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        <title>SciFi on PlayingTux</title>
        <link>https://playingtux.com/en/tags/scifi/</link>
        <description>Recent content in SciFi on PlayingTux</description>
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        <language>en-US</language>
        <lastBuildDate>Thu, 16 May 2019 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/scifi/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Surviving Mars: Update &#34;Armstrong&#34; and new DLCs &#34;Green Planet&#34; &amp; &#34;Project Laika&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2019/05/surviving-mars-update-armstrong-and-new-dlcs-green-planet-project-laika-released-linux/</link>
            <pubDate>Thu, 16 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/surviving-mars-update-armstrong-and-new-dlcs-green-planet-project-laika-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/survivingmars_armstrong_update.jpg&#34; alt=&#34;Featured image of post Surviving Mars: Update &#34;Armstrong&#34; and new DLCs &#34;Green Planet&#34; &amp; &#34;Project Laika&#34; released for Linux&#34; /&gt;&lt;p&gt;For the city building simulation &amp;ldquo;Surviving Mars&amp;rdquo; the huge &lt;strong&gt;Armstrong Update&lt;/strong&gt; has been released for Linux.&#xA;At the same time the DLCs &amp;ldquo;&lt;strong&gt;Green Planet&lt;/strong&gt;&amp;rdquo; and &amp;ldquo;&lt;strong&gt;Projekt Laika&lt;/strong&gt;&amp;rdquo; have been published.&#xA;Both DLCs are part of the season pass.&#xA;&lt;strong&gt;Green Planet&lt;/strong&gt; is available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/952890/Surviving_Mars_Green_Planet/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars_green_planet&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&#xA;Also &lt;strong&gt;Projekt Laika&lt;/strong&gt; ist available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1042360/Surviving_Mars_Project_Laika/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/surviving_mars_project_laika&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Changelog for the Armstrong Update of Surviving Mars&#xA;Thank you to all of our beta testers, you have been amazing.&#xA;FREE Update Section&#xA;New Features:&#xA;5 Landscaping tools/buildings - Flatten terrain, create Ramp, Change Surface texture and construct Small Rock Formation or medium Rock Formation. They&amp;rsquo;re available since start and do not require research. The Flatten and Ramp tools consume a lot of drone time and require or produce excess of Waste Rock. The Rock Formations are constructed with Waste Rock. The Change Surface tool consumes drone time and damages the local soil quality.&#xA;3 Special Projects - Capture Meteors, launch High-Speed Comm Satellite and Launch SETI Satellite. They become available when the first batch of Planetary Anomalies gets discovered (Sol 10-15) and do not require previous research. These three act as alternative sources of raw materials (Capture Meteors), sponsor research (HGS Satellite) and funding (SETI Satellite).&#xA;2 new buildings - Large Dumping Site and Rocket construction site. The significantly larger dumping site is because we&amp;rsquo;re now producing and consuming far more Waste Rock. The construction of Rockets was added as an alternative to the buying of Rockets, which is not possible when you lack Funding. The Large Dumping Site is not locked via research, the Rocket requires Advanced Rocketry to be researched. (Advanced Rocketry is a vanilla tech that now enables the construction of Rockets, as well.)&#xA;Self-sufficient dome - you can now place a Basic Dome with minimal life-support buildings. You only need to connect it to a power source. Once constructed, the structures will act as independent buildings. International Mars Mission has a free prefab of the self-sufficient dome.&#xA;New event chains - 19 for the base game, 1 for modding purposes, 9 for Space Race DLC&#xA;New research UI with vertical flow replaced the old research UI&#xA;Other Fixes and Improvements:&#xA;Added order-queuing for Rovers&#xA;Added multi-selection of units for mouse and keyboard and hybrid control schemes. You can use lasso or double-click over a unit type to mass-select nearby units of the same type&#xA;More informative reasons for unavailable diplomacy options&#xA;Fix for proper show/hide behaviour of hex ranges of domes for outside workplaces&#xA;Build Menu: Rovers are moved to separate sub-categories&#xA;Added conditions where colonists can change dome regardless of home availability in other domes&#xA;Double click or Controller Button (X) on items in the build menu, which require known but non-researched techs now open the Research UI&#xA;Trade rockets to rivals are not automated by default&#xA;New Photo Mode effect added - Motion Blur&#xA;Added &amp;ldquo;-nomods&amp;rdquo; launch option, allowing to start the game without mods. To set this option, you need to open the game PROPERTIES from the menu in Steam (left-click on the game in Steam Library). In the first tab GENERAL open SET LAUNCH OPTIONS. A small popup window will open where you can enter text. You need to enter: -nomods&#xA;Special thanks to our closed-beta testers who helped us with this change! And also with the Modding-related fixes