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        <title>RTS on PlayingTux</title>
        <link>https://playingtux.com/en/tags/rts/</link>
        <description>Recent content in RTS on PlayingTux</description>
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        <language>en-US</language>
        <lastBuildDate>Wed, 08 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/rts/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Warzone 2100: Version 4.7.0 released</title>
            <link>https://playingtux.com/en/articles/2026/04/warzone-2100-version-470-released/</link>
            <pubDate>Wed, 08 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/warzone-2100-version-470-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.7.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.7.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.7.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2026-04-06: Version 4.7.0:&#xA;* Campaign:&#xA;* Change: Additional Remastered balance updates (commit:4b30f8c4637101eebfbea4d102c90cdb0ba0c461, #4888)&#xA;* Fix: Typo in Reclamation level 4 pushing a unit to an imaginary unit spawn array (commit:77fa552348e5b122f5e5898e0d3407a50cd46629, #4888)&#xA;* Translations:&#xA;* Change: Translation updates (commit:8867da90aee0ccc464e299865cefb3b41dfa43f0, #4873)&#xA;* Other:&#xA;* Fix: pieblitfunc: Reset mTexture pointer after deleting (commit:a25c8688fe199df75a49f20738c6c5b12f3a4865, #4886)&#xA;* Fix: Various compilation issues (too many commits, #4887)&#xA;2026-04-05: Version 4.7.0-beta2:&#xA;* General:&#xA;* Add: Reclamation soundtrack by @Lupus-Mechanicus (commit: c60373ef9ccc1b5661c850db7c14c3eabfa93f25, #4881)&#xA;* Multiplayer:&#xA;* Fix: Various netplay and netlobby improvements (too many commits, #4878)&#xA;* Networking:&#xA;* Fix: urlrequest: Improve handling of pending requests at shutdown (commit:4ba1b85f1f2d0cab8a69cc1aae5477c7f46cf6ae, #4879)&#xA;* Other:&#xA;* Fix: Flatpak: Migrate to new flat-manager-client (commit:e11955d4669d798c93f3e73bed4b812c4e0e6247, #4877)&#xA;* Fix: CI: Update various dependencies (too many commits, #4880, #4882)&#xA;2026-04-04: Version 4.7.0-beta1:&#xA;* General:&#xA;* Add: Add Weapon Stats flag for configuring Captured Units Teleport (commit:11c1b24f02faecaf5b220305858d6f39819c6f3b, #4848)&#xA;* Fix: Mouse cursor not respecting display scale on some OSes (commit:1dddb170ff17a2ea86ed45d7d5e89d80cc86382f, #4809)&#xA;* Fix: Fix &amp;lsquo;disabled&amp;rsquo; state of mouse key code (commit:bfa315073b2c773d3b90e899552658c20595a8d5, #4813)&#xA;* Graphics:&#xA;* Fix: Vulkan: Major improvements for synchronization &amp;amp; recreating swapchain, fixing graphical issues and behavior on some systems (too many commits, #4826)&#xA;* Fix: Numerous model fixes, resolving many shadow issues, from @MaNGusT- (too many commits, #4827)&#xA;* Fix: Remove built in shadows for most skyscrapers and make pipes float less, from @MaNGusT- (commit:7e5250aced97b0bba5741502ac0907e79a685db1, #4834)&#xA;* Fix: Objects incorrectly darkened due to terrain darkness / satellite strike (commit:e12dce6490689d2e87f6a26a7d6dc7cac60b85ab, #4815)&#xA;* Campaign:&#xA;* Add: Update Remastered balance, additional spawns 2.0 (commit:b68249182fa07c46ebd5e4a3d8e6b1726fb301a7, #4818)&#xA;* Add: &amp;ldquo;Pumpkin&amp;rdquo; v1.10 Campaign Balance Mod - thanks to @KJeff01 (commit:d5966bc2503c140c0e37bfc57de3c604c7b98843, #4853)&#xA;* Add: Campaign balance descriptions help panel (commit:601d923cc7bd83d15875ac117dd650c29ac06086, #4865)&#xA;* Fix: Classic campaign Howitzer tree path (commit:704d54f310678fd8b60465debebd60a1f0b403d5, #4818)&#xA;* Fix: Various guide topic issues (commit:9c38a8c290b35af00281a7ca053bd523e795543b, #4818)&#xA;* Fix: Missing Intel message issues (commit:82284ff54ac56022f422d8f18418dcacec9d4bee, #4818)&#xA;* Multiplayer:&#xA;* Add: New netlobby support, with IPv4 + IPv6, improved security &amp;amp; privacy, enhanced options, better performance &amp;amp; compatibility with difficult ISPs, and much more (too many commits, #4870)&#xA;* Add: New unified lobby + join screen (too many commits, #4870)&#xA;* Add: Expanded &amp;ldquo;Host Lobby Options&amp;rdquo; panel (too many commits, #4870)&#xA;* Add: New &amp;ndash;lobbyjoin and &amp;ndash;lobbyspectate CLI options (too many commits, #4870)&#xA;* Fix: Properly persist player mute option (commit:19a26f3fe6681659c0a2a03017a395c97e2db936, #4869)&#xA;* Fix: Easily join multiplayer games by Lobby GameID (too many commits, #4870)&#xA;* Networking:&#xA;* Fix: poll_descriptor_set: Handle POLLNVAL in PollDescriptorSet::isSet() (commit:7e1e3063c46868fe1b278b192c04f30cd9b7aae1, #4840)&#xA;* Scripting:&#xA;* Add: Add &amp;ldquo;Reset Sun&amp;rdquo; button to the script debugger (commit:906b7194f746a30f96a806ba41867ee168e671f9, #4832)&#xA;* Add: Add an emitSound() JS function (commit:7b42b87ec86d49a57fddb72d1fc5173d6b16668f, commit:51329f10fb254e27d4a0063a6f19d09e3546a78d, #4851)&#xA;* AI:&#xA;* Fix: Semperfi AI: Fully rearm VTOLs (commit:d1ba05370b5dd2fc46776d977f1be95a8ecbaddf, #4807)&#xA;* Balance MP:&#xA;* Fix: Add missing Particle Gun times to camTechEnabler.js (commit:e9a9d876375b8990656e0ccbb63db20bbb6113bd, #4811)&#xA;* Other:&#xA;* Change: steering: Introduce extensible steering behavior management system (commit:5fa77d392349e5c4b5a9d5ba9f2e3f5f0f0714ec, #4846)&#xA;* Fix: Remove unused power property from sensor.json (commit:0c32a6cfa73d8ddb3db640bf46fcaa895f2a8ff1, #4833)&#xA;* Fix: Reduce apsFeatureLists to a single list and rename to apsFeatureList (commit:a075294251d04f2439da994e4ab9f99692119a7f, #4861)&#xA;* Fix: framework: Simplify some SFINAE checks for PagedEntityContainer and LoopBodyHandlerCallStrategy (commit:a99fdde5d2b622a59c0272aa34728801861ced08, #4862)&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.6.3 released</title>
            <link>https://playingtux.com/en/articles/2026/02/warzone-2100-version-463-released/</link>
            <pubDate>Thu, 05 Feb 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/02/warzone-2100-version-463-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.6.3 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.6.3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.6.3&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2026-02-04: Version 4.6.3:&#xA;* General:&#xA;* Fix: Detect disconnected research categories (commit:23710dd093bcc75169279f601fe646b1d8914352, #4779)&#xA;* Fix: Video sequence skip time delay for powerful systems (commit:e5654b3a9b6a930ab4857d830996b50989bd9ba3, #4785)&#xA;* Fix: VTOLs floating motionless in mid-air after failed embark (commit:55d232be355175e9764b0dd234d0e2d26de8c127, #4785)&#xA;* Fix: Auto-embark transporter selection behavior in skirmish / mp (commit:f5e663f840f7f397f74d1e3f334132298675d7ff, #4785)&#xA;* Fix: Trigger screenSizeDidChange if already started in *TitleUI::start (commit:83329a612dd0aacac0dbd743cd04e8626abaf8d4, #4790)&#xA;* Fix: History console position and sizing when layout changes (commit:eba7eb08ee875bf776b62e26a3f0e5cb81f20eed, #4796)&#xA;* Fix: Various potential crashes / asserts (too many commits, #4719, #4777, #4782)&#xA;* Graphics:&#xA;* Add: Terrain Shadows graphics option, terrain can now cast actual shadows on itself and everything else (too many commits, #4743)&#xA;* Add: Numerous improvements for shadows, lighting, and fog (too many commits, #4743)&#xA;* Change: Remove old fallback terrain renderer (commit:3c31d5d9aab6fe70cab1af00bf1acc5fcff0d233, #4743)&#xA;* Fix: Vulkan: Default-disable additional problematic layers (commit:7b4c5549016183741d2b19591afa8c104213e5a2, #4714)&#xA;* Fix: Black borders when changing display scale while fullscreen on some platforms (commit:4715d7ae4f3a9beec69947493e8ec9bcb540b68b, #4777)&#xA;* Multiplayer:&#xA;* Add: locked.cheats option, to reject debug mode / cheat voting (commit:635b4f7d728ec1c047fb56935ca195f96ec8a406, #4790)&#xA;* Add: Right-clicking on a human player copies the player id to the clipboard (commit:97c43ef2c055668b1188ac879ebc915302cfe832, #4790)&#xA;* Change: Display the player id (b64) instead of the old player hash (commit:c06834c1694316e353e9024f5fa83501caed68cb, #4790)&#xA;* Fix: handlePlayerLeftInGame leftWhilePlayer value (commit:c55b41bc3a5921b442c29216daf8ad42868aa182, #4757)&#xA;* Fix: Auto-not-ready kick behavior (commit:bcb89fe13a57ab407fccd8a17319c288ce3cb525, #4790)&#xA;* Fix: Improve tmp bad IPs list with expiry (commit: 78be0596010eb0118a416607109ca351450ce9ae, #4790)&#xA;* Fix: Return immediately after startMultiplayerGame() in frontendMultiMessages (commit:4d1721cab9e18a114ae8276909ca38b76278b9ad, #4790)&#xA;* Fix: Skip additional graphics or display-related tasks in headless mode (too many commits, #4790)&#xA;* Fix: Reduce amount of host / system message spam when joining lobbies and while in a lobby (too many commits, #4790)&#xA;* Fix: Handle poll connection-related errors in PendingWritesManager (commit:e8cfe956dcb085fd88665dc786ff7a72482bf91c, #4790)&#xA;* Fix: Improve accuracy of multiStatsResearchPerformance accumulation (commit:19e3f29d6f9929ca0668e2cbbebc57c0d1ca7d7d, #4790)&#xA;* Fix: Various possible causes of rare desyncs (too many commits, #4790)&#xA;* Scripting:&#xA;* Add: Optional &amp;ldquo;quiet&amp;rdquo; param to includeJSON() (commit:8ca6d1ef105791b3a446fcbb8248e6f9a41bc004, #4750)&#xA;* Fix: Remove or change some defensive checks in skirmish bots (commit:656433b9d0a5dbe631239d235639b9ee60fad849, #4764)&#xA;* Fix: Handle circular references when converting JSValue to json (commit:777a9fb4759d68794f39b6f7317b9b6226aec4a9, #4769)&#xA;* AI:&#xA;* Change: Cobra AI: Improve cyborg style games (commit:d4b0391b3eaa9ba4428d22ec641a56b87648b8ce, #4764)&#xA;* Fix: Nexus AI: Send help chat messages to allies only (commit:ee0a1394f76510d9e243e1f6b926279bd0b880eb, #4786)&#xA;* Translations:&#xA;* Add: Serbian translation (commit:67e7d0cd6eab6815405281880429ec92b3a7111c, #4726)&#xA;* Change: Translation updates (too many commits, #4710, #4802)&#xA;* Other:&#xA;* Fix: Various Wformat warnings and correctness issues (too many commits, #4787)&#xA;* Fix: get-dependencies_linux.sh: Debian / Ubuntu version-handling (commit:c763d01bf83dcb1b5a9e7bd9e4ac77739cd049de, #4795)&#xA;* Fix: Various documentation cleanups (too many commits, #4729, #4784, #4800)&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.6.2 released</title>
            <link>https://playingtux.com/en/articles/2025/12/warzone-2100-version-462-released/</link>
            <pubDate>Tue, 09 Dec 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/12/warzone-2100-version-462-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.6.2 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.6.2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.6.2&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2025-12-09: Version 4.6.2:&#xA;* General:&#xA;* Fix: Add transporter weapon validity check (commit:a085887b4e3093e695f24f40a666170820c494ca, #4617)&#xA;* Fix: Resolve assert when loading replay with in-memory map archive (commit:6be51879a4bc0182ffc19b045d1d4fbe064a6e11, #4619)&#xA;* Fix: Allow stats / mods to change cyborg movement sound (commit:6800ec64a58f92a8387d0b8d1656adcd956c6cf7, #4623)&#xA;* Fix: Correct and clarify some topics of the in-game guide (commit:ae6965a270a9763619687e13e6642d26fbd1d587, #4582)&#xA;* Fix: Various potential crashes / asserts (too many commits, #4597, #4657, #4658, #4659, #4687)&#xA;* Graphics:&#xA;* Fix: MP Transporter model fixes (commit:7fbf3f31097c74b15cdcd2f2bbccd0ec07c95394, commit:ff6df7712aee58e1030bc52b460eb7aa6358aa63, #4627)&#xA;* Fix: Remove validation layers in Vulkan device create info (commit:ac9bc67d6ad24c2663b15e6554d659e787e27da3, #4638)&#xA;* Campaign:&#xA;* Add: Update Reclamation and Fractured Kingdom addon campaigns (commit:c50d79adf14fd8a032eb2fafc1c5c80a83bf4b89, commit:bb1d84ac901682d4b8066be2c5ebd5fc3793a68b, #4634)&#xA;* Fix: Make toggle options in GUI easier to understand (commit:2fa575d5a7a8b608ce4e80cb8f93923de9f1b835, #4645)&#xA;* Fix: Tower Wars tweak for Classic Balance (commit:b3578e1abbcef259ef5639fe4b56bc184185bee5, #4679)&#xA;* Multiplayer:&#xA;* Add: locked.readybeforefull option, to prevent checking ready before all open player slots are full (commit:af81baa87bc49c5312170cbda8dafc5d42d091c4, #4691)&#xA;* Change: Let Insane difficulty AI bots start with gates (commit:8a61dbab079846fd6cc6ea59bc6ef142da8c1586, #4640)&#xA;* Fix: Refactor how player connection state is recorded and handled, resolve &amp;ldquo;kick loop&amp;rdquo; (commit:3703421fd2ed99cf98fc5f69c0881d18a0b2d616, #4588)&#xA;* Fix: Trigger lobby browser refresh when exiting game lobby (commit:ae697c460a40e9d097687c37cbd5802f96372e76, #4605)&#xA;* Fix: Improve state management when &amp;ndash;startplayers is specified (commit:ae35595678dfb34c1570bdb92fb8acadedf2b7af, #4605)&#xA;* Fix: sendBeacon error when spectator host (commit:119585ec10af38c6207b0e60204471879a4b1875, #4620)&#xA;* Fix: Errors in the maps Valley and Concrete (commit:7e381ce319a092f3c69552381024d09bbd702ee7, commit:169eaa25c6c22474ec9c5ee0c5f602bff7d8e71f, #4636)&#xA;* Fix: