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        <title>ScummVM on PlayingTux</title>
        <link>https://playingtux.com/en/tags/scummvm/</link>
        <description>Recent content in ScummVM on PlayingTux</description>
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        <lastBuildDate>Sun, 29 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/scummvm/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>ScummVM 2026.2.0 (Codename &#34;Railmonicon&#34;) released</title>
            <link>https://playingtux.com/en/articles/2026/03/scummvm-202620-codename-railmonicon-released/</link>
            <pubDate>Sun, 29 Mar 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/03/scummvm-202620-codename-railmonicon-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2026.2.0 (Codename &#34;Railmonicon&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2026.2.0 (Codename &amp;ldquo;Railmonicon&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates and new supported games.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Mar 28, 2026 ScummVM 2026.2.0 &amp;ldquo;Railmonicon&amp;rdquo; sees the light&#xA;Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster.&#xA;Let&amp;rsquo;s talk about the release scope. Three months have passed, but the amount of new features is very noticeable.&#xA;Newly Supported Games:&#xA;Necronomicon: The Dawning of Darkness&#xA;Crime Patrol&#xA;Crime Patrol 2: Drug Wars&#xA;The Last Bounty Hunter&#xA;Mad Dog McCree&#xA;Mad Dog II: The Lost Gold&#xA;Space Pirates&#xA;Who Shot Johnny Rock?&#xA;Besides these newly supported games, which come from two new engines, we improved PC Speaker emulation, support multiselect (with Shift/Ctrl keys) in the Launcher, made our internal Help system more noticeable by adding buttons “Help” to several dialogs, and made several improvements to make the lives of our GUI translation team easier.&#xA;Regarding improvements to specific engines and games, the notable changes are: music support to Atari ST releases of Elvira 1, Elvira 2, I, and MIDI music for Ripley&amp;rsquo;s Believe It or Not!: The Riddle of Master Lu. After intensive testing, we improved the overall stability of Hodj&amp;rsquo;n&amp;rsquo;Podj, Might and Magic: Book One - Secret of the Inner Sanctum, Myst III: Exile, Pilots Brothers 3D and 3D-2, The Lost Files of Sherlock Holmes: Case of the Rose Tattoo, Nathan&amp;rsquo;s Second Chance, Broken Sword II: The Smoking Mirror, Discworld 1 and numerous WAGE engine-based games.&#xA;For the platform-specific fixes, Broken Sword 1 plays better on big-endian systems such as PS3, Wii, and OSXPPC. The Atari port has some handcrafted optimizations in the SCUMM engine. On iOS, we now support Text-to-Speech, and there is better support for external MIDI devices.&#xA;These are only the highlights of the release; the release notes contain the full list.&#xA;Since this is our first release in the new format, the number of ports ready on day one is limited. Please be patient with us when looking for your specific platform updates. You will find them on our downloads page. The iOS version Store and the Android versions should soon be available in their respective platform&amp;rsquo;s app stores.&lt;/p&gt;</description>
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            <title>ScummVM 2026.1.0 (Codename &#34;Like a Version&#34;) released</title>
            <link>https://playingtux.com/en/articles/2026/02/scummvm-202610-codename-version-released/</link>
            <pubDate>Mon, 02 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/scummvm-202610-codename-version-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2026.1.0 (Codename &#34;Like a Version&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2026.1.0 (Codename &amp;ldquo;Like a Version&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates and new supported games.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Jan 31, 2026: ScummVM 2026.1.0 &amp;ldquo;Like a Version&amp;rdquo; is finally released&#xA;Posted by sev&#xA;Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on sev’s blog.&#xA;This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, SLUDGE and WAGE are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles.