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        <title>Roguelike on PlayingTux</title>
        <link>https://playingtux.com/en/tags/roguelike/</link>
        <description>Recent content in Roguelike on PlayingTux</description>
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        <language>en-US</language>
        <lastBuildDate>Fri, 29 Apr 2022 00:00:00 +0000</lastBuildDate><atom:link href="https://playingtux.com/en/tags/roguelike/rss.xml" rel="self" type="application/rss+xml" /><item>
            <title>Steam: Going Rogue fest begins on 02.05.2022</title>
            <link>https://playingtux.com/en/articles/2022/04/steam-going-rogue-fest-begins-02052022/</link>
            <pubDate>Fri, 29 Apr 2022 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2022/04/steam-going-rogue-fest-begins-02052022/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/steam_going_rogue2022_en.jpg&#34; alt=&#34;Featured image of post Steam: Going Rogue fest begins on 02.05.2022&#34; /&gt;&lt;p&gt;Steam is &lt;strong&gt;Going Rogue&lt;/strong&gt; from &lt;strong&gt;May 2 - 9 2022&lt;/strong&gt; with a &lt;strong&gt;Festival of Persistence&lt;/strong&gt; that features discounts on current and upcoming roguelike games on Steam.&#xA;Check out the official &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/category/going_rogue/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Going Rogue fest page&lt;/a&gt;.&lt;/p&gt;</description>
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            <title>Wizard of Legend: second anniversary update released</title>
            <link>https://playingtux.com/en/articles/2020/05/wizard-legend-second-anniversary-update-released/</link>
            <pubDate>Fri, 15 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/wizard-legend-second-anniversary-update-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/wizard_of_legend_2nd_anniversary.png&#34; alt=&#34;Featured image of post Wizard of Legend: second anniversary update released&#34; /&gt;&lt;p&gt;Exactly &lt;strong&gt;two years&lt;/strong&gt; after its first release, the action-roguelike &lt;strong&gt;Wizard of Legend&lt;/strong&gt; receives another anniversary update on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/445980/Wizard_of_Legend/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Hey Everyone!&#xA;The Wizard of Legend second anniversary patch is now live and includes all of the content from our previous sneak peek announcement! If the update does not immediately show up for you, please try restarting your Steam client. You can verify that the update was applied by checking the version number in the bottom right corner of the title screen is displaying the version number v1.22.&#xA;Here&amp;rsquo;s a quick overview of what was added:&lt;/p&gt;</description>
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            <title>StarCrawlers: &#34;Beautify-&#34;Update 1.1.4.1 released</title>
            <link>https://playingtux.com/en/articles/2020/05/starcrawlers-beautify-update-1141-released/</link>
            <pubDate>Mon, 04 May 2020 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2020/05/starcrawlers-beautify-update-1141-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: &#34;Beautify-&#34;Update 1.1.4.1 released&#34; /&gt;&lt;p&gt;For the &lt;strong&gt;Roguelike-RPG-Dungeon-Crawler&lt;/strong&gt; called &lt;strong&gt;StarCrawlers&lt;/strong&gt; the &lt;strong&gt;&amp;ldquo;Beautify&amp;rdquo;-Update 1.1.4.1&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=318970&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;StarCrawlers has been updated with a Beautify feature! This optional feature enhances texture fidelity and sharpness, lighting appearance and effects, and enhances visuals overall.&#xA;In the course of working on our next project (more news soon!) we experimented with retroactively applying the visual upgrades to StarCrawlers - and it worked :)&#xA;The Beautify feature should not have any noticeable impact on the performance or resource usage of the base game. Beautify is enabled by default and can be turned off in the Graphics menu if desired.&#xA;UPDATED 04 May 2020&lt;/p&gt;</description>
