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        <title>RPG on PlayingTux</title>
        <link>https://playingtux.com/en/tags/rpg/</link>
        <description>Recent content in RPG on PlayingTux</description>
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        <language>en-US</language>
        <lastBuildDate>Tue, 07 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/rpg/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Pillars of Eternity: Patch with Turn Based Mode released</title>
            <link>https://playingtux.com/en/articles/2026/04/pillars-eternity-patch-turn-based-mode-released/</link>
            <pubDate>Tue, 07 Apr 2026 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2026/04/pillars-eternity-patch-turn-based-mode-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity: Patch with Turn Based Mode released&#34; /&gt;&lt;p&gt;A new patch for the RPG &lt;strong&gt;Pillars of Eternity&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/291650&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/en/game/pillars_of_eternity_hero_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&#xA;This adds the long awaited &lt;strong&gt;Turn Based Mode&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Pillars of Eternity Turn Based Mode is Live&#xA;Greetings Watchers,&#xA;The wait is over and the Turn-Based Mode for the original Pillars of Eternity is now live!&#xA;This new feature lets you experience Pillars 1 in a whole new way, with combat fully reimagined around turn-based pacing and flexibility. If you enjoyed experimenting with the system in Pillars of Eternity II: Deadfire, we hope you’ll find this version both familiar and improved so please let us know what you think.&#xA;We’d also like to make sure we get a message to all those that played and sent in feedback on the Public Beta to help Turn-Based Mode become the best it can be: THANK YOU! Furthermore, we recognize that this is a large feature and while we have squashed the largest bugs that presented during the beta window, more issues may yet to be discovered. Still, please know that we will continue to release patches for this feature for a short while longer. So if you have an issue or would like to share feedback please contact us via &lt;a class=&#34;link&#34; href=&#34;https://support.obsidian.net/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://support.obsidian.net/&lt;/a&gt;.&#xA;Thanks!&#xA;And now for what to expect in this update.&#xA;Major Features&#xA;Turn-Based Mode (TBM) has been added to Pillars of Eternity!&#xA;Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits.&#xA;Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu, keybinding, or HUD toggle button.&#xA;General&#xA;Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons.&#xA;Combat and Mechanics – Turn-Based Mode Specific&#xA;TBM Turns have been reworked compared to Deadfire:&#xA;Characters no longer take 1 turn per round. Instead characters take turns as frequently as their Initiative (based on RTwP Recovery) allows.&#xA;Faster characters (high dexterity, lighter armor, and/or speed improving effects) may end up taking multiple turns each round, while slower characters may act less or even potentially skip an entire round, if encumbered by enough speed penalties.&#xA;TBM Lethality has been significantly increased over RTwP:&#xA;In addition to legacy lethality changes from Deadfire (increased Graze Range, reduced Miss Range, Basic attacks perform Full Attacks, etc…), TBM now increases damage (dealt by any source) by 35% globally.&#xA;This change helps to keep combat moving forward and highlights careful tactical decision making.&#xA;TBM Intellect has been reworked vs. RTwP:&#xA;The effect of Intellect on duration in TBM has been increased from +/- 5% → 10% per point.&#xA;TBM Initiative has been reworked from Deadfire’s:&#xA;The new formula for Initiative is:&#xA;Base RTwP Recovery * 2 + 1&#xA;All modifiers to initiative happen after the above calculation.&#xA;First turn initiative uses a default recovery of 2s.&#xA;The minimum initiative a character may achieve can never be below 1.&#xA;Initiative from Reload Time is reduced by 25%.&#xA;TBM Free Actions have been reworked from Deadfire’s:&#xA;Swapping weapon sets, drinking potions, and toggling modals (or within a modal group) are all now considered free actions.&#xA;Each of these Free Actions are now limited to 1 activation per turn within their respective action type category.&#xA;E.g. you may drink a potion and change your active paladin aura, but you may not drink two or more potions in the same turn, or change paladin aura → attack → and then change it back.&#xA;Additionally, no individual Free Action may be activated more than once in a turn.&#xA;TBM Phrase progression has been reworked from Deadfire’s:&#xA;As turns are no longer bound to 1 turn per round, phrases no longer progress 1 phrase per turn.&#xA;Phrases now progress based on the amount of initiative (recovery) that has elapsed since the Chanter’s last turn (or the start of combat).&#xA;TBM Interrupt mechanics differ from Deadfire’s:&#xA;Successful interrupts will add their interrupt value to the Initiative value of the victim’s next turn (effectively pushing back their turn).&#xA;Interrupts in TBM have had their values increased over their RTwP equivalents.&#xA;An interrupt can still cancel a victim’s pending spell casts if successful.&#xA;Combat and Mechanics – General&#xA;Using quick items or disarming traps while spiritshifted will no longer cause the turn to become unresponsive.&#xA;Overlapping Unconscious and Prone effects no longer allow a character to move freely.&#xA;Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it.&#xA;Fixed an issue that would cause the bonus from the Holy Power spell to sometimes stack and not be removed.&#xA;Stacked Stun/Paralyze/Petrify etc&amp;hellip; effects should no longer cause characters to be disabled for longer than intended.&#xA;The Helwax mold should now once again be usable.&#xA;Visual and Audio&#xA;Cipher focus HUD FX are once again visible.&#xA;Fixed characters sometimes being stuck in a running animation during cutscenes.&#xA;The title screen background should no longer appear with a delay.&#xA;User Interface and Interaction&#xA;Added a keybinding and HUD button to toggle TBM freely while outside of combat.&#xA;Spacebar and Enter keys are now the default bindings to end turn while in a TBM combat.&#xA;Added keybindings for Delay turn, End turn, and the Combat Speed slider.&#xA;Smart camera is now present in TBM and may be optionally disabled in game options.&#xA;Accuracy tooltips can once again be viewed in the inventory screen.&#xA;Burial Isle cutscenes no longer prevent future actions from being cancelled or similar strange behaviors.&#xA;Fixed an issue where the combat log would display erratically on certain resolutions.&#xA;Fixed Player-controlled characters sometimes being unable to attack if any Class Behavior is active.&#xA;Fixed an issue that allowed summoned Concelhaut to be looted after death.&#xA;Fixed cursor changing to the default one while hovering over party members outside of combat.&#xA;Fast mode now can now be enabled without toggling off slow mode first.&#xA;Localization&#xA;Resolved translation errors with Wizard&amp;rsquo;s Wall of Draining spell on Polish language.&#xA;Korean localization should now be available and updated in all versions of the game.&lt;/p&gt;</description>
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            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-17 released</title>
            <link>https://playingtux.com/en/articles/2025/10/neverwinter-nights-enhanced-edition-patch-89819337-17-released/</link>
            <pubDate>Thu, 09 Oct 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/10/neverwinter-nights-enhanced-edition-patch-89819337-17-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-17 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-17) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Release, 89.8193.37-17&#xA;Greetings, Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&#xA;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;You are cordially invited to join the NWN community developer Discord, here:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Added&#xA;scriptcomp: Support for binary (prefix 0b) and octal (prefix 0o) integers.&#xA;scriptcomp: Added support for unary plus operations.&#xA;scriptcomp: Allow use of double-bang to &amp;ldquo;booleanize&amp;rdquo; a constant/variable integer value without requiring the second boolean negation to be parenthesized.&#xA;Changed&#xA;Crash reports now end in .txt for easier uploading/sharing.&#xA;Removed&#xA;Removed the popover News panel from the main menu, and the button no longer flashes even if there are unread news.&#xA;Suppressed some log spam.&#xA;Fixed&#xA;Corrected store links for the Pirates of the Sword Coast and Doom of Icewind Dale premium modules.&#xA;nui: Fixed a rare crash when using a window event script override.&#xA;Fixed an issue where negative level or hitpoint updates were sent erroneously.&#xA;Fixed regression with GetStringLeft/GetStringRight/GetSubString not returning &amp;quot;&amp;quot; on bad input.&#xA;Fixed DNS resolves on the master hanging the game when internet is unreliable.&#xA;Fixed script compiler sometimes generating incorrect bytecode. Scripts that were compiled on 37-15 will need to be recompiled only if they exhibit incorrect behaviour.&#xA;Fixed keybinds sometimes not working when using a non-english language.&lt;/p&gt;</description>
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            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-15 released</title>
            <link>https://playingtux.com/en/articles/2025/03/neverwinter-nights-enhanced-edition-patch-89819337-15-released/</link>
            <pubDate>Fri, 14 Mar 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/03/neverwinter-nights-enhanced-edition-patch-89819337-15-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-15 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-15) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Release, 89.8193.37-15&#xA;Hello again Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;You are cordially invited to join the NWN community developer Discord, here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Added&#xA;Added Doom of Icewind Dale to the Premium menu&#xA;Added a config toggle to stop NWNX VM functions from aborting scripts when NWNX isn&amp;rsquo;t running&#xA;Changed&#xA;scriptcomp: disabled a for loop optimization where the compiler would sometimes generate code that caused an infinite loop&#xA;ASSERT prints are now opt-in via a DEBUG log flag&#xA;Removed&#xA;Removed useless log reporting duplicate fire and forget attack animations in the queue&#xA;Fixed&#xA;Fixed a regression where the DM JumpAllPlayersToPoint command did not work&#xA;Resolved a bug that would make some model parts appear as rotated when rendered in the toolset&#xA;Quickbar slots with equipped items are saved correctly during polymorph&#xA;VM: EffectPolymorph: nSpellAbilityCasterLevel now is consistent across both ResistSpell, GetCasterLevel.&#xA;Fixed a character creation crash when having a lot of portraits&#xA;Fixed being unable to select your PC when player-party-control is enabled and can-click-self-while-walking is disabled&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;nwneeshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/nwneeshot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Neverwinter Nights Enhanced Edition: Patch 89.8193.37-13 released</title>
            <link>https://playingtux.com/en/articles/2025/01/neverwinter-nights-enhanced-edition-patch-89819337-13-released/</link>
            <pubDate>Thu, 09 Jan 2025 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2025/01/neverwinter-nights-enhanced-edition-patch-89819337-13-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 89.8193.37-13 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (89.8193.37-13) on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New Patch Now Live&#xA;After 3 months in testing, a new build is now live!&#xA;Hello again Neverwinter Nights players!&#xA;This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman&#xA;With thanks to:&#xA;Cormyr Dalelands players and staff for testing this build and providing invaluable feedback.&#xA;Thomas Dubier at Synacktiv for vulnerability reports.&#xA;All NWN authors and players keeping this game alive. &amp;lt;3&#xA;You are cordially invited to join the NWN community developer Discord, here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord/&lt;/a&gt;&#xA;Key Features&#xA;Multisample anti-aliasing and anisotropic filtering now built in&#xA;Tracy profiler with an extensive collection of instrumentation points now compiled in and available to all players and server admins&#xA;Many new NWScript functions&#xA;New logging framework&#xA;Major networking code improvements&#xA;Major performance improvements&#xA;Script compiler improvements from the open-source release&#xA;Toolset quality of life improvements&#xA;Tracy documentation can be found here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.wiki/display/NWN1/Tracy&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.wiki/display/NWN1/Tracy&lt;/a&gt;&#xA;See &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/docs/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/docs/&lt;/a&gt; for the full list of over 100 changes.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;nwneeshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/nwneeshot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Neverwinter Nights Enhanced Edition: Patch 8193.35 released</title>
            <link>https://playingtux.com/en/articles/2023/05/neverwinter-nights-enhanced-edition-patch-819335-released/</link>
            <pubDate>Wed, 24 May 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/05/neverwinter-nights-enhanced-edition-patch-819335-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 8193.35 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new major patch (8193.35):&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Wed, May 24&#xA;Patch 8193.35 for Neverwinter Nights: Enhanced Edition releases today.&#xA;Hello adventurers!&#xA;Today we’re releasing a new update for Neverwinter Nights: Enhanced Edition.&#xA;Patch 8193.35 is the result of a year-long love effort by community developers.&#xA;Patch Highlights&#xA;AOE Indicator&#xA;| Spells and spell-like abilities now display a targeting indicator displaying their range and, if appropriate, their AOE shape and size&#xA;8 Multiclasses&#xA;| Added support for up to 8 multiclasses, configurable per-module&#xA;Faster Load Times&#xA;| Improved area load times by up to 100x (!)&#xA;News Section&#xA;| Added an in-game News UI that shows upcoming patches and community news&#xA;Script-created UI Improvements&#xA;| “NUI” (script-created UI) will no longer break input to the game (WASD, drag &amp;amp; drop)&#xA;Play NWN as a Cartoon&#xA;| Added a new &amp;ldquo;Toon&amp;rdquo; post-processing shader as a graphical option&#xA;Goodies for Builders&#xA;| Hundreds of new functions and goodies for module builders&#xA;Hundreds of Bugfixes &amp;amp; Optimizations&#xA;| More bugs squashed&#xA;Check out the full patch notes here: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/docs/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/docs/&lt;/a&gt;&#xA;Join the community and provide feedback directly to development team members on Discord: &lt;a class=&#34;link&#34; href=&#34;https://nwn.beamdog.net/discord&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://nwn.beamdog.net/discord&lt;/a&gt; (Before posting, please take a moment to carefully read the introductory text in #welcome).&#xA;If you&amp;rsquo;re currently subscribed to the development patch, you&amp;rsquo;ll continue with the upcoming .36 patch cycle going forward. If you wish to stick to this stable release (.35), select the “default” branch in Steam/GOG Galaxy/BDC.&#xA;Thank you for your support!&#xA;Credits&#xA;This patch was made entirely by community members: Done entirely for personal enjoyment, out of good will, and with copious amounts of adhesive.&#xA;Development team:&#xA;clippy, Daz, Jasperre, Liareth, niv, Soren, tinygiant, virusman&#xA;With explicit thanks to:&#xA;The NWNDEV Discord folks. Your testing and support was and is invaluable.&#xA;The Neverwinter Vault.&#xA;Nereida and Zwerkules.&#xA;Everyone in the community!&lt;/p&gt;</description>
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            <title>ATOM RPG: Update 1.187 released</title>
            <link>https://playingtux.com/en/articles/2023/04/atom-rpg-update-1187-released/</link>
            <pubDate>Thu, 06 Apr 2023 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2023/04/atom-rpg-update-1187-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1187.jpg&#34; alt=&#34;Featured image of post ATOM RPG: Update 1.187 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.187&lt;/strong&gt; for &lt;strong&gt;ATOM RPG&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Greetings, friends!&#xA;Today we are happy to finally present you with a full Brazilian Portuguese translation of the game many of you asked of us. The translation, which contains over 1 million words, is authored solely by the talented translator Edson Belo de Oliveira Júnior. He can be found via his @mundonasher account on Twitter. If you liked his work be sure to stop by! Our team is extremely thankful for his effort.&#xA;Apart from the PT-BR translation, this patch adds a few important fixes, based on the bug reports and suggestions you have made on the forums:&#xA;Steam Deck sound issues fixed;&#xA;Optimized overall performance on PC;&#xA;Added helpful fixes to ModKit;&#xA;And much more smaller fixes.&#xA;We hope you enjoy, and as always feedback is very welcome.&#xA;Atom Team&lt;/p&gt;</description>
        </item><item>
            <title>ATOM RPG: Update 1.185 released</title>
            <link>https://playingtux.com/en/articles/2022/09/atom-rpg-update-1185-released/</link>
            <pubDate>Thu, 15 Sep 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/09/atom-rpg-update-1185-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1185.jpg&#34; alt=&#34;Featured image of post ATOM RPG: Update 1.185 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Update 1.185&lt;/strong&gt; for &lt;strong&gt;ATOM RPG&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Polish Update and other Improvements&#xA;Greetings, friends!&#xA;Today we&amp;rsquo;re updating ATOM RPG with a fair quantity of new fixes and optimizations, as well as the highly awaited, fully reworked Polish localization many of you were expecting for a long time now.&#xA;Please, enjoy! And should there be any feedback about the new translation, please feel free to message us at &lt;a class=&#34;link&#34; href=&#34;mailto:support@atomrpg.com&#34; &gt;support@atomrpg.com&lt;/a&gt; or use the Steam forums.&#xA;Best wishes, Atom Team&#xA;Change log:&lt;/p&gt;</description>
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            <title>FINAL FANTASY VII REMAKE INTERGRADE: now available on Steam and verified for Steam Deck</title>
            <link>https://playingtux.com/en/articles/2022/06/final-fantasy-vii-remake-intergrade-now-available-steam-and-verified-steam-deck/</link>
            <pubDate>Fri, 17 Jun 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/06/final-fantasy-vii-remake-intergrade-now-available-steam-and-verified-steam-deck/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/ff7_remake_intergrade_header.jpg&#34; alt=&#34;Featured image of post FINAL FANTASY VII REMAKE INTERGRADE: now available on Steam and verified for Steam Deck&#34; /&gt;&lt;p&gt;&lt;strong&gt;FINAL FANTASY VII REMAKE INTERGRADE&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1462040/FINAL_FANTASY_VII_REMAKE_INTERGRADE/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and is &lt;strong&gt;already verified for the Steam Deck&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;FINAL FANTASY VII REMAKE is a bold reimagining of the original FINAL FANTASY VII, originally released in 1997, developed under the guidance of the original key developers.&#xA;This critically-acclaimed game, which mixes traditional command-based combat and real-time action, makes its Steam debut along with FF7R EPISODE INTERmission─a new story arc featuring Yuffie Kisaragi.&#xA;STORY&#xA;By exploiting mako, the life-blood of the planet, through their mako reactors, the Shinra Electric Power Company has all but seized control of the entire world. A ragtag group of idealists, known as Avalanche, are one of the last bastions of resistance.&#xA;Cloud, an elite SOLDIER operative-turned-mercenary takes part in an Avalanche operation to destroy Mako Reactor 1 in the city of Midgar.&#xA;The bombing plunges the city into fiery chaos, and Cloud is tormented by visions of a bitter enemy long thought dead.&#xA;Once more begins a story that will shape the destiny of an entire world.&#xA;* This game is a remake of FINAL FANTASY VII, first released in 1997.&#xA;The first title in a multi-part series, it is based on the story from the original game, up to the escape from Midgar, adding in new elements.&#xA;FF7R EPISODE INTERmission (New episode featuring Yuffie Kisaragi)&#xA;FF7R EPISODE INTERmission is a brand-new adventure in the world of FINAL FANTASY VII REMAKE INTERGRADE. Play as Wutaian ninja Yuffie Kisaragi as she infiltrates Midgar and conspires with Avalanche HQ to steal the ultimate materia from the Shinra Electric Power Company.&#xA;Content included in this product&#xA;FINAL FANTASY VII REMAKE INTERGRADE contains the following content:&lt;/p&gt;</description>
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            <title>ATOM RPG Trudograd: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2021/09/atom-rpg-trudograd-now-available-linux-steam/</link>
            <pubDate>Mon, 13 Sep 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/09/atom-rpg-trudograd-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_trudograd_header.jpg&#34; alt=&#34;Featured image of post ATOM RPG Trudograd: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;ATOM RPG Trudograd&lt;/strong&gt;, the stand-alone expansion to &lt;strong&gt;ATOM RPG&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1139940/ATOM_RPG_Trudograd/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Please note: Since Trudograd continues the story of ATOM RPG it is recommended to play the previous title before the sequel.&#xA;Trudograd is a stand-alone story expansion to ATOM RPG - a turn-based roleplaying game set in post-apocalyptic Soviet Union.&#xA;It is inspired by classic cRPG titles of the past, such as early Fallout, Wasteland and Baldur’s Gate series.&#xA;22 years ago the USSR and the Western Bloc destroyed each other in a nuclear inferno. Millions died instantly, society collapsed and technology was sent back into the Middle Ages. You are a member of ATOM – an organization tasked with protecting the post-apocalyptic remnants of humanity.&#xA;Two years ago you – a rookie agent of ATOM – were sent on a dangerous mission into the Soviet Wastes. As a result, you uncovered certain information about a new threat that can potentially destroy the struggling remnants of humanity.&#xA;In ATOM RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. There you must find what is thought to be humanity’s last hope in fending off the menace from outer space!&#xA;Trudograd features:&#xA;Start a new game with a new character OR continue playing as your ATOM RPG character - for this you must make a save file after beating ATOM RPG’s last boss and upload it into Trudograd via a helpful menu;&#xA;Explore a vast open world, containing 40+ hours of gameplay and 45+ populated locations, from a snowy post apocalyptic megapolis and its outskirts to secret Soviet military bunkers, a large pirate tanker in the frozen sea and a mysterious island, among many more;&#xA;Visit 30+ combat-only locations where you will get to fight tens of foe varieties from mercenaries to merciless mutants;&#xA;Meet 300+ characters, each with a unique portrait and branching dialogue;&#xA;Complete 200+ quests, most with multiple solutions and outcomes;&#xA;Try out our fully voiced visual text quests with branching plots and unique hand made artwork;&#xA;Arm yourself with 100+ models of distinct weaponry with 75+ weapon mods for further customization;&#xA;Protect yourself using any of the 3 unique powered Soviet-style exoskeleton armor suits, with 20+ ways to customize and modify them for any playstyle;&#xA;And the fun doesn’t even end there!&#xA;We really hope you will enjoy ATOM RPG: Trudograd!&lt;/p&gt;</description>
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            <title>ATOM RPG: huge update 1.180 with german translation released</title>
            <link>https://playingtux.com/en/articles/2021/07/atom-rpg-huge-update-1180-german-translation-released/</link>
            <pubDate>Mon, 26 Jul 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/07/atom-rpg-huge-update-1180-german-translation-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_1.180_ger.png&#34; alt=&#34;Featured image of post ATOM RPG: huge update 1.180 with german translation released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;update 1.180&lt;/strong&gt; for the post-apocalyptic role playing game &lt;strong&gt;ATOM RPG&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Included in this update is finally an (inofficial) &lt;strong&gt;german translation&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;ATOM RPG: Now in Deutsch! + Patch 1.180&#xA;Hello friends!&#xA;It&amp;rsquo;s time for another minor update of the game, which may prove very significant for those of you who patiently waited for the unofficial German language translation of the game.&#xA;Thanks to our amazing fan translation team which can be found here: [LINK 1] we can finally release the first version of the translation publicly. We hope it is to your liking, but if you find any issues please share your feedback here: [LINK 2]&#xA;Other changes this update brings are:&lt;/p&gt;</description>
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            <title>Neverwinter Nights Enhanced Edition: Patch 8193.23 released</title>
            <link>https://playingtux.com/en/articles/2021/05/neverwinter-nights-enhanced-edition-patch-819323-released/</link>