Name conflict with MP scavenger body stats (commit:e539abc3e1ae4cd1d344d1fd39c6f4f29ad06768, #4673)&#xA;* Fix: Improve not-ready-kick messaging (commit:f094d72d129a36d7431fa353f4bb9d68a539f8e1, #4691)&#xA;* Fix: netplay: Schedule port mapping request callbacks under the mutex (commit:6ceb6ca5c891ea1244433a81f820c1f2aa63dc52, #4698)&#xA;* Scripting:&#xA;* Add: scriptName to playerData (commit:7b933b4093ce08ed65a3ddbe7c423aa06f380e05, #4647)&#xA;* Change: Add optional center param to fireWeaponAtLoc (commit:43954282e18b96f1f2ad5806911854d800f54963, #4686)&#xA;* Fix: Update quickjs-wz, improving performance and fixing bugs (too many commits, #4596, #4613, #4639, #4685, #4699)&#xA;* Fix: syncRandom() return type (commit:dc4ed949908f7331189b1eeba5821b372d8c7eb7, #4630)&#xA;* AI:&#xA;* Nexus:&#xA;* Improve game performance when multiple Nexus bots are used&#xA;* Fix help system accessing help data incorrectly&#xA;* Fix a countDroid() call doing nothing for when to skip production&#xA;* NullBot family:&#xA;* Fix Hover AI causing &amp;ldquo;ruleset warnings&amp;rdquo; over the Mini-Rocket Pod&#xA;* Fix missing parenthesis introduced back in 2016 in function buildVtols (due to a recent commit, and this going unnoticed, that change unintentionally broke NullBot defense building behaviors)&#xA;* Make sure VTOL pads are built in safe areas&#xA;* Cobra:&#xA;* Can use Particle Gun now&#xA;* Create chance() function to remove repeated random() &amp;lt; X calls&#xA;* Slightly refactor research tree into separate functions&#xA;* Update const style convention (similar to libcampaign) to distinguish local and global constants&#xA;* Go for Power research more if available in low oil&#xA;* Reduce or eliminate chance of trapping trucks in high oil maps as it was trying to defend base derricks&#xA;* Try building repair facilities near other repair facilities (works best on high oil maps)&#xA;* Add a Cannon VTOL personality (AV chat command)&#xA;* Bump repair thresholds to medium damage levels&#xA;* Improvements to high oil build orders&#xA;* Much better T2+ No Bases support in all map types&#xA;* Micro optimize low oil build order to build power modules before cyborg factories&#xA;* Try using research labs with modules first when selecting research&#xA;* Some small research path optimizations&#xA;* Force Cobra to research defense topics randomly since they don&amp;rsquo;t take long these days&#xA;* Cobra defends bases and oils better with defenses (kinda turtle-AI like)&#xA;* Fix Cobra building base structures very far away sometimes, due to a cache call collision returning an oil truck&amp;rsquo;s defense structure location&#xA;* Rocket personality now ignores MG past the early game, will go full rocket artillery instead to optimize research&#xA;* Make it prefer stronger bodies faster, more chance to build heavy ones&#xA;* Fix a very old bug on Advanced Bases Cockpit / Cockate where truck production would be delayed for a few minutes (This will also fix other such maps that give almost no base structures on these settings)&#xA;* BoneCrusher:&#xA;* Fix some out-of-bounds access errors causing asserts&#xA;* Huge performance improvements (eliminates stutters in many higher oil maps)&#xA;* Fix a broken if statement for adding oil hunters which wanted to call a function to check something oil related&#xA;* Balance MP:&#xA;* Change: Partial revert: SuperTransport base HP 3000 -&amp;gt; 2200, due to interaction with PR #3252 (commit:78b304b56ed9564e5d369b2448be4ab07a60069b, #4704)&#xA;* Fix: Copy paste stat error for Particle Gun emplacement (commit:7ed4dabf07e42bc48bc6dcfba8d0f0089f20107f, #4580)&#xA;* Fix: Thermal typo under bbaatow in structure.json (commit:6e4d7e9484addc8f4e8394ff7351b9280a6a6120, #4697)&#xA;* Other:&#xA;* Add: Gentoo support to get-dependencies_linux.sh (commit:19a21960feb437810ba3e6626d6f3355ffa37056, #4584)&#xA;* Add: Debian / Raspberry Pi OS support to get-dependencies_linux.sh (commit:19ead363d027c6734e313837bb5488a6ec6b5a7c, #4591)&#xA;* Add: Reminder messages in tutorial (commit:e6355e51c415d070fdaef5dc22ea663f6539a37d, #4702)&#xA;* Change: Port backend from SDL2 to SDL3 (too many commits, #4661)&#xA;* Fix: GameNetworkingSockets absl symbol leaks with protobuf (commit:fd2ab132761d293eb909f4734bc9b4eec341fa8e, #4576)&#xA;* Fix: Create albums music folder in config (commit:62bcfc9585cd7db0227607374618e3055a1adca0, #4609)&#xA;* Fix: Replace uses of sprintf (commit:ebeaaa7958f35879eea7b57474eff0c89aa4fb03, #4607)&#xA;* Fix: CMake: Update FindZIP to find 7zz (commit:38102e314a79dc8f6b22aed863cc7e6abba7d715, #4621)&#xA;* Fix: Snap: Add workaround for amdgpu.ids issue (commit:251f7c74bb3ac6ea15cbe29148c50fe7163f4188, #4648)&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.6.1 released</title>
            <link>https://playingtux.com/en/articles/2025/09/warzone-2100-version-461-released/</link>
            <pubDate>Fri, 19 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/warzone-2100-version-461-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.6.1 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.6.1&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.6.1&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2025-09-16: Version 4.6.1:&#xA;* General:&#xA;* Fix: Add various buggy drivers to the Vulkan driver blocklist (too many commits, #4560, #4568)&#xA;* Fix: Rebuilding search paths and reloading local mods after leaving joined lobby or multiplayer game (commit:d2310199e980f5f3781ff19580c807818598909e, commit:f28a8d1a57b989f9964f2b16f56c9789438e6eb0, #4561)&#xA;* Fix: Call countUpdate at init, not unsynchronized at top of gameLoop (commit:d65dcad91268e71fb26555bfadbf24c61126c082, #4564)&#xA;* Campaign:&#xA;* Fix: Improve campaign coordinate generators (commit:345c26dd053088d474bd37b7d5d01b8c179a91b4, #4570)&#xA;* Multiplayer:&#xA;* Add: hostAutoLagKickAggressiveness config value (commit:f2efcd97a65bfc3abc06c41350ea1c159d6c99d8, #4556)&#xA;* Add: Share more host options with clients, so clients can display the state (commit:48f52846df42c9ca74f7fe03b743b04f9e823715, #4562)&#xA;* Fix: Apply commander distance check to getDroidEffectiveLevel, other tweaks to avoid exploits (too many commits, #4559)&#xA;* Fix: Improve not-ready check / kick / warning (too many commits, #4566)&#xA;* Networking:&#xA;* Fix: netplay: Use shared/weak_ptr for WzConnectionProvider, refactor shutdown handling (too many commits, #4563)&#xA;* Translations:&#xA;* Change: Translation updates (commit:ffe13ab5532b6997c785650167d7db273cf545bb, #4571)&lt;/p&gt;</description>
        </item><item>
            <title>Warzone 2100: Version 4.6.0 released</title>
            <link>https://playingtux.com/en/articles/2025/09/warzone-2100-version-460-released/</link>
            <pubDate>Wed, 10 Sep 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/09/warzone-2100-version-460-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small_0.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.6.0 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.6.0&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.6.0&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2025-09-08: Version 4.6.0:&#xA;* General:&#xA;* Change: Bump repair spread area from 6 to 10 tiles (commit:027134f560965fec3ff37656c10f5d7e6190da5a, #4547)&#xA;* Remove: Experimental commander-based shield implementation, leave stubs for future shield experiments (commit:b9c9dfbf4ed230e04106c25dcde3dc7cb4b8c8b1, #4537)&#xA;* Fix: Various unloadTransporter issues and edge cases (too many commits, #4548)&#xA;* Campaign:&#xA;* Fix: Prevent campaign Gauss Cannon friendly splash damage (commit:c0ff325fd155e6f38f6c1dba044d9aabf7f87f26, #4543)&#xA;* Multiplayer:&#xA;* Fix: quickchat: Add reset &amp;amp; index swap handling (commit:f75c92f2250eebca74e2ad986f22b7cec080bb6f, #4540)&#xA;* Fix: teamstrategy: Update the player names once revealed (commit:d2bedbbb06b995a3a98a965bffdbbbbab4c5b138, #4542)&#xA;* Fix: Prevent MP penetrating weapons causing friendly fire (commit:355c5119053108b7c422de643100f5e6b176e57a, #4543)&#xA;* Networking:&#xA;* Fix: gns: Guard read/write accesses to activeClients_ with a mutex (commit:256788c35e9140fb9ce182aef103db6662c926e4, #4549)&#xA;* Scripting:&#xA;* Add: isFlying JS field to Droid objects (commit:f349292509f38c1e9c697f9f06777fc71800e8b4, #3830)&#xA;* Translations:&#xA;* Change: Translation updates (commit:802ce2fa34049ad05510cc34d2373f20ccef4fd3, #4536)&#xA;* Other:&#xA;* Update generated docs (commit:c471247a3b3c28c4ce5056e58ba5b1f89c68fce3, #4541)&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 202500330 now available</title>
            <link>https://playingtux.com/en/articles/2025/04/openra-release-202500330-now-available/</link>
            <pubDate>Wed, 02 Apr 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/04/openra-release-202500330-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 202500330 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20250330/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release (202500330)&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Posted by PunkPun on 30 March 2025&#xA;Release 20250330&#xA;Hotfix 20250330: Smarter Harvesters, Bug Fixes, and Smoother Battles&#xA;@https://www.openra.net&#xA;Harvester operations have been returned to normal&#xA;No battle plan survives first contact, and the same goes for software updates. We’re rolling out a hotfix to address a few issues identified in the latest release. Here’s what’s been fixed:&#xA;Harvesters now mine smarter; They’ll stick closer to their refinery instead of wandering off&#xA;Rally points display correctly; Unit move commands are now consistently shown&#xA;Jungle trees won’t crash the game as they burn; Some Tiberian Dawn trees were feeling spicy&#xA;OpenRA again runs on Raspberry Pi; Shader compilers be crazy&#xA;Lobby alignments fixed; In multiplayer skirmish lobbies, team numbers are now properly centered&#xA;Adjusted Dune 2000 weapon splash damage; To better match the vanilla balance&#xA;Fixed green gliches on Dune 2000 corpses; Soldiers were spilling green blood&lt;/p&gt;</description>
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            <title>OpenRA: Release 202500303 now available</title>
            <link>https://playingtux.com/en/articles/2025/03/openra-release-202500303-now-available/</link>
            <pubDate>Tue, 04 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/openra-release-202500303-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 202500303 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-202500303/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release (202500303)&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Posted by PunkPun on 03 March 2025&#xA;Release 202500303&#xA;Today is the day that many have been waiting for: the new stable OpenRA Release 20250303 is now available!&#xA;New Map Editor!&#xA;This brings the public release up to date with development changes from August 2023 through to January 2025. Three months of public playtesting have allowed us to polish these changes into the release today.&#xA;Notable changes include a newly revamped Map Editor, a switch to high-quality Dune 2000 assets, a Tiberian Dawn encyclopedia, new missions and all around usability and performance improvements. For details see the previous playtest news posts [one, two, three] and, as always, for a full overview - the full changelog.&#xA;This latest release has significantly improved support for HD art assets. You should notice faster load times and overall performance improvements for the “Tiberian Dawn HD” project. It is packaged as a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20250303 Release. The C&amp;amp;C Remastered Collection must be installed through Steam or the EA App, and if using macOS or Linux, the project README provides detailed installation instructions.&lt;/p&gt;</description>
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            <title>Warzone 2100: Version 4.5.5 released</title>
            <link>https://playingtux.com/en/articles/2024/11/warzone-2100-version-455-released/</link>
            <pubDate>Thu, 14 Nov 2024 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2024/11/warzone-2100-version-455-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/warzone2100_logo_small.png&#34; alt=&#34;Featured image of post Warzone 2100: Version 4.5.5 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Warzone 2100&lt;/strong&gt;, a 100% free and open-source 3D real-time strategy game, has been released in &lt;a class=&#34;link&#34; href=&#34;https://github.com/Warzone2100/warzone2100/releases/tag/4.5.5&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;version 4.5.5&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;2024-11-13: Version 4.5.5:&#xA;* General:&#xA;* Fix: Various potential crashes (too many commits, #4124, #4127)&#xA;* Multiplayer:&#xA;* Fix: Handling certain socket disconnects and error states (commit:845dee0c21bf70cbff540aab2e277ba24999d6be, #4124)&#xA;* Translations:&#xA;* Change: Translation updates (commit:5a891f4b7d0bf110a38694514c6bbbfd6e6da95a, #4123)&#xA;* Other:&#xA;* Add: cmdinterface: New event output, room status json output (too many commits, #4128)&#xA;* Fix: Compilation with Vulkan SDK headers &amp;gt;= 301 (commit:7f8bb2772be83f57a41cd7caf05d84be87a57194, #4122)&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA: Release 20231010 now available</title>
