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        <title>Strategie on PlayingTux</title>
        <link>https://playingtux.com/en/tags/strategie/</link>
        <description>Recent content in Strategie on PlayingTux</description>
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        <language>en-US</language>
        <lastBuildDate>Thu, 09 Dec 2021 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/strategie/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Total War: ROME REMASTERED Patch 2.0.4 released</title>
            <link>https://playingtux.com/en/articles/2021/12/total-war-rome-remastered-patch-204-released/</link>
            <pubDate>Thu, 09 Dec 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/12/total-war-rome-remastered-patch-204-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED Patch 2.0.4 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.0.4&lt;/strong&gt; to &lt;strong&gt;Total War: ROME REMASTERED&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 2.0.4 for ROME REMASTERED is now live!&#xA;We can&amp;rsquo;t wait for you to try this massive update with new modding possibilities, UI/UX changes, overall improvements and much more&amp;hellip;&#xA;Check out the full patch notes: &lt;a class=&#34;link&#34; href=&#34;https://forums.totalwar.com/discussion/302782/patch-2-0-4-now-live&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://forums.totalwar.com/discussion/302782/patch-2-0-4-now-live&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;tw_rome_remastered_patch204.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/tw_rome_remastered_patch204.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Total War: ROME REMASTERED Patch 2.0.1 released</title>
            <link>https://playingtux.com/en/articles/2021/06/total-war-rome-remastered-patch-201-released/</link>
            <pubDate>Wed, 02 Jun 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/06/total-war-rome-remastered-patch-201-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED Patch 2.0.1 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.0.1&lt;/strong&gt; for &lt;strong&gt;Total War: ROME REMASTERED&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 2.0.1 for ROME REMASTERED is now live!&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Various crash fixes&lt;/li&gt;&#xA;&lt;li&gt;Improved diplomacy tooltips&lt;/li&gt;&#xA;&lt;li&gt;Fixed incorrect formation during siege battles&lt;/li&gt;&#xA;&lt;li&gt;Fixed a multiplayer desync issue&#xA;And much more&amp;hellip;&#xA;Read the full notes: &lt;a class=&#34;link&#34; href=&#34;https://totalwar.com/blog/total-war-rome-remastered-patch-2-0-1-notes/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://totalwar.com/blog/total-war-rome-remastered-patch-2-0-1-notes/&lt;/a&gt;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;tw_rome_remastered_patch201.png&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/tw_rome_remastered_patch201.png&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Total War: ROME REMASTERED now available for Linux</title>
            <link>https://playingtux.com/en/articles/2021/04/total-war-rome-remastered-now-available-linux/</link>
            <pubDate>Thu, 29 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/total-war-rome-remastered-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/total_war_rome_remastered_header.jpg&#34; alt=&#34;Featured image of post Total War: ROME REMASTERED now available for Linux&#34; /&gt;&lt;p&gt;Total War: ROME REMASTERED is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/885970/Total_War_ROME_REMASTERED/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;ROME REMASTERED includes the Alexander and Barbarian Invasion DLCs, as well as a copy of the original ROME: Total War Collection* if you don’t already own it.&#xA;Improved Visuals&#xA;ROME REMASTERED brings the classic Rome visuals up to date, with 4K optimization**, ultra-widescreen and native UHD resolution** support. This visual upgrade extends across a multitude of features, including re-modelled buildings and objects, and environmental effects like dust clouds and heat haze. The refreshed campaign maps also boast new high-resolution models, and units have been remodelled and retextured to look their very best on the battlefield.&#xA;Modern Features&#xA;ROME REMASTERED includes a host of modern features and improvements to existing mechanics. The in-game camera has been enhanced, including map rotation and wider zoom level in Campaign mode. Heat maps and new icon overlays have been added for gameplay mechanics such as diplomacy and security. In Battle, the new tactical map, unit displays and range markers give you greater command over Rome’s battlefields.&#xA;Enhanced Game Mechanics&#xA;Players can now expand their armies and experience 16 additional factions that were previously locked, giving a grand total of 38 playable factions. In a first for Total War, you can now take your favourite faction to battle against friends in cross-platform multiplayer between Windows, macOS and Linux. A whole new agent type has also been added to the fray; Merchants can be sent all over the world to create trade links, access resources and buy out rivals to increase your income and assert your faction’s economic power.&#xA;Half-Price Offer&#xA;To celebrate the return of Rome, we have an offer for those loyal fans that already own the original game on Steam. If you already own ROME: Total War, you can purchase ROME REMASTERED for half-price until May 31st, 16:00 PDT.&#xA;*Please note, ROME: Total War Collection is only playable on Windows and will not be available to play until the release of ROME REMASTERED.&#xA;**4K enhancements unlocked by downloading Enhanced Graphics Pack&lt;/p&gt;</description>
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            <title>Civilization VI: April 2021 Update released for Linux</title>
            <link>https://playingtux.com/en/articles/2021/04/civilization-vi-april-2021-update-released-linux/</link>
            <pubDate>Thu, 22 Apr 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/04/civilization-vi-april-2021-update-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6_april2021_update.jpg&#34; alt=&#34;Featured image of post Civilization VI: April 2021 Update released for Linux&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Civilization VI&lt;/strong&gt; the final huge &lt;strong&gt;update (April 2021)&lt;/strong&gt; has been released for Linux:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We’re excited to announce the April 2021 Game Update is now available to all Civilization VI players.&#xA;In this final free update of the season comes new units, new maps, and several balance adjustments and gameplay fixes based on player feedback. Read on for the full list of what’s available in today’s free game update.&#xA;BUY THE NEW FRONTIER PASS&#xA;[NEW FEATURES]&#xA;New Units&#xA;Trebuchet: Medieval Era Catapult upgrade. Siege promotion class. Upgrades into Bombard. Cannot move and attack on the same turn unless they’ve earned the Expert Crew Promotion.&#xA;Units now replacing this unit: Khmer Domrey.&#xA;Man-At-Arms: Medieval Era Swordsman upgrade. Melee promotion class. Upgrades into Musketman.&#xA;Unique units that will upgrade into this unit: Roman Legion, Kongolese Ngao Mbeba, Macedon Hypaspist, Persian Immortal, Maori Toa, and Gallic Gaesatae.&#xA;Unique units now replacing this unit: Norwegian Berserker, Japanese Samurai, and Georgian Khevsur.&#xA;Line Infantry: Industrial Era Musketman upgrade. Melee promotion class. Upgrades into Infantry.&#xA;Unique units that will upgrade into this unit: Spanish Conquistador and Ottoman Janissary.&#xA;Unique units now replacing this unit: French Garde Imperiale and English Redcoat.&#xA;New Maps&#xA;Mediterranean Large Map: A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations.&#xA;Earth Huge Map: A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations.&#xA;TSL Earth Huge: Civilizations start at the location of their historical capital on the huge Earth map.&#xA;TSL Mediterranean: Civilizations start the location of their historic capital on the large Mediterranean map.&#xA;[NEW GAME UPDATES]&#xA;[BALANCE/POLISH]&#xA;Civ and Leaders Balance Update&#xA;Aztec&#xA;Tlachtli: [Base Game] Added +1 Culture. [Rise and Fall, Gathering Storm] Added +2 Culture.&#xA;Australia&#xA;Coast is now a Tier 2 start bias.