Wed, 28 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/appgamekit-classic-version-20220928-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk2_classic_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Classic Version 2022.09.28 released for Linux&#34; /&gt;&lt;p&gt;The new &lt;strong&gt;version 2022.09.28&lt;/strong&gt; of &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; (aka &lt;strong&gt;AGK2&lt;/strong&gt;) is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/325180/AppGameKit_Classic_Easy_Game_Development/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Changelog&lt;/strong&gt; for the current version:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Classic 2022.09.28 update released!&#xA;Welcome to the quarterly update for AppGameKit Classic. This update focuses on a host of NEW commands!&#xA;AppGameKit Compiler&#xA;Projects can now have more than 256 Types defined in them&#xA;Text&#xA;Added new text shader commands:&#xA;SetTextShader( int iTextIndex, int shaderID )&#xA;SetTextShaderConstantByName( int iTextIndex, string szName, float value1, float value2, float value3, float value4 )&#xA;SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 )&#xA;SetTextShaderConstantDefault( int iTextIndex, string szName )&#xA;Physics&#xA;Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true&#xA;In-App Purchases&#xA;Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers&#xA;InAppPurchaseRedeemOffer()&#xA;GetAppReceipt()&#xA;InAppPurchaseActivateWithPlan( int iID, string planToken )&#xA;GetInAppPurchaseSubNumPlans( int iID )&#xA;GetInAppPurchaseSubPlanNumPeriods( int iID, int planIndex )&#xA;GetInAppPurchaseSubPlanPrice( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanDuration( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanDurationUnit( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanPaymentType( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanTags( int iID, int planIndex )&#xA;GetInAppPurchaseSubPlanToken( int iID, int planIndex )&#xA;iOS&#xA;Added GetAppReceipt() command on iOS to return the list of AppStore transactions&#xA;Android&#xA;Fixed APK export with deep links for Android 12&#xA;Updated Android target API to 31 (Android 12)&#xA;Added commands to return the size and position of any display cutouts on Android&#xA;Added support for both Adaptive and Legacy icons in APK export&#xA;Added command to request the app be pinned on Android&#xA;Removed deprecated expansion file commands on Android&#xA;Fixed Android sometimes returning device width and height as 1 at start before returning the correct values&#xA;Padded short sounds on Android to 400ms to avoid popping and distortion&#xA;Fixed APK export sometimes not finding java or jarsigner program&#xA;Fixed Android Keytool process sometimes not finding keytool program&#xA;IsPinAppAvailable()&#xA;PinApp( int enable )&#xA;Screen Area&#xA;Added commands to return the safe area that avoids all cutouts on iOS and Android&#xA;GetDisplayNumCutouts()&#xA;GetDisplayCutoutTop( int index )&#xA;GetDisplayCutoutBottom( int index )&#xA;GetDisplayCutoutLeft( int index )&#xA;GetDisplayCutoutRight( int index )&#xA;GetScreenBoundsSafeTop()&#xA;GetScreenBoundsSafeBottom()&#xA;GetScreenBoundsSafeLeft()&#xA;GetScreenBoundsSafeRight()&#xA;Social &amp;amp; Adverts&#xA;Updated to the latest Snapchat SDK&#xA;Updated to the latest Chartboost SDK&#xA;Light &amp;amp; Dark Modes&#xA;Added command to check if the device is in dark theme mode&#xA;IsDarkTheme()&#xA;Misc&#xA;Fixed command name for GetFractalXYZ&#xA;Updated Firebase SDK on iOS and Android&#xA;Fixed very long Print() string (100,000+ characters) causing a crash&#xA;Fixed SetWindowSize on Windows not allowing windows bigger than the screen when allowOversize parameter is set to 1&#xA;Tier 2&#xA;Added new common code folder for Android Tier 2 apps to simplify updates&#xA;Android Tier 2 projects have a new structure that shares common files and external libraries to make them easier to add, remove, and update&#xA;As usual Steam owners of AppGameKit Classic will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V2022.09.26 released</title>
            <link>https://playingtux.com/en/articles/2022/09/appgamekit-studio-v20220926-released/</link>
            <pubDate>Mon, 26 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/appgamekit-studio-v20220926-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_20220926-small.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2022.09.26 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2022.09.26&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2022.09.26 update released!&#xA;Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands!&#xA;AppGameKit Compiler&#xA;Projects can now have more than 256 Types defined in them&#xA;Text&#xA;Added new text shader commands:&#xA;SetTextShader( int iTextIndex, int shaderID )&#xA;SetTextShaderConstantByName( int iTextIndex, string szName, float value1, float value2, float value3, float value4 )&#xA;SetTextShaderConstantArrayByName( int iTextIndex, string szName, int arrayIndex, float value1, float value2, float value3, float value4 )&#xA;SetTextShaderConstantDefault( int iTextIndex, string szName )&#xA;Physics&#xA;Fixed SetPhysicsInitiallyAwake ignoring the provided value and always using true&#xA;In-App Purchases&#xA;Added new In-App Purchase commands to deal with subscriptions with multiple plans and offers&#xA;InAppPurchaseRedeemOffer()&#xA;GetAppReceipt()&#xA;InAppPurchaseActivateWithPlan( int iID, string planToken )&#xA;GetInAppPurchaseSubNumPlans( int iID )&#xA;GetInAppPurchaseSubPlanNumPeriods( int iID, int planIndex )&#xA;GetInAppPurchaseSubPlanPrice( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanDuration( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanDurationUnit( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanPaymentType( int iID, int planIndex, int periodIndex )&#xA;GetInAppPurchaseSubPlanTags( int iID, int planIndex )&#xA;GetInAppPurchaseSubPlanToken( int iID, int planIndex )&#xA;iOS&#xA;Updated MoltenVK library for iOS apps&#xA;Added GetAppReceipt() command on iOS to return the list of AppStore transactions&#xA;Android&#xA;Fixed APK export with deep links for Android 12&#xA;Updated Android target API to 31 (Android 12)&#xA;Added commands to return the size and position of any display cutouts on Android&#xA;Added support for both Adaptive and Legacy icons in APK export&#xA;Added command to request the app be pinned on Android&#xA;Removed deprecated expansion file commands on Android&#xA;Fixed Android sometimes returning device width and height as 1 at start before returning the correct values&#xA;Padded short sounds on Android to 400ms to avoid popping and distortion&#xA;Screen Area&#xA;Added commands to return the safe area that avoids all cutouts on iOS and Android&#xA;GetDisplayNumCutouts()&#xA;GetDisplayCutoutTop( int index )&#xA;GetDisplayCutoutBottom( int index )&#xA;GetDisplayCutoutLeft( int index )&#xA;GetDisplayCutoutRight( int index )&#xA;GetScreenBoundsSafeTop()&#xA;GetScreenBoundsSafeBottom()&#xA;GetScreenBoundsSafeLeft()&#xA;GetScreenBoundsSafeRight()&#xA;IsPinAppAvailable()&#xA;PinApp( int enable )&#xA;Social &amp;amp; Adverts&#xA;Updated to the latest Snapchat SDK&#xA;Updated to the latest Chartboost SDK&#xA;Light &amp;amp; Dark Modes&#xA;Added command to check if the device is in dark theme mode&#xA;IsDarkTheme()&#xA;Misc&#xA;Fixed command name for GetFractalXYZ&#xA;Updated Firebase SDK on iOS and Android&#xA;Fixed very long Print() string (100,000+ characters) causing a crash&#xA;Fixed SetWindowSize on Windows not allowing windows bigger than the screen when allowOversize parameter is set to 1&#xA;Tier 2&#xA;Added new common code folder for Android Tier 2 apps to simplify updates&#xA;Android Tier 2 projects have a new structure that shares common files and external libraries to make them easier to add, remove, and update&#xA;As usual Steam owners of AppGameKit Studio will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website&lt;/p&gt;</description>
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            <title>Indoorlands: Update 0.10.0 with rollercoaster-editor and Hotfix 0.10.1 released</title>
            <link>https://playingtux.com/en/articles/2022/09/indoorlands-update-0100-and-hotfix-0101-rollercoaster-editor-released/</link>
            <pubDate>Thu, 22 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/indoorlands-update-0100-and-hotfix-0101-rollercoaster-editor-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Update 0.10.0 with rollercoaster-editor and Hotfix 0.10.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;update 0.10.0 with rollercoaster-editor&lt;/strong&gt; and the &lt;strong&gt;Hotfix 0.10.1&lt;/strong&gt; for the Indoorpark-Management-Simulator &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 0.10 - Rollercoasters, Events &amp;amp; More (and a release date!)&#xA;Hi,&#xA;today we finally have another big update for you. But before we start with the changes a big announcement.&#xA;Release date!&#xA;We will be releasing the game from Early Access on 10/14/2022. Remember the date, tell your friends and acquaintances. And now enjoy the latest trailer:&#xA;Rollercoasters (Open Beta)&#xA;Today is the day: we present you roller coasters in &amp;ldquo;Indoorlands&amp;rdquo;! For the beginning, there is a roller coaster hall where you can build your own roller coasters. Currently you can choose from two different types of roller coasters.&#xA;The editor is node-based, meaning you position nodes and set them up. For example, you can set that the coaster should accelerate towards a node or slowed down to a certain speed.&#xA;The editor is not 100% finished yet, but we want to collect your feedback and give you the possibility to show your creations in the workshop. Among other things we are still working on a 3D representation of the track section types (lift, LIM, brake), track validation and more coaster types.&#xA;Of course we also have a STEAM Workshop support for roller coasters. Accordingly, we would like to invite you to participate in our community challenge and show off your coasters:&#xA;Indoorlands EventTue, September 20, 2022&#xA;Weekly Community Build Challenge&#xA;Dear Indoorlands Community, following our big rollercoaster update we would like to start a new Community Build Challenge.&#xA;Orders, Milestones &amp;amp; Trends&#xA;Up to now there were milestones in &amp;ldquo;Indoorlands&amp;rdquo;, which were automatically fulfilled as soon as certain conditions were met (e.g. a certain number of visitors in the park). Rewards were given automatically for this and new stuff was unlocked.&#xA;These milestones now need to be actively confirmed. There is now an event overview, where you can find the milestones and collect your rewards if you want.&#xA;However, the event overview still shows you your orders. From time to time, you will be shown job offers in the game, then you have to select a job. If you fulfill the order, then you get a reward.&#xA;But in the window you can also find ongoing passive events (temporary changes in the park, e.g. x% more visitors for a certain time), as well as trends. Trends are temporary changes in the demand of visitors. I.e. sometimes visitors want especially many fries or certain theming. Then, if you want, you can react to it and profit from it.&#xA;[h1]Improvement research/h1]&#xA;In the previous research menu you could only unlock new content (e.g. new rides or restaurants). With the introduction of Improvement Research, there is now another research category where you can improve the features &amp;amp; functions of your park. E.g. that your employees work faster or that buildings cost less.&#xA;Note: In the course of the improvement research we have made the price &amp;amp; quality setting unlockable. I.e. you have to unlock them first.&#xA;Environments&#xA;We have now given &amp;ldquo;Indoorlands&amp;rdquo; another visual overhaul. We focused on the environment. We wanted to make them a bit more attractive and interesting. There are now three environments that you can choose from when starting a new park. These environments were chosen to fit the theme of indoor parks, i.e. places where you would rather not build outdoor parks.&#xA;Other changes&#xA;Added&#xA;New entertainment halls&#xA;New roller coaster specific deco (near misses).&#xA;Sorting options for visitor demand report.&#xA;New visitor reaction when they received something for free&#xA;Community Challenge Blueprints included&#xA;New supporter names added&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1666380/Indoorlands&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/1666380/Indoorlands&lt;/a&gt;__Supporter_Edition/&#xA;Improved&#xA;When selecting buildings to repair, the respective worker is now highlighted.&#xA;Background of popups (milestones etc.) is now translucent and the game is paused during them&#xA;Milestone popups now also show that new visitor types have been unlocked (and which ones)&#xA;Namings regarding demand, needs and tags slightly improved&#xA;Various sound adjustments for rides and their change on time change (faster / slower)&#xA;Revised intro and splash screen&#xA;Fixed&#xA;Various crashes&#xA;There were cases where visitors could not reach buildings when using path deco&#xA;When the game was sped up, the economy mechanisms did not run with the correct time scaling&#xA;Custom rides did not have a &amp;ldquo;ride&amp;rdquo; tag, so they were much less visited&#xA;Workers sometimes left the buildings through the wall&#xA;Mechanics sometimes went back to your repair building instead of repairing&#xA;When leaving the detail view the hall was saved several times&#xA;Fences were sometimes not changeable in the new 7x11 hall from the last update&#xA;Shadows flickered briefly when auto-saving&#xA;If the Twitch integration was activated, there were occasionally performance spikes&#xA;Sometimes visitors were invisible in the detail view&#xA;The preview of a hub hall was a bit broken&#xA;Some typos&#xA;Now what?&#xA;Our roadmap is almost complete. We will now mainly work on the roller coaster editor and overall make improvements and bug fixes to the game. In addition, we would like to make the currently very meager tutorial a bit more &amp;hellip; instructive.&#xA;See you in the park!&#xA;We hope you enjoy this last big Early Access update. We&amp;rsquo;re super excited to see what beautiful roller coasters you build. Thank you very much for your feedback and bug reports. Remember, you can always submit bug reports in-game by pressing the button with the bug in the upper left corner. We would also be happy to welcome you on our Discord server ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ).&lt;/p&gt;</description>
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            <title>ATOM RPG: Update 1.185 released</title>
            <link>https://playingtux.com/en/articles/2022/09/atom-rpg-update-1185-released/</link>
            <pubDate>Thu, 15 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/atom-rpg-update-1185-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1185.jpg&#34; alt=&#34;Featured image of post ATOM RPG: Update 1.185 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.185&lt;/strong&gt; for &lt;strong&gt;ATOM RPG&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Polish Update and other Improvements&#xA;Greetings, friends!&#xA;Today we&amp;rsquo;re updating ATOM RPG with a fair quantity of new fixes and optimizations, as well as the highly awaited, fully reworked Polish localization many of you were expecting for a long time now.&#xA;Please, enjoy! And should there be any feedback about the new translation, please feel free to message us at &lt;a class=&#34;link&#34; href=&#34;mailto:support@atomrpg.com&#34; &gt;support@atomrpg.com&lt;/a&gt; or use the Steam forums.&#xA;Best wishes, Atom Team&#xA;Change log:&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.18) &#34;Locura Cripto&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/09/tropico-6-update-v18-locura-cripto-released/</link>
            <pubDate>Tue, 06 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/tropico-6-update-v18-locura-cripto-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.18) &#34;Locura Cripto&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 18&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Locura Cripto&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;Tropico 6 Update v.18 ‘Locura Cripto’ has just been released for Steam, Xbox Series X/S, Xbox One and PlayStation 4 | 5.&#xA;With the Locura Cripto update, we have added a new mode to the game that allows you to get wild with the settings. We also have 2 brand new, free and fantastic buildings for the island ruler of tomorrow with the Tropocoin Farm and the Offshore Wind Turbine!&#xA;Update 18 also fixes some bugs in multiplayer, such as the resetting of building blueprints for clients after loading a savegame.&#xA;Additionally, several gameplay bugs have been fixed, such as Tropicans always staying in high school or college when a save game was created while in those buildings: No more &amp;ldquo;detention&amp;rdquo; in Tropico&amp;rsquo;s educational institutions!&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;Improvements and new features&#xA;A new modern building, the “Tropocoin Farm”, has been added.&#xA;Eager to enter the Crypto business? Tropico now boasts its own cryptocurrency – the “Tropocoin”. With the Tropocoin Farm you can generate this new virtual currency in return for using lots of energy. The coins can be sold for money or Swiss Bank money but be careful, the crypto market is unpredictable. Additionally, you can exchange your Tropocoins for NFTs which will be displayed via Hologram at your Tropocoin Farm.&#xA;A new modern building, the “Offshore Wind Turbine”, has been added.&#xA;Build Offshore Wind Turbines in Tropico’s seas and generate clean, renewable energy. In addition, the Tropican engineers have found a way to use the Offshore Windmills like big fans. Just change the work mode to “Smog Fan” and when placed near shores they will reduce pollution on nearby coastal areas.&#xA;Creative Mode has been added for Sandbox games, offering even more settings to rule however you want, e.g., without rebels, with unlimited resources and more. Please note that the earning of achievements is disabled when activating any creative mode options. Here is the list of the new creative mode settings:&#xA;Unlimited Money&#xA;Infinite Resources&#xA;Unlimited Landmarks&#xA;All blueprints unlocked&#xA;Unlimited Mandate time&#xA;Disable elections&#xA;Disable rebels&#xA;Disable demands&#xA;Disable invasions&#xA;Added tooltips for Sandbox options.&#xA;[Soundtrack DLC only] Added DLC Soundtracks from “The Llama of Wall Street”, “Spitter”, “Lobbyistico” and “Festival” to the Soundtrack List.&#xA;Bugfixes&#xA;Fixed Teamsters delivering only small amounts of manure.&#xA;Fixed Hospital and Ancient Ruins getting the Space Program’s knowledge production bonus.&#xA;Fixed citizens staying in High School or College forever, after saving while they are in said building.&#xA;When choosing the Barracks upgrade “Motorized Infantry” the soldiers will now leave the truck during a fight.&#xA;“State Controlled Media” constitution now works correctly.&#xA;“The Tropico Papers” edict now affects filthy rich citizens correctly.&#xA;“Random Blueprint” reward is now greyed out if the player already unlocked all blueprints.&#xA;Fixed reward newsfeed when a Treasure Hunt raid has finished and the player already has all available blueprints.&#xA;Fixed development of die-hard political views with built Brandenburg Gate.&#xA;Fixed Minister of Interior not having any effect when a conservative is hired for the position.&#xA;Fixed Defense HQ and Drone Command’s required worker education from being affected by the Military Constitution.&#xA;Fixed that some buildings sometimes did not reveal special citizen roles after loading a savegame.&#xA;Display Food Happiness more clearly in Almanac as to not confuse it with Service Quality.&#xA;Fixed “Garbage Dump” blueprint being unlocked at the start of a map.&#xA;Fixed “Work modes” task completing itself in Tutorial 1.&#xA;The text “Customize Options” will not be displayed in map creation when playing with mouse and keyboard.&#xA;Fixed lipstick color customization resetting to white after loading or starting a map.&#xA;Multiplayer: fixed Blueprints resetting for clients after loading a savegame.&#xA;Multiplayer: fixed the host gaining the clients’ loot from raids.&#xA;Multiplayer: fixed the client not seeing stocks in any raid building.&#xA;Multiplayer: fixed players seeing changed outpost name from other players.&#xA;Several text and menu fixes.&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge update 1.45 released</title>
            <link>https://playingtux.com/en/articles/2022/07/euro-truck-simulator-2-huge-update-145-released/</link>
            <pubDate>Thu, 28 Jul 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/07/euro-truck-simulator-2-huge-update-145-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_45_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.45 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2022/07/euro-truck-simulator-2-145-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.45&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Hannover Rework&#xA;Krone Production Plant, Werlte (requires Krone Trailer Pack DLC)&#xA;Gameplay&#xA;Optional MOD Support for Convoys&#xA;Custom City Intros for Austria and Hanover&#xA;Rain Sensor Option&#xA;Option to hide inaccessible road markers&#xA;Vehicles&#xA;Ownable Cistern Trailers (Silo and Fuel Tank)&#xA;Krone Paper Liner, Krone Profi Liner Building, more Krone toys (requires Krone Trailer Pack DLC)&#xA;JOST Fifth Wheel Phase 1 implementation&lt;/p&gt;</description>
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            <title>American Truck Simulator: huge update 1.45 released</title>
            <link>https://playingtux.com/en/articles/2022/07/american-truck-simulator-huge-update-145-released/</link>
            <pubDate>Tue, 26 Jul 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/07/american-truck-simulator-huge-update-145-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_45_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.45 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2022/07/american-truck-simulator-145-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.45&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Cody + US-14 Addition to Wyoming DLC&#xA;Gas &amp;amp; Truck Stops Rebranding&#xA;Gameplay&#xA;Optional MOD Support for Convoys&#xA;Rain Sensor Option&#xA;Option to hide inaccessible road markers&#xA;Vehicles&#xA;Ownable Cistern Trailers (Dry Bulk and Fuel Tank)&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Virtual Rides 3: Update 2.3 with free new ride &#34;Prism&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/07/virtual-rides-3-update-23-free-new-ride-prism-released/</link>
            <pubDate>Thu, 07 Jul 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/07/virtual-rides-3-update-23-free-new-ride-prism-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/virtualrides3_header.jpg&#34; alt=&#34;Featured image of post Virtual Rides 3: Update 2.3 with free new ride &#34;Prism&#34; released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;funfair-simulator &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/515260/Virtual_Rides_3__Funfair_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Virtual Rides 3&lt;/a&gt;&lt;/strong&gt; gets with the &lt;strong&gt;update 2.3&lt;/strong&gt; more improvements and a free new ride: &amp;ldquo;Prism&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 2.3 - Under the Rainbow&#xA;Hello dear community,&#xA;after a longer break we have an update today. Especially we have fixed some bugs. Thank you for your contributions! But we also have a little surprise for you.&#xA;A new ride: Prism&#xA;Included in the latest update is a new free ride. It&amp;rsquo;s a classic.&#xA;Bugfixes&#xA;Brakes were misbehaving on many rides&#xA;Parts of custom themes did reset when changing the window&#xA;When activating Strobo, the logo running light was not turned off&#xA;At the &amp;ldquo;Rising Sun&amp;rdquo; the light sources were placed a bit behind the light boxes&#xA;On the &amp;ldquo;Rising Sun&amp;rdquo; a few running light caps were missing on the back wall&#xA;At the &amp;ldquo;Rising Sun&amp;rdquo; the spotlights at the deco-parts were not deactivated&#xA;At the &amp;ldquo;Rising Sun&amp;rdquo; and &amp;ldquo;Forge&amp;rdquo; the theming was not applied correctly on the ticket booth&#xA;At the &amp;ldquo;Hurricane&amp;rdquo; the red tail lights were not deactivated when the strobo was activated&#xA;At the &amp;ldquo;Chopper&amp;rdquo; the cashier was not positioned correctly&#xA;On &amp;ldquo;Kraken&amp;rdquo; the cross motors were too weak in some situations&#xA;Other&#xA;Added: VSync + FPS Limit options&#xA;Improved: Brakes should now respond a bit smoother and not so jerky&#xA;Improved: Microphone now next to the control panel when &amp;ldquo;forging&amp;rdquo;&#xA;Improved: Chaser cameras at the &amp;ldquo;Forge&amp;rdquo; have been repositioned.&#xA;Improved: Clouds are now slightly smaller and move slower&#xA;Improved: On some rides the automatic damping was on too early or too strong&lt;/p&gt;</description>
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            <title>Revhead: Update 35 released </title>
            <link>https://playingtux.com/en/articles/2022/07/revhead-update-35-released/</link>
            <pubDate>Sun, 03 Jul 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/07/revhead-update-35-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 35 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update #35&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #35 Summer Update&#xA;Summer time is clear blue sky!&#xA;Date: 02-07-2022&#xA;Version: 1.5.8454&#xA;Dear Revheads&#xA;It&amp;rsquo;s summer time, summer sale and guess what? Summer Sky!&#xA;We have a significant update regarding our graphics using a better environment setup, including sky, clouds, stars and lights in general.&#xA;We are planning to add more features in this direction as well, since we will be able to support rain, thunders, etc, but as always we are going step by step.&#xA;We have also updated our game engine, which affects physics, controls and performances.&#xA;Even better, during the Summer Sales, you can get the game for 33% discount!&#xA;Game Engine Update&#xA;Game Controller modul update&#xA;Graphical update using better environment, sky and lightings&#xA;Fixed Restoration bug, which prevented some car to be able to fix&#xA;Fixed spark bug, which could cause to accelerate a car without running engine&#xA;Fixed Buthanbang large instrument positioning&#xA;Fixed Kanji cabrio roof air scoop bug&#xA;Fixed a bug in game save, which could lead to broken save file&#xA;Fixed few NPC cars to prevent them from rolling over&#xA;Several smaller bugfixes&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V2022.06.27 released</title>
            <link>https://playingtux.com/en/articles/2022/06/appgamekit-studio-v20220627-released/</link>
            <pubDate>Tue, 28 Jun 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/06/appgamekit-studio-v20220627-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_270622.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2022.06.27 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;version 2022.06.27&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2022.06.27 update released!&#xA;AppGameKit Studio has been updated ?&#xA;Welcome to the quarterly update for AppGameKit Studio. This update focuses on a host of NEW commands!&#xA;Noise Generator Commands&#xA;We&amp;rsquo;ve added some new noise generator commands. These are useful for things like procedural textures and generating height maps:&#xA;SetupNoise&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Initialises Open Simplex noise generation&#xA;GetNoiseX&lt;/li&gt;&#xA;&lt;li&gt;Returns 1D noise value&#xA;GetNoiseXY&lt;/li&gt;&#xA;&lt;li&gt;Returns 2D noise values&#xA;GetNoiseXYZ&lt;/li&gt;&#xA;&lt;li&gt;Returns 3D noise values&#xA;GetFractalX&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 1D noise value&#xA;GetFractalXY&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 2D noise values&#xA;GetFractalXYZ&lt;/li&gt;&#xA;&lt;li&gt;Returns Fractal/Fractional Brownian Motion 3D noise values&#xA;Sprite Physics&#xA;The sprite physic commands have been expanded, providing extra control. You can now set properties such as the gravity scaling and whether a sprite can sleep or not, this lets you take control instead of AppGameKit making all the choices:&#xA;SetSpritePhysicsGravityScale&lt;/li&gt;&#xA;&lt;li&gt;Gravity scaling&#xA;SetSpritePhysicsInitiallyAwake&lt;/li&gt;&#xA;&lt;li&gt;Set if the sprite is initially awake or set&#xA;SetSpritePhysicsAllowSleep&lt;/li&gt;&#xA;&lt;li&gt;Allows a sprite to sleep&#xA;GetSpritePhysicsGravityScale&lt;/li&gt;&#xA;&lt;li&gt;Returns the gravity scaling value&#xA;GetSpritePhysicsInertia&lt;/li&gt;&#xA;&lt;li&gt;Returns the current inertia value&#xA;GetSpritePhysicsIsBullet&lt;/li&gt;&#xA;&lt;li&gt;Returns true if the sprite is set as a bullet&#xA;GetSpritePhysicsIsAwake&lt;/li&gt;&#xA;&lt;li&gt;Returns true if the sprite is awake&#xA;Tweening&#xA;New tweening commands provide more information to you about the tweening system. For example, you now have the ability to discover the current time for a tween and its duration. You can also clear all tweens for a sprite, text etc. This resets the state of those tweens, allowing you to clear all tweens with one command prior to adding new tweens for your sprites:&#xA;ClearTweenSprite&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the sprite&#xA;ClearTweenCustom&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the custom tween&#xA;ClearTweenText&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the text&#xA;ClearTweenChar&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the char&#xA;ClearTweenObject&lt;/li&gt;&#xA;&lt;li&gt;Clears all tweens for the object&#xA;GetTweenSpriteTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current time for a sprite&#xA;GetTweenSpriteEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a sprite tween&#xA;GetTweenCustomTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current custom time&#xA;GetTweenCustomEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a custom tween&#xA;GetTweenTextTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current text time&#xA;GetTweenTextEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a text tween&#xA;GetTweenCharTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current char time&#xA;GetTweenCharEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for a char tween&#xA;GetTweenObjectTime&lt;/li&gt;&#xA;&lt;li&gt;Get the current object time&#xA;GetTweenObjectEndTime&lt;/li&gt;&#xA;&lt;li&gt;Get the end time for an object tween&#xA;Bug fixing&#xA;Fixed a crash when using the Spaces command when the length specified was negative&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;agk_studio_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/agk_studio_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Proton 7.0-3 released</title>
            <link>https://playingtux.com/en/articles/2022/06/proton-70-3-released/</link>
            <pubDate>Wed, 15 Jun 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/06/proton-70-3-released/</guid>
            <description>&lt;p&gt;&lt;strong&gt;Valve&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://github.com/ValveSoftware/Proton/wiki/Changelog&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;released&lt;/a&gt; the new &lt;strong&gt;version 7.0-3&lt;/strong&gt; of Proton .&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;7.0-3:&#xA;The following games are now playable:&#xA;Age of Chivalry&#xA;Beneath a Steel Sky&#xA;Chrono Cross: The Radical Dreamer Edition&#xA;Cities XXL&#xA;Cladun X2&#xA;Cursed Armor&#xA;Flanarion Tactics&#xA;Gary Grigsby&amp;rsquo;s War in the East&#xA;Gary Grigsby&amp;rsquo;s War in the West&#xA;Iragon: Prologue&#xA;MechWarrior Online&#xA;Small Radios Big Televisions&#xA;Split/Second&#xA;Star Wars Episode I Racer&#xA;Stranger of Sword City Revisited&#xA;Succubus x Saint&#xA;V Rising&#xA;Warhammer: End Times - Vermintide&#xA;We Were Here Forever&#xA;Add support for Windows.Gaming.Input.&#xA;Improve FPS in Street Fighter V during online matches.&#xA;Improve Sekiro: Shadow Die Twice performance in certain areas.&#xA;Fix Elden Ring crashing during prolonged gameplay.&#xA;Fix the new Final Fantasy XIV Online launcher.&#xA;Fix DEATHLOOP crashing after long system suspend.&#xA;Fix The Turing Test crashing when starting Chapter 4.&#xA;Fix controller support in Mini Ninja.&#xA;Fix Resident Evil Revelations 2 not starting on the Steam Deck.&#xA;Fix video playback in: Disintegration, Dread X Collection: The Hunt, EZ2ON REBOOT : R, El Hijo - A Wild West Tale, Ember Knights, Outward: Definitive Edition, POSTAL4: No Regerts, Power Rangers: Battle for the Grid, Solasta: Crown of the Magister, Street Fighter V, The Room 4: Old Sins. Fix video playback in Ghostwire: Tokyo and other games using VP8 and VP9 codecs.&#xA;Fix non-steering-wheel controller support in WRC10.&#xA;Fix S&amp;amp;box not finding any games to join.&#xA;Fix The Legend of Heroes: Zero no Kiseki Kai failing to start for the first time.&#xA;Fix Mortal Kombat Komplete crashing when audio devices with long names are present.&#xA;Fix handling of external links in Castle Morihisa.&#xA;Improve text rendering in Rockstar Launcher.&#xA;Improve steering wheel detection.&#xA;Support xinput controller reordering on the Steam Deck.&#xA;Update Wine Mono to 7.3.0.&#xA;Update dxvk-nvapi to v0.5.4.&#xA;Update dxvk to v1.10.1-57-g279b4b7e.&lt;/p&gt;</description>
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            <title>Revhead: Update 34 released </title>
            <link>https://playingtux.com/en/articles/2022/05/revhead-update-34-released/</link>
            <pubDate>Tue, 24 May 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/05/revhead-update-34-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 34 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 34&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #34 Gutta Raceway Park&#xA;Date: 23-05-2022&#xA;Version: 1.4.8311&#xA;Dear Revheads&#xA;We are proudly presents to you the new Gutta Raceway Park!&#xA;It is better than ever, it has more race locations and will be our center race park in the short future.&#xA;We have rebuilt it in a way, that it will be able to accommodate new race types such as drift events, monster trucks races, car jumping, burnout contests or derby.&#xA;While these races are under development, we have some new race tracks for you and we have also remade the oval track, turned it into a proper Tri-Oval track, actually two tri-oval tracks!&#xA;It&amp;rsquo;s been quite some time since we had our last release. Don&amp;rsquo;t worry, we are still developing Revhead and new features will be released regularly.&#xA;During this time period we have fixed many bugs, we have improved our AI, since many of you reported they were too easy to beat, now you really need to get yourself together to win.&#xA;While graphics is not our primary aspect in this game, we focus much more on details regarding car physics or background of racing, like mechanical works, searching for parts or locations, etc, still it is important to keep our visuals up to date. Therefore we have updated some of our parts and environment graphics. If you have a decent PC and you can play the game on high quality, you will notice the difference. No more half-cut mountains, strangely appeared trees. You can actually feel some atmosphere. This is only a minor update, which already makes the game looks better, while we are working on much more significant graphical changes in the background.&#xA;2.3km Small Tri Oval Track&#xA;3.5km Big Tri Oval Track&#xA;400m (1/4 mile) Drag Strip&#xA;800m (1/2 mile) Drag Strip&#xA;Pitstop with 10 service location and multi-line pits, to make it better for future MP version&#xA;improved AI with much faster NPCs&#xA;visually updated some parts, like suspension, for more realistic view&#xA;visual updates for terrains, especially for long distance mountains and trees&#xA;added extra option to Visual setup to turn on/off fog (during beta tests we&amp;rsquo;ve seen some HW where fog caused some problems, so we let you be able decid if you want it or not)&#xA;many smaller tweaks and optimisation for better performance&#xA;fixed DocOld character, who&amp;rsquo;s leg was out of the car&#xA;fixed some tracks where colliders caused issues when player&amp;rsquo;s car hit the wall&#xA;fixed issues with Buthanbang chassis caused by damage&#xA;many smaller bugfixes, reported by our players&#xA;During the Steam Race Fest, you can get the game and all of it&amp;rsquo;s DLCs for a 25% discount!&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge update 1.44 released</title>
            <link>https://playingtux.com/en/articles/2022/05/euro-truck-simulator-2-huge-update-144-released/</link>
            <pubDate>Thu, 12 May 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/05/euro-truck-simulator-2-huge-update-144-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_44_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.44 released&#34; /&gt;&lt;p&gt;Also the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; has now received the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2022/05/euro-truck-simulator-2-144-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.44&lt;/a&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;Austria Rework&#xA;Unmarked Road Exploration&#xA;Distance Signs with Accurate Mileage System&#xA;Some older border crossings reworked in Beyond the Baltic Sea&#xA;Italian Tollgates Update&#xA;Companies Logo Revisions&#xA;UI Road Numbers in Corsica/Sardinia&#xA;Other Map Improvements&#xA;Gameplay&#xA;Mod Refund Feature&#xA;Licensed vs Aftermarket UI in browsers&#xA;Force Feedback Upgrade&#xA;Adjustable Suspension Height&#xA;Interior Camera Horizontal Lock&#xA;Smart Sequential Shifting&#xA;Vehicles&#xA;New 2022 Interior option for Renault T&#xA;Exterior Interior Models reworked for Renault T&lt;/p&gt;</description>
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            <title>American Truck Simulator: huge update 1.44 released</title>
            <link>https://playingtux.com/en/articles/2022/05/american-truck-simulator-huge-update-144-released/</link>