below&#xA;Modding-Related Fixes and Improvements:&#xA;Documented the Lua loading procedure, mod versions and dependencies, creating mods for DLCs and other minor documentation updates&#xA;Added a filter for mods compatible with the game version&#xA;Build menu subcategories are now presets, which can be easily added with mods&#xA;Added a set of mod items that add easily modifiable options to your mods&#xA;Fixed &amp;lsquo;copy from&amp;rsquo; field in building template mod items and mission logo mod items&#xA;Unused tech field icon property removed&#xA;Mod dependencies show if the mod they depend on is missing or incompatible (outdated)&#xA;Added a sample story chain&#xA;Improved mod upload - it provides status update, better UI flow, feedback about report upload problems&#xA;[PDX modding] Fix to enable auto-update of mods from PDX modding backend&#xA;[PDX modding] Fix for re-uploading mods to PDX modding backend to keep their dependencies entered in the web interface&#xA;Green Planet DLC&#xA;New resource and global parameters which track terraforming progress&#xA;New terraforming buildings in a separate build menu section&#xA;New special projects with global effects&#xA;New tech field – Terraforming – which unlocks buildings, resources, special projects&#xA;New breakthrough techs focused on terraforming&#xA;New disasters – Toxic rain and Marsquake&#xA;Vegetation on Mars – plant it, watch it thrive or wither and die&#xA;New main menu background video and updated Surviving Mars logo&#xA;New Green Planet wallpapers&#xA;New terraforming milestones&#xA;10 new achievements / trophies&#xA;Project Laika DLC&#xA;Pets are coming to Mars: 25 different pets of 10 animal types will start living alongside colonists after Founders stage is over, there are enough colonists and comfort is high enough. Pets include cats, dogs, penguins, platypuses and more.&#xA;2 New buildings for in-dome and outside-of dome animal husbandry produce Food for the colonists&#xA;Domesticated animals are coming to Mars too: 4 types of animals for each of the new buildings will provide different options&lt;/p&gt;</description>
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            <title>Everspace:  Patch 1.3.3 (&#43;Hotfix) released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/12/everspace-patch-133-hotfix-released-linux/</link>
            <pubDate>Sat, 15 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/everspace-patch-133-hotfix-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/everspace_header.jpg&#34; alt=&#34;Featured image of post Everspace:  Patch 1.3.3 (+Hotfix) released for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.3.3 (+Hotfix)&lt;/strong&gt; for the SciFi-Roguelike &lt;strong&gt;Everspace&lt;/strong&gt; has been finally released also &lt;strong&gt;for Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/396750/EVERSPACE/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 1.3.3 (+Hotfix) - Changelog&#xA;We&amp;rsquo;ve just released a new patch with some smaller tweaks and a number of bugfixes. We&amp;rsquo;ve also added a special &amp;ldquo;retro graphics&amp;rdquo; graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!&#xA;Please note that there&amp;rsquo;s a delay for the Linux version, we&amp;rsquo;ll hopefully be able to release the patch on Linux later this year (Edit: It&amp;rsquo;s available now)&#xA;Edit: (22 Nov) We&amp;rsquo;ve just added a hotfix to the patch, fixing a few issues that were reported shortly after release. Please see the changes below.&#xA;Patch 1.3.3&#xA;New Features&#xA;Added special &amp;ldquo;retro graphics&amp;rdquo; option that is unlocked after finishing a hardcore mode run&#xA;Tweaks&#xA;Encounters: Nerfed Engine Booster MK2 and MK3 efficiency&#xA;Increased camera range in action freeze&#xA;VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. &amp;ldquo;Centered Crosshair&amp;rdquo; option works again in all cases.&#xA;Bugfixes&#xA;Fixed Splitter glyph additional projectiles not homing in on targets anymore&#xA;Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available&#xA;Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed&#xA;Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks&#xA;Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed&#xA;Fixed hardcore mode &amp;ldquo;Anti Consumerism&amp;rdquo; handicap carrying over from sector 6 to sector 7&#xA;Fixed that the &amp;ldquo;Unarmed&amp;rdquo; challenge could be exploited by using Headstart enhancement&#xA;Fixed that the gamepad icons for aiming weren&amp;rsquo;t displayed in the tutorial&#xA;Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.&#xA;Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill&#xA;Fixed destroying objects like flood lights counting as kill for Berserker glyph,&#xA;Fixed Colonial Station turrets occasionally being able to shoot through walls&#xA;Fixed Beeline subroutine also affecting NPCs targeting NPCs&#xA;Removed obsolete and non-working &amp;ldquo;Select Control Scheme&amp;rdquo; which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux&#xA;VR: Fixed that the &amp;ldquo;Back to Hangar&amp;rdquo; button on the Game Over Screen could not be clicked&#xA;Hotfix 1.3.3.36382&#xA;Bugfixes&#xA;Fixed Korean language font being broken&#xA;VR: Fixed rendering issues on some AMD graphics cards that got introduced with the last Unreal Engine update&#xA;Fixed navigation with WASD or custom keys being broken in some screens&#xA;Fixed German umlauts sometimes not being uppercase even though they were supposed to&lt;/p&gt;</description>