            <link>https://playingtux.com/en/articles/2023/10/openra-release-20231010-now-available/</link>
            <pubDate>Wed, 11 Oct 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/10/openra-release-20231010-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20231010 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20231010/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new release (20231010)&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/08829bc0e6a1bf62aa7797fcfc0a9810d27e81d2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Release 20231010 and the Community&#xA;With two months of successful playtesting behind us, we are pleased to finally announce Release 20231010, which brings the public release up to date with development changes from November 2022 through to August 2023. The new release contains some long-awaited UI and UX improvements and many polish changes overall. It also serves as a jump-off point for many of the larger upcoming features, so do expect great things in the future!&lt;/p&gt;</description>
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            <title>OpenRA: Release 20230225 available</title>
            <link>https://playingtux.com/en/articles/2023/02/openra-release-20230225-available/</link>
            <pubDate>Sun, 26 Feb 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/02/openra-release-20230225-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20230225 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20230225/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;published a new release&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/dc394e2f3532e7fe830118716ebdbaaa4e945eaf&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Today we have a special occasion on our hands. We have been waiting for this moment for almost two years: A new stable OpenRA Release 20230225 is out now!&#xA;A lot of features have built up over the two years. This release is packed to the brim with goodies small and large. Several major systems have been added and overhauled, a great deal of rougher edges smoothed out. For details see the previous playtest news posts [one, two, three, four] and, as always, for a full overview - the full changelog.&#xA;But wait, there’s more! This release brings major behind-the-scenes changes towards supporting the C&amp;amp;C Remastered Collection assets. This support is still incomplete, but works well enough that we are today also releasing a development preview of “Tiberian Dawn HD”. It is a separate release and can be downloaded here. This preview is multiplayer-compatible with the main 20230225 release, but performance, memory usage, and loading times have not been optimized, and do not reflect the expected final requirements. The C&amp;amp;C Remastered Collection must be installed through Steam or Origin, and the project README provides installation instructions for macOS and Linux.&#xA;In case you were wondering whether we ran out of treats, worry not! Modders will also be feasting sweet this time. There were major updates to our documentation, and our tooling was joined by the OpenRA (Mini)YAML Language Extension and the OpenRA Lua API extension.&#xA;It has been a long road to this release, so we hope you’ll enjoy this newest installment of OpenRA! Good luck on the battlefield commanders, and have fun!&lt;/p&gt;</description>
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            <title>OpenRA Release 20190314 now available</title>
            <link>https://playingtux.com/en/articles/2019/03/openra-release-20190314-now-available/</link>
            <pubDate>Fri, 15 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/openra-release-20190314-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA Release 20190314 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has published another &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/release-20190314/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;ein neues Release&lt;/a&gt;.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/80d63d9768e3b8a3fc2ce742fa8cd0184cab587c&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog&lt;/a&gt; has all the details.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We are pleased to announce Release 20190314, which brings changes developed between August 2018 and January 2019 and polished with the help of player feedback across three playtests during the last 10 weeks.&#xA;The most exciting change in this release comes from a complete overhaul of the unit targeting logic, which fixes many long-standing bugs and introduces some important improvements to gameplay fluidity:&#xA;Tanks and other turreted units automatically target nearby units while moving&#xA;Automatic targeting now properly accounts for the Fog of War&#xA;Force-firing with long-range artillery style units targets the ground, allowing attacks to continue when vision is lost under the Fog of War&#xA;Tanks targeting while moving&#xA;Tanks now automatically target enemy forces while moving.&#xA;The specialised infantry in Red Alert have had a shake-down and a fix-up:&#xA;Engineers are now consumed when capturing buildings, after a short external wait&#xA;The Hijacker has been promoted to thief, who can steal cash from refineries as well as vehicles&#xA;Allied Mechanics now repair destroyed team-mate vehicles instead of capturing them&#xA;New Attack Dog behaviour resolves many issues and behaves more like the original game&#xA;Thieves and Attack Dogs&#xA;Improvements to the Attack Dog and Thief should make them more viable on the battlefield.&#xA;Thanks to the hard work of several new contributors, Red Alert now features an additional seven single-player missions, and Tiberian Dawn another two. Behind the scenes, the underlying AI framework has been rewritten to support the development of some long-planned improvements in future releases.&#xA;Some other notable gameplay changes include:&#xA;Units in the Return Fire stance will no longer chase their attackers&#xA;Infantry in Pillboxes in Red Alert no longer gain experience&#xA;Red Alert Balance changes include adjustments to the long-controversial Allied Artillery&#xA;A new Ctrl modifier queues items at the front of the production queue&#xA;The spectator UI now includes information on player army values&#xA;TD Campaign Mission: Nod 10b&#xA;Nine more single-player missions have been adapted from the original games.&#xA;This release brings several improvements to the map editor, including a map actor editor, a new Copy/Paste filter, and the ability to select multiple terrain categories in the sidebar.&#xA;Map Editor Improvements Profiles&#xA;The map editor now supports editing actor properties such as owner, health, facing, and stance.&#xA;There are a lot more minor changes and bugfixes, so take a look at the full changelog if you want to unwrap all of the details. Grab the installer now for your operating system from our download page!&#xA;We hope you’ll enjoy this newest installment of OpenRA! Have fun!&lt;/p&gt;</description>
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            <title>Company of Heroes 2: currently available for free on Steam</title>
            <link>https://playingtux.com/en/articles/2018/12/company-heroes-2-currently-available-free-steam/</link>
            <pubDate>Thu, 06 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/company-heroes-2-currently-available-free-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/coh2giveaway.png&#34; alt=&#34;Featured image of post Company of Heroes 2: currently available for free on Steam&#34; /&gt;&lt;p&gt;On the occasion of the &lt;strong&gt;fifth birthday&lt;/strong&gt; of the RTS-game &lt;strong&gt;Company of Heroes 2&lt;/strong&gt;, the main game is currently available &lt;strong&gt;for free&lt;/strong&gt; for a limited time on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/sale/coh2_giveaway_weekend/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;</description>
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            <title>Dungeons 3: new DLC &#34;Clash of Gods&#34; released for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/09/dungeons-3-new-dlc-clash-gods-released-linux-gog-and-steam/</link>
            <pubDate>Fri, 28 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/dungeons-3-new-dlc-clash-gods-released-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3header.jpg&#34; alt=&#34;Featured image of post Dungeons 3: new DLC &#34;Clash of Gods&#34; released for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;The Publisher Kalypso released a new (paid) DLC for the strategy game &lt;strong&gt;Dungeons 3&lt;/strong&gt; today on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dungeons_3_clash_of_gods&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/824610/Dungeons_3__Clash_of_Gods/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux: &lt;strong&gt;Clash of Gods&lt;/strong&gt;.&#xA;This also means, that &amp;ldquo;Lord of the Kings&amp;rdquo; is no longer &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dungeons-3-third-and-final-dlc-lord-kings-now-available-linux-gog-and-steam&#34; &gt;the final DLC&lt;/a&gt; for this game&amp;hellip; ;-)&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The final clash: Eight all-new and fully voiced campaign missions put your evil skills to the test.&#xA;The goddess and the vengeful one: Two new antagonists cross the Absolute Evil’s path, seeking to take vengeance and cleanse the world of all that is evil.&#xA;Holy dungeon: don’t make the mistake of going easy on invading heroes, or they will set up their own outpost to consecrate the dungeon’s evil soil in the name of the goddess.&#xA;More evil power to rule the overworld: use outposts to build fortifying towers and supporting statues to keep approaching heroes at bay.&#xA;Make your dungeon evil again: three even deadlier traps and three unspeakably nasty spells will make for a hearty welcome for intruders – seasoned with the right amount of evilness, of course.&#xA;Evil joint venture: a new multiplayer co-op mode makes its way to the dungeon; team up with your most evil friend and have fun pillaging and razing the good guys’ most beloved city.&#xA;The cries of joy are still echoing through the dungeon halls alongside the distinctive, melodic parp of the fanfare corps’ butt trumpets – a cacophony of wickedness that lingers in the air after the Absolute Evil’s undisputed triumph over Tanos.&#xA;But, as the saying goes, all good &amp;hellip;errr&amp;hellip; evil things come to an end – and so is the Absolute Evil’s relentless assimilation of everything that dares to be good. For now is the time for the Absolute Evil to ascend to the throne and crown himself the sole ruler of the world.&#xA;However, there’s one itsy-bitsy little problem standing in the way…the Above-And-Beyond-All-Beings Goddess of Light herself! Who will emerge victorious from the final battle between good and evil?&lt;/p&gt;</description>
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            <title>Victory At Sea Pacific: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2018/09/victory-sea-pacific-now-available-linux-gog-and-steam/</link>