            <pubDate>Fri, 21 May 2021 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2021/05/neverwinter-nights-enhanced-edition-patch-819323-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: Patch 8193.23 released&#34; /&gt;&lt;p&gt;&lt;strong&gt;Neverwinter Nights: Enhanced Edition&lt;/strong&gt; has received a new patch (8193.23):&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Highlights&#xA;New Game Launcher | A new game launcher highlights some amazing community content that’s free for everyone!&#xA;New Portraits | Added three new character portraits (sourced from the community portrait contest)&#xA;TrueType Font | Added full TrueType font (TTF) support throughout the game, for clearer and more adaptive text (as well as fractional/decimal point UI scaling)&#xA;Pathfinding Improvements | Smoother movement and navigation&#xA;Performance Improvements | Enjoy smoother gameplay with significant performance improvements&#xA;Bug Fixes | Hundreds of bug fixes and polish features added&#xA;New Scripts | Added dozens of new script commands for use in custom servers, including improved scaling and transformation (lerping)&#xA;Water Graphics | Added realistic water reflections and refractions&lt;/p&gt;</description>
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            <title>Hellpoint: Soulslike-RPG now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/07/hellpoint-soulslike-rpg-now-available-linux/</link>
            <pubDate>Thu, 30 Jul 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/07/hellpoint-soulslike-rpg-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/hellpoint_header.jpg&#34; alt=&#34;Featured image of post Hellpoint: Soulslike-RPG now available for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Hellpoint&lt;/strong&gt;, a Soulslike-RPG, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/hellpoint&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/628670/Hellpoint/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hellpoint is a dark and challenging action RPG set in a heavily atmospheric sci-fi universe where the line between science and occultism is blurred.&#xA;Once a pinnacle of human achievement, the Irid Novo space station has fallen. Its ruins are now overrun by cruel interdimensional entities acting as puppets of the malevolent Cosmic Gods.&#xA;You have been created by the Author, organically printed on Irid Novo and sent on a mission to find out the unholy series of events that led to the catastrophic incident known as the Merge.&#xA;Irid Novo is a massive interconnected world full of mysteries, hidden passages and secrets within secrets - all for you to explore in any order you like. More dread and shivers awaits you as you travel deeper into the darkest corner of this forsaken colony.&#xA;Dozens of melee and ranged weapons and armor pieces to suit your playstyle. Every weapon has unique special abilities that unlock the more you fight with them.&#xA;A fascinating new sci fi universe reminiscent of classic sci-fi movies, set in the aftermath of a massive quantum cataclysm and complete with a deep lore and goosebump inducing soundtrack.&#xA;The space station orbits in real time around an ominous black hole that triggers various dynamic events such as boss appearances, horde assaults as well as modified enemy stats and positions.&#xA;If you are struggling, ask a friend to press Start to join in a couch coop session, or call for assistance online. The entire game can be completed uninterrupted in coop. The loot is shared, and the experience of local player two is saved and not watered down.&lt;/p&gt;</description>
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            <title>ATOM RPG: huge Update 1.15 released</title>
            <link>https://playingtux.com/en/articles/2020/05/atom-rpg-huge-update-115-released/</link>
            <pubDate>Mon, 25 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/atom-rpg-huge-update-115-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/atom_rpg_header.jpg&#34; alt=&#34;Featured image of post ATOM RPG: huge Update 1.15 released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Update 1.15&lt;/strong&gt; to the post-apocalyptic RPG &lt;strong&gt;ATOM RPG&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/552620/ATOM_RPG_Postapocalyptic_indie_game/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update 1.15&#xA;Greetings, friends!&#xA;Our game’s sequel is constantly developing, but that doesn&amp;rsquo;t mean we forgot our first game ATOM RPG. To show that, we are uploading a large patch packed with things you asked us to add on the forums.&#xA;First off, we did what we were asked to do by the players who prefer the gamepad. The interface and controls are completely overhauled and should now seem much more comfortable and easy than before.&#xA;We also finally translated the game into Polish language with the help of a professional translator and two groups of volunteers, one led by Dr. Paweł Aleksandrowicz. Many other languages are also on their way, with French 90% done. Our team cannot afford professional translation studios, so everything is a fan-driven effort which we cannot hasten, but with enough time we promise to deliver even more translations! With players like you, we believe this to be possible.&#xA;The game also got a new network interface which will allow seamless save transfer between different versions of Atom RPG in case you want to play as your PC character on the go.&#xA;We also added a large amount of improvements into the game - adding new sounds and some animations and minor visuals, fixing very minor bugs that were still left until you noticed and reported them on the forums, as well as many optimization tweaks and fixes for low-end PCs. The full list can be found under this post.&#xA;Thank you for being the best community possible! And let there be ATOM!&#xA;Full changelog:&lt;/p&gt;</description>
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            <title>Tower of Time: Final Edition released</title>
            <link>https://playingtux.com/en/articles/2020/05/tower-time-final-edition-released/</link>
            <pubDate>Thu, 21 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/tower-time-final-edition-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tower_of_time_final_header.jpg&#34; alt=&#34;Featured image of post Tower of Time: Final Edition released&#34; /&gt;&lt;p&gt;The strategy-RPG-mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has received another update on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Final Edition&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tower of Time Final Edition&#xA;We have done some final polishing work on Tower of Time and we consider it &amp;lsquo;Final Edition&amp;rsquo; now.&#xA;Here is the content of the last patch:&#xA;Fixed achievements on Linux &amp;ndash; now working properly&#xA;Fixed few very small bugs &amp;ndash; e.g. effect of the fountains not visible immediately&#xA;Rebalancing of the difficulty &amp;ndash; enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..&#xA;As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.&#xA;Visual upgrade of some skills&#xA;Tower of Time is 75% off for a limited time. Give it a try if you like fast paced RPGs with heavy focus on party customization and tactical real-time combat with pause or slow time. It&amp;rsquo;s not a lot of money and who knows, maybe you will be pleasantly surprised.&#xA;Join us on Discord - if you want to chat with us or would be interested in closed beta of our next project (once we are ready with it)&#xA;&lt;a class=&#34;link&#34; href=&#34;https://discord.gg/FBWCCTb&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/FBWCCTb&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://www.facebook.com/eventhorizondev/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.facebook.com/eventhorizondev/&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://twitter.com/EventHorizonDev&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://twitter.com/EventHorizonDev&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://darkenvoy.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://darkenvoy.com/&lt;/a&gt;&#xA;Have a great day.&#xA;Cheers,&#xA;Event Horizon&lt;/p&gt;</description>
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            <title>StarCrawlers: &#34;Beautify-&#34;Update 1.1.4.1 released</title>
            <link>https://playingtux.com/en/articles/2020/05/starcrawlers-beautify-update-1141-released/</link>
            <pubDate>Mon, 04 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/starcrawlers-beautify-update-1141-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: &#34;Beautify-&#34;Update 1.1.4.1 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Roguelike-RPG-Dungeon-Crawler&lt;/strong&gt; called &lt;strong&gt;StarCrawlers&lt;/strong&gt; the &lt;strong&gt;&amp;ldquo;Beautify&amp;rdquo;-Update 1.1.4.1&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=318970&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall.&#xA;In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked :)&#xA;The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired.&#xA;UPDATED 04 May 2020&lt;/p&gt;</description>
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            <title>Neverwinter Nights Enhanced Edition: DLC &#34;Dark Dreams of Furiae&#34; now available for Linux</title>
            <link>https://playingtux.com/en/articles/2020/03/neverwinter-nights-enhanced-edition-dlc-dark-dreams-furiae-now-available-linux/</link>
            <pubDate>Tue, 24 Mar 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/03/neverwinter-nights-enhanced-edition-dlc-dark-dreams-furiae-now-available-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwn_dark_furia_header.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights Enhanced Edition: DLC &#34;Dark Dreams of Furiae&#34; now available for Linux&#34; /&gt;&lt;p&gt;A new (paid) DLC for the RPG-classic &lt;strong&gt;Neverwinter Nights Enhanced Edition&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/neverwinter_nights_dark_dreams_of_furiae&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1247750/Neverwinter_Nights_Enhanced_Edition_Dark_Dreams_of_Furiae/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &lt;strong&gt;Dark Dreams of Furiae&lt;/strong&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dark Dreams of Furiae is a fantasy RPG module for Neverwinter Nights: Enhanced Edition. The characters and events of this module coincide with the official Dungeons &amp;amp; Dragons tabletop campaign, Baldur’s Gate: Descent into Avernus.&#xA;Features&#xA;10 hours of brand new gameplay for Neverwinter Nights: Enhanced Edition&#xA;Solo and co-op play&#xA;Original Music Score&#xA;Takes characters from level 5 to level 8&#xA;Time is of the essence: day/night cycle marches on; your choices bring new events&#xA;Daily news sheet adapts to your decisions and gives adventure clues&#xA;Based on the Planescape D&amp;amp;D campaign setting&#xA;Events coincide with official D&amp;amp;D tabletop campaign, Baldur&amp;rsquo;s Gate: Descent into Avernus&#xA;Dark Dreams of Furiae: A City on the Edge of Hell&#xA;In the fallen city of Furiae, ruled by devils and despots, a quiet war wages for the hearts and minds of the people. Into this chaos, a new arcane substance is smuggled: worldwine. Worldwine is deadly to devils, and turns mortals into dream-addled fanatics.&#xA;As a mortal of Furiae, you have a vested interest in this new operation. Could worldwine serve as a tool against the oppressive regime? Or will a passive populace simply succumb to their rule? What dark forces hide beneath the city, feeding on the dreams of the afflicted? Fight to save a damned city in this planar mystery adventure…&lt;/p&gt;</description>
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            <title>SteamWorld Quest: Hand of Gilgamech - now available DRM-free for Linux on GOG</title>
            <link>https://playingtux.com/en/articles/2019/06/steamworld-quest-hand-gilgamech-now-available-drm-free-linux-gog/</link>
            <pubDate>Fri, 14 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/steamworld-quest-hand-gilgamech-now-available-drm-free-linux-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamworldquestheader.jpg&#34; alt=&#34;Featured image of post SteamWorld Quest: Hand of Gilgamech - now available DRM-free for Linux on GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;SteamWorld Quest: Hand of Gilgamech&lt;/strong&gt;, the new &lt;strong&gt;card based RPG&lt;/strong&gt; from the developers of &lt;strong&gt;SteamWorld Dig&lt;/strong&gt; and &lt;strong&gt;SteamWorld Heist&lt;/strong&gt;, is now also available DRM-free for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/steamworld_quest_hand_of_gilgamech&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!&#xA;Triumph over evil with the hand you’re dealt!&#xA;SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!&#xA;What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.&lt;/p&gt;</description>
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            <title>Pathfinder: Kingmaker - Enhanced Edition and DLC &#34;Beneath The Stolen Lands&#34; released</title>
            <link>https://playingtux.com/en/articles/2019/06/pathfinder-kingmaker-enhanced-edition-and-dlc-beneath-stolen-lands-released/</link>
            <pubDate>Fri, 07 Jun 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/06/pathfinder-kingmaker-enhanced-edition-and-dlc-beneath-stolen-lands-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pathfindereeheader.jpg&#34; alt=&#34;Featured image of post Pathfinder: Kingmaker - Enhanced Edition and DLC &#34;Beneath The Stolen Lands&#34; released&#34; /&gt;&lt;p&gt;For the RPG &lt;strong&gt;Pathfinder: Kingmaker&lt;/strong&gt; the so called &amp;ldquo;&lt;strong&gt;Enhanced Edition&lt;/strong&gt;&amp;rdquo; has been released:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The EE includes:&#xA;• numerous gameplay-enriching content additions and dozens of quality-of-life features&#xA;• new abilities and ways to build your character, including a brand-new class&#xA;• new items and weaponry&#xA;• improved balance, especially in the beginning and last two chapters of the game&#xA;• enhanced kingdom management system, both in terms of balance as well as usability and player comfort&#xA;• increased variety of random encounters on the global map&#xA;• thousands of fixes and improvements made since the game&amp;rsquo;s initial release&lt;/p&gt;</description>
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            <title>SteamWorld Quest: Hand of Gilgamech - now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2019/05/steamworld-quest-hand-gilgamech-now-available-linux-steam/</link>
            <pubDate>Fri, 31 May 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/05/steamworld-quest-hand-gilgamech-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steamworldquestheader.jpg&#34; alt=&#34;Featured image of post SteamWorld Quest: Hand of Gilgamech - now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;SteamWorld Quest: Hand of Gilgamech&lt;/strong&gt;, the new &lt;strong&gt;card based RPG&lt;/strong&gt; from the developers of &lt;strong&gt;SteamWorld Dig&lt;/strong&gt; and &lt;strong&gt;SteamWorld Heist&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/804010/SteamWorld_Quest_Hand_of_Gilgamech/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!&#xA;Triumph over evil with the hand you’re dealt!&#xA;SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!&#xA;What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.&lt;/p&gt;</description>
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            <title>Pathfinder: Kingmaker - second DLC Varnhold&#39;s Lot released</title>
            <link>https://playingtux.com/en/articles/2019/02/pathfinder-kingmaker-second-dlc-varnholds-lot-released/</link>
            <pubDate>Thu, 28 Feb 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/02/pathfinder-kingmaker-second-dlc-varnholds-lot-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pathfindervarnholdslotheader.jpg&#34; alt=&#34;Featured image of post Pathfinder: Kingmaker - second DLC Varnhold&#39;s Lot released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;second huge DLC&lt;/strong&gt; for the RPG &lt;strong&gt;Pathfinder: Kingmaker&lt;/strong&gt; called &lt;strong&gt;Varnhold&amp;rsquo;s Lot&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pathfinder_kingmaker_varnholds_lot&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/900448/Pathfinder_Kingmaker__Varnholds_Lot/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Just as you were claiming your first title, another hero of the Stolen Lands became a baron too: Maegar Varn, captain of the Varnling Host mercenary band and rightful ruler of Varnhold (this guy sure likes the sound of his name!). If you&amp;rsquo;ve played the main campaign, you already know what happened to him next&amp;hellip; Or do you? In this DLC, you join Varn as his general, and experience Varnhold&amp;rsquo;s valorous history firsthand — the whole of it, not just the outcome!&#xA;• Play a self-contained side story. Create a new character and spend 6-12 hours fighting for the future of Varnhold while your main campaign&amp;rsquo;s hero establishes their barony in the Shrike Hills.&#xA;• Experience the adventure from a companion&amp;rsquo;s point of view. Maegar Varn might be your liege — but what worth is a ruler without advisors, and what can a lord achieve without his host? Lead your commander to victory in combat and to prosperity in peace — and, perhaps, you&amp;rsquo;ll see those who followed you in your main campaign with new eyes!&#xA;• Explore a huge new dungeon. What secrets lie in the forbidden depths, guarded by centaurs of the Nomen tribe? What monsters lurk there, and what treasures glimmer in the dark? Open the ancient doors, and fight your way through Lostlarn Keep!&#xA;• Spark a new love. Varn is your commander, an old friend and a trusted ally&amp;hellip; But could he mean something more to you? Play as a heroine to find out!&#xA;• Import your achievements into the main campaign! After you finish the DLC, a new event will unlock in the main story: Maegar Varn will invite you to visit the dungeon once again — to witness the consequences of your decisions&amp;hellip; and, while you&amp;rsquo;re there, to pick up the loot that was left behind!&#xA;Discover the untold stories of the Stolen Lands&amp;rsquo; denizens and conquerors in our new DLC — &amp;ldquo;Varnhold&amp;rsquo;s Lot&amp;rdquo;!&lt;/p&gt;</description>
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            <title>Pathfinder: Kingmaker - huge Patch 1.1 released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/11/pathfinder-kingmaker-huge-patch-11-released-linux/</link>
            <pubDate>Fri, 16 Nov 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/11/pathfinder-kingmaker-huge-patch-11-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pathfinderkingmakerheader.jpg&#34; alt=&#34;Featured image of post Pathfinder: Kingmaker - huge Patch 1.1 released for Linux&#34; /&gt;&lt;p&gt;In the last weeks &lt;strong&gt;numerous Hotfixes&lt;/strong&gt; have already been released for the RPG &lt;strong&gt;Pathfinder: Kingmaker&lt;/strong&gt;. Today the developers published the &lt;strong&gt;huge Patch 1.1&lt;/strong&gt;.&#xA;The &lt;strong&gt;changelog is so large&lt;/strong&gt;, that the developers had to &lt;strong&gt;split it up to four posts in the Steam-Forum&lt;/strong&gt;.&#xA;Here are the corresponding links:&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/?ctp=2#c3104564981105644346&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog 1/4&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/?ctp=2#c3104564981105648000&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog 2/4&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/?ctp=2#c3104564981105648832&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog 3/4&lt;/a&gt;&#xA;&lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/0/1730963192550800891/?ctp=2#c3104564981105650785&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Changelog 4/4&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;pathfinderkingmakershot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/pathfinderkingmakershot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Hand of Fate 2: new DLC &#34;The Servant and the Beast&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/10/hand-fate-2-new-dlc-servant-and-beast-released-linux/</link>
            <pubDate>Mon, 15 Oct 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/10/hand-fate-2-new-dlc-servant-and-beast-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/handoffate2servantbeastheader.jpg&#34; alt=&#34;Featured image of post Hand of Fate 2: new DLC &#34;The Servant and the Beast&#34; released for Linux&#34; /&gt;&lt;p&gt;For the Action-RPG &lt;strong&gt;Hand of Fate 2&lt;/strong&gt; a new (paid) DLC has been released today for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/hand_of_fate_2_the_servant_and_the_beast&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/945450/Hand_of_Fate_2__The_Servant_and_the_Beast/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;: &amp;ldquo;&lt;strong&gt;The Servant and the Beast&lt;/strong&gt;&amp;rdquo;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hand of Fate 2: The Servant and the Beast DLC evolves the Game of Life and Death once again with a brand new campaign challenge and a unique companion character.&#xA;In the depths of despair, you struck a bargain with a strange new ally: your blood for freedom. But now your captors seek to drag you back to their cruel fighting pits, and the monstrous beast you serve demands more and more of you in order to achieve his ultimate goal - revenge against his conspirators and the reclamation of his throne.&#xA;This DLC includes a new campaign challenge, a new companion, a new companion quest chain, new utility encounters and new pieces of equipment to unlock.&#xA;This content requires the base game Hand of Fate 2 in order to play.&lt;/p&gt;</description>
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            <title>Pathfinder: Kingmaker - Hotfix 1.0.2 released, critical Linux savegame-bug fixed &amp; changes to the difficulty</title>
            <link>https://playingtux.com/en/articles/2018/09/pathfinder-kingmaker-hotfix-102-released-critical-linux-savegame-bug-fixed-changes/</link>
            <pubDate>Fri, 28 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/pathfinder-kingmaker-hotfix-102-released-critical-linux-savegame-bug-fixed-changes/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pathfinderkingmakerheader.jpg&#34; alt=&#34;Featured image of post Pathfinder: Kingmaker - Hotfix 1.0.2 released, critical Linux savegame-bug fixed &amp; changes to the difficulty&#34; /&gt;&lt;p&gt;The RPG &lt;strong&gt;Pathfinder: Kingmaker&lt;/strong&gt; has been released for Linux the day before yesterday on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pathfinder_kingmaker_explorer_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pathfinder_kingmaker_explorer_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Sadly the Linux-release-version had an &lt;a class=&#34;link&#34; href=&#34;https://steamcommunity.com/app/640820/discussions/5/1734339901253391654/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;extremly critical savegame-bug&lt;/a&gt; and other problems.&#xA;The savegame-bug has been &lt;strong&gt;resolved yesterday with Hotfix 1.0.1&lt;/strong&gt;; today the developers also released the &lt;strong&gt;Hotfix 1.0.2&lt;/strong&gt;, which also introduces &lt;strong&gt;changes to the difficulty of the game&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hotfix 1.0.2 – September, 28th 2018&#xA;Hello everyone!&#xA;Thank you very much for your ongoing feedback. It encourages us to work fiercely on polishing the game. We are desperately sorry that we can&amp;rsquo;t fix everything at once. But let us assure you that every comment will be addressed.&#xA;New Features&#xA;Changes to the difficulty.&#xA;We hear a lot of comments about the difficulty of the fights. We are introducing several changes - we introduce changes to the easier difficulty modes to enhance the player experience for those, who selected them. On the Story Mode difficulty, such mechanics as Damage Reduction, Damage Immunity, and Regeneration will be switched off, while on Easy mode their power will be reduced (less reduction or regeneration respectively). We are adding an additional warning to the Hard and Unfair modes to provide better information about upcoming challenges and the general difficulty of the game so that players can make an informed choice. We&amp;rsquo;d like to stress the Normal mode is a recommended one, especially for the people not familiar with the Pathfinder Roleplaying Game system and for the first time players.&#xA;We are also making some changes to the some of the encounters in the prologue and 1st chapter of the game. To make it clear, we are not reducing general difficulty in all settings, we are fixing several places where this difficulty was not intentional. Also, we provide more information on overcoming the challenge in the place where it was:&#xA;Scare ability in the final fight in Prologue is changed to the communal Protection from Alignment: Good. There are almost no abilities to counter Scare effect in the prologue party, so this ability tends to make combat too chaotic and unnecessary random on the harder difficulty settings.&#xA;The first encounter on the road to the Oleg&amp;rsquo;s Trading Post was never intended to be a great challenge, this area is still part of the tutorial, and difficulty of the fight is taking away from learning about the camp. Wolves were changed to Thylacines, their stats are close, but Thylacines have no trip ability.&#xA;Bokken will properly warn the player about the swarms in the cave and provide them with several flask of Alchemist&amp;rsquo;s Fire. In addition, the tutorial about swarms and how to deal with them will be shown when entering the cave.&#xA;It should be mentioned that the 1st chapter&amp;rsquo;s story is branching into the two different paths, making some of the encounters harder than desired on the first path selected.&#xA;Fangberry quest is very hard on low level. Resolution:&#xA;Bokken warns about quest difficulty and gives 6 flasks of Alchemist&amp;rsquo;s Fire.&#xA;The special tutorial message is added about dealing with spider swarm.&#xA;Bear-like Treant in Temple of the Elk will now have less Damage Reduction.&#xA;Bear-like Treant fight difficulty is reduced if the player gets there earlier enough (at low levels and without previously following Tartuccio). The fix won&amp;rsquo;t be applied for games saved within the area.&#xA;Some companions joined the party fatigued and damaged in Ancient Tomb and Old Sycamore areas. Resolution: fixed.&#xA;Ancient Tomb: persuaded companion now joins the party after a fight with Tartuccio&amp;rsquo;s Mercenaries.&#xA;Random encounters with creatures too difficult to the current average party level could be rolled. Resolution: fixed&#xA;Quests&#xA;There may be issues with Valery romance progressing. Resolution: fixed.&#xA;Crash to the main menu when certain romance scenes are activated. Resolution: fixed.&#xA;Areas&#xA;One of the story development paths causes a wrong Capital state in Chapter 3. Resolution: fixed&#xA;50% spellcasting fail chance after entering the castle in Verdant Chambers location. Resolution: fixed.&#xA;Сut-scene may freeze at the Capital square at the beginning of the second act. Resolution: fixed.&#xA;Sycamore hall is hard to find. Resolution: marker on the local map is added.&#xA;Some monsters in random encounters gave an incorrect amount of experience. Resolution: fixed.&#xA;Items&#xA;Amulet of Mighty Fists now properly gives bonuses to attack rolls.&#xA;User Interfaces&#xA;There is no way to understand the nature of zero damage. Resolution: Information about immunities and damage reduction is added to the Battle Log (available in tooltips).&#xA;Tutorial messages about mechanics of the &amp;ldquo;damage reduction&amp;rdquo; were added before combats with the first creatures with damage reduction&#xA;Time delay for tooltip appearance after a mouse click was too big. Resolution: reduced.&#xA;An issue with male elven hairs and capes visualization while playing Ranger and Rogue classes. Resolution: fixed.&#xA;NPC Hassuf has empty lines in vendor list. Resolution: fixed.&#xA;Unlocalized loot window title. Resolution: fixed.&#xA;An issue with Chinese localization in Quest notification. Resolution: fixed.&#xA;Kingdom&#xA;An Ancient Formula quest may be reported as completed before actually completing it. Resolution: fixed.&#xA;Classes&#xA;Controlled Fireball damages allies. Resolution: fixed.&#xA;Wizard familiar bond list has Hunter&amp;rsquo;s Bond available for selection. Resolution: fixed.&#xA;Misc&#xA;Missing or wrong German, French and Chinese localization. Resolution: the next batch of issues is fixed.&#xA;No text on computers with Spanish and Italian system locale. Resolution: fixed.&#xA;An issue with the backer items description in Credits. Resolution: fixed.&#xA;Several achievements were unlocking incorrectly. Resolution: fixed.&#xA;System&#xA;Loading may cause an issue with previously saved file. Resolution: fixed.&#xA;Graphics settings auto-detection may detects higher configuration on Linux. Resolution: fixed.&#xA;Crash while saving with specific path or locale. Resolution: fixed.&#xA;Another issue we hear a lot about - the problem with the custom companions - and some other stuff as well will be addressed in the next Hotfix.&#xA;Stay tuned for further game and community updates!&lt;/p&gt;</description>