&#xA;Canada&#xA;[Gathering Storm] The Last Best West: Increased the yields of Mines and Lumbermills on Snow, Tundra, Snow Hills, and Tundra Hills to +2 Production. Increased the yield of Camps on these terrains to +2 Food. Farms provide +2 Food on these terrains.&#xA;China&#xA;Dynastic Cycle: Now when completing a Wonder, receive a random Eureka and Inspiration from the era of the Wonder.&#xA;France&#xA;Château: +2 Culture and +1 Gold at base. +1 Culture for each adjacent wonder (increasing to +2 with Flight). +2 Gold for being on a River. Must be adjacent to a Bonus or Luxury resource not adjacent to another Château.&#xA;Georgia&#xA;[Rise and Fall, Gathering Storm] Glory of the World, Kingdom and Faith: No longer receives +100% Faith for 10 turns after declaring a Protectorate War. Instead, combat victories provide Faith equal to 50% of the Combat Strength of the defeated unit (on Standard Speed).&#xA;Germany&#xA;Rivers are now a Tier 5 start bias.&#xA;Greece&#xA;Thermopylae: Added +1 Combat Strength for every Military Policy slotted.&#xA;Inca&#xA;[Gathering Storm] Qhapaq Ñan (leader ability): Added +1 additional Production to Mountains when the game reaches the Industrial Era.&#xA;[Gathering Storm] Inca Terrace Farm: Now gives +1 Housing (was +0.5).&#xA;[Gathering Storm] Mountains (non-Tundra/Snow) are now a Tier 2 start bias.&#xA;Japan&#xA;Coast tiles are now a Tier 3 start bias.&#xA;Khmer&#xA;[Rise and Fall, Gathering Storm] Grand Barays: Cities with an Aqueduct receive +1 Amenity from entertainment and +1 Faith for every Population. Farms provide +2 Food if adjacent to an Aqueduct and +1 Faith if adjacent to a Holy Site.&#xA;[Rise and Fall, Gathering Storm] Monasteries of the King: Holy Sites are granted a Major adjacency bonus with Rivers, a Culture Bomb, Food equal to its adjacency bonus, and +2 Housing, if on a River.&#xA;[Rise and Fall, Gathering Storm] Prasat: +6 Faith. +0.5 Culture for every Population. Receive +10 Tourism per turn in cities with 10 population. Cities with 20 population are granted double this number.&#xA;Kongo&#xA;Nkisi: Relics, Artifacts, and Sculptures also give +1 Faith. Removed Great Writers from his additional Great people points.&#xA;Korea&#xA;[Rise and Fall, Gathering Storm] Three Kingdoms: Mines now receive +1 Science for each adjacent Seowon district. Farms now receive +1 Food for each adjacent Seowon district.&#xA;Mapuche&#xA;[Rise and Fall, Gathering Storm] Toqui: Cities with an established Governor provide +5% Culture, +5% Production, and +10% Combat Experience towards all units trained in this city. These numbers are tripled in cities not founded by the Mapuche. All cities within 9 tiles of a city with your Governor gain +4 Loyalty per turn towards your civilization.&#xA;[Rise and Fall, Gathering Storm] Swift Hawk: +10 Combat Strength when fighting Free Cities or civilizations that are in a Golden or Heroic Age. Defeating an enemy unit within the borders of an enemy city causes that city to lose 20 Loyalty and 40 Loyalty if that player is in a Golden or Heroic Age.&#xA;[Rise and Fall, Gathering Storm] Chemamull: Added +1 Production.&#xA;Maya&#xA;Mayab: farms now recieve +1 Production for every adjacent Observatory.&#xA;Ix Mutal Ajaw: Non-capital cities within 6 hexes now also receive a Free builder when the city is founded.&#xA;Start bias changes: Grass, Plains, Grass Hills, Plains Hills are now Tier 1 start biases. Tier 2 consists of Plantation luxuries (Gypsum, Ivory, Jade, Marble, Mercury, and Salt). All other terrains (Desert, Snow, Tundra, Desert Hills, Snow HIlls, Tundra HIlls, Desert Mountain, Snow Mountain, Tundra Mountain) are Tier 3 to discourage Coast spawns.&#xA;Mongolia&#xA;[Rise and Fall, Gathering Storm] Ordu: Now gives XP to Siege units.&#xA;Netherlands&#xA;Radio Oranje: Domestic Trade Routes provide +2 Loyalty (was +1) per turn for the starting city. Trade Routes sent or receive from a foreign civilization grant +2 Culture (was +1) to the Netherlands.&#xA;Nubia&#xA;Ta-Seti: Now +30% Production toward Ranged units (was 50%).&#xA;Nubian Pyramid: Increase to +2 Faith and +2 Food.&#xA;Ottoman&#xA;[Gathering Storm] Grand Vizier: Added +1 Governor Title when Gunpowder Technology is unlocked.&#xA;[Gathering Storm] Niter is now a Tier 5 start bias.&#xA;Persia&#xA;Pairidaeza: Appeal bonus reduced to +1 (was +2).&#xA;Poland&#xA;Lithuanian Union: Taking territory from a foreign city with a Culture Bomb converts it to the majority religion (was only the religion founded by Poland).&#xA;Russia&#xA;Mother Russia: Reduced the number of free tiles in new cities to 5 (was 8).&#xA;Lavra: Moved the Great Writer point to the Shrine, the Great Artist point to the Temple, and the Great Musician point to the Tier 3 Worship building.&#xA;Scythia&#xA;Kurgan: +1 Faith, +3 Gold. +1 Faith for each adjacent Pasture, becoming +2 Faith with Stirrups. Provides Tourism from Faith after researching Flight.&#xA;Spain&#xA;Treasure Fleet: May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization. Trade Routes receive +3 Gold, +2 Faith, and +1 Production. Trade Routes between multiple continents receive triple these numbers. Cities not on your original Capital&amp;rsquo;s continent receive +25% production towards districts and a builder when founded.&#xA;El Escorial: Inquisitors can Remove Hersey one extra time. Inquisitors eliminate 100% of the presence of other Religions. Combat and Religious units have a +5 Combat Strength against players following other religions.&#xA;All rulesets now feature the buffed Gathering Storm version of the Mission: +2 Faith. +2 Faith additionally, +1 Food, and +1 Production if on a different continent than your Capital. +1 Science for every adjacent Campus and Holy Site. +2 Science once Cultural Heritage is discovered Cultural Heritage. The Loyalty bonus is still Rise and Fall and Gathering Storm only.&#xA;Remove Coast start bias.&#xA;[Gathering Storm] Geothermal is now a Tier 3 start bias.&#xA;Sumeria&#xA;[Rise and Fall, Gathering Storm] Adventures of Enkidu: Added +5 Combat Strength to units when they and their ally are at war with a common foe.&#xA;Vietnam&#xA;[Vietnam and Kublai Khan Pack] Thành: No longer provides a Great General point.&#xA;Zulu&#xA;[Rise and Fall, Gathering Storm] Isibongo: Buildings in the Ikanda receive +2 Gold and +1 Science.&#xA;General&#xA;[Gathering Storm] Governor Moksha’s base ability (Bishop): +2 Faith for every specialty district in a city.&#xA;Units Balance Update&#xA;Melee&#xA;Swordsman: Combat Strength decreased to 35 (was 36).&#xA;Infantry: Combat Strength increased to 75 (was 70).&#xA;Ngao Mbeba: Combat Strength increased to 38 (was 36).&#xA;[Persia and Macedon Civilization &amp;amp; Scenario Pack] Hypaspist: Combat Strength increased to 38 (was 36)&#xA;[Persia and Macedon Civilization &amp;amp; Scenario Pack] Immortal: Melee/Ranged Combat Strength increased to 35/25 (was 30/25).&#xA;[Gathering Storm] Toa: Combat Strength increased to 38 (was 36).&#xA;Berserker: Combat Strength increased to 48 (was 40). -5 Combat Strength when defending penalty now only applies to melee attacks.&#xA;[Rise and Fall] Khevsur: Combat Strength increased to 48 (was 45).&#xA;Conquistador: Combat Strength increased to 58 (was 55). +10 Combat when there is a Religious unit within 1 tile. If this unit captures a city or is adjacent to a city when it is captured, the city will automatically adopt the Conquistador player’s Religion as the dominant Religion.&#xA;Garde Impériale: Combat Strength increased to 70 (was 65).&#xA;Redcoat: Combat Strength increased to 70 (was 65).&#xA;Digger: Combat Strength increased to 78 (was 72).&#xA;Samurai: Unlocked with Feudalism (was Military Tactics).&#xA;Ranged&#xA;Machine Gun: Melee/Ranged Combat Strength increased to 70/85 (was 65/75).&#xA;Siege&#xA;Catapult: Melee/Ranged Combat Strength increased to 25/35 (was 23/35).&#xA;[Khmer and Indonesia Civilization &amp;amp; Scenario Pack] Domrey: Melee/Ranged Combat Strength increased to 40/50 (was 33/45).&#xA;Bombard: Melee/Ranged Combat Strength increased to 45/55 (was 43/55).&#xA;Rocket Artillery: Melee/Ranged Combat Strength increased to 70/100 (was 70/95).&#xA;Anti-Cavalry&#xA;Pikeman: Combat Strength increased to 45 (was 41).&#xA;[Rise and Fall] Impi: Combat Strength increased to 45 (was 41).&#xA;AT-Crew: Combat Strength increased to 75 (was 70).&#xA;Modern AT: Combat Strength increased to 85 (was 80).&#xA;Hoplite: Combat Strength increased to 28 (was 25).&#xA;Light Cavalry&#xA;Courser: Combat Strength increased to 46 (was 44).&#xA;[Gathering Storm] Black Army: Combat Strength increased to 49 (was 47).