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            <title>Curious Expedition: free update adds Multiplayer-mode &#34;Rivals&#34;</title>
            <link>https://playingtux.com/en/articles/2019/11/curious-expedition-free-update-adds-multiplayer-mode-rivals/</link>
            <pubDate>Fri, 29 Nov 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/11/curious-expedition-free-update-adds-multiplayer-mode-rivals/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/curious_expedition_rivals.png&#34; alt=&#34;Featured image of post Curious Expedition: free update adds Multiplayer-mode &#34;Rivals&#34;&#34; /&gt;&lt;p&gt;The &amp;ldquo;Roguelike Expedition-Simulation-Game&amp;rdquo; &lt;strong&gt;Curious Expedition&lt;/strong&gt; has received a new free update, which also adds a multiplayer-mode called &amp;ldquo;&lt;strong&gt;Rivals&lt;/strong&gt;&amp;rdquo;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;New content update: RIVALS&#xA;Find the golden pyramid to access the Curious Expedition 2 Closed Alpha!&#xA;Have you ever wondered what Curious Expedition would be like as a massively multiplayer game? Make sure to play the new RIVALS mode we launched today to find out!&#xA;Here are some of the things you can expect from RIVALS:&#xA;Explore worlds that are up to 10,000 times larger than in the original game.&#xA;Discover new regions and have your name and portrait remembered for all other players to see.&#xA;Acquire prestigious badges with every golden pyramid you discover.&#xA;Equip your trek with over 140 Expedition Crates to customize your playstyle and experiment with different strategies.&#xA;But that&amp;rsquo;s not all! Hidden away in this massive world, there&amp;rsquo;s a golden pyramid. Those of you who&amp;rsquo;ll find it, will get immediate access to the Curious Expedition 2 Closed Alpha on Discord!&lt;/p&gt;</description>
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            <title>Dead Cells: free DLC &#34;Rise of the Giant&#34; released</title>
            <link>https://playingtux.com/en/articles/2019/03/dead-cells-free-dlc-rise-giant-released/</link>
            <pubDate>Thu, 28 Mar 2019 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2019/03/dead-cells-free-dlc-rise-giant-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/deadcells_risegiant_header.jpg&#34; alt=&#34;Featured image of post Dead Cells: free DLC &#34;Rise of the Giant&#34; released&#34; /&gt;&lt;p&gt;A free DLC for the fantastic Roguelike &amp;ldquo;&lt;strong&gt;Dead Cells&lt;/strong&gt;&amp;rdquo; is now available for Linux on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/1046440/Dead_Cells__Rise_of_the_Giant/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt; and soon on &lt;a class=&#34;link&#34; href=&#34;https://www.gog.com/game/dead_cells_rise_of_the_giant&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;GOG&#xA;A FREE DLC!?!? ARE YOU MAD?:&#xA;Since we began development on Dead Cells, many years ago now, we’ve been completely blown away by the amazing reaction of the community. Without your support and feedback we wouldn’t be where we are today. Rise of the Giant is our way of saying thank you. Here’s a free DLC with a bunch of new content, mostly aimed at the people who have been hanging around since day 1, it’s high level and should offer more challenge than most sane people would think reasonable.&#xA;Features:&#xA;New levels: You’ve got a new level that’s connected to the main level structure and immediately available to anyone who’s finished the game at least once. You’ve got another (poorly) hidden level, for the masochists who know that there is a Boss Cell 5&#xA;New Bosses: Mirroring the above, you’ve got a new completely different type of boss available in the main level structure, with another INSANELY difficult boss hidden behind even more ridiculously difficult content.