            <pubDate>Sat, 15 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/victory-sea-pacific-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/victoryatseapacificheader.jpg&#34; alt=&#34;Featured image of post Victory At Sea Pacific: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Victory At Sea Pacific&lt;/strong&gt;, the new &lt;strong&gt;RTS/Tactic-game&lt;/strong&gt; from the developers of &lt;strong&gt;Man O&amp;rsquo; War: Corsair&lt;/strong&gt; and &lt;strong&gt;Victory At Sea&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/victory_at_sea_pacific&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/806950/Victory_At_Sea_Pacific/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Search and Destroy Enemy Fleets across the Second World War’s Pacific Theatre. Engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy.&#xA;Plan your own campaign in Victory at Sea Pacific.&#xA;Victory at Sea Pacific - the game of naval combat during the Second World War where a player can switch between commanding the entire Pacific theatre to zooming down to take control of individual ships and flights of planes.&#xA;Fire the torpedoes from your submarine wolf pack or step onto the Bridge to direct your fleets and change the course of the war.&#xA;Bringing an epic approach to real time strategy war gaming, players develop their own story with an open world sandbox mechanic in a desperate attempt to win the World War 2.&#xA;The game sees you to take part in a nerve wracking game of cat and mouse as you scour the seas in search of enemy fleets and send submarines to strangle their supply lines.&#xA;In Victory at Sea Pacific you can covertly recon enemy positions and launch a large scale amphibious assault by sea and air against the chosen targets.&#xA;Fighting a coastal invasion brings together large numbers of ships from landing craft of various types, to multiple flights of aircraft and mighty ships to bombard the enemy positions in an attempt to capture key objectives from the enemy&#xA;In addition Victory at Sea Pacific allows you to take command of large squadrons of planes against enemy fleets and send scouts to hunt for the enemy wherever they may be.&#xA;You can also train your crews in and out of combat, setting drills and rest periods as well as managing rations and monitoring their morale. Do you push them to breaking point or build a highly skilled team ready for combat.&#xA;Choose your fate in Victory at Sea Pacific&#xA;In Victory At Sea Pacific your destiny is in your hands, there are no levels, there is no do over. This is Pacific Warfare from day one until ultimate victory is achieved. Every engagement is important, the combat merciless, and the outcome is uncertain.&#xA;Upgrade ports and build shipyards to customise and create multiple fleets, sending them to different parts of the Pacific theatre to perform whatever tasks you see fit. Will you send submarines to harass enemy supply ships or send flights of planes to hunt for enemy ships?&#xA;Remember you must always be vigilant, it only takes a fleet to slip past you in the night and attack a poorly defended allied port to see the tide turn against you.&#xA;How the naval war in the Pacific ends is up to you and the decisions you make.&#xA;A huge fleet to choose from.&#xA;With over 100 ship classes and counting, representing thousands of vessels, and dozens of types of aircraft and ports spanning the Pacific ocean, Victory At Sea Pacific represents limitless strategic options as you find yourself in total command of the Pacific Theatre during WW2.&#xA;Victory at Sea Pacific features;&#xA;Search and destroy enemy fleets across the entire Pacific Ocean&#xA;Effortlessly switch between commanding the entire Pacific theatre and controlling the fate of individual vessels and planes&#xA;Upgrade Ports and build shipyards&#xA;Harass shipping and starve ports of vital supplies&#xA;Organise large scale amphibious assaults on major ports&#xA;Control unique vessels such as the huge I-400 submarine aircraft carrier&#xA;Build highly skilled crews ready for combat&#xA;Pausable gameplay allows you to order fleets and then continue the action&#xA;Play as Axis or Allied fleets (Japanese &amp;amp; RN campaign coming soon)&#xA;From small skirmishes involving single destroyers and hunting down merchantmen, to the clashing of massive fleets against implacable enemies, Victory at Sea Pacific is your ticket to exciting battles that take place on the dangerous seas of World War II.&lt;/p&gt;</description>
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            <title>Sudden Strike 4: Patch 1.11 (&#34;Soviet Update&#34;) released</title>
            <link>https://playingtux.com/en/articles/2018/09/sudden-strike-4-patch-111-soviet-update-released/</link>
            <pubDate>Fri, 07 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/sudden-strike-4-patch-111-soviet-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.11 (&#34;Soviet Update&#34;) released&#34; /&gt;&lt;p&gt;For the realtime-tactic-game &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the Patch 1.11 called &amp;ldquo;&lt;strong&gt;Soviet Update&lt;/strong&gt;&amp;rdquo; has been released.&#xA;This new update adds &lt;strong&gt;a new commander, new heavy tanks and two additional multiplayer maps&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The “Soviet Update” (version 1.11) has been released - introducing a new commander, new tanks and new maps!&#xA;Commanders!&#xA;This new update for Sudden Strike 4 introduces a new commander, new heavy tanks and two additional multiplayer maps!&#xA;New Features&#xA;New Armoured Doctrine&#xA;Sermyon Timoshenko is now available for all players!&#xA;Utilizing unique soviet tank hunter units and a specialized skill set, this doctrine opens new tactical opportunities to defeat even your deadliest enemies.&#xA;New tanks&#xA;Destroy your enemies with the new ISU-122 and SU-100 tank destroyers&#xA;Obliterate any opposition with the soviet IS-3 heavy tank&#xA;German Army now has the fearsome Panzerkampfwagen VI Ausf. B Tiger II, the renowned “King Tiger”, at their disposal&#xA;Allied Forces will receive the late-war T26E4 “Super Pershing” with its powerful 90mm gun&#xA;New maps&#xA;Fortify defensive positions and launch counter offensives in the new Canyon and Twin Towns multiplayer maps&lt;/p&gt;</description>
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            <title>Sudden Strike 4: Patch 1.10 released, adds customizable key bindings</title>
            <link>https://playingtux.com/en/articles/2018/08/sudden-strike-4-patch-110-released-adds-customizable-key-bindings/</link>
            <pubDate>Tue, 14 Aug 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/08/sudden-strike-4-patch-110-released-adds-customizable-key-bindings/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.10 released, adds customizable key bindings&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.10&lt;/strong&gt; for the strategic tactic game &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; has been released.&#xA;It finally adds among other things &lt;strong&gt;customizable key bindings&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.10 for Sudden Strike 4 has been released!&#xA;Commanders!&#xA;In this update, we brought you usability changes, feature extensions and skill balance changes.&#xA;Find more details and the full list of changes below:&#xA;Custom Key Bindings&#xA;Added the community requested feature for you to be able to customize the key bindings. You can find it in Settings -&amp;gt; Mouse and keyboard layout menu.&#xA;Extended Ping functionality&#xA;Added two new ping actions in Multiplayer battles to ask your teammates for defensive and offensive support.&#xA;Doctrine skill rework&#xA;Reworked the APCR ammo doctrine skill, which will now penetrate half of the target&amp;rsquo;s armor, instead of giving a flat damage bonus.&lt;/p&gt;</description>
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            <title>OpenRA: Map Design Contest 2018 has begun</title>
            <link>https://playingtux.com/en/articles/2018/07/openra-map-design-contest-2018-has-begun/</link>
            <pubDate>Sat, 07 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/openra-map-design-contest-2018-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Map Design Contest 2018 has begun&#34; /&gt;&lt;p&gt;The Team of &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt; has &lt;a class=&#34;link&#34; href=&#34;https://www.openra.net/news/map-design-contest-2018/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announced&lt;/a&gt;, that &lt;strong&gt;from today (07.07.2018) on until 01.09.2018&lt;/strong&gt; the &lt;strong&gt;Map Design Contest 2018&lt;/strong&gt; will be running:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Attention, all map designers and modders!&#xA;It is your time now to show everything you’ve got at the coming Map Design Contest! Between grinding and thoroughly testing competitive 1v1 maps, unleashing artistry and entertainment in casual maps and implementing highly intricate scripting in modded maps, you will have pretty much anything that is possible to be inserted into a map file to be put up for a competition!&#xA;Well respected representatives of community are induced into the map judging jury that will decide the best of the best submissions in the contest among the categories. Forum attendants are also encouraged to participate in selecting the most popular map of the competition through the Popular Vote which will be held after map submission period is over.&#xA;The contest starts on July 7th; you will have just more than a month to submit your works for it. Be sure to check all the rules and time regulations at OpenRA’s new forums.&#xA;Don’t hold on your creativity, and may the best map win!&lt;/p&gt;</description>
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            <title>Sudden Strike 4: Patch 1.09 and new DLC &#34;Finland: Winter Storm&#34; released</title>
            <link>https://playingtux.com/en/articles/2018/06/sudden-strike-4-patch-109-and-new-dlc-finland-winter-storm-released/</link>
            <pubDate>Thu, 14 Jun 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/06/sudden-strike-4-patch-109-and-new-dlc-finland-winter-storm-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4finlandwinterstormheader.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.09 and new DLC &#34;Finland: Winter Storm&#34; released&#34; /&gt;&lt;p&gt;For the RTS-tactic-game &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the new DLC &lt;strong&gt;Finland: Winter Storm&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/sudden_strike_4_finland_winter_storm&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/813390/Sudden_Strike_4__Finland_Winter_Storm/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds &lt;strong&gt;new campaigns, commanders and vehicles&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Sudden Strike 4: Finland - Winter Storm features two new mini-campaigns with six new singleplayer missions based on the events of the Russian advances on Finland during and after the Winter War, up until the Vyborg Offensive in 1944.&#xA;In the Soviet campaign, you must capture the village of Suomussalmi, protect the railway to Murmansk against a German-Finnish offensive and break through the Finnish defensive lines in during the Vyborg Offensive. In the Finnish campaign, you must retake and hold the village of Suomussalmi while crushing Soviet reinforcements, seize back the Lähde sector and hold the final defense line in the Battle of Tali-Ihantala.&#xA;Three new doctrine commanders to choose from: choose from the Finnish Army’s artillery expert Vilho Petter Nenonen, Finnish tank general Ruben Lagus and renowned general Karl Lennart Oesch as you consider your strategic options in tackling each mission.&#xA;Sudden Strike 4: Finland - Winter Storm introduces 19 all-new vehicles, including new rescue vehicles, the Russian KV-1 and BT-7M, as well as the Finnish Stug III G and Flak 36.&lt;/p&gt;</description>
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            <title>The Dwarves: Update finally fixes bug in Linux-version at Ogre&#39;s Death</title>
            <link>https://playingtux.com/en/articles/2018/04/dwarves-update-finally-fixes-bug-linux-version-ogres-death/</link>
            <pubDate>Wed, 04 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/dwarves-update-finally-fixes-bug-linux-version-ogres-death/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarves: Update finally fixes bug in Linux-version at Ogre&#39;s Death&#34; /&gt;&lt;p&gt;The Linux-version of the Strategy-RPG-Mix &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dwarfes-now-available-linux-steam&#34; &gt;The Dwarves&lt;/a&gt; has unexpectedly gotten another &lt;strong&gt;4 GB huge update&lt;/strong&gt; on Steam.&#xA;It &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/403970/discussions/3/1694917906651294334/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;fixes&lt;/a&gt; a long known &lt;strong&gt;bug on entering Ogre&amp;rsquo;s Death fortress&lt;/strong&gt;, which lead to &lt;strong&gt;a crash on Linux&lt;/strong&gt;, and so the game &lt;strong&gt;could not be completed&lt;/strong&gt;.&#xA;There is sadly currently &lt;strong&gt;no more information&lt;/strong&gt; available, if the update contains even more fixes and/or improvements.&lt;/p&gt;</description>
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            <title>Sudden Strike 4: Patch 1.06 adds 360°-camera and new commander Charles de Gaulle</title>
            <link>https://playingtux.com/en/articles/2018/02/sudden-strike-4-patch-106-adds-360deg-camera-and-new-commandant-charles-de-gaulle/</link>