&#xA;[Ethiopia Pack] Oromo Cavalry: Combat Strength increased to 48 (was 46).&#xA;Helicopter: Combat Strength increased to 86 (was 82).&#xA;[Gathering Storm] Mountie: Combat Strength increased to 62 (was 60). Added additional National Park charge. Costs 290 Production (was 400).&#xA;[Rise and Fall, Gathering Storm] Malón Raider: Costs 230 Production (was 250). Upgrades to Cavalry (was Helicopter).&#xA;Heavy Cavalry&#xA;[Rough Rider Teddy] Rough Rider: Replaces the Cuirassier. Upgrades to Tank (was Modern Armor). Prerequisite tech is now Ballistics (was Rifling).&#xA;Knight: Combat Strength increased to 50 (was 48).&#xA;Mamluk: Combat Strength increased to 50 (was 48). Upgrades to the Cuirassier (was Tank).&#xA;[Gathering Storm] Mandekalu Cavalry: Combat Strength increased to 55 (was 49).&#xA;[Byzantium and Gaul Pack] Tagma: Combat Strength increased to 50 (was 48).&#xA;Tank: Combat Strength increased to 85 (was 80).&#xA;Modern Armor: Combat Strength increased to 95 (was 90).&#xA;Winged Hussar: Combat Strength increased to 64 (was 55). Unlocks with Mercantilism (was Mercenaries). Replaces Cuirassier. Cost increased to 330 (was 250). Maintenance increased to 5 Gold (was 3).&#xA;Varu: Upgrades to the Cuirassier (was Tank).&#xA;Ranged Cavalry&#xA;[Rise and Fall, Gathering Storm] Keshig: Melee/Ranged Combat Strength increased to 35/45 (was 30/40). Costs 160 Production (was 180).&#xA;Saka Horse Archer: Melee Combat Strength increased to 20 (was 15). Upgrades to Crossbowmen (was Field Cannon).&#xA;Crouching Tiger: Costs 140 Production (was 160).&#xA;Naval Melee&#xA;Destroyer: Combat Strength increased to 85 (was 80).&#xA;Naval Ranged&#xA;Missile Cruiser: Melee/Ranged Combat Strength increased to 75/90 (was 70/85).&#xA;Naval Raider&#xA;Sea Dog: Ranged Combat Strength increased to 55 (was 50).&#xA;U-Boat: No longer requires Oil.&#xA;Other&#xA;Warrior Monk: Combat Strength increased to 40 (was 35).&#xA;General Gameplay Fixes&#xA;Allied Civs will no longer be shown as espionage destinations.&#xA;Buildings with overrides (ex. [Ethiopia Pack] the Alchemical Society which overrides the University) will now correctly receive yields intended for the base building.&#xA;Idle Governors now must be addressed (assigned to a city or by closing the screen) before advancing to the next turn.&#xA;Fixed an issue where the Maryannu Chariot Archer was not being counted as Ranged Cavalry.&#xA;Fixed an issue where the Science Foundations policy card would go obsolete when there were no Great Scientists remaining.&#xA;Fixed an issue where Mahaviharas would not receive adjacency bonuses when built adjacent to [Maya and Gran Colombia Pack] Observatories or [Base game] Lavras.&#xA;Fixed an issue where bonuses granting percentage yields from completed items based on cost (ex. [Babylon Pack] Ayutthaya’s 10% Culture from completed buildings) were sometimes larger than intended.&#xA;Fixes for the Basilikoi Paides and Ordu not giving experience correctly to trained units.&#xA;Fixed an issue where the Keshig would not receive the +3 Combat Strength from Genghis Khan’s Mongol Horde.&#xA;Fixed an issue where Imhotep&amp;rsquo;s unique ability did not scale with game speed.&#xA;Fixed an issue where the Yields Report would show amenity yields for cities that are Content.&#xA;Fixed an issue where bonus resources would not be removed from a tile after a district is built on it.&#xA;[Gathering Storm] Fixed an issue where the Invention Policy Card would grant +2 instead of the intended +4 Great Engineer Points.&#xA;[Gathering Storm] Tourism Updates&#xA;&amp;ldquo;Cultural Domination&amp;rdquo; term clarified in Culture victory sections of World Rankings and Civilopedia.&#xA;Cultural Domination provides ongoing effects:&#xA;International Trade Routes to foreign cities you culturally dominate provide +4 Gold.&#xA;Spy missions in foreign cities you culturally dominate are 50% faster to complete.&#xA;Your citizens exert 25% more Loyalty pressure on foreign cities you culturally dominate.&#xA;Red Death&#xA;Fixed an issue where the incorrect unit icon would be displayed when viewing the Alien faction’s UFO unit in the Unit List.&#xA;Ethiopia Pack&#xA;Vampires no longer receive the benefit of ignoring walls during a city attack when adjacent to Siege Towers.&#xA;Fixed an issue where a notice would fail to appear for the second Secret Society discovered in a single turn.&#xA;Fixed clipping issues caused by incorrect overrides with Secret Society unique buildings.&#xA;Pirates&#xA;Fixed an issue where the client will only have 2 active Relic slots after taking over an AI player during a multiplayer game in progress.&#xA;[Babylon Pack] Heroes and Legends&#xA;Hero Combat Strength has been adjusted to match the new base unit strengths.&#xA;Sinbad&amp;rsquo;s Fortunes rewards reduced to 200 gold naval raids (was 300). Sinbad’s Journeys rewards 400 for discovering continents and natural wonders (was 500).&#xA;Khmer’s unique building, the Prasat, has been updated for Heroes and Legends gameplay: Recalling Heroes in this city costs 15% less Faith.&#xA;Himiko&amp;rsquo;s &amp;ldquo;Inspiring&amp;rdquo; ability grants +5 Combat Strength (was +10).&#xA;Kongolese Unique Ability, Nkisi, grants +1 Faith for Heroic Relics during Heroes and Legends gameplay.&#xA;Show the unlocked unit on the project pages for Devotion projects in Heroes and Legends.&#xA;Fixed an issue where 2 extra Hero relic slots could appear when replacing a Monument with a Hero relic equipped with an Old God Obelisk [Ethiopia Pack – Secret Societies].&#xA;Fixed an issue where Heroes could remain on the map after their Lifespan expired.&#xA;Fixed an issue where Questing Knights would not have the correct Melee Strength during the Atomic Era.&#xA;Vietnam and Kublai Khan Pack&#xA;Industry improvements cannot be built on Luxury Resources that are on Volcanic Soil.&#xA;Added failure text when a Product cannot be produced because the necessary Corporation has been pillaged.&#xA;Fixed an exploit allowing Kublai Khan&amp;rsquo;s bonus to grant multiple boosts from the same city.&#xA;Barbarian Clans&#xA;Increased the unit spawn rate for Cavalry-type Barbarian Clans.&#xA;Added a new notification when a Barbarian Outpost converts into a City-State.&#xA;Added missing Civilopedia entries for Barbarian Horseman, Horse Archer, and Raider.&#xA;Treat With Tribe menu now includes clan type name.&#xA;Barbarian Clans are now searchable in the Map Search panel.&#xA;Fixed an issue that prevented new Barbarian Camps from spawning.&#xA;Fixed an issue where dispersing a camp would grant gold instead of XP.&#xA;Fixed an issue where Gold could be gained by dispersing a Barbarian Outpost through border expansion.&#xA;Fixed an issue where Barbarian camps would be left undefended.&#xA;Fixed an issue where the Coastal Raid command would not disperse a Barbarian camp.&#xA;Fixed an issue where City-States converted from Barbarian Clans would briefly display a negative Garrison Defense Strength.&#xA;Fixed an issue where Barbarian Bribe indicators would not appear consistently over affected units.&#xA;Fixed an issue where Hiring units from a Clan would sometimes not pick the best unit available.&#xA;Fixed an issue where the Culture border would appear as the wrong color when a Barbarian Clan converted to a City-State.&#xA;Fixed an issue where coastal raiding as Norway would not pillage the tile and end the Norwegian unit’s turn while Barbarian Clans mode was active.&#xA;Fixed an issue where players would sometimes see “Clan Dispersed” notifications for an unrevealed Clan.&#xA;Fixed an issue where Barbarian Clan unit tooltips would only display the information for one function while multiple were active.&#xA;Fixed an issue where Incited Barbarian units would sometimes attack other targets than the one the player selected.&#xA;Portugal Pack&#xA;The chance for a new Zombie to spawn after a city attack is affected by the population of the city. The higher the population, the higher the chance a Zombie will spawn.&#xA;Spies will now be killed by failed Zombie Outbreak spy operations at City-States.&#xA;Fixed an issue where the VFX for the Modernized Zombie Trap wouldn’t loop properly.&#xA;[AI]&#xA;Improved ability for naval units to heal.&#xA;Cities will not build ships for future operations if they are on a lake.&#xA;Increase desire for Districts and Improvements.&#xA;[CRASHES]&#xA;Fixed a crash happening in the Espionage system caused by an off-map spy.&#xA;Various crashes fixed.