&#xA;Newly Supported Games:&#xA;Dark Seed&#xA;God of Thunder&#xA;The Adventures of Willy Beamish&#xA;Heart of China&#xA;Nancy Drew: Secret of the Scarlet Hand&#xA;Nancy Drew: Ghost Dogs of Moon Lake&#xA;Ripley&amp;rsquo;s Believe It or Not!: The Riddle of Master Lu&#xA;Little Longnose&#xA;Pilot Brothers 3: Back Side of the Earth&#xA;Pilot Brothers 3D. The Case of Garden Pests&#xA;Pilot Brothers 3D-2. Kennel Club Secrets&#xA;Features of National Fishing&#xA;Mom Don&amp;rsquo;t Worry&#xA;Dog-n-cat: In the Footsteps of Unprecedented Beasts&#xA;Dog-n-cat: Island of Dr Ratiarty&#xA;Out of this World (Another World)&#xA;SLUDGE-based games&#xA;Adibou 2: Nature &amp;amp; Sciences&#xA;WAGE-based games&#xA;Penumbra: Overture&#xA;Tex Murphy: Martian Memorandum&#xA;Mort&amp;amp;Phil: A Movie Adventure (Special Edition)&#xA;Trick or Treat&#xA;Hodj &amp;rsquo;n&amp;rsquo; Podj&#xA;The Last Express And probably various other games…&#xA;Apart from the games and engines, two very noticeable features are the massive improvement of Keymapper and Text-to-Speech. We ran a successful Google Summer of Code last year - Ellen Moon (ellen) worked on TTS and Aun Noman (Prime) added keymapper support to a huge amount of games. TTS is currently limited to desktops (Win/Lin/Mac), but we are working on support on the mobile platforms.&#xA;As usual, we have added support for more localizations - we love them! We also squashed a number of nasty bugs - we do not love them so much.&#xA;Engines and Games Improvements&#xA;The Private Eye engine got a major sound subsystem update, in addition to support for external subtitles. The SCUMM engine had a significant overhaul, and it now supports the original in-game GUI for DOS, Macintosh and Windows. The Humongous Entertainment subengine was fully revisited with practically impeccable compatibility, thanks to the efforts of Bosca. The Stark engine for The Longest Journey now has much better compatibility with graphics cards. The Wintermute engine is undergoing a complete code review with the game compatibility improving daily. Last but not least, the ZVision engine, running Zork Nemesis and Zork: Grand Inquisitor has acquired widescreen support, better sound, and better panorama rendering, upgrading your game experience to a new level all thanks to the work of Thomas N McEwan, who joined our team last year.&lt;/p&gt;</description>
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            <title>ScummVM 2.9.1 (Codename &#34;Slappin da BASS&#34;) released</title>
            <link>https://playingtux.com/en/articles/2025/05/scummvm-291-codename-slappin-da-bass-released/</link>
            <pubDate>Mon, 26 May 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/05/scummvm-291-codename-slappin-da-bass-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.9.1 (Codename &#34;Slappin da BASS&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.9.1 (Codename &amp;ldquo;Slappin da BASS&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates among other things.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; and other games can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;May 25, 2025: ScummVM 2.9.1 “Slappin da BASS” is here!&#xA;Posted by The ScummVM Team&#xA;Get ready to jam and slap da BASS!&#xA;Yes, it is this time of the year again! Please welcome the first ScummVM release of the year: ScummVM 2.9.1.&#xA;This maintenance release mainly focused on fixing bugs that our developers and users have uncovered since our last stable release.&#xA;As usual, several engines and platforms received their fair share of bug fixes and improvements: AGI, AGS, Asylum, BAGEL, Bladerunner, Hopkins, MADS, NGI, SCI, SCUMM, Sky, Sword1, Tetraedge, Tinsel, Tucker, TwinE, and TWP.&#xA;Our porters also went on a bug-hunting spree, so all we can provide is a small summary of the latest and greatest fixes!&#xA;The Nintendo 3DS (yes, we do not care about end-of-life dates!) has the GUI appropriately displayed if it is configured to use the top screen only.&#xA;Android now provides an option to save and restore your configuration file and save games, and the vast majority of older Android devices will see increased performance thanks to the ARM NEON optimizations, which are now enabled by default. And the Beneath a Steel Sky game is not crashing in the intro anymore!&#xA;The Atari port received some internal backend, GUI, and audio fixes. Speaking of audio: iOS/iPad will now always properly recognize FluidSynth soundfonts, macOS has support for Audio CD playback from original discs on Snow Leopard and earlier, and Windows 9x (yes, EOL…) can use FLAC files again!&#xA;The detailed list of improvements is available here.&#xA;Head over to our downloads page and grab it while it’s hot! As usual, macOS and Windows users can update ScummVM with our integrated, magical auto-upgrade solution.&lt;/p&gt;</description>
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            <title>ScummVM 2.9.0 (Codename &#34;Close Encounters of the 2.9th Kind&#34;) released</title>