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            <title>Pillars of Eternity II: Deadfire - Update 3.0 and DLC &#34;Seeker, Slayer, Survivor&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/09/pillars-eternity-ii-deadfire-update-30-and-dlc-seeker-slayer-survivor-released-linux/</link>
            <pubDate>Tue, 25 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/pillars-eternity-ii-deadfire-update-30-and-dlc-seeker-slayer-survivor-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/poe2headerdlc.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity II: Deadfire - Update 3.0 and DLC &#34;Seeker, Slayer, Survivor&#34; released for Linux&#34; /&gt;&lt;p&gt;For the RPG &lt;strong&gt;Pillars of Eternity II: Deadfire&lt;/strong&gt; the &lt;strong&gt;huge Update 3.0&lt;/strong&gt; as well as the new DLC &amp;ldquo;&lt;strong&gt;Seeker, Slayer, Survivor&lt;/strong&gt;&amp;rdquo; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pillars_of_eternity_ii_deadfire_seeker_slayer_survivor&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/734830/Pillars_of_Eternity_II_Deadfire__Seeker_Slayer_Survivor/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;About the DLC&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Prove your worth in the crucible of Kazuwari, where the arena&amp;rsquo;s masters and their worshipers exalt the victorious and delight in the blood forfeited by the defeated. Something corrupts the spirits that dwell in the very stones of the crucible, and only you can uncover its secrets.&#xA;In this new DLC for Pillars of Eternity II: Deadfire:&#xA;Seek glory, treasure, and truth in an arena designed to test the mettle of you and your party.&#xA;Slay your way through the most challenging foes you have ever faced, both past and present.&#xA;Survive the trials and whims of the spirits and their worshipers to prove you stand above even the greatest the Deadfire has to offer.&lt;/p&gt;</description>
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            <title>Hand of Fate 2: Patch 1.6.0 with revamped combat system released</title>
            <link>https://playingtux.com/en/articles/2018/09/hand-fate-2-patch-160-revamped-combat-system-released/</link>
            <pubDate>Thu, 06 Sep 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/09/hand-fate-2-patch-160-revamped-combat-system-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/handoffate2header.jpg&#34; alt=&#34;Featured image of post Hand of Fate 2: Patch 1.6.0 with revamped combat system released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.6.0&lt;/strong&gt; for the Action-RPG-game &lt;strong&gt;Hand of Fate 2&lt;/strong&gt; adds big changes the combat system and balancing:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;We&amp;rsquo;re proud to release our latest update to the game, 1.6.0, which brings a whole suite of changes to combat. Batter your foes, unleash the power of your artefacts and enjoy enhanced manoeuvrability with Hand of Fate 2: Combat Reforged!&#xA;Bash Abilities&#xA;All armours now have Bash abilities&#xA;Bash abilities charge based on number of Defends&#xA;While uncharged, Bash causes a brief stun and scales the duration based on the amount of charge&#xA;Charge resets when a bash is used&#xA;Improved responsiveness of &amp;lsquo;bash&amp;rsquo;&#xA;5x existing armour cards now have new tokens to unlock to upgrade them&#xA;3x existing shield cards now have new tokens to unlock to upgrade them&#xA;Number of Defends to charge bash degrade in combat, similarly to weapon ability charge&#xA;Bash Types&#xA;Stun Bash: Cause Stun to a single target&#xA;Stun Blast: Causes Stun to an area&#xA;Knockdown Bash: Causes Knockdown to a single target&#xA;Confuse Bash: Causes Confuse, enemies will fight on the player side for a short time&#xA;Bleed Bash: Causes damage over time, and slows the enemy attacks and movement&#xA;Freeze Bash: Causes Freeze to a single target&#xA;Artefacts&#xA;Cooldowns on all artefacts have been greatly reduced&#xA;Improved the responsiveness of other actions after using an artefact.&#xA;Horn Artefacts&#xA;Horns no longer lose their charge, instead they have a set number of uses per combat&#xA;There is a warm-up after the combat begins until the item can be used&#xA;Some items have been slightly rebalanced to accommodate these changes&#xA;Cry of Victory (horn): 1 once per combat&#xA;Heroes Call (horn): 3 uses per combat&#xA;Will of the Emperor (horn): 3 uses per combat&#xA;Will of the Northerner (changed from potion to horn): 3 uses per combat&#xA;Apprentice Mode&#xA;Option to enable/disable in the settings menu&#xA;While active, scores are not uploaded for Endless Adventures.&#xA;Auto Finishers: Attacking in the direction of an enemy in Knockdown automatically performs the finisher.&#xA;Auto Riposte: Successfully defending with Light or One-Handed Weapons automatically ripostes.&#xA;Weapon Charge: Weapon charge does not reset when hit in combat&#xA;Increased Damage: Weapons deal increased damage in combat&#xA;General Combat&#xA;Optional enemy health bars - availble in the settings menu (recommended!)&#xA;Green and Red attack window consistency&#xA;Light (green) attacks can now be evaded&#xA;Evade&#xA;Player no longer gets stuck when evading into other characters&#xA;Evade occurs in the direction pressed&#xA;Improved evade distance consistency&#xA;Weapon Ability Charge - the number of hits required to perform weapon abilities has been reduced on some equipment allowing those abilities to be used more frequently&#xA;Reduced &amp;lsquo;stickiness&amp;rsquo; after defending/riposting - only the riposte autotargets the defender, subsequent attacks can be redirected bashed on input direction&#xA;Increased chance of hits causing Knockdown to low health enemies&#xA;Dual Wielded ripostes will cause a short stun if the enemy attempt to counter-attack (see Enemy Rebalance)&#xA;Increased responsiveness of followup actions after using an artefact&#xA;Equipment and Blessing Rebalance&#xA;General&#xA;Faction Riposte bonuses deal more damage: from 125 to 150%&#xA;Faction Bane bonuses deal more damage: from 125 to 135% (Holy is 150%)&#xA;The following items and blessings no longer trigger from the Campfire encounter:&#xA;Armour of Gluttony&#xA;Brigand&amp;rsquo;s Shield&#xA;Morton&amp;rsquo;s Magic Door&#xA;Plentiful Harvest&#xA;Wind&amp;rsquo;s Return (light weapons)&lt;/p&gt;</description>
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            <title>Pillars of Eternity II: Deadfire Patch 1.0.2 with Mod-support released</title>
            <link>https://playingtux.com/en/articles/2018/07/pillars-eternity-ii-deadfire-patch-102-mod-support-released/</link>
            <pubDate>Wed, 04 Jul 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/07/pillars-eternity-ii-deadfire-patch-102-mod-support-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/poe2patch120.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity II: Deadfire Patch 1.0.2 with Mod-support released&#34; /&gt;&lt;p&gt;The huge &lt;strong&gt;Patch 1.0.2&lt;/strong&gt; for &lt;strong&gt;Pillars of Eternity II: Deadfire&lt;/strong&gt; has been released on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=560130&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;changelog&lt;/a&gt; is &lt;strong&gt;gigantic&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Notes for 1.2.0.0017&#xA;New Features&#xA;Added mod support for character backgrounds, voice sets, and Classes.&#xA;Mod Manager has been added to the settings on the Main menu.&#xA;The Player Stash now has a search feature.&#xA;Holding shift while selling things from your stash will now add items without prompting the player about stack sizes.&#xA;Reputation screen now displays the player choices that led to changes with the companions&amp;rsquo;s relationship.&#xA;New UI for Crew Injuries has been Added.&#xA;Added UI to recommend which companions to bring on quests relevant to those companions.&#xA;Major Fixes&#xA;Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save.&#xA;Players no longer spiritshift when drinking from the pool at Outcast&amp;rsquo;s Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted.&#xA;Various CPU performance improvements have been made across the game.&#xA;Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely.&#xA;Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission.&#xA;Companions/Crew&#xA;Players can no longer pickpocket their party members that aren&amp;rsquo;t in the current party.&#xA;Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member.&#xA;Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party.&#xA;Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation.&#xA;User Interface&#xA;The tool tip that breaks down player health in the character sheet now displays the proper amount of health.&#xA;All active animal companion abilities now properly display on both the Ranger and animal companion ability bars.&#xA;Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group.&#xA;UI windows related to Pillars I Histories are now layering properly.&#xA;The options menu and News Feed are now layering properly.&#xA;Fixed an issue where journal entries could be sorted incorrectly.&#xA;Fixed an issue where clicking a crew member&amp;rsquo;s name in conversation would open an inspection window for the crew member.&#xA;Quests&#xA;Audio&#xA;Fixed an issue where unfinished bark VO would continue after loading a save.&#xA;Miscellaneous&#xA;Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves&#xA;Fog of War &amp;amp; Line of sight calculations have been made more precise.&#xA;Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment.&#xA;Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously)&#xA;Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee.&#xA;Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail.&#xA;The in-game year has been fixed to show the year 2828.&#xA;Enemies affected by Dismissal no longer stay alive and become permanently untargetable.&#xA;Arteiro the Avenger can now be interacted with.&#xA;Rannig&amp;rsquo;s Wrath no longer loses Thrusting or Flurry mods when enchanting.&#xA;Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies.&#xA;Trap spells that deal no damage will now properly break stealth.&#xA;Marine Godlike Water immunity now only applies to hostile effects.&#xA;Fixed an issue where some abilities were displaying as dealing 0 damage over time.&#xA;Fixed incorrect or missing icons.&#xA;Fixed Wall of Many Colors description to say that it affects anyone who passes through it.&#xA;Spoilers&#xA;Other Changes&#xA;Monastic Unarmed Training now replaces the character&amp;rsquo;s default unarmed attack with the base Monk attack.&#xA;2H Melee Weapons have each received +1 additional Penetration.&#xA;Effigy&amp;rsquo;s Resentment Zahua +15% Buff Duration -&amp;gt; +5%.&#xA;Effigy&amp;rsquo;s Resentment Caroc +1 Pen While Stealthed -&amp;gt; +1 Weapon Penetration vs Kith.&#xA;Charmed is now removed if the charmed character is damaged by their new allies.&#xA;Alchemy Skill no longer affects &amp;ldquo;Poison&amp;rdquo; keyworded spells and abilities. (It still affects applied poison consumables)&#xA;Prices of Galleon and Junk ships have been doubled.&#xA;FogOfWar now resets its &amp;ldquo;Disabled&amp;rdquo; state when OnGameStateReset events are called.&#xA;Consumables are no longer affected by Might, Intellect, or Perception bonuses.&#xA;Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level).&#xA;Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items.&#xA;Figurine Items are now charged items with an additional limit of 1/Rest use.&#xA;Class Role entries are no longer hidden in the glossary.&#xA;Marine Godlike Water immunity now only applies to hostile effects.&#xA;Removed game data related to cut ability &amp;ldquo;Gift of Hope&amp;rdquo;.&#xA;Class Changes&#xA;Fighter&#xA;Power Strike and Staggered Strike AOE is now Foe Only.&#xA;Unbending Discipline Cost 3 -&amp;gt; 2.&#xA;Unbending Shield Discipline Cost 3 -&amp;gt; 2.&#xA;Unbending Trunk Discipline Cost 3 -&amp;gt; 2.&#xA;Refreshing Defense - Concentration bonus now also refreshes duration.&#xA;Refreshing Defense - No longer caps at +10 seconds (5 hits).&#xA;Barbarian&#xA;Barbarian Frenzy abilities now properly check subclass for visibility, not ability ownership. (Berserkers should now be able to properly select Frenzy upgrades)&#xA;Leap and Panther&amp;rsquo;s Leap are now Loud on impact, Dragon&amp;rsquo;s Leap is now Extremely Loud on impact.&#xA;Heart of Fury is no longer included the default Barbarian Aggressive Behavior set.&#xA;Rogue&#xA;Trickster Gaze of the Adragan Guile Cost 3 -&amp;gt; 2.&#xA;Trickster Wall of Many Colors Guile Cost 4 -&amp;gt; 3.&#xA;Trickster Sneak Attack penalty -20% Damage -&amp;gt; -10%.&#xA;Trickster now also acquires wizard illusion spells at PL 2, 4, 6, and 8.&#xA;Eliminating Blow only applies Shaken to secondary targets, as suggested by its upgrade string.&#xA;Paladin&#xA;Shieldbearer LoH prevent death Duration 5s -&amp;gt; 4s.&#xA;Virtuous Triumph 100% Zeal on Kill -&amp;gt; 25% Chance on Kill.&#xA;Hands of Light Zeal Cost 1 -&amp;gt; 2.&#xA;Greater Lay on Hands Zeal Cost 1 -&amp;gt; 2.&#xA;Enemy Paladin AI now shares AI cooldowns between different Lay on Hands types.&#xA;Ranger&#xA;Binding Roots now has the Plant keyword.&#xA;Thorny Roots now has the Plant keyword.&#xA;Thorny Roots Penetration 0 -&amp;gt; 7.&#xA;Master&amp;rsquo;s Call and Binding Roots are no longer mutually exclusive with each other.&#xA;Marked Prey and Marked for the Hunt can no longer be empowered, since they gain nothing from additional PL.&#xA;Evasive Fire - Base damage from 20 to 36 -&amp;gt; 15 to 20.&#xA;Monk&#xA;Torment&amp;rsquo;s Reach no longer mentions deprecated Crush damage&#xA;Torment’s Reach now targets Deflection on the primary target&#xA;Torment’s Reach now benefits from +25% weapon damage.&#xA;Torment&amp;rsquo;s Reach and Raised Torment no longer Stagger or Stun the primary target.&#xA;Rooting Pain - 100% Chance on Wound -&amp;gt; 33%.&#xA;Flagellant&amp;rsquo;s Path, Launching Kick, and Shared Pain now deal crush damage to enemies in the path, instead of Full Attacks.&#xA;Chanter&#xA;The Lights Danced Across the Moor summons now use the appropriate wisp character stats (with distract attack).&#xA;Seven Nights She Waited projectiles destroy after hitting a target.&#xA;Her Tears Fell Like Rain projectiles destroy after hitting a target.&#xA;Her Tears Fell Like Rain secondary damage 15 to 23 -&amp;gt; 6 to 12.&#xA;At The Sound of His Voice The Killers Froze Stiff 6s Paralyze -&amp;gt; 4s.&#xA;And Their Fear Followed 6s Paralyze -&amp;gt; 4s.&#xA;And Their Fear Followed Phrase Cost 4 -&amp;gt; 3.&#xA;Hel-Hyraf and its upgrade now target Deflection.&#xA;And Evil Turned Away From The Sun now properly grants immunity to resolve afflictions and properly damages Spirits and Vessels, it now also no longer gains additional projectiles from PL scaling.&#xA;Priest&#xA;Iconic Projection now extends its attack information to the attack bar tooltip.&#xA;Suppress Affliction 5m Range -&amp;gt; 8m.&#xA;Barbs of Condemnation -5 Defenses -&amp;gt; -10.&#xA;Holy Meditation 10s Duration -&amp;gt; 15s.&#xA;Repulsing Seal Interrupt (Prone) on Hit -&amp;gt; Graze.&#xA;Warding Seal Penetration 7 -&amp;gt; 9.&#xA;Priest of Wael variant of &amp;ldquo;Gaze of the Adragan&amp;rdquo; is now defined as PL 7 (the same level it is acquired).&#xA;Barring Death&amp;rsquo;s Door 10s Duration -&amp;gt; 8s.&#xA;Triumph of the Crusaders base Healing 200 -&amp;gt; 80.&#xA;Divine Terror 15s Duration Frighten -&amp;gt; 20s.&#xA;Magran&amp;rsquo;s Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.&#xA;Skaen&amp;rsquo;s Faith Attuned Proc status effect now stacks up to 2 times to support dual wielding weapons with the exact same effect.&#xA;Druid&#xA;Spiritshift will now continue to provide equipment bonuses while in spiritshift form (excluding armor and weapons).&#xA;Spiritshift no longer scales duration with Power Level (Form Weapons and Armor will still scale).&#xA;Wizard&#xA;Citzal&amp;rsquo;s Enchanted Armory no longer removes all of the Wizard&amp;rsquo;s other equipment.&#xA;Flame Shield now extends its attack information to the attack bar tooltip.&#xA;Form of the Fearsome Brute will now continue to provide equipment bonuses while in ogre form (excluding armor and weapons).&#xA;Confusion Slow Cast -&amp;gt; Average Cast.&#xA;Confusion Fast Recovery -&amp;gt; Average Recovery.&#xA;Concelhaut&amp;rsquo;s Draining Missiles now properly returns health for each missile that impacts the target.&#xA;Gaze of the Adragan Slow Cast -&amp;gt; Average.&#xA;Substantial Phantom unique progression table now grants the proper wizard spells and wizard AI necessary to cast Minoletta&amp;rsquo;s Minor Missiles, Necrotic Lance, and Arduous Delay of Motion.&#xA;Essential Phantom and Substantial Phantom now receive copies of the wizard&amp;rsquo;s weapons when summoned.&#xA;Wall of Force now uses the proper icon for its trap ability.&#xA;Minoletta&amp;rsquo;s Concussive Missiles 5 Projectiles Base -&amp;gt; 3.&#xA;Minoletta&amp;rsquo;s Concussive Missiles Base Damage 10 to 13 -&amp;gt; 7 to 10.&#xA;Minoletta&amp;rsquo;s Concussive Missiles AOE Base Damage 7 to 8 -&amp;gt; 4 to 6.&#xA;Deleterious Alacrity of Motion to also grant +15% Action Speed.&#xA;Deleterious Alacrity of Motion effects now all have the same base duration.&#xA;Wizard Subclass +20% Recovery Time -&amp;gt; +10%.&#xA;Reordered Wizard Subclass effects to show bonuses before penalties.&#xA;Wizard Subclass +1PL -&amp;gt; +2 PL.&#xA;Kalakoth&amp;rsquo;s Minor Blights +20 Accuracy removed from attack.&#xA;Kalakoth&amp;rsquo;s Minor Blights 5 Penetration -&amp;gt; 7 Penetration.&#xA;Kalakoth&amp;rsquo;s Minor Blights 10m range -&amp;gt; 8m.&#xA;Ryngrim&amp;rsquo;s Enervating Terror Average Cast -&amp;gt; Slow Cast.&#xA;Ryngrim&amp;rsquo;s Enervating Terror Average Recovery -&amp;gt; Fast Recovery.&#xA;Ryngrim&amp;rsquo;s Enervating Terror Duration 20s -&amp;gt; 15s.&#xA;Ryngrim&amp;rsquo;s Enervating Terror 2.5m Radius -&amp;gt; 1.5m Radius.&#xA;Ryngrim&amp;rsquo;s Enervating Terror 20m Range -&amp;gt; 8m.&#xA;Caedebald&amp;rsquo;s Blackbow Terrify on Hit now vs Will.&#xA;Wall of Draining&amp;rsquo;s negative effects are now set to Hostile and will properly break stealth if cast on an enemy.&#xA;Wizard&amp;rsquo;s Double is now overridden to not be able to be empowered, since it gains nothing from additional PL.&#xA;Cipher&#xA;Mental Binding Cast Speed Average -&amp;gt; Fast.&#xA;Mental Binding Recovery Fast -&amp;gt; Average.&#xA;Mental Binding 6s Immobilize Duration -&amp;gt; 10s.&#xA;Reaping Knives Attack Speed Average -&amp;gt; Fast.&#xA;Fractured Volition 15s Duration -&amp;gt; 20s.&#xA;Body Attunement 15s Duration -&amp;gt; 20s.&#xA;The spell &amp;ldquo;Tactical Meld&amp;rdquo; is now available during cipher progression.&#xA;Tactical Meld +1 Engagement Limit -&amp;gt; +3.&#xA;Screaming Souls base Raw Damage 15 to 25 - &amp;gt; 30 to 50.&#xA;Screaming Souls Distract Duration 8s -&amp;gt; 18s.&#xA;Secret Horrors Duration 12s -&amp;gt; 15s.&#xA;Defensive Mindweb Average Recovery -&amp;gt; Fast.&#xA;Pain Link Duration 12s -&amp;gt; 15s.&#xA;Echoing Horror Frighten Duration 8s -&amp;gt; 12s.&#xA;Haunting Chains Duration 18s -&amp;gt; 20s.&#xA;Tenacious Grasp 15s base duration -&amp;gt; 20s.&#xA;Eyestrike Slow Cast Speed -&amp;gt; Average.&#xA;Mind Plague 12s Duration -&amp;gt; 15s.&#xA;Whisper of Treason 20s base duration -&amp;gt; 15s.&#xA;Puppet Master 20s base duration -&amp;gt; 15s.&#xA;Ringleader 20s base durations -&amp;gt; 15s.&#xA;Whisper of Treason 10m Range -&amp;gt; 4m.&#xA;Puppetmaster 5m Range -&amp;gt; 8m.&#xA;Wild Leech Recovery Average -&amp;gt; Fast.&#xA;Wild Leech Duration 15s -&amp;gt; 30s.&#xA;Borrowed Instinct Duration 30s -&amp;gt; 20s.&#xA;Ancestor&amp;rsquo;s Honor is now Ancestor&amp;rsquo;s Memory and now grants the Brilliant Inspiration for 12s instead of +1 Empower Point.&#xA;Eyestrike AOE Size Small -&amp;gt; Medium.&#xA;Mind Wave AOE Size Medium -&amp;gt; Large.&#xA;Defensive Mindweb AOE Size Medium -&amp;gt; Large.&#xA;Detonate now checks that health is below 25% not that it is below 25 value.&#xA;Item Changes&#xA;Visage of Concelhaut pet item summon is no longer considered a &amp;ldquo;Conjuration&amp;rdquo; spell, and therefore restricted to Evokers.&#xA;Bardatto&amp;rsquo;s Luxury Nobility and Untouchable are now visible in UI.&#xA;Chromoprismatic Quarterstaff base penetration and damage increased to match other quarterstaves.&#xA;Potion of Ascension +1 PL -&amp;gt; +2.&#xA;Animancer&amp;rsquo;s Energy Blade Base Damage 5 to 8 -&amp;gt; 10 to 14.&#xA;Rannig&amp;rsquo;s Wrath no longer loses &amp;ldquo;Thrusting&amp;rdquo; or &amp;ldquo;Flurry&amp;rdquo; mods when enchanting.&#xA;Stalker&amp;rsquo;s Patience now has the Spear Accuracy Mod.&#xA;Kahua Hozi now has the Spear Accuracy Mod.&#xA;Engwithan Bracers Petrified Guard once again grants Resistance against Dexterity Afflictions.&#xA;Potion of the Fearsome Brute no longer fires exception errors when inspected.&#xA;Removed duplicate Wind, Electricity, Water, and Fire keywords on Scroll of Great Maelstrom.&#xA;Avenging Storm Scroll no longer references missing game data.&#xA;Etonia&amp;rsquo;s Signet Ring display string is now updated to reflect +2 All Defenses per stack.&#xA;Scroll of Major Healing base heal value 60 -&amp;gt; 90.&#xA;Scroll of Circle of Protection should now properly end and its VFX should display correctly.&#xA;Scroll of Pillar of Holy Fire Base Penetration 5 -&amp;gt; 7.&#xA;Scroll of Embrace of the Earth Talon Base Penetration 7 -&amp;gt; 9.&#xA;Scroll of Embrace of the Earth Talon Accuracy Bonus 5 -&amp;gt; 0.&#xA;Scroll of Meteor Shower Accuracy Bonus 3 -&amp;gt; 0.&#xA;Scroll of Meteor Shower Best of Burn/Crush -&amp;gt; Burn.&#xA;Scroll of Ray of Fire Base Penetration 10 -&amp;gt; 7.&#xA;Scroll of Rusted Armor Accuracy Bonus 5 -&amp;gt; 0.&#xA;Scroll of Tornado Accuracy Bonus 5 -&amp;gt; 0.&#xA;Scroll of Tornado Base Penetration 5 -&amp;gt; 7.&#xA;Scroll of Torrent of Flame Accuracy Bonus 5 -&amp;gt; 0.&#xA;Scroll of Wilting Wind Accuracy Bonus 3 -&amp;gt; 0.&#xA;Scroll of Winter Wind no longer has a duplicate Frost Keyword.&#xA;Remove double dip scaling from Scrolls of Healing.&#xA;Removed overridden scaling from all poison effects.&#xA;Removed overridden scaling from all potion effects.&#xA;Removed overridden scaling from all drug effects.&#xA;Dragon&amp;rsquo;s Dowry Blazing Fury only accelerates its own attacks.&#xA;Final Stand Potion 10s Duration -&amp;gt; 6s.&#xA;Sungrazer Flail - Extinction Event no longer chains off of its own kills.&#xA;Sungrazer Flail - Extincting Event Base Damage 20 to 30 -&amp;gt; 15 to 25.&#xA;Sungrazer Flail - Meteoric only procs off of Sungrazer attacks.&#xA;Potion of Imperfect Arcane Reflection 75% Chance to reflect -&amp;gt; 50%.&#xA;Potion of Impediment 45% Chance to interrupt on hit -&amp;gt; 30%.&#xA;Gosha Pet 10% Crit to Hit Party Wide -&amp;gt; 5%.&#xA;Whispers of Yenwood - Reliable 50% Miss to Graze -&amp;gt; 25%.&#xA;Grimoire of Vaporous Wizardry is now marked unique.&#xA;Healing Hands - Lesser Lay on Hands base Heal/tick 8 -&amp;gt; 12.&#xA;Fugue Spores Poison has been changed from Charm to Confusion and its duration has been increased.&#xA;Implosion Charge Base Damage (per pulse) 20 to 25 -&amp;gt; 5 to 10.&#xA;Implosion Charge Hobbled Duration (per pulse) 20s -&amp;gt; 12s.&#xA;Sparkcrackers Attack Distance 10m -&amp;gt; 8m (in line with all other bombs).&#xA;Lightning Bomb Paralyze Duration (per pulse) 6s -&amp;gt; 3s.&#xA;Lightning Bomb Base Damage (per pulse) 15 to 25 -&amp;gt; 10 to 15.&#xA;Immolator Bomb Base Damage (per pulse) 10 to 20 -&amp;gt; 8 to 12.&#xA;Cinder Bomb Blinded Duration (per pulse) 12s -&amp;gt; 8s.&#xA;Blister Bomb Weakened Duration (per pulse) 15s -&amp;gt; 8s.&#xA;Blister Bomb Base Damage (per pulse) 10 to 20 -&amp;gt; 7 to 10.&#xA;Frost Bomb Base Damage (per pulse) 15 to 30 -&amp;gt; 6 to 14.&#xA;Frost Bomb Base Penetration 5 -&amp;gt; 7.&#xA;Frost Bomb Immobilized Duration (per pulse) 12s -&amp;gt; 8s.&#xA;Frost Bomb Attack Speed Duration (per pulse) 12s -&amp;gt; 8s.&#xA;Ball and Chain Subjugation Interrupt on Crit now properly applies a Prone Interrupt (vs Fort), rather than deprecated Knockdown effect.&#xA;Ball and Chain Subjugation effect will now properly trigger with barbarian Brute Force attacks.&#xA;Mohora Tanga Harpooning Penetration bonus now correctly only affects Mohora Tanga.&#xA;Scepter Destructive Channeling +2 Penetration -&amp;gt; +1.&#xA;Aloth&amp;rsquo;s Armor Structurally Stable - All AR bonuses to +2 AR. (Some were +3).&#xA;Aloth&amp;rsquo;s Armor Causally Fixed Bonus Defenses +5 -&amp;gt; +10.&#xA;Aloth&amp;rsquo;s Armor Causally Fixed Pierce/Slash AR +2 -&amp;gt; +1.&#xA;Blightheart Tainted Being Corrode Proc now only applies to spells.&#xA;Mantle of the Seven Bolts - Storm of Seven Bolts now has the Electricity Keyword.&#xA;Mantle of the Seven Bolts - Storm of the Seven Bolts no longer scales number of projectiles.&#xA;Mantle of the Seven Bolts - Final Storm AOE now has the Electricity Keyword.&#xA;Soul Strike is now also 1/Rest (as is Soul Smite).&#xA;Shout of hosts on Heaven&amp;rsquo;s Cacophony is now properly set to 1/Rest.&#xA;Deltro&amp;rsquo;s Caged Helm now uses longest duration effect, instead of stacking.&#xA;Mohora Tanga Gaff ability is now usable once per rest.&#xA;Accuracy bonus removed from Bounding Strikes AOE on Eager Blade.&#xA;Nemnok&amp;rsquo;s Party effects now last as long as Nemnok is equipped and no longer display on the party portraits.&#xA;Acolyte&amp;rsquo;s Frostbite Vengeful Cold ability is no longer hidden from the inspect UI.&#xA;Lord Darryn’s Voulge:&#xA;Corsairs AOE now strikes only hostiles.&#xA;Now has the Electricity keyword, as does Static Charge effect.&#xA;Static Charge now only applies to those that have charged stacks on them.&#xA;Static Charge trigger effect no longer deals extra damage in addition to the charged stack damage.&#xA;Static Charge no longer uses Resonant Touch VFX and instead displays Shock VFX on affected targets.&#xA;Static Charge is now considered a hostile effect.&#xA;Thank you all so much for your feedback hand assisting us in squashing more bugs!&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: huge update incl. german language released</title>