            <pubDate>Thu, 08 Feb 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/02/sudden-strike-4-patch-106-adds-360deg-camera-and-new-commandant-charles-de-gaulle/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.06 adds 360°-camera and new commander Charles de Gaulle&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the &lt;strong&gt;Patch 1.06&lt;/strong&gt; is now available.&#xA;This &lt;strong&gt;4.6 GB huge update&lt;/strong&gt; adds &lt;strong&gt;a 360°-camera and a new zoom mode to zoom out further&lt;/strong&gt; as well as the new commander &lt;strong&gt;Charles de Gaulle&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Commanders!&#xA;We have some great news for you – Sudden Strike 4 has received its first update of the year!&#xA;This version will add a new commander for both skirmish- and multiplayer modes, alongside a range of other gameplay changes:&#xA;Content update:&#xA;We have added a new commander – Charles de Gaulle, a renowned commander of the French army.&#xA;Command his army of French troops and vehicles, which also includes a brand new FCM 2C Heavy tank.&#xA;Charles de Gaulle is available for all players, complete with his own army and unit set, and is playable in both single- and multiplayer matches.&#xA;Additional Gameplay updates:&#xA;We have added support for increased zoom out distance.&#xA;The newly-implemented extended camera zoom mode allows you to zoom out further from the battlefield.&#xA;Please note that this function may affect both CPU and GPU performance depending on your system specs. You can enable or disable this feature in the options menu.&#xA;We have added 360° camera rotation support.&#xA;360° camera rotation allows you to rotate the camera freely on the battlefield.&#xA;Use the middle mouse button by default to rotate the camera, or change the key binding in the options menu at any time.&#xA;Japanese localization has been added.&#xA;Gameplay improvements&#xA;We also made other improvements to the game:&#xA;We have increased the effectiveness of sniper units, and increased the range for supply and repair units.&#xA;We have added a new &amp;ldquo;Scatter&amp;rdquo; command for infantry groups. This command will prove useful when your troops are under enemy fire, especially mortar fire that can kill infantry squads easily.&#xA;For multiplayer matches, we have improved the latency/ping counter, which is now more accurate and may improve the multiplayer experience.&lt;/p&gt;</description>
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            <title>Dungeons 3: Update to Version 1.4 adds Sandbox-Mode and Multiplayer-Deathmatch</title>
            <link>https://playingtux.com/en/articles/2017/12/dungeons-3-update-version-14-adds-sandbox-mode-and-multiplayer-deathmatch/</link>
            <pubDate>Wed, 20 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/dungeons-3-update-version-14-adds-sandbox-mode-and-multiplayer-deathmatch/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3header.jpg&#34; alt=&#34;Featured image of post Dungeons 3: Update to Version 1.4 adds Sandbox-Mode and Multiplayer-Deathmatch&#34; /&gt;&lt;p&gt;The update to &lt;strong&gt;version 1.4&lt;/strong&gt; of &lt;strong&gt;Dungeons 3&lt;/strong&gt; adds a lot of &lt;strong&gt;Community-requested features&lt;/strong&gt; like &lt;strong&gt;Multiplayer-Deathmatch, a Sandbox-Mode&lt;/strong&gt; and much more!&#xA;The full changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Major Changes (incl. many evil multiplayerchanges!)&#xA;Multiplayer deathmatch available.&#xA;Enter enemy dungeons and destroy their dungeon hearts.&#xA;New skirmish map &amp;ldquo;Sandbox&amp;rdquo;.&#xA;Create the dungeon of your dreams!&#xA;New game mode &amp;ldquo;Sandbox&amp;rdquo;.&#xA;Spawn enemy heroes yourself!&#xA;Quickslotbar added.&#xA;You can now set troops, spells, traps, rooms, etc. for quick reusability&#xA;Multiplayer teams. Play 2vs2 or 3vs1?&#xA;New &amp;ldquo;Show duel during play&amp;rdquo; option in multiplayer menu. Notfies you, when&#xA;someone is ready for a duel while playing the game normally!&#xA;Multiplayer game announcements. Also coop game announcements!&#xA;F3 now picks all idle creatures, F4 picks a random snot&#xA;Your snots now fetch boni and potions to your treasuries&#xA;New option for no camera movement over world map&#xA;Performance improvements&#xA;Balancing and campaign improvements&#xA;Rebalanced Gob-O-Bot (less damage)&#xA;Rebalanced Vampire (More life, improved life stealing)&#xA;Rebalanced Pit Fiend (Reduced Skill cooldown, Skill now dows piercing damage)&#xA;Cannon towers now do proper area damage!&#xA;Minor fixes for map &amp;ldquo;Prince of Hell&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;The Titan of Alphaas&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;Two Sides of a Medal&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;The Crossing&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;The End of Yaina Overproud&amp;rdquo;&#xA;Minor fixes for map &amp;ldquo;The Shadow of Absolute Evil&amp;rdquo;&#xA;Fixes in map &amp;ldquo;Everything has and end&amp;hellip;&amp;rdquo;&#xA;Fixed Shadow getting stuck in a small area of map &amp;ldquo;The Shadow of the&#xA;Absolute Evil&amp;rdquo;&#xA;No more spiders in tutorial mission &amp;ldquo;Dungeons for Advanced Students&amp;rdquo;&#xA;General fixes&#xA;Improved subtitle visibility during boss fights&#xA;Improved tooltip visibility&#xA;Improved tile selection when moving over the GUI&#xA;Improved stairs placement in generated maps&#xA;Auto-size for research titles&#xA;Improved tutorial marker visualisation&#xA;Showing an animated image while waiting for a duel&#xA;Improved mini map icon sorting&#xA;Campaign reset now resets the world map properly&#xA;Hide tooltips in cutscenes&#xA;Improved guard room details&#xA;Mana bombs no longer trigger on defeated heroes&#xA;Mission goals now stay the same after loading a saved game&#xA;Show tooltip for creatures that have picked up a bonus&#xA;Better pathfinding for snots in the prison chamber&#xA;Dungeon critters can now be marked with a slap&#xA;Added option to force keyboard/mouse into options menu&#xA;Better pillar placement in temple&#xA;Heroes now drop of their &amp;ldquo;used&amp;rdquo; torture device when they die&#xA;Different colors for Hands of Terror in Coop&#xA;Fixed minor picking issues with Hand of Terror and resources&#xA;Fixed minor pathfinding issues&#xA;Hovering over faction icons now works correctly&#xA;Fixed chain lighting visualisation&#xA;Almanach Image update&#xA;Icon Improvements&#xA;Thalya now reacts to the Guard Room signal&#xA;Fixed some crashes&#xA;Fixed a memory leak&#xA;Heroes no longer think that they can use the player&amp;rsquo;s portal spell&lt;/p&gt;</description>
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            <title>Dawn of War 3: free update with new units, skins and multiplayer maps released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/12/dawn-war-3-free-update-new-units-skins-and-multiplayer-maps-released-linux/</link>
            <pubDate>Tue, 19 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/dawn-war-3-free-update-new-units-skins-and-multiplayer-maps-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dawnofwar3header.jpg&#34; alt=&#34;Featured image of post Dawn of War 3: free update with new units, skins and multiplayer maps released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Feral&lt;/strong&gt; has released &lt;a class=&#34;link&#34; href=&#34;http://www.feralinteractive.com/en/news/838/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a free update&lt;/a&gt; for the strategy game &lt;strong&gt;Dawn of War 3&lt;/strong&gt; on Linux.&#xA;It adds &lt;strong&gt;three Elite Units, three multiplayer maps as well as five Elite Skins&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Steady your hand and roll out the blood-red carpet for a free update, containing:&#xA;Three formidable Elite Units: The Ironclad Dreadnought of the Space Marines, the Lifta-Droppa Wagon of the Orks, and the Wraithseer of the Eldar.&#xA;Three rich multiplayer maps: The Shrine of Asuryan (1v1), the Serpent Chasm (2v2), and Da Extraktor (3v3).&#xA;Five striking Elite Skins: Helmed Kyre, Primaris Chaplain, Salamanders Ironclad Dreadnought, Deathwing Terminators, and Deathwing Assault Terminators.&lt;/p&gt;</description>
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            <title>Cossacks 3: Surprises while Halloween lasts</title>
            <link>https://playingtux.com/en/articles/2017/10/cossacks-3-surprises-while-halloween-lasts/</link>
            <pubDate>Fri, 27 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/cossacks-3-surprises-while-halloween-lasts/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/cossacks3halloween.jpg&#34; alt=&#34;Featured image of post Cossacks 3: Surprises while Halloween lasts&#34; /&gt;&lt;p&gt;If you start &lt;strong&gt;Cossacks 3&lt;/strong&gt; while Halloween, you might get some &lt;strong&gt;surprises&lt;/strong&gt;.&#xA;Special &lt;strong&gt;graphics and maps in Halloween-Design&lt;/strong&gt; change the look of the game &lt;strong&gt;until 01.11.2017 (19:00 CET)&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dear friends!&#xA;Once upon a midnight dreary, while I pondered, weak and weary,&#xA;Over many a quaint and curious volume of forgotten lore&#xA;While I nodded, nearly napping, suddenly there came a tapping,&#xA;Halloween discounts rapping, rapping at my chamber door.&lt;/p&gt;&#xA;&lt;ol&gt;&#xA;&lt;li&gt;Cossacks 3 is taking part in Steam Halloween Sale, with astounding -50% discounts for both base game and DLC, when bought separately, and 65% for Complete Experience, which contains all released DLC, including game&amp;rsquo;s soundtrack.&lt;/li&gt;&#xA;&lt;li&gt;Spooky count Cossackula at main menu art, Halloween-themed map changes, dark water and horrifying transformations of some units would allow you to enjoy the Halloween spirit at its fullest.&lt;/li&gt;&#xA;&lt;li&gt;During holidays there&amp;rsquo;d be some main menu arts: Halloween, Halloween 18+ and, of course, default one. You&amp;rsquo;d be able to switch art using &amp;ldquo;Change art&amp;rdquo; button in upper left corner of the screen.&lt;/li&gt;&#xA;&lt;li&gt;Don&amp;rsquo;t miss your chance to enjoy the changes! Discounts, new art and models would be active during Halloween only! At 20:00 by Kiev (19:00 CET) on the 1st of November pumpkins would dissappear, and everything would came back to its normal form.&#xA;We thank you for being with us and wish you a great and trully spooky Halloween!&#xA;PS:&#xA;We&amp;rsquo;re thanking Mark Kandaurov for dark water =)&#xA;PPS:&#xA;For those who&amp;rsquo;d like to fight some tournament battles, the RushLeague Cossacks 3 tournament would be hosted on this Saturday (28.10 at 20:00 by Kiev), with 5000 10pt options and mirror nation - Venice.&#xA;You may find additional details about this tournament by following the link:&#xA;forum.newlcn.com/viewtopic.php?t=17653&lt;/li&gt;&#xA;&lt;/ol&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Source: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=333420&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/news/?appids=333420&lt;/a&gt;&#xA;PS: a &lt;strong&gt;complete review of Cossacks 3&lt;/strong&gt; will be done here soon!&lt;/p&gt;</description>
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            <title>Sudden Strike 4: DLC Road to Dunkirk now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/10/sudden-strike-4-dlc-road-dunkirk-now-available-linux-gog-and-steam/</link>
            <pubDate>Sat, 21 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/sudden-strike-4-dlc-road-dunkirk-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4dunkirkheader.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: DLC Road to Dunkirk now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;For the realtime-tactic-game &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the DLC &lt;strong&gt;Road to Dunkirk&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/sudden_strike_4_road_to_dunkirk&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/606080/Sudden_Strike_4__Road_to_Dunkirk/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It adds &lt;strong&gt;two new campaigns&lt;/strong&gt; and &lt;strong&gt;many new units&lt;/strong&gt; to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FEATURE LIST&#xA;Sudden Strike 4: Road to Dunkirk features two new mini-campaigns with four new singleplayer missions based on the events surrounding the famous rescue of Allied soldiers in the eponymous French coastal town of Dunkirk during “Operation Dynamo”.&#xA;In the German campaign, you must successfully break through the valiant French defenses in the Battle of Lille, capture the town of Dunkirk and move on to destroy a British battleship. In the Allied campaign, you will launch the British counter-offensive during the Battle of Ypres-&#xA;Comines and consequently evacuate as many soldiers as possible during “Operation Dynamo”.&#xA;Two new Allied doctrine commanders to choose from: French war hero Charles de Gaulle and British Expeditionary Force division commander Harold Alexander complete your strategic options in tackling each mission.&#xA;Sudden Strike 4: Road to Dunkirk introduces over 10 all-new units to the game, including the German SIG 33 Bison artillery, the French Char B1 heavy tank, the British A10 Cruiser Mk. II medium tank and destroyer HMS Ivanhoe.&#xA;ABOUT THIS CONTENT&#xA;In Sudden Strike 4: Road to Dunkirk, relive battles leading up to one of the world‘s most daring military rescue missions. Following the invasion of France in May 1940, the British Expeditionary Force and parts of the French Army had retreated to Dunkirk and awaited evacuation, while German forces had been closing in to crush them.&lt;/p&gt;</description>