&#xA;[UI]&#xA;Saved Game Configurations will now regenerate map seeds and clear leader selections on configuration load to make this feature more useable as a way for players to save game types with various modes and advanced settings turned on/off. Players will still be able to use the Leader Pools as a quick way to save leader selections.&#xA;Search in the Civilopedia now auto-translates accented and special characters.&#xA;[Ethiopia Pack] Diplomatic Quarter now has a unique district icon.&#xA;Updated England and France Eleanor names to be consistent with other dual-civilization leaders.&#xA;[Gathering Storm] Mounties will now display their National Park charges in the unit panel.&#xA;Fixed an issue where the Settler Lens would not display on newly discovered tiles when moving a Settler through the Fog of War.&#xA;Fixed an issue where the Power Lens overlay would fail to display after pressing the Esc key and then re-opening the lens with the hot key during gameplay.&#xA;Fixed an issue where inconsistent colors would display when viewing the CO2 Contribution graph.&#xA;Fixed an issue where information would be missing when viewing the Resource tooltip for Global Contribution in the World Climate menu.&#xA;Fixed an issue where users could select “No and stop asking” responses for other human players during multiplayer.&#xA;Fixed an issue where a Civ’s icon would fail to “pulse” when a free city was about to flip to them.&#xA;Fixed an issue where the “Change City Production” button in the City Manager would be disabled when placing a district on a tile.&#xA;Fixed an issue where invalid City-States would appear in the City-State Selector for True Start Location maps.&#xA;Fixed an issue where the amount of boost gained from a Eureka would display inconsistently between the Eureka popup and Tech Tree.&#xA;Fixed an issue where VO triggered from the Civilopedia would continue playing after closing it.&#xA;Fixed an issue where unit entries were greyed out in the unit list World Tracker panel when they still had movement points left.&#xA;Fixed an issue where Culture borders would not appear consistently when activating the Power lens.&#xA;Fixed an issue where the player could see information on an opponent’s Specialists in district tooltips.&#xA;Fixed an issue where the City-State Picker would save unintended changes after cancelling out of the Advanced Setup menu.&#xA;Fixed an issue where unit portraits would appear incorrect in the production menu.&#xA;Fixed an issue where tooltips would fail to appear on slotted Policies when viewing the Government menu.&#xA;Fixed an issue where the buttons on the Confirm Kick menu would overrun the menu window.&#xA;Expanded parameters of various menus to accommodate foreign language support.&#xA;Various text updates.&#xA;[CONSOLE]&#xA;[ALL]&#xA;Fixed a crash that could occur when loading into a new game.&#xA;Fixed truncated stat titles on units in Polish and Spanish.&#xA;Fixed an issue where the Random leader Pools icon color changes after creating a Multiplayer game with a Scenario ruleset.&#xA;Fixed an issue where “Show Resource Icons&amp;quot; and &amp;ldquo;Show Yield Icons&amp;rdquo; are present with no function in the Map Options menu within the Pirates scenario.&#xA;Fixed an issue where multiple options are misaligned after creating a Multiplayer game with a scenario ruleset in Multiplayer.&#xA;Fixed the forbidden mark from displaying on the appointed Secret Society Governor portrait after loading a save file with Secret Societies mode enabled.&#xA;Fixed a bad line break from being displayed in the Leader Pool description on the Leader Pool menu in Japanese.&#xA;Fixed an issue where the leader pool name does not display when selecting a Leader Pool in the Create Game Advanced Setup menu.&#xA;Fixed the Hero ability description from being misaligned when discovering a Hero.&#xA;Fixed an issue where the product slot icon was grey in the Monopolies and Corporations mode.&#xA;Fixed issues where the text, button or icon was smaller than intended in certain locations.&#xA;Fixed issues with overlapping or overrunning text in several locations throughout the game.&#xA;[PS4 &amp;amp; XB1]&#xA;Fixed an issue where the &amp;ldquo;Conquest of Alexander&amp;rdquo; leader information overlaps the scenario description box in the Scenario menu.&#xA;Fixed an issue where the &amp;ldquo;Map Random Seed&amp;rdquo; option overruns the create game menu when the &amp;ldquo;Turn Limit&amp;rdquo; is set to Custom in Multiplayer.&#xA;Fixed the description of the Secret Society Discovered popup overlapping in Secret Societies mode.&#xA;Fixed the Natural Wonder Picker&amp;rsquo;s header misalignment in the Multiplayer create game menu.&#xA;Fixed the &amp;ldquo;Total income per turn&amp;rdquo; text from overrunning the container on the Yield Reports menu in Polish.&#xA;[PS4 &amp;amp; SWITCH]&#xA;Fixed an issue where a City-State’s icon was corrupt after converting from a Barbarian encampment within Barbarian Clans Mode.&#xA;Fixed a text overlap that occurred in some localizations within the Unit Panel in the Pirates Scenario.&#xA;[SWITCH]&#xA;Fixed an issue where information becomes cutoff on the Culture tab of the World Rankings menu when the Advisor information text is expanded.&#xA;Fixed a crash that could occur when loading saves from within a game. -&#xA;Fixed an issue where Leader names overrun if multiple leaders prefer same outcome in World Congress.&#xA;Fixed the Multiplatform Cloud text from overlapping the text banner in Japanese and Russian.&#xA;Fixed the text box of “The following player prefer this outcome” overlapping the description in the World Rankings menu.&#xA;[XB1]&#xA;Fixed the “View Gamercard” button not being present when highlighting other players Gamertag in the right tray menu during Multiplayer.&#xA;Fixed a hang that could occur during gameplay when a user’s Archer destroys an enemy Eagle Warrior during a Hot Seat game.&#xA;Fixed an issue where the &amp;ldquo;Toggle Tooltip&amp;rdquo; text overruns the Pause menu in French.&#xA;Fixed an issue where the Gamertag is cutoff in the &amp;ldquo;Game Name&amp;rdquo; field on the Multiplayer Game Setup menu in certain localizations.&#xA;Fixed a crash that could occur when accepting an invite while the exit game setup popup is open.&#xA;Fixed the Leader image and Civilization description from not displaying on the Create Game menu after selecting a Civilization on the Scenarios menu.&#xA;[PS4]&#xA;Fixed a crash that could occur during the loading screen of a new game.&#xA;**********&#xA;We appreciate your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
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            <title>Civilization VI: February 2021 update now available for Linux</title>
            <link>https://playingtux.com/en/articles/2021/02/civilization-vi-february-2021-update-now-available-linux/</link>
            <pubDate>Thu, 25 Feb 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/02/civilization-vi-february-2021-update-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6header.jpg&#34; alt=&#34;Featured image of post Civilization VI: February 2021 update now available for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;February 2021-Update&lt;/strong&gt; for &lt;strong&gt;Civilization VI&lt;/strong&gt; has just been released for Linux by Aspyr and is now availble on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Civilization VI - February 2021 Game Update Available Now&#xA;We’re excited to announce the February 2021 Game Update is now available to all Civilization VI players.&#xA;Included in this update is the new Barbarian Clans, the Leader Selection Pool and several balance adjustments and additional changes based on player feedback. Read on for the full list of what’s available in today’s free game update.&#xA;[NEW FEATURES]&#xA;Barbarian Clans Game Mode&#xA;A new game mode that adds diverse Barbarian groups and strategies. This game mode replaces standard Barbarian Tribes with Clans, with a variety of terrain and combat preferences. Additionally, the mode introduces new player actions for peaceful interactions with Barbarians that provide increased strategic options.&#xA;Every Clan can progress towards converting into a City-State. If the camp remains in play long enough and/or receives enough boosts from player actions, it will transform into a new City-State.