            <pubDate>Wed, 11 May 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/05/american-truck-simulator-huge-update-144-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_44_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.44 released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2022/05/american-truck-simulator-144-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;huge update 1.44&lt;/a&gt; for &lt;strong&gt;American Truck Simulator&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Map&#xA;2nd Phase of California Rework&#xA;Border connections for several cities in New Mexico refreshed&#xA;Some New Mexico cities received road network reworks&#xA;Unmarked Road Exploration&#xA;General Map Bug Fixes&#xA;Gameplay&#xA;Mod Refund Feature&#xA;Licensed vs Aftermarket UI in browsers&#xA;Force Feedback Upgrade&#xA;Adjustable Suspension Height&#xA;Interior Camera Horizontal Lock&#xA;Smart Sequential Shifting&#xA;New Special Transport Routes&#xA;Vehicles&#xA;New Freightliner Cascadia 2022 Interior Options&#xA;Ownable Drop Deck Trailers&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.17) &#34;Una Magnífica Memoria&#34; released</title>
            <link>https://playingtux.com/en/articles/2022/03/tropico-6-update-v17-una-magnifica-memoria-released/</link>
            <pubDate>Thu, 31 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/tropico-6-update-v17-una-magnifica-memoria-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.17) &#34;Una Magnífica Memoria&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 17&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Una Magnífica Memoria&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 17 – Una Magnífica Memoria&#xA;Fellow Tropicans,&#xA;Tropico 6 Update v.17 ‘Una Magnífica Memoria’ has just been released for Steam, Xbox One, and PlayStation 4.&#xA;RAM consumption is reduced by up to a GB and should be especially noticeable for players with weaker hardware. We are also working on another optimization update to prepare Tropico for its brilliant and bright future!&#xA;Of course, Update 17 also contains further bug fixes, like the Metro Station upgrade for the Airport that now works as intended. Also, the efficiency of media buildings now affects their liberty value.&#xA;For more details, please check out the full changelog below.&#xA;Viva Tropico!&#xA;Improvements&#xA;Memory Optimization&#xA;Reduces Tropico&amp;rsquo;s RAM consumption by up to 1 GB under certain setups. Players with older or weaker machines should benefit from this update.&#xA;[Festival-DLC] Increased the time limits on the easy difficulty level for the “Between a Rock and a boring Place” mission to make it easier.&#xA;Bugfixes&#xA;Fixed an issue with the “Metro Station” upgrade for the Airport.&#xA;Fixed an issue where the faction standing effect of the “Social Security” edict did not work properly when the edict was leveled up.&#xA;Fixed an issue where the efficiency of media buildings did not affect their freedom value.&#xA;Fixed an issue where the efficiency of the Modern Villa and the Super Villa was not affected by the local beauty value.&#xA;Fixed an issue with the preview for the palace during relocation, which now adjusts to the actual layout.&#xA;Fixed an issue where mines sometimes failed to recognize new mineral deposits after an era change.&#xA;Fixed a visual issue with the “Dignitaries only” work mode of the Gourmet Restaurant in the Almanac’s modifier list for superpower standings.&#xA;Fixed an issue with the upgraded Waste Treatment Facility which now generates uranium as the description states.&#xA;Adjusted the education level description of the Mausoleum’s upgrade.&#xA;Fixed issues with certain edicts not being highlighted when focused while active.&#xA;Fixed a rare issue where the broker request for the Middle East Alliance was not triggering correctly.&#xA;Fixed an issue where Ancient Ruins lost the &amp;ldquo;Preferred By&amp;rdquo; information after reloading.&#xA;Fixed issues with the placement for Ancients Ruins on the Lirio Dorado map.&#xA;Fixed an issue with Ancient Ruins’ placement on the “Islas de Goma de Mascar” map.&#xA;Fixed an issue with the relocation of Dance Schools on certain maps.&#xA;Fixed an issue with controller navigation in building UI when the constitution is set to Pacifist State.&#xA;[Caribbean Skies-DLC] Fixed issues with alternative work modes for the Central Intelligence building.&#xA;[Festival-DLC] Fixed an issue that caused special work modes to disappear after demolishing a Festival Grod on the map “The Final Party!”.&#xA;[Lobbyistico-DLC] Fixed an issue where the “Get the Diary” quest was not showing up when continuing the game after bankruptcy.&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V2022.03.29 released</title>
            <link>https://playingtux.com/en/articles/2022/03/appgamekit-studio-v20220329-released/</link>
            <pubDate>Tue, 29 Mar 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/03/appgamekit-studio-v20220329-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_shot1.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V2022.03.29 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2022.03.29&lt;/strong&gt; of the (game-)development tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;h1 id=&#34;agk-change-log&#34;&gt;AGK Change Log&#xA;&lt;/h1&gt;&lt;h2 id=&#34;build-studio-20220329&#34;&gt;Build Studio 2022.03.29&#xA;&lt;/h2&gt;&lt;ul&gt;&#xA;&lt;li&gt;Android apps will use the full screen and render over notches and pinhole cameras.&lt;/li&gt;&#xA;&lt;li&gt;IDE export fields for keystore password, version name and alias password all extended to accept 255 characters.&lt;/li&gt;&#xA;&lt;li&gt;GetErrorMode command added.&lt;/li&gt;&#xA;&lt;li&gt;The ShowChooseImageScreen could cause your app to lockup on iOS if you didn&amp;rsquo;t press the cancel button or pick an image. Fixed.&lt;/li&gt;&#xA;&lt;li&gt;Fixed case sensitive issues with Tier 2 projects on Linux.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Beyond a Steel Sky: huge patch #7 released, prepared for the Steam Deck</title>
            <link>https://playingtux.com/en/articles/2022/02/beyond-steel-sky-huge-patch-7-released-prepared-steam-deck/</link>
            <pubDate>Mon, 21 Feb 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/02/beyond-steel-sky-huge-patch-7-released-prepared-steam-deck/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #7 released, prepared for the Steam Deck&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge Patch #7&lt;/strong&gt; for the adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #7: New Features: Holo-Brooches, Steam Deck, and Polish&#xA;&amp;ldquo;In FEBRUARY?!&amp;rdquo;&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;I hear you cry - &amp;ldquo;But that&amp;rsquo;s January&amp;rsquo;s basement!&amp;rdquo;&#xA;And right you are! However our love to you all knows no bounds, no limit, and so we crawled out of the winter holidays, past the seasonal sludge that is Late Winter, and did our gosh darn best!&#xA;TL;DR:&#xA;I&amp;rsquo;m not reading all that just tell me what&amp;rsquo;s up&#xA;✨ New Features:&#xA;?️ Holo-Brooches&#xA;?️ Steam Deck&#xA;? Polish Subtitles&#xA;And of course tons of improvements:&#xA;? Gameplay&#xA;?‍♀️ NPCs&#xA;? Shaders &amp;amp; Renderers&#xA;?‍♀️ Tiny Tweaks here and there&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;The full changelog can be found &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/app/1146310/view/3123812991768478119&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;</description>
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            <title>Total War: ROME REMASTERED Patch 2.0.5 released</title>
            <link>https://playingtux.com/en/articles/2022/01/total-war-rome-remastered-patch-205-released/</link>
            <pubDate>Tue, 25 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/total-war-rome-remastered-patch-205-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED Patch 2.0.5 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;patch 2.0.5&lt;/strong&gt; for &lt;strong&gt;Total War: ROME REMASTERED&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Total War: ROME REMASTERED patch 2.0.5 is now live.&#xA;Patch 2.0.5 fixes several issues seen in the previous update, as well as further quality of life improvements.&#xA;Full 2.0.5 release notes:&#xA;Reduced delay between general’s speech and units cheering in 3D battles&#xA;Fixed issue where Roman Temples would show as under construction on the 3D map when none were being built&#xA;Fixed an issue when a Family member could be cloned after bribing a rebel army&#xA;Fixed an issue where the camera would jump to Tactical View if an animation transition was triggered during user-activated edge scrolling&#xA;Improved ambient sounds to scale with the number of soldiers, not number of units&#xA;Fixed an issue where settlement labels obscured by the fog of war could display a different owning faction name than the displayed faction icon&#xA;Fixed a crash that would occur if a building in a settlement was destroyed while a player’s assassin had an active mission to sabotage that building&#xA;Fixed an issue where units could be duplicated or missing from various building recruitment lists&#xA;Fixed an issue where the Majority Religion achievements in Barbarian Invasion would not activate&#xA;Modding: New gradual trait loss feature correctly applies to traits which have a ‘nogoingback’ level enabled&lt;/p&gt;</description>
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            <title>Indoorlands: Update 0.8.0 with editor for own rides and sandbox-mode released</title>
            <link>https://playingtux.com/en/articles/2021/12/indoorlands-update-080-editor-own-rides-and-sandbox-mode-released/</link>
            <pubDate>Sat, 18 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/indoorlands-update-080-editor-own-rides-and-sandbox-mode-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/indoorlands_header_alt_assets_2.jpg&#34; alt=&#34;Featured image of post Indoorlands: Update 0.8.0 with editor for own rides and sandbox-mode released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;update 0.8.0 with ride editor and sandbox mode&lt;/strong&gt; for the indoor park management simulator &lt;strong&gt;Indoorlands&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 0.8.0 - Build your own rides or go play in the sandbox&#xA;Hi,&#xA;Today is the day. Our probably most influential Early Access update for &amp;ldquo;Indoorlands&amp;rdquo; is now available. A little pre-Christmas present for you&#xA;Create Your Ride&#xA;The editor has been available on the &amp;ldquo;experimental&amp;rdquo; branch for quite a while, but now you get the full &amp;ldquo;Create Your Ride&amp;rdquo; experience in the normal game as well. It took us a lot of effort, but now you can use the self-made rides in your park and hopefully impress your visitors.&#xA;If you don&amp;rsquo;t want to impress the visitors, maybe you want to share your creations with others? You can now do that easily via the workshop integration. We are so excited to see what you will create (what we have seen so far [url=https://discord.gg/jdNCUY8CCX]was already very impressive)!&#xA;At this point, a big thank you again to everyone who has tested the editor so extensively and given us feedback!&#xA;Sandbox&#xA;Since the Early Access release of &amp;ldquo;Indoorlands&amp;rdquo; we received a lot of requests. Perhaps the most mentioned wish was that the game should have a sandbox mode. Today the time has come: You can now choose if it should be a &amp;ldquo;career&amp;rdquo; or a &amp;ldquo;sandbox&amp;rdquo; park when creating a new park.&#xA;You can make a few settings when creating the sandbox park to customize the mode to your needs. Do you want infinite money or just an increased starting amount? Do you want to keep climbing milestone levels or does the system get in the way of unleashing your creativity? You can choose.&#xA;Larger parks&#xA;We have found that parks eventually reach their limits, as there is hardly enough space to satisfy all needs. Besides, you surely want to place your own built rides in the park now and be able to enjoy the sandbox mode even more.&#xA;Therefore we decided to increase the park size significantly. There are now 17 instead of 6 unlockable areas in the park, so the total park size has grown by 122%. To make this possible, we had to make some major performance changes, but we think the expansion is ready for you now.&#xA;Ho ho ho!&#xA;How could we release an update so close to Christmas and not offer any matching content? Not at all! That&amp;rsquo;s why you can now find some wintry design possibilities in &amp;ldquo;Indoorlands&amp;rdquo;.&#xA;Other changes&#xA;All entries marked with CyR are differences from the previous &amp;ldquo;experimental&amp;rdquo; version.&#xA;Added&#xA;Christmas music for the halls added&#xA;CyR: setting of color groups and colors&#xA;CyR part: functional eccentric&#xA;CyR part: angular hub&#xA;CyR part: New seat variant&#xA;CyR part: Arm hub&#xA;CyR: motor can now be set to &amp;ldquo;oscillating&amp;rdquo; so that it performs a sinus motion&#xA;CyR: Save and load rides + workshop support&#xA;CyR: Placing of own rides in halls&#xA;CyR: Seats now have brackets&#xA;CyR: Stat values for the rides are now calculated and displayed&#xA;New supporter names. Thanks to you guys! If you also want your game to appear in the name, check out the Supporter Edition:&#xA;Improved&#xA;Some performance improvements&#xA;Limitation of number of savegames removed&#xA;CyR: The selection of parts is now more accurate&#xA;Fixed&#xA;At the &amp;ldquo;Eagle&amp;rdquo; and &amp;ldquo;Salto&amp;rdquo; ride no visitors were shown in the park overview in the ride&#xA;The &amp;ldquo;Pendulum&amp;rdquo; and &amp;ldquo;Swing&amp;rdquo; ride had no sounds for the arm movement&#xA;CyR: visitors had multiple headgears&#xA;Current roadmap&#xA;With the latest changes, our roadmap now looks like this:&#xA;We will now disappear into a winter break for now and then figure out what to build next. What would you like to see next?&#xA;We hope you like the additions and changes. Thanks for your bug reports and feedback. Remember, the red button with the bug icon in the top bar is the fastest way to submit feedback. Feel free to join us on our Discord ( &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/2X8WWaK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/2X8WWaK&lt;/a&gt; ) or post in the STEAM discussions.&#xA;At this point we wish you a pleasant holiday season. If you are still looking for a gift, we have a suggestion&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1378890/Indoorlands/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/1378890/Indoorlands/&lt;/a&gt;&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.16) &#34;Vigilancia y seguridad&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/12/tropico-6-update-v16-vigilancia-y-seguridad-released/</link>
            <pubDate>Tue, 14 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/tropico-6-update-v16-vigilancia-y-seguridad-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.16) &#34;Vigilancia y seguridad&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 16&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Vigilancia y seguridad&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 16 – Vigilancia y seguridad&#xA;Fellow Tropicans,&#xA;Tropico 6 Update v. 16 ‘Vigilancia y seguridad’ has now been released on Steam. This update adds new content, such as a new Cold War building, the “Secure Mansion“ and a new modern military building, the “Overwatchtower ”. The Overwatchtower offers the ability to uncover hidden roles of passing Tropicans: nothing escapes the eyes of El Presidente!&#xA;Of course, Update v. 16 also contains some improvements and bug fixes. For example, we’ve addressed a bug that prevented the special “Make Party not war” festival from disappearing in the mission “The Final Party”. Similarly, a bug that meant the festival areas do not show the festival cooldown for the client has also been fixed.&#xA;Viva Tropico!&#xA;New Features&#xA;A new Cold War building, the “Secure Mansion”, has been added.&#xA;The Secure Mansion provides a new living space for rich and filthy rich Tropicans (including its own bunker). The Mansion can be modernized to the Secure Mansion and the Secure Mansion can be modernized to the Modern Mansion. Also, you can improve the Secure Mansion with the “Increase Surveillance” upgrade. This gives the building a chance to uncover hidden roles of passing Tropicans.&#xA;No Tropican is safe from the watchful eyes of their rich neighbor anymore.&#xA;A new Modern military building, the “Overwatchtower”, is now available.&#xA;The Overwatchtower is an improved and modernized version of the World War Watchtower. The buildings new work modes offer the ability to uncover hidden roles of specific agents with a high chance or all hidden roles of passing Tropicans with a lower chance.&#xA;Those pesky Tropicans will no longer have a chance to hide in the plain sight of El Presidente.&#xA;Improved the display and calculation of Military strength for buildings and squads.&#xA;Bugfixes&#xA;Prevented the special “Make Party not war” Festival in “The Final Party” Mission from vanishing when it hasn’t been held in all Areas at the same time.&#xA;Fixed a bug that meant the festival areas do not show the festival cooldown for the client.&#xA;Fixed the “Real Machine Gun” Upgrade for the Watchtower.&#xA;Fixed the “Military Police” Edict not correctly changing the Crime Safety values for Military buildings.&#xA;Towers now open the Military Strength-Overlay during placement, instead of the Crime Safety-Overlay, which is usually not affected by them.&#xA;Fixed the “Right to Arms” Edict not changing affected values correctly.&#xA;Fixed the Cathedral upgrade being overwritten by the Theocracy Constitution option.&#xA;Fixed the manure production not getting cloned when copying a Ranch.&#xA;Fixed the “Bigger Tanks” upgrade not getting cloned when copying a Fishfarm.&#xA;Corrected an issue where the Camera didn’t move correctly to the Palace at the start of election speeches.&#xA;Fixed flickering of a certain type of Stone after reloading a savegame on the Map “Between a Rock and a boring Place”.&#xA;Fixed trees spawned by Stonehenge not being visible for the client in multiplayer.&#xA;Fixed an issue where renamed Palaces being visible to other players’ almanacs in multiplayer.&lt;/p&gt;</description>
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            <title>American Truck Simulator: extensive update 1.43 released</title>
            <link>https://playingtux.com/en/articles/2021/12/american-truck-simulator-umfangreiches-update-143-veroeffentlicht-0/</link>
            <pubDate>Thu, 09 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/american-truck-simulator-umfangreiches-update-143-veroeffentlicht-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_43_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: extensive update 1.43 released&#34; /&gt;&lt;p&gt;Also for the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2021/12/american-truck-simulator-143-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;very extensive update 1.43&lt;/a&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog:&#xA;Map:&#xA;General Bugfixes&#xA;Vehicles:&#xA;Ownable Dump Trailers&#xA;2022 Freightliner Cascadia&#xA;UI:&#xA;New Loading Screen Images&#xA;World Map Legend Filters&#xA;Other:&#xA;Improved Controller Support&#xA;Implemented Sound Attenuation&#xA;MSDF Font Implementation&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Total War: ROME REMASTERED Patch 2.0.4 released</title>
            <link>https://playingtux.com/en/articles/2021/12/total-war-rome-remastered-patch-204-released/</link>
            <pubDate>Thu, 09 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/total-war-rome-remastered-patch-204-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED Patch 2.0.4 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.0.4&lt;/strong&gt; to &lt;strong&gt;Total War: ROME REMASTERED&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 2.0.4 for ROME REMASTERED is now live!&#xA;We can&amp;rsquo;t wait for you to try this massive update with new modding possibilities, UI/UX changes, overall improvements and much more&amp;hellip;&#xA;Check out the full patch notes: &lt;a class=&#34;link&#34; href=&#34;https://forums.totalwar.com/discussion/302782/patch-2-0-4-now-live&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://forums.totalwar.com/discussion/302782/patch-2-0-4-now-live&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;tw_rome_remastered_patch204.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/tw_rome_remastered_patch204.png&#34;&gt;&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: extensive update 1.43 released</title>
            <link>https://playingtux.com/en/articles/2021/12/euro-truck-simulator-2-extensive-update-143-released/</link>
            <pubDate>Wed, 08 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/euro-truck-simulator-2-extensive-update-143-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_43_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: extensive update 1.43 released&#34; /&gt;&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2021/12/euro-truck-simulator-2-143-update.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;very extensive update 1.43&lt;/a&gt; to the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog:&#xA;Map:&#xA;Lyon City Revamp&#xA;Viewpoints Addition&#xA;Tollgate Update&#xA;New Special Transport Routes&#xA;New Iberia Roads&#xA;General Bugfixes&#xA;Vehicles:&#xA;Ownable Dumper Trailers&#xA;Michelin Tyre DLC Update&#xA;MAN TGX EfficientLine 3&#xA;UI:&#xA;New Loading Screen Images&#xA;World Map Legend Filters&#xA;Other:&#xA;Improved Controller Support&#xA;Implemented Sound Attenuation&#xA;MSDF Font Implementation&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>AppGameKit Studio: V2021.12.06 released</title>
            <link>https://playingtux.com/en/articles/2021/12/appgamekit-studio-v20211206-released/</link>
            <pubDate>Mon, 06 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/appgamekit-studio-v20211206-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_20211206.png&#34; alt=&#34;Featured image of post AppGameKit Studio: V2021.12.06 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;version 2021.12.06&lt;/strong&gt; of the (game) development tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2021.12.06 update released!&#xA;Welcome to the December update for AppGameKit Studio. The main focus has been to fix some fundamental issues in the main Studio IDE. The full list of changes are listed here:&#xA;AppGameKit Studio IDE&#xA;The functions drop down list automatically updates to show which function you are working in&#xA;Android export App ID tooltip fixed&#xA;Using arrow keys no longer results in autocomplete appearing&#xA;JDK location can be specified in the export dialog&#xA;Autocomplete no longer appears when typing strings&#xA;Fixed code property types not reading or writing values&#xA;Android&#xA;Android App Bundles - export updated to ensure certain media is not compressed when the APK is delivered&#xA;Physics&#xA;Fixed a memory leak caused by creating dynamic and kinematic bodies.&#xA;Tidy Up&#xA;Removed warning messages for deprecated commands such as EnableClearDepth and EnableClearColor.&#xA;Documenation&#xA;Updated documentation for the CreateMemblock command&#xA;IndexOf compiler error message updated&lt;/p&gt;</description>
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            <title>Descenders: free update &#34;The Grand Tour&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/10/descenders-free-update-grand-tour-released/</link>
            <pubDate>Fri, 29 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/descenders-free-update-grand-tour-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_new_parks_header.jpg&#34; alt=&#34;Featured image of post Descenders: free update &#34;The Grand Tour&#34; released&#34; /&gt;&lt;p&gt;The new free update to &lt;strong&gt;Descenders&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;The Grand Tour&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The GRAND TOUR UPDATE IS HERE!&#xA;SHALL WE GO ON A TRIP? THE GRAND TOUR UPDATE IS LIVE NOW!&#xA;Hey everyone!&#xA;So you haven&amp;rsquo;t heard much from us since the BIKE PARKS, BEARDS AND BOUNCY CASTLE update we put out back in July, and that&amp;rsquo;s because we wanted to make sure we gave you an even BIGGER update for the next one, and we&amp;rsquo;re super happy to say that we have! WELCOME TO THE GRAND TOUR!&#xA;We&amp;rsquo;ve got a bunch of new stuff that we&amp;rsquo;ve introduced in this new update:&#xA;THREE new bike parks:&#xA;Llangynog Freeride, Rival Falls, and Island Cakewalk. These are some BEAUTIFUL maps which we know you&amp;rsquo;re all gonna love playing!&#xA;NEW MISSIONS:&#xA;Descenders has always had achievements, but we thought we&amp;rsquo;d take it one step further - we&amp;rsquo;ve added dozens of new missions, each with unique objectives to complete! Wanna ride to the edge of the social hub? THERE&amp;rsquo;S A MISSION FOR THAT TOO&#xA;NEW REWARDS:&#xA;You didn&amp;rsquo;t think we&amp;rsquo;d give you a bunch of missions to do with no rewards after completing them? OF COURSE NOT! Reward yourself with some gear when completing missions, and enjoy some of the new items we&amp;rsquo;ve included in this update!&#xA;NEW CUSTOM LOBBY OPTIONS:&#xA;We love giving you endless options so you can play Descenders exactly how you want, so what&amp;rsquo;s the need to stop? We&amp;rsquo;ve added even more options for custom lobbies, so get your friends together and tear up those tracks!&#xA;The team have worked SUPER hard over the last few months to bring this update to you as we wanted to make sure it was perfect. Thank you for all the support and love you give us each time we release a new update - here&amp;rsquo;s to many more!&#xA;Ragesquid and No More Robots xoxo&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2 &amp; American Truck Simulator: Update 1.42 with improved Force-Feedback under Linux released</title>
            <link>https://playingtux.com/en/articles/2021/10/euro-truck-simulator-2-american-truck-simulator-update-142-verbessertem-force-feedback-0/</link>
            <pubDate>Thu, 21 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/euro-truck-simulator-2-american-truck-simulator-update-142-verbessertem-force-feedback-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_ats_update_1_42_0.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2 &amp; American Truck Simulator: Update 1.42 with improved Force-Feedback under Linux released&#34; /&gt;&lt;p&gt;Both for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; and the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;strong&gt;Update 1.42&lt;/strong&gt; with &lt;strong&gt;improved force feedback support under Linux&lt;/strong&gt; is now available:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Gameplay&#xA;Initial MOD support for Convoy multiplayer&#xA;UI&#xA;Convoy session modification UI added for MOD compatibility and downloads.&#xA;Other&#xA;Force feedback improved and available for more controller types on more systems (Linux)&#xA;Steering wheel animation range setting&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;The complete announcement can be found &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2021/10/ets2ats-142-release.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;</description>
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            <title>Svoboda 1945: Update with german translation released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/10/svoboda-1945-update-german-translation-released-linux/</link>
            <pubDate>Thu, 21 Oct 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/10/svoboda-1945-update-german-translation-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/svoboda1945_header.jpg&#34; alt=&#34;Featured image of post Svoboda 1945: Update with german translation released for Linux&#34; /&gt;&lt;p&gt;The unusual anti-war game &lt;strong&gt;Svoboda 1945: Liberation&lt;/strong&gt; has received a &lt;strong&gt;full textual translation in German&lt;/strong&gt; with the latest update on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1076620/Svoboda_1945_Liberation/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Svoboda 1945 is now in German!&#xA;Hello!&#xA;After months of translating, making sure all fits, tying all the loose ends, and polishing, we are happy to announce that Svoboda 1945: Liberation is now available in German!&#xA;Fully subtitled, with localized comics, materials, encyclopedia, including all the context and info you need to experience its moving story, whether you are a native speaker or a German fan.&#xA;The game takes place in the Czech lands, but the history depicted in our game is truly Czech-German history. Tumultuous, but a shared one.&#xA;We hope that Svoboda 1945: Liberation, now in German, can help us all better understand the past.&#xA;Thank you for your continued support!&#xA;Ondrej&#xA;Charles Games&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V2021.09.20 released</title>
            <link>https://playingtux.com/en/articles/2021/09/appgamekit-studio-v20210920-released/</link>
            <pubDate>Mon, 20 Sep 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/09/appgamekit-studio-v20210920-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V2021.09.20 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2021.09.20&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2021.09.20 update released!&#xA;Welcome to the September update for AppGameKit Studio. This new version brings support for Android bundles to ensure apps comply with the Google Play store rules and regulations. The full list of changes are listed here:&#xA;iOS&#xA;Fixed a crash on iOS when attempting to restore purchases&#xA;Android&#xA;Updated Android export to enable exporting to an App Bundle for Google Play&#xA;The Java Development Kit (JDK) must now be installed prior to exporting an APK or App Bundle. You can download it from here; &lt;a class=&#34;link&#34; href=&#34;https://www.oracle.com/java/technologies/java-se-glance.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.oracle.com/java/technologies/java-se-glance.html&lt;/a&gt;&#xA;APKs are now signed with both V1 and V2 signatures to support future versions of Android&#xA;Fixed Google Service App ID field in Android Export dialog being limited to 12 characters&#xA;AGK Core fixes&#xA;Fixed array FromJSON() crashing when converting an empty string into an integer or float&#xA;Fixed a problem with the print command not dealing with more than 20 digits in a float. Previously anything greater than this would cause a silent crash&#xA;Fixed a crash when using SetMusicLoopTimesOGG&#xA;Added a new find feature for unsorted arrays called IndexOf. An example of it use would be: index = array.IndexOf ( 123 ) – so index will be assigned the index of the array if it can find the value 123, otherwise it will be -1&#xA;SetEditBoxTextSize command reference updated&#xA;Updated command reference for Len and ByteLen&#xA;Additional information added to the tips section of the documentation explaining about case sensitivity and tier 1 apps and their bytecode&#xA;IDE&#xA;Fixed an issue when using a # character in a search field and blank in the replace field that locked up the IDE&#xA;Fixed selecting a word, then search and replace goes haywire&#xA;Fixed duplicated button ids with multiple scenes&#xA;Fixed a search and replace issue that affected unrelated parts of the source code&#xA;Fixed HTML export not remembering previous directory information&#xA;Fixed an issue where using a dot (.) in search and replace makes changes that don&amp;rsquo;t match the search criteria&#xA;Fixed the debug variable being right justified and hiding the value&#xA;Fixed the IDE keymapping for zoom in/zoom not working&#xA;Disabled font resizing/zooming with the Command key and trackpad swipes on Mac&#xA;Fixed APK export from failing with Firebase integration&#xA;Added auto folding of user defined types&#xA;Order of tabs now remembered between saves&#xA;Fixed the issue of search and replace in all project files not replacing instances in the first line of the source file&#xA;Fixed the undo button not working after duplicating a line with Ctrl+D&#xA;Added the ability to add text objects to an array group in the scene editor&#xA;Fixed an issue when a Function &amp;amp; Type both had the same name they would not appear in the drop down list together in the IDE&#xA;As usual, Steam owners of AppGameKit Studio will have the update ready for them. TheGameCreators customers can download the new version direct from our servers from their order history area of the TheGameCreators website&#xA;We&amp;rsquo;ll be releasing an update to AppGameKit Classic too!&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.15) &#34;Entretenimiento de músicos callejeros&#34; and DLC &#34;Festival&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/08/tropico-6-update-v15-entretenimiento-de-musicos-callejeros-and-dlc-festival-released/</link>
            <pubDate>Thu, 26 Aug 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/08/tropico-6-update-v15-entretenimiento-de-musicos-callejeros-and-dlc-festival-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.15) &#34;Entretenimiento de músicos callejeros&#34; and DLC &#34;Festival&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update 15&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;Entretenimiento de músicos callejeros&lt;/strong&gt;&amp;rdquo; and the (paid) DLC &amp;ldquo;&lt;strong&gt;Festival&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1631380/Tropico_6__Festival/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Update 15&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 15 – “Entretenimiento de músicos callejeros”&#xA;Fellow Tropicans,&#xA;Tropico 6 Update v.15 ‘Entretenimiento de Músicos Callejeros’ was just released for Windows, Linux and Mac for Steam. This update adds new content, such as the busker and the option to apply custom names to citizens and buildings. Give your island paradise even more character and name your inhabitants freely according to your wishes!&#xA;It also includes some improvements and bug fixes, for example, military units not leaving their barracks during an attack, and more challenging thresholds to victory conditions. The bug that occurred with the Ancient Ruins on the &amp;ldquo;Rio&amp;rdquo; map has also been addressed.&#xA;Viva Tropico!&#xA;New Features&#xA;A new entertainment ‘building’ has been added: Meet the busker, a street artist who can be placed on sidewalks and adds that extra flair to your buzzing streets (available from Colonial Times onwards).&#xA;Citizens and buildings can now be given custom names. Citizens with custom names will show up in a special section within the almanac.&#xA;Improvements&#xA;Added more challenging thresholds to victory conditions in sandbox and multiplayer mode.&#xA;Reorganized display of modifiers in the efficiency-tab of buildings.&#xA;Improved raid duration time accuracy.&#xA;Adjusted cost for modernizing Guard Towers.&#xA;The housing demands of Tropicans have improved. They no longer build shacks near wind turbines and relay stations.&#xA;[Lobbyistico] Rebalanced beauty-value of parks from the Lobbyistico content.&#xA;Bug fixes&#xA;Fixed an issue where military units would not leave their barracks during an attack.&#xA;Fixed the Ancient Ruins site on the “Rio”map .&#xA;Fixed an issue where the efficiency of barracks did not affect the strength of the units.&#xA;Fixed several occurrences where citizens were teleporting to their destination.&#xA;Fixed an issue where El Presidente would talk to Tropicans without triggering the effect of improving their personal experience.&#xA;Fixed Church Fee edict increasing fees for all buildings instead of just religious ones.&#xA;Fixed an issue where the research menu would appear empty when opening it for the first time in a session.&#xA;The work modes of the Funfair Pier were not working correctly. These issues have been resolved.&#xA;Fixed several crashes and text issues.&lt;/p&gt;</description>
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            <title>ATOM RPG: huge update 1.180 with german translation released</title>
            <link>https://playingtux.com/en/articles/2021/07/atom-rpg-huge-update-1180-german-translation-released/</link>
            <pubDate>Mon, 26 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/atom-rpg-huge-update-1180-german-translation-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1.180_ger.png&#34; alt=&#34;Featured image of post ATOM RPG: huge update 1.180 with german translation released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;update 1.180&lt;/strong&gt; for the post-apocalyptic role playing game &lt;strong&gt;ATOM RPG&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Included in this update is finally an (inofficial) &lt;strong&gt;german translation&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;ATOM RPG: Now in Deutsch! + Patch 1.180&#xA;Hello friends!&#xA;It&amp;rsquo;s time for another minor update of the game, which may prove very significant for those of you who patiently waited for the unofficial German language translation of the game.&#xA;Thanks to our amazing fan translation team which can be found here: [LINK 1] we can finally release the first version of the translation publicly. We hope it is to your liking, but if you find any issues please share your feedback here: [LINK 2]&#xA;Other changes this update brings are:&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: Update 1.41 with multiplayer-mode &#34;Convoy&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/07/euro-truck-simulator-2-update-141-multiplayer-mode-convoy-released/</link>
            <pubDate>Thu, 15 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/euro-truck-simulator-2-update-141-multiplayer-mode-convoy-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_41_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: Update 1.41 with multiplayer-mode &#34;Convoy&#34; released&#34; /&gt;&lt;p&gt;Two days after &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/american-truck-simulator-update-141-multiplayer-mode-convoy-released%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;the release of the update 1.41 for ATS&lt;/a&gt;, the &lt;strong&gt;Update 1.41 incl. the multiplayer-mode &amp;ldquo;Convoy&amp;rdquo;&lt;/strong&gt; is now also available for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Convoy Multiplayer&#xA;Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.&#xA;Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.&lt;/p&gt;</description>
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            <title>American Truck Simulator: Update 1.41 with multiplayer-mode &#34;Convoy&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/07/american-truck-simulator-update-141-multiplayer-mode-convoy-released/</link>