            <link>https://playingtux.com/en/articles/2018/05/tower-time-huge-update-incl-german-language-released/</link>
            <pubDate>Fri, 18 May 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/05/tower-time-huge-update-incl-german-language-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: huge update incl. german language released&#34; /&gt;&lt;p&gt;Another huge (1.4 GB) update for the RPG-Strategy-Tactic-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;It includes &lt;strong&gt;german translations of all texts, improvements of the balancing and many new features&lt;/strong&gt; have been implemented.&#xA;The full announcement: &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/news/?appids=617480&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://store.steampowered.com/news/?appids=617480&lt;/a&gt;&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;toweroftimedeutsch.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/toweroftimedeutsch.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Tower of Time: RPG-Strategy-Tactic-Mix leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2018/04/tower-time-rpg-strategy-tactic-mix-leaves-early-access/</link>
            <pubDate>Thu, 12 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/tower-time-rpg-strategy-tactic-mix-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: RPG-Strategy-Tactic-Mix leaves Early Access&#34; /&gt;&lt;p&gt;The RPG-Strategy-Tactic-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has released another &lt;strong&gt;huge (2,5 GB in size)&lt;/strong&gt; patch and officially left Early Access.&#xA;The full version is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through animated cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical real-time combat system.&#xA;Engaging story of epic proportions&#xA;Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.&#xA;Deep tactical real-time combat with pause or slow-time&#xA;Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same.&#xA;7 Unique character classes, each with different strengths and weaknesses.&#xA;Complex skill system with two exclusive enhancement trees and multitude of options.&#xA;Skill Gestures - draw some of the skills as you want.&#xA;Gravity manipulation – leap large distances to scatter your enemies or draw them in.&#xA;Rich equipment system.&#xA;150 enemies with unique skills and tactics.&#xA;Over 50 Bosses wielding a diverse range of skills and spells.&#xA;Five difficulty levels, including Epic difficulty (not recommended for new players).&#xA;Multiple combat modes ensure that there&amp;rsquo;s plenty of variety and fresh challenges ahead.&#xA;Travel through hand-crafted levels that have been carefully designed to challenge you.&#xA;New character progression system.&#xA;Unique Party Alignment system.&#xA;Combat Challenges, designed to test your tactical and party-building skills.&#xA;Crafting, enchanting, legendary items.&#xA;Upgrade-able city.&lt;/p&gt;</description>
        </item><item>
            <title>The Dwarves: Update finally fixes bug in Linux-version at Ogre&#39;s Death</title>
            <link>https://playingtux.com/en/articles/2018/04/dwarves-update-finally-fixes-bug-linux-version-ogres-death/</link>
            <pubDate>Wed, 04 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/dwarves-update-finally-fixes-bug-linux-version-ogres-death/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarves: Update finally fixes bug in Linux-version at Ogre&#39;s Death&#34; /&gt;&lt;p&gt;The Linux-version of the Strategy-RPG-Mix &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dwarfes-now-available-linux-steam&#34; &gt;The Dwarves&lt;/a&gt; has unexpectedly gotten another &lt;strong&gt;4 GB huge update&lt;/strong&gt; on Steam.&#xA;It &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/403970/discussions/3/1694917906651294334/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;fixes&lt;/a&gt; a long known &lt;strong&gt;bug on entering Ogre&amp;rsquo;s Death fortress&lt;/strong&gt;, which lead to &lt;strong&gt;a crash on Linux&lt;/strong&gt;, and so the game &lt;strong&gt;could not be completed&lt;/strong&gt;.&#xA;There is sadly currently &lt;strong&gt;no more information&lt;/strong&gt; available, if the update contains even more fixes and/or improvements.&lt;/p&gt;</description>
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            <title>Tower of Time: huge update of Linux version released because of negative user-comments</title>
            <link>https://playingtux.com/en/articles/2018/04/tower-time-huge-update-linux-version-released-because-negative-user-comments/</link>
            <pubDate>Mon, 02 Apr 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/04/tower-time-huge-update-linux-version-released-because-negative-user-comments/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: huge update of Linux version released because of negative user-comments&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux-version&lt;/strong&gt; of the RPG-Strategy-Tactic-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has gotten &lt;strong&gt;another huge (3,4 GB in size)&lt;/strong&gt; patch just before the release of the final version.&#xA;It seems that &lt;strong&gt;negative comments&lt;/strong&gt; from Linux-users put some pressure on the developers:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux Update&#xA;Hello Linux users.&#xA;A massive Linux update just went live.&#xA;We originally intended to wait with that for the full release, but in the light of negative comments about Linux version not working properly (even if on unsupported distributions), we decided to push it now.&#xA;There is a long list of changes here, the most important one is the (yet) another one video player and also different format for all cinematic movies we have in game.&#xA;Linux version is giving us headaches since day one. We are struggling hard to make it work on as many distributions as possible, but we cannot guarantee that it will work on each and every one. We do hope that you will understand it.&#xA;In case of problems, please just let us know - either via private message, message here in forums or in our beta Discord.&#xA;&lt;a class=&#34;link&#34; href=&#34;https://discord.gg/8hpkCgD&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/8hpkCgD&lt;/a&gt;&#xA;If you decide to give us a negative review because of the issues you encounter, please at least give us more details about the problem, so we can try to solve it for other Linux-user. We do hope that your experience now will be very smooth.&#xA;Cheers,&#xA;Event Horizon team&lt;/p&gt;</description>
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            <title>Neverwinter Nights: Enhanced Edition now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2018/03/neverwinter-nights-enhanced-edition-now-available-linux-steam/</link>
            <pubDate>Tue, 27 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/neverwinter-nights-enhanced-edition-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/nwneeheader.jpg&#34; alt=&#34;Featured image of post Neverwinter Nights: Enhanced Edition now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Enhanced Edition&lt;/strong&gt; of Biowares RPG-classic game (originally published in 2005) &lt;strong&gt;Neverwinter Nights&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Neverwinter Nights: Enhanced Edition adds all-new enhanced features to the content of Neverwinter Nights Diamond Edition.&#xA;Slink through the shadows as a deadly half-elven rogue, wield fearsome magics as a powerful gnomish sorcerer, vanquish your foes as an armor-clad dwarven paladin&amp;hellip; whatever hero you create, incredible adventures await.&#xA;Discover magic, wonder, and danger at every turn on your own or with friends in these classic Dungeons &amp;amp; Dragons adventures.&#xA;Enhanced Features:&#xA;Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.&#xA;Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.&#xA;Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.&#xA;Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.&#xA;All the content of Neverwinter Nights Diamond Edition:&#xA;The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter.&#xA;Two expansion packs:&#xA;Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization.&#xA;Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.&#xA;Three premium modules:&#xA;Discover over 40 hours of new stories, then go on to sample the hundreds of modules created by community members just like you.&#xA;Kingmaker&#xA;ShadowGuard&#xA;Witch’s Wake&#xA;The Aurora Toolset: Build your own world full of unique monsters, items, traps, encounters, and settings, then share your creation with the rest of the Neverwinter Nights community. (Windows only)&#xA;Dungeon Master Client: Become the storyteller! Control monsters, creatures, and characters your players will meet over the course of an adventure.&lt;/p&gt;</description>
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            <title>Shroud of the Avatar: Forsaken Virtues leaves Early-Access</title>
            <link>https://playingtux.com/en/articles/2018/03/shroud-avatar-forsaken-virtues-leaves-early-access/</link>
            <pubDate>Tue, 27 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/shroud-avatar-forsaken-virtues-leaves-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/shroudofavatarheader.jpg&#34; alt=&#34;Featured image of post Shroud of the Avatar: Forsaken Virtues leaves Early-Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Shroud of the Avatar&lt;/strong&gt;, the &lt;strong&gt;Multiplayer-RPG&lt;/strong&gt; from games legend &lt;strong&gt;Richard &amp;ldquo;Lord British&amp;rdquo; Garriott&lt;/strong&gt;, has left the Early-Access after 3 1/2 years and is now officially available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/326160/Shroud_of_the_Avatar_Forsaken_Virtues/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;WHAT IS SHROUD OF THE AVATAR?&#xA;Shroud of the Avatar: Forsaken Virtues is a multiplayer fantasy RPG and the spiritual successor to Richard Garriott’s wildly successful Ultima and Ultima Online games.&#xA;Shroud of the Avatar is about testing one’s character on a path filled with peril and tough decisions. Player actions carry meaningful consequences within the deep and persistent world of New Britannia by either upholding or breaking the Principles of Truth, Love, and Courage.&#xA;Shroud of the Avatar is developed by the veteran Portalarium team that includes Richard &amp;ldquo;Lord British&amp;rdquo; Garriott, the creator of the Ultima series, Starr Long, the original Director of Ultima Online, and Tracy Hickman, the author of the beloved Dragonlance Novels and Dungeons &amp;amp; Dragons modules.&#xA;KEY FEATURES&#xA;As a revival of the classical in-depth RPG, Shroud of the Avatar binds together many of the key features that made the Ultima series so popular:&#xA;A far reaching story written in collaboration with celebrated fantasy author Tracy Hickman, where players are confronted with ethical choices based on Virtues and Principles.&#xA;Multiple MMO gameplay features combined to offer a unique, shared online experience set within a persistent world.&#xA;The ability to create a classless avatar allows for distinct play styles and uniquely specialized builds.&#xA;Wide-reaching freedom to explore a living, breathing fantasy world enriched by a player-driven crafting and economic system.&#xA;Players can opt to play solo or with friends, owning their own houses or even entire towns, and sign up and cooperate within various in-game guilds.&#xA;Pay Once to Play with no subscription fees.&#xA;AVAILABLE PLAY MODES&#xA;Single Player Offline: Enjoy the full game experience without the need for an internet connection. Recruit NPC companions to accompany you on your travels and aid you in times of need. Your online Avatar will not share the progress of your offline Avatar; you advance on different tracks through the story due to interacting differently with the world.&#xA;Single Player Online: Play the game at your own pace while still being able to interact with the persistent works of other players, such as vendors, houses and player-owned towns.&#xA;Party Mode Online: Explore New Britannia with your friends and tell new stories together. Interact with the persistent works of other players, such as vendors, houses, and player-owned towns.&#xA;Multiplayer Online: Experience the vibrant world of Shroud of the Avatar and trade, fight, and converse with thousands of other players, all playing on the same server.&#xA;THE FUTURE&#xA;Portalarium is committed to roll out regular monthly content releases post-launch and will continue to collaborate with the players to further improve gameplay.&lt;/p&gt;</description>
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            <title>Pyre: now available DRM-free for Linux on GOG</title>
            <link>https://playingtux.com/en/articles/2018/03/pyre-now-available-drm-free-linux-gog/</link>
            <pubDate>Tue, 06 Mar 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/03/pyre-now-available-drm-free-linux-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pyreheader.jpg&#34; alt=&#34;Featured image of post Pyre: now available DRM-free for Linux on GOG&#34; /&gt;&lt;p&gt;&lt;strong&gt;Pyre&lt;/strong&gt;, the current game from the developers of &lt;strong&gt;Bastion&lt;/strong&gt; and &lt;strong&gt;Transistor&lt;/strong&gt;, is now available &lt;strong&gt;DRM-free&lt;/strong&gt; for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pyre&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days?&#xA;Key Features:&#xA;A New World From the Creators of Bastion and Transistor&#xA;Experience the biggest and most imaginative world yet from Supergiant! Get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside.&#xA;Action-Packed Three-on-Three Battle System&#xA;Battle against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three from your party for each Rite, and outfit them with mystic Talismans and powerful Masteries.&#xA;A Branching Story with No Game-Over&#xA;In Pyre, you will never be forced to lose progress. Whether you prevail or you fail, your journey continues. The interactive narrative is expressed through a story that no two players will experience in quite the same way.&#xA;Challenge a Friend in Versus Mode&#xA;On top of the single-player campaign, Pyre features a local two-player Versus Mode, where you can play against a friend (or CPU opponent) in one of the game&amp;rsquo;s fast-paced ritual showdowns. Form your triumvirate from more than 20 unique characters.&#xA;Rich, Atmospheric Presentation&#xA;Pyre once again showcases the award-winning talents of the team that created Bastion and Transistor. From the vibrant hand-painted artwork to the evocative musical score, every aspect of Pyre&amp;rsquo;s presentation draws you into its fantasy world.&#xA;Accessible, Customizable Controls and 4K Ultra HD Graphics!&#xA;Play with gamepad or mouse-and-keyboard using fully customizable controls custom-tailored to PC. The game offers a highly scalable challenge both in the campaign and Versus Mode. Experience it all in stunning 4K resolution (compatible display required)!&#xA;Unlock &amp;lsquo;True Nightwing&amp;rsquo; Campaign Mode After Finishing the Story&#xA;Complete the Campaign, then go at it once more, &amp;lsquo;ironman&amp;rsquo;-style, with a unique set of rules, higher stakes, and greater challenge! Explore Pyre&amp;rsquo;s wide breadth of narrative outcomes as you re-play the story.&lt;/p&gt;</description>
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            <title>Tower of Time: huge update of Linux build released</title>
            <link>https://playingtux.com/en/articles/2018/01/tower-time-huge-update-linux-build-released/</link>
            <pubDate>Thu, 18 Jan 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/01/tower-time-huge-update-linux-build-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: huge update of Linux build released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Linux-version&lt;/strong&gt; of the RPG/Strategy-Mix &lt;strong&gt;Tower of Time&lt;/strong&gt; has received a &lt;strong&gt;very big (3 GB in size)&lt;/strong&gt; patch on Steam:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hotfix 0.6.2.1334 and Linux Patch (big)&#xA;Hello All,&#xA;We just released a hotfix 0.6.2.1334. The following issues are fixed:&#xA;Issues&#xA;Achievements will properly unlock&#xA;Linux&#xA;We also updated Linux build. We have tested it on Ubuntu 17.04. If you have a different distro and run into troubles with cinematics, please let us know. Thanks.&#xA;Thanks for your feedback and reviews.&#xA;Cheers,&#xA;KM&#xA;P.S. One of the Primal Beasts (in the screenshots above) is also very excited about this hotfix, since you will finally be able to test your skills against him in the final Beast Challenge&lt;/p&gt;</description>
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            <title>Sword Coast Legends: from January on no longer on Steam, final sale has begun</title>
            <link>https://playingtux.com/en/articles/2017/12/sword-coast-legends-january-no-longer-steam-final-sale-has-begun/</link>
            <pubDate>Sun, 17 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/sword-coast-legends-january-no-longer-steam-final-sale-has-begun/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/swordcoastlegends_finalsale.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends: from January on no longer on Steam, final sale has begun&#34; /&gt;&lt;p&gt;The developers of &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/325600/announcements/detail/1480986325840432235&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;announced on Steam&lt;/a&gt;, that &lt;strong&gt;their publishing contract is coming to an end at the end of December&lt;/strong&gt;.&#xA;Therefore the Action-RPG will be no longer available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/325600/Sword_Coast_Legends/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; from the &lt;strong&gt;beginning of January&lt;/strong&gt;, and a &lt;strong&gt;final sale for the game (€ 4,94) has started&lt;/strong&gt;.&#xA;But the Multiplayer-Servers will remain online:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Last Chance to Purchase Sword Coast Legends&#xA;Gather your party for epic adventures before Sword Coast Legends disappears forever at the end of December, 2017!&#xA;Purchase Sword Coast Legends now at 67% off and receive the Rage of Demons DLC for free. Our publishing contracting is ending, but although Sword Coast Legends will no longer be available to purchase after December, its multiplayer servers will remain live indefinitely.&lt;/p&gt;</description>
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            <title>Pillars of Eternity: Definitive Edition and free DLC Deadfire released</title>
            <link>https://playingtux.com/en/articles/2017/11/pillars-eternity-definitive-edition-and-free-dlc-deadfire-released/</link>
            <pubDate>Wed, 15 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/pillars-eternity-definitive-edition-and-free-dlc-deadfire-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsofeternity-definitive.png&#34; alt=&#34;Featured image of post Pillars of Eternity: Definitive Edition and free DLC Deadfire released&#34; /&gt;&lt;p&gt;The fantastic RPG &lt;strong&gt;Pillars of Eternity&lt;/strong&gt; is now available at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/pillars_of_eternity_definitive_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/291650&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; in the &lt;strong&gt;Definitive Edition&lt;/strong&gt;.&#xA;It contains beside the main game also both expansions &lt;strong&gt;The White March Part I and II&lt;/strong&gt; as well as the &lt;strong&gt;soundtrack&lt;/strong&gt; and some other content:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs.&#xA;Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire.&#xA;This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package.&#xA;Definitive Edition includes:&#xA;The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice &amp;ndash; a modern RPG that calls back the classics like Baldur’s Gate&#xA;The complete, expanded world, characters, and content from The White March: Parts I &amp;amp; II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars&#xA;All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector&amp;rsquo;s book, an original novella set in the Pillars universe, and much, much more&#xA;The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover,and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018&lt;/p&gt;</description>
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            <title>Vendetta - Curse of Raven&#39;s Cry: Patch 1.10 also released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/11/vendetta-curse-ravens-cry-patch-110-also-released-linux/</link>
            <pubDate>Fri, 10 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/vendetta-curse-ravens-cry-patch-110-also-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/vendettacurseravenscryheader.jpg&#34; alt=&#34;Featured image of post Vendetta - Curse of Raven&#39;s Cry: Patch 1.10 also released for Linux&#34; /&gt;&lt;p&gt;To the Pirate-RPG &lt;strong&gt;Vendetta - Curse of Raven&amp;rsquo;s Cry&lt;/strong&gt; (original developers were &lt;strong&gt;Reality Pump&lt;/strong&gt;) the huge &lt;strong&gt;Patch 1.10 with all improvements&lt;/strong&gt; (besides multi-CPU-support) has also been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/386280/discussions/0/1483235412200006759/?tscn=1510269982&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The ingame-version-number will still show 1.03, &lt;strong&gt;but all game scripts, audio, video, textures and other files are from V1.10&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Raidor [dph]&#xA;All changes of Patch V1.10, beside improved multi CPU support, apply now for Linux and Mac versions, too. In Mac and Linux versions may somewhere V 1.03 still be shown, but all game scripts, audio, video, textures and other files are from V1.10&#xA;We did not test Mac and Linux extensive - so please report any issues.&lt;/p&gt;</description>
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            <title>Hand of Fate 2: now available for Linux on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2017/11/hand-fate-2-now-available-linux-gog-and-steam/</link>
            <pubDate>Tue, 07 Nov 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/11/hand-fate-2-now-available-linux-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/handoffate2header.jpg&#34; alt=&#34;Featured image of post Hand of Fate 2: now available for Linux on GOG and Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Hand of Fate 2&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/hand_of_fate_2&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; and &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/456670/Hand_of_Fate_2/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hand of Fate 2 is a dungeon crawler set in a world of dark fantasy. Master a living boardgame where every stage of the adventure is drawn from a deck of legendary encounters chosen by you! Choose wisely - your opponent, the enigmatic Dealer, will pull no punches as he shapes you into the instrument of his revenge.&#xA;The table has changed, but the stakes remain the same: life or death!&#xA;KEY GAME FEATURES&#xA;A world transformed - 100 years have passed since the Dealer was usurped and the Game of Life and Death gained a new master.&#xA;22 exciting new challenges that will push your deck-building skills to the limit - Hunt fiendish assassins, reunite star-crossed lovers or build up a fortress to withstand a raider assault!&#xA;Enlist the aid of all new companion characters - team up with them in battle, or have them bend the rules of the boardgame in your favor!&#xA;Hundreds of new encounters, artifacts and items to earn and upgrade.&#xA;Enhanced action-RPG combat - shred foes with quick dual-wielded daggers or brutalize them with heavy two-handed hammers. Build up your combo meter to unleash powerful special attacks!&#xA;Engage new foes united by all-new card suits - Cross swords with disciplined Imperial soldiers, purge corrupted mutants and fend off northern raiders.&lt;/p&gt;</description>
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            <title>StarCrawlers: Patch 1.0.3 with Halloween-Event released</title>
            <link>https://playingtux.com/en/articles/2017/10/starcrawlers-patch-103-halloween-event-released/</link>