&#xA;New Clans Types&#xA;This mode includes seven types of Barbarian Clans. Each clan type has its own preferred range of units to field and requires a different set of map conditions in order to appear. In addition to their normal units, clans also have the ability to field Unique Units from Civs that were not selected during game setup.&#xA;· Flatland Clan – Prefers to place their Outposts in open terrain away from woods and hills. They prefer a balance of melee units for attack and ranged units for defense.&#xA;· Woodland Clan – Prefers to place their Outposts in or adjacent to woods and rainforests. They prefer greater numbers of ranged units than melee units and use them for both attack and defense.&#xA;· Hills Clan – Prefers to place their Outposts on open terrain with hills. They strongly prefer melee units, even to the point of excluding ranged units completely.&#xA;· Rover Clan – Require a nearby Horse resource and prefer to place their Outposts in open terrain away from woods. They prefer as many mounted units as possible, using both light and heavy cavalry for attack and defense.&#xA;· Chariot Clan – Require a nearby Horse resource and prefer to place their Outposts in the desert. They prefer mounted vehicles and light cavalry in all roles, rarely using ranged units at all.&#xA;· Jungle Clan – Requires a nearby Ivory resource and prefer to place their Outposts inside rainforests. They prefer a mixture of light and heavy cavalry units supported by foot and ranged units.&#xA;· Seafaring Clan – Always place their Outposts on coastal plots. They defend their Outposts with land-based anti-cavalry units, but otherwise they exclusively use naval melee and naval ranged units for scouting and attacking.&#xA;New Unit Commands&#xA;Combat units that enter a Barbarian Outpost do not automatically destroy it. Instead, they can choose from two new unit commands to deal with the clan.&#xA;· Disperse Clan – Destroy the clan completely and earn experience points for the dispersing unit.&#xA;· Raid Clan – Player is rewarded with Gold and the clan’s progress towards City-State conversion is reduced, but the Outpost is not destroyed. Raided clans gain immunity to raids for a short duration and spawn a defender unit in reprisal the same turn.&#xA;New Player Commands&#xA;Players can take peaceful or diplomatic actions with Clans. To initiate one of these interactions, players will need to click on the map banner over the Outpost.&#xA;· Hire Clan – Spend Gold to permanently purchase the best military unit the clan can currently train. The clan will gain progress towards City-State conversion.&#xA;· Ransom Unit from Clan – Spend Gold to recover a civilian unit captured by the clan. Clans that ransom units lose progress towards City-State conversion.&#xA;· Bribe Clan – Spend Gold to expel units from your territory and prevent them from targeting your cities for a number of turns. The clan will gain progress towards City-State conversion.&#xA;· Incite Clan – Spend Gold to encourage the clan to raid and attack the cities of another civilization. The clan will lose progress towards City-State conversion.&#xA;Leader Selection Pool&#xA;· The Leader Selection Pool is a new advanced option that allows players to create 2 custom pools of leaders for their single and multiplayer games. What this does is allow players to create lists of leaders that can be chosen by others, or by the AI. For instance, you might want to have one group of leaders for your friends in an online game, and then restrict the AI to a different set of leaders. This still allows for some randomness - you could create a list of leaders that you haven&amp;rsquo;t seen before, a list of non-aggressive leaders for a peaceful game, or all the warmongers for a real brawl.&#xA;[BALANCE/POLISH]&#xA;General updates&#xA;· [Maya and Gran Colombia Pack] Fixed an issue where the Basilikoi Paides Barracks replacement was not properly applying the combat strength increase for Lahore&amp;rsquo;s Nihang unit.&#xA;· [Base game, Rise and Fall] The Llanero [Maya and Gran Colombia] and Oromo Cavalry [Ethiopia Pack] no longer require a strategic resource in order to train.&#xA;· [Gathering Storm] Earth Goddess now gives 1 Faith for Breathtaking tiles.&#xA;· Fixed an issue where the Coastal Raid unit action was not properly raiding coastal plots with support units on them.&#xA;· Fixed an issue where games with 20 civs and 24 City-States would start without a Free Cities player, making rebellions from loyalty impossible.&#xA;Natural Wonder updates&#xA;Cliffs of Dover gives 3 Gold, 3 Culture, 2 Food.&#xA;Crater Lake gives 5 faith instead of 4.&#xA;Lysefjord gives +1 Production to adjacent tiles.&#xA;Giant&amp;rsquo;s Causeway provides +1 Culture to adjacent tiles.&#xA;The Campus now receives a major adjacency for the Great Barrier Reef.&#xA;[Maya and Gran Colombia Pack] Removed the Major Adjacency bonus for the Theater Square and Commercial Hub from Paititi.&#xA;Governments update&#xA;Autocracy Policy Slots - 1 Military, 1 Economic, 1 Diplomatic, 1 Wildcard&#xA;Oligarchy Policy Slots - 2 Military, 1 Economic, 0 Diplomatic, 1 Wildcard&#xA;Monarchy Policy Slots - 2 Military, 1 Economic, 1 Diplomatic, 2 Wildcard&#xA;Merchant Republic Policy Slots - 1 Military, 2 Economic, 2 Diplomatic, 1 Wildcard&#xA;[Gathering Storm] In addition to the housing Monarchy now gives +2 Favor from each Renaissance Walls.&#xA;Buildings update&#xA;Arena and Tlachtli buildings provide +2 Amenities.&#xA;[Rise and Fall, Gathering Storm] Ferris Wheel now provides +2 Amenities.&#xA;[Rise and Fall, Gathering Storm] Audience Chamber now provides +2 Amenities and +4 Housing.&#xA;[Rise and Fall, Gathering Storm] Add the Water Park building to Toronto (Rise and Fall) and Mexico City (Gathering Storm).&#xA;Red Death&#xA;· Removed non-functional map options such as resources, start positions, and temperature from Game Setup menu as they don’t apply to Red Death.&#xA;Ethiopia Pack&#xA;· Fixed an issue where extra Great Work slots on a building would disappear when a bank created by a Great Merchant would be replaced by the Gilded Vault during Secret Societies mode gameplay.&#xA;Byzantium and Gaul Pack&#xA;· Fixed an issue where the Culture Industry Golden Policy card would provide +25% Production to specialty districts when it should only apply to non-specialty districts.&#xA;Pirates&#xA;· Fixed an issue where players could spam tavern visits on the same turn.&#xA;· Fixed an issue where the City Banner tooltips would display incorrect text when viewing the “Sack City” and Visit Tavern” tooltips.&#xA;Vietnam and Kublai Khan Pack&#xA;· [Babylon Pack] Hero ability “Maui’s Inventions” will now only spawn a random resource that already exists in the world to prevent players from being granted a Monopoly on a single resource.&#xA;· Fixed an issue causing redundant failure messages for Corporation creation.&#xA;· Fixed an issue causing Kublai Khan’s agenda to not count negative modifiers towards military power.&#xA;· Fixed a crash that would occur when a player tried to steal a Corporation from another player.&#xA;[MP]&#xA;· &amp;ldquo;No and stop asking&amp;rdquo; responses are disabled when human opponents engage in diplomatic options with the player during Multiplayer gameplay.&#xA;· Improved matchmaking.&#xA;[AI]&#xA;· AI has bigger bias towards building air units.&#xA;· AI will use better formations for air units.&#xA;· AI will have more aircraft ready.&#xA;· AI will more efficiently use anti-air against aircraft.&#xA;· AI will place a larger value on trades that include strategic resources needed to build air units.&#xA;· AI is more likely to make a deal for strategic resources related to air units.&#xA;· Increase AI’s desire to engage in the Culture race.&#xA;· Strengthened bias against building too many spaceports.&#xA;· AI will not build units that require an ongoing resource they don’t have.&#xA;· Fixed an issue where the AI would offer more Gold per turn than intended for low value items.&#xA;[UI]&#xA;· Fixed an issue where a Civilization’s data would be erased from the CO2 Levels Global Contribution graph after they were removed from the game.&#xA;· Fixed an issue where “Sleep” icons were missing from the Unit List in the World Tracker.&#xA;· Various text updates&#xA;[CONSOLE]&#xA;[ALL]&#xA;· Fixed an issue where the Defeat screen buttons would not function if player was defeated before another player settles a city in multiplayer.&#xA;· Fixed a wooden border that was present in the Global Resource Report screen.&#xA;· Fixed an issue that would cause the Great People menu to be overlapped by the Notifications menu.