            <pubDate>Tue, 13 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/american-truck-simulator-update-141-multiplayer-mode-convoy-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_41_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: Update 1.41 with multiplayer-mode &#34;Convoy&#34; released&#34; /&gt;&lt;p&gt;The long awaited &lt;strong&gt;Update 1.41&lt;/strong&gt; for the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; including the new multiplayer-mode called &amp;ldquo;&lt;strong&gt;Convoy&lt;/strong&gt;&amp;rdquo; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; !&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Convoy Multiplayer&#xA;Convoy is a new multiplayer game mode, where players can set up and host their own private sessions (password optional) to drive with their friends or other fellow truckers. There is currently support for synchronized AI traffic, time and weather, and the ability to take the same job as other players.&#xA;Convoy allows you to create and host an online session with up to 8 players. We plan to eventually raise the player limit in the future, however, we are keeping it small at this time due to its work-in-progress nature. Session hosts will automatically be made admins of these sessions, allowing them to ultimately control what kind of environment they want to have online, as well as having the ability to kick any trouble-makers from the session.&lt;/p&gt;</description>
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            <title>AppGameKit Studio &amp; AppGameKit Classic: V2021.06.14 released</title>
            <link>https://playingtux.com/en/articles/2021/06/appgamekit-studio-appgamekit-classic-v20210614-released/</link>
            <pubDate>Mon, 14 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/appgamekit-studio-appgamekit-classic-v20210614-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_20210614.png&#34; alt=&#34;Featured image of post AppGameKit Studio &amp; AppGameKit Classic: V2021.06.14 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 2021.06.14&lt;/strong&gt; of the (game-)development-tools &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; and &lt;strong&gt;AppGameKit Classic&lt;/strong&gt; are now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2021.06.14 update released!&#xA;The latest version of AppGameKit Studio is now released! In this new version we&amp;rsquo;ve updated AppGameKit Studio to comply with Google&amp;rsquo;s latest App Billing Library. With these changes there are some key changes to how InAppPurchases work. We&amp;rsquo;ve also updated the advert systems to comply with the new iOS advert consent rules.&#xA;Here&amp;rsquo;s a full list of the changes in this version:&#xA;Android Updates&#xA;Updated Android In App Billing library to version 3 as required by Google&#xA;InAppPurchaseSetKeys is no longer required on Android&#xA;Fixed Google Play warning about requestLegacyExternalStorage when submitting an app&#xA;InAppPurchases&#xA;Added InAppPurchaseResetPurchase to reset a consumable purchase back to a purchasable state&#xA;Removed type 1 (consumable) products when using InAppPurchaseAddProductID in favour of explicitly consuming them with InAppPurchaseResetPurchase&#xA;Both consumable and non-consumable products must now use type 0 in InAppPurchaseAddProductID with consumables using InAppPurchaseResetPurchase&#xA;Added GetInAppPurchaseAvailable2 to provide more detail about the state of a purchase&#xA;Deprecated GetInAppPurchaseState as multiple purchases can now be in progress at once, use GetInAppPurchaseAvailable2 to check a payment&amp;rsquo;s progress&#xA;InAppPurchaseRestore now functions on Android&#xA;Added GetInAppPurchaseToken to return the Google Play purchase token used to verify and distinguish between purchases&#xA;Broadcasting multiple times to the AGK player will now reset the IAP product list between broadcasts&#xA;Fixes &amp;amp; Tweaks&#xA;Fixed SetImageSubImages command not being found&#xA;The SaveSharedVariable commands will no longer function on Android 10 or above due to Android changes&#xA;Removed Amazon Ads due to the Amazon Mobile Ads network shutting down&#xA;Advertising&#xA;Updated Chartboost to version 8.4.1 on iOS&#xA;Updated Chartboost to version 8.2.1 on Android&#xA;Updated AdMob to version 20.1.0 on Android&#xA;Updated AdMob and Chartboost implementations for new consent dialog&#xA;Check the Advert example projects for the new recommended consent process&#xA;Updated iOS for iOS 14 ad tracking changes&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: free update adds DAF Trucks XG &amp; XG&#43;</title>
            <link>https://playingtux.com/en/articles/2021/06/euro-truck-simulator-2-free-update-adds-daf-trucks-xg-xg/</link>
            <pubDate>Thu, 10 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/euro-truck-simulator-2-free-update-adds-daf-trucks-xg-xg/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2header.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: free update adds DAF Trucks XG &amp; XG+&#34; /&gt;&lt;p&gt;A free update for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; now adds the &lt;strong&gt;new DAF Trucks XG &amp;amp; XG+&lt;/strong&gt; to the game!&#xA;The full announcement can be read &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/app/227300/view/3026962772467760422&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Today, we are proud and excited to bring to you, just a day after DAF&amp;rsquo;s official reveal of the New-Generation DAF trucks, the brand-new&#xA;DAF XG and XG+&#xA;The New-Generation DAF represents a new era in trucking. As DAF says, Start the Future.&#xA;The new line of trucks focuses on efficiency, driver comfort, and safety. The new XG and XG+ cab is yet another revolution since DAF&amp;rsquo;s previous cab was introduced in its earliest form on the 95 XF back in 1987.&#xA;DAF is literally reinventing the game with the XG/XG+, by being the first-to-market with its new super-sized cabs made possible by the reformed EU Weights &amp;amp; Dimensions law, which allows for truck cabs to be increased in length by up to 80cm.&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.14) &#34;El gran resumen!&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/06/tropico-6-update-v14-el-gran-resumen-released/</link>
            <pubDate>Tue, 08 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/tropico-6-update-v14-el-gran-resumen-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.14) &#34;El gran resumen!&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.14) called &amp;ldquo;El gran resumen!&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 Update 14 – El gran resumen!&#xA;Fellow Tropicans,&#xA;Tropico 6 has just received Update v.14: ‘El gran resumen’ on PC, Linux, Mac, Xbox One und PS4. This update adds three new multiplayer maps and the brand-new ‘Resource Overview’ tab. It also fixes several bugs, including the player receiving an overly high tourist rating after visiting a Gourmet Restaurant with Sushi Mastery work mode.&#xA;Viva Tropico!&#xA;New Features&#xA;Added new ‘Resource Overview’ tab to Almanac&#xA;detailing eachresource e.g., current amount stored, production history, or recent distribution.&#xA;Added 3 new multiplayer maps:&#xA;Islas De Mesetas (2-player)&#xA;Isla del Trébol (4-player)&#xA;La Península Gigantesca (4-player)&#xA;Bug fixes&#xA;Added key binding option for toggling the ‘Demolition’ tool&#xA;Fixed an issue where the population change graph in the Almanac could show no values.&#xA;Fixed amount of money displayed in the ‘Private Bank’ work mode&#xA;Fixed some issues with the ‘Lightbulb Ban’ edict when relocating houses with the ‘Electrification’ upgrade.&#xA;Fixed cases where highlighted buildings affected by the Manure Spreader were missing.&#xA;Fixed player receiving too high a tourist rating after visiting a Gourmet Restaurant with Sushi Mastery Work mode&#xA;Fixed Museum of Modern Art not being affected by the ‘Permanent Exhibition’ work mode of Luxury Hotel&#xA;Fixed tourists getting stuck in Tourist Port – a result of the captain dying during travel to the port.&#xA;Fixed a mine within the ‘Tropicoland’ mission that was inaccessible.&#xA;Fixed a rare scroll bar glitch&#xA;Corrected positioning of Ancient Ruins in ‘Lirio Dorado’ map&#xA;Fixed a few crashes.&#xA;Fixed a couple of localization &amp;amp; text issues.&#xA;[Multiplayer] Fixed stuttering when moving military units.&#xA;[Caribbean Skies] Fixed Drone Factory using up Resources even when the Outstock for a specific kind of Drone is already full.&#xA;[Caribbean Skies] Fixed an issue in the mission ‘Penultimo’s Secret Mission’, where it was possible to lose the game due to suspicion even after completing the final raid.&#xA;[Caribbean Skies] Fixed Construction Workers walking on cliffs in mission ‘The Scientific Method’.&#xA;[Caribbean Skies] Adjusted duration of Meteor Shower disaster music in the mission ‘Drone City’&#xA;[Linux] Improved edge scrolling behaviour on Linux&#xA;[PS4]: Fixed Flophouse and Official Residence being available in ‘Shackland’ mission.&lt;/p&gt;</description>
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            <title>Total War: ROME REMASTERED Patch 2.0.1 released</title>
            <link>https://playingtux.com/en/articles/2021/06/total-war-rome-remastered-patch-201-released/</link>
            <pubDate>Wed, 02 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/total-war-rome-remastered-patch-201-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED Patch 2.0.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.0.1&lt;/strong&gt; for &lt;strong&gt;Total War: ROME REMASTERED&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 2.0.1 for ROME REMASTERED is now live!&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Various crash fixes&lt;/li&gt;&#xA;&lt;li&gt;Improved diplomacy tooltips&lt;/li&gt;&#xA;&lt;li&gt;Fixed incorrect formation during siege battles&lt;/li&gt;&#xA;&lt;li&gt;Fixed a multiplayer desync issue&#xA;And much more&amp;hellip;&#xA;Read the full notes: &lt;a class=&#34;link&#34; href=&#34;https://totalwar.com/blog/total-war-rome-remastered-patch-2-0-1-notes/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://totalwar.com/blog/total-war-rome-remastered-patch-2-0-1-notes/&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;tw_rome_remastered_patch201.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/tw_rome_remastered_patch201.png&#34;&gt;&lt;/p&gt;</description>
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            <title>Revhead: Update 33 released </title>
            <link>https://playingtux.com/en/articles/2021/05/revhead-update-33-released/</link>
            <pubDate>Fri, 28 May 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/05/revhead-update-33-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 33 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 33&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 33 Treasure Hunting&#xA;Date: 28-05-2021&#xA;Version: 1.4.7985&#xA;Dear Revheads!&#xA;We wanted to provide something special to you with a new update aligned to the currently running Open World Sale!&#xA;Therefor we picked one feature that many of you were asking for: Treasure Hunting!&#xA;We have placed dozens of hidden boxes, wrecks all around each map, which holds some real treasures for those who can find them. Just locate them and stop your car close to them to see what those wrecks or boxes holds for you. Some are easy some are hard to locate, so keep your eyes open!&#xA;Added hidden wrecks and boxes for Treasure Hunting&#xA;Added default settings for Steering Wheels (check the options menu)&#xA;terrain anomalies on Redland, Yanagin and Boodja&#xA;Fixed localization typos&#xA;Fixed Walea fuel multigauge layout&#xA;Fixed Jingu taillight preview&#xA;Fixed several smaller bugs&lt;/p&gt;</description>
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            <title>Beyond a Steel Sky: huge patch #6 released, Linux version now Vulkan-only</title>
            <link>https://playingtux.com/en/articles/2021/05/beyond-steel-sky-huge-patch-6-released-linux-version-now-vulkan-only/</link>
            <pubDate>Sat, 01 May 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/05/beyond-steel-sky-huge-patch-6-released-linux-version-now-vulkan-only/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #6 released, Linux version now Vulkan-only&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge patch #6&lt;/strong&gt; for the Adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;PATCH #6: Moving to the latest Unreal Engine - 40% OFF for the next 24 hours!&#xA;FIRST THINGS FIRST&#xA;Before we get started on the Patch &amp;amp; Update notes, we wanted to remind you that it&amp;rsquo;s now less than 24h that you get to grab Beyond A Steel Sky for -40% on Steam&#xA;SORRY THE OLD GAME CAN&amp;rsquo;T COME TO THE PHONE RIGHT NOW. WHY? OH, CAUSE SHE&amp;rsquo;S DEAD!&#xA;We&amp;rsquo;ve moved to a new Unreal Engine version, and oh my god it&amp;rsquo;s been so much work, but we&amp;rsquo;re so happy with the result, and we hope you&amp;rsquo;ll be too&amp;hellip;&#xA;MOVING TO UNREAL ENGINE 4.26&#xA;Unreal Engine 4.24? Don&amp;rsquo;t know her. We&amp;rsquo;re all about that 4.26 now!&#xA;It comes with everything Epic engineers put into the update, and trust us, you do not wanna see that list. Instead we&amp;rsquo;re highlighting the bangers:&#xA;IMPROVED PERFORMANCE&#xA;IMPROVED STABILITY&#xA;REDUCED MEMORY USAGE&#xA;Everything is just a bit more responsive, and quicker. You might not notice if you&amp;rsquo;re running on the latest and greatest hardware, but for those of us who aren&amp;rsquo;t that #blessed; you&amp;rsquo;ll really feel the difference!&#xA;MUSICAL STATUES&#xA;Some of you with lower spec machines would load into Aspiration Gala only to be met by an entire level of frozen NPCs who wouldn&amp;rsquo;t move, and better yet, block you in. Like some sick game of musical statues but at the end you can&amp;rsquo;t leave.&#xA;NPCs travel on something called NavMesh, which is kind of like an invisible track for them. These need to be renewed every time anything gets moved or changed in a level, and last time we updated this level someone forgot to reactivate it. Well no more!&#xA;APARTMENT BATHROOM UPGRADE&#xA;Better toilet experience: The camera clipping issue should now be fixed!&#xA;ALONSO&#xA;Reports of Alonso rolling his eyes into his head in snarky / possessed ways. This took away from his sternness and was addressed with us re-exporting his animations. He&amp;rsquo;s now spooky again.&#xA;FEAR AND LOADING IN UNION CITY&#xA;Snappier loading!!! It&amp;rsquo;s barely noticeable but we&amp;rsquo;re really happy with it and wanted to share!&#xA;NEW (SLIGHTLY DIFFERENT)&#xA;ICON&#xA;Please only say good things, thank.&#xA;CLOUDSAVES&#xA;Enabled. Nice.&#xA;LINUX GANG&#xA;Do we have an update for you. Don&amp;rsquo;t be mad!!! But due to the new Unreal Engine version not supporting OpenGL anymore, this is a Vulkan only club now, including brand new support for Vulkan ES3.1 which runs way quicker on low spec machines and brings your Linux experience on par with Windows &amp;amp; Mac gamers!&#xA;UI STUFF&#xA;Never underestimate the power of good UI! Which is why we continuously make refinements and additions to the way you experience our games&#xA;CONTROLLERS&#xA;Controllers used to have some erratic behaviour. Especially inside the terminals.&#xA;Fun Fact:&#xA;Using a controller often just means that the mouse cursor isn&amp;rsquo;t gone, but hidden from view. That meant that on certain screens, things would already be highlighted, even if they didn&amp;rsquo;t seem to be highlighted with your controller. This could make the controller feel like it was selecting items arbitrarily, which it wasn&amp;rsquo;t - it was just interacting on what the invisible mouse was selecting. There was a particular occurrence in Reflections where you couldn&amp;rsquo;t select certain chairs for no sensible reason. Using the controller is now much sleeker!&#xA;ONBOARDING EXPERIENCE&#xA;Starting out playing the game is now much easier, smoother, and more intuitive! Time to turn your nan into a fan!&#xA;TYPOS IN CREDITS&#xA;Pobody’s Nerfect&#xA;WAIT WHICH GAMESAVE WAS IT?&#xA;Well guess no more! They come with timestamps now!!! Technology is incredible.&#xA;AND AS ALWAYS&#xA;Join our Discord: discord.gg/revolutionsoftware&#xA;We are on there all the time, and we&amp;rsquo;d love to see more of you there!&#xA;We love you all very much, and hope that this reflects in how much effort we continue to put into our games.&#xA;Lots of love, your team at Revolution&lt;/p&gt;</description>
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            <title>Civilization VI: April 2021 Update released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/04/civilization-vi-april-2021-update-released-linux/</link>
            <pubDate>Thu, 22 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/civilization-vi-april-2021-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6_april2021_update.jpg&#34; alt=&#34;Featured image of post Civilization VI: April 2021 Update released for Linux&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Civilization VI&lt;/strong&gt; the final huge &lt;strong&gt;update (April 2021)&lt;/strong&gt; has been released for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We’re excited to announce the April 2021 Game Update is now available to all Civilization VI players.&#xA;In this final free update of the season comes new units, new maps, and several balance adjustments and gameplay fixes based on player feedback. Read on for the full list of what’s available in today’s free game update.&#xA;BUY THE NEW FRONTIER PASS&#xA;[NEW FEATURES]&#xA;New Units&#xA;Trebuchet: Medieval Era Catapult upgrade. Siege promotion class. Upgrades into Bombard. Cannot move and attack on the same turn unless they’ve earned the Expert Crew Promotion.&#xA;Units now replacing this unit: Khmer Domrey.&#xA;Man-At-Arms: Medieval Era Swordsman upgrade. Melee promotion class. Upgrades into Musketman.&#xA;Unique units that will upgrade into this unit: Roman Legion, Kongolese Ngao Mbeba, Macedon Hypaspist, Persian Immortal, Maori Toa, and Gallic Gaesatae.&#xA;Unique units now replacing this unit: Norwegian Berserker, Japanese Samurai, and Georgian Khevsur.&#xA;Line Infantry: Industrial Era Musketman upgrade. Melee promotion class. Upgrades into Infantry.&#xA;Unique units that will upgrade into this unit: Spanish Conquistador and Ottoman Janissary.&#xA;Unique units now replacing this unit: French Garde Imperiale and English Redcoat.&#xA;New Maps&#xA;Mediterranean Large Map: A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.&#xA;Earth Huge Map: A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.&#xA;TSL Earth Huge: Civilizations start at the location of their historical capital on the huge Earth map.&#xA;TSL Mediterranean: Civilizations start the location of their historic capital on the large Mediterranean map.&#xA;[NEW GAME UPDATES]&#xA;[BALANCE/POLISH]&#xA;Civ and Leaders Balance Update&#xA;Aztec&#xA;Tlachtli: [Base Game] Added +1 Culture. [Rise and Fall, Gathering Storm] Added +2 Culture.&#xA;Australia&#xA;Coast is now a Tier 2 start bias.&#xA;Canada&#xA;[Gathering Storm] The Last Best West: Increased the yields of Mines and Lumbermills on Snow, Tundra, Snow Hills, and Tundra Hills to +2 Production. Increased the yield of Camps on these terrains to +2 Food. Farms provide +2 Food on these terrains.&#xA;China&#xA;Dynastic Cycle: Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder.&#xA;France&#xA;Château: +2 Culture and +1 Gold at base. +1 Culture for each adjacent wonder (increasing to +2 with Flight). +2 Gold for being on a River. Must be adjacent to a Bonus or Luxury resource not adjacent to another Château.&#xA;Georgia&#xA;[Rise and Fall, Gathering Storm] Glory of the World, Kingdom and Faith: No longer receives +100% Faith for 10 turns after declaring a Protectorate War. Instead, combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed).&#xA;Germany&#xA;Rivers are now a Tier 5 start bias.&#xA;Greece&#xA;Thermopylae: Added +1 Combat Strength for every Military Policy slotted.&#xA;Inca&#xA;[Gathering Storm] Qhapaq Ñan (leader ability): Added +1 additional Production to Mountains when the game reaches the Industrial Era.&#xA;[Gathering Storm] Inca Terrace Farm: Now gives +1 Housing (was +0.5).&#xA;[Gathering Storm] Mountains (non-Tundra/Snow) are now a Tier 2 start bias.&#xA;Japan&#xA;Coast tiles are now a Tier 3 start bias.&#xA;Khmer&#xA;[Rise and Fall, Gathering Storm] Grand Barays: Cities with an Aqueduct receive +1 Amenity from entertainment and +1 Faith for every Population. Farms provide +2 Food if adjacent to an Aqueduct and +1 Faith if adjacent to a Holy Site.&#xA;[Rise and Fall, Gathering Storm] Monasteries of the King: Holy Sites are granted a Major adjacency bonus with Rivers, a Culture Bomb, Food equal to its adjacency bonus, and +2 Housing, if on a River.&#xA;[Rise and Fall, Gathering Storm] Prasat: +6 Faith. +0.5 Culture for every Population. Receive +10 Tourism per turn in cities with 10 population. Cities with 20 population are granted double this number.&#xA;Kongo&#xA;Nkisi: Relics, Artifacts, and Sculptures also give +1 Faith. Removed Great Writers from his additional Great people points.&#xA;Korea&#xA;[Rise and Fall, Gathering Storm] Three Kingdoms: Mines now receive +1 Science for each adjacent Seowon district. Farms now receive +1 Food for each adjacent Seowon district.&#xA;Mapuche&#xA;[Rise and Fall, Gathering Storm] Toqui: Cities with an established Governor provide +5% Culture, +5% Production, and +10% Combat Experience towards all units trained in this city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.&#xA;[Rise and Fall, Gathering Storm] Swift Hawk: +10 Combat Strength when fighting Free Cities or civilizations that are in a Golden or Heroic Age. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty and 40 Loyalty if that player is in a Golden or Heroic Age.&#xA;[Rise and Fall, Gathering Storm] Chemamull: Added +1 Production.&#xA;Maya&#xA;Mayab: farms now recieve +1 Production for every adjacent Observatory.&#xA;Ix Mutal Ajaw: Non-capital cities within 6 hexes now also receive a Free builder when the city is founded.&#xA;Start bias changes: Grass, Plains, Grass Hills, Plains Hills are now Tier 1 start biases. Tier 2 consists of Plantation luxuries (Gypsum, Ivory, Jade, Marble, Mercury, and Salt). All other terrains (Desert, Snow, Tundra, Desert Hills, Snow HIlls, Tundra HIlls, Desert Mountain, Snow Mountain, Tundra Mountain) are Tier 3 to discourage Coast spawns.&#xA;Mongolia&#xA;[Rise and Fall, Gathering Storm] Ordu: Now gives XP to Siege units.&#xA;Netherlands&#xA;Radio Oranje: Domestic Trade Routes provide +2 Loyalty (was +1) per turn for the starting city. Trade Routes sent or receive from a foreign civilization grant +2 Culture (was +1) to the Netherlands.&#xA;Nubia&#xA;Ta-Seti: Now +30% Production toward Ranged units (was 50%).&#xA;Nubian Pyramid: Increase to +2 Faith and +2 Food.&#xA;Ottoman&#xA;[Gathering Storm] Grand Vizier: Added +1 Governor Title when Gunpowder Technology is unlocked.&#xA;[Gathering Storm] Niter is now a Tier 5 start bias.&#xA;Persia&#xA;Pairidaeza: Appeal bonus reduced to +1 (was +2).&#xA;Poland&#xA;Lithuanian Union: Taking territory from a foreign city with a Culture Bomb converts it to the majority religion (was only the religion founded by Poland).&#xA;Russia&#xA;Mother Russia: Reduced the number of free tiles in new cities to 5 (was 8).&#xA;Lavra: Moved the Great Writer point to the Shrine, the Great Artist point to the Temple, and the Great Musician point to the Tier 3 Worship building.&#xA;Scythia&#xA;Kurgan: +1 Faith, +3 Gold. +1 Faith for each adjacent Pasture, becoming +2 Faith with Stirrups. Provides Tourism from Faith after researching Flight.&#xA;Spain&#xA;Treasure Fleet: May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive +3 Gold, +2 Faith, and +1 Production. Trade Routes between multiple continents receive triple these numbers. Cities not on your original Capital&amp;rsquo;s continent receive +25% production towards districts and a builder when founded.&#xA;El Escorial: Inquisitors can Remove Hersey one extra time. Inquisitors eliminate 100% of the presence of other Religions. Combat and Religious units have a +5 Combat Strength against players following other religions.&#xA;All rulesets now feature the buffed Gathering Storm version of the Mission: +2 Faith. +2 Faith additionally, +1 Food, and +1 Production if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site. +2 Science once Cultural Heritage is discovered Cultural Heritage. The Loyalty bonus is still Rise and Fall and Gathering Storm only.&#xA;Remove Coast start bias.&#xA;[Gathering Storm] Geothermal is now a Tier 3 start bias.&#xA;Sumeria&#xA;[Rise and Fall, Gathering Storm] Adventures of Enkidu: Added +5 Combat Strength to units when they and their ally are at war with a common foe.&#xA;Vietnam&#xA;[Vietnam and Kublai Khan Pack] Thành: No longer provides a Great General point.&#xA;Zulu&#xA;[Rise and Fall, Gathering Storm] Isibongo: Buildings in the Ikanda receive +2 Gold and +1 Science.&#xA;General&#xA;[Gathering Storm] Governor Moksha’s base ability (Bishop): +2 Faith for every specialty district in a city.&#xA;Units Balance Update&#xA;Melee&#xA;Swordsman: Combat Strength decreased to 35 (was 36).&#xA;Infantry: Combat Strength increased to 75 (was 70).&#xA;Ngao Mbeba: Combat Strength increased to 38 (was 36).&#xA;[Persia and Macedon Civilization &amp;amp; Scenario Pack] Hypaspist: Combat Strength increased to 38 (was 36)&#xA;[Persia and Macedon Civilization &amp;amp; Scenario Pack] Immortal: Melee/Ranged Combat Strength increased to 35/25 (was 30/25).&#xA;[Gathering Storm] Toa: Combat Strength increased to 38 (was 36).&#xA;Berserker: Combat Strength increased to 48 (was 40). -5 Combat Strength when defending penalty now only applies to melee attacks.&#xA;[Rise and Fall] Khevsur: Combat Strength increased to 48 (was 45).&#xA;Conquistador: Combat Strength increased to 58 (was 55). +10 Combat when there is a Religious unit within 1 tile. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player’s Religion as the dominant Religion.&#xA;Garde Impériale: Combat Strength increased to 70 (was 65).&#xA;Redcoat: Combat Strength increased to 70 (was 65).&#xA;Digger: Combat Strength increased to 78 (was 72).&#xA;Samurai: Unlocked with Feudalism (was Military Tactics).&#xA;Ranged&#xA;Machine Gun: Melee/Ranged Combat Strength increased to 70/85 (was 65/75).&#xA;Siege&#xA;Catapult: Melee/Ranged Combat Strength increased to 25/35 (was 23/35).&#xA;[Khmer and Indonesia Civilization &amp;amp; Scenario Pack] Domrey: Melee/Ranged Combat Strength increased to 40/50 (was 33/45).&#xA;Bombard: Melee/Ranged Combat Strength increased to 45/55 (was 43/55).&#xA;Rocket Artillery: Melee/Ranged Combat Strength increased to 70/100 (was 70/95).&#xA;Anti-Cavalry&#xA;Pikeman: Combat Strength increased to 45 (was 41).&#xA;[Rise and Fall] Impi: Combat Strength increased to 45 (was 41).&#xA;AT-Crew: Combat Strength increased to 75 (was 70).&#xA;Modern AT: Combat Strength increased to 85 (was 80).&#xA;Hoplite: Combat Strength increased to 28 (was 25).&#xA;Light Cavalry&#xA;Courser: Combat Strength increased to 46 (was 44).&#xA;[Gathering Storm] Black Army: Combat Strength increased to 49 (was 47).&#xA;[Ethiopia Pack] Oromo Cavalry: Combat Strength increased to 48 (was 46).&#xA;Helicopter: Combat Strength increased to 86 (was 82).&#xA;[Gathering Storm] Mountie: Combat Strength increased to 62 (was 60). Added additional National Park charge. Costs 290 Production (was 400).&#xA;[Rise and Fall, Gathering Storm] Malón Raider: Costs 230 Production (was 250). Upgrades to Cavalry (was Helicopter).&#xA;Heavy Cavalry&#xA;[Rough Rider Teddy] Rough Rider: Replaces the Cuirassier. Upgrades to Tank (was Modern Armor). Prerequisite tech is now Ballistics (was Rifling).&#xA;Knight: Combat Strength increased to 50 (was 48).&#xA;Mamluk: Combat Strength increased to 50 (was 48). Upgrades to the Cuirassier (was Tank).&#xA;[Gathering Storm] Mandekalu Cavalry: Combat Strength increased to 55 (was 49).&#xA;[Byzantium and Gaul Pack] Tagma: Combat Strength increased to 50 (was 48).&#xA;Tank: Combat Strength increased to 85 (was 80).&#xA;Modern Armor: Combat Strength increased to 95 (was 90).&#xA;Winged Hussar: Combat Strength increased to 64 (was 55). Unlocks with Mercantilism (was Mercenaries). Replaces Cuirassier. Cost increased to 330 (was 250). Maintenance increased to 5 Gold (was 3).&#xA;Varu: Upgrades to the Cuirassier (was Tank).&#xA;Ranged Cavalry&#xA;[Rise and Fall, Gathering Storm] Keshig: Melee/Ranged Combat Strength increased to 35/45 (was 30/40). Costs 160 Production (was 180).&#xA;Saka Horse Archer: Melee Combat Strength increased to 20 (was 15). Upgrades to Crossbowmen (was Field Cannon).&#xA;Crouching Tiger: Costs 140 Production (was 160).&#xA;Naval Melee&#xA;Destroyer: Combat Strength increased to 85 (was 80).&#xA;Naval Ranged&#xA;Missile Cruiser: Melee/Ranged Combat Strength increased to 75/90 (was 70/85).&#xA;Naval Raider&#xA;Sea Dog: Ranged Combat Strength increased to 55 (was 50).&#xA;U-Boat: No longer requires Oil.&#xA;Other&#xA;Warrior Monk: Combat Strength increased to 40 (was 35).&#xA;General Gameplay Fixes&#xA;Allied Civs will no longer be shown as espionage destinations.&#xA;Buildings with overrides (ex. [Ethiopia Pack] the Alchemical Society which overrides the University) will now correctly receive yields intended for the base building.&#xA;Idle Governors now must be addressed (assigned to a city or by closing the screen) before advancing to the next turn.&#xA;Fixed an issue where the Maryannu Chariot Archer was not being counted as Ranged Cavalry.&#xA;Fixed an issue where the Science Foundations policy card would go obsolete when there were no Great Scientists remaining.&#xA;Fixed an issue where Mahaviharas would not receive adjacency bonuses when built adjacent to [Maya and Gran Colombia Pack] Observatories or [Base game] Lavras.&#xA;Fixed an issue where bonuses granting percentage yields from completed items based on cost (ex. [Babylon Pack] Ayutthaya’s 10% Culture from completed buildings) were sometimes larger than intended.&#xA;Fixes for the Basilikoi Paides and Ordu not giving experience correctly to trained units.&#xA;Fixed an issue where the Keshig would not receive the +3 Combat Strength from Genghis Khan’s Mongol Horde.&#xA;Fixed an issue where Imhotep&amp;rsquo;s unique ability did not scale with game speed.&#xA;Fixed an issue where the Yields Report would show amenity yields for cities that are Content.&#xA;Fixed an issue where bonus resources would not be removed from a tile after a district is built on it.&#xA;[Gathering Storm] Fixed an issue where the Invention Policy Card would grant +2 instead of the intended +4 Great Engineer Points.&#xA;[Gathering Storm] Tourism Updates&#xA;&amp;ldquo;Cultural Domination&amp;rdquo; term clarified in Culture victory sections of World Rankings and Civilopedia.&#xA;Cultural Domination provides ongoing effects:&#xA;International Trade Routes to foreign cities you culturally dominate provide +4 Gold.&#xA;Spy missions in foreign cities you culturally dominate are 50% faster to complete.&#xA;Your citizens exert 25% more Loyalty pressure on foreign cities you culturally dominate.&#xA;Red Death&#xA;Fixed an issue where the incorrect unit icon would be displayed when viewing the Alien faction’s UFO unit in the Unit List.&#xA;Ethiopia Pack&#xA;Vampires no longer receive the benefit of ignoring walls during a city attack when adjacent to Siege Towers.&#xA;Fixed an issue where a notice would fail to appear for the second Secret Society discovered in a single turn.&#xA;Fixed clipping issues caused by incorrect overrides with Secret Society unique buildings.&#xA;Pirates&#xA;Fixed an issue where the client will only have 2 active Relic slots after taking over an AI player during a multiplayer game in progress.&#xA;[Babylon Pack] Heroes and Legends&#xA;Hero Combat Strength has been adjusted to match the new base unit strengths.&#xA;Sinbad&amp;rsquo;s Fortunes rewards reduced to 200 gold naval raids (was 300). Sinbad’s Journeys rewards 400 for discovering continents and natural wonders (was 500).&#xA;Khmer’s unique building, the Prasat, has been updated for Heroes and Legends gameplay: Recalling Heroes in this city costs 15% less Faith.&#xA;Himiko&amp;rsquo;s &amp;ldquo;Inspiring&amp;rdquo; ability grants +5 Combat Strength (was +10).&#xA;Kongolese Unique Ability, Nkisi, grants +1 Faith for Heroic Relics during Heroes and Legends gameplay.&#xA;Show the unlocked unit on the project pages for Devotion projects in Heroes and Legends.&#xA;Fixed an issue where 2 extra Hero relic slots could appear when replacing a Monument with a Hero relic equipped with an Old God Obelisk [Ethiopia Pack – Secret Societies].&#xA;Fixed an issue where Heroes could remain on the map after their Lifespan expired.&#xA;Fixed an issue where Questing Knights would not have the correct Melee Strength during the Atomic Era.&#xA;Vietnam and Kublai Khan Pack&#xA;Industry improvements cannot be built on Luxury Resources that are on Volcanic Soil.&#xA;Added failure text when a Product cannot be produced because the necessary Corporation has been pillaged.&#xA;Fixed an exploit allowing Kublai Khan&amp;rsquo;s bonus to grant multiple boosts from the same city.&#xA;Barbarian Clans&#xA;Increased the unit spawn rate for Cavalry-type Barbarian Clans.&#xA;Added a new notification when a Barbarian Outpost converts into a City-State.&#xA;Added missing Civilopedia entries for Barbarian Horseman, Horse Archer, and Raider.&#xA;Treat With Tribe menu now includes clan type name.&#xA;Barbarian Clans are now searchable in the Map Search panel.&#xA;Fixed an issue that prevented new Barbarian Camps from spawning.&#xA;Fixed an issue where dispersing a camp would grant gold instead of XP.&#xA;Fixed an issue where Gold could be gained by dispersing a Barbarian Outpost through border expansion.&#xA;Fixed an issue where Barbarian camps would be left undefended.&#xA;Fixed an issue where the Coastal Raid command would not disperse a Barbarian camp.&#xA;Fixed an issue where City-States converted from Barbarian Clans would briefly display a negative Garrison Defense Strength.&#xA;Fixed an issue where Barbarian Bribe indicators would not appear consistently over affected units.&#xA;Fixed an issue where Hiring units from a Clan would sometimes not pick the best unit available.&#xA;Fixed an issue where the Culture border would appear as the wrong color when a Barbarian Clan converted to a City-State.&#xA;Fixed an issue where coastal raiding as Norway would not pillage the tile and end the Norwegian unit’s turn while Barbarian Clans mode was active.&#xA;Fixed an issue where players would sometimes see “Clan Dispersed” notifications for an unrevealed Clan.&#xA;Fixed an issue where Barbarian Clan unit tooltips would only display the information for one function while multiple were active.&#xA;Fixed an issue where Incited Barbarian units would sometimes attack other targets than the one the player selected.&#xA;Portugal Pack&#xA;The chance for a new Zombie to spawn after a city attack is affected by the population of the city. The higher the population, the higher the chance a Zombie will spawn.&#xA;Spies will now be killed by failed Zombie Outbreak spy operations at City-States.&#xA;Fixed an issue where the VFX for the Modernized Zombie Trap wouldn’t loop properly.&#xA;[AI]&#xA;Improved ability for naval units to heal.&#xA;Cities will not build ships for future operations if they are on a lake.&#xA;Increase desire for Districts and Improvements.&#xA;[CRASHES]&#xA;Fixed a crash happening in the Espionage system caused by an off-map spy.&#xA;Various crashes fixed.&#xA;[UI]&#xA;Saved Game Configurations will now regenerate map seeds and clear leader selections on configuration load to make this feature more useable as a way for players to save game types with various modes and advanced settings turned on/off. Players will still be able to use the Leader Pools as a quick way to save leader selections.&#xA;Search in the Civilopedia now auto-translates accented and special characters.&#xA;[Ethiopia Pack] Diplomatic Quarter now has a unique district icon.&#xA;Updated England and France Eleanor names to be consistent with other dual-civilization leaders.&#xA;[Gathering Storm] Mounties will now display their National Park charges in the unit panel.&#xA;Fixed an issue where the Settler Lens would not display on newly discovered tiles when moving a Settler through the Fog of War.&#xA;Fixed an issue where the Power Lens overlay would fail to display after pressing the Esc key and then re-opening the lens with the hot key during gameplay.&#xA;Fixed an issue where inconsistent colors would display when viewing the CO2 Contribution graph.&#xA;Fixed an issue where information would be missing when viewing the Resource tooltip for Global Contribution in the World Climate menu.&#xA;Fixed an issue where users could select “No and stop asking” responses for other human players during multiplayer.&#xA;Fixed an issue where a Civ’s icon would fail to “pulse” when a free city was about to flip to them.&#xA;Fixed an issue where the “Change City Production” button in the City Manager would be disabled when placing a district on a tile.&#xA;Fixed an issue where invalid City-States would appear in the City-State Selector for True Start Location maps.&#xA;Fixed an issue where the amount of boost gained from a Eureka would display inconsistently between the Eureka popup and Tech Tree.&#xA;Fixed an issue where VO triggered from the Civilopedia would continue playing after closing it.&#xA;Fixed an issue where unit entries were greyed out in the unit list World Tracker panel when they still had movement points left.&#xA;Fixed an issue where Culture borders would not appear consistently when activating the Power lens.&#xA;Fixed an issue where the player could see information on an opponent’s Specialists in district tooltips.&#xA;Fixed an issue where the City-State Picker would save unintended changes after cancelling out of the Advanced Setup menu.&#xA;Fixed an issue where unit portraits would appear incorrect in the production menu.&#xA;Fixed an issue where tooltips would fail to appear on slotted Policies when viewing the Government menu.&#xA;Fixed an issue where the buttons on the Confirm Kick menu would overrun the menu window.&#xA;Expanded parameters of various menus to accommodate foreign language support.&#xA;Various text updates.&#xA;[CONSOLE]&#xA;[ALL]&#xA;Fixed a crash that could occur when loading into a new game.&#xA;Fixed truncated stat titles on units in Polish and Spanish.&#xA;Fixed an issue where the Random leader Pools icon color changes after creating a Multiplayer game with a Scenario ruleset.&#xA;Fixed an issue where “Show Resource Icons&amp;quot; and &amp;ldquo;Show Yield Icons&amp;rdquo; are present with no function in the Map Options menu within the Pirates scenario.&#xA;Fixed an issue where multiple options are misaligned after creating a Multiplayer game with a scenario ruleset in Multiplayer.&#xA;Fixed the forbidden mark from displaying on the appointed Secret Society Governor portrait after loading a save file with Secret Societies mode enabled.&#xA;Fixed a bad line break from being displayed in the Leader Pool description on the Leader Pool menu in Japanese.&#xA;Fixed an issue where the leader pool name does not display when selecting a Leader Pool in the Create Game Advanced Setup menu.&#xA;Fixed the Hero ability description from being misaligned when discovering a Hero.&#xA;Fixed an issue where the product slot icon was grey in the Monopolies and Corporations mode.&#xA;Fixed issues where the text, button or icon was smaller than intended in certain locations.&#xA;Fixed issues with overlapping or overrunning text in several locations throughout the game.&#xA;[PS4 &amp;amp; XB1]&#xA;Fixed an issue where the &amp;ldquo;Conquest of Alexander&amp;rdquo; leader information overlaps the scenario description box in the Scenario menu.&#xA;Fixed an issue where the &amp;ldquo;Map Random Seed&amp;rdquo; option overruns the create game menu when the &amp;ldquo;Turn Limit&amp;rdquo; is set to Custom in Multiplayer.&#xA;Fixed the description of the Secret Society Discovered popup overlapping in Secret Societies mode.&#xA;Fixed the Natural Wonder Picker&amp;rsquo;s header misalignment in the Multiplayer create game menu.&#xA;Fixed the &amp;ldquo;Total income per turn&amp;rdquo; text from overrunning the container on the Yield Reports menu in Polish.&#xA;[PS4 &amp;amp; SWITCH]&#xA;Fixed an issue where a City-State’s icon was corrupt after converting from a Barbarian encampment within Barbarian Clans Mode.&#xA;Fixed a text overlap that occurred in some localizations within the Unit Panel in the Pirates Scenario.&#xA;[SWITCH]&#xA;Fixed an issue where information becomes cutoff on the Culture tab of the World Rankings menu when the Advisor information text is expanded.&#xA;Fixed a crash that could occur when loading saves from within a game. -&#xA;Fixed an issue where Leader names overrun if multiple leaders prefer same outcome in World Congress.&#xA;Fixed the Multiplatform Cloud text from overlapping the text banner in Japanese and Russian.&#xA;Fixed the text box of “The following player prefer this outcome” overlapping the description in the World Rankings menu.&#xA;[XB1]&#xA;Fixed the “View Gamercard” button not being present when highlighting other players Gamertag in the right tray menu during Multiplayer.&#xA;Fixed a hang that could occur during gameplay when a user’s Archer destroys an enemy Eagle Warrior during a Hot Seat game.&#xA;Fixed an issue where the &amp;ldquo;Toggle Tooltip&amp;rdquo; text overruns the Pause menu in French.&#xA;Fixed an issue where the Gamertag is cutoff in the &amp;ldquo;Game Name&amp;rdquo; field on the Multiplayer Game Setup menu in certain localizations.&#xA;Fixed a crash that could occur when accepting an invite while the exit game setup popup is open.&#xA;Fixed the Leader image and Civilization description from not displaying on the Create Game menu after selecting a Civilization on the Scenarios menu.&#xA;[PS4]&#xA;Fixed a crash that could occur during the loading screen of a new game.&#xA;**********&#xA;We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: free update adds Renault Trucks T &amp; T High: Evolution</title>