&#xA;New content: There are 10 new enemies, 13 new weapons/skills and a bunch of other upgrades to core game systems. There are additions to the story/lore of the game, new secrets, new blueprints and…&#xA;Skins: People have been requesting this for ages and we’ve finally found the time to make the necessary changes to accomadate the request. You’ve now got access to female skins, fluro skins and a christmas tree skin, cos why the hell not.&#xA;On top of these major changes we’re continuously trying to update the game in ways that make it more challenging and more just, all the while remaining open to new players. As such you will notice that the difficulty has been rebalanced so that the entry level of the game, while extremely challenging is now in line with the 5 extra difficulty levels available to those who like to suffer.&#xA;We hope that you like Rise of the Giant and would like to remind you that we’re not done, we’ll be continuing to make content for the game for as long as you keep demanding it, so feel free to let us know what you’d like to see and if we can make any changes that would make you happy.&lt;/a&gt;&lt;/p&gt;</description>
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            <title>Everspace:  Patch 1.3.3 (&#43;Hotfix) released for Linux</title>
            <link>https://playingtux.com/en/articles/2018/12/everspace-patch-133-hotfix-released-linux/</link>
            <pubDate>Sat, 15 Dec 2018 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2018/12/everspace-patch-133-hotfix-released-linux/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/everspace_header.jpg&#34; alt=&#34;Featured image of post Everspace:  Patch 1.3.3 (+Hotfix) released for Linux&#34; /&gt;&lt;p&gt;The &lt;strong&gt;Patch 1.3.3 (+Hotfix)&lt;/strong&gt; for the SciFi-Roguelike &lt;strong&gt;Everspace&lt;/strong&gt; has been finally released also &lt;strong&gt;for Linux&lt;/strong&gt; on &lt;a class=&#34;link&#34; href=&#34;https://store.steampowered.com/app/396750/EVERSPACE/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Patch 1.3.3 (+Hotfix) - Changelog&#xA;We&amp;rsquo;ve just released a new patch with some smaller tweaks and a number of bugfixes. We&amp;rsquo;ve also added a special &amp;ldquo;retro graphics&amp;rdquo; graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!&#xA;Please note that there&amp;rsquo;s a delay for the Linux version, we&amp;rsquo;ll hopefully be able to release the patch on Linux later this year (Edit: It&amp;rsquo;s available now)&#xA;Edit: (22 Nov) We&amp;rsquo;ve just added a hotfix to the patch, fixing a few issues that were reported shortly after release. Please see the changes below.&#xA;Patch 1.3.3&#xA;New Features&#xA;Added special &amp;ldquo;retro graphics&amp;rdquo; option that is unlocked after finishing a hardcore mode run&#xA;Tweaks&#xA;Encounters: Nerfed Engine Booster MK2 and MK3 efficiency&#xA;Increased camera range in action freeze&#xA;VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. &amp;ldquo;Centered Crosshair&amp;rdquo; option works again in all cases.&#xA;Bugfixes&#xA;Fixed Splitter glyph additional projectiles not homing in on targets anymore&#xA;Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available&#xA;Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed&#xA;Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks&#xA;Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed&#xA;Fixed hardcore mode &amp;ldquo;Anti Consumerism&amp;rdquo; handicap carrying over from sector 6 to sector 7&#xA;Fixed that the &amp;ldquo;Unarmed&amp;rdquo; challenge could be exploited by using Headstart enhancement&#xA;Fixed that the gamepad icons for aiming weren&amp;rsquo;t displayed in the tutorial&#xA;Fixed using cloak while in cockpit view hiding clouds, plasma fields and holograms.&#xA;Fixed destroying an Ancient Splitter or Ancient Warden not counting as a player kill&#xA;Fixed destroying objects like flood lights counting as kill for Berserker glyph,&#xA;Fixed Colonial Station turrets occasionally being able to shoot through walls&#xA;Fixed Beeline subroutine also affecting NPCs targeting NPCs&#xA;Removed obsolete and non-working &amp;ldquo;Select Control Scheme&amp;rdquo; which somehow was there and is only relevant for consoles, as controls can be freely configured on PC/Mac/Linux&#xA;VR: Fixed that the &amp;ldquo;Back to Hangar&amp;rdquo; button on the Game Over Screen could not be clicked&#xA;Hotfix 1.3.3.36382&#xA;Bugfixes&#xA;Fixed Korean language font being broken&#xA;VR: Fixed rendering issues on some AMD graphics cards that got introduced with the last Unreal Engine update&#xA;Fixed navigation with WASD or custom keys being broken in some screens&#xA;Fixed German umlauts sometimes not being uppercase even though they were supposed to&lt;/p&gt;</description>