&#xA;· Fixed an issue with an extra symbol being present in the Purchase with Gold tooltip.&#xA;· Fixed an icon for Taoism being displayed as the Mongolia icon for China in the Path to Nirvana Create game menu.&#xA;· Fixed a crash that could occur after a desync in multiplayer.&#xA;· Fixed a crash that could occur when progressing through gameplay during late game.&#xA;· Fixed an issue where a message prompt does not appear when setting the number of City-States in the Single Player Create Game menu.&#xA;· Fixed an issue where Great People tooltips display on the Heroes tab of the Heroes &amp;amp; Great People menu.&#xA;· Fixed a temporary hang that could occur when starting a game after launch.&#xA;[PS4 &amp;amp; XB1]&#xA;· Fixed a redundant banner that could appear during a Rise and Fall ruleset game.&#xA;[SWITCH &amp;amp; PS4]&#xA;· Fixed an overlapping issue in the Create Game menu with the Game Random Seed and Map Random Seed text.&#xA;[SWITCH]&#xA;· Fixed an issue that would cause the right tray expand button was not present when Joy-Cons are not attached.&#xA;· Fixed a City Recommendation tooltip that would not display when toggling tooltips.&#xA;[XB1]&#xA;· Fixed a crash that could occur when loading into a multiplayer game after joining a friend’s game.&#xA;Thank you all for your continued support and feedback across our social media channels, the Civilization subreddit, Steam forums and elsewhere. Join the conversation by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.&lt;/p&gt;</description>
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            <title>War for the Overworld: Patch 2.0.4 fixes critical crashes on Linux</title>
            <link>https://playingtux.com/en/articles/2018/08/war-overworld-patch-204-fixes-critical-crashes-linux/</link>
            <pubDate>Thu, 02 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/war-overworld-patch-204-fixes-critical-crashes-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warfortheoverworldheader.jpg&#34; alt=&#34;Featured image of post War for the Overworld: Patch 2.0.4 fixes critical crashes on Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 2.0.4 of the Linux-version of War for the Overworld&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/230190/War_for_the_Overworld/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It &lt;strong&gt;fixes the critical crashes on Linux&lt;/strong&gt;, which players have been experiencing since Patch 2.0.1. The root cause was an experimental setting in the Unity rendering pipeline.&#xA;Since the Patch 2.0.4 is being released &lt;strong&gt;first for Linux&lt;/strong&gt; because of these crashes, players on Linux have to wait until this patch is also released on MacOS &amp;amp; Windows (should be soon), before being able to join cross-platform-multiplayer-matches again:&lt;/p&gt;</description>
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            <title>Tower of Time: huge update incl. german language released</title>
            <link>https://playingtux.com/en/articles/2018/05/tower-time-huge-update-incl-german-language-released/</link>
            <pubDate>Fri, 18 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/tower-time-huge-update-incl-german-language-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: huge update incl. german language released&#34; /&gt;&lt;p&gt;Another huge (1.4 GB) update for the RPG-Strategy-Tactic-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It includes &lt;strong&gt;german translations of all texts, improvements of the balancing and many new features&lt;/strong&gt; have been implemented.&#xA;The full announcement: &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=617480&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/news/?appids=617480&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;toweroftimedeutsch.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/toweroftimedeutsch.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Tower of Time: huge update of Linux version released because of negative user-comments</title>
            <link>https://playingtux.com/en/articles/2018/04/tower-time-huge-update-linux-version-released-because-negative-user-comments/</link>
            <pubDate>Mon, 02 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/tower-time-huge-update-linux-version-released-because-negative-user-comments/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: huge update of Linux version released because of negative user-comments&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux-version&lt;/strong&gt; of the RPG-Strategy-Tactic-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has gotten &lt;strong&gt;another huge (3,4 GB in size)&lt;/strong&gt; patch just before the release of the final version.&#xA;It seems that &lt;strong&gt;negative comments&lt;/strong&gt; from Linux-users put some pressure on the developers:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux Update&#xA;Hello Linux users.&#xA;A massive Linux update just went live.&#xA;We originally intended to wait with that for the full release, but in the light of negative comments about Linux version not working properly (even if on unsupported distributions), we decided to push it now.&#xA;There is a long list of changes here, the most important one is the (yet) another one video player and also different format for all cinematic movies we have in game.&#xA;Linux version is giving us headaches since day one. We are struggling hard to make it work on as many distributions as possible, but we cannot guarantee that it will work on each and every one. We do hope that you will understand it.&#xA;In case of problems, please just let us know - either via private message, message here in forums or in our beta Discord.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://discord.gg/8hpkCgD&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/8hpkCgD&lt;/a&gt;&#xA;If you decide to give us a negative review because of the issues you encounter, please at least give us more details about the problem, so we can try to solve it for other Linux-user. We do hope that your experience now will be very smooth.&#xA;Cheers,&#xA;Event Horizon team&lt;/p&gt;</description>
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            <title>Civilization VI: Extension &#34;Rise and Fall&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/03/civilization-vi-extension-rise-and-fall-released-linux/</link>
            <pubDate>Thu, 22 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/civilization-vi-extension-rise-and-fall-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/civ6risefallheadercomp.jpg&#34; alt=&#34;Featured image of post Civilization VI: Extension &#34;Rise and Fall&#34; released for Linux&#34; /&gt;&lt;p&gt;The far-ranging extension called &amp;ldquo;&lt;strong&gt;Rise and Fall&lt;/strong&gt;&amp;rdquo; to &lt;strong&gt;Civilization VI&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/645402/Sid_Meiers_Civilization_VI_Rise_and_Fall/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages.&#xA;Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age.&#xA;Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the Loyalty of cities across the map.&#xA;With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies.&#xA;In addition to these new systems, Civilization VI: Rise and Fall introduces eight new civilizations and nine new leaders. Eight new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. There are more ways than ever before to build, conquer, and inspire.&#xA;GREAT AGES&#xA;As your civilization ebbs and flows, and you reach milestone Historic Moments, you will move towards Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.&#xA;LOYALTY&#xA;Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city if it declares its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.&#xA;GOVERNORS&#xA;Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty&#xA;ENHANCED ALLIANCES&#xA;An enhanced alliances system allows players to form different types of alliances and build bonuses over time&#xA;EMERGENCIES&#xA;When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization, and earn rewards, or penalties, when the Emergency ends.&#xA;TIMELINE&#xA;Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.&#xA;NEW LEADERS AND CIVS&#xA;Nine new leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.&#xA;NEW GLOBAL CONTENT&#xA;Eight new world wonders, seven natural wonders, four new units, two new improvements, two new districts, fourteen new buildings, and three new resources have been added.&#xA;IMPROVED GAMEPLAY SYSTEMS&#xA;The Government system has been enhanced with new Policies, including Dark Age Policies, new hidden leader Agendas, new Casus Belli, and additional improvements to existing systems.&lt;/p&gt;</description>