            <pubDate>Fri, 27 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/starcrawlers-patch-103-halloween-event-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: Patch 1.0.3 with Halloween-Event released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;StarCrawlers&lt;/strong&gt;, the &lt;strong&gt;Roguelike-RPG-Dungeon-Crawler&lt;/strong&gt;, the &lt;strong&gt;Patch 1.0.3 with Halloween-Event&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=318970&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Cursed Mun has risen once again! A mysterious figure has been spotted skulking in the shadows, promising rich rewards to those who satiate his craving for Skull Candy…&#xA;Halloween Event&#xA;It&amp;rsquo;s our favorite time of year and the Cursed Mun Halloween event is live and brings with it new content! Here&amp;rsquo;s what&amp;rsquo;s happening :&#xA;Skull Candies can be looted on randomized missions and traded to Baron von Ominous on STIX for festive rewards.&#xA;For 10 Skull Candies, a ticket can be purchased that gives access to a repeatable Special Event mission : The Ghost Ship.&#xA;The Ghost Ship has 3 unique bosses and also drops festive loot. Be warned - the Ghost Ship will present a challenging mission for even the most battlehardened crawlers.&#xA;They&amp;rsquo;re may be more holiday events in the future!&#xA;Patch Notes for v1.0.3&#xA;Updated StarCrawlers engine to Unity 2017 and made a variety of delightful bug fixes - some highlights below :&#xA;Linux&#xA;Linux StarCrawlers is working once again on distro Ubuntu LTS 14.0.&#xA;Beta Branch Active&#xA;A testing branch with the latest unstable build in now available through Steam.&#xA;Cyberninja&#xA;Fixed a bug where Stealth applied by certain items would halt combat if a Cyberninja then applied another Stealth effect.&#xA;Engineer&#xA;Fixed a bug that could cause Constructs to deal reduced or 0 damage if attacking on the same turn as deconstructing.&#xA;Fixed a bug preventing Bolty from gaining regen at Rank 3 Built Real Good when automatically deploying at the start of combat.&#xA;Force Psyker&#xA;Interacting with certain crystal formations in Mines will now only target negative syndromes.&#xA;Misc&#xA;Combat Log has gained additional details about events.&#xA;Fixed issues with optional objectives on random missions not saving their state correctly.&#xA;Fixed an issue with mobs dying in the process of summoning reinforcements and causing combat to behave strangely.&#xA;Fixed an issue when calculating Fear resistance.&#xA;Fixed an issue with certain events that could cause null items to appear in inventory and appear to take up extra slots.&#xA;Fixed a bug that could cause Loose Crystals to drop an incorrect item.&#xA;Minor text fixes.&lt;/p&gt;</description>
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            <title>Darkest Dungeon: new DLC Shieldbreaker and Build #21049 released</title>
            <link>https://playingtux.com/en/articles/2017/10/darkest-dungeon-new-dlc-shieldbreaker-and-build-21049-released/</link>
            <pubDate>Thu, 26 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/darkest-dungeon-new-dlc-shieldbreaker-and-build-21049-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonshieldbreakerheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon: new DLC Shieldbreaker and Build #21049 released&#34; /&gt;&lt;p&gt;To the &lt;strong&gt;Roguelike-RPG Darkest Dungeon&lt;/strong&gt; a new &lt;strong&gt;(paid) DLC&lt;/strong&gt; has been released: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/702540/Darkest_Dungeon_The_Shieldbreaker/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Shieldbreaker&lt;/a&gt;.&#xA;It adds a &lt;strong&gt;new hero class&lt;/strong&gt;, the so called &lt;strong&gt;Shieldbreaker&lt;/strong&gt;, to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;About This Content&#xA;Note: The DLC is currently only available in English but we are working on the translations! The rest of our supported languages (Simplified Chinese, German, Russian, French, Italian, Spanish, Czech, Polish, and Brazilian PR) will be available in a few days (expected on Oct 31). We apologize for the inconvenience and are working as fast as we can on this.&#xA;“And all around is the desert; a corner of the mournful kingdom of sand.”&#xA;-Pierre Loti&#xA;Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now&amp;hellip;&#xA;Features:&#xA;New hero class: the Shieldbreaker&#xA;Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including: Armor Piercing, Guard Break, and Stealth&#xA;Shieldbreaker class-specific trinkets, including a set.&#xA;3 New Monsters - frightful illusions from the Shieldbreaker&amp;rsquo;s origin, now slithering forward to infest the Estate&#xA;New Consumable Item - Aegis Scale, providing a last bastion of protection for when a hero truly needs it.&#xA;The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.&lt;/p&gt;</description>
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            <title>Tower of Time: Build: 0.5.1.559 with complete overhaul of graphics released</title>
            <link>https://playingtux.com/en/articles/2017/10/tower-time-build-051559-complete-overhaul-graphics-released/</link>
            <pubDate>Thu, 12 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/tower-time-build-051559-complete-overhaul-graphics-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: Build: 0.5.1.559 with complete overhaul of graphics released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tower of Time&lt;/strong&gt;, the &lt;strong&gt;mixture of RPG and RTS&lt;/strong&gt; with tactical combat, the &lt;strong&gt;1.2 GB big Build 0.5.1.559&lt;/strong&gt; for Linux has been released on Steam.&#xA;With this patch the game gets a &lt;strong&gt;complete overhaul of graphics&lt;/strong&gt;, a **new UI **and many more improvements:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch Notes Build: 0.5.1.559&#xA;Tower of Time is now different look and feel.&#xA;Finally, we are happy to release a major patch with a complete overhaul of graphics, among other things. The game is more atmospheric and realistic right now. The update is quite large: 1.2 GB&#xA;We also made several changes to UI, introduced new character stats (as critical damage and movement speed), added lots of new new SFX and added new graphics options in setting (required for our new look &amp;amp; feel)&#xA;Story wise - we also made significant changes to intro levels (for now) - all characters got their own biographies and we are in the process of re-writing the dialogues so it fits them. This will prepare a ground for new big thing we are working on - Party Alignment.&#xA;Important&#xA;When you play for the first time - please adjust your graphic settings such as brightness, saturation and contrast - so the game looks good on your monitor. Our new post-processing method requires a one-time individual adjustment (for the best experience).&#xA;Patch details&#xA;New graphic look &amp;amp; feel&#xA;New UI for Character Screen and Inventory&#xA;New stats for characters and items&#xA;Gold treasures are now visible as separate objects&#xA;Added 1H or 2H indicator to weapons&#xA;Important items are visibly marked with light or effect&#xA;Added lots of new SFX or fixed existing ones&#xA;Fixed some enchantments&#xA;Introduction levels - updates to the story&#xA;We posted few screenshots below, showing some of the changes.&#xA;Thank you for playing Tower of Time. We appreciate your feedback and reviews.&#xA;Cheers,&#xA;KM&lt;/p&gt;</description>
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            <title>Tyranny &amp; Bastard Wounds: Patch 1.2.1 released</title>
            <link>https://playingtux.com/en/articles/2017/10/tyranny-bastard-wounds-patch-121-released/</link>
            <pubDate>Tue, 03 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/tyranny-bastard-wounds-patch-121-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tyrannybastardwounds.jpg&#34; alt=&#34;Featured image of post Tyranny &amp; Bastard Wounds: Patch 1.2.1 released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;Tyranny&lt;/strong&gt; (and the DLC &lt;strong&gt;Bastard Wounds&lt;/strong&gt;) the &lt;strong&gt;Patch 1.2.1&lt;/strong&gt; is now available for download.&#xA;It contains &lt;strong&gt;numerous bugfixes and improvements&lt;/strong&gt; (Warning: possible &lt;strong&gt;Spoilers!&lt;/strong&gt;):&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey everyone! These are the patch-notes for our latest patch that will release in just about an hour!&#xA;The 1.2.1 patch addresses multiple issues, many of the more prevalent issues are listed below. Please note that many of these notes contain spoilers:&#xA;&amp;lsquo;Sneak Attack&amp;rsquo; talent will no longer stack with itself when used repeatedly.&#xA;Passives removed from Respec&amp;rsquo;ing or upgrading to a higher talent are now properly removed from the character.&#xA;Weeping Whispers will no longer apply bleeding to allies that target the wearer with a buff. (This was resulting in allies turning against the party in some cases)&#xA;Loading a save from a previous patch will no longer get players stuck in World Map Events nor Ambushes.&#xA;Spell slots are now properly removed when the item/talent granting them are removed.&#xA;Updated Tooltip on maps that are inaccessible due to party members not being active in the party, to better convey why the map is locked.&#xA;Throwing knives and Javelins now properly received the accuracy bonus from the Duelist Talents.&#xA;Fixed an edge case where some Skill Checks could display a value of -1.&#xA;Heartseeker Base Damage no longer scales with character level.&#xA;Removed an errant sigil from Phaedrus&amp;rsquo;s Store.&#xA;Re-added a missing string from Rixatrix&amp;rsquo;s piglet.&#xA;Imported versions of Weeping Whispers now have the correct reputation strings.&#xA;Silvercore&amp;rsquo;s Cumbersome ability description now lists itself only once in the recovery UI.&#xA;Recruit Selina now offers training in One Handed instead of Subterfuge.&#xA;Blood Mulch is now listed correctly for his lines in act 3.&#xA;Re-added some translated strings for unlocking spell notifications.&#xA;Rebounding Blade now uses the correct icon when targeting.&#xA;Re-added multiple missing strings to the base game.&#xA;Updated Weeping Whispers to more consistently affect Recovery Time.&#xA;Updated World Map Events UI to better display the reputation changes for Companions.&#xA;Circular Reasoning now displays its projectile correctly if imported to New Game+&#xA;Updated some visual and sound effects for Edicts in world map event scenes.&#xA;Updated the World Map Event UI to better display multiple reputation changes from a single choice.&#xA;VFX for the Edict for of Storms now appear correctly at the Sentinel Stand Outskirts&#xA;Improved the load time of the Title Screen.&#xA;Reputation changes in World Map Events now display the correct information for the change.&#xA;Fixed an edge case where the audio for the End Game Cutscene may mute the VO track.&#xA;Updating the Targeting UI in Bastard&amp;rsquo;s Wound scenes to display more consistently.&#xA;Overwriting Paradox Clouds saves will now automatically flag the new save for syncing with the Paradox Cloud.&#xA;Updated Paradox Cloud save UI so new saves can have the Sync State picked before saving.&#xA;Updated Character Shadows in some Bastard&amp;rsquo;s Wound Scenes.&#xA;Updated Title Screen News button to not clip with DLC banners when using localized text.&#xA;Fixed various typos.&#xA;Spoilers&#xA;Barik&amp;rsquo;s Dialog no longer ends pre-maturely when speaking with him after completing Never Free&#xA;Tide Together now completes correctly when telling Wagstaff that the player let Phoibe go free but still giving him Phoibe&amp;rsquo;s tome.&#xA;Knapping on the Job now completes correctly (and allows other quests to start) when telling Jaspos that Argaen is dead.&#xA;Characters will no longer path under the water in the Bastard&amp;rsquo;s Wound.&#xA;Speaking to Basila for Knapping on the Job will now point the Fatebinder to&#xA;South Haven if the Forge-Bound have already left Lethian&amp;rsquo;s Crossing.&#xA;Jaspos &amp;amp; Wagstaff will now speak with the Fatebinder at the end of Knapping on the Job/Tide Together, even if they are very upset with the Fatebinder for past decisions.&#xA;Eb and Lantry both react to the correct NPC being placed in charge of the Wound.&#xA;Updated the Chronicles from Truth and Reconciliation to no longer glow when loading a save that had already discovered that chronicle.&#xA;Jaspos &amp;amp; Wagstaff now direct the player to speak with Mell if they are at odds with the player (Leading to the start of the History of the Oldwalls quest)&#xA;Updated the end game slides to better match with Anarchist players who remain loyal to Kyros.&#xA;Updated the Berry Fields scene so that VO&amp;rsquo;d lines at the start of a dialog will correctly play the VO.&#xA;Reef-Talon now appears in the Wellspring Cascade if she stays in Bastard&amp;rsquo;s Wound after the final decision is made for the area.&#xA;Updated Wagstaff dialog so that Eb will react correctly even if the Fatebinder killed Insipid Moniker before meeting Wagstaff.&#xA;Updated Berry bush second interaction to give resting bonuses upon completing the cut-scene.&#xA;Imperator&amp;rsquo;s Oldwalls Regalia no longer grants armor at higher qualities.&#xA;Speaking to Lexeme after triggering the Lullaby Cut-Scene will not repeat the cut-scene.&lt;/p&gt;</description>
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            <title>Goken: beautiful Action-JRPG leaves Early Access</title>
            <link>https://playingtux.com/en/articles/2017/10/goken-beautiful-action-jrpg-verlaesst-early-access/</link>
            <pubDate>Sun, 01 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/goken-beautiful-action-jrpg-verlaesst-early-access/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/gokenheader.jpg&#34; alt=&#34;Featured image of post Goken: beautiful Action-JRPG leaves Early Access&#34; /&gt;&lt;p&gt;&lt;strong&gt;Goken&lt;/strong&gt;, a very &lt;strong&gt;beautiful Action-JRPG&lt;/strong&gt; has left Early Access and the full version can currently (until 09. October 2017) be bought for Linux at &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/671260/GOKEN/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; with a &lt;strong&gt;25% discount&lt;/strong&gt; (14,99€ instead of 19,99€).&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;GOKEN seeks to bring back everything that was right about gaming in an action packed open world environment in the form of the good old Action RPG genre and have the old school gamers tremble in nostalgia.&#xA;It&amp;rsquo;s finally here people!&#xA;Since GOKEN&amp;rsquo;s Early Access release back in July, it&amp;rsquo;s hard to believe that it has already been two full months&amp;hellip;&#xA;With great help from the community and insights from extremely helpful reviewers, GOKEN has reached a stage where we feel comfortable saying that it is now a full retail product!&#xA;Allow us to &amp;ldquo;re-introduce&amp;rdquo; you to GOKEN.&#xA;-Scenario-&#xA;Long ago, when gods lived amongst people&amp;hellip;&#xA;There lived a swordsman who was given five swords forged by god himself.&#xA;Using these swords, the swordsman brought peace and order to the world.&#xA;People called the swordsman, &amp;ldquo;Wielder of the Five Swords&amp;rdquo;&amp;hellip;&#xA;One day, during a fete to praise the gods, the blades of the swordsman turn against the gods for reasons unknown.&#xA;One of the gods, Ozone, furious with all his powers, sealed the swordsman away at the top of a mountain now known as Swords Peak.&#xA;This tale begins 5,000 years after the battle between the two, near the small village of Cardina.&#xA;-Game Overview-&#xA;Seamless open-world game mechanics&#xA;While the game features a rather old school “quarter view” mechanic, the map transitions and event scenes, even the combat is all seamless as can be to enhance the overall gaming experience.&#xA;Real time strategic action battle system&#xA;Utilizing 2 primary attack buttons, users can assign different weapons to each button to create a unique combo that fits the users need as they go. Monsters, bosses and stage gimmicks can require a specific type of weapon at times creating opportunities for users to strategize their best route of approach.&#xA;Customizable Tattoo system&#xA;Utilizing &amp;ldquo;tattoos&amp;rdquo;, users are given specific points upon leveling to get the protagonist inked as a form of powering up so it could be built to one’s own. Raising MAX HP and Stamina, learning new and special moves are just a few of many ways players are able to customize their character depending on their play style.&#xA;Improvements made during Early Access&#xA;-Completely re-tuned the stamina system.&#xA;-Added ability to &amp;ldquo;sprint/&amp;rdquo;&#xA;-Adjusted weapon balance for each weapon to stand out more.&#xA;-Added support for Linux / Steam OS/ (yay!)&#xA;-Added extra scenarios for users to play.&#xA;-Added additional bosses to fight in case the game wasn&amp;rsquo;t difficult enough &amp;gt;:D&#xA;-Added Side Quests for more game play.&#xA;-Added an &amp;ldquo;Endless Colosseum&amp;rdquo; mode for even MORE game play.&#xA;-New and improved Tattoo System 2.0 for character customization.&#xA;-Wiz Point system for even MORE character customization.&#xA;-Performance enhancements to rid those pesky stutters.&#xA;-Fixed many bugs and spelling errors.&#xA;Finally&amp;hellip;!&#xA;In celebration of GOKEN&amp;rsquo;s official release,&#xA;We are putting GOKEN on a 25% off sale for a limited time!&#xA;(Offer expires on Oct. 9th at 19:00 PM PST)&#xA;So if you were one of those people who waited for GOKEN to get released and actually caught us upon release, this is your chance to grab a copy!&#xA;Let us hear your voices in the forums, and as always, thank you for all your support!&lt;/p&gt;</description>
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            <title>Darkest Dungeon &amp; The Crimson Court: Build #20547 released</title>
            <link>https://playingtux.com/en/articles/2017/09/darkest-dungeon-crimson-court-build-20547-released/</link>
            <pubDate>Mon, 18 Sep 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/09/darkest-dungeon-crimson-court-build-20547-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon &amp; The Crimson Court: Build #20547 released&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Build #20547&lt;/strong&gt;for &lt;strong&gt;Darkest Dungeon&lt;/strong&gt; has been released today on Steam for Linux.&#xA;It contains the following &lt;strong&gt;bugfixes and improvements&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Darkest Dungeon&#xA;Fix to crash when you are in an activity that is no longer valid and leave a dungeon.&#xA;Fix to missing actor fx crash.&#xA;Fix to hunger and trinket loot death bug&#xA;Fix to losing turns when quitting out of battle&#xA;Fix to drag torch infinite use exploit&#xA;Remove actor dots on retreat.&#xA;Fix to inability to use an item during the loot window of a curio bug.&#xA;Fix to corvids curiosity quirk description in sanitarium.&#xA;Fix to visuals on shuffle skills&#xA;Fix the alerts not showing up.&#xA;Fix to Vvulf soft lock.&#xA;When using controller put all the quests on one line if there is more then the number of quests per row.&#xA;Fix to being able to use gold and heirlooms on curios.&#xA;Update buffs after resetting hp after a raid.&#xA;Save and restore consecutive stun counts.&#xA;Fixed to monster stun resist incrimination when you retreat from battle.&#xA;Restore stun visuals when restoring a save with a stunned monster in it.&#xA;Fix to stunning already stunned monsters incrementing the stun counter.&#xA;Fix to first turn of battle being lost by quitting.&#xA;Fix to crash when buff is no longer valid.&#xA;Fix to battle turn order saving bug.&#xA;Fix to saving of hero turns at the start of non first round.&#xA;Fix to blocking camping eating when you have no food consumption.&#xA;Fix double heal during hunger event.&#xA;Fix torch tooltip title string.&#xA;Fixed invalid dungeon crash when loading quests.&#xA;Only living monsters can capture heroes, applies to riposte kills on hag, fanatic against capture skills.&#xA;Fix to final boss transforming brain bug.&#xA;The Crimson Court&#xA;Fix to baron crash when summoning / switching when full.&#xA;Fix to courtesan shuffle party effect so it happens after the timescript and only once.&#xA;Fix to curtain being obvious bug in baron fight.&#xA;Countess fixes&#xA;Viscount balance pass&#xA;Fixed memory leak in spine skeleton.&lt;/p&gt;</description>
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            <title>Tower of Time: Linux Build now available on Steam</title>
            <link>https://playingtux.com/en/articles/2017/08/tower-time-linux-build-now-available-steam/</link>
            <pubDate>Wed, 30 Aug 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/08/tower-time-linux-build-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/toweroftimeheader.jpg&#34; alt=&#34;Featured image of post Tower of Time: Linux Build now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Tower of Time&lt;/strong&gt;, a very interesting &lt;strong&gt;blend of RPG and RTS&lt;/strong&gt; with tactical combat, has now a officially supported &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/617480/announcements/detail/1446074134925362830&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Linux Build&lt;/a&gt; on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/617480/Tower_of_Time/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;The game is still in &lt;strong&gt;Early Access&lt;/strong&gt;, but the reviews are already &lt;strong&gt;very positive&lt;/strong&gt;.&#xA;Here is the official announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux is Released&#xA;29. August - Event Horizon&#xA;After countless days and nights, we finally managed to release a stable Linux build.&#xA;Big thanks to all who helped us with testing it on various Linux distributions! We did not expect that it would be so time consuming, so Your help was invaluable.&#xA;Before you buy&#xA;Please see some disclaimers below:&#xA;Build was tested on Ubuntu 17.04, Mint 18.2 and Debian 9 - those are the versions officially supported as of now. On clean installations of those systems the game is working as intended.&#xA;We recommend to use NVIDIA 375 drivers, as newer drivers strangely can create occasional stuttering on some systems.&#xA;In case you have problems playing cinematics - you need to install VLC package. However, on most systems it should not be required.&#xA;Unity (our game engine) has some problems with full screen support on Linux sometimes. If that happens on some systems - you need to start the game with a command:&#xA;-screen-fullscreen 0&#xA;This issue will be resolved shortly.&lt;/p&gt;</description>
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            <title>Pyre: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/07/pyre-now-available-linux-steam/</link>
            <pubDate>Tue, 25 Jul 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/07/pyre-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pyreheader.jpg&#34; alt=&#34;Featured image of post Pyre: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Pyre&lt;/strong&gt;, the new game from the developers of &lt;strong&gt;Bastion&lt;/strong&gt; and &lt;strong&gt;Transistor&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/462770/Pyre/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Pyre is a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days?&#xA;Key Features&#xA;A New World From the Creators of Bastion and Transistor&#xA;Experience the biggest and most imaginative world yet from Supergiant! Get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside.&#xA;Action-Packed Three-on-Three Battle System&#xA;Battle against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three from your party for each Rite, and outfit them with mystic Talismans and powerful Masteries.&#xA;A Branching Story with No Game-Over&#xA;In Pyre, you will never be forced to lose progress. Whether you prevail or you fail, your journey continues. The interactive narrative is expressed through a story that no two players will experience in quite the same way.&#xA;Challenge a Friend in Versus Mode&#xA;On top of the single-player campaign, Pyre features a local two-player Versus Mode, where you can play against a friend (or CPU opponent) in one of the game&amp;rsquo;s fast-paced ritual showdowns. Form your triumvirate from more than 20 unique characters.&#xA;Rich, Atmospheric Presentation&#xA;Pyre once again showcases the award-winning talents of the team that created Bastion and Transistor. From the vibrant hand-painted artwork to the evocative musical score, every aspect of Pyre&amp;rsquo;s presentation draws you into its fantasy world.&#xA;Accessible, Customizable Controls and 4K Ultra HD Graphics!&#xA;Play with gamepad or mouse-and-keyboard using fully customizable controls custom-tailored to PC. The game offers a highly scalable challenge both in the campaign and Versus Mode. Experience it all in stunning 4K resolution (compatible display required)!&lt;/p&gt;</description>
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            <title>Victor Vran: huge pre-DLC update released</title>
            <link>https://playingtux.com/en/articles/2017/05/victor-vran-huge-pre-dlc-update-released/</link>
            <pubDate>Thu, 25 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/victor-vran-huge-pre-dlc-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/victorheader.jpg&#34; alt=&#34;Featured image of post Victor Vran: huge pre-DLC update released&#34; /&gt;&lt;p&gt;Today saw the release of a &lt;strong&gt;huge update (2.9 GB)&lt;/strong&gt; to the Action-RPG &lt;strong&gt;Victor Vran&lt;/strong&gt; as preparation to the release of the two upcoming DLCs: &lt;strong&gt;Motörhead Through the Ages and Fractured Wrods&lt;/strong&gt;.&#xA;Also an announcement was made, that &lt;strong&gt;Doug Cockle&lt;/strong&gt; will be back in his role as &lt;strong&gt;voice of Victor Vran&lt;/strong&gt;, both in the upcoming &lt;strong&gt;Overkill Edition&lt;/strong&gt; (release: 06. June 2017) but also in the new &lt;strong&gt;DLCs&lt;/strong&gt;.&#xA;The list of changes and improvements for the update is long - very long:&lt;/p&gt;</description>
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            <title>StarCrawlers: now officially available on Steam and GOG for Linux</title>
            <link>https://playingtux.com/en/articles/2017/05/starcrawlers-now-officially-available-steam-and-gog-linux/</link>