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            <title>The Curious Expedition: Update v1.3.0.1 with Mod-Support and Achievements released</title>
            <link>https://playingtux.com/en/articles/2017/12/curious-expedition-update-v1301-mod-support-and-achievements-released/</link>
            <pubDate>Wed, 20 Dec 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/12/curious-expedition-update-v1301-mod-support-and-achievements-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/curiousexpedition_mod_header.jpg&#34; alt=&#34;Featured image of post The Curious Expedition: Update v1.3.0.1 with Mod-Support and Achievements released&#34; /&gt;&lt;p&gt;The fantastic Rogue-like Strategy-game &lt;strong&gt;The Curious Expedition&lt;/strong&gt; receives with the current &lt;strong&gt;update v1.3.0.1&lt;/strong&gt; for Linux many improvements but also &lt;strong&gt;Mod-support and Achievements&lt;/strong&gt;!&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Modding and Achievements are here!&#xA;The Curious Expedition - ByteRiot&#xA;We&amp;rsquo;ve been looking forward to this moment for a looong time! We&amp;rsquo;re happy to finally share our big modding and achievements update with you! :)&#xA;Modding!&#xA;We have a new modding menu where you can select any amount of mods you want to run in your game&#xA;Steam Workshop support. You can subscribe to mods on steam and they will get automatically downloaded into your game. You can also upload new mods directly from the game and see the current mod ratings. Steam is not required for mods though&#xA;No coding required! We have a simple text format which allows to add any new content. These are the same tools that we used during development. Add items, characters, enemies, dice, statuses, events, worlds and much more. We went through all our scripts and made sure that they have nice entry points for being moddable.&#xA;We made all of our text and image content open source. You can see it at &lt;a class=&#34;link&#34; href=&#34;https://github.com/Maschinen-Mensch/curiousexpedition&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://github.com/Maschinen-Mensch/curiousexpedition&lt;/a&gt; and use it as inspiration for your own mods or games&#xA;Access lots of ingame debugging tools which allow you to spawn any entity or run any event on the fly. We actually improved the dev tools so much beyond of what we used during development that we are bit jealous of you now (it&amp;rsquo;s fine though)&#xA;We&amp;rsquo;re shipping the game with multiple example mods (including the t-rex, scientific assistant and yakul mods)&#xA;We&amp;rsquo;ve prepared extensive wiki documentation and tutorials for you to check out at &lt;a class=&#34;link&#34; href=&#34;http://curious-expedition.wikia.com/wiki/Modding:Home&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;http://curious-expedition.wikia.com/wiki/Modding:Home&lt;/a&gt;. If you have more questions also please join our discord server &lt;a class=&#34;link&#34; href=&#34;https://discord.gg/maschinen-mensch&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://discord.gg/maschinen-mensch&lt;/a&gt; and chat with us and other modders directly&#xA;We created a free extension for the free Visual Studio Code text editor. Go to &lt;a class=&#34;link&#34; href=&#34;https://code.visualstudio.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;https://code.visualstudio.com/&lt;/a&gt; to download the editor and enter TCE Script in the extension settings to download our plugin. It will give you proper syntax highlighting and search functionality making working with the script files much more convenient.