            <link>https://playingtux.com/en/articles/2021/04/euro-truck-simulator-2-free-update-adds-renault-trucks-t-t-high-evolution/</link>
            <pubDate>Tue, 06 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/euro-truck-simulator-2-free-update-adds-renault-trucks-t-t-high-evolution/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2header.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: free update adds Renault Trucks T &amp; T High: Evolution&#34; /&gt;&lt;p&gt;An free update for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; now adds the &lt;strong&gt;new Renault Trucks T &amp;amp; T High: Evolution&lt;/strong&gt;!&#xA;The full announcement can be found &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2021/04/renault-trucks-t-t-high-evolution.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Now it&amp;rsquo;s time to imaginarily pull off the red sheet! Lights on! Cameras are rolling, and the paparazzi have their quick fingers on their camera shutters. Are we all ready to welcome the Renault Trucks T Evolution and Renault Trucks T-High Evolution to the game, in a trucking industry first-of-its-kind through a video game before the real event? Let&amp;rsquo;s do this! We are happy to announce that it is now available for everyone in ETS2 on Steam!&#xA;It is a very remarkable milestone for us, and we are honoured and proud that our track record, alongside the importance of our #BestCommunityEver, have helped create so strong a position for us in the automotive industry that we are able to work on a cooperation like this. We believe that our fanbase will love the new design and that many of you will head straight to the closest Renault Trucks dealership in the game to buy a new model, or three.&lt;/p&gt;</description>
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            <title>Parkitect: experimental cross-platform-multiplayer released</title>
            <link>https://playingtux.com/en/articles/2021/04/parkitect-experimental-cross-platform-multiplayer-released/</link>
            <pubDate>Fri, 02 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/parkitect-experimental-cross-platform-multiplayer-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/parkitect_multiplayer_header.jpg&#34; alt=&#34;Featured image of post Parkitect: experimental cross-platform-multiplayer released&#34; /&gt;&lt;p&gt;An &lt;strong&gt;experimental cross-plattform-multiplayer&lt;/strong&gt; for the theme-park-management-game &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/453090/Parkitect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Parkitect&lt;/a&gt; adds the possibility, to play the &lt;strong&gt;multiplayer with other platforms than Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Experimental cross-platform multiplayer available&#xA;An experimental update for cross-platform multiplayer is now available for testing.&#xA;This allows all players to play together, no matter if you&amp;rsquo;re using Windows, macOS or Linux.&#xA;Right now this update is experimental, which means it needs to be installed separately and only players using this update are able to join cross-platform multiplayer sessions&#xA;.&#xA;When the update is installed you can&amp;rsquo;t join multiplayer sessions with players who are still using the regular version of the game without the update (but you can always revert back to the regular version at any time).&#xA;If the tests are going well this will become the new default version of Parkitect in a few weeks, so if you are interested in cross-platform multiplayer please give it a try and let us know if you encounter any issues.&#xA;Installing the cross-platform multiplayer update&#xA;Open the &amp;ldquo;Library&amp;rdquo; tab in your Steam client&#xA;Right-click on Parkitect in the game list&#xA;Select Properties -&amp;gt; Betas, then pick &amp;ldquo;crossplay&amp;rdquo; from the dropdown list&#xA;After the update has been installed you can play together with any other players who are also using this update. You won&amp;rsquo;t be able to play together with anyone who is not using this update&#xA;Reverting back to the normal version of the game&#xA;Open the &amp;ldquo;Library&amp;rdquo; tab in your Steam client&#xA;Right-click on Parkitect in the game list&#xA;Select Properties -&amp;gt; Betas, then pick &amp;ldquo;None&amp;rdquo; from the dropdown list&#xA;This will uninstall the cross-platform multiplayer update&lt;/p&gt;</description>
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            <title>Quake II RTX: Patch 1.5 released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/03/quake-ii-rtx-patch-15-released-linux/</link>
            <pubDate>Wed, 31 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/quake-ii-rtx-patch-15-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/quake_2_rtx_header.jpg&#34; alt=&#34;Featured image of post Quake II RTX: Patch 1.5 released for Linux&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;free Raytracing-enabled version&lt;/strong&gt; of the classic shooter &lt;strong&gt;Quake 2&lt;/strong&gt; the &lt;strong&gt;Patch 1.5&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1089130/Quake_II_RTX/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Quake II RTX 1.5 PATCH&#xA;Hey, everyone! Today we&amp;rsquo;re releasing v1.5, featuring the below features, fixed issues, and improvements.&#xA;New Features:&#xA;Added support for ray tracing using the &lt;code&gt;VK\_KHR\_ray\_query&lt;/code&gt; extension API.&#xA;NOTE: This is an optional feature, and the two previously supported methods, &lt;code&gt;VK\_NV\_ray\_tracing&lt;/code&gt; and &lt;code&gt;VK\_KHR\_ray\_tracing\_pipeline&lt;/code&gt;, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.&#xA;Fixed issues:&#xA;Fixed the crash that happened on some systems when the game is minimized: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/103&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/103&lt;/a&gt;&#xA;Fixed the invalid Vulkan API usage that happened in the bloom pass: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/104&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/104&lt;/a&gt;&#xA;Fixed the invalid barrier for an inter-queue resource transition: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/105&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/105&lt;/a&gt;&#xA;Fixed the out-of-bounds addressing of the framebuffer array: &lt;a class=&#34;link&#34; href=&#34;https://github.com/NVIDIA/Q2RTX/issues/107&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/NVIDIA/Q2RTX/issues/107&lt;/a&gt;&#xA;Misc Improvements:&#xA;Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.&#xA;Changed the memory type required for the UBO and transparency upload buffers to &lt;code&gt;(HOST\_VISIBLE | HOST\_COHERENT)&lt;/code&gt;.&#xA;Improved logging around SLI initialization.&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.13) &#34;Esparcidor de Estiércol&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/03/tropico-6-update-v13-esparcidor-de-estiercol-released/</link>
            <pubDate>Wed, 31 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/tropico-6-update-v13-esparcidor-de-estiercol-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.13) &#34;Esparcidor de Estiércol&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.13) called &amp;ldquo;Esparcidor de Estiércol&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update (v.13) &amp;lsquo;Esparcidor de Estiércol&amp;rsquo;&#xA;Fellow Tropicans,&#xA;Tropico 6 has just received Update 13 – Esparcidor de Estiércol. This update introduces the new ‘Flophouse’ building - providing, well&amp;hellip; a roof (at least) for the poor - and the ‘Manure Spreader’, which should help put all that llama poo to good use.&#xA;By popular request, we’ve also added 3 new multiplayer maps, along with a handful of improvements and bug fixes.&#xA;Viva Tropico!&#xA;Faithfully yours,&#xA;The Tropican Ministry of Binary Magic&#xA;New Features&#xA;Added new building “Manure Spreader” (Counters soil degradation for ranches and plantations in the proximity)&#xA;Ranches can now produce manure for the manure spreader&#xA;Added new residential building &amp;ldquo;Flophouse&amp;rdquo; to provide housing for the poor&#xA;(available in the World War Era)&#xA;Added 3 new multiplayer maps:&#xA;Archipiélago Rucio (4-Player)&#xA;Islas De Goma De Mascar (3-Player)&#xA;Islas Rocosas (2-Player)&#xA;Improvements&#xA;Multiplayer games now support autosaves&#xA;[Caribbean Skies] Once selected, the Cargo Airport now displays all configured routes.&#xA;[Caribbean Skies] The Cargo Airport now displays a warning when a transportation loop has been configured.&#xA;Bugfixes&#xA;Gaining achievements for completed maps has been improved and is more reliable now.&#xA;Fixed an issue that led to corrupted save games if the player destroyed a pharmaceutical company in the work mode “powerful placebos”.&#xA;Fixed an issue where banks would not generate the calculated income in the work mode &amp;ldquo;private banking&amp;rdquo;.&#xA;Fixed an issue where the market manipulation raid in the cyber operations center was not working correctly if the player had built a pirate cove as well.&#xA;Fixed an issue where fish farms would display &amp;ldquo;fish&amp;rdquo; as their produced good after loading a save game, even though they were producing &amp;ldquo;shellfish&amp;rdquo;.&#xA;Fixed an issue where destroyed tunnels could not be rebuilt – tunnels can no longer be damaged, but they can still be destroyed.&#xA;Fixed a misleading rescindable date in the almanac after winning an election.&#xA;After issuing the Martial Law edict, an incorrect election date was shown in the almanac. The election date has been fixed.&#xA;Fixed effects of last election speech being applied for subsequent elections when explicitly choosing to hold early elections.&#xA;Fixed a palace configuration that prevented roads to be built near the palace&#xA;Fixed roads that could not be demolished in pause mode if built on top of previously demolished buildings.&#xA;[Multiplayer] Fixed an issue in which players were unable to delete tunnels.&#xA;[Multiplayer] After relocating buildings within multiplayer sessions, the in-game UI will now stay in its correct position.&#xA;[Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports could be used to steal goods from other players.&#xA;[Multiplayer] [Caribbean Skies] Fixed an issue where Cargo Airports changed names after loading a save game.&#xA;[Caribbean Skies] Fixed an issue where the Fertilizer bomb could not be used when the player is in debt.&#xA;[Caribbean Skies] Fixed several graphical and placement glitches.&#xA;[Caribbean Skies] Drone to Home Delivery Zeppelins now offer more time to load goods before leaving the station.&#xA;[Caribbean Skies] Fixed an issue where modernizing ranches set drone routes to inactive.&#xA;[Caribbean Skies] Fixed an issue where the visual S.P.E.A.K.E.R. progress could be lost.&#xA;[Caribbean Skies] Mission: Preventing Armageddon: To prevent blockers in the quest “Needle in a Haystack,” players are now asked if they already have a Cyber Operations Center or other building before one gets built.&#xA;[Caribbean Skies] The quest &amp;ldquo;Asteroid Defence&amp;rdquo; can now be replayed, allowing the player to increase the time before the asteroid arrives.&#xA;Fixed several crashes.&#xA;Fixed a couple of localization &amp;amp; text display issues.&lt;/p&gt;</description>
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            <title>Revhead: Update 32 released </title>
            <link>https://playingtux.com/en/articles/2021/03/revhead-update-32-released/</link>
            <pubDate>Fri, 26 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/revhead-update-32-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 32 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 32&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 26-03-2021&#xA;Version: 1.4.7853&#xA;Dear Revheads&#xA;It is our Birthday Special Days, as you might know, Revhead turned to 4 years old. While our discount is still on for another week long, we are releasing new content as well. This is one of the best time of the year to grab your copy of Revhead!&#xA;New Tow Car&#xA;Update 32 brings a new tow car into the game! Previously, the only car, which was supporting tow equipments was Jingu, now you can use Narnoo as well. Get a proper T-Bed and install a Narnoo tow system on it to get your own Narnoo Tow Car!&#xA;Night driving&#xA;This version is introducing lights in dashboards to support a better night driving feeling. All instruments has it&amp;rsquo;s own lighting from now on.&#xA;Community made&#xA;As an appreciation of our community member&amp;rsquo;s help, we have added new car setups, made by some of our community&amp;rsquo;s members. We would like to continue this path and looking forward for more community&amp;rsquo;s members to create special car setups for us! Thanks for all the help we are receiving from you guys!&#xA;Special&#xA;As part of our Birthday Specials, we have made a new DLC: Convertible Pack.&#xA;This pack brings roofless versions of our cars into the game. This DLC is a supporter pack, you don&amp;rsquo;t need it to play the game, but it gives you some extra and it helps to support the development!&#xA;Narnoo can be transformed into a proper tow car&#xA;When a tow system is installed, the car&amp;rsquo;s suspension automatically stiffer to avoid problem with pulling heavy cars. (only if tow system&amp;rsquo;s installed)&#xA;Instruments backlight for better night driving experience&#xA;Support of our new Convertible Pack&#xA;Added new Revhead in our game as our community Drag Master: DocOld&#xA;Added drift cars from our community Drift Master: 10K&#xA;Fix engine halt, when h-shifter mode was enabled and the motor had too much load by turbos or superchargers&#xA;Fix ai issues with stopping the car at the end of Gutta Drag Track&#xA;Fix tow place issues in Yanagin (broken down cars should never appears at Yanagin)&#xA;Fix some bad materials for batteries&#xA;Fix some minor bugs&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2 &amp; American Truck Simulator: huge updates 1.40 released</title>
            <link>https://playingtux.com/en/articles/2021/03/euro-truck-simulator-2-american-truck-simulator-huge-updates-140-released/</link>
            <pubDate>Thu, 25 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/euro-truck-simulator-2-american-truck-simulator-huge-updates-140-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_40_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2 &amp; American Truck Simulator: huge updates 1.40 released&#34; /&gt;&lt;p&gt;The very huge &lt;strong&gt;Updates 1.40&lt;/strong&gt; for &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; and &lt;strong&gt;American Truck Simulator&lt;/strong&gt; are now available for Linux on Steam.&#xA;The complete list of all changes (&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/app/270880/view/3017947961968566048&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;for ATS&lt;/a&gt;/&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/app/227300/view/2993178796863459706&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;for ETS2&lt;/a&gt;) is large, and include a &lt;strong&gt;completly new lighting system&lt;/strong&gt; for the underlying engine and also &lt;strong&gt;revamped trucks and cities&lt;/strong&gt;.&#xA;Short Changelog &lt;strong&gt;ATS&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog:&#xA;Visual:&#xA;New visual lighting system&#xA;Map:&#xA;New viewpoints in New Mexico &amp;amp; Oregon DLC&amp;rsquo;s&#xA;An overall update to road signage&#xA;New service signs added to CO, ID, UT, and WA&#xA;New fast food brands introduced to several other locations outside of CO&#xA;Vehicles:&#xA;New 4x2, 8x4, and 8x6 chassis&#xA;Western Star 49X update including sleeper variants, set-back configurations, and new customizations&#xA;UI&#xA;Full-text city/company search in the job selection screen&#xA;Improved vehicle adjustment menu (F4)&lt;/p&gt;</description>
        </item><item>
            <title>Virtual Cottage: Update 1.5.4 released</title>
            <link>https://playingtux.com/en/articles/2021/03/virtual-cottage-update-154-released/</link>
            <pubDate>Fri, 12 Mar 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/03/virtual-cottage-update-154-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/virtual_cottage_header.jpg&#34; alt=&#34;Featured image of post Virtual Cottage: Update 1.5.4 released&#34; /&gt;&lt;p&gt;The update 1.5.4 for the free and relaxing &lt;strong&gt;Virtual Cottage&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1369320/Virtual_Cottage/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Among other things, it also adds &lt;strong&gt;new music and more weather&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Weather, savegame and to-do list&#xA;Hey Cottage Dwellers!&#xA;We were really busy with our other projects and there was no real time to work on the cottage. But finally it&amp;rsquo;s time to bring a new update which introduces new features, quality of life improvements and some fixes.&#xA;As you can see, the little construction area in the Cottage is now gone. Instead there is a small fire place now. And that brings us to the features :)&#xA;Features:&lt;/p&gt;</description>
        </item><item>
            <title>Civilization VI: February 2021 update now available for Linux</title>
            <link>https://playingtux.com/en/articles/2021/02/civilization-vi-february-2021-update-now-available-linux/</link>
            <pubDate>Thu, 25 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/civilization-vi-february-2021-update-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: February 2021 update now available for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;February 2021-Update&lt;/strong&gt; for &lt;strong&gt;Civilization VI&lt;/strong&gt; has just been released for Linux by Aspyr and is now availble on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Civilization VI - February 2021 Game Update Available Now&#xA;We’re excited to announce the February 2021 Game Update is now available to all Civilization VI players.&#xA;Included in this update is the new Barbarian Clans, the Leader Selection Pool and several balance adjustments and additional changes based on player feedback. Read on for the full list of what’s available in today’s free game update.&#xA;[NEW FEATURES]&#xA;Barbarian Clans Game Mode&#xA;A new game mode that adds diverse Barbarian groups and strategies. This game mode replaces standard Barbarian Tribes with Clans, with a variety of terrain and combat preferences. Additionally, the mode introduces new player actions for peaceful interactions with Barbarians that provide increased strategic options.&#xA;Every Clan can progress towards converting into a City-State. If the camp remains in play long enough and/or receives enough boosts from player actions, it will transform into a new City-State.&#xA;New Clans Types&#xA;This mode includes seven types of Barbarian Clans. Each clan type has its own preferred range of units to field and requires a different set of map conditions in order to appear. In addition to their normal units, clans also have the ability to field Unique Units from Civs that were not selected during game setup.&#xA;· Flatland Clan – Prefers to place their Outposts in open terrain away from woods and hills. They prefer a balance of melee units for attack and ranged units for defense.&#xA;· Woodland Clan – Prefers to place their Outposts in or adjacent to woods and rainforests. They prefer greater numbers of ranged units than melee units and use them for both attack and defense.&#xA;· Hills Clan – Prefers to place their Outposts on open terrain with hills. They strongly prefer melee units, even to the point of excluding ranged units completely.&#xA;· Rover Clan – Require a nearby Horse resource and prefer to place their Outposts in open terrain away from woods. They prefer as many mounted units as possible, using both light and heavy cavalry for attack and defense.&#xA;· Chariot Clan – Require a nearby Horse resource and prefer to place their Outposts in the desert. They prefer mounted vehicles and light cavalry in all roles, rarely using ranged units at all.&#xA;· Jungle Clan – Requires a nearby Ivory resource and prefer to place their Outposts inside rainforests. They prefer a mixture of light and heavy cavalry units supported by foot and ranged units.&#xA;· Seafaring Clan – Always place their Outposts on coastal plots. They defend their Outposts with land-based anti-cavalry units, but otherwise they exclusively use naval melee and naval ranged units for scouting and attacking.&#xA;New Unit Commands&#xA;Combat units that enter a Barbarian Outpost do not automatically destroy it. Instead, they can choose from two new unit commands to deal with the clan.&#xA;· Disperse Clan – Destroy the clan completely and earn experience points for the dispersing unit.&#xA;· Raid Clan – Player is rewarded with Gold and the clan’s progress towards City-State conversion is reduced, but the Outpost is not destroyed. Raided clans gain immunity to raids for a short duration and spawn a defender unit in reprisal the same turn.&#xA;New Player Commands&#xA;Players can take peaceful or diplomatic actions with Clans. To initiate one of these interactions, players will need to click on the map banner over the Outpost.&#xA;· Hire Clan – Spend Gold to permanently purchase the best military unit the clan can currently train. The clan will gain progress towards City-State conversion.&#xA;· Ransom Unit from Clan – Spend Gold to recover a civilian unit captured by the clan. Clans that ransom units lose progress towards City-State conversion.&#xA;· Bribe Clan – Spend Gold to expel units from your territory and prevent them from targeting your cities for a number of turns. The clan will gain progress towards City-State conversion.&#xA;· Incite Clan – Spend Gold to encourage the clan to raid and attack the cities of another civilization. The clan will lose progress towards City-State conversion.&#xA;Leader Selection Pool&#xA;· The Leader Selection Pool is a new advanced option that allows players to create 2 custom pools of leaders for their single and multiplayer games. What this does is allow players to create lists of leaders that can be chosen by others, or by the AI. For instance, you might want to have one group of leaders for your friends in an online game, and then restrict the AI to a different set of leaders. This still allows for some randomness - you could create a list of leaders that you haven&amp;rsquo;t seen before, a list of non-aggressive leaders for a peaceful game, or all the warmongers for a real brawl.&#xA;[BALANCE/POLISH]&#xA;General updates&#xA;· [Maya and Gran Colombia Pack] Fixed an issue where the Basilikoi Paides Barracks replacement was not properly applying the combat strength increase for Lahore&amp;rsquo;s Nihang unit.&#xA;· [Base game, Rise and Fall] The Llanero [Maya and Gran Colombia] and Oromo Cavalry [Ethiopia Pack] no longer require a strategic resource in order to train.&#xA;· [Gathering Storm] Earth Goddess now gives 1 Faith for Breathtaking tiles.&#xA;· Fixed an issue where the Coastal Raid unit action was not properly raiding coastal plots with support units on them.&#xA;· Fixed an issue where games with 20 civs and 24 City-States would start without a Free Cities player, making rebellions from loyalty impossible.&#xA;Natural Wonder updates&#xA;Cliffs of Dover gives 3 Gold, 3 Culture, 2 Food.&#xA;Crater Lake gives 5 faith instead of 4.&#xA;Lysefjord gives +1 Production to adjacent tiles.&#xA;Giant&amp;rsquo;s Causeway provides +1 Culture to adjacent tiles.&#xA;The Campus now receives a major adjacency for the Great Barrier Reef.&#xA;[Maya and Gran Colombia Pack] Removed the Major Adjacency bonus for the Theater Square and Commercial Hub from Paititi.&#xA;Governments update&#xA;Autocracy Policy Slots - 1 Military, 1 Economic, 1 Diplomatic, 1 Wildcard&#xA;Oligarchy Policy Slots - 2 Military, 1 Economic, 0 Diplomatic, 1 Wildcard&#xA;Monarchy Policy Slots - 2 Military, 1 Economic, 1 Diplomatic, 2 Wildcard&#xA;Merchant Republic Policy Slots - 1 Military, 2 Economic, 2 Diplomatic, 1 Wildcard&#xA;[Gathering Storm] In addition to the housing Monarchy now gives +2 Favor from each Renaissance Walls.&#xA;Buildings update&#xA;Arena and Tlachtli buildings provide +2 Amenities.&#xA;[Rise and Fall, Gathering Storm] Ferris Wheel now provides +2 Amenities.&#xA;[Rise and Fall, Gathering Storm] Audience Chamber now provides +2 Amenities and +4 Housing.&#xA;[Rise and Fall, Gathering Storm] Add the Water Park building to Toronto (Rise and Fall) and Mexico City (Gathering Storm).&#xA;Red Death&#xA;· Removed non-functional map options such as resources, start positions, and temperature from Game Setup menu as they don’t apply to Red Death.&#xA;Ethiopia Pack&#xA;· Fixed an issue where extra Great Work slots on a building would disappear when a bank created by a Great Merchant would be replaced by the Gilded Vault during Secret Societies mode gameplay.&#xA;Byzantium and Gaul Pack&#xA;· Fixed an issue where the Culture Industry Golden Policy card would provide +25% Production to specialty districts when it should only apply to non-specialty districts.&#xA;Pirates&#xA;· Fixed an issue where players could spam tavern visits on the same turn.&#xA;· Fixed an issue where the City Banner tooltips would display incorrect text when viewing the “Sack City” and Visit Tavern” tooltips.&#xA;Vietnam and Kublai Khan Pack&#xA;· [Babylon Pack] Hero ability “Maui’s Inventions” will now only spawn a random resource that already exists in the world to prevent players from being granted a Monopoly on a single resource.&#xA;· Fixed an issue causing redundant failure messages for Corporation creation.&#xA;· Fixed an issue causing Kublai Khan’s agenda to not count negative modifiers towards military power.&#xA;· Fixed a crash that would occur when a player tried to steal a Corporation from another player.&#xA;[MP]&#xA;· &amp;ldquo;No and stop asking&amp;rdquo; responses are disabled when human opponents engage in diplomatic options with the player during Multiplayer gameplay.&#xA;· Improved matchmaking.&#xA;[AI]&#xA;· AI has bigger bias towards building air units.&#xA;· AI will use better formations for air units.&#xA;· AI will have more aircraft ready.&#xA;· AI will more efficiently use anti-air against aircraft.&#xA;· AI will place a larger value on trades that include strategic resources needed to build air units.&#xA;· AI is more likely to make a deal for strategic resources related to air units.&#xA;· Increase AI’s desire to engage in the Culture race.&#xA;· Strengthened bias against building too many spaceports.&#xA;· AI will not build units that require an ongoing resource they don’t have.&#xA;· Fixed an issue where the AI would offer more Gold per turn than intended for low value items.&#xA;[UI]&#xA;· Fixed an issue where a Civilization’s data would be erased from the CO2 Levels Global Contribution graph after they were removed from the game.&#xA;· Fixed an issue where “Sleep” icons were missing from the Unit List in the World Tracker.&#xA;· Various text updates&#xA;[CONSOLE]&#xA;[ALL]&#xA;· Fixed an issue where the Defeat screen buttons would not function if player was defeated before another player settles a city in multiplayer.&#xA;· Fixed a wooden border that was present in the Global Resource Report screen.&#xA;· Fixed an issue that would cause the Great People menu to be overlapped by the Notifications menu.&#xA;· Fixed an issue with an extra symbol being present in the Purchase with Gold tooltip.&#xA;· Fixed an icon for Taoism being displayed as the Mongolia icon for China in the Path to Nirvana Create game menu.&#xA;· Fixed a crash that could occur after a desync in multiplayer.&#xA;· Fixed a crash that could occur when progressing through gameplay during late game.&#xA;· Fixed an issue where a message prompt does not appear when setting the number of City-States in the Single Player Create Game menu.&#xA;· Fixed an issue where Great People tooltips display on the Heroes tab of the Heroes &amp;amp; Great People menu.&#xA;· Fixed a temporary hang that could occur when starting a game after launch.&#xA;[PS4 &amp;amp; XB1]&#xA;· Fixed a redundant banner that could appear during a Rise and Fall ruleset game.&#xA;[SWITCH &amp;amp; PS4]&#xA;· Fixed an overlapping issue in the Create Game menu with the Game Random Seed and Map Random Seed text.&#xA;[SWITCH]&#xA;· Fixed an issue that would cause the right tray expand button was not present when Joy-Cons are not attached.&#xA;· Fixed a City Recommendation tooltip that would not display when toggling tooltips.&#xA;[XB1]&#xA;· Fixed a crash that could occur when loading into a multiplayer game after joining a friend’s game.&#xA;Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
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            <title>Descenders: free update &#34;The Customization&#34; released</title>
            <link>https://playingtux.com/en/articles/2021/02/descenders-free-update-customization-released/</link>
            <pubDate>Thu, 25 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/descenders-free-update-customization-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_new_parks_header.jpg&#34; alt=&#34;Featured image of post Descenders: free update &#34;The Customization&#34; released&#34; /&gt;&lt;p&gt;The new free update for &lt;strong&gt;Descenders&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;The Customization&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Introducing: THE CUSTOMIZATION UPDATE!&#xA;We&amp;rsquo;re adding an entirely new section to the shed where you can make your rider your own with new skin tones, hair colours, body types and more! It&amp;rsquo;s been exciting to jump into more in-depth rider customization, and we can&amp;rsquo;t wait to see where it takes us!&#xA;We&amp;rsquo;ll also be introducing you to three new maps (console players, we heard you!). Included in this update will be Rose Ridge, Ido Park and the VERY popular Jump City, giving you a mix of built parks and woodland courses!&lt;/p&gt;</description>
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            <title>Heliborne: huge update released, new name &#34;Heliborne Collection&#34;</title>
            <link>https://playingtux.com/en/articles/2021/02/heliborne-huge-update-released-new-name-heliborne-collection/</link>
            <pubDate>Thu, 25 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/heliborne-huge-update-released-new-name-heliborne-collection/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/heliborne_collection_header.jpg&#34; alt=&#34;Featured image of post Heliborne: huge update released, new name &#34;Heliborne Collection&#34;&#34; /&gt;&lt;p&gt;The Helicopter-action-game &lt;strong&gt;Heliborne&lt;/strong&gt; changes its name with the newest update in &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/433530/Heliborne_Collection/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Heliborne Collection&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Greetings Pilots!&#xA;We have an important message and updates to pass on today. We’ll try to keep it short and not tl;dr. Briefly:&#xA;New launcher - new Steam product name - Heliborne patch - Discord updates - brief development status&#xA;NEW GAME LAUNCHER&#xA;In today’s patch, we introduced a new launcher. From now on, you can choose what Heliborne edition to play without switching between the branches. This will make the Heliborne game structure more transparent for the new customers, and we hope not much more complex for existing ones.&#xA;NEW STEAM PRODUCT NAME&#xA;We implemented a new naming system - the main game on STEAM is now called Heliborne Collection. It includes Heliborne and Heliborne Enhanced Edition. Both editions contain all the DLCs published so far, and all the future content will be mirrored for both.&#xA;Worry not; each Heliborne version will be actively updated - today, you get the patch for Heliborne, and the Heliborne Enhanced Edition patch will follow soon.&#xA;There will be a need to download both games, so expect a 13-16 GB of download (depending on the OS) with this update. Sorry for the inconvenience.&#xA;HELIBORNE PATCH 0.98.8&#xA;New patch arrives in Heliborne:&#xA;Fixed missing objectives on Tonkin map.&#xA;Added new standard camos (14 new skins).&#xA;Fixed the loading screen, causing the game to hard lock.&#xA;Removed placeholder &amp;ldquo;campaign settings&amp;rdquo; button.&#xA;Fixed Nguyen map - mission 3 now loads in the correct order.&#xA;Updated copyrighted helicopter names with community suggestions.&#xA;DISCORD UPDATE&#xA;New discord server (servers structure) - a community update.&#xA;We have set up a new separate Discord server for Heliborne Enhanced Edition users to split the communities and avoid misunderstandings.&#xA;A new server link: &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/kFzpMU8hRk&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/kFzpMU8hRk&lt;/a&gt;. Feel invited. Please first read the rules.&#xA;The current Discord server: &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/w7rbapJmXv&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/w7rbapJmXv&lt;/a&gt; remains active with mindoug’s supervision.&#xA;DEVELOPMENT BRIEF STATUS&#xA;Consoles and PC development:&#xA;We will keep improving Heliborne Enhanced Edition - next patch ETA end of March 2021, and keep fixing ongoing issues/bugs in Heliborne - patch today. Please use the current Discord channel actively to inform us about contemporary matters.&#xA;We also submitted Heliborne Enhanced Edition for console certification to Microsoft and expect the game to be commercially available still in Q1’2021. Additionally, we are now solving specific network-related issues on PlayStation. The date of the commercial launch for this platform is still TBA.&#xA;Thank you for playing and following!&#xA;Klabater Team&lt;/p&gt;</description>
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            <title>Prison Architect: huge bug-fix-update released</title>
            <link>https://playingtux.com/en/articles/2021/02/prison-architect-huge-bug-fix-update-released/</link>