            <link>https://playingtux.com/en/articles/2024/12/scummvm-290-codename-close-encounters-29th-kind-released/</link>
            <pubDate>Mon, 23 Dec 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/12/scummvm-290-codename-close-encounters-29th-kind-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.9.0 (Codename &#34;Close Encounters of the 2.9th Kind&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.9.0 (Codename &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates among other things.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; and other games can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dec 22, 2024: ScummVM 2.9.0 &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo; has landed&#xA;Posted by criezy&#xA;Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - &amp;ldquo;Close Encounters of the 2.9th Kind&amp;rdquo; has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.&#xA;New games&#xA;The Adventures of the Good Soldier Schweik&#xA;Backyard Basketball&#xA;Castle Master&#xA;Marvellous Mice Adventures: Meeting Sea Rat&#xA;Marvellous Mice Adventures: Sea Rat&amp;rsquo;s Birthday&#xA;Mask Show&#xA;Moonbase Commander&#xA;Orion Burger&#xA;Rise of the Dragon&#xA;The Space Bar&#xA;Thimbleweed Park[^1]&#xA;Total Eclipse&#xA;Total Eclipse 2&#xA;Unrest&#xA;Wait for it! Issue 3. Song for a Hare&#xA;New platform&#xA;ScummVM now has an official Sailfish OS port. While we are waiting for official builds to appear, adventurous users are welcome to build their own and very personalized copy!&#xA;Notable engine enhancements&#xA;The AGS engine has been brought up to version 3.6.1.30 from upstream, which adds support for some recently released games, such as Stranger in Utopia, The Phantom Fellows, and It Takes Two to Tangle.&#xA;Keymapper support was added to more than 20 engines, allowing customization of the keys, mouse buttons, and joystick buttons used to play the games.&#xA;The SCI engine benefits from numerous script fixes for various games and an impressive speech repair feature for Gabriel Knight 1 CD.&#xA;The SCUMM engine sees graphics and audio improvements for the Macintosh version of several games.&#xA;Notable platform enhancements&#xA;The macOS release for recent Intel and Apple Silicon systems has been signed and notarized, so it has been accepted by Apple Gatekeeper.&#xA;The Android release now supports Android 15 and has improved gamepad support.&#xA;The iOS release adds support for the Apple Pencil, which was one of the most requested features.&lt;/p&gt;</description>
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            <title>ScummVM 2.8.1 (Codename &#34;Oh MMy&#34;) released</title>
            <link>https://playingtux.com/en/articles/2024/04/scummvm-281-codename-oh-mmy-released/</link>
            <pubDate>Tue, 02 Apr 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/04/scummvm-281-codename-oh-mmy-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.8.1 (Codename &#34;Oh MMy&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.8.1 (Codename &amp;ldquo;Oh MMy&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings again a lot of game engine updates.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventures (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Mar 31, 2024: Please welcome ScummVM 2.8.1: Oh MMy!&#xA;Posted by The ScummVM Team&#xA;Oh MMy — a new ScummVM release!&#xA;Please welcome the first ScummVM release of the year: ScummVM 2.8.1.&#xA;ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release.&#xA;This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.&#xA;The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances.&#xA;The detailed list of improvements is available here.&#xA;As always, you can find the latest release on our Downloads page.&#xA;Go grab it while it&amp;rsquo;s hot — enjoy!&lt;/p&gt;</description>
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            <title>ScummVM 2.6.1 (Codename &#34;Incremental Escapism&#34;) released</title>
            <link>https://playingtux.com/en/articles/2022/11/scummvm-261-codename-incremental-escapism-released/</link>