&#xA;This is just the start of our modding tools. We&amp;rsquo;re looking forward to your feedback and will add more functionality to support your ideas.&#xA;Achievements!&#xA;We added over 60 new cool achievements to the game (some of them are secret)&#xA;There is a new section in the hall of fame allowing you to see all the achievements and your progress&#xA;These achievements are synched to steam achievements, which you can show off on your steam profile. Steam is not required for achievements though&#xA;Almost all our achievements track their progress separately for each difficulty level, so once you&amp;rsquo;ve mastered easy or medium difficulty, you can try your luck again on a harder difficulty&#xA;For now achievements are disabled when mods are enabled&#xA;Main Menu&#xA;New background graphics&#xA;Added a news section allowing you to read about development news from within the game&#xA;Nicer UI elements (checkboxes and exit buttons)&#xA;Added animated campfire to several event screens&#xA;Added new secret explorers&#xA;Added new sound effects for some aftermath events&#xA;English text will be shown as fallback if no localized string is available&#xA;Tuning&#xA;Lone survivor perk fills up full sanity bar when triggered&#xA;Made climbing gear slightly stronger and climber perk slightly weaker&#xA;Increased ship water refill to 20 units&#xA;Angry native zones can never become unaggroed now (unless they are sleeping)&#xA;Restricted most quests to appear before final expedition&#xA;Missionary quest is now automatically resolved when entering the village&#xA;Remove local curses when stepping through portals&#xA;Corruption sprawls will no longer kill enemies&#xA;Tesla gun now benefits from gun expert perk&#xA;No random fires can happen when packing a camp up anymore. (Pyromaniacs still can lay a fire though)&#xA;Bugfixes&#xA;Fixed multiple bugs potentially causing being stuck in tutorial&#xA;Fixed flood curse following you beyond expedition end&#xA;Fixed ship getting destroyed&#xA;Fixed rare crash when having a empty slot in inventory&#xA;Konrad quest can now be completed even after leaving the village when first encountering him.&#xA;Freeing slots in the hot air balloon should now work more intuitively&#xA;Fixed exploit that allowed to return more items than normally allowed with the hot air balloon&#xA;Fixed issues with path finding in dog sledge&#xA;Improved camera behavior when panning to locations&#xA;Removed ability to dismiss character while a pending diary event is already waiting&#xA;Mount button is now greyed out when already mounted&#xA;Fixed mounted status not stored in savegames&#xA;Fixed issues with native visit event&#xA;Fixed event flow after fighting with giant spiders&#xA;Fixed shaman perk not working on all mushrooms&#xA;Fixed combat cursor picks new enemy when old target died&#xA;Fixed family amulet event line&#xA;Fixed wrong button help text on scale 3 setting&#xA;Fixed unlocalized texts in game over screen&#xA;Fixed being able to stop village spawn via mini puppets&#xA;Fixed failed idol quest was not handled correctly&#xA;Fixed vulture night event showing up even though player had no ammo&#xA;Fixed musician quest not always resolving properly&#xA;Fixed special friend event flow&#xA;Fixed Olivia not having a crystall ball at game start&#xA;Fixed same piece of meat being cooked by multiple cooks at the same time&#xA;Always show diary alert first before interrupting player action during travel&#xA;Fixed enemies killed by a debuff now don&amp;rsquo;t supply dice in the next round anymore&#xA;Fixed window size issues&#xA;Fixed unusable items having infoboxes explaining how to use them&#xA;Fixed large inventories overlapping Flee or Roll button during combat&#xA;Fixed double epilogue caused by obsidian mirror&#xA;Fixed mini maps sometimes going blank or regenerating or crashing the game&#xA;Fixed some places being unreachable after world generation&#xA;Fixed parts of golden pyramids being missing sometimes&#xA;Fixed crash bug caused by (de)buffed characters entering combat&#xA;Fixed crash bug in tutorial caused by no place to spawn the ship being found&#xA;Fixed charismatic perk only working once&#xA;Fixed weird duplicated actions in queen conflict event&#xA;Fixed problem where two events could trigger at once&lt;/p&gt;</description>