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            <title>Stellaris: DLC &#34;Megacorp&#34; now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/12/stellaris-dlc-megacorp-now-available-linux-gog-and-steam/</link>
            <pubDate>Thu, 06 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/stellaris-dlc-megacorp-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stellaris_megacorpheader.jpg&#34; alt=&#34;Featured image of post Stellaris: DLC &#34;Megacorp&#34; now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The new (paid) DLC &amp;ldquo;&lt;strong&gt;Megacorp&lt;/strong&gt;&amp;rdquo; for the SciFi-management-game &lt;strong&gt;Stellaris&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/stellaris_megacorp&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/944290/Stellaris_MegaCorp/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Stellaris: MegaCorp is the latest full expansion for Paradox Development Studio’s iconic sci-fi grand strategy game, which has players ushering in an era of prosperity and profit on a galactic scale. In this economy-focused expansion, players can become the CEO of a powerful corporate empire to expand operations across the stars.&#xA;Stellaris: MegaCorp features include:&#xA;CORPORATE CULTURE&#xA;Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade - for a brighter future.&#xA;CITY WORLD&#xA;With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.&#xA;CARAVANEER FLEETS&#xA;Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.&#xA;MORE MEGASTRUCTURES&#xA;The budget has been approved for your own glorious Matter Decompressor, Mega-Art Installation, Interstellar Assembly or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.&#xA;GALACTIC SLAVE MARKET&#xA;Buy and sell pops on an industrial scale, set them free or keep them as livestock. The choice is yours!&#xA;VIP STATUS COMES WITH ITS PERKS&#xA;Keep your economy competitive in a cutthroat galaxy with additional Ascension perks!&#xA;ADVISORS AND MUSIC&#xA;3 Additional Advisors and 4 music tracks to help you conquer the Galaxy.&lt;/p&gt;</description>
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            <title>State of Mind: Update fixes problems with Steam-Controller on Linux</title>
            <link>https://playingtux.com/en/articles/2018/10/state-mind-update-fixes-problems-steam-controller-linux/</link>
            <pubDate>Thu, 25 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/state-mind-update-fixes-problems-steam-controller-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stateofmindheader.jpg&#34; alt=&#34;Featured image of post State of Mind: Update fixes problems with Steam-Controller on Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.20&lt;/strong&gt; for the SciFi-adventure game &lt;strong&gt;State of Mind&lt;/strong&gt; fixes &lt;strong&gt;problems with the Steam-Controller on Linux&lt;/strong&gt; and adds many more improvements:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;State of Mind Patch 1.20 available now!&#xA;Patchnotes program&amp;hellip; initializing.&#xA;Ready!&#xA;Our development team prepared a patch for State of Mind, fixing a couple of issues that were found and reported over the past weeks.&#xA;To assure the best gameplay experience, we highly recommend installing this patch.&#xA;Patch Notes&#xA;Dialogue Logic&#xA;Fixed some logical issues in dialogues&#xA;Dialogue Camera&#xA;Fixed several small issues with dynamic dialogue cameras&#xA;Localization&#xA;Corrected wrong ticker texts&#xA;Corrected several inconsistent dates&#xA;Added a few missing texts in the French localisation.&#xA;Fixed several orthographical errors in English and German localisation&#xA;Scripting&#xA;Fixed wrong state of Richard&amp;rsquo;s loft being loaded, if you come back from the strip club, after having retrieved all data from Simon&amp;rsquo;s module&#xA;Added an emergency reload script for players who use broken savegames (concerning the &amp;ldquo;return from strip club&amp;rdquo; issue above)&#xA;Fixed an AI navigation issues leading to the Doomsday surveillance drones occasionally getting stuck&#xA;Fixed an dialog staging issue where Adam was wrongly being able to walk around after the CloudCall with Richard&#xA;Corrected conditions for some holo pin board hints&#xA;Fixed a hotspot/dialogue issue with Steve at The Voice&#xA;Reduced the durations of fetching cryo containers inside the Skywhale&#xA;Fixed a sound issue of the cleaner bot in the Queens Loft&#xA;Added missing credits entry&#xA;Staging&#xA;Fixed Phil&amp;rsquo;s head peeking out of the floor in the backstage area in “Doomsday”&#xA;Fixed an staging issue with Simon at the piano during his last memento flashback&#xA;Collision&#xA;Fixed minor collision issues in Adams Loft&#xA;Fixed collision of door terminal at Artificial Human Lab exit&#xA;Fixed a collider issue with the Doomsday surveillance drone obstructing Lou&amp;rsquo;s hotspot&#xA;Controls&#xA;We increased each character&amp;rsquo;s turn rates a little&#xA;Fixed an issue where holding the “Sprint” button before walking forward makes the character run on the spot&#xA;Crashes&#xA;Fixed multiple crashes when leaving minigames (e.g. Clinics Spymission)&#xA;Fixed crash in memento puzzle&#xA;Graphics&#xA;Fixed invisible car in “The Dome” when Adam decides to accept Utopia&#xA;Display&#xA;Fixed problems with the game window resolutions&#xA;Fixed that the game doesn&amp;rsquo;t start on the primary monitor&#xA;[Windows] Fixed potential crash when dis-/connecting an audio device&#xA;[Linux] Fixed that some keys are not handled correctly&#xA;[Linux] Fixed that SteamController isn&amp;rsquo;t setup correctly for different in-game contexts&#xA;Patchnotes program&amp;hellip; 100% - successful!&#xA;Patchnotes program&amp;hellip; quit.&lt;/p&gt;</description>