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            <title>Turmoil: DLC &#34;The Heat is on&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/03/turmoil-dlc-heat-released-linux/</link>
            <pubDate>Thu, 22 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/turmoil-dlc-heat-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/turmoilheatisonheader.jpg&#34; alt=&#34;Featured image of post Turmoil: DLC &#34;The Heat is on&#34; released for Linux&#34; /&gt;&lt;p&gt;For the management-game &lt;strong&gt;Turmoil&lt;/strong&gt; a (paid) DLC has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/804760/Turmoil__The_Heat_Is_On/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;The Heat is on&lt;/strong&gt;&amp;rdquo;.&#xA;It extends the base game with &lt;strong&gt;a new town&lt;/strong&gt; as well as a lot of &lt;strong&gt;new features&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Turmoil - The Heat Is On is a brand new campaign with tons of oil to dig up and convert into cash! It is designed to make you feel right at home, but at the same time offer lots of new mechanics and fun features. Here&amp;rsquo;s what you can expect!&#xA;A new town (and mayor!) and a new oil-rich map divided into three areas.&#xA;In each area, new drilling mechanics are introduced, powered by a new underground substance: magma.&#xA;You&amp;rsquo;ll see familiar faces like Edward and Fred and William. They brought their goods with them in train wagons, so you can instantly stock up on all your favorite drilling gear.&#xA;There are also new people, like Philip, who runs a shady card game in the saloon.&#xA;Jack is a new character that runs a magma tools operation from his shed. He likes chicken.&#xA;Anthony is also back from last time. Instead of dealing in diamonds, he has his own store where you can sell and buy all sorts of underground treasures.&#xA;The new mayor is not quite like the old one. His tips are free, and he uses a different auction system. But shares still cost money!&#xA;There&amp;rsquo;s a cat walking around the village! He doesn&amp;rsquo;t do a whole lot, but what can you expect from these creatures?&#xA;And last but not least: a couple of brand new music tracks!&#xA;Evolution&#xA;A lot of the content in The Heat Is On is based on learnings from Turmoil. We noticed that not all of the players used natural gas to its full potential. That&amp;rsquo;s why we&amp;rsquo;ve lowered the entry level for using gas. From the start, Left and Right Inc. will have built-in gas intake capabilities. No more expensive upgrades needed, high oil prices for everyone! Overall, the exploitation of gas has been made more straightforward. Experienced players should however not be afraid that the game has become less challenging. Playing the drilling game is still all about making smart decisions under time pressure, especially in the final area!&#xA;The metagame in this new DLC-campaign offers more depth. Instead of diamonds, a total of 9 underground treasures are available. Collecting them all (by trading or digging them up) will offer great benefits. Besides this, the village offers even more things to do, like playing a card game for money.&#xA;Creating The Heat Is On has been a joy for us, we hope you&amp;rsquo;ll have as much fun playing it!&lt;/p&gt;</description>
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            <title>Attack of the Earthlings: turn-based strategy game now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/02/attack-earthlings-turn-based-strategy-game-now-available-linux-steam/</link>
            <pubDate>Thu, 08 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/attack-earthlings-turn-based-strategy-game-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/attackofearthlingsheader.jpg&#34; alt=&#34;Featured image of post Attack of the Earthlings: turn-based strategy game now available for Linux on Steam&#34; /&gt;&lt;p&gt;The today on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/621930/Attack_of_the_Earthlings/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; released new turn-based strategy game &lt;strong&gt;Attack of the Earthlings&lt;/strong&gt; switches sides: humans are the aggressors and you play as alien race and have to fight them off!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Attack of the Earthlings combines turn-based combat and stealth in a dark comedic single player campaign, where you the player, take control of the native alien race to defend your home world from the invading humans.&#xA;Galactoil, a comically dysfunctional energy corporation, are hell-bent on harvesting the known universe for energy and will drill anything in its incessant quest to line its pockets with profit. However, their latest foray into energy exploration on Planet X13, has placed them into a bit of a pickle. The Swarmers, the native insectoid species, have another idea - to eat all the workers!&#xA;You take control of the Swarmers, a highly aggressive insectoid species, who must convert human flesh into alien muscle, upgrade their units and even find the time to gatecrash a birthday party.&#xA;To put a stop to the invasion, the Swarmers must plan attacks carefully. Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once.&#xA;The more earthlings killed, the more corpses can be consumed and transformed into new units with specialized roles and unique abilities. The flesh of their own workers is the key ingredient to developing a successful alien insurgency against Galactoil.&#xA;Voice actor and Vine extraordinaire, SungWon Cho A.K.A ProZD (A Hat in Time, Paradigm), lends his brilliant voice to X13 mining operation Regional Manager Dennis Dickinham; a man both massively unqualified and massively overpaid. A gregarious fellow who finds joy in everything, be it catching a few rounds of golf with the boys or rerouting power from sickbay to the massage chairs in the boardroom, Dickinham&amp;rsquo;s a delight to be around! Just never, NEVER utter the phrase &amp;ldquo;bad idea&amp;rdquo; in his presence.&#xA;The game also features an original soundtrack by composer Mikolai Stroinski (Vanishing of Ethan Carter, The Witcher 3: Wild Hunt, Blood &amp;amp; Wine).&lt;/p&gt;</description>
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            <title>Battle Chasers Nightwar: Linux-Beta now available on Steam</title>
            <link>https://playingtux.com/en/articles/2018/01/battle-chasers-nightwar-linux-beta-now-available-steam/</link>
            <pubDate>Tue, 23 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/battle-chasers-nightwar-linux-beta-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/battlechasersnightwarheader.jpg&#34; alt=&#34;Featured image of post Battle Chasers Nightwar: Linux-Beta now available on Steam&#34; /&gt;&lt;p&gt;Already announced &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/451020/discussions/0/1520386297704229504/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;in October 2017&lt;/a&gt;, now for the forst time a &lt;strong&gt;Beta-Version&lt;/strong&gt; of &lt;strong&gt;Battle Chasers Nightwar&lt;/strong&gt; for Linux is available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/451020/Battle_Chasers_Nightwar/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;And this is how you can get it:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux test branch is up!&#xA;Technical Support - Hooper 2018-01-23 16:37:04 UTC #1&#xA;We now have a test branch ready to try for Linux users!&#xA;In your Steam Library:&#xA;Right-click Battle Chasers: Nightwar, and click Properties from the menu&#xA;Switch to the Betas tab&#xA;Choose linuxtest from the drop-down&#xA;IMPORTANT NOTE!&#xA;We are using Wwise to play sounds, and on Linux, this requires libSDL2. If you don’t have that installed, the game will fail to start.&#xA;Directions to install it for Ubuntu can be found here:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.audiokinetic.com/library/edge/?source=Unity&amp;amp;id=pg&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.audiokinetic.com/library/edge/?source=Unity&amp;id=pg&lt;/a&gt;__howtobuilddeploylinux.html&#xA;I’d really like to have this be installed as part of the game install, but I haven’t discovered a clean sensible way to do that yet. Advice is welcome.&#xA;Please report any issues you find in this thread. If you have a problem with the game and find a workaround, post that, too.&#xA;Thanks again, and sorry it took longer than expected to get this ready!&lt;/p&gt;</description>