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            <title>SmuggleCraft: latest update finally fixes Linux-startup-problem</title>
            <link>https://playingtux.com/en/articles/2017/10/smugglecraft-latest-update-finally-fixes-linux-startup-problem/</link>
            <pubDate>Sat, 28 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/smugglecraft-latest-update-finally-fixes-linux-startup-problem/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/smugglecraftheader.jpg&#34; alt=&#34;Featured image of post SmuggleCraft: latest update finally fixes Linux-startup-problem&#34; /&gt;&lt;p&gt;The &lt;strong&gt;latest update&lt;/strong&gt; for &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/592020/SmuggleCraft/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;SmuggleCraft&lt;/a&gt;, a &lt;strong&gt;beautiful low-poly-scifi-racing-game&lt;/strong&gt;, finally fixes the nasty bug which &lt;strong&gt;prevented the game from starting on Linux&lt;/strong&gt;:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;Linux fixed!&#xA;Hello everyone!&#xA;Especially good news for our Linux friends - After being stumped for an unfortunate amount of time, our Linux build is live and working!&#xA;Download the latest patch and give it a shot! If it still crashes - Try to verify the files. (Library &amp;gt; SmuggleCraft &amp;gt; Properties &amp;gt; Local Files &amp;gt; Verify Integrity) I had to do this even after a fresh install for steam to properly update everything.&#xA;If you experience any bugs or issues, please post in the steam discussions or our Discord.&#xA;Thanks for your patience!&lt;/p&gt;</description>
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            <title>StarCrawlers: Patch 1.0.3 with Halloween-Event released</title>
            <link>https://playingtux.com/en/articles/2017/10/starcrawlers-patch-103-halloween-event-released/</link>
            <pubDate>Fri, 27 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/starcrawlers-patch-103-halloween-event-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/starcrawlersheader.jpg&#34; alt=&#34;Featured image of post StarCrawlers: Patch 1.0.3 with Halloween-Event released&#34; /&gt;&lt;p&gt;For &lt;strong&gt;StarCrawlers&lt;/strong&gt;, the &lt;strong&gt;Roguelike-RPG-Dungeon-Crawler&lt;/strong&gt;, the &lt;strong&gt;Patch 1.0.3 with Halloween-Event&lt;/strong&gt; has been released for Linux on &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/news/?appids=318970&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Steam&lt;/a&gt;.&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;The Cursed Mun has risen once again! A mysterious figure has been spotted skulking in the shadows, promising rich rewards to those who satiate his craving for Skull Candy…&#xA;Halloween Event&#xA;It&amp;rsquo;s our favorite time of year and the Cursed Mun Halloween event is live and brings with it new content! Here&amp;rsquo;s what&amp;rsquo;s happening :&#xA;Skull Candies can be looted on randomized missions and traded to Baron von Ominous on STIX for festive rewards.&#xA;For 10 Skull Candies, a ticket can be purchased that gives access to a repeatable Special Event mission : The Ghost Ship.&#xA;The Ghost Ship has 3 unique bosses and also drops festive loot. Be warned - the Ghost Ship will present a challenging mission for even the most battlehardened crawlers.&#xA;They&amp;rsquo;re may be more holiday events in the future!&#xA;Patch Notes for v1.0.3&#xA;Updated StarCrawlers engine to Unity 2017 and made a variety of delightful bug fixes - some highlights below :&#xA;Linux&#xA;Linux StarCrawlers is working once again on distro Ubuntu LTS 14.0.&#xA;Beta Branch Active&#xA;A testing branch with the latest unstable build in now available through Steam.&#xA;Cyberninja&#xA;Fixed a bug where Stealth applied by certain items would halt combat if a Cyberninja then applied another Stealth effect.