            <pubDate>Wed, 24 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/starcrawlers-now-officially-available-steam-and-gog-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: now officially available on Steam and GOG for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;StarCrawlers&lt;/strong&gt;, the &lt;strong&gt;procedural generated SciFi-Dungeon Crawler&lt;/strong&gt;, was born 2014 as a &lt;a class=&#34;link&#34; href=&#34;https://www.kickstarter.com/projects/125859261/starcrawlers&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Kickstarter Project&lt;/a&gt;.&#xA;After a &lt;strong&gt;very successful funding&lt;/strong&gt; and nearly &lt;strong&gt;three years of development&lt;/strong&gt; (some time of this being in Steam Early Access) you can now get the full version on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/318970/StarCrawlers/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and &amp;lt;a href=&amp;ldquo;&lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/starcrawlers%22&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://www.gog.com/game/starcrawlers&#34;&lt;/a&gt; target=&amp;rdquo;_blank&amp;gt;GOG for Linux!&#xA;&lt;strong&gt;Description&lt;/strong&gt;:&#xA;StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.&lt;/p&gt;</description>
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            <title>Tides of Numenera: Update 1.1.0 with new companion &#34;Oom&#34; released for Linux</title>
            <link>https://playingtux.com/en/articles/2017/05/tides-numenera-update-110-new-companion-oom-released-linux/</link>
            <pubDate>Tue, 16 May 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/05/tides-numenera-update-110-new-companion-oom-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tidesnumeneraupdate110.png&#34; alt=&#34;Featured image of post Tides of Numenera: Update 1.1.0 with new companion &#34;Oom&#34; released for Linux&#34; /&gt;&lt;p&gt;&lt;strong&gt;Update 1.1.0&lt;/strong&gt; for the (in my opionion fantastic) RPG &lt;strong&gt;Tides of Numenera&lt;/strong&gt; has been released on Steam for Linux.&#xA;This update adds a new companion, which was announced as &lt;strong&gt;Stretch Goal for the Kickstarter-campaign&lt;/strong&gt;: &lt;strong&gt;Oom&lt;/strong&gt;.&#xA;It also adds the so called &lt;strong&gt;Voluminous Codex&lt;/strong&gt; (also a Stretch Goal), which contains &lt;strong&gt;more information on the game world and characters&lt;/strong&gt;.&#xA;More improvements were made concerning the &lt;strong&gt;balancing&lt;/strong&gt; and last but not least also some bugs have been fixed:&lt;/p&gt;</description>
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            <title>The Dwarfes: huge update released for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/03/dwarfes-huge-update-released-linux-steam/</link>
            <pubDate>Mon, 13 Mar 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/03/dwarfes-huge-update-released-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarfes: huge update released for Linux on Steam&#34; /&gt;&lt;p&gt;For the mixture of RTS/RPG &lt;a class=&#34;link&#34; href=&#34;https://playingtux.com/articles/dwarfes-now-available-linux-steam&#34; &gt;The Dwarfes&lt;/a&gt; a &lt;strong&gt;5.4 GB huge update&lt;/strong&gt; has been released for Linux on Steam.&#xA;Besides an &lt;strong&gt;engine update&lt;/strong&gt;, which leads to a &lt;strong&gt;slightly better performance&lt;/strong&gt; according to the developers, there is also a lot more included in this update.&#xA;Read this announcement for more details:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Dear community,&#xA;next to a range of minor fixes, the recently released update brings the following new changes to the game:&lt;/p&gt;</description>
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            <title>Darkest Dungeon: &#34;Radiant&#34;-Update now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2017/02/darkest-dungeon-radiant-update-now-available-linux-steam/</link>
            <pubDate>Thu, 09 Feb 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/02/darkest-dungeon-radiant-update-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon: &#34;Radiant&#34;-Update now available for Linux on Steam&#34; /&gt;&lt;p&gt;The so called &lt;strong&gt;Radiant-Update&lt;/strong&gt; for &lt;strong&gt;Darkest Dungeon&lt;/strong&gt; is now available for Linux on Steam.&#xA;It contains a complete new game mode (named &amp;ldquo;&lt;strong&gt;Radiant&lt;/strong&gt;&amp;rdquo;) and many, many more improvements and fixes.&#xA;The complete Patch-Notes can be found here: &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/games/262060/announcements/detail/514936758243293747&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://steamcommunity.com/games/262060/announcements/detail/514936758243293747&lt;/a&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;RADIANT UPDATE - FULL RELEASE - BUILD #17400&#xA;Community Announcements - redhookjohn&#xA;Overview:&#xA;This update was built around two major pillars:&#xA;Radiant Mode: Radiant Mode is a version of the game that is intended to take less time overall to complete than normal (“Darkest”) mode. The mode is still challenging&amp;ndash;monsters have the same stats and nothing about permadeath has changed. But some gameplay rules have been flexed or altered in ways that reduce some of the more time consuming mid and late game elements.&#xA;Improvements and Additions (to all modes): we’ve reviewed tons of feedback over the last few months and have added a bunch new features, content, revisions, and fixes.&#xA;We will be monitoring how the rollout of Radiant goes, and you can expect some more tweaks here and there as we see how the patch settles.&#xA;The build has been pushed to our live branch for all players. That being said we have a build getting prepped for deployment that will contain the first batch of localization for all the new strings. So keep an eye out for an update in a hour or so.&#xA;Thanks to your support, as we move forward toward the launch of our first major expansion, The Crimson Court, we’ll continue to update and improve the core game. Currently, we’re looking at a balance pass on trinkets and hero skills, so you can expect some changes in those areas in the coming weeks. As always, we appreciate your feedback, suggestions, and enthusiasm!&#xA;-The Darkest Dungeon Team&#xA;RADIANT MODE:&#xA;Never Again changed: heroes are now allowed to return to the Darkest Dungeon. However, they will undergo significant stress upon doing so, and are more likely to become afflicted instead of virtuous when in the Darkest Dungeon.&#xA;More Power Leveling flexibility: Heroes of up to Level 4 may enter Novice dungeons. Any hero may enter a Veteran or Champion dungeon.&#xA;Stage Coach can now be upgraded to allow the appearance of new recruits starting at up to Level 4. Increased chance of upgraded recruits appearing.&#xA;Reduced cost of Upgraded Recruits upgrades.&#xA;Accelerated hero XP progression&#xA;Hero upgrade and treatment cost scaling by level reduced&#xA;Returned provisions now give slightly more money back&#xA;Tweaks to Stagecoach:&#xA;Added another upgrade tier to Experienced Recruits (Lvl 4 Characters will now appear)&#xA;Changed Experienced Recruit requirements. (Lvl 1 now only requires Lvl 1 Blacksmith and Guild)&#xA;New Stage Coach population option to use a Deck based system. (This can be used on all modes). New Stagecoach generation method that gives a more even long-term distribution and also favors healers more, since they are the backbone of most parties. This can be toggled off in the Options menu if you wish to still ride the bittersweet wave of total RNG.&#xA;Higher Light conditions confer slightly more to party DEF bonuses.&#xA;Accelerated Region Progression&#xA;Town Events trigger more frequently to compensate for shorter playtime&#xA;STYGIAN MODE:&#xA;Renamed NG+ to Stygian&#xA;Stygian can now be selected when starting a new campaign, instead of requiring completion of Darkest mode first.&#xA;More stress, higher darkness penalties, more light loss per step, higher trap diff, enemy HP bump from 15% (prev) to 20%, slightly higher monster crits&amp;hellip;overall slightly more deadly[/b]&#xA;Time limit reduced to 86 weeks and hero death limit dropped to 12&#xA;You can now continue playing after the time limit on your Stygian mode game after successfully completing the game&#xA;ALL MODES:&#xA;Added 4 new monsters (Bone Bearer, Hateful Virago, Swine Skiver, and Squiffy Ghast) that appear in Champion level Dungeons - BLAME DANA&#xA;Caw! Caw! Added New Trinket Recovery Quest&#xA;When a party wipe occurs, trinkets are no longer lost! There is a way to recover them. Exactly what that way is, we leave for you to discover&amp;hellip;&#xA;Trinkets are no longer recoverable from fallen characters after retreating.&#xA;Two new Town Events&#xA;Added New Variations to Dungeon Map Generation!&#xA;Fix for users reporting increased cpu usage&#xA;ECONOMY Adjustments to Radiant and Darkest modes:&#xA;Economy was too gold starved across the board, including mid and late game.&#xA;Slightly reduced cost of Hero Treatment.&#xA;Reduced hero weapon and armour upgrade costs.&#xA;Reduced cost of upgrading hero skills final two levels&#xA;Increased gold drops and gold stacking from 1,500 to 1,750&#xA;(ALL MODES) Rebalanced gem drops and changed gem values. Net result is much higher values of gems dropping as difficulty of missions progress.&#xA;Gems now all stack to 5 instead of 4&#xA;Adjusted Antiquarian values to be in line with Economy changes to ensure she&amp;rsquo;s still profitable.&#xA;Tavern and Abbey complete side-effects rebalance and some new side effects added. Goal is to make neither Tavern or Abbey preferable over another, and also add more interest.&#xA;Fixed Provision Discount Town Event description so all languages should show up correctly.&#xA;Quests that will trigger a Town Event: links are now clearly shown&#xA;The Cove Gather mission now triggers “Lost and Found” Town Event instead of “Supply Run” Town Event upon successful completion.&#xA;Hold SHIFT when purchasing Provisions to purchase a full stack.&#xA;Adjustments to chances of getting quirks at quest end. Slightly increased chances in both cases for interest.&#xA;New quirk: “skilled gambler”. Bad Gambler and Skilled Gambler functionality improved.&#xA;Stagecoach Upgraded Recruits: adjusted number of pos and neg quirks they start with to ensure they are still valuable. Reduced cost of the Upgraded Recruits upgrades.&#xA;Secret Rooms are no longer guaranteed in every dungeon.&#xA;Quest Trinket rewards: better logic for supplying trinket rewards in cases where the designated trinkets aren’t available.&#xA;Heirloom Chest now more profitable after using key&#xA;Added new treasure: &amp;ldquo;Jute Tapestry&amp;rdquo; (functions as a very rare gem worth 5,000 gold)&#xA;Added “Party” selection type to camp skills to help make the skills more clear.&#xA;Tweaked Roster sort so that Characters in Party are arranged in their party formation.&#xA;Added Skill Equip warning when trying to embark without all skills equipped&#xA;Added Food Embark warning when trying to embark without much food&#xA;Skills will now auto-equip when purchased and have room. (This will be most noticed with purchasing your 4th camping skill.)&#xA;After several angry phone calls from Vvulf, he is now properly tagged as a boss.&#xA;(Radiant and Darkest modes) Vvulf quest and Vvulf himself not quite as tough, and also won’t appear before week 40 minimum.&#xA;Veteran and Champion Skeletal Defenders now have the tools to live up to their namesake.&#xA;Tweaked Trinket Embark Warning to be % based. You are now warned on L3 and L5 dungeons when you have less than half equipped.&#xA;Adjusted cooldowns on town events up a bit, to reduce repetition&#xA;DARKEST and STYGIAN modes: Final battle tuned up some to give a bit more challenge. May require more.&#xA;Adjusted Nomad Wagon stock rarity (Rare trinkets are now more rare)&#xA;Added Town Event Description in the reward section for related Quests.&#xA;Fix for handling multiple monitors&#xA;Added 4k window resolutions to options.&#xA;Added Subtitle Location Option: Top or Bottom&#xA;Added border FX for Ancestral Trinkets and Boss Trophies&#xA;Added FX to Dungeon Region experience bars on increase&#xA;Added in new art for all missing Curio states. WELCOME ABOARD, TRUDI!&#xA;Added Date/Time to save slots&#xA;Added more save slots&#xA;Various UI tweaks&#xA;Exposed significantly more settings for future modding.&#xA;&amp;hellip;and more!&lt;/p&gt;</description>
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            <title>The Dwarfes: now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/12/dwarfes-now-available-linux-steam/</link>
            <pubDate>Fri, 02 Dec 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/12/dwarfes-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/zwergeheader_english.jpg&#34; alt=&#34;Featured image of post The Dwarfes: now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;The Dwarfes&lt;/strong&gt;, an interesting mixture between &lt;strong&gt;tactical RTS and RPG&lt;/strong&gt; and created based on &lt;strong&gt;the famous book by Markus Heitz&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/403970/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;UPDATE: it is also available DRM-free at &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dwarves_the&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;!&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;A few heroes are facing hundreds of foes – are you even able to lead the coolest fantasy people to victory against the dark hordes? Explore a vast world, fight tactical real-time battles, and experience the fantastic story based on the bestseller &amp;ldquo;The Dwarves&amp;rdquo;.&lt;/p&gt;</description>
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            <title>Sky Break: beautiful SciFi-Survival-RPG now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/10/sky-break-beautiful-scifi-survival-rpg-now-available-linux-steam/</link>
            <pubDate>Fri, 21 Oct 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/10/sky-break-beautiful-scifi-survival-rpg-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/skybreakheader.jpg&#34; alt=&#34;Featured image of post Sky Break: beautiful SciFi-Survival-RPG now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sky Break&lt;/strong&gt;, a mixture of Survival, Action and RPG, has left Early-Access and is now available as a full version for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/405370/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;&lt;strong&gt;Description:&lt;/strong&gt;&#xA;Sky Break is an open-world game on a stormy abandoned planet filled with wild mechas. Learn to master this world and to hack the mechas if you want a chance to survive.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;skybreakshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/skybreakshot.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Sword Coast Legends: free DLC Rage of Demons now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/05/sword-coast-legends-free-dlc-rage-demons-now-available-linux-steam/</link>
            <pubDate>Wed, 18 May 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/05/sword-coast-legends-free-dlc-rage-demons-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/swcl-rod.png&#34; alt=&#34;Featured image of post Sword Coast Legends: free DLC Rage of Demons now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;big&lt;/strong&gt; (&amp;gt; 4 GB Download!) and &lt;strong&gt;free&lt;/strong&gt; DLC &lt;strong&gt;Rage of Demons&lt;/strong&gt; for the Action-RPG &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; has recently been released.&#xA;It contains &lt;strong&gt;new story content&lt;/strong&gt;, a new playable &lt;strong&gt;race (Tiefling)&lt;/strong&gt;, a new playable &lt;strong&gt;class (Warlock)&lt;/strong&gt; and new &lt;strong&gt;Dungeon Master options&lt;/strong&gt;.&#xA;The content of the DLC is only available in English.&#xA;Original-Announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Venture into the depths of the Underdark, through the trading outpost of Mantol-Derith, and fight alongside the legendary Drizzt Do’Urden!&#xA;Rage of Demons is a free DLC expansion for Sword Coast Legends that includes hours of new story content;&#xA;new Dungeon Master options; a new playable race: Tiefling; and a new playable class: Warlock!&#xA;Warlock Features:&#xA;New cantrip - Eldritch Blast&#xA;New spells - Finger of Death, Tasha’s Hideous Laughter, Hex&#xA;Unique archetype abilities - Dark One’s Blessing, Hurl Through Hell, Create Thrall&#xA;Tiefling Features:&#xA;Hellish Resistance - All Fire Damage reduced by 50%&#xA;Hellish Rebuke - Flames surround the caster, reaching out and burning any creature that attacks for the next forty seconds.&#xA;Darkness - Magical darkness spreads from a point within range to fill a three-yard radius sphere for the duration.&#xA;Dungeon Master Features:&#xA;Two new tilesets&#xA;New monsters&#xA;New placeable decorations and objects&#xA;Gather your party and prepare to delve into the Underdark, before the Rage of Demons consumes the Sword Coast!*&#xA;(*Rage of Demons content in English only)&lt;/p&gt;</description>
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            <title>Pillars of Eternity: The White March 2 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/02/pillars-eternity-white-march-2-now-available-linux-steam/</link>
            <pubDate>Tue, 16 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/pillars-eternity-white-march-2-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/poewm2.png&#34; alt=&#34;Featured image of post Pillars of Eternity: The White March 2 now available for Linux on Steam&#34; /&gt;&lt;p&gt;The second Addon for &lt;strong&gt;Pillars of Eternity&lt;/strong&gt;, called &lt;strong&gt;The White March 2&lt;/strong&gt;, is available now for Linux on Steam!&#xA;The official Announcement:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;IRVINE, Calif. and STOCKHOLM — Feb. 16, 2016 — Obsidian Entertainment and Paradox Interactive today released the second part of their expansion to Pillars of Eternity, the award-winning title backed by dedicated fans of classic role-playing games (RPGs). The second part of the expansion, titled The White March – Part 2, concludes the epic story of Pillars of Eternity, and brings closure to one of the most successful Kickstarter campaigns of all time. With both parts of the expansion now released, Obsidian Entertainment has completed their record-setting crowdfunding campaign alongside backers who pledged millions of dollars to create the award-winning title. The White March – Part 2 is available today on Windows, Mac, and Linux PCs from digital retailers everywhere.&lt;/p&gt;</description>
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            <title>Shadow Run Hongkong Extended Edition now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/02/shadow-run-hongkong-extended-edition-now-available-linux-steam/</link>
            <pubDate>Fri, 05 Feb 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/02/shadow-run-hongkong-extended-edition-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/srhkextendedheader.jpg&#34; alt=&#34;Featured image of post Shadow Run Hongkong Extended Edition now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Extended Edition&lt;/strong&gt; of &lt;strong&gt;Shadow Run Hongkong&lt;/strong&gt; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/346940/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;This -for all owners of the Deluxe-Edition- &lt;strong&gt;free upgrade&lt;/strong&gt; adds a &lt;strong&gt;over six hours long bonus campaign&lt;/strong&gt;, developers commentaries and much more.&#xA;&lt;strong&gt;Developers Announcement:&lt;/strong&gt;&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Shadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and editor features (for User-Generated Content).&#xA;For current owners of Shadowrun: Hong Kong, Deluxe Version, or the Shadowrun Triple Pack, the Shadows of Hong Kong bonus campaign and other Extended Edition upgrades are FREE! Simply download and play!&#xA;Shadows of Hong Kong Bonus Campaign&#xA;Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you &amp;ndash; and your team &amp;ndash; the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.&#xA;Key Features&#xA;A Classic, Story-Driven RPG:Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like, non-linear narrative full of sharp prose and deep character development.&#xA;A One-of-a-Kind Cyberpunk Setting: Experience the unique tech-meets-magic dystopian future of Shadowrun, a fan-favorite game for over 25 years. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.&#xA;Command Your Team: Just like Shadowrun: Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.&#xA;Gripping, Turn-Based Tactical Combat: When you’re running in the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.&#xA;Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.&lt;/p&gt;</description>
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            <title>Wasteland 2: Director&#39;s Cut Patch with Modding-Support released for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2016/01/wasteland-2-directors-cut-patch-modding-support-released-linux-steam/</link>
            <pubDate>Mon, 11 Jan 2016 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2016/01/wasteland-2-directors-cut-patch-modding-support-released-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wl2dcheader.jpg&#34; alt=&#34;Featured image of post Wasteland 2: Director&#39;s Cut Patch with Modding-Support released for Linux on Steam&#34; /&gt;&lt;p&gt;A patch for &lt;strong&gt;Wasteland 2: Director&amp;rsquo;s Cut&lt;/strong&gt; has been released today which adds the long-awaited &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=404730&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;modding support&lt;/a&gt;.&#xA;Detailed information can be found in the &lt;a class=&#34;link&#34; href=&#34;https://wasteland.inxile-entertainment.com/game/modding/introduction&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;official mod support guide&lt;/a&gt;.&lt;/p&gt;</description>
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            <title>Sword Coast Legends: Community Pack #2 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/12/sword-coast-legends-community-pack-2-now-available-linux-steam/</link>
            <pubDate>Sat, 05 Dec 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/12/sword-coast-legends-community-pack-2-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scl_header_1.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends: Community Pack #2 now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Community Pack #2&lt;/strong&gt; for &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; is available now for Linux on Steam.&#xA;Besides new content for the &lt;strong&gt;Dungeon Master&lt;/strong&gt; mode it also invents the &lt;strong&gt;Drow&lt;/strong&gt; as playable sub-class and fixes a lot of bugs, e.g. the infamous one, where items dissolve from your players stash.&#xA;Here are the complete release notes:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Drow [New Playable Sub-Race]: Players can now create characters using the drow elf sub-race. Players who choose to roll a drow character will also gain access to unique the drow specific racial abilities of faerie fire and darkness. Lolth the Spider Queen will also be selectable as a deity for players who don’t like to play nice.&#xA;Death Changes:Numerous options have been added to alter the impact of death and dying in SCL.&#xA;Stabilize Improvements&#xA;Stabilize will take longer to perform (about 50% longer) and will now have a visual bar to indicate progress&#xA;Stabilize will now be interrupted if the player performing the ability takes damage (This can be disabled from the options menu).&#xA;Hardcore Options&#xA;Option to disallow Stabilize during combat.&#xA;Option for party wipes in Dungeon Crawl games to reset the dungeon and completely return players to the party camp (This can be enabled from the DM Board in the camp while setting up your dungeon).&#xA;Loot Changes: We’ve added individual loot as an option! Now you can pick up and keep anything you find without feeling guilty about it. Players who prefer traditional D&amp;amp;D shared loot can play that way too. Players will now be able to choose which type of looting that they would like in their games. The new option of individual loot means that players will only see items that they themselves can pick up and will not see the option to loot items designated for other players. In multiplayer games, players will see which looting option has been chosen by the game host in the server browser.&#xA;New Placeable Objects: Over 170 new placeable objects [full list link] have been added for Dungeon Masters to use in their modules – Some exciting new objects include:&#xA;Mystic Circle&#xA;Inn Table&#xA;Scurrying Spiders&#xA;Impact Crater&#xA;Ruins (Pillar)&#xA;Stockades&#xA;Large Smoke (Black)&#xA;Keg Rack (Four Kegs)&#xA;Hanging Shark&#xA;Consecrated Ground&#xA;Door Collapse&#xA;New Area (Village): Multiple versions of a large seaside village have been added for content creators to use in their modules. This village also includes multiple interiors.&#xA;New Placeable Visual Effects: Content creators will now be able to add a variety of visual effects to their modules such as fire, smoke, spiders, mist and more. You may now create your very own apocalyptic scenario!&#xA;Ambient NPC Text: Dungeon Masters now have the ability to add ambient text/dialog to NPCs. This works exactly as it does when assigning ambient text to objects.&#xA;Tile Customization: DMs should now be able to better customize their cabins, villages and cities. Another cool thing is that players can also use this to customize zones/areas. For example, if you choose “mountain A” and get a random mountainous area instead of the cabin, you can toggle over to the cabin without leaving or reloading. You can even customize small city sections by swapping entire buildings in or out, adding or removing access to interior areas.&#xA;Quest Changes: Dungeon Masters can now lock and unlock locations depending on the state of a particular quest. For instance if the player completes a quest to escape the burning village the dungeon master would have the option to remove that location from the player’s map.&#xA;Bug Fixes: Hundreds of bugs have been squashed since out last major patch on 11/23. Here are some of the highlights!&#xA;The player stash will no longer devour player items&#xA;We forced the new Sabre-Hide Grizzly boss to eat lettuce for a week. As a result he can now fit through doors&#xA;Fixed a collision issue in Drow boss tile&#xA;Fixed item: Sunrise Cloak from using Favored Enemy&#xA;Fixed camera issues in the Grasslands S tile&#xA;Selecting an object closes the blade menu&#xA;Zoom should once again work properly during character creation&#xA;Fixed the double-fade that would occur after sparing a certain enemy’s life during the story campaign&#xA;Fixed a delay that occurred while talking to a certain halfling in the warehouse during the story campaign&#xA;Quest marker has been added to Ship Rethnor Sailor home on minimap&#xA;The texture on entrance/exit to slums has been fixed&#xA;Bodies in Slaver’s Hideout no longer disappear after leaving and returning&#xA;Fixed various “double fade” bugs in the main story campaign.&#xA;And many more!&lt;/p&gt;</description>