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            <title>Mushroom Wars 2: Linux-Release planned for today</title>
            <link>https://playingtux.com/en/articles/2017/10/mushroom-wars-2-linux-release-planned-today/</link>
            <pubDate>Mon, 16 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/mushroom-wars-2-linux-release-planned-today/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/mushroomwars2header.jpg&#34; alt=&#34;Featured image of post Mushroom Wars 2: Linux-Release planned for today&#34; /&gt;&lt;p&gt;The developers of &lt;strong&gt;Mushroom Wars 2&lt;/strong&gt; just communicated &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/457730/discussions/0/343787920139474612/#c1483232961046497868&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;in the Steam-forum&lt;/a&gt; that &lt;strong&gt;today will see the release of the Linux-Version&lt;/strong&gt; of this &lt;strong&gt;RTS-game&lt;/strong&gt; on &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/457730/Mushroom&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://store.steampowered.com/app/457730/Mushroom&lt;/a&gt;_Wars_2/&amp;rdquo; target=&amp;quot;_blank&amp;gt;Steam!&#xA;&lt;strong&gt;UPDATE:&lt;/strong&gt; the game is now available for Linux!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Key Features:&#xA;Online Multiplayer&#xA;Ranked and custom matches in various competitive modes for up to 4 players, including 2v2&#xA;Story-Driven Campaign&#xA;Over 100 missions complete with boss battles&#xA;12 Hero Characters&#xA;From 4 different tribes with unique special skills&#xA;Massive Short-Session Battles&#xA;With up to 4K troops on the battlefield&#xA;Simple but Deep Gameplay&#xA;With tons of tactics and skill-based moves&#xA;Variety of Map Configurations&#xA;And modifiers that influence gameplay significantly&#xA;Description:&#xA;Mushroom Wars 2 is an award-winning sequel to the critically acclaimed RTS hit built upon the core gameplay experience that made the original Mushroom Wars so enjoyable.&#xA;Learning the ropes of mushroom warfare is easy with simple and intuitive controls as well as gamepad support. But the journey to become a fearsome commander requires fast reflexes, an eye for strategy, and the ability to oversee up to thousands of units at once.&#xA;Once you’re confident in your skills, putting your mushroom army against other players is the best way to improve. Mushroom Wars 2 comes tournament-ready, with a league system and ranked matches that make for fierce competition. In addition replay feature, and spectator mode make it easy to enter the competitive scene. Just want to enjoy a friendly skirmish with your friends? Custom games let you try out new strategies with up to three friends in free-for-all or team-based matches.&#xA;Whether you are battling enemy hordes in the the depths of the single-player campaign, or competing against your friends in various multiplayer modes, Mushroom Wars 2 provides intense, fast-paced short-session battles!&lt;/p&gt;</description>
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            <title>OpenRA: Release 20171014 now available</title>
            <link>https://playingtux.com/en/articles/2017/10/openra-release-20171014-now-available/</link>
            <pubDate>Sat, 14 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/openra-release-20171014-now-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Release 20171014 now available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt;, has just published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20171014/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new release&lt;/a&gt; after three month of public playtesting.&#xA;It contains &lt;strong&gt;fundamental changes to the mod-support&lt;/strong&gt; (now with &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRAModSDK&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;an own SDK&lt;/a&gt;), a &lt;strong&gt;new UI with a Commandbar&lt;/strong&gt; and much more:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;After three months of public playtesting we are pleased to finally declare “Mission Accomplished” on the new OpenRA release! Release 20171014 makes some fundamental changes to the way that the OpenRA game engine works, plus a few similarly important gameplay changes to the default mods.&#xA;The first big change will be visible as soon as you go to launch your favourite mod. The in game mod chooser has been removed, and mods are now launched directly from your operating system. This is part of a much larger set of changes to the game engine to support multiple OpenRA installations and the new Mod SDK.&#xA;New launchers&#xA;The mod chooser screen has been replaced by separate launchers for each mod.&#xA;The next big change is the new command bar at the bottom of the screen. This new UI improves discoverability for several advanced unit commands and served as a focus for several gameplay changes related to unit stances and the Attack Move command – read through the in game button tooltips to find out more!&#xA;Unit command bar&#xA;A new bottom command bar is now available for issuing common orders and changing unit stances.&#xA;The final group of big changes is less obvious, but just as important: the way that buildings are targeted and take damage has been reworked (taking inspiration from the original Dune 2000) to account for the size of the building footprint. This has a range of balance implications, for example Tanya and Commandos no longer need to run to the center of buildings to demolish them.&#xA;Other great new features in this release include:&#xA;Automatic discovery of LAN games in the Multiplayer browser.&#xA;Nine more campaign missions for D2K, which is now half way complete!&#xA;New search and filtering options in the Map editor.&#xA;Installing missing maps from the Replay browser.&#xA;Improvements to the Global Chat UI.&#xA;Significant performance and memory improvements relating to music playback.&#xA;Community-driven balance improvements to Red Alert and Tiberian Dawn.&#xA;See the full changelog for more details, or go directly to our download page to try them out for yourself.&#xA;Building hit boxes&#xA;New building physics improves the way that structures are targeted and take damage.&#xA;Supporting the C&amp;amp;C modding community has always been an important goal for OpenRA, and this release takes a big, but disruptive, step forward in this area. Back in April we announced the planned mod chooser removal, and in July we released the first version of the OpenRA Mod SDK that replaces it. From now on, all mods should be built using the SDK, which makes it easy for you to build your own stand-alone installers that do not rely on a base OpenRA installation. See the SDK getting started wiki page for more details!&#xA;Other improvements for modders include further adoption of trait conditions, improved error checks and logging, and a collection of new and improved game logic for energy walls, tunnels, and subterranean units.&#xA;It has been a long road to this release, and we hope you enjoy it!&lt;/p&gt;</description>
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            <title>Dungeons 3: now available for Linux on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2017/10/dungeons-3-now-available-linux-steam-and-gog/</link>
            <pubDate>Fri, 13 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/dungeons-3-now-available-linux-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons3header.jpg&#34; alt=&#34;Featured image of post Dungeons 3: now available for Linux on Steam and GOG&#34; /&gt;&lt;p&gt;The successful game series enters the next round: &lt;strong&gt;Dungeons 3&lt;/strong&gt; is the long awaited sequel to the predecessor from 2015 and is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dungeons_3&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/493900/Dungeons_3/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FEATURE LIST&#xA;The dungeon manager you’ve been waiting for: Dungeons 3 is the biggest, best, and evil-est dungeon sim yet, topped off with a fully reworked overworld RTS mode.&#xA;Under new management: Command the united forces of evil under the guidance of new character Thalya and lead them to victory.&#xA;Size does matter: Extensive single player campaign with 20 missions and more than 20 hours of playtime, randomly generated levels, a brand new co-op mode for two players, more rooms, and more unique abilities.&#xA;Speak (no) evil: The fan-favourite Dungeons narrator is back with his unmistakable voice, continuing the Dungeons legacy in the best way possible.&#xA;ABOUT THIS GAME&#xA;Through enticing the dark elf priestess Thalya from the fluffy clutches of the surface world to become his chief lieutenant, the Dungeon Lord has found a way to direct his campaign of conquest from the confines of his underground lair. With Thalya on the front line, and the united forces of evil to support her, players will have to use every trick in the book to best those do-gooders of the overworld, once and for all!&#xA;Unleash your dark side by creating a unique underground dungeon from a huge array of rooms, traps and structures. Raise the most terrifying army the world has ever seen, by choosing from despicable creatures such as orcs, succubae, zombies and much, much more. Then, once you have built your forces, emerge from the darkness and guide your army to the light of the overworld, where you will corrupt the land and dispatch anything even vaguely heroic, cute or unicorn-shaped. And in a first for the Dungeons series, experience randomly generated levels, so that no two sessions are alike – never-ending fun for any evil conqueror!&lt;/p&gt;</description>
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            <title>Sudden Strike 4: Patch 1.04 released</title>
            <link>https://playingtux.com/en/articles/2017/10/sudden-strike-4-patch-104-released/</link>
            <pubDate>Fri, 13 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/sudden-strike-4-patch-104-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.04 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;1.5 GB huge Patch 1.04&lt;/strong&gt; for &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; has been released for für Linux on Steam.&#xA;It contains among other things &lt;strong&gt;two new, large multiplayer maps&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Sudden Strike 4 v1.04 Changelog&#xA;2 new, large multiplayer map&#xA;Large map support fixes&#xA;Chinese voice fixes&#xA;Modding feature supports&#xA;Classic mode countdown fixes&#xA;Classic mode UI fixes&#xA;Formation UI fix&lt;/p&gt;&#xA;&#xA;    &lt;/blockquote&gt;</description>
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            <title>Tower of Time: Build: 0.5.1.559 with complete overhaul of graphics released</title>
            <link>https://playingtux.com/en/articles/2017/10/tower-time-build-051559-complete-overhaul-graphics-released/</link>
            <pubDate>Thu, 12 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/tower-time-build-051559-complete-overhaul-graphics-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: Build: 0.5.1.559 with complete overhaul of graphics released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tower of Time&lt;/strong&gt;, the &lt;strong&gt;mixture of RPG and RTS&lt;/strong&gt; with tactical combat, the &lt;strong&gt;1.2 GB big Build 0.5.1.559&lt;/strong&gt; for Linux has been released on Steam.&#xA;With this patch the game gets a &lt;strong&gt;complete overhaul of graphics&lt;/strong&gt;, a **new UI **and many more improvements:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Notes Build: 0.5.1.559&#xA;Tower of Time is now different look and feel.&#xA;Finally, we are happy to release a major patch with a complete overhaul of graphics, among other things. The game is more atmospheric and realistic right now. The update is quite large: 1.2 GB&#xA;We also made several changes to UI, introduced new character stats (as critical damage and movement speed), added lots of new new SFX and added new graphics options in setting (required for our new look &amp;amp; feel)&#xA;Story wise - we also made significant changes to intro levels (for now) - all characters got their own biographies and we are in the process of re-writing the dialogues so it fits them. This will prepare a ground for new big thing we are working on - Party Alignment.&#xA;Important&#xA;When you play for the first time - please adjust your graphic settings such as brightness, saturation and contrast - so the game looks good on your monitor. Our new post-processing method requires a one-time individual adjustment (for the best experience).&#xA;Patch details&#xA;New graphic look &amp;amp; feel&#xA;New UI for Character Screen and Inventory&#xA;New stats for characters and items&#xA;Gold treasures are now visible as separate objects&#xA;Added 1H or 2H indicator to weapons&#xA;Important items are visibly marked with light or effect&#xA;Added lots of new SFX or fixed existing ones&#xA;Fixed some enchantments&#xA;Introduction levels - updates to the story&#xA;We posted few screenshots below, showing some of the changes.&#xA;Thank you for playing Tower of Time. We appreciate your feedback and reviews.&#xA;Cheers,&#xA;KM&lt;/p&gt;</description>