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            <title>Stellaris: Heinlein Patch 1.3 and Leviathans DLC released for Linux</title>
            <link>https://playingtux.com/en/articles/2016/10/stellaris-heinlein-patch-13-and-leviathans-dlc-released-linux/</link>
            <pubDate>Thu, 20 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/stellaris-heinlein-patch-13-and-leviathans-dlc-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stellaris-leaviathans-header.jpg&#34; alt=&#34;Featured image of post Stellaris: Heinlein Patch 1.3 and Leviathans DLC released for Linux&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Stellaris&lt;/strong&gt; the long awaited Patch 1.3 (Codename &lt;strong&gt;Heinlein&lt;/strong&gt;) and the Story-DLC &lt;strong&gt;Leviathans&lt;/strong&gt; has been released today for Linux on Steam.&#xA;&lt;strong&gt;But beware: it will break existing 1.2 Savegames!&lt;/strong&gt;&#xA;More Information:&#xA;Patch 1.3 (Heinlein): &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/281990/announcements/detail/925880073957173980&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamcommunity.com/games/281990/announcements/detail/925880073957173980&lt;/a&gt;&#xA;Leviathans DLC: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/518910/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/518910/&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;stellaris-leviathans-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/stellaris-leviathans-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Total War: Attila now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/12/total-war-attila-now-available-linux-steam/</link>
            <pubDate>Thu, 10 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/total-war-attila-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twattilaheader.jpg&#34; alt=&#34;Featured image of post Total War: Attila now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Total War: Attila&lt;/strong&gt; is with all DLCs (also the currently released &lt;strong&gt;Age of Charlemagne Campaign Pack&lt;/strong&gt;) now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/325610/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;twattilashow.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/twattilashow.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Chaos Reborn, a turn-based strategy game, is now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2015/10/chaos-reborn-turn-based-strategy-game-now-available-steam-linux/</link>
            <pubDate>Mon, 26 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/chaos-reborn-turn-based-strategy-game-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/chaosrebornheader.jpg&#34; alt=&#34;Featured image of post Chaos Reborn, a turn-based strategy game, is now available on Steam for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Chaos Reborn&lt;/strong&gt;, a turn-based strategy-game from the designer of the original X-Com, ist now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/319050/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;From the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat game with strategic Realm Quests. Blob your enemies with Gooey Blob, summon entire forests of Shadow Trees, or ride a Manticore into battle. Be a wizard hero!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;chaosrebornshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/chaosrebornshot.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Breach &amp; Clear: Deadline now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2015/07/breach-clear-deadline-now-available-steam-linux/</link>
            <pubDate>Tue, 21 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/breach-clear-deadline-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/bcdeadline-header.jpg&#34; alt=&#34;Featured image of post Breach &amp; Clear: Deadline now available on Steam for Linux&#34; /&gt;&lt;p&gt;Breach &amp;amp; Clear: Deadline, the successor to the critically and commercial successful Breach &amp;amp; Clear, is available now for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/310890&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;A deadly new breed of human monster is on the rise, and it’s up to players to stop the infestation before it spreads. Breach &amp;amp; Clear: DEADline is the all-new follow up to Breach &amp;amp; Clear, the critically acclaimed and commercially successful hybrid tactical strategy game.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;bcdeadline-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/bcdeadline-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Age of Wonders III Patch 1.6 now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2015/06/age-wonders-iii-patch-16-now-available-steam-linux/</link>
            <pubDate>Wed, 10 Jun 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/06/age-wonders-iii-patch-16-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/aowheader16.jpg&#34; alt=&#34;Featured image of post Age of Wonders III Patch 1.6 now available on Steam for Linux&#34; /&gt;&lt;p&gt;The large patch 1.6 including a new tutorial for Age of Wonders 3 is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/226840/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The developer advertised this in the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/226840/discussions/0/594820473979961028/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam-Forum&lt;/a&gt; as follows:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Age of Wonders V1.6 launches, includes new Tutorial&#xA;Today we unleash Age of Wonders v1.6! This free update includes an overhaul to Random Maps, which now features greatly enhanced Underground experience. Other improvements include balance and interface fixes, enhanced AI, loading screen tips and a Tutorial for beginning players. V1.6 is available now on Steam!&lt;/p&gt;</description>
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            <title>Pandora: First Contact is now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2014/09/pandora-first-contact-now-available-linux-steam/</link>
            <pubDate>Fri, 19 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/pandora-first-contact-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pandora_header_292x136.jpg&#34; alt=&#34;Featured image of post Pandora: First Contact is now available for Linux on Steam&#34; /&gt;&lt;p&gt;Pandora: First Contact, a turn-based 4X-Game set in Space is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/287580/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale. Our Earth has been exhausted and colonial attempts on other planetary bodies have been in vain. Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;pandora_shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/pandora_shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Tropico 5 now available on Steam for Linux</title>
            <link>https://playingtux.com/en/articles/2014/09/tropico-5-now-available-steam-linux/</link>
            <pubDate>Fri, 19 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/tropico-5-now-available-steam-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/t5header_292x136.jpg&#34; alt=&#34;Featured image of post Tropico 5 now available on Steam for Linux&#34; /&gt;&lt;p&gt;Tropico 5, the Strategy-Game from Kalypso, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/245620/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;It even contains cross-platform (Linux, Mac, Windows) Multiplayer!&#xA;Description:&#xA;Return to the remote island nation of Tropico and expand your Dynasty’s reign from the early colonial period to beyond the 21st Century, facing new challenges including advanced trading mechanics, technology and scientific research, exploration, cooperative and competitive MULTIPLAYER for up to 4 players.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;t5shot_0.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/t5shot_0.jpg&#34;&gt;&lt;/p&gt;</description>
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