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            <title>State of Mind: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/08/state-mind-now-available-linux-gog-and-steam/</link>
            <pubDate>Wed, 15 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/state-mind-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/stateofmindheader.jpg&#34; alt=&#34;Featured image of post State of Mind: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The new SciFi-Adventure &lt;strong&gt;State of Mind&lt;/strong&gt; from developer &lt;strong&gt;Daedalic&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/state_of_mind&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/437630/State_of_Mind/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;When mind and machine become one – what will remain of humanity?&#xA;Berlin, 2048 – The world is on the brink. Lack of resources, illnesses caused by polluted air and water, crime on the rise, war. Governments and companies promise remedies through technological progress. Drones and humanoid robots replace humans in the public sector, everything is interconnected, surveillance has become omnipresent.&#xA;Richard Nolan is one of the few journalists openly criticizing this development. When he wakes up in hospital after an explosion and finds that his wife and son have mysteriously vanished, Richard realizes: he and his family have become more than just bystanders in a storm of rivaling ideas pertaining humankind’s salvation between dystopian reality and digital utopia. Instead, they find themselves right at the center of it.&#xA;This domestic drama evolves into a thriller about a worldwide conspiracy, which at its core aims to determine the fate of humanity: Could a perfect digital utopia be the answer? A virtual paradise not affected by material needs and quarrels? Could a super-AI be our savior – or would it simply declare us as dispensable since it could not be taught the value of philanthropy?&#xA;What will the world look like after this storm, what will remain of humanity?&lt;/p&gt;</description>
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            <title>The Station: Update with free explore mode released</title>
            <link>https://playingtux.com/en/articles/2018/04/station-update-free-explore-mode-released/</link>
            <pubDate>Wed, 18 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/station-update-free-explore-mode-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/thestationfreeexplore.jpg&#34; alt=&#34;Featured image of post The Station: Update with free explore mode released&#34; /&gt;&lt;p&gt;A new update for the mystery-scifi-game &lt;strong&gt;The Station&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/565120/The_Station/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds a &lt;strong&gt;free explore mode without impediments&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello and good morning!&#xA;We&amp;rsquo;re excited to announce that the Free Explore Mode is now live!&#xA;If you missed an audio log, skipped a room or want to solve the mystery players can now go on-board and explore the Espial without impediments. Puzzles will be disabled and locked locked doors will now be open for your exploring pleasure.&#xA;Welcome back!&lt;/p&gt;</description>
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            <title>Sky Break: beautiful SciFi-Survival-RPG now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/10/sky-break-beautiful-scifi-survival-rpg-now-available-linux-steam/</link>
            <pubDate>Fri, 21 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/sky-break-beautiful-scifi-survival-rpg-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/skybreakheader.jpg&#34; alt=&#34;Featured image of post Sky Break: beautiful SciFi-Survival-RPG now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sky Break&lt;/strong&gt;, a mixture of Survival, Action and RPG, has left Early-Access and is now available as a full version for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/405370/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Sky Break is an open-world game on a stormy abandoned planet filled with wild mechas. Learn to master this world and to hack the mechas if you want a chance to survive.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;skybreakshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/skybreakshot.jpg&#34;&gt;&lt;/p&gt;</description>
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