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            <title>Dawn of War 3: Update 1.0.2 for Linux released</title>
            <link>https://playingtux.com/en/articles/2017/10/dawn-war-3-update-102-linux-released/</link>
            <pubDate>Tue, 03 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/dawn-war-3-update-102-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dawnofwar3header.jpg&#34; alt=&#34;Featured image of post Dawn of War 3: Update 1.0.2 for Linux released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Dawn of War 3&lt;/strong&gt; Feral released the &lt;strong&gt;Patch 1.0.2 for Linux&lt;/strong&gt;, which is now available for download.&#xA;This &lt;strong&gt;1.8 GB huge update&lt;/strong&gt; takes the Linux-Version now on the &lt;strong&gt;same Patch-Level like the Windows-Version&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;1.0.2 - October 3rd 2017&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;Adds Windows July 20th patch&lt;/li&gt;&#xA;&lt;li&gt;Adds Windows August 29th patch&lt;/li&gt;&#xA;&lt;li&gt;Adds Windows September 26th patch&lt;/li&gt;&#xA;&lt;li&gt;Fixes a number of minor issues****&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;dawnofwar3shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/dawnofwar3shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Sudden Strike 4: Patch 1.03.19983 with new Multiplayer-Mode and -Maps released</title>
            <link>https://playingtux.com/en/articles/2017/09/sudden-strike-4-patch-10319983-new-multiplayer-mode-and-maps-released/</link>
            <pubDate>Fri, 29 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/sudden-strike-4-patch-10319983-new-multiplayer-mode-and-maps-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/suddenstrike4header.jpg&#34; alt=&#34;Featured image of post Sudden Strike 4: Patch 1.03.19983 with new Multiplayer-Mode and -Maps released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Sudden Strike 4&lt;/strong&gt; the &lt;strong&gt;Patch 1.03.19983&lt;/strong&gt; is now available for Download.&#xA;This &lt;strong&gt;1.2 GB huge update&lt;/strong&gt; contains &lt;strong&gt;a new Multiplayer-Mode and -Maps&lt;/strong&gt; and many other improvements:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hello Commanders!&#xA;We have just updated Sudden Strike 4 to version 1.03.19983 which brings some good news! Many of you requested a classic mutliplayer mode akin to that of Sudden Strike 2. Guess what? Starting right now, you can select &amp;ldquo;classic mode&amp;rdquo; when creating a multiplayer match which will have all players struggling for control over sets of zeppelins to get the best reinforcements automatically from the edge of the map. There are also mutators for how long you have to hold the zeppelins or if players that dont hold zeppelins at all will loose after a certain time. The classic mode can only be played in multiplayer at the moment but we are working to bring it to skirmish as well. Additionally, we have renamed the old multiplayer into &amp;ldquo;domination&amp;rdquo; and added two new, large multiplayer maps.&#xA;Changelog version 1.03.19983&#xA;Introduction of „Classic” (SUS2) multiplayer mode&#xA;Normal multiplayer mode is now called „Domination”&#xA;2 new large (4vs4) multiplayer maps supporting both „Classic” and „Domination” game modes&#xA;Introduction of new mutators: „Zeppelin capture timer” and „Time until defeat timer”&#xA;Player count is optimized for multiplayer map sizes&#xA;Player names are now displayed ingame (mouse over)&#xA;Improved AI: easy, medium and hard settings in Skirmish and Multiplayer&#xA;„Domination” modes (Note: Skirmish is not supported on the „Classic” multiplayer maps)&#xA;Classic Multiplayer Mode also has more units available like artillery, AT guns, etc.&#xA;Improved stability&#xA;Let us know what you think of the new mode in the forums. We hope you enjoy it as much as we do! And stay tuned for more updates!&lt;/p&gt;</description>
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            <title>Tower of Time: Linux Build now available on Steam</title>
            <link>https://playingtux.com/en/articles/2017/08/tower-time-linux-build-now-available-steam/</link>
            <pubDate>Wed, 30 Aug 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/08/tower-time-linux-build-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: Linux Build now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Tower of Time&lt;/strong&gt;, a very interesting &lt;strong&gt;blend of RPG and RTS&lt;/strong&gt; with tactical combat, has now a officially supported &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/617480/announcements/detail/1446074134925362830&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Linux Build&lt;/a&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The game is still in &lt;strong&gt;Early Access&lt;/strong&gt;, but the reviews are already &lt;strong&gt;very positive&lt;/strong&gt;.&#xA;Here is the official announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux is Released&#xA;29. August - Event Horizon&#xA;After countless days and nights, we finally managed to release a stable Linux build.&#xA;Big thanks to all who helped us with testing it on various Linux distributions! We did not expect that it would be so time consuming, so Your help was invaluable.&#xA;Before you buy&#xA;Please see some disclaimers below:&#xA;Build was tested on Ubuntu 17.04, Mint 18.2 and Debian 9 - those are the versions officially supported as of now. On clean installations of those systems the game is working as intended.&#xA;We recommend to use NVIDIA 375 drivers, as newer drivers strangely can create occasional stuttering on some systems.&#xA;In case you have problems playing cinematics - you need to install VLC package. However, on most systems it should not be required.&#xA;Unity (our game engine) has some problems with full screen support on Linux sometimes. If that happens on some systems - you need to start the game with a command:&#xA;-screen-fullscreen 0&#xA;This issue will be resolved shortly.&lt;/p&gt;</description>
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            <title>OpenRA Release 20170421 available</title>
            <link>https://playingtux.com/en/articles/2017/04/openra-release-20170421-available/</link>
            <pubDate>Sat, 22 Apr 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/04/openra-release-20170421-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA Release 20170421 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of RTS classic games &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has almost to the day half a year after their last stable release published &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20170421/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;another full release&lt;/a&gt;.&#xA;It contains many improvements concerning the balancing but also a lot of changes behind the scenes.&#xA;The full &lt;a class=&#34;link&#34; href=&#34;https://github.com/OpenRA/OpenRA/wiki/Changelog/33cef396555bd767f9126d4775e20324ae05c235&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog&lt;/a&gt; contains all the details.&#xA;Source: &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20170421/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA Webseite&lt;/a&gt;&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command &amp;amp; Conquer titles.&#xA;We include recreations of C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.&#xA;OpenRA&amp;rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.&lt;/p&gt;</description>
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            <title>The Dwarfes: huge update released for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/03/dwarfes-huge-update-released-linux-steam/</link>
            <pubDate>Mon, 13 Mar 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/03/dwarfes-huge-update-released-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarfes: huge update released for Linux on Steam&#34; /&gt;&lt;p&gt;For the mixture of RTS/RPG &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dwarfes-now-available-linux-steam&#34; &gt;The Dwarfes&lt;/a&gt; a &lt;strong&gt;5.4 GB huge update&lt;/strong&gt; has been released for Linux on Steam.&#xA;Besides an &lt;strong&gt;engine update&lt;/strong&gt;, which leads to a &lt;strong&gt;slightly better performance&lt;/strong&gt; according to the developers, there is also a lot more included in this update.&#xA;Read this announcement for more details:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dear community,&#xA;next to a range of minor fixes, the recently released update brings the following new changes to the game:&lt;/p&gt;</description>
        </item><item>
            <title>The Dwarfes: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/12/dwarfes-now-available-linux-steam/</link>
            <pubDate>Fri, 02 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/dwarfes-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarfes: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;The Dwarfes&lt;/strong&gt;, an interesting mixture between &lt;strong&gt;tactical RTS and RPG&lt;/strong&gt; and created based on &lt;strong&gt;the famous book by Markus Heitz&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/403970/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;UPDATE: it is also available DRM-free at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dwarves_the&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;A few heroes are facing hundreds of foes – are you even able to lead the coolest fantasy people to victory against the dark hordes? Explore a vast world, fight tactical real-time battles, and experience the fantastic story based on the bestseller &amp;ldquo;The Dwarves&amp;rdquo;.&lt;/p&gt;</description>
        </item><item>
            <title>Total War: Warhammer released for Linux</title>
            <link>https://playingtux.com/en/articles/2016/11/total-war-warhammer-released-linux/</link>
            <pubDate>Tue, 22 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/total-war-warhammer-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/twwh_linuxrelease_main.jpg&#34; alt=&#34;Featured image of post Total War: Warhammer released for Linux&#34; /&gt;&lt;p&gt;The long awaited &lt;strong&gt;Total War: Warhammer&lt;/strong&gt; has finally been released for Linux!&#xA;My suggestion: buy it from &lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;https://store.feralinteractive.com/en/mac-linux-games/warhammertw/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Ferals own store&lt;/a&gt;&lt;/strong&gt;.&#xA;This way they get the most of it.&lt;/p&gt;</description>
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            <title>Wargame: Red Dragon - Russian Roulette [10vs10 Map] available for free</title>
            <link>https://playingtux.com/en/articles/2016/11/wargame-red-dragon-russian-roulette-10vs10-map-available-free/</link>
            <pubDate>Tue, 08 Nov 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/11/wargame-red-dragon-russian-roulette-10vs10-map-available-free/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wgrussianrouletteheader.jpg&#34; alt=&#34;Featured image of post Wargame: Red Dragon - Russian Roulette [10vs10 Map] available for free&#34; /&gt;&lt;p&gt;A new, &lt;strong&gt;free DLC&lt;/strong&gt; for &lt;strong&gt;Wargame: Red Dragon&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/552090/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It contains a &lt;strong&gt;very huge map&lt;/strong&gt;, which has been layouted for &lt;strong&gt;10 x 10 players&lt;/strong&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Wargame: Red Dragon is back with a free and brand new 10v10 map: Russian Roulette&#xA;The Russian Roulette map features an innovative circular level design that has armies intertwined at the start, rather than facing each other. With six twin deployment zones available at the edges of the map, Russian Roulette alternates and provides each side with three, allowing them to directly flank one another right from the beginning.&#xA;Secure the flanks while moving towards the center to take hold of the command zones, or choose to regroup, thus leaving easy points &amp;amp; reinforcement zones to the enemy.&#xA;Setting a few records for the Wargame: Red Dragon franchise, Russian Roulette features the largest playable area ever designed for the game, allowing large-scale maneuvers. It’s also the map with the highest density of fields and gameplay elements ever made, leaving ample room for ambushes and sneak tactics.&#xA;Do you dare play Russian Roulette?&lt;/p&gt;</description>