            <pubDate>Tue, 16 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/prison-architect-huge-bug-fix-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/prison_architect_new_header.jpg&#34; alt=&#34;Featured image of post Prison Architect: huge bug-fix-update released&#34; /&gt;&lt;p&gt;For the prison-building-simulation &lt;strong&gt;Prison Architect&lt;/strong&gt; the huge &lt;strong&gt;bug-fix-update&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/233450/Prison_Architect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Staff Alerts&#xA;Fixed Staff alerts: pop-up are closed/not spawned when research, graphs or grading screens are up.&#xA;Fixed Staff alerts: now displaying Psychologist instead of the Psychiatrist.&#xA;Staff alert pop-ups no longer show in the main menu.&#xA;Pop-ups now show for all Staff alerts, not just the new going green ones.&#xA;Holding cell staff alert that factors in the overflow of prisoners, now takes into account prisoners in dormitories.&#xA;Going Green&#xA;Serving Table inconsistency: small serving table can now be placed outside.&#xA;Fixed Green Power generator: it doesn&amp;rsquo;t connect to the transformer if being moved one tile.&#xA;Fixed an issue that caused Green Energy Goals to show a progress counter despite players having completed the task.&#xA;Fix Green Power Sources generating power when not connected to Transformer.&#xA;Trees can no longer be planted next to a wall or on the wall when using Grove from Quick Build.&#xA;Continuous fertilizer will no longer do repeat orders when it&amp;rsquo;s already fertilized a plant.&#xA;Indoor Tree Planter cannot be moved when a tree is planted.&#xA;Prisoners will no longer only plant flowers when it is a High Priority task.&#xA;No more industrial sounds when packing fruits to boxes.&#xA;Sounds from working on crop fields can no longer be heard from any part of the map.&#xA;Contraband that is specific for Going Green Produced narcotics and booze will only be shown if the player owns the DLC.&#xA;Fixed wrong Staff icons used in Jobs tab.&#xA;Prisoner icon now used when tending flowers by prisoners;&#xA;Farmer icon used when moving harvested ingredients inside farm room.&#xA;Escape Mode&#xA;Escape mode punishment timers now show a countdown.&#xA;Fixed issue where escaping or being released via helicopter was not registering.&#xA;Fixed helicopter export.&#xA;After escaping from prison, killed Farmers no longer appear as Electrical Cable on score board.&#xA;Player can now be assigned to dormitories in Escape mode.&#xA;Other fixes&#xA;Minor localization fixes.&#xA;Fixed issue with borderless windows displaying incorrectly on the monitor.&#xA;Fixed crash when loading a savegame from the “Bootstraps” mission.&#xA;Selling flooring cannot be cancelled anymore, and will happen instantly to be more aligned with other forms of selling.&#xA;Building plans with the Planning tool now deducts money instead of adding it.&#xA;The Valuation tab is now visible from the Reports UI without any DLC turned on.&#xA;Added counting of Recycle Bin to Staff Alert about lack of Bins.&#xA;Crisis toolbar no longer flickers in the top left corner for a frame before moving to its appropriate and correct position.&#xA;Players are no longer able to build Outdoor Objects in Quick Build Indoor rooms&#xA;Added storage shelf and scanner as suggested items to storage room.&#xA;Fixed an issue that prevented players from placing objects like Paintings or Sinks on t-shaped wall intersections.&#xA;Fridges and tall fridges in storage rooms can now only store food.&#xA;Prioritize Area (Farmer) button is no longer visible in the base game without any DLC turned on.&#xA;Fixed an issue that prevented players from expanding the land when starting a game with the “Land expansion” option enabled.&#xA;Cooks will now prepare all required meals before an “Eat” regime slot instead of only half.&#xA;Known Issues&#xA;Damaged items will reset their rotation. This can lead to them no longer working as intended, e.g. if the affected item is a door that separates security sectors&#xA;As a workaround, players can select the “move” option to correct the item placement after the repair.&#xA;Large Prison Doors will change their rotation if Orderlies are walking through them&#xA;We recommend using small Jail Doors only if players are playing with the Psych Ward expansion and when having Orderlies in the prison.&#xA;The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.&#xA;If players are using Quick Rooms that require parts of the prison to be demolished, the game will prevent them from building utilities in that area until the construction of the Quick Room has been completed.&#xA;It is not possible to build objects or walls in Quick Rooms while they are under construction.&#xA;Clone Tool charges the player twice on the cost of objects in the cloned room.&#xA;There are issues with starting Escape Mode on the Green Power Plant map that can cause players to spawn in the top left corner of the map.&#xA;Staff Alert &amp;ldquo;The prison is not efficiently disposing of waste&amp;rdquo; does not disappear when placing Recycling Bins.&#xA;Sink and Mirror objects can be placed anywhere even without a wall.&#xA;Repairing a damaged Transformer takes a lot of time and it&amp;rsquo;s texture is not changing immediately after being fixed.&#xA;There are some issues with syncing task progress in multiplayer that we are planning to fix for the next patch.&#xA;Dragged construction (e.g. water pipes) can get canceled when the construction of a quick room is completed.&#xA;The game can falsely displays “No Route” errors while any construction menu is opened&#xA;The Contraband staff alert does not disappear automatically.&#xA;The “Death Row” story mission cannot be completed if players move the Power Station of the prison.&#xA;Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.&#xA;Electrical appliances are deleting existing electrical cables when moved &amp;amp; placed beside them&#xA;Timer of Prisoner Intake can go to a negative value if the prison has a Riot underway&#xA;We appreciate all the feedback, and we are still looking into solving more issues that you all have been reporting, and we plan to have another update coming with more fixes and improvements!&#xA;Thank you for your support!&lt;/p&gt;</description>
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            <title>Revhead: Update 31 released </title>
            <link>https://playingtux.com/en/articles/2021/02/revhead-update-31-released/</link>
            <pubDate>Sun, 14 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/revhead-update-31-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 31 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 31&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 31&#xA;Date: 13-02-2021&#xA;Version: 1.4.7664&#xA;Dear Revheads!&#xA;It&amp;rsquo;s new year and we have something new to show!&#xA;Towing:&#xA;Many of you love to work on cars, but you are pretty much limited inside the garage. We want to move some of these jobs outside of the garage too, into the streets, pitstops and more.&#xA;Outback could be a dangerous place and nothing is worst than broke down there with your car. What you would need is quick car recovering or towing service. So, here we go&amp;hellip;&#xA;Jingu as a Tow Truck&#xA;We have added tow truck into our game. As first step on this road, we&amp;rsquo;ve made an installable tow equipment for T-Beds, which can transform your truck into a tow truck. The towing device equipped with a crank to pull cars closer to your towing truck and with a draw bar to make it easier to tow into a garage. All you have to do is stand front or rear of the broke down car and attach the hook. If the car is on it&amp;rsquo;s side or on it&amp;rsquo;s roof, stand at the sides of that car to roll it back to it&amp;rsquo;s wheels first.&#xA;You can find broken cars around Noordu and sometimes Charlie will ask you to help him out with finding and towing in some broken cars. There is a short time you need to wait between two of these missions, so if you only want to go for towing missions, use the motel to sleep one after finished one.&#xA;All you need to do is to find and tow the car into the garage or detach at the front of Charlie&amp;rsquo;s garage and get yourself in the garage to talk with Charlie.&#xA;Multi gauges&#xA;When it comes to instruments, there is a huge limitation regarding the dashboard. Some dashboard can accommodate only a few instruments, while others can much more. We have more and more instruments coming and this is getting a limitation, which we want to ease, so we have added multi-gauges. These devices integrate multiple instruments into one, so you won&amp;rsquo;t eat up that much space on the dashboard.&#xA;List of changes:&#xA;Added Jingu tow equipments (newspaper only)&#xA;Added some new and old Jingu Tow Truck to newspaper&#xA;Added tow car missions (start from garage or from the Outback)&#xA;Added multigauges, integrate multiple instruments in one for more space on dashboard (tachometer + boost, speedo meter + fuel &amp;amp; water temp, fuel + water temp)&#xA;Added tire gauges, single and integrated with tachometer&#xA;Fix size of Walea gauges to accomodate other brand&amp;rsquo;s instruments as well&#xA;Fix some issues on Wanja dashboards&#xA;Fix audio issues when entering to Motel with high rpm&#xA;Fix wrong side smoking in double exhausts&#xA;Fix Kangaroo&amp;rsquo;s colliders which let them go outside or stuck at the fence&#xA;Fix tutorial to avoid get stuck when player doesn&amp;rsquo;t follow the normal order of tasks&#xA;Fix many smaller mostly stability problems, reported by players&#xA;Added cars to newspaper, made by community member Maresz (more to come)&#xA;updated localization&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V2021.02.09 released</title>
            <link>https://playingtux.com/en/articles/2021/02/appgamekit-studio-v20210209-released/</link>
            <pubDate>Tue, 09 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/appgamekit-studio-v20210209-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V2021.02.09 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;version 2021.02.09&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2021.02.09 latest version released!&#xA;Today we have launched AppGameKit Studio version 2021.02.09. This build fixes some issues and also adds some new commands. Here&amp;rsquo;s a list of the changes:&#xA;Mac M1 Support&#xA;Updated iOS projects so they will now run on M1 (ARM) Macs&#xA;AdMob Advert Commands&#xA;Fixed AdMob reward videos on Android that were sometimes rendering incorrectly&#xA;Added SetAdMobChildRating command to notify AdMob if the app is targeted at children&#xA;Added GetRewardAdValueAdMob command to get the reward amount from a reward ad&#xA;New Memblock Commands&#xA;To help with media encryption and file verification we&amp;rsquo;ve added these.&#xA;Added CreateImageFromPNGMemblock to convert a memblock containing a PNG file into an AppGameKit image&#xA;Added CreateSoundFromOGGMemblock to convert a memblock containing an OGG file into an AppGameKit sound&#xA;Added CreateMusicFromOGGMemblock to convert a memblock containing an OGG file into an AppGameKit music file&#xA;Added GetMemblockSHA1 to hash the contents of a memblock&#xA;Added GetMemblockSHA256 to hash the contents of a memblock&#xA;Added SetImageSubImages to change the subimages.txt file currently applied to an AppGameKit image&#xA;Text Fixes&#xA;Fixed a bug where text objects could have missing characters if using DrawText with multiple text objects using the same font and character size with Vulkan&#xA;Fixed TTF fonts rendering at lower quality if the text was place at a half pixel position&#xA;Android Review Command&#xA;Added support for the RequestAppReview command on Android (Google Play only)&#xA;We&amp;rsquo;ll be releasing a similar update to AppGameKit Classic very shortly too!&lt;/p&gt;</description>
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            <title>Beyond a Steel Sky: huge patch #5 adds developer commentary</title>
            <link>https://playingtux.com/en/articles/2021/02/beyond-steel-sky-huge-patch-5-adds-developer-comentary/</link>
            <pubDate>Wed, 03 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/beyond-steel-sky-huge-patch-5-adds-developer-comentary/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #5 adds developer commentary&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge patch #5&lt;/strong&gt; for the adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds &lt;strong&gt;developer commentary&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Beyond A Steel Sky is almost half a year old and that calls for celebration!&#xA;Throughout this time, we have hugely valued our relationship with our community, our players, and your enthusiasm to hear of our development plans.&#xA;So a full blown in-depth behind the scenes developer commentary update from the entire team seemed like the perfect fit!&#xA;We offer you an insight into our thoughts, our intentions, and our little hidden jokes and references:&#xA;? Why the beanie?&#xA;? What&amp;rsquo;s the benefit of in-house motion capture?&#xA;? How do we get Dave Gibbons to talk more about bacon butties?&#xA;All those questions, and more, are addressed by Charles Cecil, Dave Gibbons, the scripting team, the animation team, our artists, and many more of the talented people we had the honour to work with!&#xA;WHO&amp;rsquo;S ON THE COMMENTARY TRACKS?&#xA;Charles Cecil:&#xA;As Creative Director, Charles used his experience of over thirty years to manage the project as a whole, covering every aspect of the games development from big-picture story writing and complex puzzle designs, to the shape and size of the Mini-Knackwurst sausage.&#xA;Kevin Beimers:&#xA;Kevin was involved in Beyond a Steel Sky since before the first line of code was written; alongside a quirky disposition, Kevin brought decades of writing and design experience to the team, giving life to the characters of Union City with outlandish jokes and unique personalities.&#xA;Ross:&#xA;After starting his career at Revolution, Ross returned after years of AAA development experience to lead the overall game and level design on Beyond A Steel Sky - this included heavy involvement in the narrative and puzzles throughout the game. You can thank Ross for ensuring no puzzle came close to the trauma of Broken Sword 1’s Goat.&#xA;Nina:&#xA;As Lead Scripter, Nina was responsible for the implementation of Beyond a Steel Sky - a huge undertaking for the studio’s first project in the Unreal Engine; when she wasn’t writing heaps of killer code, she’d be playing her part in the narrative and puzzle design of the game.&#xA;Luke:&#xA;Luke was one of the level designers and overall fix-it gurus on Beyond A Steel Sky, leading the charge on the Desert, Reflections, and Land Train Office sections. His greatest battle, however, came in the form of a giant magnetic crane and its sidekick - 4YR.&#xA;Em:&#xA;Em was one of the leading animators on the game. Specializing in motion capture and facial animation, Em was able to bring life to the ridiculous character dialogue through expressive gestures - it’s all in the eyebrows.&#xA;Dave Gibbons:&#xA;The man who needs no introduction, Dave Gibbons brings a lifetime of pop culture illustration experience to the Art design - from the characters and costumes of our post-modern citizens, to the shine-polished architecture of Joey’s new regime. His proudest addition, however, is the conception of the Mini-K sausage, inspired by a bacon sandwich he once tasted in the 90’s.&#xA;Noirin:&#xA;The unsung hero of Beyond a Steel Sky, Noirin keeps the studio aloft as COO of Revolution Games. Using decades of experience with major corporations and publishers, Noirin juggles both the internal and external elements of production.&#xA;Alistair:&#xA;Working with Pitstop Studios, Alistair composed the soundtrack for Beyond A Steel Sky, combining traditional orchestral elements with more contemporary sounds, and in doing so sought to achieve a tone that brought nostalgia to our traditional audience whilst inspiring new-comers to the sci-fi adventure genre.&#xA;Matthew:&#xA;As well as his responsibilities for the design and implementation of Beyond a Steel Sky, Matthew managed the games’ dialogue, from writing branching dialogue trees and edgy one-liners, to the casting and voice recording of the English release. Between these roles, Matthew just about had enough time to check his hair.&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.12) &#34;Órdenes de emergencia&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/12/tropico-6-update-v12-ordenes-de-emergencia-released/</link>
            <pubDate>Wed, 16 Dec 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/12/tropico-6-update-v12-ordenes-de-emergencia-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.12) &#34;Órdenes de emergencia&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.12) called &amp;ldquo;Órdenes de emergencia&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropicans,&#xA;A new update for Tropico 6 is now available for PC, Linux, Mac, Xbox One and PS4.&#xA;In this update, players will receive TWO new island paradises to govern and monitor. The game has also received various improvements and new additions, including a new edict and the ability for the player to prioritise the construction of routes with the new Emergency Jobs system.&#xA;Viva la Tropico!&#xA;El Presidente&#xA;Improvements&#xA;Added 2 new sandbox maps in Singleplayer&#xA;Dos Viejos Amigos (Two Old Friends)&#xA;Lirio Dorado (Golden Lily)&#xA;New edict: Tropico Papers&#xA;Tropican citizens at the ‘Filthy Rich’ wealth level no longer need to pay rent. Instead, every month, 15% of what they would have paid is rerouted to the player’s personal Swiss bank account. The personal experience of Tropicans living within range of any media buildings operating on the ‘Open mind’ or ‘Telenovela’ work mode will decrease by 10%.&#xA;Teamster emergency jobs&#xA;Would you like a job done immediately?&#xA;The new Emergency Job ability allows players to set a teamster a priority route with which to complete a job - handy for heist setbacks, delivery quests, and factory support.&#xA;If changes are made in the Options menu and the player tries to exit before saving, a warning will now be displayed&#xA;Bug Fixes&#xA;Fixed an issue where content unlocked by Achievements would no longer be available if the respective profile had been deleted&#xA;Fixed a bug where Ancient Ruins displayed the Road Connection requirement – something only applicable to the mission ‘Tropicoland’&#xA;Fixed an issue where tourists and Tropicans would float around Transport Ships&#xA;Fixed the source of several crashes&#xA;Fixed a couple of localisation issues&lt;/p&gt;</description>
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            <title>Revhead: Update 30 released </title>
            <link>https://playingtux.com/en/articles/2020/11/revhead-update-30-released/</link>
            <pubDate>Fri, 13 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/revhead-update-30-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 30 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 30&lt;/strong&gt; for the racing-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 13-11-2020&#xA;Version: 1.4.7382&#xA;Dear Revheads!&#xA;It&amp;rsquo;s time again for an update! This time we were focusing on car handling, controllers and physics, while we&amp;rsquo;ve also moved forward with adding new beds for another UTE, Wanja!&#xA;Handling:&#xA;It&amp;rsquo;s been a long ride since we&amp;rsquo;ve started and finally now we can enjoy driving as we&amp;rsquo;ve designed years ago! We have updated our tire models and fixed some &amp;ldquo;outdated&amp;rdquo; code. As a result the game has much better controls, even on keyboard!&#xA;From now on, controlled drifting is not only a wish, but reality!&#xA;New tire gauges&#xA;We have noticed during beta testing, that many of our users did not understand tire&amp;rsquo;s heat factors, simply because you cannot see it. You have to be a real racer to understand and feel what is going on without any help, so we decided to add tire gauges.&#xA;These new gauges helps to show each tire&amp;rsquo;s operating temperatures and you can get them in multiple format for small gauges to built into tachometer as well.&#xA;We want to keep it simple and keep the &amp;ldquo;era&amp;rdquo; of the game, so don&amp;rsquo;t expect digital temperatures or pressures, instead some leds to show the temperature level of each tires.&#xA;Wanja has removable bed&#xA;Our plan is to make most of the UTE&amp;rsquo;s bed removable, this time we have added this feature to Wanja UTE.&#xA;List of changes:&#xA;Improved car handling, better controller support&#xA;Improved tire model, better weight delivery, tires with more load has more traction and more wear&#xA;Added High angle 45deg steering to support drifting (EUROA)&#xA;Added tire gauges to help understand when tires are overheated or under-heated (EUROA)&#xA;Added support for 21:9 resolutions&#xA;Walea and Jingu rectangle instruments background has been replaced to accommodate rounded instruments as well&#xA;Fixed camber / caster calculation&#xA;Fixed some audio glitch on scene load and&#xA;Fixed clutch issues using H-Shifter vs restart race or new scene load&#xA;Fixed H-Shifter vs stage pipe issues, when car halted at start of race&#xA;Fixed restart of race, which now reset time, reset all components, including tire pressures, temp, etc.&#xA;Fixed skid-marks zfight&#xA;Fixed disappearing cargo box on scene load&#xA;Fixed Narnoo hub vs brake selection during garage work&#xA;Fixed Zfight on Narnoo&amp;rsquo;s frame&#xA;Localization update&#xA;Several smaller bugfixes&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>AppGameKit Studio: V20.11.12 released</title>
            <link>https://playingtux.com/en/articles/2020/11/appgamekit-studio-v201112-released/</link>
            <pubDate>Thu, 12 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/appgamekit-studio-v201112-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/agk_studio_header.jpg&#34; alt=&#34;Featured image of post AppGameKit Studio: V20.11.12 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Version 20.11.12&lt;/strong&gt; of the (game-)development-tool &lt;strong&gt;AppGameKit Studio&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1024640/AppGameKit_Studio/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;AppGameKit Studio 2020.11.12 latest version released!&#xA;We&amp;rsquo;ve just released a maintenance update to AppGameKit Studio! The main changes focus on the IDE, sprite drawing optimisations in Vulkan and numerous updates to the third party SDKs.&#xA;Here are all the details of the update:&#xA;IDE&#xA;Fixed switch current project selecting wrong tab&#xA;Fixed help not displaying if Help window isn&amp;rsquo;t visible&#xA;Fixed + when UNCOMMENTING code replacing Clipboard contents with &amp;ldquo;//~&amp;rdquo;?&#xA;Fixed Scene Editor EditBox using multiple scenes in same file generating compile errors&#xA;Fixed Android export generating invalid .apk files&#xA;Fixed IPA export generating invalid .ipa files&#xA;iOS&#xA;Fixed PlayVideoToImage and SetDeviceCameraToImage producing a black image on old 32-bit iOS devices&#xA;Fixed image corruption and quality reduction on iPad Mini 5th Gen and iPad Air 3rd Gen&#xA;Android&#xA;Fixed video duration not resetting to 0 immediately after a LoadVideo call on Android&#xA;Fixed a crash on Android devices using the Adreno GPU when sending the app to the background&#xA;In-App Purchases&#xA;In app purchases on Android that fail to verify will now be ignored instead of causing an unrecoverable error during IAP setup&#xA;Added code to allow In App Purchase promotions to be selected in iTunesConnect&#xA;Notifications&#xA;Fixed local notifications on iOS causing a crash if tapped when the app is not running&#xA;VR DLC&#xA;Fixed a bug causing AGKVR DLC to show a black screen on the headset when using OpenGL with some GPUs&#xA;Amazon Adverts&#xA;Removed Amazon Ads from Google APK export due to policy conflicts&#xA;Windows issues&#xA;Fixed SetSyncRate always using mode 0 on Windows even if mode 1 is set&#xA;Fixed frame rate not reaching the value requested with SetSyncRate on the latest version of Windows 10&#xA;Drawing&#xA;Fixed DrawEllipse drawing small ellipses incorrectly&#xA;HTTP&#xA;Increased the number of simultaneous HTTP connections on Windows from 2 to 8&#xA;Third part SDK support&#xA;Updated Firebase SDK to version 18.0.0 on Android&#xA;Updated Chartboost SDK to version 8.1.0 on Android&#xA;Updated AdMob SDK to version 19.5.0 on Android&#xA;Removed Amazon Ads from the Google version of the Android player due to conflicts with Google&amp;rsquo;s ad policy&#xA;Tier 2&#xA;Updated Android Tier 2 projects for Android Studio 4.1&#xA;Vulkan&#xA;Improved performance on Vulkan when using DrawSprite() to draw a sprite multiple times per frame&#xA;Performance improvements&#xA;Fixed performance degradation when broadcasting an app multiple times that contains a large number of entities (sprites, objects, text, etc)&#xA;Fixed performance degradation when using one of the DeleteAll commands and then creating a large number of entities (sprites, objects, text, etc)&#xA;Misc&#xA;Fixed a crash when using GetAppInstalled()&#xA;Fixed a memory leak when creating and deleting objects from height maps&#xA;Fixed ShareFile and ShareImage on Android 10 and higher&#xA;Fixed SaveSharedVariable commands for Android 10 but they will no longer work on Android 11 or higher due to file system restrictions&#xA;Writing to raw: file paths outside the app write folder will not work on Android 11 or higher due to file system restrictions&#xA;Fixed screen recording on Android 10 and above&#xA;ENJOY :-)&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2 &amp; American Truck Simulator: huge updates 1.39 released</title>
            <link>https://playingtux.com/en/articles/2020/11/euro-truck-simulator-2-american-truck-simulator-huge-updates-139-released/</link>
            <pubDate>Thu, 05 Nov 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/11/euro-truck-simulator-2-american-truck-simulator-huge-updates-139-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_39_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2 &amp; American Truck Simulator: huge updates 1.39 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; and also for the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the huge &lt;strong&gt;Update 1.39&lt;/strong&gt; has been released for Linux on Steam, and adds lots of new features and improvements.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2020/11/ets2-139-update-release.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog to 1.39 for ETS2&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2020/11/ats-139-update-release.html&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog to 1.39 for ATS&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;ats_1_39_update.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/ats_1_39_update.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Beyond a Steel Sky: huge patch #4 with Trading Cards released</title>
            <link>https://playingtux.com/en/articles/2020/10/beyond-steel-sky-huge-patch-4-trading-cards-released/</link>
            <pubDate>Fri, 30 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/beyond-steel-sky-huge-patch-4-trading-cards-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #4 with Trading Cards released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge patch #4&lt;/strong&gt; for the adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It includes &lt;strong&gt;Trading Cards and a lot more&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;HAPPY HALLOWEEN&#xA;And oh boy do we have treats for you! Let&amp;rsquo;s get right to it:&#xA;TRADING CARDS&#xA;You asked and we delivered: Trading Cards are now live!&#xA;To give them something truly special and personal, they are largely made up of never-before-seen concept art. Our characters have gone through a lot of iterations through the design phase so you might even find some inconsistencies. All part of the charm (we hope!).&#xA;EMOTICONS&#xA;We couldn&amp;rsquo;t give you Trading Cards and not include emoticons.&#xA;No literally, that&amp;rsquo;s how the system is set up!&#xA;We went through a few drafts and hope we ended up with a variety of emoticons that are both fun, and give you loads of opportunity to use them in conversations. And YES there is a clown, but that&amp;rsquo;s all we&amp;rsquo;re gonna say! Happy hunting!&#xA;25% OFF&#xA;This is the biggest discount we&amp;rsquo;ve had so far, but we felt like it&amp;rsquo;s autumn, and with the year we&amp;rsquo;ve all been having you deserve it! You might wanna pick it up now if you&amp;rsquo;re thinking of gifting it to a friend for the holidays cause we&amp;rsquo;re not sure we can match this one so quickly again!&#xA;And now, for our shortest Patch Notes ever (yes this is a lowkey brag! Please be happy for us!).&#xA;SEE YOU LATER, ELEVATOR&#xA;This one was devious because it was one of those bugs that occurred when you saved and reloaded the Aspiration Gala&#xA;The elevator then reloaded being on the bottom of the level, wide open and really inviting.. but entering it would do absolutely nothing. It really felt like a blocker, but surprisingly it was even more misleading..&#xA;Let&amp;rsquo;s backtrack:&#xA;The game essentially relies on hint states, kind of like a stage setting in a theatre!&#xA;Hint Stage 6 for example means &amp;ldquo;elevator down&amp;rdquo;.&#xA;But the Elevator itself didn&amp;rsquo;t understand it was supposed to be down. While it was set to be downstairs it did not know what script to reference, because it was literally off-script.&#xA;Like a time traveller, or a really bad play with that one kid who never knows what&amp;rsquo;s going on so they made them a tree and they still somehow managed to bomb? That.&#xA;The elevator now remembers what part of the game we&amp;rsquo;re all on, and will no longer try and distract you prematurely!&#xA;FALLOUT BOY&#xA;Someone, not naming ANY names, kept pushing the boundaries - quite literally..&#xA;A little secret about gamedev is that if the player can&amp;rsquo;t reach it, it&amp;rsquo;s probably not real.&#xA;It takes a LOT of memory to load in objects, and they are not actually necessary to display things! We talked about NavMesh in previous patch notes, which to briefly recap is exactly what it sounds like: a mesh to navigate on. This is used for railroading NPCs, making things have physical boundaries, etc.&#xA;Now, when we make these boundaries to keep you OUT of parts of the game, it&amp;rsquo;s because we don&amp;rsquo;t want you to see!!! Cause there is very little we actually waste physical memory on. It&amp;rsquo;s all a sham! Beyond where you can walk is nothing but illusions!!!&#xA;But some of you keep finding ways through and we keep patching them up. Probably till forever!&#xA;So for now we again, improved meshes, which is fancy for “You can now bump into stuff better” - Enjoy!&#xA;WENDELL&amp;rsquo;S MOUSTACHE&#xA;Wendell is a simple guy, but he does take pride in his moustache.&#xA;I lied. Wendell has been nothing but trouble. First he walked around blocking everyone. Then he wouldn&amp;rsquo;t stay in his chair, and now he&amp;rsquo;s fully derailing the camera to zoom into his moustache.&#xA;God damnit Wendell.&#xA;Actually to be fair this time it wasn&amp;rsquo;t quite him, it was his umbrella. When you, the player, would approach Wendell from a specific angle, the umbrella would block the camera, putting it into a tight spot. The camera was using Foster&amp;rsquo;s and Wendell&amp;rsquo;s location to try and find the best angle and tried to make an executive call. Boom: A fullscreened moustache closeup.&#xA;We found a super elegant solution to this though: A scripted approach!&#xA;So now when you, the player, try to start a conversation from an angle like this, Foster will take a few steps to align himself in front of Wendell. Don&amp;rsquo;t worry it&amp;rsquo;s still his good side.&#xA;BIRDEMIC&#xA;City Walls now has more bird. We will not elaborate. But you’re still welcome.&#xA;REGINALD CONSPIRACY&#xA;When Reginald comes out of his little room you were able to examine him, and the game would be talking about him like he was a MINOS terminal. For no reason at all. It now refers to him as a person again. Which he is. Yup.&#xA;4YR U SO QUIET&#xA;When 4YR gets&amp;hellip;.. too far for you to reach in a cutscene, it was impossible to understand what he was saying! He even got the little speech bubbles with the dots in them for when you’re too far away to hear an NPCs dialogue. Not very accessible.&#xA;You can now hear relevant lines loudly enough, but don&amp;rsquo;t worry - the game will still allow you to walk away if you get tired of his moaning.&#xA;CUTSCENES IMPROVED&#xA;You transition into them better. Whenever you get to a point to trigger a cutscene it will now slow you down ahead of that, almost stepping into it if you will (and you will).&#xA;It looks so smooth and we&amp;rsquo;re all geeking out over it!&#xA;MENU REVAMP&#xA;We tried something new and exciting.&#xA;It&amp;rsquo;s more segmented, cleaner, and features different cards.&#xA;We’re super happy with it and hope you are too!&#xA;There are some more tiny adjustments and fixes, but what’s a puzzle game without a little mystery..&#xA;This patch really showed us how far we&amp;rsquo;ve come in a short time, thanks to all of you.&#xA;So many of you are in steady communication with us, and it&amp;rsquo;s honestly heartwarming how positive and supportive this community has been.&#xA;Let&amp;rsquo;s not sugar-coat it. This year has been a lot, but you all make us wanna finish strong.&#xA;For those of you who want to, feel invited to join our Discord: discord.gg/revolutionsoftware&#xA;We are on there all the time, and on Fridays we even play games together with our Community.&#xA;We&amp;rsquo;d love to see more of you there!&#xA;All the best from the whole team at Revolution&lt;/p&gt;</description>
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            <title>Descenders: free update &#34;New Lexico&#34; released with new bikes, parks and more</title>
            <link>https://playingtux.com/en/articles/2020/10/descenders-free-update-new-lexico-released-new-bikes-parks-and-more/</link>
            <pubDate>Thu, 29 Oct 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/10/descenders-free-update-new-lexico-released-new-bikes-parks-and-more/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_new_parks_header.jpg&#34; alt=&#34;Featured image of post Descenders: free update &#34;New Lexico&#34; released with new bikes, parks and more&#34; /&gt;&lt;p&gt;The new free update for &lt;strong&gt;Descenders&lt;/strong&gt; called &amp;ldquo;&lt;strong&gt;New Lexico&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and adds &lt;strong&gt;new bikes, parks and more&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey everyone!&#xA;It&amp;rsquo;s been a while since our previous update but we&amp;rsquo;re here again with a big one! New bikes, new physics, new tricks and so much more!&#xA;We&amp;rsquo;ve also asked the creators of some of the most popular mods on mod.io if we could integrate their maps directly into the game, this way we can bring them to non-Steam versions of Descenders as well. Next to porting these mods over we&amp;rsquo;ve also made 2 original bike parks. BikeOut4, the next installment in the BikeOut series, full of new and frustrating obstacles to have a go at. And New Lexico, the successor of Mt. Rosie, a massive open world with lots of areas to explore.&#xA;Console/PC Game Pass players: the content of this update will be heading your way very soon.&#xA;New:&#xA;New Bike parks.&#xA;Most are popular mods from mod.io integrated directly into the game (Aloda Lakes, Descenders Island, The Sanctuary, MegaPark, Kushmuck4x, Idarkopf). BikeOut 4 and New Lexico are two new and original maps made by us in collaboration with Spe (creator of Stoker Bike Park).&#xA;New bike types.&#xA;The default Enduro bike can be changed to either a Hardtail or Downhill bike once you&amp;rsquo;ve obtained a sponsorship. You can change bike types in the Shed.&#xA;New bike physics.&#xA;Different bikes will have their own physics. While the hardtail is made for flippy bois with it&amp;rsquo;s agile lightweight frame, the downhill bike is a sturdy, heavy and fast mean machine!&#xA;New tricks.&#xA;New tricks include the Tabletop, Superman Seatgrab, Barspin, Tailwhip and Tuck No Hander. Unfortunately to make room for these we had to say goodbye to the Candybar, we&amp;rsquo;ve built a memorial for it in Mt. Palumbo.&#xA;30+ New customization items to unlock in career mode.&#xA;Misc:&lt;/p&gt;</description>
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            <title>Dying Light: Update &#34;Lord Hector&#39;s Demise&#34; for DLC &#34;Hellraid&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/09/dying-light-update-lord-hectors-demise-dlc-hellraid-now-available-linux/</link>
            <pubDate>Wed, 30 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/dying-light-update-lord-hectors-demise-dlc-hellraid-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dying_light_hellraid_header.jpg&#34; alt=&#34;Featured image of post Dying Light: Update &#34;Lord Hector&#39;s Demise&#34; for DLC &#34;Hellraid&#34; now available for Linux&#34; /&gt;&lt;p&gt;The DLC &lt;strong&gt;Hellraid&lt;/strong&gt; for the Zombie-game &lt;strong&gt;Dying Light&lt;/strong&gt; has received it&amp;rsquo;s first big update: &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/239140/eventcomments/2928986648514532299/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Lord Hector&amp;rsquo;s Demise&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dying Light - Hellraid: Lord Hector&amp;rsquo;s Demise&#xA;Dear Hellraid adventurers,&#xA;The first update to our latest Dying Light DLC is coming out on PC on September 30. A month later, it will be available on consoles. As you know, releasing updates on consoles takes much more time, though we’re working on delivering the content to all platforms simultaneously in the future.&#xA;This update is just the beginning.&#xA;According to our original vision, we’re going to continue adding new content to Hellraid regularly. We want you to know that we always listen to your feedback, and we hope this first patch will prove it. It starts with new weapons, bounties, and some tweaks, fixes, and improvements, but quality needs time. They cannot be done in a rush, and we want Hellraid to become a unique experience, which will bring new challenges to Dying Light.&#xA;As your satisfaction is our ultimate goal, we promise to keep introducing unique features that will fill Hellraid with more adventures and fun. Stay tuned!&#xA;Our first free update includes:&#xA;New Hellraid ranks: Shieldbearer and Thunder Lord&#xA;Bounties&#xA;3 new weapons: Lightning Swan, Thunder Eagle and Shock Bearer&#xA;3 new, collectable notes&#xA;The Minotaur boss has a new attack – stomp.&#xA;While fighting the Minotaur, enemies keep spawning as long as he’s alive.&#xA;Improved hard and nightmare mode&#xA;Hellraid weapons have legendary levels now.&#xA;Fixed bugs in the achievements “Well-read” and “Throw me a bone”.&#xA;General fixes&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.11) &#34;La Misteriosa Palmera&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/09/tropico-6-update-v11-la-misteriosa-palmera-released/</link>