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            <title>Sword Coast Legends: Community Pack #1 now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/11/sword-coast-legends-community-pack-1-now-available-linux-steam/</link>
            <pubDate>Fri, 13 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/sword-coast-legends-community-pack-1-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scl_header_1.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends: Community Pack #1 now available for Linux on Steam&#34; /&gt;&lt;p&gt;The &lt;strong&gt;2.5GB heavy Community Pack #1&lt;/strong&gt; for &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; is now available for Linux on Steam.&#xA;It includes a lot of bugfixes and improvements (like new skill trees), but also many new items for the &amp;ldquo;Dungeon Master&amp;rdquo;-mode.&#xA;Here are the Release-Notes:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Companion Skill Trees: Players who complete the various SCL companion quests within the player campaign will gain access to unique companion specific skill trees for use on their characters.&#xA;The new trees include: Necromancy, Carouser, Stalker, Minion of the Dark, Favored of Sehanine, Shield Bearer, and Deception.&#xA;Note: There are slight differences to these trees to avoid duplicate abilities.&#xA;Note: A tree is only available if the player’s character is the same class as the companion.&#xA;For example, you have to be a cleric to get Illydia&amp;rsquo;s tree, or a Wizard to get Hommet&amp;rsquo;s tree.&#xA;Note: These new trees are tied to achievements, so anyone who has already done them will be able to immediately use these new trees.&#xA;Note: These trees will remain unlocked on a player’s account once they gain access to it.&#xA;New Monster Abilities: Over 100 monster abilities have been unlocked for use by the DM.&#xA;New ability categories include: Drow, Beast, Undead, Abberation, Goblinoid, Duergar, Cultist, Giant, Gilded Eye, and Demon.&#xA;Some memorable abilities include Growth and Troll Regeneration!&#xA;New DM Items - Nature Set: Dungeon Masters will gain access to a sizeable blank nature tile to use and decorate as they see fit. It should now be entirely possible for players to create unique wilderness areas.&#xA;There are over 170 new nature objects that DMs can place, including…&#xA;Bushes: 14 different bushes for use in DM Mode/Campaign Creation.&#xA;Rocks: 26 different rocks for use in DM Mode/ Campaign Creation.&#xA;Trees: 52 different trees for use in DM Mode/ Campaign Creation.&#xA;Logs: 18 different logs for use in DM Mode/ Campaign Creation.&#xA;Mushrooms: 18 different mushrooms for use in DM Mode/ Campaign Creation.&#xA;Flowers: 20 different flower types for use in DM Mode/ Campaign Creation.&#xA;Stone Walls: 11 Different stone walls for use in DM Mode/ Campaign Creation.&#xA;Ability Respec: Players will now be able to reset their character’s abilities… for a price.&#xA;By visiting the Retraining Dummy, players will be presented with a menu that has each of their unlocked Party Members along with the price to reset that character’s abilities.&#xA;As re-specialization is a major decision for every hero, refunding one’s abilities will currently cost 500 gold per ability point spent (Only full refunds are available, you can’t refund a partial number of points).&#xA;The re-specialization dummy can be found Inside the Player’s Party Camp.&#xA;Player Stash: Is your bag of holding finally getting full? We have a solution!&#xA;The existing Guild Chest has now become a Stash for players. Non-quest items the character is carrying around can now be added to this stash and accessed later. The stash has a limit of 100 item slots, but no weight limit. All entitlement items will now appear in your stash when you start the game as well.&#xA;The Stash operates similarly to the Vendor UI players are already familiar with. You can double click to add and remove items from your stash. You can also now destroy items from within your stash. Note that these items will be gone FOREVER, so please use with caution.&#xA;The stash is account based, allowing players to trade items between their characters if they so wish.&#xA;Skill Rolls:Players can now roll skill checks that take their modifiers into effect.&#xA;Do you want your players to /roll DEX to jump over a fallen obstacle? Or how about allowing your fighter to /roll STR to shove the obstacle out of the way? Now you can!&#xA;Basic Roll is just /roll (rolls a single d20) but There are a multitude of different rolls that players and DMs can use in game to enhance their live roleplaying experience.&#xA;BUG FIXES:Hundreds of bug fixes are included in CP1 including, but not limited to the following&amp;hellip;&#xA;Fixed being able to use the world map to travel between levels at any point.&#xA;Fixed custom Mercenary Leaders reverting to a character named Bronn(while Bronn is gone for now, he will likely return&amp;hellip; with a vengeance).&#xA;Fixed bug that caused a blocker in the “A Trader’s Fate” sidequest that occurred in co-op.&#xA;Lowered the default frequency of character barks on action/movement.&#xA;Fixed double fade issues in numerous conversations.&#xA;Fixed bug where Illydia could disappear from the party (goodness gracious!)&#xA;Fixed bug where user could get double gold when they sold or bought an item which caused their gold amount to go negative and then never be able to buy anything again.&#xA;Fixed issues with restore points causing potential blocks in quests.&#xA;Fixed bug where if an attack is still hitting enemies when the player dies it respawns, the enemy aggros on the player..&#xA;Fixed issue where longer quest conversation text could cover a client’s Continue button&#xA;Fixed issue where the title would enter an unresponsive black screen when user clicked reload after a party wipe occurred and auto-saving was turned off.&#xA;Fixed bug where secret doors could be highlighted before they were perceived by players.&#xA;Fixed nav issue where players could get stuck on the ruined tower in Luskan Gates&#xA;Fixed blocker in co-op story mode which happened in “The Contact” quest which occurred after completing “Defeat the Gilded Eye Members” objective and speaking to Soronil.&#xA;Fixed the issue where every Duergar townsperson was set as a vendor in DM mode&#xA;Fixed issue where the UI would not update after changing the hotkeys for abilities on the quickbar.&#xA;Fixed issue where an ambush trigger on specific tiles had collision&#xA;Fixed issue with Howl at the Moon quest where if you are stealth by the alpha wolf and click on the cart the quest breaks.&#xA;Fixed issue with The Special Pie in the “The Dented Amulet Quest” not being marked as a quest item, potentially allowing the user to sell it.&#xA;Fixed bug where “Chaos Breaks Loose” quest doesn’t update if the user enters Luskan from the Sewer.&#xA;Fixed issues with quest icons appearing before/after they should in a small number of places.&#xA;Fixed bug where clients would not see conversation when opening portal in Rhylfang’s Lair&#xA;Fixed the bug where clients could not access Golgamann’s shop&#xA;Fixed bug where Hommet’s Melf’s Acid arrow could not be used on the gate to the sewer.&lt;/p&gt;</description>
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            <title>The Fall of the Dungeon Guardians now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/11/fall-dungeon-guardians-now-available-linux-steam/</link>
            <pubDate>Fri, 06 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/fall-dungeon-guardians-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/tfotdgheader.jpg&#34; alt=&#34;Featured image of post The Fall of the Dungeon Guardians now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;The Fall of the Dungeon Guardians&lt;/strong&gt;, a game inspired by &lt;strong&gt;Dungeon Master&lt;/strong&gt;, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/409450/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux.&#xA;Description:&#xA;The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master™ and Might &amp;amp; Magic®, but featuring a modern combat system based on the triptych “tank/damage dealer/healer” mechanism.&#xA;Enter a big, massive dungeon, full of danger, mystery and secrets. Fight your way through hordes of enemies and powerful creatures. Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes &amp;amp; hallways.&lt;/p&gt;</description>
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            <title>Wasteland 2: Director&#39;s Cut Patch 1 released for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/11/wasteland-2-directors-cut-patch-1-released-linux-steam/</link>
            <pubDate>Thu, 05 Nov 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/11/wasteland-2-directors-cut-patch-1-released-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wl2dcheader.jpg&#34; alt=&#34;Featured image of post Wasteland 2: Director&#39;s Cut Patch 1 released for Linux on Steam&#34; /&gt;&lt;p&gt;The first big patch for &lt;strong&gt;Wasteland 2: Director&amp;rsquo;s Cut&lt;/strong&gt; has just been released. It fixes a lot of bugs, which were troubling players since release.&#xA;For example: some party-members -if dismissed- did never return to the HQ and were lost forever.&#xA;Here are the extensive Release Notes of this patch:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Wasteland 2: Director&amp;rsquo;s Cut Patch 1 Release Notes&#xA;Today we are happy to release the first major update for Wasteland 2: Director&amp;rsquo;s Cut on PC. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only).&#xA;Note: If you experience issues after the update, please be sure to verify your Steam game cache files per these instructions: &lt;a class=&#34;link&#34; href=&#34;https://support.steampowered.com/kb&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://support.steampowered.com/kb&lt;/a&gt;_article.php?ref=2037-QEUH-3335&#xA;Full notes can be found below.&#xA;Highlights&#xA;Fixed companions not spawning correctly at HQ after dismissing them.&#xA;Fixed disappearing Perks on companions after dismissing them.&#xA;Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.&#xA;Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).&#xA;Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).&#xA;Perk and Quirk balance updates and improvements.&#xA;Known Issues&#xA;Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.&#xA;Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.&#xA;General&#xA;Fixed companions not spawning correctly at HQ after dismissing them.&#xA;Fixed disappearing Perks on companions after dismissing them.&#xA;Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.&#xA;Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.&#xA;Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.&#xA;Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.&#xA;Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.&#xA;Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.&#xA;Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.&#xA;User Interface&#xA;Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).&#xA;Fixed a bug where male portrait snapshots weren&amp;rsquo;t taking height of the character into account properly. Snapshots should now correctly show the character&amp;rsquo;s face.&#xA;Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.&#xA;Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.&#xA;Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.&#xA;Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.&#xA;Fixed companion members showing conversation cursor while in the squad.&#xA;Audio&#xA;Fixed voice-over lines not playing in some conditions after returning to a location.&#xA;Conversation voice-over dialog now plays as 2D audio.&#xA;Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.&#xA;Fixed Sniper Rifle reload sound on certain weapons.&#xA;Gameplay&#xA;Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).&#xA;Fixed Meson Cannon not properly firing on the player.&#xA;Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.&#xA;Added some more Shovels to vendors throughout the game, just in case the player lost theirs.&#xA;Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.&#xA;Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.&#xA;Lucky CON bonus on characters is now saved properly.&#xA;Fixed a bug where a cutscene sometimes wouldn&amp;rsquo;t end in Temple of Titan the second time you visited Dr. Kyle.&#xA;Veteran characters are exported correctly on game end.&#xA;Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.&#xA;Balance&#xA;Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.&#xA;Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.&#xA;Increased the Applied Force line of Perks slightly.&#xA;Increased time range for Animal Husbandry effects to take place.&#xA;Increased Tactical Positioning damage bonus slightly.&#xA;Increased the Whack-a-Mole bonus to Chance to Hit slightly.&#xA;Increased the Bomberman bonus to Area of Effect range slightly.&#xA;Increased the Long Arm bonus to Throw Distance range slightly.&#xA;Increased the Loose Change drop chance slightly.&#xA;Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.&#xA;Reduced the Improvised Explosives salvage chance slightly.&#xA;Removed Friendly Fire chance from Master Hunter entirely.&#xA;Fixed Bandit line of Perks to no longer affect Submachine Guns.&#xA;Increased the Bandit line of Perks bonus attack chance.&#xA;Opportunist now shows the correct bonus damage. The text was previously incorrect.&#xA;Increased the effective range of Opportunist bonus damage slightly.&#xA;Increased Big Game Hunter and Roboticist bonus damage.&#xA;Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.&#xA;Removed Conductive flag from Goat Hide Armor, since it&amp;rsquo;s not made out of metal.&#xA;Improved some old unique weapons so that they are more worthwhile to use.&#xA;Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.&#xA;Localization&#xA;Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.&#xA;Localization updates to in-game text. Thank you to our player community for these improvements.&#xA;Misc. typo and localization fixes.&lt;/p&gt;</description>
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            <title>Sword Coast Legends: Fix for graphical and savegame-bugs on Linux</title>
            <link>https://playingtux.com/en/articles/2015/10/sword-coast-legends-fix-graphical-and-savegame-bugs-linux/</link>
            <pubDate>Wed, 21 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/sword-coast-legends-fix-graphical-and-savegame-bugs-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scl_header_0.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends: Fix for graphical and savegame-bugs on Linux&#34; /&gt;&lt;p&gt;The Linux-version of &lt;strong&gt;Sword Coast Legends&lt;/strong&gt; can suffer from graphical and other bugs, like&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;the game is too bright, especially in story mode&lt;/li&gt;&#xA;&lt;li&gt;the &amp;ldquo;conversations&amp;rdquo; of characters show no animations, instead there is a blank screen&lt;/li&gt;&#xA;&lt;li&gt;the weapons of characters will be drawn oversize and then &amp;ldquo;break&amp;rdquo; the screen&lt;/li&gt;&#xA;&lt;li&gt;some creatures would spawn out of the maps&lt;/li&gt;&#xA;&lt;li&gt;you&amp;rsquo;ll be not able to load any game, instead you get an error saying &amp;ldquo;save data invalid&amp;rdquo;&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;All this can be fixed with a simple entry in the launch-options for this game in the steam-client:&#xA;&lt;strong&gt;&lt;code&gt;LC_ALL=C %command%&lt;/code&gt;&lt;/strong&gt;&#xA;The cause seems to be the underlying Unity-Engine.&#xA;&lt;strong&gt;Beware: this will only work for fresh started games and characters!&lt;/strong&gt;&#xA;Source: &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/325600/discussions/0/483367798521012659/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam Forum&lt;/a&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Sword Coast Legends now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/sword-coast-legends-now-available-linux-steam/</link>
            <pubDate>Tue, 20 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/sword-coast-legends-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scl_header.jpg&#34; alt=&#34;Featured image of post Sword Coast Legends now available for Linux on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Sword Coast Legends&lt;/strong&gt;, an epic RPG set in the Worlds of &lt;strong&gt;(A)D&amp;amp;D&lt;/strong&gt;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/325600/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons &amp;amp; Dragons as a shared storytelling experience.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;scl_shot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/scl_shot.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>Wasteland 2 Director&#39;s Cut now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/10/wasteland-2-directors-cut-now-available-linux-steam/</link>
            <pubDate>Tue, 13 Oct 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/10/wasteland-2-directors-cut-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wl2dc.jpg&#34; alt=&#34;Featured image of post Wasteland 2 Director&#39;s Cut now available for Linux on Steam&#34; /&gt;&lt;p&gt;The revamped version of Wasteland 2 aka &lt;strong&gt;Wasteland 2 Director&amp;rsquo;s Cut&lt;/strong&gt; is now available on &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/404730&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; for Linux!&#xA;Please remember to read the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/404730/discussions/0/481115363877108845/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Known Issues&lt;/a&gt; and the &lt;a class=&#34;link&#34; href=&#34;http://steamcommunity.com/app/404730/discussions/0/481115363876064318/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;FAQ&lt;/a&gt; before.&#xA;&lt;em&gt;EDIT:&lt;/em&gt; It&amp;rsquo;s also available from &lt;a class=&#34;link&#34; href=&#34;http://gog.com&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt;.&lt;/p&gt;</description>
        </item><item>
            <title>Cross of the Dutchman for Linux now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/09/cross-dutchman-linux-now-available-steam/</link>
            <pubDate>Thu, 10 Sep 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/09/cross-dutchman-linux-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/crossdutch-header.png&#34; alt=&#34;Featured image of post Cross of the Dutchman for Linux now available on Steam&#34; /&gt;&lt;p&gt;&lt;strong&gt;Cross of the Dutchmen&lt;/strong&gt;, an Indie-Action-RPG based on the true story of the folk legend &amp;lsquo;Pier Gerlofs Donia&amp;rsquo;, is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/384000/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&#xA;Description:&#xA;Cross of the Dutchman is an action adventure game based on the true story of the folk legend &amp;lsquo;Pier Gerlofs Donia&amp;rsquo;. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;crossdutch-shot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/crossdutch-shot1.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Hotfix for KOTOR 2 for Linux on Steam released</title>
            <link>https://playingtux.com/en/articles/2015/07/hotfix-kotor-2-linux-steam-released/</link>
            <pubDate>Sat, 25 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/hotfix-kotor-2-linux-steam-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/kotor2header.jpg&#34; alt=&#34;Featured image of post Hotfix for KOTOR 2 for Linux on Steam released&#34; /&gt;&lt;p&gt;Short after the release of &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/208580&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Knights of the old Republic 2&lt;/a&gt; for Linux, Aspyr now released a hotfix on Steam, which allows to have the TSLRCM-Mod installed, without crashing the game at launch:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;[Linux] Hotfix out today 07/24&#xA;A quick hotfix to address 2 major issues with TSLRCM&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;The game no longer crashes at launch with TSLRCM installed&lt;/li&gt;&#xA;&lt;li&gt;Custom VO and effects in TSLRCM now play correctly&#xA;Chime in team Linux if you are still have issues with TSLRCM installed.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&#xA;    &lt;/blockquote&gt;&#xA;&lt;p&gt;Nice to see, that Aspyr is still looking after the port and fixing bugs!&lt;/p&gt;</description>
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            <title>Victor Vran: big Content-Patch for Linux on Steam available</title>
            <link>https://playingtux.com/en/articles/2015/07/victor-vran-big-content-patch-linux-steam-available/</link>
            <pubDate>Thu, 02 Jul 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/07/victor-vran-big-content-patch-linux-steam-available/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/victorheader.jpg&#34; alt=&#34;Featured image of post Victor Vran: big Content-Patch for Linux on Steam available&#34; /&gt;&lt;p&gt;Besides all the bigger and smaller patches of the last days and weeks, which gave players e.g. Steam-achievments and the double amount of soundtracks, today Haemimont Games released the so called &amp;ldquo;Content-Complete-Patch&amp;rdquo; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/345180&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Victor Vran&lt;/a&gt; on Steam.&#xA;This includes the final story, the voice-overs for german and english, cut-scenes and a lot more:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Update July 2nd (Content Complete)&#xA;Community Announcements - Mnementh&#xA;Full Story&#xA;All cutscenes&#xA;German localization&#xA;English and German voiceovers&#xA;New Dungeon: The Shunned Manor&#xA;New Boss Fight: Lord Gabriel&#xA;Lots of new Legendary Weapons - double the existing amount&#xA;New Item: Gift Box&#xA;Hard Mode: Higher monster difficulty; all 5 Hexes permanently turned on&#xA;Elite Challenges: A new set of challenges made available after the story has been completed&#xA;Balanced level rewards; added Gift Boxes in rewards&#xA;Renown levels grant Gift Boxes as reward&#xA;Balanced Boss loot&#xA;Decreased duration of Weakness condition inflicted by some monsters&#xA;Shotgun damage increased, Aimed Shot damage multiplier increased&#xA;Lightning Gun damage increased&lt;/p&gt;</description>
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            <title>Pillars of Eternity: Patch 1.06 available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/06/pillars-eternity-patch-106-available-steam/</link>
            <pubDate>Tue, 02 Jun 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/06/pillars-eternity-patch-106-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader_1.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity: Patch 1.06 available on Steam&#34; /&gt;&lt;p&gt;Another big patch for Pillars of Eternity has been released on Steam.&#xA;Here are the final Patch Notes for 1.06:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey, everyone. Here are the patch notes for 1.06.&#xA;Of particular note are the fixes for:&#xA;Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.&#xA;Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.&#xA;Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.&#xA;Fixed an issue where a door in the Stronghold&amp;rsquo;s Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.&#xA;Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights&amp;rsquo; faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight&amp;rsquo;s support as intended in your playthrough.&#xA;Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).&#xA;Full patch notes below.&#xA;Balance&#xA;Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain.&#xA;Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement&#xA;Minoletta&amp;rsquo;s Concussive Missiles AoE is now set to foe only.&#xA;Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12.&#xA;Flames of Devotion was given a +20 Accuracy bonus.&#xA;Spell Holding: Blessing Accuracy bonus reduced from +10 to +5.&#xA;All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance.&#xA;Bonus Graze to Hit rate added to Zealous Focus.&#xA;Bonus Hit to Graze rate added to Zealous Endurance.&#xA;Sworn Enemy will no longer call a hit reaction when applied.&#xA;Endurance reduction on the end of Reviving Exhortation was reduced.&#xA;Suppress Affliction base duration lowered from 15 seconds to 10 seconds.&#xA;All Exhortations are now set to recover immediately.&#xA;Reinforcing Exhortation now grants +25 deflection instead of +15.&#xA;Hastening Exhortation lowered to 9th level (was 11th).&#xA;Items, Spells, Abilities&#xA;Arcane Assault and Flagellant&amp;rsquo;s Path have received animation polish.&#xA;Quests and Companions&#xA;Fixed an issue where a door in the Stronghold&amp;rsquo;s Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load.&#xA;Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest.&#xA;Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it&amp;rsquo;s somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear.&#xA;Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights&amp;rsquo; faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight&amp;rsquo;s support as intended in your playthrough.&#xA;Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support).&#xA;UI&#xA;Added the correct icons for items that were displaying an incorrect icon.&#xA;Fixed a minor issue with Scripted Interaction images not animating correctly at times.&#xA;When dragging items in the inventory, you can now see their stack counts.&#xA;UI fix made for some localizations that were seeing text flow over their button&amp;rsquo;s bounds.&#xA;Highlight shader will now properly render behind objects in the scene.&#xA;Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels.&#xA;Spell bars now clear out correctly when users switch party members with hotkeys.&#xA;Fixed a bug where the second line of an object could get covered by newly gained objectives.&#xA;Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them.&#xA;Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned.&#xA;Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category.&#xA;Fixed a bug where placeholder icons might appear in combat tooltips.&#xA;Suppressed effects on the party portrait icons now show their effects with a &amp;ldquo;suppressed&amp;rdquo; qualifier on tooltip.&#xA;Added a &amp;ldquo;per X sec&amp;rdquo; clause to beam spell descriptions to indicate how often they hit.&#xA;Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition.&#xA;Stronghold upgrade &amp;ldquo;purchase&amp;rdquo; buttons are now greyed out when another upgrade is already in progress.&#xA;Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown.&#xA;General Fixes&#xA;Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.&#xA;Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.&#xA;Fixed a problem where interacting with the ability bar in certain ways could disable mouse input.&#xA;Fixed an issue where SFX were not playing properly on containers.&#xA;Fixed a bug where Deceptive disposition was gaining ranks too quickly.&#xA;Wolves now have an ambient animation for knocked-down state.&#xA;Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.&#xA;Fixed Commander Clyver&amp;rsquo;s barkstrings to be hostile if the Keep is hostile.&#xA;Retroactive fix for characters whose Endurance multiplier was broken in save games.&lt;/p&gt;</description>