            <pubDate>Tue, 01 Nov 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/11/scummvm-261-codename-incremental-escapism-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.6.1 (Codename &#34;Incremental Escapism&#34;) released&#34; /&gt;&lt;p&gt;The release of &lt;strong&gt;version 2.6.1 (Codename &amp;ldquo;Incremental Escapism&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; brings updates for some game engines.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventure games (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Oct 31, 2022: ScummVM 2.6.1 &amp;ldquo;Incremental Escapism&amp;rdquo; is here!&#xA;Posted by The ScummVM Team&#xA;Escapism increases with yet another ScummVM release!&#xA;The ScummVM Team is thrilled to announce the immediate availability of ScummVM 2.6.1.&#xA;ScummVM 2.6.1 is a maintenance release mainly focused on improving the new features and engines we introduced in our previous release.&#xA;This update includes upgrades for the following engines:&#xA;AGS&#xA;AGOS&#xA;Asylum&#xA;Ultima&#xA;SCI&#xA;SCUMM&#xA;Tinsel&#xA;Toltecs&#xA;Toon&#xA;Other improvements include upgrading the icon-based grid view in the ScummVM launcher and fixing OpenGL render graphic corruptions.&#xA;Finally, Android users will be able to properly use a mouse on virtual screens, and Windows users will not have any duplicated icons folder issues.&#xA;As always, the detailed list of improvements is available here.&#xA;Thank you for your continuous support — happy adventuring!&lt;/p&gt;</description>
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            <title>ScummVM 2.5.1 (Codename &#34;Californium&#34;) released</title>
            <link>https://playingtux.com/en/articles/2022/01/scummvm-251-codename-californium-released/</link>
            <pubDate>Tue, 04 Jan 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/01/scummvm-251-codename-californium-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.5.1 (Codename &#34;Californium&#34;) released&#34; /&gt;&lt;p&gt;The new year 2022 is already off to a good start with the release of &lt;strong&gt;version 2.5.1 (Codename &amp;ldquo;Californium&amp;rdquo;)&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt;.&#xA;With ScummVM, &lt;strong&gt;classic point-and-click adventure games (LucasArts, Sierra etc.)&lt;/strong&gt; can be brought back to life on many systems.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Jan 2, 2022: New year with Californium(*)&#xA;Posted by sev, rootfather&#xA;Several months have passed since our monumental 2.5.0 release, and now the ScummVM Team is thrilled to announce the release of the bugfix release, 2.5.1 codenamed “Californium”*.&#xA;The most notable changes are: we added scalers in OpenGL mode (those AdvMame, HQ etc things), fixed several bugs in The Lost Files of Sherlock Holmes, made the sound for Sam &amp;amp; Max more accurate, improved graphics for some Macintosh SCUMM games, implemented more renderers for The Longest Journey, made many enhancements to Little Big Adventure and we fixed the dreaded bug on World of Xeen startup.&#xA;The comprehensive list of changes can be found here.&#xA;You may find the download at the usual place on our downloads page. Due to a slight delay regarding the release for macOS, the auto-updater will be released within the next couple of days – stay tuned!&#xA;Enjoy ScummVM in 2022!&#xA;* The average atomic mass of Californium (atomic number 98) is 251.&lt;/p&gt;</description>
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            <title>ScummVM 2.0 released</title>
            <link>https://playingtux.com/en/articles/2017/12/scummvm-20-released/</link>
            <pubDate>Sun, 17 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/scummvm-20-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scummvmlogo.png&#34; alt=&#34;Featured image of post ScummVM 2.0 released&#34; /&gt;&lt;p&gt;After a testing phase of nearly a month the &lt;strong&gt;final version 2.0&lt;/strong&gt; of &lt;a class=&#34;link&#34; href=&#34;http://www.scummvm.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ScummVM&lt;/a&gt; has been released.&#xA;With ScummVM it is possible to run &lt;strong&gt;classic Point-and-Click-Adventures (LucasArts, Sierra etc.)&lt;/strong&gt; on many modern systems.&#xA;Besides &lt;strong&gt;improvements in the video- and audio-systems&lt;/strong&gt; and in the &lt;strong&gt;support for Joysticks&lt;/strong&gt;, the Version 2.0 also gained &lt;strong&gt;support for 23 new titles&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Cranston Manor&#xA;Full Pipe&#xA;Gabriel Knight&#xA;Gabriel Knight 2&#xA;King&amp;rsquo;s Quest VII&#xA;King&amp;rsquo;s Questions&#xA;Leisure Suit Larry 6 (hi-res)&#xA;Leisure Suit Larry 7&#xA;Lighthouse&#xA;Mixed-Up Mother Goose Deluxe&#xA;Phantasmagoria&#xA;Phantasmagoria 2&#xA;Plumbers Don&amp;rsquo;t Wear Ties&#xA;Police Quest 4&#xA;RAMA&#xA;Riven: The Sequel to Myst&#xA;Shivers&#xA;Space Quest 6&#xA;Starship Titanic&#xA;The Dark Crystal&#xA;Time Zone&#xA;Torin&amp;rsquo;s Passage&#xA;Ulysses and the Golden Fleece&lt;/p&gt;</description>
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