            <pubDate>Wed, 30 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/tropico-6-update-v11-la-misteriosa-palmera-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.11) &#34;La Misteriosa Palmera&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.11) called &amp;ldquo;La Misteriosa Palmera&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;A free new update for Tropico 6 is now available.&#xA;Packed with improvements, the ‘La Misteriosa Palmera‘ Update brings with it 4 new sandbox maps as well as balancing changes and various bug fixes!&#xA;You can find the full list of tweaks and improvements below:&#xA;Improvements&#xA;Added new sandbox maps:&#xA;La Palmera, Colinas Misteriosas, El Monstruo, Seis Reyes De Cabeza&#xA;[Origin] Added Brazilian Portuguese language support&#xA;Game no longer overwrites all autosaves while in pause mode&#xA;Docks and Airports can now be relocated, as long as the arrival time for the next vessel is longer than 2 months away&#xA;Community feedback&#xA;[Lobbyistico] Balancing changes &amp;ndash; The impact of corruption has been reduced by approx. 1/3&#xA;DLC soundtracks have a higher probability of playing&#xA;It is now possible to complete objectives such as “place a building near embassy” by relocating buildings&#xA;Bug fixes&#xA;[Lobbyistico] Normal parks from the DLC are no longer unique&#xA;Fixed an issue where guard towers did not attack rebels&#xA;Fixed an issue where defence priority cannot be set during rebel attacks&#xA;Fixed an issue where tourists did not leave the island after undergoing “the way of the blue pill” treatment in the asylum&#xA;Fixed an unfulfillable objective to construct a landing in chapter IV of the tutorial&#xA;[Multiplayer] Fixed erratic rebel behaviour&#xA;Fixed an issue where Tropicans can get stuck in docks&#xA;Fixed an issue where kids would not take their parents’ names if they were originally immigrants&#xA;Fixed an issue where area affects did not properly apply after relocating a building&#xA;Fixed an issue where the efficiency of Ranches would not update after relocating&#xA;Fixed an issue where billboards where not properly shown after relocating&#xA;Fixed further cases of issue where duplicate buildings would not properly align to grid&#xA;Plantations now correctly show resource selection screen after duplicating&#xA;Fixed an issue where duplication and relocation of media buildings resulted in wrong work mode&#xA;Fixed an issue where Newspaper effect was still active in pause mode&#xA;Removed pause option from bus stops and garbage dump due to unwanted side effects&#xA;Fixed an issue where docks without road connections still received goods&#xA;Fixed an issue where the Research Lab&amp;rsquo;s &amp;ldquo;Invest Knowledge&amp;rdquo; work mode did not improve the efficiency of offices&#xA;Fixed road placement issue around the Palace and Conventillo&#xA;Fixed an issue where no overlay was shown during placement of Space Memorial and El Prez sign&#xA;Fixed several crashes&#xA;Fixed several translation and text issues&#xA;Fixed a few graphical glitches&lt;/p&gt;</description>
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            <title>Revhead: Update 29 released</title>
            <link>https://playingtux.com/en/articles/2020/09/revhead-update-29-released/</link>
            <pubDate>Sat, 26 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/revhead-update-29-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 29 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 29&lt;/strong&gt; for the racing simulation &lt;strong&gt;Revhead&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 25-09-2020&#xA;Version: 1.4.7167&#xA;Dear Revheads!&#xA;Performance:&#xA;In the next few months, we are going to roll out several performance and graphics updates. As the first results of this progress, we have gained 2x-3x faster game! (Previously some our test rig was able to reach only 50-55 fps, now it&amp;rsquo;s running on 160fps without any issues.)&#xA;Also as part of this progress, we have changed many of our materials on the cars. Rust, dirt, paintworks are replaced with a better and much faster one. In the previous releases, when your parking was full, or when you started a race, you have to wait long seconds to get each car loaded. Now it is almost instant!&#xA;Also, as the first few small steps, we have replaced our main avatars (Charlie, Player male and female) for better looking models. (more to come..)&#xA;If you still have any issue with performance, try VSync on/off, or lower you resolution first. The game should run fine in full HD, but if your rig is weak, start with going for a lower resolution first, then use less drawing distance and quality settings.&#xA;New body parts&#xA;We are introducing beds for UTEs. First, we have made 2 new beds and made it possible to remove the old one, so you have 4 options now: no bed, standard bed, T-Bed and Flat Bad.&#xA;Driving avatars&#xA;Finally, our NPC and drivers sit inside the cars and driving! A feature, that we all waited long time to have it! It makes the game more fun and more realistic as well.&#xA;As always, we were looking at problems, bugs, balance problmes and fixed most of the issues you have reported in the last 2 months. Keep this habits, and send us your problems - we will fix it!&#xA;Restoration &amp;amp; Wrecks&#xA;One of the annoying unbalanced part was the restoration and wrecks. We worked again on this part to make it worth to fix a car. If you just fix it, but left some used parts, it will pay back your money, but don&amp;rsquo;t expect much profit. However, if you fix the car properly and you wont left any used or worst parts in the car, you can gain significant profit!&#xA;Also, many of you reported that wrecks does not worth to buy, because they are most cases totally wasted money. you cannot fix the engine and hardly can salvage any working parts. Not anymore! It is still random, but we are degrading significantly less parts and the chance that you get some real values are much higher. It is worth to try, even if you might get a few which is a total lost! (Even when it looks like nothing worth on it, if you restore it, you will gain profit!)&#xA;Custom boxes&#xA;Another feature were requested by our players: custom boxes!&#xA;Now you can create and name a box for your own and keep your treasures in it.&#xA;Automatically created boxes will be removed after they are empty, the custom boxes will stay as long you delete them.&#xA;List of changes:&#xA;Performance update, the game can run ~3x faster than before&#xA;Enabled metal on Mac&#xA;Faster and smoother physics, better drivability&#xA;Introducing new beds for Jingu and Narnoo UTE&#xA;Driving avatars&#xA;New avatar models (Charlie, male and female player)&#xA;New materials, much faster to load and looks better too&#xA;New tail lights for Jingu / Narnoo ute, which can be attached on the frame (so you can have lights when you don&amp;rsquo;t have a bed)&#xA;Tweaked AI, much better starting which makes them a drag killer! Watch out for some revheads on gutta drag! It&amp;rsquo;s not that easy to win against them anymore!&#xA;Introducing custom boxes, you can create and name one for yourself&#xA;Introducing FoV in cockpit camera&#xA;Introducing FPS target, which can be set in the visual options up to 180 FPS&#xA;Add sound to rim when no tire&#xA;New defaults for gamepads/joysticks (Try it out, steering sensitivity:6, understeering:4, deadzone:14) for smoother driving&#xA;Tweaked some of the parts degradation, which was to fast. (battery, lights, horn, sparks, fuesbox)&#xA;Fixed restoration. If you finish it, you get a real profit, no matter if you started with a high millage used or a wrecked car.&#xA;Wrecks has values again! It might required a small fortune to fix a wreck, but you can and it will worth! Also, we have tweaked the amount of random damage, to keep those engines and cars alive. (it is still random!)&#xA;Fix condition text, which were sometimes misleading and stated broken, but it was still repairable (used or bad, but not broken).&#xA;Fix engine halt issues when using H-Shifter&#xA;Fixed some tire pressure bug in garage, which caused to lost tire pressure setup if the front and rear was not the same.&#xA;Fixed some newspaper items, car configs&#xA;Localization fixes&#xA;Bugfixes&#xA;and somehow we&amp;rsquo;ve also made up some time to sleep and eat&amp;hellip; :P&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>Beyond a Steel Sky: huge patch #3 with achievements and german &amp; french voiceovers released</title>
            <link>https://playingtux.com/en/articles/2020/09/beyond-steel-sky-huge-patch-3-achievements-and-german-french-voiceovers-released/</link>
            <pubDate>Thu, 24 Sep 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/09/beyond-steel-sky-huge-patch-3-achievements-and-german-french-voiceovers-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge patch #3 with achievements and german &amp; french voiceovers released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge Patch #3&lt;/strong&gt; for the Adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds &lt;strong&gt;achievements, german and french voiceovers, bugfixes and a lot more&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/1146310/view/2801759323339380504&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;complete changelog&lt;/a&gt; also contains some &lt;strong&gt;spoilers&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;PATCH #3: Our biggest content update yet!&#xA;[Version 1.2.27386]&#xA;HAPPY ASPRIATION DAY&#xA;We&amp;rsquo;re proud to make Patch #3 Beyond A Steel Sky&amp;rsquo;s biggest content update yet!&#xA;Achievements&#xA;French Voiceover&#xA;German Voiceover&#xA;20% OFF: Return of the Launch Sale!&#xA;The Aspiration Day Bundle Releases with brand new goodies:&#xA;-10% Discount&#xA;a &amp;ldquo;Complete The Set&amp;rdquo; Option&#xA;Original Soundtrack of Beyond A Steel Sky&#xA;FREE Comics!!!&#xA;And of course as always&#xA;Bug Fixes &amp;amp; Improvements&#xA;EXCITED? US TOO! LET&amp;rsquo;S DIVE IN!&#xA;ACHIEVEMENTS&#xA;Rudeness? Spying?? Stealing?! - Yup, there is an achievement for all those and more!&#xA;We heard your cries! 32 Achievements are now activated and encourage you all to play the game in ways you might not have considered before..&#xA;Already played the game?&#xA;In order for Achievements to show up as earned, you have to play the game and actively unlock them.&#xA;FULL FRENCH &amp;amp; GERMAN SPEECH NOW AVAILABLE&#xA;Ah.. Paris in the fall.. WAIT, WRONG GAME!&#xA;Ah.. Union City in the fall.. Better.&#xA;You can now treat yourself to an artisanal café crème as you enjoy a freshly baked baguette in the Bistro, or slap on some lederhosen and Schuhplattler down to the October festivities where we serve up some Brezel &amp;amp; Lager!&#xA;No that&amp;rsquo;s all nonsense, but you get to now play the game with native French and native German voiceovers!&#xA;We went above and beyond casting voices that we felt really fit Foster, Joey, and the rest of our wonderful characters, and we can&amp;rsquo;t wait for you to experience them&#xA;Revolution is humbled by the passion of its German-speaking community. Whilst other companies were using text translators to localise into German, Revolution has always sought out talented German translators, and insisted on high quality voice recording. This time around, the COVID pandemic delayed German voice recording - which meant that Beyond a Steel Sky was released with German subtitles but no German speech. We are delighted to now be able to remedy this with the release of an update which now includes full German speech.&lt;/p&gt;</description>
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            <title>Civilization VI: August 2020 Update now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/08/civilization-vi-august-2020-update-now-available-linux/</link>
            <pubDate>Thu, 27 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/civilization-vi-august-2020-update-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: August 2020 Update now available for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;August 2020 Update&lt;/strong&gt; for &lt;strong&gt;Civilization VI&lt;/strong&gt; on Linux is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/289070?updates=true&amp;amp;emclan=103582791454551861&amp;amp;emgid=2885073380237259151&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Civilization VI - August 2020 Game Update Available Now&#xA;We’re excited to announce the August 2020 Game Update is now available to all Civilization VI players.&#xA;Included in this update is the new Natural Wonder picker, which lets you customize the Natural Wonders that will (or won’t) show up in your game, and the Tech and Civics Shuffle mode, a new way of playing that randomizes your path forward on the Tech and Civics trees. Read on for the full list of what’s in today’s free game update.&#xA;[NEW FEATURES]&#xA;Tech and Civic Shuffle Mode&#xA;This new game mode adds variety to the tech tree, as it shuffles techs and civics within their historical eras, leading to different costs and prerequisites than normal. The resulting trees are the same for all players. Techs and civics are also hidden until a prerequisite is earned, preserving the mystery of discovery all the way until the end of the game.&#xA;Natural Wonder Picker&#xA;Sick of the Bermuda Triangle? Want to break the Delicate Arch? In Advanced Setup, you can now bring up a new menu to choose which Natural Wonders you would like to include in your next game. Wonders checked are not guaranteed to be in your next game, rather, they are part of the pool of Wonders that will then be randomly selected and placed.&#xA;[GAME UPDATES]&#xA;Items in the list below apply to the Gathering Storm ruleset only.&#xA;[BALANCE/POLISH]&#xA;Amenities&#xA;Removed the free population amenity.&#xA;Added an amenity to the palace.&#xA;Increased the Golf Course amenities by 1.&#xA;Decreased all negative amenity level thresholds by 1. Increase Happy and Ecstatic’s minimum by 2.&#xA;o New city thresholds:&#xA;Ecstatic at 5+&#xA;Happy at 3 to 4&#xA;Content at -1 to 2&#xA;Displeased at -3 to -2&#xA;Unhappy at -5 to -4&#xA;Unrest at -7 to -6&#xA;Revolt at -8&#xA;o Negative amenities non-food yield decrease changes:&#xA;Displeased -10%, was -5%&#xA;Unhappy -20%, was -10%&#xA;Unrest -30% (stays the same)&#xA;Revolt -40%, was -60%&#xA;The Theater Square now gains a major adjacency bonus with the Entertainment complex and Water Park.&#xA;Government Plaza Buildings&#xA;Grand Master’s Chapel provides +5 faith.&#xA;+3 Diplomatic Favor from the Foreign Ministry.&#xA;The Naturalist unit now initially costs 600 Faith and will increase by 100 Faith after each purchase.&#xA;Fixed issues that prevented Apostles from receiving all available promotions.&#xA;The Appeal stat has been added to the trait section of the Districts, Terrains, Improvements, and Features Civilopedia pages.&#xA;The text for the Acropolis district now correctly shows major adjacency bonuses for adjacent Wonders.&#xA;Apocalypse Game Mode&#xA;Reduced volcanic activity.&#xA;Reduced frequency of Aid Requests.&#xA;Added CO2 production to Soothsayer actions (50 for causing a disaster, 30 for sacrificing a unit).&#xA;Forest/Jungle Fires now remain in the burnt state longer.&#xA;[AI]&#xA;Added some bias towards getting governments with lots of wild card slots.&#xA;Fixed an issue where the AI was overvaluing bonuses from governments for cities with governors.&#xA;Increased desire for civics that unlock new governments. Capped desire for Theology for high Faith income civs (ensures they can move on to tier 3 or 4 governments).&#xA;Various AI improvements.&#xA;Governors assigned to a City-State are now displayed in the City-States panel.&#xA;Fixed an issue that caused map selection to break.&#xA;Various UI bug fixes and polish.&#xA;[MISC]&#xA;Fixing balanced start positions choosing invalid placements.&#xA;Added bias for starting in the center of a continent the player does not share with other majors.&#xA;[CRASH]&#xA;Fix crash when forming a Corps and the unit that is joining is not on the map.&#xA;Additional crash fixes.&#xA;Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
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            <title>Total War WARHAMMER II: &#34;Da Nutz ‘N’ Boltz update&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/08/total-war-warhammer-ii-da-nutz-n-boltz-update-now-available-linux/</link>
            <pubDate>Thu, 13 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/total-war-warhammer-ii-da-nutz-n-boltz-update-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_warhammer2_nutz_boltz.jpg&#34; alt=&#34;Featured image of post Total War WARHAMMER II: &#34;Da Nutz ‘N’ Boltz update&#34; now available for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.0.10 &amp;ldquo;Da Nutz ‘N’ Boltz update&amp;rdquo;&lt;/strong&gt; for the Linux-version of &lt;strong&gt;Total War WARHAMMER II&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/594570?updates=true&amp;amp;emclan=103582791457822083&amp;amp;emgid=4378013588613950035&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1.0.10 - August 13th 2020&#xA;Adds Da Nutz ‘N’ Boltz update, detailed here &lt;a class=&#34;link&#34; href=&#34;https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.totalwar.com/blog/total-war-warhammer-ii-da-nutz-n-boltz-update/&lt;/a&gt;&#xA;Adds the Black Orc Big Boss unit to the Greenskins&#xA;Fixes a number of minor issues&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Beyond a Steel Sky: huge Patch #2 released</title>
            <link>https://playingtux.com/en/articles/2020/08/beyond-steel-sky-huge-patch-2-released/</link>
            <pubDate>Sat, 08 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/beyond-steel-sky-huge-patch-2-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_header.jpg&#34; alt=&#34;Featured image of post Beyond a Steel Sky: huge Patch #2 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge Patch #2&lt;/strong&gt; for the adventure &lt;strong&gt;Beyond a Steel Sky&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1146310/Beyond_a_Steel_Sky/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It contains &lt;strong&gt;improvements to the gameplay, with the camera, some puzzles and much more&lt;/strong&gt;.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/newshub/app/1146310/view/2753341279116046888&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;complete changelog&lt;/a&gt; also contains some &lt;strong&gt;spoilers&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;beyond_steel_sky_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/beyond_steel_sky_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Darkest Dungeon: Patch 25606 fixes startup-problems on Linux, but Butcher&#39;s Circus still doesn&#39;t work</title>
            <link>https://playingtux.com/en/articles/2020/08/darkest-dungeon-patch-25606-fixes-startup-problems-linux-butchers-circus-still-doesnt-work/</link>
            <pubDate>Sat, 08 Aug 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/08/darkest-dungeon-patch-25606-fixes-startup-problems-linux-butchers-circus-still-doesnt-work/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon: Patch 25606 fixes startup-problems on Linux, but Butcher&#39;s Circus still doesn&#39;t work&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 25606&lt;/strong&gt; for the Dungeon-Crawler &lt;strong&gt;Darkest Dungeon&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/262060/Darkest_Dungeon/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;. It fixes the long standing &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/262060/discussions/3/2278205083633798499/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;startup-problems on Linux&lt;/a&gt;, but the multiplayer-DLC &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1117860/Darkest_Dungeon_The_Butchers_Circus/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;The Butchers Circus&lt;/a&gt; &lt;strong&gt;still doesn&amp;rsquo;t work&lt;/strong&gt;.&lt;/p&gt;</description>
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            <title>Two Point Hospital: &#34;Room Template&#34;-Update released</title>
            <link>https://playingtux.com/en/articles/2020/07/two-point-hospital-room-template-update-released/</link>
            <pubDate>Thu, 30 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/two-point-hospital-room-template-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twopointhospitalheader.jpg&#34; alt=&#34;Featured image of post Two Point Hospital: &#34;Room Template&#34;-Update released&#34; /&gt;&lt;p&gt;For the Hospital-Management-game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; the so called &amp;ldquo;&lt;strong&gt;Room Template&lt;/strong&gt;&amp;quot;-update has been released.&#xA;Now &lt;strong&gt;rooms can be saved as templates&lt;/strong&gt; and then used in other hospitals.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello everyone!&#xA;We&amp;rsquo;re super excited to announce that Room Templates are OUT NOW on Steam! Build it, save it, add it to any of your hospitals. Missed the original announcement? No worries!&#xA;Room Templates is a brand new feature coming to Two Point Hospital in our latest free update. This awesome new tool will enable you to build incredible looking rooms and save them as templates to use in all of your other hospitals with ease. This should not only optimise your hospital building adventures, but also empower you to put more time and effort into creating the perfect room, knowing you can use it in any of your other hospitals! We can&amp;rsquo;t wait to see your amazing creations, so be sure to share them with us on our social channels.&#xA;This new update is out right now, so be sure to download the latest version (and restart Steam if you don&amp;rsquo;t see the update).&#xA;Release Notes&#xA;Build: 1.21.55236&#xA;[list][*]Added Room Templates feature&#xA;Build a room and save it as a template to use in your other hospitals&#xA;New UI elements for templates:&#xA;There is now a &amp;ldquo;Templates&amp;rdquo; button when in build/edit mode where you will save and name your templates&#xA;When you go to place a new room an icon is now present where you can access your saved templates&#xA;Fixed UI issue on the Superbugs menu&#xA;This is something you as a community have been asking for, for quite some time now and we&amp;rsquo;re so excited for you to experience it for yourselves. Be sure to let us know what you think and share your room creations with us on any of our social channels!&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge update 1.38 released</title>
            <link>https://playingtux.com/en/articles/2020/07/euro-truck-simulator-2-huge-update-138-released/</link>
            <pubDate>Tue, 21 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/euro-truck-simulator-2-huge-update-138-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets2_1_38_update.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.38 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;huge update 1.38&lt;/strong&gt; was already released some days ago for the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/american-truck-simulator-huge-update-138-released?lang=en&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;American Truck Simulator&lt;/a&gt;.&#xA;Now the update has also been released for the &lt;a class=&#34;link&#34; href=&#34;https://blog.scssoft.com/2020/07/euro-truck-simulator-2-138-release.htm&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Euro Truck Simulator 2&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Euro Truck Simulator 2 1.38 Release&#xA;After an exciting week for American Truck Simulator with the arrival of Idaho, we are happy to announce the arrival of the 1.38 update for Euro Truck Simulator 2!&#xA;We&amp;rsquo;d like to thank all those who took part in the open beta and contributed with bug reports and general feedback. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.38 update ETS2? Lets us give you a quick recap of the most significant changes.&#xA;First of all, one of the more significant changes that drivers will notice across the map at most major cities in the introduction of newly designed and unique truck brand dealerships. All dealerships locations across the Euro Truck Simulator 2 map have received a refresh, so make sure to visit them in-game as you drive past (it is well worth the stop!).&#xA;The French city of Lille has also received a reskin in this update. Some of the main changes include updates to road junctions, which have been re-worked and created with more accurate layouts. Road signs and roads, in general, have also been updated with more accurate, realistic, and detailed textures, along with new buildings and assets. If you happen to be passing by on delivery, we recommend making some extra time to see Lille for yourself.&#xA;We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.&#xA;Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.&#xA;This new feature can be better explained by one of our senior programmers, be sure to read a more in-depth post about the topic at our Under the Hood blog post here.&#xA;We are also happy to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX).&#xA;We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you.&#xA;There have also been changes made to our GPS Route Advisor, which now features a cleaner and more modern-looking UI allowing for a larger on-screen map view. That&amp;rsquo;s not all, however, as we also added new information for drivers using checkpoints for their journeys.&#xA;Players will now be able to see useful information on their next checkpoint markers such as the distance to their next checkpoint, and their estimated time of arrival through their GPS and world map.&#xA;The DAF XF Tuning Pack has also received a small update which will now allow all DAF trucks chassis covers to be painted. We look forward to seeing how drivers will take advantage of this new customization on their DAF fleet as we know many drivers like to match their truck colours.&#xA;The FH Tuning Pack for Volvo Trucks has also received a small update based on feedback from our community. Drivers can also expect to find new tuning parts including front wheel covers, side deflectors with LEDs, stock front bumpers and rear top fenders with plastic and chrome options.&#xA;This isn&amp;rsquo;t the only change however, as we also have included new horn models to better reflect the reality of the design of air horns. To reflect actual truck setups properly, our vehicle team has added new &amp;ldquo;pins&amp;rdquo; on truck cabins that are specific for air horns. We did our best with the research to make sure their locations are chosen on proper references, mostly on factory defaults, of course, but also taking into account what we could find in tuning photos from truck festivals. You can read more about their addition on a previous blog post.&#xA;We are also happy to bring 3 new Special Transport routes for drivers to take on in our latest map expansion for Euro Truck Simulator 2, Road to the Black Sea. These routes are:&#xA;Reșița to Târgu Mureș&#xA;İstanbul to Edirne&#xA;Pleven to Sofia&#xA;Each journey will come with its own challenges. So make sure to adhere instructions given on the GPS advisor and the speed limit which have been set out for you before your departure, as there is no room for mistakes!&#xA;This addition will come as a free update for owners of Road to the Black Sea and Special Transport for Euro Truck Simulator 2.&#xA;There is much more packed into this update!&#xA;MAP&#xA;Lille re-skin&#xA;Unique Truck Dealerships&#xA;Special Transport routes in Road to the Black Sea&#xA;Reșița to Târgu Mureș&#xA;İstanbul to Edirne&#xA;Pleven to Sofia&#xA;VEHICLES&#xA;Automatic transmission improved (shifting points, adaptive modes)&#xA;Paintable chassis covers for XF Tuning Pack&#xA;New tuning parts added to the FH Tuning Pack&#xA;Roof Horns (standalone mountable accessories)&#xA;Renault Trucks Range T AI vehicles added (4x2, 6x2)&#xA;FEATURES&#xA;Visual improvement - procedural ambient occlusion generation (SSAO)&#xA;Route Advisor redesigned&#xA;Navigation ETA to the next waypoint in route adviser and in world map&#xA;Tobii eye-tracking presets&#xA;RGB color picker redesigned&#xA;Added RGB, HSV and hex inputs&#xA;User defined color presets&#xA;SOUND&#xA;Update to FMOD 2.01.01&#xA;Individual horn sounds for each truck&#xA;Fixed the retarder sound when the engine is off&#xA;AI - exclusion of gear-shifts for trains and electric vehicles&#xA;To enjoy the 1.38 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.&#xA;For the legacy non-Steam edition of ETS2, the update should be ready in a few days.&#xA;Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.37 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.&lt;/p&gt;</description>
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            <title>American Truck Simulator: huge update 1.38 released</title>
            <link>https://playingtux.com/en/articles/2020/07/american-truck-simulator-huge-update-138-released/</link>
            <pubDate>Wed, 15 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/american-truck-simulator-huge-update-138-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_38_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.38 released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the huge &lt;strong&gt;update 1.38&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Among other things, it adds &lt;strong&gt;SSAO (Screen Space Ambient Occlusion)&lt;/strong&gt; to the graphics engine and improves the map of &lt;strong&gt;Las Vegas&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;American Truck Simulator 1.38 Release&#xA;With Idaho&amp;rsquo;s release just around the corner and with lots of testing, feedback, fixing and fine-tuning, we are excited to announce the arrival of update the 1.38 for American Truck Simulator!&#xA;We&amp;rsquo;d like to thank all those who took part in your bug reports, opinions, and general feedback. We hope you can now begin to fully enjoy the various new features which are included within this update. So, what can you expect to find in the 1.38 update ATS? Lets us give you a quick recap of the most significant changes.&#xA;First off, the city of Las Vegas has received a major revamp, which includes new road networks, updates to existing interstate junctions, more detailed scenery, and the inclusion of newer vegetation, terrain textures, and much more!&#xA;You can find a more in-depth blog post on the subject which showcases many of the changes found in and around the city. But the best way to see it all is to see the city for yourself! So be sure to make that trip to Nevada and let us know what you think through our social media channels.&#xA;Las Vegas isn&amp;rsquo;t the only part of the American Truck Simulator world to receive an update in 1.38, one of the more noticeable changes are to Truckstops. One of the first changes you will notice at Truckstops in ATS is that fuel stations now have lanes with appropriate width for trucks to pull up and refuel in. We have also implemented (where possible) guidance lines to help drivers line up their trucks to avoid damaging their vehicles upon entry and exit. Plus there is a completely new truck stop placed on the US-111 road now!&#xA;We are also excited to introduce the inclusion of a computer graphics technique for efficiently approximating ambient occlusion effects in real-time. Screen Space Ambient Occlusion, better known in its shorter form SSAO, creates shadows in the areas where objects connect, to give it a more natural and believable look in terms of lighting and shadows.&#xA;Less powerful GPUs may struggle to keep up at full quality, and with 400% or similarly high scaling selected, even mid-range machines would feel the impact on fps. If you are not happy with framerate after this update, please open the advanced graphics options in the game and try to find the right combination of scaling and SSAO quality for you. With a weaker GPU, it may be advisable to switch off SSAO completely.&#xA;This new feature can be better explained by one of our senior programmers, be sure to read a more in-depth post about the topic at our Under the Hood blog post here&#xA;We are also excited to introduce a long-requested update to the RGB Color Picker which drivers use to paint their trucks when purchasing or tuning their truck. You now have the option to input specific color inputs (HSV, RGB, and HEX).&#xA;We know that many drivers like to match their truck colors the same across their whole fleet, so we hope this feature is useful to you.&#xA;There is much more packed into this update! If you would like a more in-depth read of other features included in this update, take a read of our previous blogpost for the 1.38 Open Beta.&#xA;MAP&#xA;Las Vegas city revamped (I-515/I-11 interstate bypass + the whole city switched to the template road system)&#xA;US-191 road implemented&#xA;UT-56 road implemented + reskin of a little stretch of US-93 around Panaca settlement&#xA;CA-111 - new truckstop added&#xA;El Centro revamped&#xA;New company in Logan, UT (Plaster &amp;amp; Sons)&#xA;Reworked all truck stop gas pumps to be more realistic. More realistic dimensions and the logic of how they work&#xA;NM Shiprock redesigned + piece of US-491&#xA;Various map fixes&#xA;VEHICLES&#xA;Automatic transmission improved (shifting points, adaptive modes)&#xA;Las Vegas: New ambulance and fire trucks&#xA;Fixed steering deadzone&#xA;FEATURES&#xA;Visual improvement - procedural ambient occlusion generation (SSAO)&#xA;Route Advisor redesigned&#xA;Navigation ETA to the next waypoint in route advisor and in world map&#xA;Tobii eye-tracking presets&#xA;RGB color picker redesigned&#xA;Added RGB, HSV and HEX inputs&#xA;User defined color presets&#xA;SOUND&#xA;Update to FMOD 2.01.01&#xA;Fixed the retarder sound when the engine is off&#xA;AI - exclusion of gear-shifts for trains and electric vehicles&#xA;To enjoy the 1.38 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.&#xA;Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.37 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → select the version you want.&lt;/p&gt;</description>
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            <title>Tropico 6: huge Update (v.10) &#34;Guerra de Guerrillas&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/07/tropico-6-huge-update-v10-guerra-de-guerrillas-released/</link>
            <pubDate>Tue, 07 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/tropico-6-huge-update-v10-guerra-de-guerrillas-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: huge Update (v.10) &#34;Guerra de Guerrillas&#34; released&#34; /&gt;&lt;p&gt;Another huge update (v.10) called &amp;ldquo;Guerra de Guerrillas&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropicans,&#xA;A free new update for Tropico 6 is now available.&#xA;Packed with quality of life improvement and bug fixes, the ‘Guerra de Guerillas‘ update brings with it the ability to relocate all buildings, improved Guerilla fighter behaviour, performance optimizations and much more!&#xA;You can find the full list of tweaks and improvements below:&#xA;Improvements&#xA;Relocate buildings&#xA;Added ability to relocate vast majority of buildings&#xA;Significantly reduced destruction animation time for all buildings&#xA;Added ability to relocate a building to a location currently blocked or impeded by said building’s&#xA;current position, e.g. moving a building by one tile&#xA;Construction/Building pausing&#xA;It is now possible to pause many buildings&#xA;Paused buildings do not incur any costs and all employees will be fired&#xA;Teamsters will not deliver or pickup goods from paused buildings&#xA;Performance optimizations&#xA;Improved performance for large maps and populations&#xA;Tweaked building info UI to reduce and avoid scrollbars, if possible.&#xA;Community feedback&#xA;Improved Guerrilla behaviour&#xA;Guerrillas now spawn much further from the building they are looking to engage, giving armed forces a better chance at properly intercepting&#xA;Guerrillas need much more time, as they now are planting a bomb, rather than setting a building on fire, giving armed forces a better opportunity to intercept.&#xA;Guerrillas have had their strength increased.&#xA;Guerillas now also engage watch towers properly (previously watch towers were ignored by guerillas)&#xA;DLC content now available in all mission maps&#xA;It is now possible to enable the content from all DLCs throughout all missions&#xA;Important: the above feature is experimental and could lead to varying gameplay experiences among players&#xA;Separate options now available for text and voice-over languages&#xA;Text and voice-over languages are no longer locked together, meaning players can have different options active for each (e.g. CN text and EN voice-over)&#xA;Pirate options&#xA;Added the option to modify Pirate difficulty during colonial times&#xA;Pirate attacks can also be disabled completely.&#xA;Bug fixes&#xA;Fixed issues with inconsistent family relationships&#xA;Fixed minor crashes and graphical glitches&#xA;Fixed a lot of translation and text issues&#xA;Fixed camera bug not showing El Presidente, when entering customization mode.&lt;/p&gt;</description>
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            <title>Revhead: Update 28 released </title>
            <link>https://playingtux.com/en/articles/2020/06/revhead-update-28-released/</link>
            <pubDate>Sun, 28 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/revhead-update-28-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 28 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 28&lt;/strong&gt; for the racing- and car-building-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/589760/Revhead/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;PS: due to the running &lt;strong&gt;Steam Summer Sale&lt;/strong&gt;, you can get the game currently with a discount.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Date: 27-06-2020&#xA;Version: 1.4.6806&#xA;Dear Revheads!&#xA;Finally, we have finished all of our cars interior design! This means, we have now Kanji and Jingu interiors also included in the game.&#xA;Jingu comes with a two-colored metal dash, big steering wheel with a simple but stylish design.&#xA;Kanji has two interiors. The basic model comes with two-colored carpet and seats, while the SE edition got dark leather interior.&#xA;We want you to have more challenging races and more fun, therefore we have improved our AI.&#xA;As part of this improvement the auto shifting logic was also improved to keep the cars in the best gear as much as possible.&#xA;As always, we were trying to fix all those bugs that has been reported.&#xA;List of changes:&#xA;Jingu interior&#xA;Kanji Interior&#xA;Improved AI&#xA;Localization update&#xA;Fix auto-shifting and gear shift indicator for better performance&#xA;Fix missing mid pipe issues, which could block accelerating&#xA;Fix Kanji fuel level gauge (red zone)&#xA;Fix small hood intake position for Wanja&#xA;Small tweaks on notepad ui&#xA;Smaller bugfixes&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>Tropico 6: Update (v.9.1) &#34;Noches de Arabia&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/06/tropico-6-update-v91-noches-de-arabia-released/</link>
            <pubDate>Thu, 25 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/tropico-6-update-v91-noches-de-arabia-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update (v.9.1) &#34;Noches de Arabia&#34; released&#34; /&gt;&lt;p&gt;Another update (v.9.1) called &amp;ldquo;Noches de Arabia&amp;rdquo; for &lt;strong&gt;Tropico 6&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans,&#xA;A new update for Tropico 6 is now available for free!&#xA;This adds many quality-of-life improvements plus, a completely new language (Arabic) to the game. It also fixes many bugs in both the main game and DLC. Check below for further details:&#xA;Improvements&#xA;Arabic language support added.&#xA;[Multiplayer] Palace customization now visible in multiplayer.&#xA;Bug fixes&#xA;Fixed an issue where guerrilla attacks could lead to performance drops.&#xA;Fixed an issue where discarding an ultimatum would lead to a lost game event though an alliance with another superpower existed.&#xA;Fixed an issue where tourist planes could sometimes fly vertically or upside-down.&#xA;Fixed an issue where Tropicans walked on roads instead of using the sidewalk.&#xA;Fixed an issue where Tropicans could get stuck at bridges.&#xA;Fixed an issue where firefighters would stay at a building even after extinguishing the fire.&#xA;Fixed several crashes.&#xA;Fixed several graphical glitches.&#xA;Fixed translation and text issues.&#xA;Spitter DLC&#xA;Fixed an issue which prevented the new music tracks from being played.&lt;/p&gt;</description>