&#xA;Engineer&#xA;Fixed a bug that could cause Constructs to deal reduced or 0 damage if attacking on the same turn as deconstructing.&#xA;Fixed a bug preventing Bolty from gaining regen at Rank 3 Built Real Good when automatically deploying at the start of combat.&#xA;Force Psyker&#xA;Interacting with certain crystal formations in Mines will now only target negative syndromes.&#xA;Misc&#xA;Combat Log has gained additional details about events.&#xA;Fixed issues with optional objectives on random missions not saving their state correctly.&#xA;Fixed an issue with mobs dying in the process of summoning reinforcements and causing combat to behave strangely.&#xA;Fixed an issue when calculating Fear resistance.&#xA;Fixed an issue with certain events that could cause null items to appear in inventory and appear to take up extra slots.&#xA;Fixed a bug that could cause Loose Crystals to drop an incorrect item.&#xA;Minor text fixes.&lt;/p&gt;</description>
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            <title>Darkest Dungeon: new DLC Shieldbreaker and Build #21049 released</title>
            <link>https://playingtux.com/en/articles/2017/10/darkest-dungeon-new-dlc-shieldbreaker-and-build-21049-released/</link>
            <pubDate>Thu, 26 Oct 2017 00:00:00 +0000</pubDate>
            <guid>https://playingtux.com/en/articles/2017/10/darkest-dungeon-new-dlc-shieldbreaker-and-build-21049-released/</guid>
            <description>&lt;img src=&#34;https://playingtux.com/images/field/image/darkestdungeonshieldbreakerheader.jpg&#34; alt=&#34;Featured image of post Darkest Dungeon: new DLC Shieldbreaker and Build #21049 released&#34; /&gt;&lt;p&gt;To the &lt;strong&gt;Roguelike-RPG Darkest Dungeon&lt;/strong&gt; a new &lt;strong&gt;(paid) DLC&lt;/strong&gt; has been released: &lt;a class=&#34;link&#34; href=&#34;http://store.steampowered.com/app/702540/Darkest_Dungeon_The_Shieldbreaker/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;&#xA;    &gt;Shieldbreaker&lt;/a&gt;.&#xA;It adds a &lt;strong&gt;new hero class&lt;/strong&gt;, the so called &lt;strong&gt;Shieldbreaker&lt;/strong&gt;, to the game:&lt;/p&gt;&#xA;&#xA;    &lt;blockquote&gt;&#xA;        &lt;p&gt;About This Content&#xA;Note: The DLC is currently only available in English but we are working on the translations! The rest of our supported languages (Simplified Chinese, German, Russian, French, Italian, Spanish, Czech, Polish, and Brazilian PR) will be available in a few days (expected on Oct 31). We apologize for the inconvenience and are working as fast as we can on this.&#xA;“And all around is the desert; a corner of the mournful kingdom of sand.”&#xA;-Pierre Loti&#xA;Hailing from the distant windswept dunes of the east, the Shieldbreaker arrives in the Hamlet! Deadly as a viper, her iron will has been forged in the heat of the blazing desert sun. Though outwardly demure, her emancipation from the barren wastes came at a price so terrible, it haunts her dreams even now&amp;hellip;&#xA;Features:&#xA;New hero class: the Shieldbreaker&#xA;Dynamic, tactical skill set for the Shieldbreaker featuring all new combat mechanics including: Armor Piercing, Guard Break, and Stealth&#xA;Shieldbreaker class-specific trinkets, including a set.&#xA;3 New Monsters - frightful illusions from the Shieldbreaker&amp;rsquo;s origin, now slithering forward to infest the Estate&#xA;New Consumable Item - Aegis Scale, providing a last bastion of protection for when a hero truly needs it.&#xA;The Shieldbreaker is a powerful ally in the fight to reclaim the Estate and banish the evil that squats in the Darkest Dungeon. A highly-tactical hero with solid damage dealing capability, she truly excels when countering monsters with high protection and those who guard their allies. Her movement, speed, and targeted abilities make her a valuable ally for dismantling intractable monster groups. Though relatively low health, the Shieldbreaker is yet highly survivable in short bursts thanks to her Aegis shield.&lt;/p&gt;</description>
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