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            <title>OpenRA: Hotfix Release 20161019 released</title>
            <link>https://playingtux.com/en/articles/2016/10/openra-hotfix-release-20161019-released/</link>
            <pubDate>Thu, 20 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/openra-hotfix-release-20161019-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA: Hotfix Release 20161019 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Hotfix-Release 20161019&lt;/strong&gt; for &lt;strong&gt;OpenRA&lt;/strong&gt; has been released.&#xA;It fixes two critical bugs in multiplayer.&#xA;A release-20161019 hotfix is now available with fixes for two critical multi-player bugs that were missed during the playtesting phase.&#xA;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20161019/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://www.openra.net/news/release-20161019/&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>OpenRA Release 20151224 available</title>
            <link>https://playingtux.com/en/articles/2015/12/openra-release-20151224-available/</link>
            <pubDate>Mon, 28 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/openra-release-20151224-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/openralogo.png&#34; alt=&#34;Featured image of post OpenRA Release 20151224 available&#34; /&gt;&lt;p&gt;&lt;strong&gt;&lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA&lt;/a&gt;&lt;/strong&gt;, the free implementation of old RTS-classics like &lt;strong&gt;C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000&lt;/strong&gt; has released &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20151224/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;a new version just in time for Christmas&lt;/a&gt;.&#xA;It contains a lot of improvements like a global chat and a redesign of the server-browser.&#xA;Source: &lt;a class=&#34;link&#34; href=&#34;http://www.openra.net/news/release-20151224/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;OpenRA Website&lt;/a&gt;&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;OpenRA is a Libre/Free Real Time Strategy project that recreates the classic Command &amp;amp; Conquer titles.&#xA;We include recreations of C&amp;amp;C (Tiberian Dawn), C&amp;amp;C: Red Alert, and Dune 2000. These are not intended to be perfect copies, but instead combine the classic gameplay of the originals with modern improvements such as unit veterancy and the fog of war.&#xA;OpenRA&amp;rsquo;s primary focus is cross-platform multiplayer between Windows, OS X, and Linux; however, we include a number of single-player missions, and also support skirmish games against AI bots.&lt;/p&gt;</description>
        </item><item>
            <title>Update 1.5 of Dungeons 2 for Linux now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/update-15-dungeons-2-linux-now-available-steam/</link>
            <pubDate>Thu, 15 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/update-15-dungeons-2-linux-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/dungeons2header.jpg&#34; alt=&#34;Featured image of post Update 1.5 of Dungeons 2 for Linux now available on Steam&#34; /&gt;&lt;p&gt;It is 1.9 GB in size: the Update 1.5 of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/262280&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Dungeons 2&lt;/a&gt;, a &amp;ldquo;Dungeon-Master&amp;rdquo;-like game. It is available now for Linux on Steam.&#xA;This Update includes many smaller and big changes. Here is the complete Changelog:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;General:&#xA;Performance improvements&#xA;Added reset button for campaign progress&#xA;Enemy units can now be selected to see their names, descriptions and stats&#xA;Changed font type and font handling for readability and performance&#xA;Improved automatic work unit selection for research&#xA;Free Chaos Forge/Hell Forge researches now save their progress when interrupted&#xA;Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key&#xA;It is no longer possible to &amp;ldquo;dismiss&amp;rdquo; a health potion or medal&#xA;Minor controller improvements&#xA;Singleplayer games will now be paused if the player opens the steam overlay&#xA;It is no longer possible to control the paused game and game menus while the steam overlay is opened&#xA;Added new sounds&#xA;Corrected some sounds&#xA;Added a &amp;ldquo;Play&amp;rdquo; button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu&#xA;New grayscale effect for some deactivated GUI to make their state clearer&#xA;Dependency errors are now being shown in tooltip while research is in progress&#xA;Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB&#xA;Multiselection now has tooltips&#xA;Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game&#xA;Area traps like the thrasher can no longer be built next to a room&#xA;Chat log is now limited to 100 lines&#xA;Chaotic / Absolute / Ultimate Evil now has a minimap icon&#xA;Rework of mission goal display&#xA;Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available&#xA;Improved error message when not enough gold is available to build even 1 room tile&#xA;Game now shows a unit as having 1 HP when it&amp;rsquo;s actual HP would be rounded down to 0&#xA;Armor is shown as precise number with one digit after comma&#xA;Unit details tab now shows real speed, not base speed of unit&#xA;Research is now disabled but visible if only requirement is not met&#xA;Maximum unit level is at 11 and is shown as yellow number instead of white&#xA;Units without level information are by default displayed as maxed out (NPCs like Barthas, &amp;hellip;)&#xA;New icon for room upgrade submenu&#xA;Evil hand now can hold no more than one special item (medals, health potions) at a time&#xA;Introduced minimap icon for spider spawner&#xA;It is no longer possible to zoom with the mousewheel while using the unit pickup UI&#xA;Multiplayer map &amp;ldquo;Ultimate Carnage&amp;rdquo;: Added granite behind all portals&#xA;Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.)&#xA;Sent Halloween invitations to elven ranger, pikeman and crossbowman. They&amp;rsquo;ll bring their costumes!&#xA;Balancing:&#xA;Changed conversion rate of demon &amp;ldquo;gold to mana&amp;rdquo; spell&#xA;Bards now switch to a better trap if they find one while deactivating another trap&#xA;Fixes:&#xA;Fixed a bug that lead to players being stuck in loading screen when switching back to main menu&#xA;Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly&#xA;Fixed stat-based steam achievements sometimes being unlocked incorrectly&#xA;Fixed floating numbers sometimes being shown incorrectly&#xA;Fixed a problem with fog of war being uncovered due to switching resolutions&#xA;Players may now drag monsterst with more than 1 HP onto healing stations&#xA;Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport&#xA;Map &amp;ldquo;Hatchlings&amp;rdquo;: Fixed broken lava sound&#xA;Map &amp;ldquo;The Oasis&amp;rdquo;: Fixed alliance units bringing spiders along to combat&#xA;Fixed wall of ice sometimes being shown as pink&#xA;Map &amp;ldquo;The Mountain Pass&amp;rdquo;: Fixed minor graphic inconsistencies&#xA;Map &amp;ldquo;Smog!&amp;rdquo;: Fixed a group of 3 drakes in the sothernmost secret room not acting as a group&#xA;Map &amp;ldquo;Hatchlings&amp;rdquo;: Fixed a bug with the spider room walls&#xA;Fixed damage numbers sometimes stacking indefinitely&#xA;Fixed enemy unit&amp;rsquo;s weapons sometimes being visible through fog of war in multiplayer&#xA;Fixed various graphical glitches with floors and walls&#xA;Fixed particle rendering glitches&#xA;Fixed decoration clipping in the throne room&#xA;Fixed some problems with destructable objects&#xA;Fixed transparency issues with mission goal icons&#xA;Units are no longer able to shoot through doors (not working for older savegames)&#xA;Fixed a bug that resulted in units being stuck to the hand of terror&#xA;Units can no longer be selected through fog of war&#xA;Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.)&#xA;Reworked digged mana crystal default representation&#xA;GUI of guard room now works correctly&#xA;Fixed a problem when hand of terror pickups something already gone in multiplayer&#xA;Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working&#xA;Job information for units not currently working is now being hidden&#xA;Fixed a potential blocker on map &amp;ldquo;In the swamplands&amp;rdquo; due to the crystal chamber&#xA;Fixed highlights around weapons&#xA;Guarding monster now work correctly with savegames&#xA;Fixed a problem with doors staying open&#xA;Fixed a problem with gimmick holograms floating in some cases in build mode&#xA;Fixed a problem with displaying tooltips during multiselection&#xA;Units will no longer follow destroyed entities&#xA;Taunt effect now stops when the target dies&#xA;Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor)&#xA;Fixed dead units rotating in place&#xA;Fixed invisibility shader&#xA;Fixed some areas between UI elements not to be treated as UI space&#xA;Fixed an experimental fullscreen error&#xA;Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps&#xA;Fixed error message if skill target is not reachable&#xA;Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping&#xA;Fixed save game names not fitting into the designated text box&lt;/p&gt;</description>
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            <title>Planetary Annihilation: massive Patch for Galactic War now on Steam also for Linux available</title>
            <link>https://playingtux.com/en/articles/2015/06/planetary-annihilation-massive-patch-galactic-war-now-steam-also-linux-available/</link>
            <pubDate>Wed, 10 Jun 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/06/planetary-annihilation-massive-patch-galactic-war-now-steam-also-linux-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/paheader.jpg&#34; alt=&#34;Featured image of post Planetary Annihilation: massive Patch for Galactic War now on Steam also for Linux available&#34; /&gt;&lt;p&gt;The developers of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/233250/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Planetary Annihilation&lt;/a&gt; released a new and massive &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/233250/announcements/detail/162474909743777475&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;patch&lt;/a&gt; on Steam also for Linux.&#xA;It changes a lot of things in the Singleplayer-Modus, which the community Community had wished for.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Single Player Galactic War improvements and redesigns are live!&#xA;10. Juni - jables&#xA;We&amp;rsquo;ve been taking notes on the feedback we&amp;rsquo;ve been receiving on the forums both here and on the official Uber forums and have done a massive redesign to the Galactic War!&#xA;A few of the included in the changes:&lt;/p&gt;</description>
        </item><item>
            <title>War for the Overworld now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/war-overworld-now-available-linux-steam/</link>
            <pubDate>Thu, 02 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/war-overworld-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wooheader.jpg&#34; alt=&#34;Featured image of post War for the Overworld now available for Linux on Steam&#34; /&gt;&lt;p&gt;War for the Overworld, a &amp;ldquo;DungeonKeeper&amp;rdquo;-like game, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/230190/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Tired of invading dungeons? It&amp;rsquo;s time you build your own! War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. Carve out your Dungeon and conquer the Overworld!&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;wooshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/wooshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Victory at Sea RTS for Linux released</title>
            <link>https://playingtux.com/en/articles/2014/08/victory-sea-rts-linux-released/</link>
            <pubDate>Mon, 11 Aug 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/08/victory-sea-rts-linux-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/victoryatseaheader_292x136.jpg&#34; alt=&#34;Featured image of post Victory at Sea RTS for Linux released&#34; /&gt;&lt;p&gt;Victory at Sea, a real-time-strategy (RTS) game, has been released on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/298480/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;Engage in epic RTS warfare across 3 huge campaigns as well as other battle modes. Create your own fleet of ships, pick your side and enter into World War II naval combat on a global scale.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;vas1_600x338.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/vas1_600x338.jpg&#34;&gt;&lt;/p&gt;</description>
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