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            <title>Transport Fever 2: huge update to version 29372 released</title>
            <link>https://playingtux.com/en/articles/2020/06/transport-fever-2-huge-update-version-29372-released/</link>
            <pubDate>Mon, 22 Jun 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/06/transport-fever-2-huge-update-version-29372-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/transportfever2_header.jpg&#34; alt=&#34;Featured image of post Transport Fever 2: huge update to version 29372 released&#34; /&gt;&lt;p&gt;The huge update to version 29372 has been released for &lt;strong&gt;Transport Fever 2&lt;/strong&gt;.&#xA;A complete changelog can be found &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/1066780/discussions/0/1740009710701997389/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New major game update released&#xA;Transport Fever 2 - luftfisch_ug&#xA;We are very happy to be able to release another major game update today.&#xA;With this update, we fulfill the widely expressed request for stronger modding support. Many new modding possibilities have been added and exciting new applications can be expected. The update is a big investment for the future.&#xA;We have also greatly improved the tools and documentation. Among other things, an extensive wiki was developed, which contains a complete modding specification and a game manual.&#xA;Based on the feedback we receive every day, additional improvements have been realized. For example, we have improved the simulation performance and usability. And as with every update, there are various bug fixes and small improvements.&#xA;Please find the complete release notes here.&#xA;Be assured that Transport Fever 2 will continue to be improved in the future. Since we receive a huge amount of feedback, we are unfortunately unable to fulfill all requests at the same time.&#xA;We send the very best regards from the entire Urban Games team and thank you for the great interest in Transport Fever 2!&lt;/p&gt;</description>
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            <title>ATOM RPG: huge Update 1.15 released</title>
            <link>https://playingtux.com/en/articles/2020/05/atom-rpg-huge-update-115-released/</link>
            <pubDate>Mon, 25 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/atom-rpg-huge-update-115-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_header.jpg&#34; alt=&#34;Featured image of post ATOM RPG: huge Update 1.15 released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Update 1.15&lt;/strong&gt; to the post-apocalyptic RPG &lt;strong&gt;ATOM RPG&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.15&#xA;Greetings, friends!&#xA;Our game’s sequel is constantly developing, but that doesn&amp;rsquo;t mean we forgot our first game ATOM RPG. To show that, we are uploading a large patch packed with things you asked us to add on the forums.&#xA;First off, we did what we were asked to do by the players who prefer the gamepad. The interface and controls are completely overhauled and should now seem much more comfortable and easy than before.&#xA;We also finally translated the game into Polish language with the help of a professional translator and two groups of volunteers, one led by Dr. Paweł Aleksandrowicz. Many other languages are also on their way, with French 90% done. Our team cannot afford professional translation studios, so everything is a fan-driven effort which we cannot hasten, but with enough time we promise to deliver even more translations! With players like you, we believe this to be possible.&#xA;The game also got a new network interface which will allow seamless save transfer between different versions of Atom RPG in case you want to play as your PC character on the go.&#xA;We also added a large amount of improvements into the game - adding new sounds and some animations and minor visuals, fixing very minor bugs that were still left until you noticed and reported them on the forums, as well as many optimization tweaks and fixes for low-end PCs. The full list can be found under this post.&#xA;Thank you for being the best community possible! And let there be ATOM!&#xA;Full changelog:&lt;/p&gt;</description>
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            <title>Revhead: Update 27 released </title>
            <link>https://playingtux.com/en/articles/2020/05/revhead-update-27-released/</link>
            <pubDate>Sat, 23 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/revhead-update-27-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/revheadheader.jpg&#34; alt=&#34;Featured image of post Revhead: Update 27 released &#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 27&lt;/strong&gt; for the car-simulation &lt;strong&gt;Revhead&lt;/strong&gt; has now been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/589760/announcements/detail/1620646560781996633&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update #27&#xA;Date: 22-05-2020&#xA;Version: 1.4.6689&#xA;Dear Revheads!&#xA;It is time to handle those endless list of parts many of you collected during the past few years. We have introducing boxes, which allows you to organise your stuff.&#xA;Any parts which will be removed from your car goes into a box. Every car has it&amp;rsquo;s own box, but you can also move parts to other boxes including trash or favourite for easier management.&#xA;We have also added boxes to the back of your ute and pickups, when you are delivering something from a shop, so now you can see if you have something in the car.&#xA;If you like Magura, you will love this update! As we are working on our interiors, this time Magura gets a real classic one. (Only two more cars to go and we have all cars covered!)&#xA;Drage Tires:&#xA;We have replaced our drag tires to use proper sizes with adding 3 new rims and several drag tires in the range of 255x55R15 to 405x47xR15. Some of them are available in the main game, some needs to be unlocked or some can be found in the Turbo DLC.&#xA;Big tires on front:&#xA;When you install wide tires on front wheels (245+), those will limit the max angle of steering, due to lack of space to turn the wheel. This is car dependent, so Walea and Kanji loose more steering than a Jingu, when front tires are too wide!&#xA;Turbo DLC:&#xA;We don&amp;rsquo;t forget our new dlc and we have seen several problems using twin turbos on low end linear engines. The turbos were to strong to spool both properly. We have slightly tweaked our turbos for better performance when using twin setups and we have introducing staged (or sequential) turbo setup for linear engines. Installing a stage pipe to your exhaust manifold will allow you to stage two turbos. The smaller turbo will start first (as &amp;ldquo;stage 1&amp;rdquo;) and the bigger (or 2nd) will start when you already have 0.7 bar turbo pressure (as &amp;ldquo;stage 2&amp;rdquo;). This will let both of your turbos spool much faster and change the dynamics of twin turbos as well as giving you much more place to play with setups.&#xA;Also, we have added new rims and drag tires! Some of them can be unlocked if you don&amp;rsquo;t have the turbo DLC (limited to 1 time unlock).&#xA;List of changes:&#xA;Magura interior&#xA;Introducing boxes, trash and favourite within your storage. When you are open your inventory in the garage, you can filter by type as well as by boxes. When you remove something from your car it will end up in a box.&#xA;Broken parts can be moved to trash or favourite. Trash can be thrown away with one click (you were waiting long time for this)&#xA;Content&amp;rsquo;s of boxes can be sold with one click&#xA;Visible boxes in the back of your car, when buying some stuff at any shops.&#xA;Added Turbo stage pipe to be able to create sequential turbo configurations (Turbo DLC)&#xA;New rims and drag tires (some available only in Turbo DLC)&#xA;Fixed RPM / rev-limiter when using supercharger or turbos. In some setups, turbos or supercharger could bow-down the rpm, when limiter was enabled and caused strange rpm jumps.&#xA;Tweaked cooling effects for more realistic temperatures and to get those radiator back to work! (previous update kind of &amp;ldquo;broke&amp;rdquo; it, since the cooling was way too strong, even with damaged or over tweaked engines)&#xA;Drag tires replaced to proper sizes (balloon tires on smaller rims)&#xA;Max steering angle limited by front tire sizes&#xA;Upgraded 3D models / textures for fan, radiators and carbs.&#xA;Changed the logic of loosing race points after restarting a race: you won&amp;rsquo;t loose but max 1 point, no matter how many times you restart the same race.&#xA;Added KlingerPilot &amp;rsquo;s Narnoo to newspaper (as a thanks for all those help we get from you!)&#xA;Fixed supercharger_se low shaft&amp;rsquo;s visual glitch&#xA;several bug-fixes, THANKS for all those who reported bugs, so we could catch and fix them!&#xA;Enjoy!&lt;/p&gt;</description>
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            <title>Civilization VI: Update 1.0.0.341 released, &#34;Frontier Pass&#34; not yet for Linux</title>
            <link>https://playingtux.com/en/articles/2020/05/civilization-vi-update-100341-released-frontier-pass-not-yet-linux/</link>
            <pubDate>Thu, 21 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/civilization-vi-update-100341-released-frontier-pass-not-yet-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: Update 1.0.0.341 released, &#34;Frontier Pass&#34; not yet for Linux&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Civilization VI&lt;/strong&gt; the &lt;strong&gt;Update 1.0.0.341&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The also for Linux announced &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1308090/Sid_Meiers_Civilization_VI__New_Frontier_Pass/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Frontier Pass&lt;/a&gt; and the today released DLC &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1253990/Sid_Meiers_Civilization_VI__Maya__Gran_Colombia_Pack/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Maya &amp;amp; Gran Colombia Pack&lt;/a&gt; are not (yet?) available for Linux.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Free Game Update&#xA;[BALANCE/POLISH]&#xA;Updates to Diplomatic Victory&#xA;Diplomatic Victory Points Resolution becomes +2/-2 (previously +2/-3)&#xA;Victory is now determined upon player turn start, rather than upon receiving points.&#xA;Players now lose Favor per turn for each occupied Original Capital.&#xA;Aid Request penalty for pollution is doubled.&#xA;Increased Favor penalty for pollution to -1 Favor per 3 pollution more than average (Previously per 5 pollution, capped at -20 per turn from -10).&#xA;Anti-Air Combat Strength increased to +7 once formed into Corps and Armies (Fleets, Armadas).&#xA;Greatly reduced the chance that City-States will spawn adjacent to Natural Wonders or on top of resources.&#xA;Fixed an issue that was allowing aircraft based on Carriers as well as embarked units to count toward the Flanking bonus when attacking.&#xA;Unmet players now get a visible pie wedge in the CO2 chart.&#xA;Tweaked volcano spawn spread. Volcanoes will no longer spawn adjacent to each other. Large portions of the map are no longer skipped over. 1 volcano per continent is guaranteed.&#xA;Tweaked mountain spawn locations for more intelligent placement.&#xA;Palenque City-State renamed Mitla.&#xA;[UI]&#xA;Players can now manually resize the Offers and Inventory panels during trades.&#xA;Players can now select different text sizes for the chat panel.&#xA;Added page history trail to Civilopedia for easier navigation.&#xA;Fixed an issue that was causing “click” sounds to play whenever a notification was auto-dismissed.&#xA;Base unit costs and maintenance are no longer shown in the Production Panel. Production Panel now shows only the cost relevant to the city in which the item is being produced. Base values are shown in the Civilopedia as well as the Tech and Civics screens.&#xA;Added a fix to allow Barbarian Sighted and New Camp icons to properly show in notifications.&#xA;Fixed an issue where the Tech/Civics Tree scrollbar was being clipped by the background.&#xA;Improved Deal and Deal Cities presentation by adding item grouping, sub-categories, and collapsing categories.&#xA;Added icon for Reef adjacency bonus&#xA;Altered some team colors to be more visible.&#xA;Better dynamic sizing of various menus – Save/Load, Hall of Fame, Mods, Setup Menu&#xA;Fixed an issue where buttons in multiple World Tracker menus have partial functionality during World Congress sessions.&#xA;[AI]&#xA;Improve Religious Belief analysis - Tends to stop Warrior Monks from always being first chosen&#xA;Adjust importance of Great Person Points for city projects for AI to make them more competitive with other buildings for AI attention.&#xA;Fix an issue where the AI was not always using its land ranged units to attack hostile sea units.&#xA;Fix an issue that could cause the AI to identify a target city for a missionary based on gossip without knowing the actual location, causing the missionary to freeze in place.&#xA;Improved coastal city ability to recruit naval units for city defense.&#xA;Adjusted city priority to target wounded units over siege when under attack.&#xA;Improve air attacks in operations&#xA;Conditions changed for AI to pursue Culture Victory.&#xA;[MP]&#xA;Fixed an issue where the Diplomatic Victory displays nothing in the World Rankings when teams are enabled.&#xA;Fixed an issue where the Scored Competition prompt would overlap the chat panel when viewing the World Tracker during a Multiplayer game.&#xA;RED DEATH [PC ONLY]&#xA;Fixed an issue causing the Matchmaker to fail when overloaded.&#xA;Overall improvements to AI:&#xA;AI will more aggressively explore in the early game.&#xA;AI will now target enemy units with nukes.&#xA;AI will use better protection of Civilians in all phases.&#xA;Additional fixes to improve AI play.&#xA;Fixed an issue where nukes were applying a maintenance cost to certain units, causing them to be removed from play when the player went bankrupt.&#xA;Updated the Diplomacy ribbon to show the eliminated players.&#xA;Fixed an issue that could cause the AI to cease attacking enemy units once they are in the final Safe Zone ring.&#xA;Fixed an issue that could cause the AI to act too passively with ranged units.&#xA;Fixed an issue that was causing the overlay to either not show up or show up inconsistently.&#xA;[MODDING] [PC ONLY]&#xA;WorldBuilder&#xA;Advanced Mode: when placing a district, if the placement is going to fail because of a missing tech, civic, or population, auto-fix that so it succeeds.&#xA;Placing a feature over an incompatible resource will now delete the resource.&#xA;Fixed an issue where using the right mouse button to paint would successfully change all tiles except the tile initially clicked on.&#xA;Plot Selector now allows changes in the rotation of an existing feature.&#xA;Various additional UI and quality of life improvements.&#xA;Fixed various crashes.&#xA;[BUGS]&#xA;Fixed an exploit allowing multiple Pantheon bonuses (e.g., infinite builders/settlers) by hitting ESC immediately after selecting a Pantheon.&#xA;Fixed an exploit where unit Movement Speed and Combat Strength could be retained by upgrading near a Great General.&#xA;Fixed an exploit where the same District could be built in a city multiple times.&#xA;Fixed an exploit where a free Policy change was granted after ending a turn with a completed Civic selected.&#xA;Fixed an issue where Great Generals Horatio Nelson and Georgy Zhukov’s Retirement Abilities were incorrectly granting Combat Strength equal to the number of units a player owned.&#xA;Fixed an issue where Neighborhoods built by Brazil were failing to gain additional Housing from adjacent Rainforests.&#xA;Fixed an issue where the Foreign Culture Victory Imminent notification had no functionality when selected during gameplay.&#xA;Fixed an issue where the amount of Science already spent when viewing the Technology Tree during gameplay was not being displayed.&#xA;Fixed an issue where Phoenicia was gaining multiple GDRs with Golden Age Dedication, Automaton Warfare.&#xA;Fixed an issue where Capture Unit ability was successful even when not attacking.&#xA;Fixed an issue where incorrect information was present when viewing the resource tooltip in the CO2 Contribution section of the World Climate menu.&#xA;Fixed an issue where the incorrect &amp;ldquo;Turns Remaining&amp;rdquo; numerical value was displayed in prompts for completed Emergencies while another Emergency Competition was active.&#xA;Fixed an issue where Settler tooltips were not showing up.&#xA;Fixed an issue where the Arrow Storm unit promotion was applying while defending.&#xA;Fixed various text bugs.&#xA;Fixed various audio bugs.&#xA;Crash&#xA;Fixed an issue causing Mac to crash when trying to run DX12 full-screen&#xA;Various additional crash fixes addressed.&#xA;Perf&#xA;Multiple performance and memory improvements.&lt;/p&gt;</description>
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            <title>Tower of Time: Final Edition released</title>
            <link>https://playingtux.com/en/articles/2020/05/tower-time-final-edition-released/</link>
            <pubDate>Thu, 21 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/tower-time-final-edition-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tower_of_time_final_header.jpg&#34; alt=&#34;Featured image of post Tower of Time: Final Edition released&#34; /&gt;&lt;p&gt;The strategy-RPG-mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has received another update on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Final Edition&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tower of Time Final Edition&#xA;We have done some final polishing work on Tower of Time and we consider it &amp;lsquo;Final Edition&amp;rsquo; now.&#xA;Here is the content of the last patch:&#xA;Fixed achievements on Linux &amp;ndash; now working properly&#xA;Fixed few very small bugs &amp;ndash; e.g. effect of the fountains not visible immediately&#xA;Rebalancing of the difficulty &amp;ndash; enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..&#xA;As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.&#xA;Visual upgrade of some skills&#xA;Tower of Time is 75% off for a limited time. Give it a try if you like fast paced RPGs with heavy focus on party customization and tactical real-time combat with pause or slow time. It&amp;rsquo;s not a lot of money and who knows, maybe you will be pleasantly surprised.&#xA;Join us on Discord - if you want to chat with us or would be interested in closed beta of our next project (once we are ready with it)&#xA;&lt;a class=&#34;link&#34; href=&#34;https://discord.gg/FBWCCTb&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/FBWCCTb&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.facebook.com/eventhorizondev/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.facebook.com/eventhorizondev/&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://twitter.com/EventHorizonDev&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://twitter.com/EventHorizonDev&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://darkenvoy.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://darkenvoy.com/&lt;/a&gt;&#xA;Have a great day.&#xA;Cheers,&#xA;Event Horizon&lt;/p&gt;</description>
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            <title>Prison Architect: free DLC &#34;Cleared for Transfer&#34; and update &#34;The Bucket&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/05/prison-architect-free-dlc-cleared-transfer-and-update-bucket-released/</link>
            <pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/prison-architect-free-dlc-cleared-transfer-and-update-bucket-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/prison_architect_clear_transfer_header.jpg&#34; alt=&#34;Featured image of post Prison Architect: free DLC &#34;Cleared for Transfer&#34; and update &#34;The Bucket&#34; released&#34; /&gt;&lt;p&gt;For the prison-management-game &lt;strong&gt;Prison Architect&lt;/strong&gt; the free DLC &amp;ldquo;&lt;strong&gt;Cleared for Transfer&lt;/strong&gt;&amp;rdquo; and the update &amp;ldquo;&lt;strong&gt;The Bucket&lt;/strong&gt;&amp;rdquo; have been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/233450/Prison_Architect/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The complete release-notes for both can be found &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/233450/announcements/detail/2211775723123428807&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;here&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;To all wardens,&#xA;Today we celebrate the release of Cleared for Transfer and The Bucket update, introducing several new exciting mechanics, wall types, objects and much more to your game. Check out the patch notes below!&#xA;Cleared for Transfer:&#xA;With Cleared for Transfer, we introduce the idea that prisoners can now transfer between security sectors of your prison - you control the criteria or rules for prisoners to transfer. In order to create a ‘motivation’ for prisoners to transfer, you can also link and/or restrict privileges to individual security sectors. You can increase (or decrease) a security sector’s grade (e.g. Min Sec), by attaching privileges (such as Visitation), adding new objects, equipment, and facilities, and making regime changes (such as more Yard time).&#xA;Ultimately your aim should be to entice prisoners to want to transfer into a more comfortable or privileged sector, and then encourage them to change their ways in order to meet the criteria for transfer.&lt;/p&gt;</description>
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            <title>Wizard of Legend: second anniversary update released</title>
            <link>https://playingtux.com/en/articles/2020/05/wizard-legend-second-anniversary-update-released/</link>
            <pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/wizard-legend-second-anniversary-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wizard_of_legend_2nd_anniversary.png&#34; alt=&#34;Featured image of post Wizard of Legend: second anniversary update released&#34; /&gt;&lt;p&gt;Exactly &lt;strong&gt;two years&lt;/strong&gt; after its first release, the action-roguelike &lt;strong&gt;Wizard of Legend&lt;/strong&gt; receives another anniversary update on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/445980/Wizard_of_Legend/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey Everyone!&#xA;The Wizard of Legend second anniversary patch is now live and includes all of the content from our previous sneak peek announcement! If the update does not immediately show up for you, please try restarting your Steam client. You can verify that the update was applied by checking the version number in the bottom right corner of the title screen is displaying the version number v1.22.&#xA;Here&amp;rsquo;s a quick overview of what was added:&lt;/p&gt;</description>
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            <title>Two Point Hospital: Update 1.20 &#34;R.E.M.I.X. V2&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/05/two-point-hospital-update-120-remix-v2-released/</link>
            <pubDate>Thu, 14 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/two-point-hospital-update-120-remix-v2-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/two_point_remix2.png&#34; alt=&#34;Featured image of post Two Point Hospital: Update 1.20 &#34;R.E.M.I.X. V2&#34; released&#34; /&gt;&lt;p&gt;For the hospital simulation/management game &lt;strong&gt;Two Point Hospital&lt;/strong&gt; the &lt;strong&gt;Update 1.20 &amp;ldquo;R.E.M.I.X. V2&amp;rdquo;&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/535930/Two_Point_Hospital/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello friends,&#xA;Today is THE DAY! Free Update 1.20 is live on Steam with R.E.M.I.X. V2 and more!&#xA;R.E.M.I.X. V2&#xA;Play your favourite levels with a lovely, fresh spin. We’ve taken three more levels, mixed them up and swooshed them around to create new hospital adventures in a familiar setting. Show off your prowess in Mitton University by completing challenges to unlock all of the plots, take on a giant one-wave horde in Tumble, and market your socks off to battle specific illnesses in Flemington! That elusive R.E.M.I.X. blue star is waiting for you, but are you up to the challenge?&#xA;Collaborative Projects – Healthy Appetite&#xA;Right now, its more important than ever to stay connected with your loved ones and we want to help with that. So team up with your friends and earn some DELICIOUS rewards (we hope you like cake!) in a brand new season of our online Collaborative Projects – Healthy Appetite! Meet like-minded players from all over the community, and maybe even make some new, lovely friends while you’re at it!&#xA;Soundtrack&#xA;The music and sound in Two Point Hospital has always been something players have loved, “Fish Whispers should be no.1 in the charts” and “These songs have changed my life” are definitely things we’ve heard from you, and have absolutely not made up while writing this. So we’re very pleased to announce that the Two Point Hospital soundtrack is now available for digital download via Steam for £5.99! Now you can rock your socks off all day long.&#xA;Release Notes&#xA;Added R.E.M.I.X. V2&#xA;Remixed versions of Mitton University, Tumble and Flemington&#xA;New Collaborative Project added – Healthy Appetite&#xA;Team up with your friends and earn some sweet rewards&#xA;Bug Fixes&#xA;Fix to delayed triggering of non-incremental Steam achievements&#xA;Fixed environment texture issue on Goldpan&#xA;Fixed minor overhang on level info UI&#xA;Fixed minor spacing issue on level info UI in certain languages&#xA;Fixed minor spacing issue on R.E.M.I.X completion letters in certain languages&#xA;Fixed specific instances of missing translations&#xA;Free Update 1.20 is available now, for free on Steam! The Two Point Hospital Soundtrack is out now on Steam for £5.99!&lt;/p&gt;</description>
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            <title>Railway Empire: Update 1.13 and new DLC &#34;Down under&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/05/railway-empire-update-113-and-new-dlc-down-under-released/</link>
            <pubDate>Fri, 08 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/railway-empire-update-113-and-new-dlc-down-under-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/railway_empire_downunder_header.jpg&#34; alt=&#34;Featured image of post Railway Empire: Update 1.13 and new DLC &#34;Down under&#34; released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.13&lt;/strong&gt; and a new (paid) DLC &amp;ldquo;&lt;strong&gt;Down under&lt;/strong&gt;&amp;rdquo; for the railroad-management-game &lt;strong&gt;Railway Empire&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/railway_empire_down_under&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1161421/Railway_Empire__Down_Under/%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description DLC:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New scenario: “Pioneering spirit” (1830-1930)&#xA;Map expansion: “Down Under” (available in Free Game and Sandbox modes)&#xA;3 new historical engines: Heisler (0-8-0), C30 (4-6-0) and Class S (4-6-2)&#xA;New tradeable goods (eg. seafood, Rail-O-Mite and canned beer) and 52 new cities to discover&#xA;New music tracks, reworked city buildings and unique mission structures (eg. Sydney Harbour Bridge)&#xA;New Settlement feature unique to the “Down Under” map: on pre-determined locations, players can now establish new cities and this way arrange the economic system to their liking&#xA;During the first half of the 19th Century, the colonial territories of Australia are sparsely populated and consist primarily of coastal cities and a few smaller farming settlements in the remote outback. However, a series of events is set to spark an industrial revolution, one that will usher in an era of change for Australia and secure a lucrative future. In the Railway Empire “Down Under” DLC, it is up to you to tame the unforgiving outback and expand your railway network across its wild terrain and beyond. Your railway will ultimately be the key to laying the foundations for flourishing cities and to connecting remote mining settlements to coastal metropolises. Are you ready to face the sun-scorched landscape of Australia’s Red Centre?&lt;/p&gt;</description>
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            <title>Descenders: free update adds two new bike parks</title>
            <link>https://playingtux.com/en/articles/2020/05/descenders-free-update-adds-two-new-bike-parks/</link>
            <pubDate>Tue, 05 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/descenders-free-update-adds-two-new-bike-parks/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/descenders_new_parks_header.jpg&#34; alt=&#34;Featured image of post Descenders: free update adds two new bike parks&#34; /&gt;&lt;p&gt;The new free update for &lt;strong&gt;Descenders&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/681280/Descenders/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and adds two new bike parks:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;A SALE AND TWO NEW PARKS!&#xA;If you&amp;rsquo;ve not picked up Descenders before, there has never been a better time! We&amp;rsquo;re introducing TWO NEW BIKE PARKS to play in today, along with a SALE!&#xA;For the next 10 days, Descenders will be 40% off! A perfect time to get together with some friends online and hit our BRAND NEW PARKS!&#xA;DYFI VALLEY&#xA;Our new natural bike park is inspired by the rural tracks based in the Welsh valley, and offers something a little rural and technical for those who like their bike parks a little more rustic! With some showstopping areas and a few hidden gems, Dyfi Valley is a fantastic ride from top to bottom!&#xA;BIKEOUT 3&#xA;We&amp;rsquo;re ALSO excited to bring back a new iteration of everyone&amp;rsquo;s favourite absurd adventure, BIKEOUT! Can you best the new obstacles? Make sure you record your runs, they&amp;rsquo;re going to be HYSTERICAL!&#xA;We can&amp;rsquo;t wait to see how you get on with them, make sure you come share your screenshots and your videos over on the discord!&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2: huge update 1.37 with improved sound-engine released</title>
            <link>https://playingtux.com/en/articles/2020/05/euro-truck-simulator-2-huge-update-137-improved-sound-engine-released/</link>
            <pubDate>Tue, 05 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/euro-truck-simulator-2-huge-update-137-improved-sound-engine-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets_update137.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2: huge update 1.37 with improved sound-engine released&#34; /&gt;&lt;p&gt;Short after the release of the &lt;strong&gt;Update 1.37&lt;/strong&gt; for the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/american-truck-simulator-huge-update-137-new-sound-engine-released&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;American Truck Simulator&lt;/a&gt;, this huge update is now also available for the &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=227300&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;After much testing, feedback, fixing, and fine-tuning, we are excited to announce the arrival of update 1.37 for Euro Truck Simulator 2!&#xA;We&amp;rsquo;d like to thank every single one of you for all your help with your bug reports, opinions, and general feedback during the Open Beta. We hope you can now begin to fully enjoy the new features included within this update.&#xA;The main feature included with this update is the implementation of our new sound engine FMOD; which radically redefines the way we mix vehicle and environment sounds. This update includes revisited sounds of trucks&amp;rsquo; engines, new sounds for most of the AIs (including trains), reverb sound effects in tunnels, new train crossings sounds, the inclusion of a true Doppler effect for passing vehicles and more. This also brings an array of new sound options for users accessed from the main menu, which allows you to tweak many more individual sounds to your liking.&#xA;While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve based on feedback and implement changes throughout the year to come.&#xA;As a benefit from the new sound mixing approach, we are happy to bring you truck windows which you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction.&#xA;Another addition that arrives with this update is our &amp;ldquo;walk-around feature.&amp;rdquo; Our game world is generally not designed for exploration on foot, but we figure that fans may appreciate a new closer perspective to view their favorite machines in the upgrade shop. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin&amp;rsquo;s paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game&amp;rsquo;s service and vehicle browser. We had to redesign the &amp;ldquo;garage&amp;rdquo; scene a little to make more space and way for the cameras, hopefully, you will appreciate it.&#xA;Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, you can finally own this new type of trailer. These beauties were highly demanded for some time and so we&amp;rsquo;re glad and proud we can bring them for you, our #BestCommunityEver!&#xA;We are also excited to bring to you a rework of 4 French cities in 1.37. Metz, Reims, Strasbourg, and Dijon will receive a fresh lick of paint with a rehaul of its roads which have been given a new look. We hope you will take the time to check these refreshed areas and send us your snaps of your first visit on our social media channels.&#xA;And last but not least, we&amp;rsquo;re excited to announce the upcoming arrival of the official support for ASUS Aura for Euro Truck Simulator 2. Products supported include ASUS keyboards, mice, RGB mousemats and more. This brings a new level of immersion to your trucking experience with the inclusion of RGB support. You can expect to see a blog post with more details on the integration and the features that come with it in the near future.&#xA;To celebrate this new collaboration, we have released a very special ASUS ROG paint job for the Mercedes-Benz New Actros which is now available on the Steam Workshop for Euro Truck Simulator 2.&#xA;Euro Truck Simulator 2 - ASUS ROG Paint Job MOD&#xA;Now you can truck in style with your ASUS RGB setup, and ASUS ROG paint job! Adds a little bit extra to the immersion, doesn&amp;rsquo;t it?&#xA;MAP&#xA;4 French cities reskinned (See here for more details)&#xA;VEHICLES&#xA;Food tank trailer (ownable)&#xA;Food tank (ownable) for Schwarzmüller DLC&#xA;FEATURES&#xA;FMOD implementation with all existing sounds and few improvements&#xA;Openable windows on all trucks (featuring FMOD)&#xA;AI movement and sound behavior improved (featuring FMOD)&#xA;Walking camera in truck or trailer configuration screen (plus new garage scene)&#xA;Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).&#xA;Added progressive speeding fines.&#xA;Updated hi-res loading screen pictures&#xA;Colour feedback support for ASUS ROG Strix (ASUS Aura Ready)&#xA;TOBII EYE TRACKING&#xA;Eye-tracking pause key function fixed&#xA;Automatic eye-tracking pause while the game is paused/in UI&#xA;Settings hotkey visibility in UI&#xA;MOD&#xA;Ingame sounds completely reimplemented for FMOD&#xA;Engine power range data (instead of boost value)&#xA;Exhaust gas temp gauge animation&#xA;AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)&#xA;To enjoy the 1.37 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.&#xA;For the legacy non-Steam edition of ETS2, the update should be ready in a few days.Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.36 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → select the version you want.&lt;/p&gt;</description>
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            <title>StarCrawlers: &#34;Beautify-&#34;Update 1.1.4.1 released</title>
            <link>https://playingtux.com/en/articles/2020/05/starcrawlers-beautify-update-1141-released/</link>
            <pubDate>Mon, 04 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/starcrawlers-beautify-update-1141-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: &#34;Beautify-&#34;Update 1.1.4.1 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Roguelike-RPG-Dungeon-Crawler&lt;/strong&gt; called &lt;strong&gt;StarCrawlers&lt;/strong&gt; the &lt;strong&gt;&amp;ldquo;Beautify&amp;rdquo;-Update 1.1.4.1&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=318970&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall.&#xA;In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked :)&#xA;The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired.&#xA;UPDATED 04 May 2020&lt;/p&gt;</description>
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            <title>Tropico 6: Update Nueve &#34;Guagua&#34; and DLC &#34;Spitter&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/04/tropico-6-update-nueve-guagua-and-dlc-spitter-released/</link>
            <pubDate>Thu, 23 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/tropico-6-update-nueve-guagua-and-dlc-spitter-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_dlc_spitter_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Nueve &#34;Guagua&#34; and DLC &#34;Spitter&#34; released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tropico 6&lt;/strong&gt; the &lt;strong&gt;Update Nueve &amp;ldquo;Guagua&amp;rdquo;&lt;/strong&gt; and another (paid) DLC called &amp;ldquo;&lt;strong&gt;Spitter&lt;/strong&gt;&amp;rdquo; have been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1259750/Tropico_6__Spitter/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description of the DLC:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;It’s all about the fame and prestige. Nobody knows this better than a self-declared despot&amp;hellip;uh, statesman, such as El Presidente. Tropico 6’s second DLC skyrockets you into the world of stardom and illustriousness. Interact with superstars by using Spitter, the only short message social networking app officially approved by the Tropican Ministry for Modern Communications &amp;amp; Smoke Signals. Court the stars to gain their support, unlock their individual strengths and in turn receive even more respect and adulation from your subjects. But beware - fame and money can also attract some seriously shady types…&#xA;At the heart of the DLC is the new Spitter mechanic, which allows you to interact with celebrities and faction leaders to increase your standing. Use new buildings like the Rehab Center or Beauty Farm to attract celebrities and make them permanent citizens of Tropico. Plus, enjoy even more new content with three new music tracks, additional customization items and a new trait for El Prez.&#xA;New Spitter Social Media feature: Interact with superstars and faction leaders via a social app, to increase your standing and unlock new special traits of the celebrities&#xA;New mission and sandbox map&#xA;3 new buildings: Lure celebrities to Tropico by building a Rehab Center or Beauty Farm and make them permanent residents using the Super Villa&#xA;New trait: Narcissist&#xA;3 new tracks: Comercio Feliz, La Celebridad, Fiesta en el Club&#xA;5 new customization options for El Prez and his palace&lt;/p&gt;</description>