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            <title>Shadowrun Chronicles - Boston Lockdown now available for Linux on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/shadowrun-chronicles-boston-lockdown-now-available-linux-steam/</link>
            <pubDate>Wed, 29 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/shadowrun-chronicles-boston-lockdown-now-available-linux-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/scbostonheader.jpg&#34; alt=&#34;Featured image of post Shadowrun Chronicles - Boston Lockdown now available for Linux on Steam&#34; /&gt;&lt;p&gt;Shadowrun Chronicles - Boston Lockdown, the game formerly known as &amp;ldquo;Shadowrun Online&amp;rdquo;, ist now available for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/267750/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;erhältlich.&#xA;Description:&#xA;Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;scbostonshot.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/scbostonshot.jpg&#34;&gt;&lt;/p&gt;</description>
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            <title>Pillars of Eternity: final Patch 1.04 released on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/pillars-eternity-final-patch-104-released-steam/</link>
            <pubDate>Thu, 16 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/pillars-eternity-final-patch-104-released-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader_1.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity: final Patch 1.04 released on Steam&#34; /&gt;&lt;p&gt;The Patch 1.04 for Pillars of Eternity has been released on Steam.&#xA;Here are the final Patch Notes for 1.04:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The team is now working on patch 1.05. We are most definitely continuing to read through support threads and e-mails to us (even if we haven&amp;rsquo;t been responsive enough :-) ) and we plan to continue doing so for the foreseeable future!&#xA;Items, Spells, and Abilities&#xA;AoE indicators should now properly resize if the caster has a sub 10 Intellect score.&#xA;Fixed an issue with over-time aura spells not applying the correct value on the final tick.&#xA;Knock Down will now correctly be applied for the full duration of the effect.&#xA;Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.&#xA;Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.&#xA;Blooded should trigger properly in all cases now.&#xA;Boar Animal Companion bonus damage should now work as intended.&#xA;Prone Reduction mod should now work correctly.&#xA;Quests and Companions&#xA;Fixed Aloth and Kana speaking when they weren&amp;rsquo;t in the party in one of the last levels.&#xA;Sagani&amp;rsquo;s fox-specific banters now require the appropriate items in the player inventory.&#xA;Falanroed&amp;rsquo;s dialogue no longer displays a script node.&#xA;Durance will now properly discuss your dream with you if you&amp;rsquo;ve already discussed his staff.&#xA;Relaxed some constraints on Durance&amp;rsquo;s quest conversation. This allows all characters, regardless of background or stats, to finish his quest.&#xA;Players can now loot the nest in Oldsong.&#xA;Fixed an invalid conditional check in one of Pallegina&amp;rsquo;s conversations.&#xA;Heritage Hill tower will be fully revealed when exploring the map.&#xA;Fixed spawn issue in a scripted interaction near the end of the game.&#xA;Fixed an invalid creature spawn in the Ogre Lair in Od Nua.&#xA;Sagani no longer references the antagonist by name before you know it.&#xA;A container in the Catacombs of Od Nua will now remember if it was looted.&#xA;The &amp;ldquo;Master&amp;rsquo;s Tools&amp;rdquo; quest will now work if you have the required items before starting the quest.&#xA;The &amp;ldquo;A Two Story Job&amp;rdquo; scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.&#xA;General Fixes&#xA;Players get new fixes a bit faster and can check out the new changes that will drop in the next patch.&#xA;Developers get access to information about new bugs that may have slipped into the patch. This will reduce the number of hotfixes for future patches.&#xA;Fixed stacking health problems with the gul&amp;rsquo;s &amp;ldquo;Vomit Blood&amp;rdquo; ability. This fix should retroactively fix your saved games.&#xA;Optimized Save/Load game system for better performance.&#xA;Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.&#xA;Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.&#xA;&amp;ldquo;All Stronghold Upgrades&amp;rdquo; achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.&#xA;The &amp;ldquo;Kill All Dragons&amp;rdquo; achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.&#xA;Fixed issue where store prices were getting exceptionally large after receiving a discount.&#xA;Fixed issues with gaining infinite XP from bad Stronghold data.&#xA;World time will not get very large in some cases after Save/Load.&#xA;Modelling offset with Durance&amp;rsquo;s head has been adjusted.&#xA;Icon scale is now correct on Hearth Harvest and Reghar Konnek.&#xA;All shaders will now compile properly under DirectX 11.&#xA;Restored all the missing effects in the intro cutscene.&#xA;Removed Blunderbuss item from an early game loot table.&#xA;Changed the cursor type on the blood pool in the Temple of Skaen to conversation.&#xA;Fixed a few save game issues with dead summoned creatures.&#xA;Fixed issue where occasionally a crash would occur when initializing the Steam API.&#xA;Draggable windows are now handled properly when running at very high resolutions.&#xA;Swamp Lurker&amp;rsquo;s animation won&amp;rsquo;t spaz anymore when the game is paused.&#xA;Fixed an issue to prevent binding mouse buttons to window controls.&#xA;Game will now pause if you Alt-Tab during a cutscene in full screen mode.&#xA;Audio will now resume properly if the game loses focus.&#xA;Fixed an issue with infinite load screen if you transition while hovering over a container.&#xA;Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.&#xA;Damaged characters performing AoE attacks will not overload their AI state stacks anymore.&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity: Beta Patch 1.04 now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/pillars-eternity-beta-patch-104-now-available-steam/</link>
            <pubDate>Fri, 10 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/pillars-eternity-beta-patch-104-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader_1.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity: Beta Patch 1.04 now available on Steam&#34; /&gt;&lt;p&gt;For Pillars of Eternity there is now a Beta-Repository on Steam. There you&amp;rsquo;ll currently find the Preview-Version of the upcoming Patch 1.04.&#xA;To enter the public Beta, you&amp;rsquo;ll need to enter the Password &lt;strong&gt;BETAPASSWORD&lt;/strong&gt;.&#xA;Here are the tentative patch notes for 1.04:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;These are the tentative patch notes for 1.04. We have started generating builds for QA and are planning to release it in a few business days, if not sooner, depending on how testing goes. These are subject to change, and additional items may end up being added in the final notes. The team is now working on patch 1.05, and only critical fixes will be added to 1.04 to make sure we can release this as soon as we can. We are most definitely continuing to read through support threads and e-mails to us (even if we haven&amp;rsquo;t been responsive enough :-) ) and we plan to continue doing so for the foreseeable future!&#xA;Items, Spells, and Abilities&#xA;AoE indicators should now properly resize if the caster has a sub 10 Intellect score.&#xA;Fixed an issue with over-time aura spells not applying the correct value on the final tick.&#xA;Knock Down will now correctly be applied for the full duration of the effect.&#xA;Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick.&#xA;Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25.&#xA;Blooded should trigger properly in all cases now.&#xA;Boar Animal Companion bonus damage should now work as intended.&#xA;Prone Reduction mod should now work correctly.&#xA;Quests and Companions&#xA;Fixed Aloth and Kana speaking when they weren&amp;rsquo;t in the party in one of the last levels.&#xA;Sagani&amp;rsquo;s fox-specific banters now require the appropriate items in the player inventory.&#xA;Falanroed&amp;rsquo;s dialogue no longer displays a script node.&#xA;Durance will now properly discuss your dream with you if you&amp;rsquo;ve already discussed his staff.&#xA;Relaxed some constraints on Durance&amp;rsquo;s quest conversation. This allows all characters, regardless of background or stats, to finish his quest.&#xA;Players can now loot the nest in Oldsong.&#xA;Fixed an invalid conditional check in one of Pallegina&amp;rsquo;s conversations.&#xA;Heritage Hill tower will be fully revealed when exploring the map.&#xA;Fixed spawn issue in a scripted interaction near the end of the game.&#xA;Fixed an invalid creature spawn in the Ogre Lair in Od Nua.&#xA;Sagani no longer references the antagonist by name before you know it.&#xA;A container in the Catacombs of Od Nua will now remember if it was looted.&#xA;The &amp;ldquo;Master&amp;rsquo;s Tools&amp;rdquo; quest will now work if you have the required items before starting the quest.&#xA;The &amp;ldquo;A Two Story Job&amp;rdquo; scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up.&#xA;General Fixes&#xA;Optimized Save/Load game system for better performance.&#xA;Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory.&#xA;Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold.&#xA;&amp;ldquo;All Stronghold Upgrades&amp;rdquo; achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold.&#xA;The &amp;ldquo;Kill All Dragons&amp;rdquo; achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead.&#xA;Fixed issue where store prices were getting exceptionally large after receiving a discount.&#xA;Fixed issues with gaining infinite XP from bad Stronghold data.&#xA;World time will not get very large in some cases after Save/Load.&#xA;Modelling offset with Durance&amp;rsquo;s head has been adjusted.&#xA;Icon scale is now correct on Hearth Harvest and Reghar Konnek.&#xA;All shaders will now compile properly under DirectX 11.&#xA;Restored all the missing effects in the intro cutscene.&#xA;Removed Blunderbuss item from an early game loot table.&#xA;Changed the cursor type on the blood pool in the Temple of Skaen to conversation.&#xA;Fixed a few save game issues with dead summoned creatures.&#xA;Fixed issue where occasionally a crash would occur when initializing the Steam API.&#xA;Draggable windows are now handled properly when running at very high resolutions.&#xA;Swamp Lurker&amp;rsquo;s animation won&amp;rsquo;t spaz anymore when the game is paused.&#xA;Fixed an issue to prevent binding mouse buttons to window controls.&#xA;Game will now pause if you Alt-Tab during a cutscene in full screen mode.&#xA;Audio will now resume properly if the game loses focus.&#xA;Fixed an issue with infinite load screen if you transition while hovering over a container.&#xA;Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue.&#xA;Damaged characters performing AoE attacks will not overload their AI state stacks anymore.&lt;/p&gt;</description>
        </item><item>
            <title>Pillars of Eternity Patch 1.03 now available on Steam</title>
            <link>https://playingtux.com/en/articles/2015/04/pillars-eternity-patch-103-now-available-steam/</link>
            <pubDate>Fri, 03 Apr 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/04/pillars-eternity-patch-103-now-available-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader_0.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity Patch 1.03 now available on Steam&#34; /&gt;&lt;p&gt;The long awaited and very large 1.03 for &lt;strong&gt;Pillars of Eternity&lt;/strong&gt; is now available on Steam.&#xA;The &lt;a class=&#34;link&#34; href=&#34;https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;official Changelog&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;&amp;ldquo;Big Ticket&amp;rdquo; Items&#xA;Bears and Cats can now be equipped with hats. This is most likely not a joke&amp;hellip; but might be a joke.&#xA;Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.&#xA;Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.&#xA;The crash in Raedric&amp;rsquo;s Hold has been fixed.&#xA;Fixed the looping audio sounds that can occur if you play with minimized tooltips.&#xA;Previously Wizard summoned items could persist after the spell&amp;rsquo;s duration. This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue.&#xA;The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain. We&amp;rsquo;ve included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. Unfortunately the fix will not fix the broken effect on those items, so you&amp;rsquo;ll need to keep those items unequipped until the next patch. If you do equip them, perform a Save/Load to fix your Cipher.&#xA;Features&#xA;Added graphics setting to toggle antialiasing levels. This can improve performance on lower end machines when disabled.&#xA;Added pro tips to the Glossary.&#xA;Many new icons for items.&#xA;Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.&#xA;Added indicators on the loot screen when looting crafting and quest items.&#xA;Party can now use lockpicks that are in the Stash.&#xA;You can now cast AoEs on party member portraits and the spell will be targeted at the companion&amp;rsquo;s location.&#xA;Balance&#xA;Monk unarmed attack buffed by 1 point at the top end.&#xA;Arbalest damage has been lowered.&#xA;Fast melee weapons do slightly more damage.&#xA;Slight bump to sabre damage.&#xA;Tuned down Mind Blades.&#xA;Tuned ranges of many Wizard spells to be higher.&#xA;Slicken spell is now a single hit AoE.&#xA;Chill Fog is now a friend or foe spell.&#xA;Curse of Blackened Sight is now foe only.&#xA;Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.&#xA;Fixed the price on Seal of Faith.&#xA;Adjusted price on figurines.&#xA;Adjusted price on rings.&#xA;Tuned up the Goldrot Chew.&#xA;Reduced the penalties for Bonded Grief.&#xA;Tuned up Bulwark of the Elements.&#xA;Modified attributes of companions and Itumaak.&#xA;Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.&#xA;Added cooldown to NPC Rogue&amp;rsquo;s Escape ability usage so they won&amp;rsquo;t use it back to back.&#xA;Rebalanced fight difficulty and spell selection for the Old Watcher.&#xA;Lowered the scale of the Defiance Bay reputation by 15%.&#xA;Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.&#xA;Changed duration of the Flagellant&amp;rsquo;s Path defense penalty.&#xA;Adjustments to the Mantle of the Dying Boar.&#xA;Reduced the price of the Brighthollow Hearth and Courtyard Pool.&#xA;Heart of Fury will now apply to all damage types.&#xA;Tuned damage on Brilliant Radiance down.&#xA;Systems&#xA;Fixed issue with Wizard&amp;rsquo;s summoned magical items getting stuck after save and load. Wizards will be restored to a proper state after loading a game.&#xA;Changed one of the fatigue status effects to not end with combat.&#xA;Fixed save game issues with spells and abilities that place down traps.&#xA;Fixed issue to prevent Ciphers from casting abilities without the required Focus.&#xA;Restored modal flag for Reckless Assault.&#xA;Set Transcendent Suffering to not be combat only.&#xA;Fixed duration issue with Plague of Insects.&#xA;Fixed companion audio triggers for some status effects.&#xA;Hunting Bows had the wrong speed descriptor. They are now listed as Fast.&#xA;Character Hit Autopause option should be working as intended.&#xA;You can now close the Grimoire and Chant UI with a hotkey.&#xA;Fixed issue with summoning magic items while unarmed.&#xA;Fixed delay issue on Knockdown.&#xA;Fixed a few issues with Dominate and Charm spells.&#xA;Fixed a bad item mod on the Ring of Protection.&#xA;Fixed issue with the Terrible weapon mod.&#xA;Changed bad data in ranger summons.&#xA;Made Takedown to be consistent with Knockdown.&#xA;Fixed multiplier on Blooded.&#xA;Summoned weapons will be removed when Spiritshifting.&#xA;Fixed issue with bouncing reflected melee attacks.&#xA;Party members will no longer switch to different weapons after being Charmed or Dominated.&#xA;Ancient Memory is now Ally only.&#xA;A summoned weapon will not unequip the grimoire.&#xA;Fixed Spellstriking mod.&#xA;Fixed trigger count issue with the Prone reduction mod.&#xA;DOT spells should clean up properly when combat ends.&#xA;Fixed Deflection +10 mod.&#xA;All Exhortations are now combat only.&#xA;Only play weapon ineffective VO if the attack is hostile.&#xA;Aggrandizing Radiance will now last until combat ends.&#xA;Holy Radiance is now combat only.&#xA;Carnage now works better.&#xA;Quests&#xA;Fixed issues with factions and super friend quests with Lady Webb&amp;rsquo;s dialogue.&#xA;Adjusted trigger in front of the Salty Mast to fix a possible way to skip a required cutscene.&#xA;Fixed issue with the Winds of Steel quest line.&#xA;Fixed a trigger outside the First Fires Keep that could have been avoided.&#xA;Many fixes to music, audio, and VFX to a scene near the end of the game.&#xA;The prybar should now display the correct image in the Raedric&amp;rsquo;s Hold moat scripted interaction.&#xA;Changed faction on the Hall of Warrior&amp;rsquo;s containers.&#xA;Fixed scripted music for the forge knight combats in the keep.&#xA;Visual effects in the introduction cutscene should now be triggered properly.&#xA;Fixed conversation of the guards in Raedric&amp;rsquo;s Hold to not repeat.&#xA;Added cape and armor to the loot for the Fampyr boss.&#xA;Fix to Osrya&amp;rsquo;s starting timer not being attached to the trigger in the area.&#xA;UI&#xA;Fixed sound issue when collapsing the tutorial UI.&#xA;Fixed issue with double clicking items to equip. This is a retroactive fix and will restore characters with proper stats.&#xA;Fixed issue where camping supplies were disappearing when added to Stash.&#xA;Cage Cursor setting should not turn off after loading a scene or cutscene and is now on by default.&#xA;Fixed cropping on a few portraits.&#xA;Fixed issue with highlighting dead bodies and containers in the fog of war.&#xA;Fixed item stacking issue that was stacking items inappropriately.&#xA;Reduced the intensity of the explored fog of war on the area map, and fixed an issue where the shadow layer was causing the area map to be darker than it should be.&#xA;Small UI updates to the journal screen.&#xA;Reworked the enchanting UI to work better with multiple lines.&#xA;Fixed UI sorting issue in store.&#xA;Fixed UI sorting in crafting menu.&#xA;Fixes to Capitular glyphs in end game slides.&#xA;Fixed issue with stronghold alert widgets not hiding properly.&#xA;Fixed an issue with weapon mods were incorrectly being displayed in some cases.&#xA;Drag select should work properly when starting the drag over an enemy.&#xA;Fixed a few issues with drag select and formation rotation causing issues when the mouse goes over UI elements.&#xA;Fixed some control issues with holding down keys.&#xA;Shot on the Run recovery value should be now displayed correctly.&#xA;Fixed issues to how the HUD fades out during conversations.&#xA;When the party receives or loses items, those log messages now go to both logs.&#xA;Cleaned up the character sheet formatting and made more items clickable.&#xA;Store item names can now take up two lines.&#xA;Spells now show DT bypass in the description.&#xA;Consumables now show per-Rest and per-Encounter usage limitations.&#xA;Other Fixes&#xA;Fixed stats issue with saving and loading on the same map where a companion is found. This is a retroactive fix and will restore companions and characters to the proper state.&#xA;Fixed issues with save games in Raedric&amp;rsquo;s Hold, causing the game to not function correctly or freeze.&#xA;Ranger Animal Companions should not disappear anymore and broken animals will be restored after loading and saving the game.&#xA;Fixed possible issues with disappearing items and weapons.&#xA;Minor fixes to a few select voice over lines.&#xA;Fixed size issues with equipped capes on Godlike characters.&#xA;Changed Explorer achievement to check for 152 maps rather than 160.&#xA;Fixed many issues where combat would not end properly.&#xA;Updated credits with more backer names.&#xA;Updated paperdoll level up lighting.&#xA;Scripted music should now be restored properly after loading a game.&#xA;Updated Temple of Eothas render.&#xA;Fixed some rendering issues with Fog of War on some areas.&#xA;Fixed sounds on movie that plays near end of game.&#xA;Reduced antelope feet sliding.&#xA;Fixed issue with weapon caching causing issues when weapons are swapped.&#xA;Interstitial music no longer loops.&#xA;Fixed issue where party members could take damage in cutscenes.&#xA;Fixed voice cues during looting for full inventory.&#xA;Fixed transparency on ghost characters.&#xA;Fixed issues with cutscene pathfinding if the game&amp;rsquo;s process is halted.&#xA;Fixed issue with Expert mode settings getting saved improperly.&#xA;Fixed issue where characters were not properly stopping at the last waypoint of their path.&#xA;Adjusted Skuldr scream vocals.&#xA;We now handle some edge cases in resolution management on some hardware configurations.&#xA;Fixed issue with the party member Knockout achievement not reporting the correct numbers.&lt;/p&gt;</description>
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            <title>Pillars of Eternity for Linux now available on GOG and Steam</title>
            <link>https://playingtux.com/en/articles/2015/03/pillars-eternity-linux-now-available-gog-and-steam/</link>
            <pubDate>Thu, 26 Mar 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/03/pillars-eternity-linux-now-available-gog-and-steam/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/pillarsheader.jpg&#34; alt=&#34;Featured image of post Pillars of Eternity for Linux now available on GOG and Steam&#34; /&gt;&lt;p&gt;Pillars of Eternity, the new RPG from Obsidian, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/291650&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and [GOG](&lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/games##search=pillars&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://www.gog.com/games##search=pillars&lt;/a&gt; of eternity&amp;amp;sort=bestselling&amp;amp;page=1) for Linux!&#xA;Description:&#xA;Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.&lt;/p&gt;&#xA;&lt;p&gt;&lt;img alt=&#34;pillarsshot1.jpg&#34; loading=&#34;lazy&#34; sizes=&#34;(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px&#34; src=&#34;https://playingtux.com/images/field/image/pillarsshot1.jpg&#34;&gt;&lt;/p&gt;</description>
        </item><item>
            <title>new Beta for Witcher 2 on Linux, more Performance-Improvements</title>
            <link>https://playingtux.com/en/articles/2015/01/new-beta-witcher-2-linux-more-performance-improvements/</link>
            <pubDate>Mon, 26 Jan 2015 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2015/01/new-beta-witcher-2-linux-more-performance-improvements/</guid>
            <description>&lt;p&gt;Another Beta-Version for &amp;ldquo;the Witcher 2&amp;rdquo; has been published on Steam.&#xA;It promises further Performance-Improvements and finally they also have fixed the &amp;ldquo;Crash-on-exit&amp;rdquo;-Bug:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;24 Jan 2015 20:50 GMT&#xA;Latest Beta - BuildID 503099&#xA;A bit of a refresh here. We&amp;rsquo;ve worked more on our Direct3D 9 engine since the last beta, so everything we&amp;rsquo;ve done there has gone into this patch. Hopefully, that means better performance too!&#xA;We&amp;rsquo;ve also resolved the constant crashing on exit, removed our dependancy on libcurl, and we now ship a new CrashReporter which, while still using libcurl, should work with a variety of different versions as shipped by the many distro&amp;rsquo;s out there.&#xA;We&amp;rsquo;ve also added a fix for the crashing caused on kernel 3.17.7 and later, even though the kernel maintainers have already agreed to amend the patch that caused the problem - it is better if our behaviour avoids the issue in the first place :)&#xA;Test and let us know how things are&amp;hellip;&lt;/p&gt;</description>
        </item><item>
            <title>Update: Wasteland 2 for Linux now available on Steam and GOG</title>
            <link>https://playingtux.com/en/articles/2014/09/update-wasteland-2-linux-now-available-steam-and-gog/</link>
            <pubDate>Fri, 19 Sep 2014 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2014/09/update-wasteland-2-linux-now-available-steam-and-gog/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wl2header_292x136.jpg&#34; alt=&#34;Featured image of post Update: Wasteland 2 for Linux now available on Steam and GOG&#34; /&gt;&lt;p&gt;Wasteland 2, the new post-apocalyptical Indie-RPG by Brian Fargo, is now available on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/240760/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and on &lt;a class=&#34;link&#34; href=&#34;http://www.gog.com/game/wasteland_2_digital_classic_edition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&lt;/a&gt; for Linux.&#xA;Description:&#xA;The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save..&lt;/p&gt;</description>
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