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            <title>Overload: Descent-like game leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2018/05/overload-descent-game-leaves-early-access/</link>
            <pubDate>Thu, 31 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/overload-descent-game-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/overloadheader.jpg&#34; alt=&#34;Featured image of post Overload: Descent-like game leaves Early Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Overload&lt;/strong&gt;, the game from the developers of &lt;strong&gt;Descent&lt;/strong&gt;, has left Early Access and is now available as full version for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/448850/Overload/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Revival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player story campaign, intense survival mode, online multiplayer, VR support, and a variety of customization options to give the player an intense experience with a high degree of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes!&#xA;Single-player story campaign with 15+ FULL-SIZE atmospheric levels&#xA;Upgradeable player ship and 16 weapons with multiple upgrade options&#xA;20+ terrifying robot types and 3 massive bosses&#xA;12+ Challenge Mode levels with Infinite and Countdown variants that change the focus to Survival or Efficiency&#xA;Pulse-pounding soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)&#xA;Epic story by the writer of FREESPACE 2&#xA;Steam Achievements and Leaderboards&#xA;Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms&#xA;Intense Multiplayer action with up to 8 players&#xA;Customize your ship with modifiers, loadouts, and visual enhancements&#xA;10 levels for a range of match sizes&#xA;Ranked and private matches with a variety of rules and options&#xA;LAN matches (requires one PC as a dedicated server)&#xA;Virtual Reality support for Oculus and Vive&#xA;Highly customizable and remappable controls&#xA;Supports all major input types: Mouse and KB, Gamepad, or Joystick and KB recommended&#xA;Five difficulty levels ranging from a casual challenge to very punishing&#xA;Speed Run mode and advanced stat-tracking&#xA;Automap and Holo-guide help you navigate the complex levels&#xA;Save anywhere!&#xA;Surround sound audio options&#xA;Custom Level Editor will be released in an update after launch.&lt;/p&gt;</description>
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            <title>Space Pirates And Zombies 2: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/space-pirates-and-zombies-2-jetzt-linux-gog-und-steam-erhaeltlich-0/</link>
            <pubDate>Tue, 07 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/space-pirates-and-zombies-2-jetzt-linux-gog-und-steam-erhaeltlich-0/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/spacepirateszombies2header.jpg&#34; alt=&#34;Featured image of post Space Pirates And Zombies 2: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;Space Pirates and Zombies 2 is now officially available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/space_pirates_and_zombies_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/252470/Space&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/252470/Space&lt;/a&gt;_Pirates_And_Zombies_2/&amp;rdquo; target=&amp;quot;_blank&amp;gt;Steam!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.&#xA;Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.&#xA;As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.&#xA;Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.&#xA;When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.&#xA;Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.&#xA;Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.&#xA;Key Features:&#xA;Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.&#xA;A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.&#xA;Build your own faction from nothing.&#xA;Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.&#xA;Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.&#xA;A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.&#xA;Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.&#xA;Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.&lt;/p&gt;</description>
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