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            <title>American Truck Simulator: huge update 1.37 with new sound engine released</title>
            <link>https://playingtux.com/en/articles/2020/04/american-truck-simulator-huge-update-137-new-sound-engine-released/</link>
            <pubDate>Mon, 20 Apr 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/04/american-truck-simulator-huge-update-137-new-sound-engine-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ats_1_37_update.jpg&#34; alt=&#34;Featured image of post American Truck Simulator: huge update 1.37 with new sound engine released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the huge &lt;strong&gt;Update 1.37&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/270880/American_Truck_Simulator/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;American Truck Simulator 1.37 Release&#xA;After much testing, feedback, fixing and fine tuning, we are excited to announce the arrival of update 1.37 for American Truck Simulator!&#xA;We&amp;rsquo;d like to thank every single one of you for all your help with your bug reports, opinions and general feedback during the Open Beta. We hope you can now begin to fully enjoy the new features included within this update.&#xA;The main feature included with this update is the implementation of our new sound engine based on the powerful and flexible FMOD library; which radically redefines the way we mix vehicle and environment sounds. This update includes new sounds for most of the AIs (including trains) and the inclusion of a true Doppler effect for passing vehicles. This also brings an array of new sound options for users accessed from the main menu, that allows you to tweak many more individual sounds to your liking.&#xA;While there is still a lot of tweaking to do and more sounds to arrive, this is only the first phase. We will continue to improve on feedback and implement changes throughout the year to come.&#xA;As a benefit from the new sound mixing approach, we are happy to bring you truck windows that you can open! You can now enjoy the continuum of sound levels between a well-insulated cabin with windows closed and the roaring traffic coming from the outside when you roll the windows all the way down. Give it a try especially when you hit the rush hour on the road or at a big junction.&#xA;Another addition that arrives with this update is our &amp;ldquo;walk-around feature.&amp;rdquo; Our game world is generally not designed for exploration on foot, but we figure that fans of trucks may welcome a new closer perspective to view their favorite machines and appreciate how impressive they look. Getting up close may also be of use when you need to tune up your rig and match the color of your rims with the cabin&amp;rsquo;s paint just right. So here we are with a little bonus feature of 1.37, an alternate way to control the camera in the game&amp;rsquo;s service and vehicle browser. We had to redesign the &amp;ldquo;garage&amp;rdquo; scene a little to make more space and way for the cameras, hopefully, you will appreciate it.&#xA;Hungry for more? Then get ready for some food tanks! And we mean literally food tanks because, with this update, a new type of trailer comes available to buy. Also, when we speak about trailers - bulk feed and hopper trailers can now be customized with multiple paint jobs (including the Classic Stripes and Halloween Paint Job packs).&#xA;Owners of the Steering Creations Pack DLC, will also find new content in the form of new steering wheels for their rig. Be sure to check them all out, as they offer a wide variety of colors and types to match any rig alike!&#xA;And last but not least, we&amp;rsquo;re excited to announce the upcoming arrival of the official support for ASUS Aura for American Truck Simulator. Products supported include ASUS keyboards, mouses, RGB mousemats and more.This brings a new level of immersion to your trucking experience with the inclusion of RGB support. You can expect to see a blog post with more details on the integration and the features that come with it in the near future.&#xA;VEHICLES&#xA;Food tank trailer (ownable)&#xA;Paintjobs for bulk feed and hopper trailers (including the content of Classic Stripes Paint Jobs Pack and Halloween Paint Jobs Pack DLCs)&#xA;FEATURES&#xA;FMOD implementation with all existing sounds and few improvements&#xA;Openable windows on all trucks&#xA;AI movement and sound behavior improved (featuring FMOD)&#xA;Walking camera in truck or trailer configuration screen (plus new garage scene)&#xA;Added technical inspection of vehicles on mandatory weigh stations (illegal trailer, damaged vehicle).&#xA;Added progressive fines.&#xA;Colour Feedback support for ASUS ROG Strix&#xA;TOBII EYE TRACKING&#xA;Eye-tracking pause key function fixed&#xA;Automatic eye-tracking pause while the game is paused/in UI&#xA;Settings hotkey visibility in UI&#xA;MOD&#xA;Ingame sounds completely reimplemented for FMOD&#xA;Engine power range data (instead of boost value)&#xA;Exhaust gas temp gauge animation&#xA;AI data tweak (engine power instead of torque and gearbox, vehicle_mass override for trailers)&#xA;To enjoy the 1.37 update, make sure to OPT OUT of beta branches and your game will be automatically updated on Steam.&#xA;For the legacy non-Steam edition of ATS, the update should be ready in a few days.&#xA;Some mods, however, may have not caught up yet - this update may effectively break them. So remember that you can always stay on 1.36 or an even older branch. The way to access and select them is: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → select the version you want.&lt;/p&gt;</description>
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            <title>Trüberbrook: Birthday-Update adds Steam Trading Cards</title>
            <link>https://playingtux.com/en/articles/2020/03/trueberbrook-birthday-update-adds-steam-trading-cards/</link>
            <pubDate>Mon, 16 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/trueberbrook-birthday-update-adds-steam-trading-cards/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/trueberbrookheader.jpg&#34; alt=&#34;Featured image of post Trüberbrook: Birthday-Update adds Steam Trading Cards&#34; /&gt;&lt;p&gt;A &lt;strong&gt;full year&lt;/strong&gt; has already passed since the &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/truberbrook-now-available-linux-gog-and-steam&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;release of Trüberbrook on Steam and GOG&lt;/a&gt;.&#xA;For the birthday of the adventure, the developers now released an update for Linux which adds &lt;strong&gt;Steam Trading Cards&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Unbelievable!&#xA;Exactly one year ago, we were sitting here in Berlin terribly excited, because day X had finally arrived: After several years of work, endless overtime and gallons of sweat and tears, we finally released Trüberbrook on March 12, 2019 here on Steam! :steamhappy:&#xA;To celebrate this with you Trüberbrook is 50% off till March 16, 2020! We also added Steam Trading Cards to the game, and a little stream to the Steam page, where Hans and Florian play Trüberbrook and tell you some background information about the game - including some documentary material. Enjoy!&#xA;It has been a very exciting year for all of us here at btf and you, of course, have been a big part of this great excitement as well! Thanks to you all for your messages, your feedback, the lovely exchange with you and especially the love with which our first game was showered. We sure learned a lot that helps us for our upcoming projects!&#xA;We received tons of emails asking for another Trüberbrook adventure based in rural Germany. But we have to disappoint you unfortunately, because there is nothing to announce. But all of us love Trüberbrook with all of our heart - and hey, never say never.&#xA;Lots of greetings from Team Trüberbrook!&lt;/p&gt;</description>
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            <title>Shadow of the Tomb Raider: Patch 1.0.3 released for Linux</title>
            <link>https://playingtux.com/en/articles/2020/03/shadow-tomb-raider-patch-103-released-linux/</link>
            <pubDate>Tue, 10 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/shadow-tomb-raider-patch-103-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/shadow_of_tombraider_header.jpg&#34; alt=&#34;Featured image of post Shadow of the Tomb Raider: Patch 1.0.3 released for Linux&#34; /&gt;&lt;p&gt;The publisher &lt;strong&gt;Feral&lt;/strong&gt; has released today the patch 1.0.3 for the &lt;strong&gt;Linux-version&lt;/strong&gt; of &lt;strong&gt;Shadow of the Tomb Raider&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/750920/Shadow_of_the_Tomb_Raider_Definitive_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1.0.3 - March 10th 2020 - Linux&#xA;Fixes not being able to rebind any actions to ctrl or shift.&#xA;Fixes a number of minor issues.&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;shadow_of_tombraider_header_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/shadow_of_tombraider_header_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Tropico 6: Update Ocho (Edificio de Estacionamientos) released</title>
            <link>https://playingtux.com/en/articles/2020/03/tropico-6-update-ocho-edificio-de-estacionamientos-released/</link>
            <pubDate>Wed, 04 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/tropico-6-update-ocho-edificio-de-estacionamientos-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Ocho (Edificio de Estacionamientos) released&#34; /&gt;&lt;p&gt;The eighth update called &lt;strong&gt;Update Ocho (Edificio de Estacionamientos)&lt;/strong&gt;  for &lt;strong&gt;Tropico 6&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1100250/Tropico_6__The_Llama_of_Wall_Street/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Fellow Tropicans!&#xA;A new free update for Tropico 6 is now available!&#xA;The new update will see improved parking decks and corresponding pathfinding, as well as general improvements, balancing changes and bug fixes for both the main game and DLC.&#xA;Check below for further details:&#xA;Improvements&#xA;Pirate Attacks!&#xA;There is now a chance of pirate attacks during the colonial era to make military in this era more meaningful.&#xA;Community Feedback&#xA;Overcrowded parking decks: There is now a sign to visually show that a parking deck is overcrowded. In addition, the pathfinding logic has been changed so that Tropicans will be less likely to use overcrowded parking decks.&#xA;Balancing&#xA;Large beautification objects (parks/squares/statues) have a larger impact per tile now, as they are harder to find space for.&#xA;Bug Fixes&#xA;Main game&#xA;Win/lose reasons (ie. On-screen messages) have been removed from all singleplayer modes&#xA;Fixed an issue where the trait “Pyromaniac” was not unlocked properly&#xA;Fixed an issue where road placement could lead to strange results (eg. glitches into mountains)&#xA;The option “Pause during construction” now also affects road placement&#xA;Fixed an issue where loading a tutorial save game changed the era to colonial era&#xA;Fixed several issues where duplicated buildings showed incorrect status information&#xA;Fixed an issue where some military buildings were still sending troops even after changing the constitution to pacifist state&#xA;Fixed an issue where the airport showed an active metro sign without upgrade&#xA;Fixed an issue where the fishing ground overlay showed incorrect information&#xA;Fixed an issue where the fertility overlay could show misleading information&#xA;Fixed occasions where the game showed wrong win/lose messaging&#xA;Fixed an issue where tasks were not completed even when the conditions were exactly met (eg. 69/69 Beauty)&#xA;Fixed placement issues where it was possible to place two houses, but not one bunkhouse&#xA;Both belonging stations of a Teleferic station now show correct staffing information&#xA;The Botanical Garden work mode “Private Garden” no longer accidentally increases service quality.&#xA;The embassy now shows feedback when a player is not able to invite a nation due to insufficient standing&#xA;Shacklands: Fixed a case where the task “a few good men” could trigger twice&#xA;The airport and the tourist port now show the correct passenger information&#xA;Multiplayer: Fixed an issue where the level of happiness could increase regardless of gameplay&#xA;Multiplayer: The costs for claiming an outpost are now correctly shown&#xA;Multiplayer: Fixed an issue where El Presidente’s position was wrong after relocating the palace&#xA;Fixed several crashes&#xA;Fixed several graphical glitches (especially in the customizations menu)&#xA;Fixed several audio glitches&#xA;Fixed several localization issues&#xA;Llama of Wall Street - DLC&#xA;Multiplayer: General export prices are now influenced by other players’ exports as well.&lt;/p&gt;</description>
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            <title>Payday 2: huge update and new DLC &#34;San Martín Bank Heist&#34; released</title>
            <link>https://playingtux.com/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/</link>
            <pubDate>Sat, 29 Feb 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/02/payday-2-huge-update-und-new-dlc-san-martin-bank-heist-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/payday2_sanmartin_header.jpg&#34; alt=&#34;Featured image of post Payday 2: huge update and new DLC &#34;San Martín Bank Heist&#34; released&#34; /&gt;&lt;p&gt;For the Coop-Multiplayer-game &lt;strong&gt;Payday 2&lt;/strong&gt; a new (paid) DLC has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1252200/PAYDAY_2_San_Martn_Bank_Heist/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;San Martín Bank Heist&lt;/strong&gt;&amp;rdquo; (&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/bundle/13636/PAYDAY_2_San_Martn_Bundle/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Bundle&lt;/a&gt;).&#xA;Also a huge &lt;strong&gt;free patch&lt;/strong&gt; was published.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Welcome back to Sunny Mexico!&#xA;We bring an awesome update packed to the brim with loot and goodies. We got heisting, guns and suits and much much more for you to explore. There’s action and tension waiting for you on CrimeNet. We stay south of the border for a good ‘ol American bank robbery with a heavy Mexican flair.&#xA;The San Martín Bank Heist&#xA;Our favorite heisters are enjoying their stay south of the border but this time an old friend has a task for them. Vlad wants you to steal some precious treasures hidden in a bank vault. He prefers the thrill of going in loud through the front door, gun drawn and masks on. But if you want to take the sneakier route there are other options available. Just be careful over there - don’t expect the Mexican police force to go easy on you, ‘cause they won’t.&#xA;New Full Auto Pistols&#xA;There has never before been so much bang for the buck in a weapon pack as with the Federales Weapon Pack, there’s a combined fire rate of 2851 rounds per minute across three pistols. With single and akimbo variants you will be able to black out the sun with flying helmets. The full auto pistol arsenal of PAYDAY 2 just got a 300% increase in the number of weapons on offer. If you enjoy the sound of thousands of rounds echoing over the AO this is the DLC for you.&#xA;New Outfits&#xA;Music and clothing are two of the most powerful statements of personal style and belief one can make. From the Hippies in the 1960s, fighting against warmongering politicians, to the Punk Rockers in the 70s and 80s, smashing guitars over the head of capitalism, or rappers busting rhymes against oppression. And some people simply prefer an orchestra mixed with gunfire and explosions, wandering the Earth with a gun in one hand and a trumpet in the other, looking for wrongs to make right. They have been effective avenues for informing society at large if you play by the rules or not - a sure way to either show your conformity or to say &amp;ldquo;FUCK YOU!&amp;rdquo; to the establishment.&#xA;Custom Weapon Colors&#xA;Do you feel you need more variety in your arsenal? Do you feel the need to pimp out your guns? Perhaps make them match that snazzy outfit you are wearing or the mask covering your face. No one says you can’t look good while mowing down the cops. With 20 different colors to customize your weapons, you will not be without options. There are even some free colors to let you try out the system and see what you can do. Each of the colors can be applied to any weapon in the game and with 6 different application sets and 5 wear states to choose between. With this DLC you will have well over 600 variants for each of your weapons.&#xA;Safes, Drills and the Marketplace&#xA;As some of you have seen in my announcement last week we are changing how our weapon skin safes and drills work. You will no longer be able to sell or trade a drill or an unopened safe on the marketplace as of this update, and you will no longer be able to buy drills for the older safes. However, all old safes that used to require a drill will now be openable without the need for any drills. If you have old safes in your inventory you will now be able to just open them like our more recent safes. Furthermore, all the safes that have once been in the rotation but were removed will now be added to the pool of safes you can receive in a loot drop.&#xA;Why are we doing this?&#xA;These changes are made because of certain legal aspects connected to sales of digital items with a random outcome. Since drills are part of the mechanic of opening a safe, we will remove these items as well.&#xA;What will happen with your old Drills?&#xA;If you have old drills in your inventory they will be converted to a safe of the corresponding type. A “Dallas drill” will become a “Dallas safe”. The new safe will be openable right away and you can claim the skin inside.&#xA;Will something change with the skins?&#xA;No, the skins will function just as they do now. You can use, sell, buy and trade them just like normal.&#xA;What Safes and Drills are affected by this change?&#xA;All safes will be made nonmarketable and nontradeable. This change will affect every safe even if they did not require a drill. You will no longer be able to purchase drills directly. Drills in players’ inventories will be made nonmarketable and nontradeable.&#xA;The following safes will be made openable without a drill and will return to the drop table for available safes:&#xA;Sputnik Safe&#xA;Bodhi Safe&#xA;Dallas Safe&#xA;Wolf Safe&#xA;Jimmy Safe&#xA;Sydney Safe&#xA;Crimefest 2 Safe&#xA;Any drills currently in a player’s inventory safes will be converted into its corresponding safe on the next launch of the game.&#xA;What will happen with the items in the Steam marketplace?&#xA;Any item currently on the market place will remain on the marketplace until these items are taken off the marketplace, either but a successful purchase or the original owner taking the item back. Once these items are in a players’ inventory these items will be updated according to the changes outlined above.&#xA;Why are we adding more safes to the drop table?&#xA;Without the need for drills, the older safes work just like any other safe. And we wanted to bring a greater variety of skins to our players. Some of these old safes had very short runs in the rotation and therefore there are a lot of players that never had a chance to get these skins. We wanted to make all the skins available to everyone. That being said, since these safes are rare we want them to keep that sense of rarity. All our safes have different drop chances based on the safe type, and these safes will be a rare drop similar but not identical to “event safes”.&#xA;What about the safe and drill gained from the Completely Overkill Pack DLC?&#xA;Since that safe and drill were not tradable or marketable from the beginning and these safes have never been in rotation, this safe and drill will be completely unaffected by these changes. The Completely Overkill Pack safe will NOT be added to the drop table of available safes.&#xA;It’s better to heist and loot than to never have heisted at all.&#xA;OVERKILL_Tobias&#xA;OVERKILL - a Starbreeze Studio.&#xA;Update 199 Mark II Changelog&#xA;Update size: 1.9 GB&#xA;General&#xA;Added a new specific interface icon to indicate that an inventory item is unlocked by achievement&#xA;Ghost Riders achievement now correctly recognizes the One Down difficulty mask&#xA;Moved some settings from Advanced Video options to User Interface options&#xA;Players can now switch AI heisters&amp;rsquo; masks and weapons quickly in the crew management screen by hovering and scrolling the mouse wheel&#xA;Gameplay&#xA;Fixed a crash that could occur when a player dropped into a game where someone was using converted cops&#xA;Fixed an issue where cops could sometimes get stuck in a &amp;ldquo;hands up&amp;rdquo; position if players used concussion grenades&#xA;Fixed an issue with night vision masks not showing the players last life as grey&#xA;Fixed so that all cameras you can observe will start at their max zoom out position&#xA;Fixed so that clients can no longer enter crew management when in a lobby&#xA;Level&#xA;Border Crossing - Fixed an issue where a blown door would clip with the stairs in the big warehouse&#xA;Border Crossing - Fixed an issue where a gas can could spawn inside a pile of boxes, making it inaccessible&#xA;Border Crossing - Fixed so that players are no longer able to throw bags in unreachable places on the hangar doors&#xA;Golden Grin Casino - Fixed an issue where the laser trail effect did not match with the actual position of the BFD drill&#xA;Hoxton Breakout - Fixed so that players can no longer put equipment on the moving armored car&#xA;White House - Fixed an issue where players could grab thermite through a wall&#xA;Customization&#xA;Fixed a bug that made the Arbiter Grenade launcher display all skins at the same time when previewing&#xA;Fixed a clipping issue with using the Joceline shotgun and the Raincoat outfit&#xA;Fixed a crash that could occur when customizing an armor skin&#xA;Fixed an issue with Bonnie&amp;rsquo;s head being slightly misaligned when wearing the Scrubs outfit&#xA;Text and Language&#xA;Added missing inventory text for the Stainless Steel Syringe to inform players that it deals additional poison damage&#xA;Fixed a faulty subtitle saying nine instead of eight when counting bags&#xA;Updated achievement requirement to correctly indicate &amp;ldquo;Bullet Hell&amp;rdquo; instead of &amp;ldquo;10/10&amp;rdquo;&#xA;Updated references to Hotline Miami 2 Digital Special Edition to use the correct name&#xA;Updated the unlock info for the achievement &amp;ldquo;BAAaa&amp;hellip;*BANG*&amp;hellip;aaAAH&amp;rdquo; to use the correct name of the mask&#xA;Updated the unlock info for the achievement &amp;ldquo;Heisters of the Round Table&amp;rdquo; to use the correct name of the material&#xA;Updated the unlock info for the achievement &amp;ldquo;Pass the Ammo&amp;rdquo; to use the correct name of the mask&#xA;Any mods you have installed may interfere with the update, so please disable them to avoid crashes until the modders have had time to update their mods. If you are experiencing crashes please read this thread for more information.&lt;/p&gt;</description>
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            <title>Tropico 6: Update &#34;Feliz Navidad&#34; (Version 7.1) makes it snow</title>
            <link>https://playingtux.com/en/articles/2019/12/tropico-6-update-feliz-navidad-version-71-makes-it-snow/</link>
            <pubDate>Wed, 18 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/tropico-6-update-feliz-navidad-version-71-makes-it-snow/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update &#34;Feliz Navidad&#34; (Version 7.1) makes it snow&#34; /&gt;&lt;p&gt;The newest update for &lt;strong&gt;Tropico 6&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/492720/Tropico_6/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; called &amp;ldquo;&lt;strong&gt;Feliz Navidad&lt;/strong&gt;&amp;rdquo; (Version 7.1) brings snow to your island and some more &lt;strong&gt;Xmas decorations&lt;/strong&gt;.&#xA;Also &lt;strong&gt;some bugs have been fixed&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tropico 6 update ‘Feliz Navidad’ (version 7.1) has been released!&#xA;Fellow Tropicans!&#xA;A new free update for Tropico 6 is now available, bringing Xmas to the isles!&#xA;El Prez wanted to celebrate traditionally, so unwrap this update and you’ll be privy to a bevy of seasonal goodies.&#xA;This includes:&#xA;Snow effect in Tropico&#xA;Snowman and Christmas Present decorations&#xA;Christmas Elf outfit for La Presidenta and Santa outfit for El Presidente&#xA;Additionally, we’ve sorted out a few more bugs and crashes.&#xA;Check below for further details:&#xA;New Features&#xA;[Limited time] ‘Christmas’ seasonal event has been added&#xA;Snow in Tropico! El Prez made it possible (can be disabled any time).&#xA;Keen on some new decorations? Snowman and Christmas Present items will be available to adorn your tropical paradise all throughout Christmas (can be disabled any time)&#xA;New ‘Santa Presidente’ customization option added for El Prez&#xA;New ‘Christmas Elf’ customization option added for La Presidenta&#xA;Main Menu will now feature a Christmas-themed logo&#xA;Bug Fixes for Tropico 6&#xA;Multiplayer: players are now able to continue a match even when too deep in debt.&#xA;‘Warehouse’ building is now accessible in previous sandbox save games.&#xA;Fixed several crashes.&#xA;Fixed several localization issues.&#xA;Contents of non-purchased DLCs will no longer be shown in customization menu.&#xA;Bug Fixes for The Llama of Wallstreet DLC&#xA;[Linux / Mac] Fixed negative knowledge points at the beginning of ‘Llama of Wall Street’ mission.&#xA;Fixed slightly misleading description of certain economic events.&#xA;Moved edict ‘Made in Tropico’ to be behind others in Research screen.&#xA;Fixed issue where non-DLC save games would not load during an active DLC mission.&lt;/p&gt;</description>
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            <title>Tropico 6: Update Siete (Seguridad Social) and first DLC &#34;Llama of Wall Street&#34; released</title>
            <link>https://playingtux.com/en/articles/2019/12/tropico-6-update-siete-seguridad-social-and-first-dlc-llama-wall-street-released/</link>
            <pubDate>Fri, 06 Dec 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/12/tropico-6-update-siete-seguridad-social-and-first-dlc-llama-wall-street-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tropico6_llama_wallstreet_header.jpg&#34; alt=&#34;Featured image of post Tropico 6: Update Siete (Seguridad Social) and first DLC &#34;Llama of Wall Street&#34; released&#34; /&gt;&lt;p&gt;The seventh update called &lt;strong&gt;Update Siete (Seguridad Social)&lt;/strong&gt; for &lt;strong&gt;Tropico 6&lt;/strong&gt; and the first (paid) DLC with the name &amp;ldquo;&lt;strong&gt;Llama of Wall Street&lt;/strong&gt;&amp;rdquo; are now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1100250/Tropico_6__The_Llama_of_Wall_Street/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Strategy specialists Kalypso Media and developer Limbic Entertainment have today announced the release of both Tropico 6’s first DLC, The Llama of Wall Street, and Seguridad Social – the seventh free update to the beloved dictator simulator.&#xA;Tropico 6 – The Llama of Wall Street adds an array of new in-game features to Tropico 6 such as stock market manipulation. Using the Trade Institute building, players can directly influence the in-game economy by altering the value of goods such as shellfish, tourist fees, or even a dictator’s favourite, uranium. The DLC also adds random economic events. Greased with Arabian Oil sees a hefty tariff added to goods traded with the Middle East and USA, whilst The Brink of Chaos event inflates the value of weapons, canned goods, steel, and other items instrumental to surviving an apocalypse.&#xA;The Llama of Wall Street also expands on Tropico 6’s existing content. Alongside the Trade Institute building, the DLC adds the industry-boosting Toy Workshop, and the Smart Furniture Studio. Check out the full feature list below for a run-down of the DLC and the Seguridad Social update.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.youtube.com/watch?v=D-MqHhMAaLc&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.youtube.com/watch?v=D-MqHhMAaLc&lt;/a&gt;&#xA;Information&#xA;Title: Tropico 6 – The Llama of Wall Street DLC&#xA;Platform(s): Windows, Mac, Linux, PlayStation®4, Xbox One&#xA;Developer: Limbic Entertainment&#xA;Genre: Dictator simulator&#xA;Release: Out now (Xbox One, PlayStation®4, Windows, Mac, Linux)&#xA;Hashtag(s): #LlamaofWallStreet&#xA;About Tropico 6 – The Llama of Wall Street DLC&#xA;The Llama of Wall Street DLC features a wide variety of new features and mechanics. The price of goods will now succumb to fluctuations and trends in the global market, and players will be able to make use of new buildings, such as the Trade Institute, to play the markets and even manipulate export prices. It also adds new missions, events, additional customisation options and edicts.&#xA;Join forces with your very own stockbroker and satisfy your inner white-collar mogul, taking over the US economy and helping establish Tropico as a global mega-brand. Play the markets and sabotage Wall Street as you unravel the sinister secrets of The Broker and work to become the ultimate corporate llama among wolves.&#xA;Features:&#xA;Enter the world of big business with the new standalone mission: The Llama of Wall Street&#xA;Use new buildings such as the Trade Institute, Toy Workshop and Smart Furniture Studio to further your economic power&#xA;Expanded gameplay mechanics mean goods are now subject to price fluctuations, trade impacts and trends. Infiltrate global markets to forecast future trends and play the markets as you see fit&#xA;Random events pose extra challenges and will impact global market situations, trade and production. Keep an eye out and act accordingly&#xA;Sharpen your skills in a brand-new sandbox map&#xA;Make Tropico yours with more edicts, traits and customisation options for El Prez and his palace.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1100250/Tropico&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/app/1100250/Tropico&lt;/a&gt;_6__The_Llama_of_Wall_Street/&#xA;About Tropico 6 update Siete: Seguridad Social&#xA;Free to all players and available today, the Seguridad Social update adds the new Warehouse building, sandbox map Rio, and community requested Social Security edict, which helps prevent in-game student and retiree NPCs from going broke.&#xA;Features:&#xA;New building ‘Warehouse’. Store goods and cash out for a quick buck later on!&#xA;Additional sandbox map ‘Rio’&#xA;Community-requested ‘Social Security’ edict, enabling students and retirees to receive money from the government and avoid going broke.&#xA;In-game introduction of the #WorshipElPrez social media contest winners&#xA;More details and full changelog:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/games/492720/announcements/detail/1712987479552328240&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://steamcommunity.com/games/492720/announcements/detail/1712987479552328240&lt;/a&gt;&lt;/p&gt;</description>
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            <title>Stardew Valley: Update 1.4 released</title>
            <link>https://playingtux.com/en/articles/2019/11/stardew-valley-update-14-released/</link>
            <pubDate>Tue, 26 Nov 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/11/stardew-valley-update-14-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stardew_valley_update14.png&#34; alt=&#34;Featured image of post Stardew Valley: Update 1.4 released&#34; /&gt;&lt;p&gt;The newest &lt;strong&gt;Update 1.4&lt;/strong&gt; for the Farming-Simulation &lt;strong&gt;Stardew Valley&lt;/strong&gt; is utterly extensive and has been released just now on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/413150/Stardew_Valley/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Here is the &amp;ldquo;condensed&amp;rdquo; version of the Changelog (without spoilers);&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hi everyone,&#xA;The new 1.4 update for Stardew Valley is now available! As usual, this update is completely free for anyone who owns Stardew Valley. It&amp;rsquo;s always fun &amp;amp; exciting to share new content with you, and I really hope you enjoy discovering all the new stuff.&#xA;This update not only adds new content and features to the game, but improves the gameplay experience with a ton of &amp;ldquo;quality of life&amp;rdquo; features&amp;hellip; including some popular &amp;amp; long-standing requests from the community. There&amp;rsquo;s also an enormous amount of bug fixes and some optimizations improvements&amp;ndash;in short, the game is more polished than ever. I hope this update will greatly improve your Stardew Valley experience, and make your time in the valley even more joyful, seemless, and fun.&#xA;Below is a very, very condensed version of the 1,4 changelog, with spoilers hidden.&#xA;1.4 Changelog (Condensed Version):&#xA;A new &amp;hellip;&#xA;Added some more character events&amp;hellip; including a new 14-heart event for every spouse.&#xA;Added Fish Ponds, a new farm building that allows you to raise fish and harvest a variety of items from them.&#xA;Added a new farm map: Four Corners&#xA;Added a&#xA;Over 60 new items, some fun, some practical and some powerful&#xA;Added 24 new hairstyles, 181 new shirts, 35 new hats, , and 2 new boots&#xA;Added the ability to&#xA;Junimo Kart has been almost completely re-done&#xA;You can now choose from 3 cat breeds &amp;amp; 3 dog breeds.&#xA;Added a new end-game farm building&#xA;Sheds can be upgraded to double their interior size&#xA;Added a&#xA;Added 2 new monsters and 2 new alternative levels to the mines&#xA;A new type of upgrade at the Blacksmith&amp;rsquo;s&#xA;An emote menu for your farmer (default key is Y)&#xA;The social tab now keeps track of villagers&amp;rsquo; likes and dislikes (click on a villager&amp;rsquo;s icon)&#xA;Marlon can now recover an item for you after getting knocked out in the mines&#xA;You now have the option to play multiplayer with separate money coffers, instead of shared.&#xA;Huge amount of Quality of Life improvements, like being able to stack &amp;ldquo;big&amp;rdquo; items (like kegs), or seeing the Junimo Note icon pulse when hovering over an item that&amp;rsquo;s required for a bundle.&#xA;14 new music tracks!&#xA;Hundreds of bug fixes&#xA;Again, please keep in mind this is a highly condensed version of the changelog that leaves out a lot of details. The actual changelog is much too long to paste here, but if you&amp;rsquo;d like to see the complete, spoiler-filled version, please check out this link.&#xA;I hope you have fun with the new update, and as always, thanks for playing Stardew Valley!&#xA;-ConcernedApe&lt;/p&gt;</description>
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            <title>Euro Truck Simulator 2 &amp; American Truck Simulator: Update 1.34 released</title>
            <link>https://playingtux.com/en/articles/2019/02/euro-truck-simulator-2-american-truck-simulator-update-134-released/</link>
            <pubDate>Fri, 08 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/euro-truck-simulator-2-american-truck-simulator-update-134-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ets134_header.jpg&#34; alt=&#34;Featured image of post Euro Truck Simulator 2 &amp; American Truck Simulator: Update 1.34 released&#34; /&gt;&lt;p&gt;For both Trucking-Simulations &lt;strong&gt;Euro Truck Simulator 2&lt;/strong&gt; and &lt;strong&gt;American Truck Simulator&lt;/strong&gt; the &lt;strong&gt;Update 1.34&lt;/strong&gt; has been released for Linux on Steam.&#xA;The Changelog to &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=227300&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Euro Truck Simulator 2&lt;/a&gt; :&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;MAN TGX Euro 6&#xA;Timezone areas fixed - Kaliningrad area, RU (Beyond the Baltic Sea map expansion required)&#xA;Many little map fixes and world polish added&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;The Changelog to &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=270880&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;American Truck Simulator&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog&#xA;Buyable Log trailer&#xA;Tonopah city refreshed&#xA;Another segment of OR-140 (Oregon map expansion required)&#xA;Timezone areas fixed - Malheur county, OR (Oregon map expansion required)&#xA;Numerous little map fixes and world polish added&lt;/p&gt;</description>
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            <title>Worms W.M.D.: Wormhole Update released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/02/worms-wmd-wormhole-update-released-linux/</link>
            <pubDate>Thu, 22 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/worms-wmd-wormhole-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wormswmdheader_0.jpg&#34; alt=&#34;Featured image of post Worms W.M.D.: Wormhole Update released for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Wormhole Update&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/327030/Worms_WMD/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Worms W.M.D.&lt;/a&gt; adds &lt;strong&gt;one new theme, two new forts and six new customisation items&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey community,&#xA;Today we’re happy to announce that the Wormhole update is live on Worms W.M.D!&#xA;This content update introduces brand new locations for you to wage wormy warfare on as well as some quality of life fixes and tweaks.&#xA;New Theme - Wormhole&#xA;Not that long ago, in a galaxy not too far away, the worms crash landed on a strange new world.&#xA;Naturally, they immediately started a turf war to fight over this newly discovered world of tentacle monsters and abandoned alien tech.&#xA;New Forts – Mushroom and Tree Hugger&#xA;The worms have been increasing their property portfolio once again, adding two nature themed forts to their list of lairs!&#xA;New Customisation Items – Three New Hats and Gravestones&#xA;The cherry on the content cake, we’ve added six new customisation items, available immediately to all players!&#xA;Looking at that shark gravestone, you’re going to need a bigger drillboat…&lt;/p&gt;</description>
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